@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
270BC Whack -VS- dawg #2
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TripleA Manual Gamesave Post: Carthage round 3
TripleA Manual Gamesave Post for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage Turning on Edit Mode EDIT: Removing units owned by Numidia from SZ 30: 2 biremes EDIT: Adding units owned by Numidia to SZ 31: 2 biremes EDIT: Turning off Edit Mode 2 biremes moved from SZ 15 to SZ 16Combat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage Turning on Edit Mode EDIT: Removing units owned by Numidia from SZ 30: 2 biremes EDIT: Adding units owned by Numidia to SZ 31: 2 biremes EDIT: Turning off Edit Mode 2 biremes moved from SZ 15 to SZ 16 2 spearmen and 1 swordman moved from Corduba to Castulo 1 spearman and 2 swordmen moved from Salmantica to Castulo 2 cavalrys, 1 spearman and 6 swordmen moved from Valentia to Castulo Purchase Units - Carthage Carthage buy 3 biremes, 3 cavalrys, 1 spearman and 2 triremes; Remaining resources: 0 PUs; Combat - Carthage Battle in Castulo Carthage attack with 2 cavalrys, 4 spearmen and 9 swordmen Neutral defend with 2 cavalrys and 3 swordmen Carthage roll dice for 2 cavalrys, 4 spearmen and 9 swordmen in Castulo, round 2 : 4/15 hits, 4.33 expected hits Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 2/5 hits, 1.33 expected hits 2 cavalrys owned by the Neutral, 2 spearmen owned by the Carthage and 2 swordmen owned by the Neutral lost in Castulo Carthage roll dice for 2 cavalrys, 2 spearmen and 9 swordmen in Castulo, round 3 : 5/13 hits, 4.00 expected hits Neutral roll dice for 1 swordman in Castulo, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Castulo Carthage loses 0 PUs for violating Castulos neutrality. Carthage win, taking Castulo from Neutral with 2 cavalrys, 2 spearmen and 9 swordmen remaining. Battle score for attacker is 14 Casualties for Carthage: 2 spearmen Casualties for Neutral: 2 cavalrys and 3 swordmen Non Combat Move - Carthage 1 bireme and 1 trireme moved from SZ 33 to SZ 34 Place Units - Carthage 3 biremes and 2 triremes placed in SZ 34 3 cavalrys placed in Corduba 1 spearman placed in Carthago Carthage undo move 1. Carthage undo move 2. 1 spearman placed in Lilybaeum 2 biremes and 2 triremes placed in SZ 34 1 bireme placed in SZ 32 Turn Complete - Carthage Carthage collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Carthage : 0.67 Neutral : 0.33 -
TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - RomanRepublic 1 ballista, 4 legionaires and 5 velitess moved from Arretium to Ariminum 1 ballista, 4 legionaires and 3 velitess moved from Mediolanum to Vindonissa 1 cavalry and 3 legionaires moved from Verona to Veldidena 1 legionaire moved from Capua to SZ 35 1 legionaire moved from SZ 35 to Messana Purchase Units - RomanRepublic RomanRepublic buy 7 biremes; Remaining resources: 4 PUs; Combat - RomanRepublic Battle in Vindonissa RomanRepublic attack with 1 ballista, 4 legionaires and 3 velitess Neutral defend with 3 archers and 1 swordman RomanRepublic roll dice for 1 ballista, 4 legionaires and 3 velitess in Vindonissa, round 2 : 4/8 hits, 2.67 expected hits Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 2 : 1/4 hits, 1.83 expected hits 1 velites owned by the RomanRepublic, 3 archers owned by the Neutral and 1 swordman owned by the Neutral lost in Vindonissa RomanRepublic loses 0 PUs for violating Vindonissas neutrality. RomanRepublic win, taking Vindonissa from Neutral with 1 ballista, 4 legionaires and 2 velitess remaining. Battle score for attacker is 13 Casualties for RomanRepublic: 1 velites Casualties for Neutral: 3 archers and 1 swordman Battle in Veldidena RomanRepublic attack with 1 cavalry and 3 legionaires Neutral defend with 1 axeman and 1 swordman RomanRepublic roll dice for 1 cavalry and 3 legionaires in Veldidena, round 2 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 1/2 hits, 0.50 expected hits 1 cavalry owned by the RomanRepublic lost in Veldidena RomanRepublic roll dice for 3 legionaires in Veldidena, round 3 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 3 : 0/2 hits, 0.50 expected hits 1 axeman owned by the Neutral lost in Veldidena