@TheDude-0 Thanks for excellent reply. Noted and agreed on all points.
đ˛đ˘ PRNG dice support group â and ranting
-
Battle of Uncle Archery German turn 1
Attack on Belorussia
https://imgur.com/a/86stRSSAttack on Karelia 3 German Infantry and one fighter attacking one lone grunt, all German infantry destroyed, Russia retains control of Karelia. 5 rounds of rolls not a one to be rolled for my infantry nor a 3 for my fighter in 5 rounds.
https://imgur.com/a/srWcpQ2
https://imgur.com/a/XgTGmLZ
https://imgur.com/a/zwD3nss
https://imgur.com/a/5fyrw53
https://imgur.com/a/s6n7ATv
Now on Russia no such heroic defense by Germany
https://imgur.com/a/bfZfygk -
Well in the first battle he hit 2 more times than odds.
In the second battle round 1, nobody hit and they werenât supposed to hit based on odds.
Round 3 same thing
Round 4 he hit you whiffed, which is possible, but not really a huge dice defeat
Round 5 he hit again and you whiffed.The only thing you had going for you was one fighter and it missed 5 times⌠which isnât really crazy dice results.
In Russia i see no crazy dice either. these are typical attacks for round one and the results and Russian loses are normalâŚagain not crazy.
-
@Brian-Cannon said in đ˛đ˘ PRNG dice support group â and ranting:
for every 4 bombing runs I am averaging 3 bombers shot down (multiple games).
Iâve had a lot of bombers shot down but even more got through. This still feels like games in real life
The miss rate on Shore bombardment is worse, and I cant remember when I have hit a territory with AA guns that they didnt hit at least once.
I havenât had the same experience
I cannot remember an attack I have made where my units exceeded expectations, if anything it will always be less than what calculator predicted.
Iâve had a few battles that went very well in my favor.
Iâm not sure itâs actually a PRNG problem. I think itâs a game balance and game mechanic problem being revealed because we play so many more games at the same time with AAO. I may be an A&A fan but 1942 SE definitely has flaws.
-
-
@Imperious-Leader 5 times miss on a 3 is normal, while infantry on a 2 hits three times?
-
Back to Uncle Archery. Attack on Egypt. 4 inf 2 arty 1 tank and one bomber vs 3 inf 1 arty, 1 tank and 1 fighter. First round of rolls on offense absolutely nothing in my offense hit, nothing. 4 hits on defense=Rage quit. There are certain games where just nothing goes your way and Uncles Archery was one of them. Yet there are players out there with undefeated records, does anyone find that curious?
-
Well, this is the dice rant forum so dream up your conspiracy here but leave it here.
Personally, Iâve played a bunch of games that were just fine. A few great and a few not so great. To me it seems to resemble real life but just 10x more games. The. dice just hate me so ⌠no change. I rage quit the same way I might a game with friends when the rolls are terrible. âScrew these dice letâs play Tapestry!â
Thinking about starting to play again during the next âseason.â
-
@Imperious-Leader said in đ˛đ˘ PRNG dice support group â and ranting:
âTit for Tatâ isnât bad dice rolls, its a tendency that the defender will hit if you hit and miss if you miss. I am close to 200 games for 42 online and it never wavered in my observation of these results. I do get bad dice at times, but the average results i observe is this tendency.
Keep in mind if this was true, then 1) the game would have to be deliberately coded to cheat, and 2) if the game was coded to cheat in this way, it would have to affect everybody.
-
Keep in mind: 1) It does do this âtit for tatâ thing and 2) You just arenât noticing it.
Also, if many people are quitting this game, and hence the thread, people ârageâ quitting, etc I donât recall other threads about people complaining about AAA dice do you?
-
@Imperious-Leader So you honestly think the developers coded the game to cheat, eh? And keep in mind if others are simply âjust not noticingâ, then it canât be as bad as claimed. Unless you want to add yet another level of cheating and claim that the game was coded to not only cheat, but cheat infrequently enough to try and fly under the radar.
-
@Imperious-Leader said in đ˛đ˘ PRNG dice support group â and ranting:
Keep in mind: 1) It does do this âtit for tatâ thing and 2) You just arenât noticing it.
