Will have to come to this later.
19L StuckTojo (Axis) vs. Dawggoneit (Allies +30)
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 36 PUs; British buy 9 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 4 armour, 2 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 5 mech_infantrys moved from Egypt to Iraq 2 fighters moved from 98 Sea Zone to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from India to West India 4 infantry moved from India to West India 2 artilleries moved from India to West India Combat - British Non Combat Move - British Place Units - British 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter and 2 mech_infantrys moved from Turkmenistan to Eastern Persia Combat - Italians Battle in Eastern Persia Italians attack with 1 fighter and 2 mech_infantrys British defend with 1 mech_infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Eastern Persia, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 mech_infantrys in Eastern Persia, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eastern Persia Italians win, taking Eastern Persia from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 armour moved from Sikang to Turkmenistan 1 fighter moved from Eastern Persia to Turkmenistan 1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan 1 fighter moved from Ukraine to Turkmenistan 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 fighter moved from Southern Italy to Caucasus Place Units - Italians 2 mech_infantrys placed in Ukraine 1 fighter placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1 Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.67 British : -0.67
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Szechwan to Burma 1 bomber moved from Caucasus to Burma 1 armour and 2 mech_infantrys moved from Shensi to Hopei 1 submarine moved from 112 Sea Zone to 104 Sea Zone 4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Burma Germans attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Burma, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Germans win, taking Burma from UK_Pacific with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Germans attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Hopei Germans win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 bomber moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from Siberia to Amur 1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan 1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus 3 armour moved from Volgograd to Caucasus 3 mech_infantrys moved from Russia to Volgograd 4 mech_infantrys moved from Bryansk to Caucasus 4 mech_infantrys moved from Rostov to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Novgorod to Bryansk 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 2 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 mech_infantry moved from Germany to Western Germany 1 mech_infantry moved from Romania to Ukraine Place Units - Germans 3 armour placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 submarine and 5 transports placed in 112 Sea Zone 1 artillery and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3 Germans collect 74 PUs (4 lost to blockades); end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -1.83 Americans : 0.67 Chinese : 0.67 UK_Pacific : -0.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Shantung to Jehol 1 mech_infantry moved from Kiangsu to Jehol 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Anhwe to Chahar 1 fighter and 1 tactical_bomber moved from Kiangsu to Jehol 2 bombers moved from Shan State to Chahar Combat - Japanese Battle in Jehol Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 2 bombers and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 mech_infantrys in Chahar, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Jehol to Hopei 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry moved from Anhwe to Hopei 1 armour and 1 mech_infantry moved from Kweichow to Yunnan 3 fighters and 2 tactical_bombers moved from Shan State to Burma 3 armour moved from Shan State to Burma 1 infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from French Indo China to Burma 3 artilleries, 1 infantry and 2 mech_infantrys moved from Shan State to Burma 1 aaGun moved from Shan State to Yunnan 3 mech_infantrys moved from Malaya to Burma 2 bombers moved from Chahar to Kiangsu 1 carrier and 4 destroyers moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6 Japanese collect 42 PUs (1 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to Trans-Jordan 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 4 infantry moved from Iraq to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Northwest Persia to Eastern Persia 3 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Libya to Alexandria 6 infantry moved from Libya to Tobruk 5 infantry moved from Tunisia to Libya 2 fighters moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 2 bombers moved from India to French Indo China 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 3 bombers moved from Gibraltar to Iraq Combat - Americans Battle in French Indo China Americans attack with 2 bombers Japanese defend with 1 factory_minor and 3 mech_infantrys Americans roll dice for 2 bombers in French Indo China, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 3 mech_infantrys in French Indo China, round 2 : 1/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China Americans roll dice for 1 bomber in French Indo China, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China Japanese win with no units remaining. Battle score for attacker is -12 Casualties for Americans: 2 bombers Casualties for Japanese: 3 mech_infantrys Battle in 104 Sea Zone Americans attack with 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Eastern Persia Americans attack with 1 armour and 3 mech_infantrys Italians defend with 2 mech_infantrys Americans roll dice for 1 armour and 3 mech_infantrys in Eastern Persia, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Eastern Persia Americans roll dice for 1 armour and 3 mech_infantrys in Eastern Persia, round 3 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Eastern Persia Americans roll dice for 1 armour and 2 mech_infantrys in Eastern Persia, round 4 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Eastern Persia, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Eastern Persia Americans win, taking Eastern Persia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 mech_infantrys Casualties for Americans: 2 mech_infantrys Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.67 Americans : 0.83 Japanese : 0.67