RomanRepublic roll dice for 3 legionaires in Veldidena, round 4 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 swordman in Veldidena, round 4 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Veldidena RomanRepublic loses 0 PUs for violating Veldidenas neutrality. RomanRepublic win, taking Veldidena from Neutral with 3 legionaires remaining. Battle score for attacker is 3 Casualties for RomanRepublic: 1 cavalry Casualties for Neutral: 1 axeman and 1 swordman Non Combat Move - RomanRepublic Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 4 legionaires and 5 velitess moved from Ariminum to Salapia EDIT: 1 ballista moved from Ariminum to Salapia Place Units - RomanRepublic 7 biremes placed in SZ 28 Turn Complete - RomanRepublic RomanRepublic collect 56 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by RomanRepublic from Salapia: 1 ballista, 4 legionaires and 5 velitess EDIT: Adding units owned by RomanRepublic to Roma: 4 legionaires and 5 velitess EDIT: Adding units owned by RomanRepublic to Salapia: 1 ballista EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Neutral : -1.17 RomanRepublic : 1.00 -
TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - GreekCityStates 3 biremes and 3 triremes moved from SZ 68 to SZ 65 1 slingers moved from Sparta to Corinth GreekCityStates take Corinth from Macedonia Purchase Units - GreekCityStates GreekCityStates buy 6 hoplites; Remaining resources: 18 PUs; Combat - GreekCityStates Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 hoplites placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 24 PUs; end with 42 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Macedonia 2 peltastss moved from Athens to Corinth 2 biremes and 1 trireme moved from SZ 70 to SZ 69 4 hoplites, 11 peltastss and 1 swordman moved from Larissa to Athens 5 peltastss moved from Thessalonica to SZ 69 5 peltastss moved from SZ 69 to Athens 1 peltasts moved from Delphi to Athens 1 cavalry moved from Athens to Corinth 2 hoplites moved from Thessalonica to Larissa 4 peltastss moved from Thessalonica to Larissa Purchase Units - Macedonia Macedonia buy 1 city, 3 hoplites and 8 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Battle in Corinth Macedonia attack with 1 cavalry and 2 peltastss GreekCityStates defend with 1 slingers Macedonia roll dice for 1 cavalry and 2 peltastss in Corinth, round 2 : 0/3 hits, 0.67 expected hits GreekCityStates roll dice for 1 slingers in Corinth, round 2 : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 cavalry and 2 peltastss in Corinth, round 3 : 3/3 hits, 0.67 expected hits GreekCityStates roll dice for 1 slingers in Corinth, round 3 : 1/1 hits, 0.17 expected hits 1 slingers owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Corinth Macedonia win, taking Corinth from GreekCityStates with 1 cavalry and 1 peltasts remaining. Battle score for attacker is 0 Casualties for Macedonia: 1 peltasts Casualties for GreekCityStates: 1 slingers Non Combat Move - Macedonia Place Units - Macedonia 1 city placed in Athens 3 hoplites and 3 peltastss placed in Larissa 5 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Macedonia : 1.67 GreekCityStates : 0.67 -
TripleA Turn Summary: Egypt round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Egypt 3 spearmen moved from Salamis to SZ 62 1 axeman and 2 spearmen moved from Salamis to SZ 62 1 axeman moved from Salamis to SZ 62 2 axemen, 3 biremes, 5 spearmen and 2 triremes moved from SZ 62 to SZ 61 2 axemen and 5 spearmen moved from SZ 61 to Attalia 1 bireme moved from SZ 63 to SZ 62 2 axemen moved from Jerusalem to Sidon 1 archer moved from Jerusalem to Sidon 8 axemen moved from Alexandria to Paraetonium 9 archers, 4 axemen, 3 chariots and 2 spearmen moved from Paraetonium to Siwa Purchase Units - Egypt Egypt buy 7 archers, 2 chariots and 1 spearman; Remaining resources: 0 PUs; Combat - Egypt Battle in Siwa Egypt attack with 9 archers, 4 axemen, 3 chariots and 2 spearmen Numidia defend with 1 spearman Egypt roll dice for 9 archers, 4 axemen, 3 chariots and 2 spearmen in Siwa, round 2 : 6/18 hits, 4.17 expected hits Numidia roll dice for 1 spearman in Siwa, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Numidia