The allied continued to be blessed by the dice gods !
This turn hitting.
1 times on 1/6
3 times on 2/6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 4/4 hits, 2.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 3/4 hits, 2.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 2.33
Territory Summary for Chinese :
Sikang : 1 fighter and 4 infantry
Production/PUs Summary :
Germans : 45 / 60
Russians : 33 / 48
Japanese : 59 / 67
Americans : 53 / 73
Chinese : 4 / 4
British : 32 / 36
UK_Pacific : 5 / 10
Italians : 17 / 16
ANZAC : 10 / 18
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 134 times
2 was rolled 141 times
3 was rolled 119 times
4 was rolled 112 times
5 was rolled 153 times
6 was rolled 126 times
Average roll : 3.493
Median : 3.000
Variance : 1.432
Standard Deviation : 1.197
Total rolls : 785
Null / Other
1 was rolled 25 times
2 was rolled 33 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 24 times
6 was rolled 26 times
Average roll : 3.439
Median : 3.000
Variance : 1.731
Standard Deviation : 1.316
Total rolls : 139
Germans Combat
1 was rolled 38 times
2 was rolled 27 times
3 was rolled 32 times
4 was rolled 28 times
5 was rolled 38 times
6 was rolled 31 times
Average roll : 3.485
Median : 3.500
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 194
British Combat
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 17 times
6 was rolled 10 times
Average roll : 3.597
Median : 4.000
Variance : 0.800
Standard Deviation : 0.895
Total rolls : 77
Italians Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 30
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.867
Median : 4.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 15
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 21 times
6 was rolled 12 times
Average roll : 3.771
Median : 4.000
Variance : 1.903
Standard Deviation : 1.380
Total rolls : 70
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.500
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Russians Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 3 times
Average roll : 3.113
Median : 3.000
Variance : 1.469
Standard Deviation : 1.212
Total rolls : 71
Japanese Combat
1 was rolled 25 times
2 was rolled 33 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 24 times
6 was rolled 26 times
Average roll : 3.439
Median : 3.000
Variance : 1.731
Standard Deviation : 1.316
Total rolls : 139
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Eastern United States to 123 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 marines moved from Central United States to 101 Sea Zone
2 cruisers and 2 marines moved from 101 Sea Zone to 91 Sea Zone
2 marines moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in 123 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 2 infantry, 2 marines and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 2 cruisers in Morocco, round 2 : 1/2 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 fighters moved from Eastern United States to Gibraltar
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 bomber moved from 123 Sea Zone to United Kingdom
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
2 fighters placed in Western United States
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4,4
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 4/4 hits, 2.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 3/4 hits, 2.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 mech_infantrys moved from Union of South Africa to Rhodesia
1 tactical_bomber moved from Egypt to Rhodesia
1 infantry moved from Tanganyika Territory to Belgian Congo
British take Belgian Congo from Italians
1 artillery moved from Ethiopia to Kenya
British take Kenya from Italians
1 infantry moved from Syria to Trans-Jordan
1 armour and 1 mech_infantry moved from Syria to Egypt
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from Gibraltar to 96 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Rhodesia
British attack with 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Rhodesia, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Rhodesia, round 3 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Rhodesia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 bomber moved from 96 Sea Zone to Egypt
3 submarines moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Rhodesia to Tanganyika Territory
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to Egypt
Place Units - British
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 1 battleship and 1 transport
EDIT: Removing units owned by British from Tanganyika Territory: 1 artillery and 1 marine
EDIT: Adding units owned by British to Egypt: 1 artillery and 1 marine
EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Union of South Africa
1 submarine placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4,2,3
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.17
Italians : 0.33
Americans : -1.33
Chinese : -0.33
Neutral_Axis : -0.33
Japanese : 3.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Sikang : 1 fighter and 4 infantry
India : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 mech_infantry
Queensland : 1 artillery and 3 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
46 Sea Zone : 1 submarine
10 Sea Zone : 1 carrier, 2 destroyers and 4 submarines
54 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
55 Sea Zone : 1 submarine
Central United States : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Belgian Congo : 1 infantry
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield, 4 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry, 1 marine and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Kenya : 1 artillery
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Rhodesia : 1 mech_infantry
Tanganyika Territory : 1 tactical_bomber
Morocco : 1 flag, 1 armour, 2 infantry, 2 marines and 1 mech_infantry
French Madagascar : 1 flag
Syria : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 destroyer
86 Sea Zone : 1 transport
109 Sea Zone : 1 submarine
Iraq : 1 flag
92 Sea Zone : 1 destroyer and 3 submarines
Eastern Persia : 1 flag
101 Sea Zone : 1 submarine and 2 transports
81 Sea Zone : 1 battleship and 1 cruiser
Brazil : 1 flag, 3 infantry and 1 mech_infantry