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to Trans-Jordan 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 4 infantry moved from Iraq to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Northwest Persia to Eastern Persia 3 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Libya to Alexandria 6 infantry moved from Libya to Tobruk 5 infantry moved from Tunisia to Libya 2 fighters moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 2 bombers moved from India to French Indo China 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 3 bombers moved from Gibraltar to Iraq Combat - Americans Battle in French Indo China Americans attack with 2 bombers Japanese defend with 1 factory_minor and 3 mech_infantrys Americans roll dice for 2 bombers in French Indo China, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 3 mech_infantrys in French Indo China, round 2 : 1/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China Americans roll dice for 1 bomber in French Indo China, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China Japanese win with no units remaining. Battle score for attacker is -12 Casualties for Americans: 2 bombers Casualties for Japanese: 3 mech_infantrys Battle in 104 Sea Zone Americans attack with 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Eastern Persia Americans attack with 1 armour and 3 mech_infantrys Italians defend with 2 mech_infantrys Americans roll dice for 1 armour and 3 mech_infantrys in Eastern Persia, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Eastern Persia Americans roll dice for 1 armour and 3 mech_infantrys in Eastern Persia, round 3 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Eastern Persia Americans roll dice for 1 armour and 2 mech_infantrys in Eastern Persia, round 4 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Eastern Persia, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Eastern Persia Americans win, taking Eastern Persia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 mech_infantrys Casualties for Americans: 2 mech_infantrys Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Trans-Jordan: 1 fighter EDIT: Adding units owned by Americans to Gibraltar: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.67 Americans : 0.83 Japanese : 0.67
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi Chinese take Shensi from Germans 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Jehol 3 infantry moved from Manchuria to Jehol 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Germans 3 infantry moved from Suiyuyan to Kansu Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 3 infantry Japanese defend with 3 mech_infantrys Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Jehol, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Jehol, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Jehol, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 6 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Jehol, round 6 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Jehol Japanese win with no units remaining. Battle score for attacker is -7 Casualties for Chinese: 1 fighter and 3 infantry Casualties for Japanese: 3 mech_infantrys Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - British British buy 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 infantry and 8 mech_infantrys moved from Iraq to Northwest Persia 6 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from West India to India 2 infantry moved from West India to Eastern Persia 1 armour, 2 artilleries and 1 infantry moved from West India to India 1 armour moved from Northwest Persia to Eastern Persia Non Combat Move - British Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5 UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Italians Italians buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 armour, 2 fighters and 1 mech_infantry moved from Turkmenistan to Eastern Persia 1 fighter moved from Caucasus to Eastern Persia Combat - Italians Battle in Eastern Persia Italians attack with 2 armour, 3 fighters and 1 mech_infantry British defend with 1 armour and 2 infantry; Americans defend with 1 armour and 1 mech_infantry Italians roll dice for 2 armour, 3 fighters and 1 mech_infantry in Eastern Persia, round 2 : 4/6 hits, 2.67 expected hits Americans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/5 hits, 2.00 expected hits 1 mech_infantry owned by the Italians, 1 armour owned by the Americans, 2 infantry owned by the British, 1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Eastern Persia Italians roll dice for 1 armour and 3 fighters in Eastern Persia, round 3 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Eastern Persia Italians win, taking Eastern Persia from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 12 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Americans: 1 armour and 1 mech_infantry Casualties for British: 1 armour and 2 infantry Non Combat Move - Italians 3 fighters moved from Eastern Persia to Turkmenistan 1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Turkmenistan Place Units - Italians 2 armour and 1 mech_infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : -0.50