lost in Siwa Egypt win, taking Siwa from Numidia with 9 archers, 4 axemen, 3 chariots and 2 spearmen remaining. Battle score for attacker is 3 Casualties for Numidia: 1 spearman Battle in SZ 61 Egypt attack with 3 biremes and 2 triremes Seleucid defend with 1 bireme and 1 trireme Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 2 : 1/5 hits, 1.50 expected hits Seleucid roll dice for 1 bireme and 1 trireme in SZ 61, round 2 : 2/2 hits, 0.67 expected hits 2 biremes owned by the Egypt and 1 bireme owned by the Seleucid lost in SZ 61 Egypt roll dice for 1 bireme and 2 triremes in SZ 61, round 3 : 1/3 hits, 1.17 expected hits Seleucid roll dice for 1 trireme in SZ 61, round 3 : 1/1 hits, 0.33 expected hits 1 trireme owned by the Seleucid and 1 bireme owned by the Egypt lost in SZ 61 1 axeman owned by the Egypt lost in Attalia Egypt win with 2 triremes remaining. Battle score for attacker is -2 Casualties for Egypt: 3 biremes Casualties for Seleucid: 1 bireme and 1 trireme Battle in Sidon Egypt attack with 1 archer and 2 axemen Seleucid defend with 1 peltasts Egypt roll dice for 1 archer and 2 axemen in Sidon, round 2 : 1/3 hits, 0.83 expected hits Seleucid roll dice for 1 peltasts in Sidon, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 1 archer and 2 axemen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Attalia Non Combat Move - Egypt Place Units - Egypt 7 archers and 1 chariot placed in Jerusalem 1 chariot and 1 spearman placed in Alexandria Turn Complete - Egypt Egypt collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Egypt : 1.33 Numidia : -0.33 Seleucid : 1.83 -
TripleA Turn Summary: Seleucid round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Seleucid 2 peltastss moved from Antioch to Sidon 2 hoplites moved from Antioch to Sidon 2 cataphracts, 3 cavalrys, 4 hoplites and 9 legionaires moved from Damascus to Jerusalem 2 cataphracts and 2 cavalrys moved from Emesa to Jerusalem 1 hoplite moved from Antioch to Sidon 1 hoplite moved from Antioch to Sidon 5 peltastss moved from Tarsus to Attalia 2 hoplites moved from Sardis to Attalia Purchase Units - Seleucid Seleucid buy 6 hoplites, 2 legionaires and 8 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 4 hoplites and 2 peltastss Egypt defend with 1 archer and 2 axemen Seleucid roll dice for 4 hoplites and 2 peltastss in Sidon, round 2 : 1/6 hits, 1.67 expected hits Egypt roll dice for 1 archer and 2 axemen in Sidon, round 2 : 0/3 hits, 0.83 expected hits 1 axeman owned by the Egypt lost in Sidon Seleucid roll dice for 4 hoplites and 2 peltastss in Sidon, round 3 : 1/6 hits, 1.67 expected hits Egypt roll dice for 1 archer and 1 axeman in Sidon, round 3 : 2/2 hits, 0.67 expected hits 1 axeman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Sidon Seleucid roll dice for 4 hoplites in Sidon, round 4 : 1/4 hits, 1.33 expected hits Egypt roll dice for 1 archer in Sidon, round 4 : 0/1 hits, 0.50 expected hits 1 archer owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 4 hoplites remaining. Battle score for attacker is 6 Casualties for Egypt: 1 archer and 2 axemen Casualties for Seleucid: 2 peltastss Battle in Jerusalem Seleucid attack with 4 cataphracts, 5 cavalrys, 4 hoplites and 9 legionaires Egypt defend with 12 archers, 2 chariots, 1 city and 5 spearmen Seleucid roll dice for 4 cataphracts, 5 cavalrys, 4 hoplites and 9 legionaires in Jerusalem, round 2 : 7/22 hits, 8.67 expected hits Egypt roll dice for 12 archers, 2 chariots and 5 spearmen in Jerusalem, round 2 : 8/19 hits, 9.00 expected hits 3 legionaires owned by the Seleucid, 5 cavalrys owned by the Seleucid, 5 spearmen owned by the Egypt and 2 archers owned by the Egypt lost in Jerusalem Seleucid roll dice for 4 cataphracts, 4 hoplites and 6 legionaires in Jerusalem, round 3 : 3/14 hits, 6.00 expected hits Egypt roll dice for 10 archers and 2 chariots in Jerusalem, round 3 : 8/12 hits, 6.33 expected hits 6 legionaires owned by the Seleucid, 2 hoplites owned by the Seleucid and 3 archers owned by the Egypt lost in Jerusalem 4 cataphracts owned by the Seleucid and 2 hoplites owned by the Seleucid retreated to Damascus Egypt win with 7 archers and 2 chariots remaining. Battle