@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUs2019 dawgoneit (Axis) vs SixUnder (Allies) BM Game 3
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to Queensland 2 infantry moved from Iraq to Trans-Jordan 1 artillery, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 2 infantry ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan ANZAC roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan Italians win with no units remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Italians: 2 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2 ANZAC collect 10 PUs (7 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 0.33 ANZAC : 1.17Territory Summary for ANZAC :
Caroline Islands : 1 aaGun, 1 artillery and 1 infantry Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 harbour and 1 infantry Guam : 1 artillery and 1 infantry Celebes : 1 flag Java : 1 flag, 1 artillery Dutch New Guinea : 1 flag 33 Sea Zone : 1 destroyer, 4 submarines and 1 transport 54 Sea Zone : 2 submarines and 1 transport 55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 81 / 104 Russians : 3 / 0 Japanese : 54 / 63 Americans : 69 / 98 Chinese : 0 / 2 British : 39 / 38 UK_Pacific : 0 / 0 Italians : 11 / 21 ANZAC : 17 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 4 / 0Dice Statistics:
Total 1 was rolled 455 times 2 was rolled 462 times 3 was rolled 439 times 4 was rolled 392 times 5 was rolled 485 times 6 was rolled 415 times Average roll : 3.466 Median : 3.000 Variance : 2.136 Standard Deviation : 1.461 Total rolls : 2648 Null / Other 1 was rolled 75 times 2 was rolled 93 times 3 was rolled 72 times 4 was rolled 49 times 5 was rolled 84 times 6 was rolled 75 times Average roll : 3.444 Median : 3.000 Variance : 2.437 Standard Deviation : 1.561 Total rolls : 448 Germans Combat 1 was rolled 114 times 2 was rolled 97 times 3 was rolled 103 times 4 was rolled 108 times 5 was rolled 116 times 6 was rolled 101 times Average roll : 3.498 Median : 4.000 Variance : 0.441 Standard Deviation : 0.664 Total rolls : 639 British Combat 1 was rolled 28 times 2 was rolled 23 times 3 was rolled 31 times 4 was rolled 22 times 5 was rolled 33 times 6 was rolled 22 times Average roll : 3.472 Median : 3.000 Variance : 0.744 Standard Deviation : 0.862 Total rolls : 159 Italians Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 17 times 4 was rolled 18 times 5 was rolled 15 times 6 was rolled 8 times Average roll : 3.239 Median : 3.000 Variance : 0.784 Standard Deviation : 0.885 Total rolls : 92 Americans Combat 1 was rolled 43 times 2 was rolled 38 times 3 was rolled 35 times 4 was rolled 50 times 5 was rolled 41 times 6 was rolled 44 times Average roll : 3.558 Median : 4.000 Variance : 0.539 Standard Deviation : 0.734 Total rolls : 251 Neutral_Axis Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Japanese Combat 1 was rolled 75 times 2 was rolled 93 times 3 was rolled 72 times 4 was rolled 49 times 5 was rolled 84 times 6 was rolled 75 times Average roll : 3.444 Median : 3.000 Variance : 2.437 Standard Deviation : 1.561 Total rolls : 448 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.577 Median : 3.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 26 ANZAC Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 8 times 4 was rolled 2 times 5 was rolled 10 times 6 was rolled 7 times Average roll : 3.575 Median : 3.000 Variance : 0.906 Standard Deviation : 0.952 Total rolls : 40 Neutral_True Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.245 Median : 3.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 49 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 8 times 5 was rolled 26 times 6 was rolled 13 times Average roll : 3.697 Median : 4.000 Variance : 2.169 Standard Deviation : 1.473 Total rolls : 89 UK_Pacific Combat 1 was rolled 9 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.535 Median : 4.000 Variance : 0.448 Standard Deviation : 0.670 Total rolls : 43 Russians Combat 1 was rolled 64 times 2 was rolled 58 times 3 was rolled 53 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 45 times Average roll : 3.365 Median : 3.000 Variance : 0.639 Standard Deviation : 0.800 Total rolls : 337 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to Queensland 2 infantry moved from Iraq to Trans-Jordan 1 artillery, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 2 infantry ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan ANZAC roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan Italians win with no units remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Italians: 2 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2 ANZAC collect 10 PUs (7 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : 0.33 ANZAC : 1.17 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Germans Germans buy 16 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 5 artilleries and 1 mech_infantry moved from Northwest Persia to Iraq 1 bomber moved from Caucasus to 81 Sea Zone 4 tactical_bombers moved from Greece to Iraq 6 bombers and 3 fighters moved from Caucasus to Iraq 3 armour moved from Volgograd to Northwest Persia 1 infantry moved from Rostov to Caucasus 3 armour moved from Ukraine to Caucasus 4 infantry moved from Romania to Bessarabia 3 armour moved from Russia to Rostov 1 infantry moved from Nenetsia to Vologda 1 cruiser moved from 127 Sea Zone to 112 Sea Zone 3 armour and 4 mech_infantrys moved from Karelia to Belarus 4 artilleries moved from Finland to Karelia Combat - Germans Battle in 81 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Iraq Germans attack with 9 armour, 5 artilleries, 6 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers British defend with 1 artillery, 10 infantry and 7 mech_infantrys Germans roll dice for 9 armour, 5 artilleries, 6 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers in Iraq, round 2 : 17/28 hits, 14.67 expected hits British roll dice for 1 artillery, 10 infantry and 7 mech_infantrys in Iraq, round 2 : 6/18 hits, 6.00 expected hits 7 mech_infantrys owned by the British, 5 artilleries owned by the Germans, 1 mech_infantry owned by the Germans and 10 infantry owned by the British lost in Iraq Germans roll dice for 9 armour, 6 bombers, 3 fighters and 4 tactical_bombers in Iraq, round 3 : 12/22 hits, 12.67 expected hits British roll dice for 1 artillery in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Iraq Germans win, taking Iraq from British with 9 armour, 6 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 5 artilleries and 1 mech_infantry Casualties for British: 1 artillery, 10 infantry and 7 mech_infantrys Non Combat Move - Germans 6 bombers, 3 fighters and 4 tactical_bombers moved from Iraq to Northwest Persia 1 bomber moved from 81 Sea Zone to Trans-Jordan 1 mech_infantry moved from France to Spain 11 armour moved from France to Yugoslavia Place Units - Germans 3 armour placed in Caucasus 3 armour placed in Volgograd 3 armour placed in Rostov 3 armour placed in Ukraine 3 armour placed in Russia 1 armour and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 83 PUs; end with 83 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 92 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUsCombat Hit Differential Summary :