Also, if many people are quitting this game, and hence the thread, people ârageâ quitting, etc I donât recall other threads about people complaining about AAA dice do you?
And just to be clear, the statement that the game forces players to take casualties is a totally separate issue from players complaining about bad rolling in general.
-
âAnd just to be clear, the statement that the game forces players to take casualties is a totally separate issue from players complaining about bad rolling in general.â
Im not talking about forcing anything nor bad rolling per se.
Itâs a tendency for whatever reason that the dice donât like for âlack of a better termâ that the attacker hits and does not allow the defender to miss on his way to total defeat. a force of attacking 15 IPC vs a force of 9 IPC will almost never not see a result of the 9 IPC force being destroyed without killing 3-9 IPC from the attacking force.
It can see a result in the attackers losing entirely, but almost never a 15-0 result. Also, i see too many fives and sixes as results.
-
@Imperious-Leader said in đ˛đ˘ PRNG dice support group â and ranting:
Also, if many people are quitting this game, and hence the thread, people ârageâ quitting, etc I donât recall other threads about people complaining about AAA dice do you?
Iâve rage quite TripleA games before. Iâve never rage quit a live tournament (but I wanted to). When I was in the finals the first time, we had very very bad (real dice) first and second roll in W. Russia. My partner wanted to quit, I said letâs play on. We nearly won and would have won if our opponents didnât slow play; only 5 rounds? Câmon guys and yes Iâm still bitter about that. :laughing:
-
Iâm getting this impression that you quit alot of games and i canât really add you to the anecdotal category. Then again i may be wrong about my own experience, but I donât think so.
-
Eggman wrote:
âSo you honestly think the developers coded the game to cheat, eh? And keep in mind if others are simply âjust not noticingâ, then it canât be as bad as claimed. Unless you want to add yet another level of cheating and claim that the game was coded to not only cheat, but cheat infrequently enough to try and fly under the radar.â
I did not say cheating, the algorithm they use isnât the type that i feel is best for this game. Its more of a Vegas style randomization. The kind that gives you back something for your money, to keep you into the game but not enough to be totally random. It should be totally random but its not.
-
@Imperious-Leader said in đ˛đ˘ PRNG dice support group â and ranting:
I did not say cheating, the algorithm they use isnât the type that i feel is best for this game. Its more of a Vegas style randomization. The kind that gives you back something for your money, to keep you into the game but not enough to be totally random.
So, yes, there are different types of PRNGs. I think @redrum maybe talked a bit about this before?
-
But i donât want to be âkept in the gameâ with diminishing returns. I am already here to stay and win. The angst comes in when its not a logical result on average and contains a âpersonalityâ which should not be there!
-
@djensen Yeah, I posted a while back explaining how TripleA does randomness for dice compared to what A&A Online chose to do. Unless something has changed they use Xorshift128+ generator which there is some research that has shown weaknesses:
https://arxiv.org/abs/1908.10020
https://arxiv.org/abs/1907.03251
https://lemire.me/blog/2017/09/08/the-xorshift128-random-number-generator-fails-bigcrush/I donât really know why they chose that generator, most likely either lazyness or lack of understanding. Given the game is targeted at a âbroader audience with simpler rulesâ, my guess is they donât really care as they want the casual gamer audience which is much larger than us nerds :)
-
Are all these online games or against the AI?
Iâve tried single player so many times and the dice vs. AI combat moves makes it virtually unplayable. Ex. taking Borneo with 2 infantry, Iâve succeeded once (as GB) whereas Iâd say >50% for AI GB.
Now I no thereâs basically zero incentive for a big overhaul of the system generator itself, simple economics and market value for the game, but itâs just frustrating.
Between that, initial round of defensive rolls, and the AA/Bombing Raid odds, virtually unplayable.
-
Borneo works 100% of the time against me. Just need 2 infantry vs 1 infantry, so does New Guinea, and the Carrier and UK Fighter vs. my Destroyer and TransportâŚand so does the attack against my Japanese Indian fleetâŚeven though they are terrible odds ( Indian fleet gambit is a coin flip).
Suggested Topics