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 3 destroyers moved from 54 Sea Zone to 57 Sea Zone Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 artilleries, 1 destroyer, 7 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Amur to Jehol Germans take Manchuria from Chinese 1 armour and 1 mech_infantry moved from Burma to Malaya 1 bomber moved from Yunnan to Shensi 1 armour and 1 mech_infantry moved from Hopei to Shensi 1 armour moved from Turkmenistan to West India Germans take West India from UK_Pacific 1 mech_infantry moved from Turkmenistan to Persia Germans take Persia from British 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 103 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Scotland 1 fighter moved from 110 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Scotland 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 infantry moved from Norway to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire 2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 109 Sea Zone 2 artilleries and 4 infantry moved from 109 Sea Zone to Eire 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Holland Belgium to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in United Kingdom causes 2 damage total. Battle in Eire Battle in 104 Sea Zone Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win, taking Eire from British with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Malaya Germans attack with 1 armour and 1 mech_infantry ANZAC defend with 1 artillery; UK_Pacific defend with 1 harbour Germans roll dice for 1 armour and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Malaya Germans win, taking Malaya from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Shensi Germans attack with 1 armour, 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Germans win, taking Shensi from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Scotland Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 airfield and 2 infantry Germans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Scotland to 109 Sea Zone 3 carriers moved from 110 Sea Zone to 109 Sea Zone 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 aaGun moved from Holland Belgium to 110 Sea Zone 1 aaGun and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 aaGun moved from 109 Sea Zone to Eire 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan 2 armour and 2 mech_infantrys moved from Volgograd to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 3 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from Shensi to Caucasus Place Units - Germans 1 submarine placed in 110 Sea Zone 1 destroyer placed in 112 Sea Zone 3 armour placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 artillery and 1 infantry placed in Normandy Bordeaux 1 artillery, 6 infantry and 1 mech_infantry placed in Western Germany Germans undo move 7. 1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3 Germans collect 87 PUs (2 lost to blockades); end with 87 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 94 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : -0.67 Americans : 0.67 Chinese : -0.33 UK_Pacific : -0.67 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Philippines to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 43 Sea Zone 1 armour and 1 mech_infantry moved from Yunnan to India 3 armour, 3 artilleries, 3 fighters, 1 infantry, 7 mech_infantrys and 2 tactical_bombers moved from Burma to India 1 bomber moved from Kiangsu to India 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Hopei to Chahar 1 bomber moved from Kiangsu to Chahar Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Chahar Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 5/6 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in India Japanese attack with 4 armour, 3 artilleries, 1 bomber, 3 fighters, 1 infantry, 8 mech_infantrys and 2 tactical_bombers British defend with 3 aaGuns, 1 armour, 7 artilleries and 11 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 4 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry, 8 mech_infantrys and 2 tactical_bombers in India, round 2 : 8/20 hits, 7.50 expected hits UK_Pacific roll dice for 3 aaGuns, 1 armour, 7 artilleries and 11 infantry in India, round 2 : 9/19 hits, 6.50 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 7 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in India Japanese roll dice for 4 armour, 2 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 5/11 hits, 5.50 expected hits UK_Pacific roll dice for 1 armour, 7 artilleries and 6 infantry in India, round 3 : 6/14 hits, 4.83 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 armour owned by the Japanese and 5 infantry owned by the British lost in India 1 armour owned by the Japanese retreated to Burma UK_Pacific win with 1 armour, 7 artilleries and 1 infantry remaining. Battle score for attacker is -40 Casualties for Japanese: 3 armour, 3 artilleries, 2 fighters, 1 infantry and 8 mech_infantrys Casualties for British: 3 aaGuns and 10 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from India to Burma 1 bomber moved from India to Burma 1 aaGun and 1 infantry moved from Yunnan to Burma 1 fighter moved from 37 Sea Zone to Burma 1 fighter moved from 43 Sea Zone to Burma 1 tactical_bomber moved from 43 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from Chahar to Yunnan 1 bomber moved from Chahar to Yunnan 1 carrier, 3 destroyers, 1 fighter and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 1 mech_infantry placed in Kiangsu 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
ANZAC : 0.83 Chinese : -1.00 UK_Pacific : 3.67 AA fire in India : : 1.00 Japanese : 3.50
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@StuckTojo i think i can hold out for a while. but, i don’t think i can win.
sooo, itsssss your game. :face_with_head_bandage: -
@dawgoneit said in 19L StuckTojo (Axis) vs. Dawggoneit (Allies +30):
@StuckTojo i think i can hold out for a while. but, i don’t think i can win.
sooo, itsssss your game. :face_with_head_bandage:OK. This was a good game. You had me rattled for a while, and had you not sacrificed your UK air force in Kazakhstan, who knows. Coulda gone either way.
Let me know if you’d like another one.
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@StuckTojo i always want to play.