Germans : 1.67 British : -0.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Territory Summary for Russians :
Korea : 1 flag, 2 infantry 113 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 83 / 112 Russians : 3 / 0 Japanese : 54 / 63 Americans : 69 / 98 Chinese : 0 / 2 British : 37 / 38 UK_Pacific : 0 / 0 Italians : 11 / 21 ANZAC : 17 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 4 / 0Dice Statistics:
Total 1 was rolled 396 times 2 was rolled 380 times 3 was rolled 382 times 4 was rolled 357 times 5 was rolled 423 times 6 was rolled 361 times Average roll : 3.485 Median : 3.000 Variance : 1.279 Standard Deviation : 1.131 Total rolls : 2299 Null / Other 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 9 times 6 was rolled 7 times Average roll : 3.971 Median : 4.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 35 Germans Combat 1 was rolled 123 times 2 was rolled 104 times 3 was rolled 112 times 4 was rolled 113 times 5 was rolled 125 times 6 was rolled 112 times Average roll : 3.507 Median : 4.000 Variance : 0.446 Standard Deviation : 0.668 Total rolls : 689 British Combat 1 was rolled 32 times 2 was rolled 25 times 3 was rolled 33 times 4 was rolled 25 times 5 was rolled 37 times 6 was rolled 26 times Average roll : 3.494 Median : 3.000 Variance : 0.719 Standard Deviation : 0.848 Total rolls : 178 Italians Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 17 times 4 was rolled 18 times 5 was rolled 15 times 6 was rolled 8 times Average roll : 3.239 Median : 3.000 Variance : 0.784 Standard Deviation : 0.885 Total rolls : 92 Americans Combat 1 was rolled 43 times 2 was rolled 38 times 3 was rolled 35 times 4 was rolled 50 times 5 was rolled 41 times 6 was rolled 44 times Average roll : 3.558 Median : 4.000 Variance : 0.539 Standard Deviation : 0.734 Total rolls : 251 Neutral_Axis Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Japanese Combat 1 was rolled 75 times 2 was rolled 90 times 3 was rolled 71 times 4 was rolled 49 times 5 was rolled 84 times 6 was rolled 74 times Average roll : 3.449 Median : 3.000 Variance : 2.242 Standard Deviation : 1.497 Total rolls : 443 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.577 Median : 3.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 26 ANZAC Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 8 times 4 was rolled 2 times 5 was rolled 10 times 6 was rolled 7 times Average roll : 3.575 Median : 3.000 Variance : 0.906 Standard Deviation : 0.952 Total rolls : 40 Neutral_True Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.245 Median : 3.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 49 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 8 times 5 was rolled 26 times 6 was rolled 13 times Average roll : 3.697 Median : 4.000 Variance : 2.169 Standard Deviation : 1.473 Total rolls : 89 UK_Pacific Combat 1 was rolled 9 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.535 Median : 4.000 Variance : 0.448 Standard Deviation : 0.670 Total rolls : 43 Russians Combat 1 was rolled 64 times 2 was rolled 58 times 3 was rolled 53 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 45 times Average roll : 3.365 Median : 3.000 Variance : 0.639 Standard Deviation : 0.800 Total rolls : 337 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 2 destroyers and 2 submarines moved from 20 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 2 armour, 1 artillery and 3 mech_infantrys moved from West India to Eastern Persia 2 mech_infantrys moved from India to Eastern Persia 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 55 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone Combat - Japanese Battle in 55 Sea Zone Japanese attack with 1 destroyer and 2 submarines ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 33 Sea Zone Japanese attack with 2 destroyers and 3 submarines ANZAC defend with 1 destroyer, 4 submarines and 1 transport Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 destroyers in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 4 submarines in 33 Sea Zone, round 3 : 2/4 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 2 destroyers in 33 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 3 submarines in 33 Sea Zone, round 4 : 1/3 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone ANZAC win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -16 Casualties for Japanese: 2 destroyers and 3 submarines Casualties for ANZAC: 3 submarines Battle in Eastern Persia Japanese attack with 2 armour, 1 artillery and 5 mech_infantrys British defend with 3 mech_infantrys Japanese roll dice for 2 armour, 1 artillery and 5 mech_infantrys in Eastern Persia, round 2 : 0/8 hits, 2.33 expected hits British roll dice for 3 mech_infantrys in Eastern Persia, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Eastern Persia Japanese roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Eastern Persia, round 3 : 3/7 hits, 2.17 expected hits British roll dice for 3 mech_infantrys in Eastern Persia, round 3 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 3 mech_infantrys owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 3 mech_infantrys Casualties for British: 3 mech_infantrys Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone Place Units - Japanese 4 destroyers placed in 6 Sea Zone 1 harbour placed in Hainan 1 artillery and 2 infantry placed in Kiangsu 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