Persia : 1 flag
91 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 3 submarines and 2 transports
Production/PUs Summary :
Germans : 45 / 60
Russians : 33 / 48
Japanese : 59 / 67
Americans : 53 / 73
Chinese : 4 / 4
British : 35 / 36
UK_Pacific : 5 / 9
Italians : 14 / 16
ANZAC : 10 / 18
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 151 times
2 was rolled 143 times
3 was rolled 141 times
4 was rolled 127 times
5 was rolled 168 times
6 was rolled 133 times
Average roll : 3.483
Median : 3.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 863
Null / Other
1 was rolled 39 times
2 was rolled 28 times
3 was rolled 33 times
4 was rolled 29 times
5 was rolled 38 times
6 was rolled 31 times
Average roll : 3.465
Median : 3.000
Variance : 0.538
Standard Deviation : 0.734
Total rolls : 198
Germans Combat
1 was rolled 39 times
2 was rolled 28 times
3 was rolled 33 times
4 was rolled 29 times
5 was rolled 38 times
6 was rolled 31 times
Average roll : 3.465
Median : 3.000
Variance : 0.538
Standard Deviation : 0.734
Total rolls : 198
British Combat
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 12 times
Average roll : 3.557
Median : 4.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 88
Italians Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.188
Median : 3.000
Variance : 0.559
Standard Deviation : 0.748
Total rolls : 32
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.867
Median : 4.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 15
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 21 times
6 was rolled 12 times
Average roll : 3.771
Median : 4.000
Variance : 1.903
Standard Deviation : 1.380
Total rolls : 70
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.500
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Russians Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 3 times
Average roll : 3.113
Median : 3.000
Variance : 1.469
Standard Deviation : 1.212
Total rolls : 71
Japanese Combat
1 was rolled 25 times
2 was rolled 35 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 24 times
6 was rolled 26 times
Average roll : 3.418
Median : 3.000
Variance : 2.011
Standard Deviation : 1.418
Total rolls : 141
@dawgoneit I had one NCM edit, sz 72 navy and units to sz 81, just a heads up
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from Russians
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
Place Units - Italians
4 infantry placed in Northern Italy
1 artillery placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from French Equatorial Africa: 1 infantry
EDIT: Adding units owned by Italians to Nigeria: 1 infantry
EDIT: Changing ownership of Nigeria from British to British
EDIT: Changing ownership of Nigeria from British to Italians
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 2 destroyers, 5 submarines and 1 transport
62 Sea Zone : 1 submarine and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 45 / 60
Russians : 31 / 48
Japanese : 59 / 67
Americans : 53 / 73
Chinese : 4 / 4
British : 34 / 36
UK_Pacific : 5 / 9
Italians : 17 / 17
ANZAC : 10 / 17
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 113 times
2 was rolled 115 times
3 was rolled 108 times
4 was rolled 96 times
5 was rolled 130 times
6 was rolled 103 times
Average roll : 3.487
Median : 3.000
Variance : 1.022
Standard Deviation : 1.011
Total rolls : 665
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.472
Standard Deviation : 0.687
Total rolls : 7
Germans Combat
1 was rolled 38 times
2 was rolled 27 times
3 was rolled 32 times
4 was rolled 28 times
5 was rolled 38 times
6 was rolled 31 times
Average roll : 3.485
Median : 3.500
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 194
British Combat
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 12 times
Average roll : 3.557
Median : 4.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 88
Italians Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.188
Median : 3.000
Variance : 0.559
Standard Deviation : 0.748
Total rolls : 32
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.867
Median : 4.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 15
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 21 times
6 was rolled 12 times
Average roll : 3.771
Median : 4.000
Variance : 1.903
Standard Deviation : 1.380
Total rolls : 70
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.500
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Russians Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 3 times
Average roll : 3.113
Median : 3.000
Variance : 1.469
Standard Deviation : 1.212
Total rolls : 71
Japanese Combat
1 was rolled 25 times
2 was rolled 35 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 24 times
6 was rolled 26 times
Average roll : 3.406
Median : 3.000
Variance : 2.350
Standard Deviation : 1.533
Total rolls : 138
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 2 destroyers, 5 submarines and 1 transport
62 Sea Zone : 1 submarine and 1 transport
Gibraltar : 1 fighter
Egypt : 2 infantry
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 45 / 60
Russians : 31 / 48
Japanese : 59 / 67
Americans : 53 / 73
Chinese : 4 / 4
British : 34 / 36
UK_Pacific : 5 / 9
Italians : 17 / 17
ANZAC : 10 / 17
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 113 times
2 was rolled 115 times
3 was rolled 108 times
4 was rolled 96 times
5 was rolled 130 times
6 was rolled 103 times
Average roll : 3.487
Median : 3.000
Variance : 1.022
Standard Deviation : 1.011
Total rolls : 665
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.472
Standard Deviation : 0.687
Total rolls : 7
Germans Combat
1 was rolled 38 times
2 was rolled 27 times
3 was rolled 32 times
4 was rolled 28 times
5 was rolled 38 times
6 was rolled 31 times
Average roll : 3.485
Median : 3.500
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 194
British Combat
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 12 times
Average roll : 3.557
Median : 4.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 88
Italians Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.188
Median : 3.000
Variance : 0.559
Standard Deviation : 0.748
Total rolls : 32
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.867