score for attacker is -31 Casualties for Seleucid: 5 cavalrys, 2 hoplites and 9 legionaires Casualties for Egypt: 5 archers and 5 spearmen Battle in Attalia Seleucid attack with 2 hoplites and 5 peltastss Egypt defend with 1 axeman and 5 spearmen Seleucid roll dice for 2 hoplites and 5 peltastss in Attalia, round 2 : 2/7 hits, 1.50 expected hits Egypt roll dice for 1 axeman and 5 spearmen in Attalia, round 2 : 2/6 hits, 1.83 expected hits 1 axeman owned by the Egypt, 1 spearman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Attalia Seleucid roll dice for 2 hoplites and 3 peltastss in Attalia, round 3 : 0/5 hits, 1.17 expected hits Egypt roll dice for 4 spearmen in Attalia, round 3 : 2/4 hits, 1.33 expected hits 2 peltastss owned by the Seleucid lost in Attalia Seleucid roll dice for 2 hoplites and 1 peltasts in Attalia, round 4 : 1/3 hits, 0.83 expected hits Egypt roll dice for 4 spearmen in Attalia, round 4 : 2/4 hits, 1.33 expected hits 1 hoplite owned by the Seleucid, 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Attalia 1 hoplite owned by the Seleucid retreated to Sardis Egypt win with 3 spearmen remaining. Battle score for attacker is -6 Casualties for Seleucid: 1 hoplite and 5 peltastss Casualties for Egypt: 1 axeman and 2 spearmen Non Combat Move - Seleucid 3 hoplites and 2 legionaires moved from Antioch to Edessa 3 hoplites moved from Emesa to Edessa 4 legionaires moved from Emesa to Damascus Place Units - Seleucid 5 hoplites placed in Edessa 1 hoplite, 2 legionaires and 8 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Egypt : 2.17 Seleucid : -6.83 -
TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Parthia 4 horsearchers moved from Persepolis to Hatra 4 archers, 6 cavalrys and 11 spearmen moved from Seleucia to Hatra 1 cataphract and 2 cavalrys moved from Persepolis to Seleucia Purchase Units - Parthia Parthia buy 7 cavalrys and 1 city; Remaining resources: 3 PUs; Combat - Parthia Non Combat Move - Parthia Place Units - Parthia 1 city placed in Seleucia 7 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 45 PUs; end with 48 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Numidia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Numidia 2 biremes moved from SZ 31 to SZ 32 1 archer, 9 cavalrys, 5 spearmen and 3 swordmen moved from Cartenna to Siga 1 cavalry moved from Cirta to Capsa 1 archer and 3 spearmen moved from Thenae to Sabrata 1 archer and 3 spearmen moved from Capsa to Thenae 3 archers and 1 spearman moved from Leptis Magna to Berenice 4 cavalrys moved from Berenice to Cyrene 2 spearmen moved from Berenice to Cyrene Purchase Units - Numidia Numidia buy 2 cavalrys and 4 spearmen; Remaining resources: 0 PUs; Combat - Numidia Battle in Siga Numidia attack with 1 archer, 9 cavalrys, 5 spearmen and 3 swordmen Neutral defend with 2 spearmen Numidia roll dice for 1 archer, 9 cavalrys, 5 spearmen and 3 swordmen in Siga, round 2 : 4/18 hits, 5.00 expected hits Neutral roll dice for 2 spearmen in Siga, round 2 : 2/2 hits, 0.67 expected hits 2 spearmen owned by the Neutral and 2 spearmen owned by the Numidia lost in Siga Numidia loses 0 PUs for violating Sigas neutrality. Numidia win, taking Siga from Neutral with 1 archer, 9 cavalrys, 3 spearmen and 3 swordmen remaining. Battle score for attacker is 0 Casualties for Numidia: 2 spearmen Casualties for Neutral: 2 spearmen Battle in Cyrene Numidia attack with 4 cavalrys and 2 spearmen Neutral defend with 1 archer and 3 spearmen Numidia roll dice for 4 cavalrys and 2 spearmen in Cyrene, round 2 : 2/6 hits, 1.67 expected hits Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 2/4 hits, 1.50 expected hits 2 spearmen owned by the Neutral and 2 spearmen owned by the Numidia lost in Cyrene Numidia roll dice for 4 cavalrys in Cyrene, round 3 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 3 : 1/2 hits, 0.83 expected hits 1 cavalry owned by the Numidia lost in Cyrene Numidia roll dice for 3 cavalrys in Cyrene, round 4 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 4 : 1/2 hits, 0.83 expected hits 1 cavalry owned by the Numidia lost in Cyrene Numidia roll dice for 2 cavalrys in Cyrene, round 5 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 