British : 1.00 ANZAC : 2.83 Japanese : -1.83 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 2 destroyers and 2 submarines moved from 20 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 2 armour, 1 artillery and 3 mech_infantrys moved from West India to Eastern Persia 2 mech_infantrys moved from India to Eastern Persia 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 55 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone Combat - Japanese Battle in 55 Sea Zone Japanese attack with 1 destroyer and 2 submarines ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 33 Sea Zone Japanese attack with 2 destroyers and 3 submarines ANZAC defend with 1 destroyer, 4 submarines and 1 transport Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 destroyers in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 4 submarines in 33 Sea Zone, round 3 : 2/4 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 2 destroyers in 33 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 3 submarines in 33 Sea Zone, round 4 : 1/3 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone ANZAC win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -16 Casualties for Japanese: 2 destroyers and 3 submarines Casualties for ANZAC: 3 submarines Battle in Eastern Persia Japanese attack with 2 armour, 1 artillery and 5 mech_infantrys British defend with 3 mech_infantrys Japanese roll dice for 2 armour, 1 artillery and 5 mech_infantrys in Eastern Persia, round 2 : 0/8 hits, 2.33 expected hits British roll dice for 3 mech_infantrys in Eastern Persia, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Eastern Persia Japanese roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Eastern Persia, round 3 : 3/7 hits, 2.17 expected hits British roll dice for 3 mech_infantrys in Eastern Persia, round 3 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 3 mech_infantrys owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 3 mech_infantrys Casualties for British: 3 mech_infantrys Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone Place Units - Japanese 4 destroyers placed in 6 Sea Zone 1 harbour placed in Hainan 1 artillery and 2 infantry placed in Kiangsu 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Malaya: 2 infantry EDIT: Adding units owned by Japanese to Japan: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 1.00 ANZAC : 2.83 Japanese : -1.83 -
TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers, 2 infantry, 2 mech_infantrys, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 17 submarines moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone 8 infantry moved from Tunisia to Libya 1 artillery and 1 marine moved from Argentina to 66 Sea Zone 1 artillery, 1 cruiser, 1 marine and 3 transports moved from 66 Sea Zone to 86 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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scramble orders, ool, kami, etc. in Japan
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@SixUnder scramble
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@dawgoneit Everything all rite?
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my apologies, work has had me traveling, in and out of the office. just loosing my place. im still here!
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers, 2 infantry, 2 mech_infantrys, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 17 submarines moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone 8 infantry moved from Tunisia to Libya 1 artillery and 1 marine moved from Argentina to 66 Sea Zone 1 artillery, 1 cruiser, 1 marine and 3 transports moved from 66 Sea Zone to 86 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 17 submarines and 1 transport Japanese defend with 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 7 submarines, 2 tactical_bombers and 4 transports Americans roll dice for 17 submarines in 6 Sea Zone, round 2 : 7/17 hits, 5.67 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 3/14 hits, 6.17 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 7 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 17 submarines in 6 Sea Zone, round 3 : 6/17 hits, 5.67 expected hits Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 3/8 hits, 4.00 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 6/14 hits, 6.17 expected hits 1 tactical_bomber owned by the Japanese, 5 submarines owned by the Americans, 2 carriers owned by the Japanese, 6 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 12 submarines in 6 Sea Zone, round 4 : 5/12 hits, 4.00 expected hits 4 transports owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 4 : 7/8 hits, 4.00 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 4/4 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 fighters, 12 submarines and 1 transport remaining. Battle score for attacker is 116 Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 5 submarines Casualties for Japanese: 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 7 submarines, 2 tactical_bombers and 4 transports Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Korea 2 fighters moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 10 Sea Zone 2 infantry and 2 mech_infantrys placed in Western United States 1 bomber placed in Western United States 1 bomber placed in Western United States 2 submarines placed in 10 Sea Zone 2 destroyers and 3 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUsCombat Hit Differential Summary :
Americans : 2.67 Japanese : -2.00Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Iwo Jima : 1 flag, 2 artilleries and 2 infantry Korea : 1 bomber, 2 fighters and 1 infantry Borneo : 1 flag, 1 artillery and 1 infantry Philippines : 1 airfield, 1 harbour and 1 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour Midway : 1 airfield 26 Sea Zone : 1 flag 25 Sea Zone : 1 destroyer and 3 submarines 10 Sea Zone : 2 submarines and 2 transports 17 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 tactical_bomber and 2 transports 6 Sea Zone : 1 flag, 1 battleship, 12 submarines and 1 transport Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major and 1 harbour Morocco : 1 flag, 1 artillery and 2 infantry Algeria : 1 flag Tunisia : 1 flag Libya : 1 flag, 8 infantry Chile : 1 flag Paraguay : 1 flag 86 Sea Zone : 1 artillery, 1 cruiser, 1 marine and 3 transports Argentina : 1 flag 101 Sea Zone : 2 destroyers and 3 submarines Brazil : 1 flag Venezuela : 1 flag Colombia : 1 flag Bolivia : 1 flag Peru : 1 flag 91 Sea Zone : 2 carriers, 4 destroyers, 4 fighters, 4 submarines and 1 transportProduction/PUs Summary :