Median : 4.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 15
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 21 times
6 was rolled 12 times
Average roll : 3.771
Median : 4.000
Variance : 1.903
Standard Deviation : 1.380
Total rolls : 70
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.500
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Russians Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 3 times
Average roll : 3.113
Median : 3.000
Variance : 1.469
Standard Deviation : 1.212
Total rolls : 71
Japanese Combat
1 was rolled 25 times
2 was rolled 35 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 24 times
6 was rolled 26 times
Average roll : 3.406
Median : 3.000
Variance : 2.350
Standard Deviation : 1.533
Total rolls : 138
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
6 armour, 4 artilleries, 2 bombers, 4 fighters, 28 infantry, 3 mech_infantrys and 4 tactical_bombers moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
10 artilleries moved from Eastern Poland to Belarus
3 armour moved from Romania to Belarus
3 armour and 7 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Poland
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 3 armour and 10 artilleries
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 armour and 10 artilleries in Belarus, round 2 : 6/13 hits, 4.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 armour and 10 artilleries remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 16 armour, 4 artilleries, 2 bombers, 4 fighters, 29 infantry, 8 mech_infantrys and 4 tactical_bombers
Russians defend with 1 aaGun, 2 armour, 1 artillery, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Bryansk : 0/3 hits, 0.50 expected hits
Germans roll dice for 16 armour, 4 artilleries, 2 bombers, 4 fighters, 29 infantry, 8 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 : 19/67 hits, 22.17 expected hits
Russians roll dice for 1 aaGun, 2 armour, 1 artillery, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 18/50 hits, 17.83 expected hits
18 infantry owned by the Russians, 18 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans roll dice for 16 armour, 4 artilleries, 2 bombers, 4 fighters, 11 infantry, 8 mech_infantrys and 4 tactical_bombers in Bryansk, round 3 : 13/49 hits, 19.17 expected hits
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 24 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 11/32 hits, 11.83 expected hits
13 infantry owned by the Russians and 11 infantry owned by the Germans lost in Bryansk
Germans roll dice for 16 armour, 4 artilleries, 2 bombers, 4 fighters, 8 mech_infantrys and 4 tactical_bombers in Bryansk, round 4 : 20/38 hits, 17.33 expected hits
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 9/19 hits, 7.50 expected hits
2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 11 infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 8 mech_infantrys owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 16 armour, 3 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Germans: 1 artillery, 29 infantry and 8 mech_infantrys
Casualties for Russians: 1 aaGun, 2 armour, 1 artillery, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
2 bombers, 4 fighters and 4 tactical_bombers moved from Bryansk to Western Ukraine
Place Units - Germans
5 mech_infantrys placed in Germany
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in France
7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -5.50
AA fire in Bryansk : : -0.50
Russians : 0.17
@dawgoneit
I am so confused. lol. I ran the calculator on russias last turn, showed me you hadlike a 32% chance to take Bryansk. So i logged in today, and seen you take it… im like wow nice dice. Then i see a -5.0 roll for you. So i pulled up the history on the combat, shows you at 100% before combat to win. I would of never left them sit there like that. I am so confused, but as they say, it is what it is.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
2 infantry moved from Volgograd to Rostov
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 artilleries and 6 infantry moved from Finland to Karelia
Combat - Russians
Battle in Rostov
Russians attack with 2 infantry
Italians defend with 1 armour
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Rostov, round 6 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Finland to Karelia
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Novgorod
3 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 infantry
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Russians collect 30 PUs (2 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : -0.50
Russians : -1.17
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Norway : 1 flag, 1 infantry
Karelia : 2 aaGuns, 2 artilleries and 6 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major and 20 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Caucasus : 1 infantry
Samara : 6 infantry
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Finland : 1 flag
Production/PUs Summary :
Germans : 44 / 52
Russians : 32 / 43
Japanese : 59 / 67
Americans : 53 / 73
Chinese : 4 / 4
British : 34 / 36
UK_Pacific : 5 / 9
Italians : 17 / 17
ANZAC : 10 / 17
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 222 times
2 was rolled 224 times
3 was rolled 206 times
4 was rolled 198 times
5 was rolled 246 times
6 was rolled 209 times
Average roll : 3.497
Median : 4.000
Variance : 1.119
Standard Deviation : 1.058
Total rolls : 1305
Null / Other
1 was rolled 65 times
2 was rolled 59 times
3 was rolled 56 times
4 was rolled 56 times
5 was rolled 69 times
6 was rolled 58 times
Average roll : 3.493
Median : 4.000
Variance : 0.391
Standard Deviation : 0.625
Total rolls : 363
Germans Combat
1 was rolled 65 times
2 was rolled 59 times
3 was rolled 56 times
4 was rolled 56 times
5 was rolled 69 times
6 was rolled 58 times
Average roll : 3.493
Median : 4.000
Variance : 0.391
Standard Deviation : 0.625
Total rolls : 363
British Combat
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 12 times
Average roll : 3.557
Median : 4.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 88
Italians Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.216
Median : 3.000
Variance : 0.468
Standard Deviation : 0.684
Total rolls : 37