5 : 0/2 hits, 0.83 expected hits Numidia roll dice for 2 cavalrys in Cyrene, round 6 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 6 : 1/2 hits, 0.83 expected hits 1 cavalry owned by the Numidia and 1 spearman owned by the Neutral lost in Cyrene Numidia roll dice for 1 cavalry in Cyrene, round 7 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 archer in Cyrene, round 7 : 0/1 hits, 0.50 expected hits Numidia roll dice for 1 cavalry in Cyrene, round 8 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 archer in Cyrene, round 8 : 0/1 hits, 0.50 expected hits Numidia roll dice for 1 cavalry in Cyrene, round 9 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 archer in Cyrene, round 9 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Cyrene Numidia loses 0 PUs for violating Cyrenes neutrality. Numidia win, taking Cyrene from Neutral with 1 cavalry remaining. Battle score for attacker is -5 Casualties for Numidia: 3 cavalrys and 2 spearmen Casualties for Neutral: 1 archer and 3 spearmen Non Combat Move - Numidia Place Units - Numidia 4 spearmen placed in Leptis Magna 2 cavalrys placed in Cirta Turn Complete - Numidia Numidia collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Neutral : -0.00 Numidia : -3.33 -
don’t forget Carthage
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TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Carthage 3 cavalrys moved from Corduba to Toletum 2 cavalrys, 2 spearmen and 9 swordmen moved from Castulo to Toletum 2 biremes moved from SZ 16 to SZ 29 1 spearman moved from Palma to SZ 29 1 bireme moved from SZ 32 to SZ 33 Purchase Units - Carthage Carthage buy 4 biremes, 5 cavalrys and 1 trireme; Remaining resources: 2 PUs; Combat - Carthage Battle in Toletum Carthage attack with 5 cavalrys, 2 spearmen and 9 swordmen Neutral defend with 4 cavalrys Carthage roll dice for 5 cavalrys, 2 spearmen and 9 swordmen in Toletum, round 2 : 5/16 hits, 5.00 expected hits Neutral roll dice for 4 cavalrys in Toletum, round 2 : 0/4 hits, 0.67 expected hits 4 cavalrys owned by the Neutral lost in Toletum Carthage loses 0 PUs for violating Toletums neutrality. Carthage win, taking Toletum from Neutral with 5 cavalrys, 2 spearmen and 9 swordmen remaining. Battle score for attacker is 16 Casualties for Neutral: 4 cavalrys Non Combat Move - Carthage Place Units - Carthage 4 biremes and 1 trireme placed in SZ 34 5 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 64 PUs; end with 66 PUsCombat Hit Differential Summary :
Carthage : 0.00 Neutral : -0.67 -
TripleA Turn Summary: RomanRepublic round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - RomanRepublic 4 legionaires and 5 velitess moved from Roma to Capua 3 legionaires moved from Veldidena to Vindonissa 1 ballista, 4 legionaires and 2 velitess moved from Vindonissa to Stabula Purchase Units - RomanRepublic RomanRepublic buy 5 biremes, 3 cavalrys and 4 velitess; Remaining resources: 1 PUs; Combat - RomanRepublic Battle in Stabula RomanRepublic attack with 1 ballista, 4 legionaires and 2 velitess Neutral defend with 2 axemen and 1 barbarian RomanRepublic roll dice for 1 ballista, 4 legionaires and 2 velitess in Stabula, round 2 : 4/7 hits, 2.50 expected hits Neutral roll dice for 2 axemen and 1 barbarian in Stabula, round 2 : 0/3 hits, 0.67 expected hits 2 axemen owned by the Neutral and 1 barbarian owned by the Neutral lost in Stabula RomanRepublic loses 0 PUs for violating Stabulas neutrality. RomanRepublic win, taking Stabula from Neutral with 1 ballista, 4 legionaires and 2 velitess remaining. Battle score for attacker is 11 Casualties for Neutral: 2 axemen and 1 barbarian Non Combat Move - RomanRepublic Place Units - RomanRepublic 5 biremes placed in SZ 28 4 velitess placed in Messana 3 cavalrys placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 58 PUs; end with 59 PUsCombat Hit Differential Summary :
Neutral : -0.67 RomanRepublic : 1.50 -