Germans : 83 / 112 Russians : 3 / 0 Japanese : 54 / 59 Americans : 69 / 104 Chinese : 0 / 2 British : 37 / 38 UK_Pacific : 0 / 0 Italians : 11 / 21 ANZAC : 17 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 4 / 0Dice Statistics:
Total 1 was rolled 423 times 2 was rolled 411 times 3 was rolled 407 times 4 was rolled 380 times 5 was rolled 450 times 6 was rolled 386 times Average roll : 3.481 Median : 3.000 Variance : 1.325 Standard Deviation : 1.151 Total rolls : 2457 Null / Other 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 9 times 6 was rolled 7 times Average roll : 3.971 Median : 4.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 35 Germans Combat 1 was rolled 123 times 2 was rolled 104 times 3 was rolled 112 times 4 was rolled 113 times 5 was rolled 125 times 6 was rolled 112 times Average roll : 3.507 Median : 4.000 Variance : 0.446 Standard Deviation : 0.668 Total rolls : 689 British Combat 1 was rolled 33 times 2 was rolled 27 times 3 was rolled 34 times 4 was rolled 25 times 5 was rolled 38 times 6 was rolled 27 times Average roll : 3.484 Median : 3.000 Variance : 0.707 Standard Deviation : 0.841 Total rolls : 184 Italians Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 17 times 4 was rolled 18 times 5 was rolled 15 times 6 was rolled 8 times Average roll : 3.239 Median : 3.000 Variance : 0.784 Standard Deviation : 0.885 Total rolls : 92 Americans Combat 1 was rolled 57 times 2 was rolled 52 times 3 was rolled 44 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.526 Median : 4.000 Variance : 0.505 Standard Deviation : 0.710 Total rolls : 321 Neutral_Axis Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Japanese Combat 1 was rolled 82 times 2 was rolled 102 times 3 was rolled 84 times 4 was rolled 59 times 5 was rolled 100 times 6 was rolled 83 times Average roll : 3.475 Median : 3.000 Variance : 2.365 Standard Deviation : 1.538 Total rolls : 510 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.577 Median : 3.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 26 ANZAC Combat 1 was rolled 12 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 10 times 6 was rolled 8 times Average roll : 3.309 Median : 3.000 Variance : 0.386 Standard Deviation : 0.621 Total rolls : 55 Neutral_True Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.245 Median : 3.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 49 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 8 times 5 was rolled 26 times 6 was rolled 13 times Average roll : 3.697 Median : 4.000 Variance : 2.169 Standard Deviation : 1.473 Total rolls : 89 UK_Pacific Combat 1 was rolled 9 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.535 Median : 4.000 Variance : 0.448 Standard Deviation : 0.670 Total rolls : 43 Russians Combat 1 was rolled 64 times 2 was rolled 58 times 3 was rolled 53 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 45 times Average roll : 3.365 Median : 3.000 Variance : 0.639 Standard Deviation : 0.800 Total rolls : 337 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 83 / 112 Russians : 3 / 0 Japanese : 54 / 59 Americans : 69 / 104 Chinese : 0 / 2 British : 37 / 38 UK_Pacific : 0 / 0 Italians : 11 / 21 ANZAC : 17 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 4 / 0Dice Statistics:
Total 1 was rolled 423 times 2 was rolled 411 times 3 was rolled 407 times 4 was rolled 380 times 5 was rolled 450 times 6 was rolled 386 times Average roll : 3.481 Median : 3.000 Variance : 1.325 Standard Deviation : 1.151 Total rolls : 2457 Null / Other 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 9 times 6 was rolled 7 times Average roll : 3.971 Median : 4.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 35 Germans Combat 1 was rolled 123 times 2 was rolled 104 times 3 was rolled 112 times 4 was rolled 113 times 5 was rolled 125 times 6 was rolled 112 times Average roll : 3.507 Median : 4.000 Variance : 0.446 Standard Deviation : 0.668 Total rolls : 689 British Combat 1 was rolled 33 times 2 was rolled 27 times 3 was rolled 34 times 4 was rolled 25 times 5 was rolled 38 times 6 was rolled 27 times Average roll : 3.484 Median : 3.000 Variance : 0.707 Standard Deviation : 0.841 Total rolls : 184 Italians Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 17 times 4 was rolled 18 times 5 was rolled 15 times 6 was rolled 8 times Average roll : 3.239 Median : 3.000 Variance : 0.784 Standard Deviation : 0.885 Total rolls : 92 Americans Combat 1 was rolled 57 times 2 was rolled 52 times 3 was rolled 44 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.526 Median : 4.000 Variance : 0.505 Standard Deviation : 0.710 Total rolls : 321 Neutral_Axis Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Japanese Combat 1 was rolled 82 times 2 was rolled 102 times 3 was rolled 84 times 4 was rolled 59 times 5 was rolled 100 times 6 was rolled 83 times Average roll : 3.475 Median : 3.000 Variance : 2.365 Standard Deviation : 1.538 Total rolls : 510 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.577 Median : 3.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 26 ANZAC Combat 1 was rolled 12 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 10 times 6 was rolled 8 times Average roll : 3.309 Median : 3.000 Variance : 0.386 Standard Deviation : 0.621 Total rolls : 55 Neutral_True Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.245 Median : 3.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 49 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 8 times 5 was rolled 26 times 6 was rolled 13 times Average roll : 3.697 Median : 4.000 Variance : 2.169 Standard Deviation : 1.473 Total rolls : 89 UK_Pacific Combat 1 was rolled 9 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.535 Median : 4.000 Variance : 0.448 Standard Deviation : 0.670 Total rolls : 43 Russians Combat 1 was rolled 64 times 2 was rolled 58 times 3 was rolled 53 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 45 times Average roll : 3.365 Median : 3.000 Variance : 0.639 Standard Deviation : 0.800 Total rolls : 337 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers, 2 infantry, 2 mech_infantrys, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 17 submarines moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone 8 infantry moved from Tunisia to Libya 1 artillery and 1 marine moved from Argentina to 66 Sea Zone 1 artillery, 1 cruiser, 