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.867
Median : 4.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 15
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 21 times
6 was rolled 12 times
Average roll : 3.771
Median : 4.000
Variance : 1.903
Standard Deviation : 1.380
Total rolls : 70
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.500
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Russians Combat
1 was rolled 31 times
2 was rolled 31 times
3 was rolled 35 times
4 was rolled 32 times
5 was rolled 28 times
6 was rolled 24 times
Average roll : 3.370
Median : 3.000
Variance : 0.394
Standard Deviation : 0.627
Total rolls : 181
Japanese Combat
1 was rolled 25 times
2 was rolled 35 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 24 times
6 was rolled 26 times
Average roll : 3.406
Median : 3.000
Variance : 2.350
Standard Deviation : 1.533
Total rolls : 138
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Szechwan to Shensi
Japanese take Shensi from Chinese
2 fighters and 2 tactical_bombers moved from Hopei to Sikang
1 artillery moved from Szechwan to Sikang
2 bombers moved from Yunnan to Sikang
1 fighter moved from Yunnan to Sikang
Combat - Japanese
Battle in Sikang
Japanese attack with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers
Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in Sikang, round 2 : 5/8 hits, 4.50 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 2 : 2/5 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 fighter
Casualties for Chinese: 1 fighter and 4 infantry
Non Combat Move - Japanese
2 bombers, 2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
2 fighters and 2 tactical_bombers moved from Kweichow to Malaya
1 infantry moved from Hunan to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Yunnan
1 infantry and 1 marine moved from Guam to 21 Sea Zone
4 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
4 artilleries, 1 battleship, 2 carriers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 5 transports moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 21 Sea Zone to 46 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
4 artilleries and 3 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 35 Sea Zone to 55 Sea Zone
6 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in Malaya
2 destroyers and 4 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 marines moved from Morocco to 91 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from Morocco to 91 Sea Zone
1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 2 marines, 3 submarines and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 2 marines moved from 92 Sea Zone to Spain
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 fighters moved from Gibraltar to Spain
1 infantry moved from Brazil to Paraguay
Americans take Paraguay from Neutral_True
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Brazil to Bolivia
Americans take Bolivia from Neutral_True
1 bomber moved from United Kingdom to France
Combat - Americans
Americans creates battle in territory 46 Sea Zone
Americans creates battle in territory 55 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 cruiser
1 submarine owned by the Americans Submerged
Battle in French West Africa
Americans attack with 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 2 : 0/2 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 3 : 0/2 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 4 : 0/2 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in French West Africa
Americans roll dice for 1 mech_infantry in French West Africa, round 5 : 0/1 hits, 0.17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in French West Africa, round 6 : 0/1 hits, 0.17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in French West Africa
Neutral_Axis winJapanese win with 1 cruiser remaining with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Spain
Americans attack with 1 artillery, 2 fighters, 4 infantry, 2 marines and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 2 cruisers in Spain, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 artillery, 2 fighters, 4 infantry, 2 marines and 1 mech_infantry in Spain, round 2 : 3/10 hits, 3.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry in Spain, round 3 : 3/9 hits, 2.83 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 artillery, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Spain to 92 Sea Zone
1 bomber moved from France to Gibraltar
1 aaGun moved from Central United States to Eastern United States
1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
Place Units - Americans
4 infantry placed in Eastern United States
1 destroyer and 4 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 infantry and 2 mech_infantrys placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Americans collect 54 PUs (2 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.17
Americans : -1.50
Neutral_True : -1.67
Neutral_Axis : 0.33
Japanese : 0.67
Territory Summary for Americans :
Queensland : 1 artillery and 3 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 submarines
10 Sea Zone : 1 destroyer and 4 submarines
54 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
55 Sea Zone : 1 submarine
Central United States : 1 aaGun and 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys
Gibraltar : 1 bomber
Morocco : 1 flag
Algeria : 1 flag, 1 armour and 1 mech_infantry
Paraguay : 1 flag, 1 infantry
87 Sea Zone : 1 transport
92 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 transports
101 Sea Zone : 1 transport
Brazil : 1 flag
Spain : 1 flag, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry
Bolivia : 1 flag, 1 infantry
91 Sea Zone : 1 submarine and 2 transports
Production/PUs Summary :
Germans : 44 / 52
Russians : 32 / 43
Japanese : 61 / 69
Americans : 56 / 75
Chinese : 2 / 4
British : 34 / 36
UK_Pacific : 5 / 9
Italians : 16 / 17
ANZAC : 10 / 17
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0
Dice Statistics:
Total
1 was rolled 167 times
2 was rolled 177 times
3 was rolled 166 times
4 was rolled 155 times
5 was rolled 195 times
6 was rolled 158 times
Average roll : 3.499
Median : 3.000
Variance : 1.049
Standard Deviation : 1.024
Total rolls : 1018
Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.529
Median : 4.000
Variance : 0.302
Standard Deviation : 0.550
Total rolls : 17
Germans Combat
1 was rolled 65 times
2 was rolled 58 times
3 was rolled 56 times
4 was rolled 56 times
5 was rolled 70 times
6 was rolled 57 times
Average roll : 3.494
Median : 4.000
Variance : 0.469
Standard Deviation : 0.685
Total rolls : 362
British Combat
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 12 times
Average roll : 3.557
Median : 4.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 88
Italians Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.216
Median : 3.000
Variance : 0.468
Standard Deviation : 0.684
Total rolls : 37
Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.804
Median : 4.000
Variance : 0.341
Standard Deviation : 0.584
Total rolls : 46
Neutral_Axis Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.529
Median : 4.000
Variance : 0.302
Standard Deviation : 0.550
Total rolls : 17
Japanese Combat
1 was rolled 26 times
2 was rolled 37 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 26 times
6 was rolled 26 times
Average roll : 3.395
Median : 3.000
Variance : 2.120
Standard Deviation : 1.456
Total rolls : 147
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
Neutral_True Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.875
Median : 3.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 8
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 22 times
6 was rolled 12 times
Average roll : 3.707
Median : 4.000
Variance : 1.831
Standard Deviation : 1.353
Total rolls : 75
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Russians Combat
1 was rolled 31 times
2 was rolled 31 times
3 was rolled 35 times
4 was rolled 32 times
5 was rolled 28 times
6 was rolled 24 times
Average roll : 3.370
Median : 3.000
Variance : 0.394
Standard Deviation : 0.627
Total rolls : 181
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Combat - Chinese
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Chahar : 2 infantry
Production/PUs Summary :
Germans : 44 / 52
Russians : 32 / 43
Japanese : 60 / 69
Americans : 56 / 75
Chinese : 3 / 4
British : 34 / 36
UK_Pacific : 5 / 9
Italians : 16 / 17
ANZAC : 10 / 17
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0
Dice Statistics:
Total
1 was rolled 167 times
2 was rolled 177 times
3 was rolled 166 times
4 was rolled 155 times
5 was rolled 195 times
6 was rolled 158 times
Average roll : 3.499
Median : 3.000
Variance : 1.049
Standard Deviation : 1.024
Total rolls : 1018
Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.529
Median : 4.000
Variance : 0.302
Standard Deviation : 0.550
Total rolls : 17
Germans Combat
1 was rolled 65 times
2 was rolled 58 times
3 was rolled 56 times
4 was rolled 56 times
5 was rolled 70 times
6 was rolled 57 times
Average roll : 3.494
Median : 4.000
Variance : 0.469
Standard Deviation : 0.685
Total rolls : 362
British Combat
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 12 times
Average roll : 3.557
Median : 4.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 88
Italians Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.216
Median : 3.000
Variance : 0.468
Standard Deviation : 0.684
Total rolls : 37
Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.804
Median : 4.000
Variance : 0.341
Standard Deviation : 0.584
Total rolls : 46
Neutral_Axis Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.529
Median : 4.000
Variance : 0.302
Standard Deviation : 0.550
Total rolls : 17
Japanese Combat
1 was rolled 26 times
2 was rolled 37 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 26 times
6 was rolled 26 times
Average roll : 3.395
Median : 3.000
Variance : 2.120
Standard Deviation : 1.456
Total rolls : 147
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
Neutral_True Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.875
Median : 3.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 8
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 22 times
6 was rolled 12 times
Average roll : 3.707
Median : 4.000
Variance : 1.831
Standard Deviation : 1.353
Total rolls : 75
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Russians Combat
1 was rolled 31 times
2 was rolled 31 times
3 was rolled 35 times
4 was rolled 32 times
5 was rolled 28 times
6 was rolled 24 times
Average roll : 3.370
Median : 3.000
Variance : 0.394
Standard Deviation : 0.627
Total rolls : 181
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 marines moved from Morocco to 91 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from Morocco to 91 Sea Zone
1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 2 marines, 3 submarines and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 2 marines moved from 92 Sea Zone to Spain
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 fighters moved from Gibraltar to Spain
1 infantry moved from Brazil to Paraguay
Americans take Paraguay from Neutral_True
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Brazil to Bolivia
Americans take Bolivia from Neutral_True
1 bomber moved from United Kingdom to France
Combat - Americans
Americans creates battle in territory 46 Sea Zone
Americans creates battle in territory 55 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 cruiser
1 submarine owned by the Americans Submerged
Battle in French West Africa
Americans attack with 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 2 : 0/2 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 3 : 0/2 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 4 : 0/2 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in French West Africa
Americans roll dice for 1 mech_infantry in French West Africa, round 5 : 0/1 hits, 0.17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in French West Africa, round 6 : 0/1 hits, 0.17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in French West Africa
Neutral_Axis winJapanese win with 1 cruiser remaining with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Spain