TripleA Turn Summary: GreekCityStates round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - GreekCityStates 3 biremes and 3 triremes moved from SZ 65 to SZ 68 19 hoplites moved from Sparta to Corinth Purchase Units - GreekCityStates GreekCityStates buy 6 hoplites; Remaining resources: 12 PUs; Combat - GreekCityStates Battle in Corinth GreekCityStates attack with 19 hoplites Macedonia defend with 1 cavalry and 1 peltasts GreekCityStates roll dice for 19 hoplites in Corinth, round 2 : 5/19 hits, 6.33 expected hits Macedonia roll dice for 1 cavalry and 1 peltasts in Corinth, round 2 : 1/2 hits, 0.33 expected hits 1 hoplite owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Corinth GreekCityStates win, taking Corinth from Macedonia with 18 hoplites remaining. Battle score for attacker is 1 Casualties for GreekCityStates: 1 hoplite Casualties for Macedonia: 1 cavalry and 1 peltasts Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 hoplites placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 24 PUs; end with 36 PUsCombat Hit Differential Summary :
Macedonia : 0.67 GreekCityStates : -1.33 -
TripleA Turn Summary: Macedonia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Macedonia 4 cavalrys, 11 hoplites, 25 peltastss and 4 swordmen moved from Athens to Corinth 5 hoplites and 7 peltastss moved from Larissa to Athens 5 peltastss moved from Thessalonica to Larissa Purchase Units - Macedonia Macedonia buy 4 cavalrys and 15 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Battle in Corinth Macedonia attack with 4 cavalrys, 11 hoplites, 25 peltastss and 4 swordmen GreekCityStates defend with 18 hoplites Macedonia roll dice for 4 cavalrys, 11 hoplites, 25 peltastss and 4 swordmen in Corinth, round 2 : 13/44 hits, 10.50 expected hits GreekCityStates roll dice for 18 hoplites in Corinth, round 2 : 9/18 hits, 9.00 expected hits 13 hoplites owned by the GreekCityStates and 9 peltastss owned by the Macedonia lost in Corinth Macedonia roll dice for 4 cavalrys, 11 hoplites, 16 peltastss and 4 swordmen in Corinth, round 3 : 9/35 hits, 9.00 expected hits GreekCityStates roll dice for 5 hoplites in Corinth, round 3 : 2/5 hits, 2.50 expected hits 5 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Corinth Macedonia win, taking Corinth from GreekCityStates with 4 cavalrys, 11 hoplites, 14 peltastss and 4 swordmen remaining. Battle score for attacker is 68 Casualties for Macedonia: 11 peltastss Casualties for GreekCityStates: 18 hoplites Non Combat Move - Macedonia Place Units - Macedonia 4 cavalrys and 3 peltastss placed in Athens 6 peltastss placed in Larissa 6 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Macedonia : 2.50 GreekCityStates : -0.50 -
TripleA Turn Summary: Egypt round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Egypt 1 spearman moved from Attalia to Sardis 2 spearmen moved from Attalia to Sardis 2 triremes moved from SZ 61 to SZ 62 1 bireme moved from SZ 62 to SZ 65 8 axemen moved from Paraetonium to Paliurus 9 archers, 4 axemen, 3 chariots and 2 spearmen moved from Siwa to Berenice 1 chariot moved from Alexandria to Paliurus 1 spearman moved from Alexandria to Memphis 4 archers and 2 chariots moved from Jerusalem to Sidon 1 archer moved from Jerusalem to Sidon Purchase Units - Egypt Egypt buy 7 archers, 3 chariots and 2 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Paliurus Egypt attack with 8 axemen and 1 chariot Numidia defend with 1 spearman Egypt roll dice for 8 axemen and 1 chariot in Paliurus, round 2 : 6/9 hits, 3.00 expected hits Numidia roll dice for 1 spearman in Paliurus, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Numidia lost in Paliurus Egypt win, taking Paliurus from Numidia with 8 axemen and 1 chariot remaining. Battle score for attacker is 3 Casualties for Numidia: 1 spearman Battle in Berenice Egypt attack with 9 archers, 4 axemen, 3 chariots and 2 spearmen Numidia defend with 5 archers and 7 spearmen Egypt roll dice for 9 archers, 4 axemen, 3 chariots and 2 spearmen in Berenice, round 2 : 5/18 hits, 4.17 expected hits Numidia roll dice for 5 archers and 7 spearmen in Berenice, round 2 : 3/12 hits, 4.83 expected hits 2 spearmen owned by the Egypt, 1 archer owned by the Egypt and 5 spearmen owned by the Numidia lost in Berenice Egypt roll dice for 8 archers, 4 axemen and 3 chariots in Berenice, round 3 : 3/15 hits, 3.67 expected hits Numidia roll dice for 5 archers and 2 spearmen in Berenice, round 3 : 