1 marine and 3 transports moved from 66 Sea Zone to 86 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 17 submarines and 1 transport Japanese defend with 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 7 submarines, 2 tactical_bombers and 4 transports Americans roll dice for 17 submarines in 6 Sea Zone, round 2 : 7/17 hits, 5.67 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 3/14 hits, 6.17 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 7 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 17 submarines in 6 Sea Zone, round 3 : 6/17 hits, 5.67 expected hits Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 3/8 hits, 4.00 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 6/14 hits, 6.17 expected hits 1 tactical_bomber owned by the Japanese, 5 submarines owned by the Americans, 2 carriers owned by the Japanese, 6 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 12 submarines in 6 Sea Zone, round 4 : 5/12 hits, 4.00 expected hits 4 transports owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 4 : 7/8 hits, 4.00 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 4/4 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 fighters, 12 submarines and 1 transport remaining. Battle score for attacker is 116 Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 5 submarines Casualties for Japanese: 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 7 submarines, 2 tactical_bombers and 4 transports Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Korea 2 fighters moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 10 Sea Zone 2 infantry and 2 mech_infantrys placed in Western United States 1 bomber placed in Western United States 1 bomber placed in Western United States 2 submarines placed in 10 Sea Zone 2 destroyers and 3 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 armour, 1 artillery, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Persia to Iraq 3 mech_infantrys moved from Saudi Arabia to Iraq 2 armour moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt 1 armour moved from Egypt to Trans-Jordan Combat - British Battle in Iraq British attack with 3 infantry and 3 mech_infantrys Germans defend with 9 armour British roll dice for 3 infantry and 3 mech_infantrys in Iraq, round 2 : 1/6 hits, 1.00 expected hits Germans roll dice for 9 armour in Iraq, round 2 : 7/9 hits, 4.50 expected hits 3 mech_infantrys owned by the British, 1 armour owned by the Germans and 3 infantry owned by the British lost in Iraq Germans win with 8 armour remaining. Battle score for attacker is -15 Casualties for British: 3 infantry and 3 mech_infantrys Casualties for Germans: 1 armour Battle in Trans-Jordan British attack with 3 armour Germans defend with 1 bomber British roll dice for 3 armour in Trans-Jordan, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 bomber in Trans-Jordan, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 3 armour remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Non Combat Move - British Place Units - British 2 armour and 1 artillery placed in Egypt 3 infantry placed in Persia 2 infantry placed in Saudi Arabia 1 transport placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5 British collect 35 PUs (3 lost to blockades); end with 35 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 2.50 British : 0.50 Italians : -0.17 Americans : 2.67 Japanese : -2.00Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Iwo Jima : 1 flag, 2 artilleries and 2 infantry Korea : 1 bomber, 2 fighters and 1 infantry Borneo : 1 artillery and 1 infantry Philippines : 1 airfield, 1 harbour and 1 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour Midway : 1 airfield 26 Sea Zone : 1 flag 25 Sea Zone : 1 destroyer and 3 submarines 10 Sea Zone : 2 submarines and 2 transports 17 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 tactical_bomber and 2 transports 6 Sea Zone : 1 flag, 1 battleship, 12 submarines and 1 transport Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major and 1 harbour Quebec : 1 factory_minor Trans-Jordan : 3 armour New Brunswick Nova Scotia : 1 harbour Egypt : 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry Morocco : 1 flag, 1 artillery and 2 infantry French Equatorial Africa : 1 flag French Central Africa : 1 flag French Madagascar : 1 flag Algeria : 1 flag Syria : 1 flag French West Africa : 1 flag Tunisia : 1 flag Tobruk : 1 flag Libya : 1 flag, 8 infantry Italian Somaliland : 1 flag Ethiopia : 1 flag Chile : 1 flag Saudi Arabia : 1 flag, 1 factory_minor and 2 infantry Paraguay : 1 flag 86 Sea Zone : 1 artillery, 1 cruiser, 1 marine and 3 transports Argentina : 1 flag 101 Sea Zone : 2 destroyers and 3 submarines 71 Sea Zone : 1 transport Brazil : 1 flag Venezuela : 1 flag Persia : 1 flag, 1 factory_minor and 3 infantry Colombia : 1 flag Bolivia : 1 flag Peru : 1 flag 98 Sea Zone : 1 flag 91 Sea Zone : 2 carriers, 4 destroyers, 4 fighters, 8 submarines and 1 transportProduction/PUs Summary :
Germans : 83 / 112 Russians : 3 / 0 Japanese : 54 / 59 Americans : 69 / 104 Chinese : 0 / 2 British : 38 / 35 UK_Pacific : 0 / 0 Italians : 10 / 21 ANZAC : 17 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 4 / 0Dice Statistics:
Total 1 was rolled 552 times 2 was rolled 517 times 3 was rolled 523 times 4 was rolled 492 times 5 was rolled 571 times 6 was rolled 492 times Average roll : 3.473 Median : 3.000 Variance : 1.618 Standard Deviation : 1.272 Total rolls : 3147 Null / Other 1 was rolled 127 times 2 was rolled 107 times 3 was rolled 115 times 4 was rolled 114 times 5 was rolled 127 times 6 was rolled 112 times Average roll : 3.489 Median : 4.000 Variance : 0.482 Standard Deviation : 0.694 Total rolls : 702 Germans Combat 1 was rolled 127 times 2 was rolled 107 times 3 was rolled 115 times 4 was rolled 114 times 5 was rolled 127 times 6 was rolled 112 times Average roll : 3.489 Median : 4.000 Variance : 0.482 Standard Deviation : 0.694 Total rolls : 702 British Combat 1 was rolled 34 times 2 was rolled 28 times 3 was rolled 37 times 4 was rolled 27 times 5 was rolled 39 times 6 was rolled 28 times Average roll : 3.482 Median : 3.000 Variance : 0.702 Standard Deviation : 0.838 Total rolls : 193 Italians Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 17 times 4 was rolled 19 times 5 was rolled 15 times 6 was rolled 8 times Average roll : 3.247 Median : 3.000 Variance : 0.842 Standard Deviation : 0.918 Total rolls : 93 Americans Combat 1 was rolled 57 times 2 was rolled 52 times 3 was rolled 44 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.526 Median : 4.000 Variance : 0.505 Standard Deviation : 0.710 Total rolls : 321 Neutral_Axis Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Japanese Combat 1 was rolled 82 times 2 was rolled 102 times 3 was rolled 84 times 4 was rolled 59 times 5 was rolled 100 times 6 was rolled 83 times Average roll : 3.475 Median : 3.000 Variance : 2.365 Standard Deviation : 1.538 Total rolls : 510 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.577 Median : 3.