Americans attack with 1 artillery, 2 fighters, 4 infantry, 2 marines and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 2 cruisers in Spain, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 artillery, 2 fighters, 4 infantry, 2 marines and 1 mech_infantry in Spain, round 2 : 3/10 hits, 3.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry in Spain, round 3 : 3/9 hits, 2.83 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 artillery, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Spain to 92 Sea Zone
1 bomber moved from France to Gibraltar
1 aaGun moved from Central United States to Eastern United States
1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
Place Units - Americans
4 infantry placed in Eastern United States
1 destroyer and 4 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 infantry and 2 mech_infantrys placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Americans collect 54 PUs (2 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Combat - Chinese
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 mech_infantry moved from Rhodesia to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Belgian Congo to French Equatorial Africa
1 artillery moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 bomber moved from Egypt to 99 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 destroyer and 3 submarines moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Tanganyika Territory to French Equatorial Africa
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Gibraltar to Spain
1 armour and 1 mech_infantry moved from Egypt to Saudi Arabia
2 fighters moved from Egypt to Saudi Arabia
Combat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Saudi Arabia
British attack with 1 armour, 2 fighters and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Saudi Arabia, round 2 : 3/4 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer and 3 submarines
Italians defend with 1 submarine
British roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
1 bomber moved from 99 Sea Zone to Egypt
2 fighters moved from Saudi Arabia to Egypt
1 tactical_bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - British
1 factory_minor placed in Persia
3 artilleries placed in Egypt
1 armour placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 1.33
AA fire in France : : -0.17
Americans : -1.50
Neutral_True : -2.33
Neutral_Axis : 0.33
Japanese : 0.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Chahar : 2 infantry
Burma : 1 infantry
India : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 1 mech_infantry
Queensland : 1 artillery and 3 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 submarines
10 Sea Zone : 1 destroyer and 4 submarines
54 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
55 Sea Zone : 1 submarine
Central United States : 1 aaGun and 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys
Belgian Congo : 2 mech_infantrys
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 infantry
Gibraltar : 1 airfield, 1 bomber and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 marine
Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 tactical_bomber
Morocco : 1 flag
French Equatorial Africa : 1 flag, 1 infantry and 1 mech_infantry
French Madagascar : 1 flag
Algeria : 1 flag, 1 armour and 1 mech_infantry
Syria : 1 flag
Italian Somaliland : 1 flag, 1 artillery
Ethiopia : 1 flag
Saudi Arabia : 1 flag, 1 armour and 1 mech_infantry
Paraguay : 1 flag, 1 infantry
87 Sea Zone : 1 transport
109 Sea Zone : 1 submarine
Iraq : 1 flag
92 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 transports
Eastern Persia : 1 flag
101 Sea Zone : 1 transport
81 Sea Zone : 1 destroyer
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor
Spain : 1 flag, 1 artillery, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry
Bolivia : 1 flag, 1 infantry
98 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 3 submarines
91 Sea Zone : 1 submarine and 2 transports
Production/PUs Summary :
Germans : 44 / 52
Russians : 32 / 43
Japanese : 59 / 69
Americans : 56 / 75
Chinese : 3 / 4
British : 37 / 35
UK_Pacific : 6 / 9
Italians : 15 / 17
ANZAC : 10 / 17
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0
Dice Statistics:
Total
1 was rolled 232 times
2 was rolled 234 times
3 was rolled 222 times
4 was rolled 211 times
5 was rolled 264 times
6 was rolled 213 times
Average roll : 3.494
Median : 3.500
Variance : 1.373
Standard Deviation : 1.172
Total rolls : 1376
Null / Other
1 was rolled 65 times
2 was rolled 59 times
3 was rolled 56 times
4 was rolled 57 times
5 was rolled 70 times
6 was rolled 57 times
Average roll : 3.492
Median : 4.000
Variance : 0.433
Standard Deviation : 0.658
Total rolls : 364
Germans Combat
1 was rolled 65 times
2 was rolled 59 times
3 was rolled 56 times
4 was rolled 57 times
5 was rolled 70 times
6 was rolled 57 times
Average roll : 3.492
Median : 4.000
Variance : 0.433
Standard Deviation : 0.658
Total rolls : 364
British Combat
1 was rolled 16 times
2 was rolled 12 times
3 was rolled 19 times
4 was rolled 16 times
5 was rolled 20 times
6 was rolled 12 times
Average roll : 3.505
Median : 4.000
Variance : 0.605
Standard Deviation : 0.778
Total rolls : 95
Italians Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.216
Median : 3.000
Variance : 0.468
Standard Deviation : 0.684
Total rolls : 37
Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.804
Median : 4.000
Variance : 0.341
Standard Deviation : 0.584
Total rolls : 46
Neutral_Axis Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.529
Median : 4.000
Variance : 0.302
Standard Deviation : 0.550
Total rolls : 17
Japanese Combat
1 was rolled 26 times
2 was rolled 37 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 26 times
6 was rolled 26 times
Average roll : 3.395
Median : 3.000
Variance : 2.120
Standard Deviation : 1.456
Total rolls : 147
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
Neutral_True Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 22 times
6 was rolled 12 times
Average roll : 3.707
Median : 4.000
Variance : 1.831
Standard Deviation : 1.353
Total rolls : 75
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Russians Combat
1 was rolled 31 times
2 was rolled 31 times
3 was rolled 35 times
4 was rolled 32 times
5 was rolled 28 times
6 was rolled 24 times
Average roll : 3.370
Median : 3.000
Variance : 0.394
Standard Deviation : 0.627
Total rolls : 181
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 infantry moved from Libya to Tunisia