2/7 hits, 3.17 expected hits 1 archer owned by the Numidia, 2 axemen owned by the Egypt and 2 spearmen owned by the Numidia lost in Berenice Egypt roll dice for 8 archers, 2 axemen and 3 chariots in Berenice, round 4 : 1/13 hits, 2.83 expected hits Numidia roll dice for 4 archers in Berenice, round 4 : 1/4 hits, 2.00 expected hits 1 archer owned by the Numidia and 1 archer owned by the Egypt lost in Berenice Egypt roll dice for 7 archers, 2 axemen and 3 chariots in Berenice, round 5 : 2/12 hits, 2.67 expected hits Numidia roll dice for 3 archers in Berenice, round 5 : 2/3 hits, 1.50 expected hits 2 archers owned by the Numidia and 2 archers owned by the Egypt lost in Berenice Egypt roll dice for 5 archers, 2 axemen and 3 chariots in Berenice, round 6 : 3/10 hits, 2.33 expected hits Numidia roll dice for 1 archer in Berenice, round 6 : 1/1 hits, 0.50 expected hits 1 archer owned by the Numidia and 1 archer owned by the Egypt lost in Berenice Egypt win, taking Berenice from Numidia with 4 archers, 2 axemen and 3 chariots remaining. Battle score for attacker is 9 Casualties for Egypt: 5 archers, 2 axemen and 2 spearmen Casualties for Numidia: 5 archers and 7 spearmen Battle in Sidon Egypt attack with 5 archers and 2 chariots Seleucid defend with 4 hoplites Egypt roll dice for 5 archers and 2 chariots in Sidon, round 2 : 0/7 hits, 1.17 expected hits Seleucid roll dice for 4 hoplites in Sidon, round 2 : 3/4 hits, 2.00 expected hits 3 archers owned by the Egypt lost in Sidon Egypt roll dice for 2 archers and 2 chariots in Sidon, round 3 : 1/4 hits, 0.67 expected hits Seleucid roll dice for 4 hoplites in Sidon, round 3 : 1/4 hits, 2.00 expected hits 1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon Egypt roll dice for 1 archer and 2 chariots in Sidon, round 4 : 0/3 hits, 0.50 expected hits Seleucid roll dice for 3 hoplites in Sidon, round 4 : 2/3 hits, 1.50 expected hits 1 chariot owned by the Egypt and 1 archer owned by the Egypt lost in Sidon 1 chariot owned by the Egypt retreated to Jerusalem Seleucid win with 3 hoplites remaining. Battle score for attacker is -21 Casualties for Egypt: 5 archers and 1 chariot Casualties for Seleucid: 1 hoplite Battle in Sardis Egypt attack with 3 spearmen Seleucid defend with 1 hoplite Egypt roll dice for 3 spearmen in Sardis, round 2 : 1/3 hits, 0.50 expected hits Seleucid roll dice for 1 hoplite in Sardis, round 2 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Sardis Egypt win, taking Sardis from Seleucid with 2 spearmen remaining. Battle score for attacker is 2 Casualties for Egypt: 1 spearman Casualties for Seleucid: 1 hoplite Non Combat Move - Egypt Place Units - Egypt 5 archers and 3 chariots placed in Jerusalem 2 archers and 2 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Egypt : 0.50 Numidia : -3.33 Seleucid : 1.00 -
TripleA Turn Summary: Seleucid round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Seleucid 2 hoplites moved from Sidon to Damascus 2 legionaires moved from Antioch to Edessa 1 legionaire moved from Emesa to Edessa 1 peltasts moved from Antioch to Emesa 1 hoplite moved from Antioch to Edessa 3 peltastss moved from Antioch to Damascus 4 peltastss moved from Antioch to Edessa Purchase Units - Seleucid Seleucid buy 7 legionaires and 9 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Non Combat Move - Seleucid Place Units - Seleucid 5 legionaires placed in Edessa 2 legionaires and 9 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Parthia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Parthia 10 archers, 3 cataphracts, 9 cavalrys, 10 horsearchers and 25 spearmen moved from Hatra to Edessa 1 cataphract and 2 cavalrys moved from Seleucia to Edessa 7 cavalrys moved from Persepolis to Seleucia Purchase Units - Parthia Parthia buy 10 cavalrys and 1 horsearcher; Remaining resources: 2 PUs; Combat - Parthia Battle in Edessa Parthia attack with 10 archers, 4 cataphracts, 11 cavalrys, 10 horsearchers and 25 spearmen Seleucid defend with 1 city, 20 hoplites, 14 legionaires and 9 peltastss Parthia roll dice for 10 archers, 4 cataphracts, 11 cavalrys, 10 horsearchers and 25 spearmen in Edessa, round 2 : 14/60 hits, 14.83 expected hits Seleucid roll