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 26 ANZAC Combat 1 was rolled 12 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 10 times 6 was rolled 8 times Average roll : 3.309 Median : 3.000 Variance : 0.386 Standard Deviation : 0.621 Total rolls : 55 Neutral_True Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.245 Median : 3.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 49 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 8 times 5 was rolled 26 times 6 was rolled 13 times Average roll : 3.697 Median : 4.000 Variance : 2.169 Standard Deviation : 1.473 Total rolls : 89 UK_Pacific Combat 1 was rolled 9 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.535 Median : 4.000 Variance : 0.448 Standard Deviation : 0.670 Total rolls : 43 Russians Combat 1 was rolled 64 times 2 was rolled 58 times 3 was rolled 53 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 45 times Average roll : 3.365 Median : 3.000 Variance : 0.639 Standard Deviation : 0.800 Total rolls : 337 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 2 fighters moved from Southern Italy to Gibraltar 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in Syria Non Combat Move - Italians Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 23 Sea Zone 1 submarine moved from 54 Sea Zone to 23 Sea Zone 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 1 aaGun Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Guam : 1 artillery and 1 infantry Celebes : 1 flag Java : 1 flag, 1 artillery Dutch New Guinea : 1 flag 23 Sea Zone : 2 submarines 26 Sea Zone : 2 infantry and 1 transport 6 Sea Zone : 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 83 / 112 Russians : 3 / 0 Japanese : 54 / 59 Americans : 69 / 104 Chinese : 0 / 2 British : 37 / 35 UK_Pacific : 0 / 0 Italians : 11 / 21 ANZAC : 17 / 23 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 4 / 0Dice Statistics:
Total 1 was rolled 427 times 2 was rolled 413 times 3 was rolled 413 times 4 was rolled 384 times 5 was rolled 452 times 6 was rolled 387 times Average roll : 3.477 Median : 3.000 Variance : 1.306 Standard Deviation : 1.143 Total rolls : 2476 Null / Other 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 9 times 6 was rolled 7 times Average roll : 3.971 Median : 4.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 35 Germans Combat 1 was rolled 126 times 2 was rolled 105 times 3 was rolled 115 times 4 was rolled 114 times 5 was rolled 126 times 6 was rolled 112 times Average roll : 3.494 Median : 4.000 Variance : 0.490 Standard Deviation : 0.700 Total rolls : 698 British Combat 1 was rolled 34 times 2 was rolled 28 times 3 was rolled 37 times 4 was rolled 27 times 5 was rolled 39 times 6 was rolled 28 times Average roll : 3.482 Median : 3.000 Variance : 0.702 Standard Deviation : 0.838 Total rolls : 193 Italians Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 17 times 4 was rolled 19 times 5 was rolled 15 times 6 was rolled 8 times Average roll : 3.247 Median : 3.000 Variance : 0.842 Standard Deviation : 0.918 Total rolls : 93 Americans Combat 1 was rolled 57 times 2 was rolled 52 times 3 was rolled 44 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.526 Median : 4.000 Variance : 0.505 Standard Deviation : 0.710 Total rolls : 321 Neutral_Axis Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Japanese Combat 1 was rolled 82 times 2 was rolled 102 times 3 was rolled 84 times 4 was rolled 59 times 5 was rolled 100 times 6 was rolled 83 times Average roll : 3.475 Median : 3.000 Variance : 2.365 Standard Deviation : 1.538 Total rolls : 510 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.577 Median : 3.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 26 ANZAC Combat 1 was rolled 12 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 10 times 6 was rolled 8 times Average roll : 3.309 Median : 3.000 Variance : 0.386 Standard Deviation : 0.621 Total rolls : 55 Neutral_True Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.245 Median : 3.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 49 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 8 times 5 was rolled 26 times 6 was rolled 13 times Average roll : 3.697 Median : 4.000 Variance : 2.169 Standard Deviation : 1.473 Total rolls : 89 UK_Pacific Combat 1 was rolled 9 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.535 Median : 4.000 Variance : 0.448 Standard Deviation : 0.670 Total rolls : 43 Russians Combat 1 was rolled 64 times 2 was rolled 58 times 3 was rolled 53 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 45 times Average roll : 3.365 Median : 3.000 Variance : 0.639 Standard Deviation : 0.800 Total rolls : 337 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 23 Sea Zone 1 submarine moved from 54 Sea Zone to 23 Sea Zone 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 aaGun Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Guam : 1 artillery and 1 infantry Celebes : 1 flag Java : 1 flag, 1 artillery Dutch New Guinea : 1 flag 23 Sea Zone : 2 submarines 26 Sea Zone : 2 infantry and 1 transport 6 Sea Zone : 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 83 / 112 Russians : 3 / 0 Japanese : 54 / 59 Americans : 69 / 104 Chinese : 0 / 2 British : 37 / 35 UK_Pacific : 0 / 0 Italians : 11 / 21 ANZAC : 17 / 23 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 4 / 0Dice Statistics:
