Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 36 PUs;
British buy 9 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
4 armour, 2 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
5 mech_infantrys moved from Egypt to Iraq
2 fighters moved from 98 Sea Zone to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from India to West India
4 infantry moved from India to West India
2 artilleries moved from India to West India
Combat - British
Non Combat Move - British
Place Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter and 2 mech_infantrys moved from Turkmenistan to Eastern Persia
Combat - Italians
Battle in Eastern Persia
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Eastern Persia, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 2 mech_infantrys in Eastern Persia, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 armour moved from Sikang to Turkmenistan
1 fighter moved from Eastern Persia to Turkmenistan
1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
1 fighter moved from Ukraine to Turkmenistan
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 fighter moved from Southern Italy to Caucasus
Place Units - Italians
2 mech_infantrys placed in Ukraine
1 fighter placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Szechwan to Burma
1 bomber moved from Caucasus to Burma
1 armour and 2 mech_infantrys moved from Shensi to Hopei
1 submarine moved from 112 Sea Zone to 104 Sea Zone
4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Burma
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Burma, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Germans win, taking Burma from UK_Pacific with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Hopei
Germans win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 bomber moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
3 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Volgograd
4 mech_infantrys moved from Bryansk to Caucasus
4 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Romania to Ukraine
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 submarine and 5 transports placed in 112 Sea Zone
1 artillery and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 74 PUs (4 lost to blockades); end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -1.83
Americans : 0.67
Chinese : 0.67
UK_Pacific : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Shantung to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Kiangsu to Jehol
2 bombers moved from Shan State to Chahar
Combat - Japanese
Battle in Jehol
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Chahar, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Jehol to Hopei
1 aaGun, 1 armour, 1 artillery and 1 mech_infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
3 fighters and 2 tactical_bombers moved from Shan State to Burma
3 armour moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Burma
3 artilleries, 1 infantry and 2 mech_infantrys moved from Shan State to Burma
1 aaGun moved from Shan State to Yunnan
3 mech_infantrys moved from Malaya to Burma
2 bombers moved from Chahar to Kiangsu
1 carrier and 4 destroyers moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
Japanese collect 42 PUs (1 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
4 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Northwest Persia to Eastern Persia
3 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Libya to Alexandria
6 infantry moved from Libya to Tobruk
5 infantry moved from Tunisia to Libya
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
2 bombers moved from India to French Indo China
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 bombers moved from Gibraltar to Iraq
Combat - Americans
Battle in French Indo China
Americans attack with 2 bombers
Japanese defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 2 bombers in French Indo China, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 3 mech_infantrys in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China
Americans roll dice for 1 bomber in French Indo China, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for Americans: 2 bombers
Casualties for Japanese: 3 mech_infantrys
Battle in 104 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Eastern Persia
Americans attack with 1 armour and 3 mech_infantrys
Italians defend with 2 mech_infantrys
Americans roll dice for 1 armour and 3 mech_infantrys in Eastern Persia, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Eastern Persia
Americans roll dice for 1 armour and 3 mech_infantrys in Eastern Persia, round 3 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Eastern Persia
Americans roll dice for 1 armour and 2 mech_infantrys in Eastern Persia, round 4 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Eastern Persia, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Eastern Persia
Americans win, taking Eastern Persia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 2 mech_infantrys
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.67
Americans : 0.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
4 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Northwest Persia to Eastern Persia
3 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Libya to Alexandria
6 infantry moved from Libya to Tobruk
5 infantry moved from Tunisia to Libya
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
2 bombers moved from India to French Indo China
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 bombers moved from Gibraltar to Iraq
Combat - Americans
Battle in French Indo China
Americans attack with 2 bombers
Japanese defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 2 bombers in French Indo China, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 3 mech_infantrys in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China
Americans roll dice for 1 bomber in French Indo China, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for Americans: 2 bombers
Casualties for Japanese: 3 mech_infantrys
Battle in 104 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Eastern Persia
Americans attack with 1 armour and 3 mech_infantrys
Italians defend with 2 mech_infantrys
Americans roll dice for 1 armour and 3 mech_infantrys in Eastern Persia, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Eastern Persia
Americans roll dice for 1 armour and 3 mech_infantrys in Eastern Persia, round 3 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Eastern Persia
Americans roll dice for 1 armour and 2 mech_infantrys in Eastern Persia, round 4 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Eastern Persia, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Eastern Persia
Americans win, taking Eastern Persia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 2 mech_infantrys
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Trans-Jordan: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.67
Americans : 0.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Germans
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
1 fighter moved from Chahar to Jehol
3 infantry moved from Manchuria to Jehol
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Germans