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Tobruk to Libya
1 armour moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.50
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
2 submarines moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter and 2 submarines
Japanese defend with 1 cruiser
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : -1.33
Japanese : 1.67
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
New Guinea : 1 aaGun and 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 2 destroyers, 3 submarines and 1 transport
62 Sea Zone : 1 submarine
Egypt : 2 infantry
Production/PUs Summary :
Germans : 44 / 52
Russians : 32 / 43
Japanese : 55 / 69
Americans : 56 / 75
Chinese : 3 / 4
British : 37 / 35
UK_Pacific : 6 / 9
Italians : 15 / 15
ANZAC : 14 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0
Dice Statistics:
Total
1 was rolled 170 times
2 was rolled 177 times
3 was rolled 172 times
4 was rolled 155 times
5 was rolled 198 times
6 was rolled 158 times
Average roll : 3.493
Median : 3.000
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 1030
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.455
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Germans Combat
1 was rolled 65 times
2 was rolled 58 times
3 was rolled 56 times
4 was rolled 56 times
5 was rolled 69 times
6 was rolled 57 times
Average roll : 3.490
Median : 4.000
Variance : 0.419
Standard Deviation : 0.647
Total rolls : 361
British Combat
1 was rolled 16 times
2 was rolled 12 times
3 was rolled 19 times
4 was rolled 16 times
5 was rolled 20 times
6 was rolled 12 times
Average roll : 3.505
Median : 4.000
Variance : 0.605
Standard Deviation : 0.778
Total rolls : 95
Italians Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.158
Median : 3.000
Variance : 0.577
Standard Deviation : 0.759
Total rolls : 38
Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.800
Median : 4.000
Variance : 0.307
Standard Deviation : 0.554
Total rolls : 45
Neutral_Axis Combat
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.867
Median : 4.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 15
Japanese Combat
1 was rolled 27 times
2 was rolled 39 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 26 times
6 was rolled 26 times
Average roll : 3.360
Median : 3.000
Variance : 2.456
Standard Deviation : 1.567
Total rolls : 150
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
ANZAC Combat
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.125
Median : 4.000
Variance : 2.190
Standard Deviation : 1.480
Total rolls : 8
Neutral_True Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 22 times
6 was rolled 12 times
Average roll : 3.707
Median : 4.000
Variance : 1.831
Standard Deviation : 1.353
Total rolls : 75
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Russians Combat
1 was rolled 32 times
2 was rolled 31 times
3 was rolled 35 times
4 was rolled 32 times
5 was rolled 28 times
6 was rolled 24 times
Average roll : 3.357
Median : 3.000
Variance : 0.405
Standard Deviation : 0.637
Total rolls : 182
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
2 submarines moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter and 2 submarines
Japanese defend with 1 cruiser
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33
Japanese : 1.67
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
New Guinea : 1 aaGun and 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 2 destroyers, 3 submarines and 1 transport
62 Sea Zone : 1 submarine
Gibraltar : 1 fighter
Egypt : 2 infantry
United Kingdom : 2 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 44 / 52
Russians : 32 / 43
Japanese : 55 / 69
Americans : 56 / 75
Chinese : 3 / 4
British : 37 / 35
UK_Pacific : 6 / 9
Italians : 15 / 15
ANZAC : 14 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0
Dice Statistics:
Total
1 was rolled 170 times
2 was rolled 177 times
3 was rolled 172 times
4 was rolled 155 times
5 was rolled 198 times
6 was rolled 158 times
Average roll : 3.493
Median : 3.000
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 1030
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.455
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Germans Combat
1 was rolled 65 times
2 was rolled 58 times
3 was rolled 56 times
4 was rolled 56 times
5 was rolled 69 times
6 was rolled 57 times
Average roll : 3.490
Median : 4.000
Variance : 0.419
Standard Deviation : 0.647
Total rolls : 361
British Combat
1 was rolled 16 times
2 was rolled 12 times
3 was rolled 19 times
4 was rolled 16 times
5 was rolled 20 times
6 was rolled 12 times
Average roll : 3.505
Median : 4.000
Variance : 0.605
Standard Deviation : 0.778
Total rolls : 95
Italians Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.158
Median : 3.000
Variance : 0.577
Standard Deviation : 0.759
Total rolls : 38
Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.800
Median : 4.000
Variance : 0.307
Standard Deviation : 0.554
Total rolls : 45
Neutral_Axis Combat
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.867
Median : 4.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 15
Japanese Combat
1 was rolled 27 times
2 was rolled 39 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 26 times
6 was rolled 26 times
Average roll : 3.360
Median : 3.000
Variance : 2.456
Standard Deviation : 1.567
Total rolls : 150
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
ANZAC Combat
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.125
Median : 4.000
Variance : 2.190
Standard Deviation : 1.480
Total rolls : 8
Neutral_True Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 22 times
6 was rolled 12 times
Average roll : 3.707
Median : 4.000
Variance : 1.831
Standard Deviation : 1.353
Total rolls : 75
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Russians Combat
1 was rolled 32 times
2 was rolled 31 times
3 was rolled 35 times
4 was rolled 32 times
5 was rolled 28 times
6 was rolled 24 times
Average roll : 3.357
Median : 3.000
Variance : 0.405
Standard Deviation : 0.637
Total rolls : 182
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 46 PUs;
Germans buy 1 artillery, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
1 artillery moved from Belarus to Archangel