Total 1 was rolled 427 times 2 was rolled 413 times 3 was rolled 413 times 4 was rolled 384 times 5 was rolled 452 times 6 was rolled 387 times Average roll : 3.477 Median : 3.000 Variance : 1.306 Standard Deviation : 1.143 Total rolls : 2476 Null / Other 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 9 times 6 was rolled 7 times Average roll : 3.971 Median : 4.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 35 Germans Combat 1 was rolled 126 times 2 was rolled 105 times 3 was rolled 115 times 4 was rolled 114 times 5 was rolled 126 times 6 was rolled 112 times Average roll : 3.494 Median : 4.000 Variance : 0.490 Standard Deviation : 0.700 Total rolls : 698 British Combat 1 was rolled 34 times 2 was rolled 28 times 3 was rolled 37 times 4 was rolled 27 times 5 was rolled 39 times 6 was rolled 28 times Average roll : 3.482 Median : 3.000 Variance : 0.702 Standard Deviation : 0.838 Total rolls : 193 Italians Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 17 times 4 was rolled 19 times 5 was rolled 15 times 6 was rolled 8 times Average roll : 3.247 Median : 3.000 Variance : 0.842 Standard Deviation : 0.918 Total rolls : 93 Americans Combat 1 was rolled 57 times 2 was rolled 52 times 3 was rolled 44 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.526 Median : 4.000 Variance : 0.505 Standard Deviation : 0.710 Total rolls : 321 Neutral_Axis Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Japanese Combat 1 was rolled 82 times 2 was rolled 102 times 3 was rolled 84 times 4 was rolled 59 times 5 was rolled 100 times 6 was rolled 83 times Average roll : 3.475 Median : 3.000 Variance : 2.365 Standard Deviation : 1.538 Total rolls : 510 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.577 Median : 3.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 26 ANZAC Combat 1 was rolled 12 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 10 times 6 was rolled 8 times Average roll : 3.309 Median : 3.000 Variance : 0.386 Standard Deviation : 0.621 Total rolls : 55 Neutral_True Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.245 Median : 3.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 49 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 8 times 5 was rolled 26 times 6 was rolled 13 times Average roll : 3.697 Median : 4.000 Variance : 2.169 Standard Deviation : 1.473 Total rolls : 89 UK_Pacific Combat 1 was rolled 9 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.535 Median : 4.000 Variance : 0.448 Standard Deviation : 0.670 Total rolls : 43 Russians Combat 1 was rolled 64 times 2 was rolled 58 times 3 was rolled 53 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 45 times Average roll : 3.365 Median : 3.000 Variance : 0.639 Standard Deviation : 0.800 Total rolls : 337 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 18 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Northwest Persia to Trans-Jordan 8 armour moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Northwest Persia to Saudi Arabia 1 tactical_bomber moved from Northwest Persia to Saudi Arabia 6 bombers moved from Northwest Persia to Egypt 6 armour moved from Caucasus to Northwest Persia 6 armour moved from Northwest Persia to Iraq 2 fighters and 2 tactical_bombers moved from Northwest Persia to Trans-Jordan 1 armour moved from Turkmenistan to Persia 1 artillery moved from Turkmenistan to Eastern Persia 3 armour moved from Volgograd to Northwest Persia 6 armour moved from Rostov to Northwest Persia 3 armour moved from Ukraine to Caucasus 3 armour moved from Russia to Novosibirsk 3 armour and 4 mech_infantrys moved from Belarus to Russia 1 infantry moved from Vologda to Novosibirsk 1 armour and 2 mech_infantrys moved from Novgorod to Smolensk 4 artilleries moved from Karelia to Finland Combat - Germans Battle in Persia Germans attack with 1 armour British defend with 1 factory_minor and 3 infantry Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 3 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits 1 armour owned by the Germans lost in Persia British win with 3 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour Battle in Egypt Germans attack with 6 bombers British defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 6 bombers in Egypt, round 2 : 3/6 hits, 4.00 expected hits British roll dice for 2 armour, 1 artillery and 1 infantry in Egypt, round 2 : 0/4 hits, 1.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt Germans roll dice for 6 bombers in Egypt, round 3 : 6/6 hits, 4.00 expected hits British roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Germans and 1 armour owned by the British lost in Egypt Germans win with 5 bombers remaining. Battle score for attacker is 7 Casualties for British: 2 armour, 1 artillery and 1 infantry Casualties for Germans: 1 bomber Battle in Trans-Jordan Germans attack with 11 armour, 2 fighters and 2 tactical_bombers British defend with 3 armour Germans roll dice for 11 armour, 2 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 8/15 hits, 7.83 expected hits British roll dice for 3 armour in Trans-Jordan, round 2 : 2/3 hits, 1.50 expected hits 2 armour owned by the Germans and 3 armour owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 9 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 armour Casualties for British: 3 armour Battle in Saudi Arabia Germans attack with 1 fighter and 2 tactical_bombers British defend with 1 factory_minor and 2 infantry Germans roll dice for 1 fighter and 2 tactical_bombers in Saudi Arabia, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans and 2 infantry owned by the British lost in Saudi Arabia Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Germans: 1 tactical_bomber Casualties for British: 2 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq 5 bombers moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Saudi Arabia to Iraq 11 armour moved from Yugoslavia to Bessarabia 4 infantry moved from Bessarabia to Ukraine 1 destroyer moved from 105 Sea Zone to 104 Sea Zone Place Units - Germans 3 armour placed in Spain 2 armour and 1 mech_infantry placed in Normandy Bordeaux 3 armour placed in Russia 3 armour placed in Caucasus 3 armour placed in Volgograd 3 armour placed in Ukraine 1 armour placed in Rostov Germans undo move 6. 2 armour placed in Rostov 1 armour placed in Ukraine Turn Complete - Germans Germans collect 84 PUs; end with 84 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 93 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUsCombat Hit Differential Summary :
Germans : 1.00 British : 0.67 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 2 infantry moved from Korea to Manchuria Combat - Russians Battle in Manchuria Russians attack with 2 infantry Germans defend with 1 armour; Japanese defend with 1 aaGun Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 aaGun and 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 armour in Manchuria, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win with 1 aaGun and 1 armour remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Russians : -0.50 Japanese : 1.00Territory Summary for Russians :