3 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Jehol, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 mech_infantrys in Jehol, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 mech_infantrys in Jehol, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 6 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 2 mech_infantrys in Jehol, round 6 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Jehol
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 infantry and 8 mech_infantrys moved from Iraq to Northwest Persia
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from West India to India
2 infantry moved from West India to Eastern Persia
1 armour, 2 artilleries and 1 infantry moved from West India to India
1 armour moved from Northwest Persia to Eastern Persia
Non Combat Move - British
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour, 2 fighters and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 fighter moved from Caucasus to Eastern Persia
Combat - Italians
Battle in Eastern Persia
Italians attack with 2 armour, 3 fighters and 1 mech_infantry
British defend with 1 armour and 2 infantry; Americans defend with 1 armour and 1 mech_infantry
Italians roll dice for 2 armour, 3 fighters and 1 mech_infantry in Eastern Persia, round 2 : 4/6 hits, 2.67 expected hits
Americans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/5 hits, 2.00 expected hits
1 mech_infantry owned by the Italians, 1 armour owned by the Americans, 2 infantry owned by the British, 1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Eastern Persia
Italians roll dice for 1 armour and 3 fighters in Eastern Persia, round 3 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for British: 1 armour and 2 infantry
Non Combat Move - Italians
3 fighters moved from Eastern Persia to Turkmenistan
1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
2 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Turkmenistan
Place Units - Italians
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.33
Americans : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
3 destroyers moved from 54 Sea Zone to 57 Sea Zone
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 destroyer, 7 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Amur to Jehol
Germans take Manchuria from Chinese
1 armour and 1 mech_infantry moved from Burma to Malaya
1 bomber moved from Yunnan to Shensi
1 armour and 1 mech_infantry moved from Hopei to Shensi
1 armour moved from Turkmenistan to West India
Germans take West India from UK_Pacific
1 mech_infantry moved from Turkmenistan to Persia
Germans take Persia from British
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 103 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 fighter moved from 110 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Scotland
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 109 Sea Zone
2 artilleries and 4 infantry moved from 109 Sea Zone to Eire
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Holland Belgium to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in United Kingdom causes 2 damage total.
Battle in Eire
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win, taking Eire from British with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Malaya
Germans attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 artillery; UK_Pacific defend with 1 harbour
Germans roll dice for 1 armour and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Malaya
Germans win, taking Malaya from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shensi
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Scotland
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 airfield and 2 infantry
Germans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Scotland to 109 Sea Zone
3 carriers moved from 110 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from Holland Belgium to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 aaGun moved from 109 Sea Zone to Eire
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Shensi to Caucasus
Place Units - Germans
1 submarine placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 artillery and 1 infantry placed in Normandy Bordeaux
1 artillery, 6 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 7.
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Western Germany
1 mech_infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Germans collect 87 PUs (2 lost to blockades); end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : -0.67
Americans : 0.67
Chinese : -0.33
UK_Pacific : -0.67
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Philippines to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 43 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to India
3 armour, 3 artilleries, 3 fighters, 1 infantry, 7 mech_infantrys and 2 tactical_bombers moved from Burma to India
1 bomber moved from Kiangsu to India
1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Hopei to Chahar
1 bomber moved from Kiangsu to Chahar
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 5/6 hits, 3.00 expected hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in India
Japanese attack with 4 armour, 3 artilleries, 1 bomber, 3 fighters, 1 infantry, 8 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 1 armour, 7 artilleries and 11 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/6 hits, 1.00 expected hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 4 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry, 8 mech_infantrys and 2 tactical_bombers in India, round 2 : 8/20 hits, 7.50 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 7 artilleries and 11 infantry in India, round 2 : 9/19 hits, 6.50 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 7 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 2 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 5/11 hits, 5.50 expected hits
UK_Pacific roll dice for 1 armour, 7 artilleries and 6 infantry in India, round 3 : 6/14 hits, 4.83 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 armour owned by the Japanese and 5 infantry owned by the British lost in India
1 armour owned by the Japanese retreated to Burma
UK_Pacific win with 1 armour, 7 artilleries and 1 infantry remaining. Battle score for attacker is -40
Casualties for Japanese: 3 armour, 3 artilleries, 2 fighters, 1 infantry and 8 mech_infantrys
Casualties for British: 3 aaGuns and 10 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from India to Burma
1 bomber moved from India to Burma
1 aaGun and 1 infantry moved from Yunnan to Burma
1 fighter moved from 37 Sea Zone to Burma
1 fighter moved from 43 Sea Zone to Burma
1 tactical_bomber moved from 43 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
1 bomber moved from Chahar to Yunnan
1 carrier, 3 destroyers, 1 fighter and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 mech_infantry placed in Kiangsu
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
ANZAC : 0.83
Chinese : -1.00
UK_Pacific : 3.67
AA fire in India : : 1.00
Japanese : 3.50
@StuckTojo i think i can hold out for a while. but, i don’t think i can win.
sooo, itsssss your game. :face_with_head_bandage:
@dawgoneit said in 19L StuckTojo (Axis) vs. Dawggoneit (Allies +30):
@StuckTojo i think i can hold out for a while. but, i don’t think i can win.
sooo, itsssss your game. :face_with_head_bandage:
OK. This was a good game. You had me rattled for a while, and had you not sacrificed your UK air force in Kazakhstan, who knows. Coulda gone either way.
Let me know if you’d like another one.
@StuckTojo i always want to play.