Germans take Archangel from Russians
2 armour moved from Belarus to Russia
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
15 armour and 3 artilleries moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
2 fighters and 2 tactical_bombers moved from Western Ukraine to Western Germany
2 bombers moved from Western Ukraine to Novgorod
3 armour and 7 mech_infantrys moved from Baltic States to Novgorod
1 mech_infantry moved from Poland to Novgorod
Combat - Germans
Battle in Russia
Germans attack with 19 armour, 3 artilleries, 2 fighters and 2 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 20 infantry
AA fire in Russia : 0/3 hits, 0.50 expected hits
Germans roll dice for 19 armour, 3 artilleries, 2 fighters and 2 tactical_bombers in Russia, round 2 : 17/26 hits, 12.83 expected hits
Russians roll dice for 1 aaGun and 20 infantry in Russia, round 2 : 7/20 hits, 6.67 expected hits
16 infantry owned by the Russians, 3 artilleries owned by the Germans, 4 armour owned by the Germans and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 15 armour, 2 fighters and 2 tactical_bombers in Russia, round 3 : 6/19 hits, 9.83 expected hits
Russians roll dice for 4 infantry in Russia, round 3 : 3/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans captures 43PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 7 armour and 3 artilleries
Casualties for Russians: 1 aaGun and 20 infantry
Battle in Novgorod
Germans attack with 3 armour, 2 bombers and 8 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 3 armour, 2 bombers and 8 mech_infantrys in Novgorod, round 2 : 4/13 hits, 4.17 expected hits
Russians roll dice for 4 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 4 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Russia to Belarus
2 artilleries moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
5 artilleries moved from Belarus to Eastern Poland
3 aaGuns moved from Eastern Poland to Poland
3 aaGuns and 5 mech_infantrys moved from Germany to Western Germany
8 infantry moved from Western Germany to Northern Italy
5 mech_infantrys moved from Western Germany to France
2 bombers moved from Novgorod to Germany
Place Units - Germans
9 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Germans collect 52 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 0.17
Russians : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
12 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
1 infantry moved from Volgograd to Tambov
Russians take Tambov from Germans
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
2 infantry moved from Samara to Volgograd
2 artilleries and 6 infantry moved from Karelia to Finland
1 infantry moved from Norway to Finland
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
2 aaGuns moved from Karelia to Finland
Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 12 infantry
Kazakhstan : 1 infantry
Norway : 1 flag
Rostov : 1 infantry
Tambov : 1 infantry
Novosibirsk : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Caucasus : 1 infantry
Samara : 1 infantry
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Finland : 1 flag, 2 aaGuns, 2 artilleries and 7 infantry
Production/PUs Summary :
Germans : 51 / 105
Russians : 30 / 0
Japanese : 52 / 69
Americans : 56 / 75
Chinese : 3 / 4
British : 37 / 35
UK_Pacific : 6 / 9
Italians : 13 / 15
ANZAC : 14 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0
Dice Statistics:
Total
1 was rolled 187 times
2 was rolled 191 times
3 was rolled 184 times
4 was rolled 169 times
5 was rolled 217 times
6 was rolled 171 times
Average roll : 3.492
Median : 3.000
Variance : 1.345
Standard Deviation : 1.160
Total rolls : 1119
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.643
Median : 4.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 14
Germans Combat
1 was rolled 77 times
2 was rolled 65 times
3 was rolled 65 times
4 was rolled 64 times
5 was rolled 81 times
6 was rolled 67 times
Average roll : 3.496
Median : 4.000
Variance : 0.634
Standard Deviation : 0.796
Total rolls : 419
British Combat
1 was rolled 16 times
2 was rolled 12 times
3 was rolled 19 times
4 was rolled 16 times
5 was rolled 20 times
6 was rolled 12 times
Average roll : 3.505
Median : 4.000
Variance : 0.605
Standard Deviation : 0.778
Total rolls : 95
Italians Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.158
Median : 3.000
Variance : 0.577
Standard Deviation : 0.759
Total rolls : 38
Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.800
Median : 4.000
Variance : 0.307
Standard Deviation : 0.554
Total rolls : 45
Neutral_Axis Combat
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.867
Median : 4.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 15
Japanese Combat
1 was rolled 27 times
2 was rolled 39 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 26 times
6 was rolled 26 times
Average roll : 3.360
Median : 3.000
Variance : 2.456
Standard Deviation : 1.567
Total rolls : 150
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
ANZAC Combat
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.125
Median : 4.000
Variance : 2.190
Standard Deviation : 1.480
Total rolls : 8
Neutral_True Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 22 times
6 was rolled 12 times
Average roll : 3.707
Median : 4.000
Variance : 1.831
Standard Deviation : 1.353
Total rolls : 75
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Russians Combat
1 was rolled 37 times
2 was rolled 38 times
3 was rolled 38 times
4 was rolled 36 times
5 was rolled 34 times
6 was rolled 27 times
Average roll : 3.348
Median : 3.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 210
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 fighter moved from Manchuria to Chahar
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 marine moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 4 destroyers, 1 fighter, 1 marine, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Hopei to Shensi
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 bombers moved from Yunnan to India
2 tactical_bombers moved from Yunnan to India
1 fighter moved from Yunnan to Burma
1 fighter moved from Yunnan to India
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
@SixUnder intercept in india?