Korea : 1 flag 113 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 84 / 113 Russians : 3 / 0 Japanese : 54 / 59 Americans : 69 / 104 Chinese : 0 / 2 British : 36 / 35 UK_Pacific : 0 / 0 Italians : 11 / 21 ANZAC : 17 / 23 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 4 / 0Dice Statistics:
Total 1 was rolled 440 times 2 was rolled 422 times 3 was rolled 417 times 4 was rolled 393 times 5 was rolled 459 times 6 was rolled 394 times Average roll : 3.472 Median : 3.000 Variance : 1.321 Standard Deviation : 1.149 Total rolls : 2525 Null / Other 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 9 times 6 was rolled 7 times Average roll : 3.971 Median : 4.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 35 Germans Combat 1 was rolled 136 times 2 was rolled 108 times 3 was rolled 118 times 4 was rolled 119 times 5 was rolled 132 times 6 was rolled 116 times Average roll : 3.481 Median : 4.000 Variance : 0.758 Standard Deviation : 0.870 Total rolls : 729 British Combat 1 was rolled 36 times 2 was rolled 31 times 3 was rolled 38 times 4 was rolled 31 times 5 was rolled 40 times 6 was rolled 30 times Average roll : 3.476 Median : 3.000 Variance : 0.436 Standard Deviation : 0.660 Total rolls : 206 Italians Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 17 times 4 was rolled 19 times 5 was rolled 15 times 6 was rolled 8 times Average roll : 3.247 Median : 3.000 Variance : 0.842 Standard Deviation : 0.918 Total rolls : 93 Americans Combat 1 was rolled 57 times 2 was rolled 52 times 3 was rolled 44 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.526 Median : 4.000 Variance : 0.505 Standard Deviation : 0.710 Total rolls : 321 Neutral_Axis Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Japanese Combat 1 was rolled 83 times 2 was rolled 103 times 3 was rolled 84 times 4 was rolled 59 times 5 was rolled 100 times 6 was rolled 83 times Average roll : 3.467 Median : 3.000 Variance : 2.414 Standard Deviation : 1.554 Total rolls : 512 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.577 Median : 3.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 26 ANZAC Combat 1 was rolled 12 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 10 times 6 was rolled 8 times Average roll : 3.309 Median : 3.000 Variance : 0.386 Standard Deviation : 0.621 Total rolls : 55 Neutral_True Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.245 Median : 3.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 49 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 8 times 5 was rolled 26 times 6 was rolled 13 times Average roll : 3.697 Median : 4.000 Variance : 2.169 Standard Deviation : 1.473 Total rolls : 89 UK_Pacific Combat 1 was rolled 9 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.535 Median : 4.000 Variance : 0.448 Standard Deviation : 0.670 Total rolls : 43 Russians Combat 1 was rolled 64 times 2 was rolled 60 times 3 was rolled 53 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 46 times Average roll : 3.365 Median : 3.000 Variance : 0.600 Standard Deviation : 0.774 Total rolls : 340 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 9 armour and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 1 artillery and 2 mech_infantrys moved from Eastern Persia to Persia 3 transports moved from 36 Sea Zone to 37 Sea Zone 3 mech_infantrys moved from Malaya to 37 Sea Zone 3 mech_infantrys and 3 transports moved from 37 Sea Zone to 41 Sea Zone 3 infantry moved from Sumatra to 41 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 41 Sea Zone to 42 Sea Zone 3 infantry and 3 mech_infantrys moved from 42 Sea Zone to Java 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 1 destroyer moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 34 Sea Zone to 18 Sea Zone Combat - Japanese Battle in Persia Japanese attack with 2 armour, 1 artillery and 2 mech_infantrys British defend with 1 factory_minor and 3 infantry Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Persia, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Persia Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Persia, round 3 : 3/4 hits, 1.67 expected hits British roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 2 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 2 mech_infantrys Casualties for British: 3 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 2 carriers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 battleship, 12 submarines and 1 transport; ANZAC defend with 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits Americans roll dice for 13 submarines in 6 Sea Zone, round 2 : 3/13 hits, 2.17 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese 7 submarines owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/10 hits, 5.00 expected hits Americans roll dice for 6 submarines in 6 Sea Zone, round 3 : 3/6 hits, 1.00 expected hits Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 3 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 battleships, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 1/8 hits, 4.33 expected hits Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 2/3 hits, 0.50 expected hits Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 5 : 2/3 hits, 1.67 expected hits Japanese roll dice for 2 battleships in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 battleship owned by the Americans lost in 6 Sea Zone 1 submarine owned by the ANZAC Submerged 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Americans: 1 battleship, 12 submarines and 1 transport Casualties for Japanese: 2 carriers, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for ANZAC: 1 artillery, 1 destroyer, 1 infantry and 1 transport Battle in Java Japanese attack with 3 infantry and 3 mech_infantrys ANZAC defend with 1 artillery Japanese roll dice for 3 infantry and 3 mech_infantrys in Java, round 2 : 2/6 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 9 armour and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1 Japanese collect 59 PUs (1 lost to blockades); end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
British : 0.33 Americans : 5.00 ANZAC : -0.33 Japanese : -2.50