dice for 20 hoplites, 14 legionaires and 9 peltastss in Edessa, round 2 : 19/43 hits, 16.17 expected hits 5 legionaires owned by the Seleucid, 19 spearmen owned by the Parthia and 9 peltastss owned by the Seleucid lost in Edessa Parthia roll dice for 10 archers, 4 cataphracts, 11 cavalrys, 10 horsearchers and 6 spearmen in Edessa, round 3 : 11/41 hits, 11.67 expected hits Seleucid roll dice for 20 hoplites and 9 legionaires in Edessa, round 3 : 10/29 hits, 13.00 expected hits 9 legionaires owned by the Seleucid, 4 archers owned by the Parthia, 2 hoplites owned by the Seleucid and 6 spearmen owned by the Parthia lost in Edessa Parthia roll dice for 6 archers, 4 cataphracts, 11 cavalrys and 10 horsearchers in Edessa, round 4 : 11/31 hits, 10.00 expected hits Seleucid roll dice for 18 hoplites in Edessa, round 4 : 6/18 hits, 9.00 expected hits 6 archers owned by the Parthia and 11 hoplites owned by the Seleucid lost in Edessa Parthia roll dice for 4 cataphracts, 11 cavalrys and 10 horsearchers in Edessa, round 5 : 8/25 hits, 9.00 expected hits Seleucid roll dice for 7 hoplites in Edessa, round 5 : 1/7 hits, 3.50 expected hits 7 hoplites owned by the Seleucid and 1 cavalry owned by the Parthia lost in Edessa Parthia win, taking Edessa from Seleucid with 4 cataphracts, 10 cavalrys and 10 horsearchers remaining. Battle score for attacker is 55 Casualties for Parthia: 10 archers, 1 cavalry and 25 spearmen Casualties for Seleucid: 20 hoplites, 14 legionaires and 9 peltastss Non Combat Move - Parthia Place Units - Parthia 10 cavalrys placed in Seleucia 1 horsearcher placed in Persepolis Turn Complete - Parthia Parthia collect 50 PUs; end with 52 PUsCombat Hit Differential Summary :
Parthia : -1.50 Seleucid : -5.67 -
TripleA Turn Summary: Numidia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Numidia 1 archer, 9 cavalrys, 3 spearmen and 3 swordmen moved from Siga to Tingis 1 archer and 4 spearmen moved from Sabrata to Oea 1 archer and 3 spearmen moved from Thenae to Sabrata 1 cavalry moved from Capsa to Sabrata 2 cavalrys moved from Cirta to Thapsus Purchase Units - Numidia Numidia buy 4 archers, 1 cavalry and 1 spearman; Remaining resources: 0 PUs; Combat - Numidia Battle in Oea Numidia attack with 1 archer and 4 spearmen Neutral defend with 1 spearman Numidia roll dice for 1 archer and 4 spearmen in Oea, round 2 : 0/5 hits, 0.83 expected hits Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits Numidia roll dice for 1 archer and 4 spearmen in Oea, round 3 : 1/5 hits, 0.83 expected hits Neutral roll dice for 1 spearman in Oea, round 3 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Oea Numidia loses 0 PUs for violating Oeas neutrality. Numidia win, taking Oea from Neutral with 1 archer and 3 spearmen remaining. Battle score for attacker is 0 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 spearman Battle in Tingis Numidia attack with 1 archer, 9 cavalrys, 3 spearmen and 3 swordmen Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 1 archer, 9 cavalrys, 3 spearmen and 3 swordmen in Tingis, round 2 : 6/16 hits, 4.67 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 1/4 hits, 1.17 expected hits 2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Tingis Numidia loses 0 PUs for violating Tingiss neutrality. Numidia win, taking Tingis from Neutral with 1 archer, 9 cavalrys, 2 spearmen and 3 swordmen remaining. Battle score for attacker is 12 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Non Combat Move - Numidia 2 biremes moved from SZ 32 to SZ 33 Place Units - Numidia 4 archers placed in Leptis Magna 1 cavalry and 1 spearman placed in Cirta Turn Complete - Numidia Numidia collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Neutral : 0.17 Numidia : 0.67 -
TripleA Turn Summary: Carthage round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Carthage 1 bireme moved from SZ 33 to SZ 26 1 bireme moved from SZ 29 to SZ 30 1 bireme and 1 spearman moved from SZ 29 to SZ 30 5 cavalrys, 2 spearmen and 9 swordmen moved from Toletum to Tarraco Purchase Units - Carthage Carthage buy 3 biremes, 5 cavalrys and 2 triremes; Remaining resources: 1 PUs; Combat - Carthage Battle in Tarraco Carthage attack with 5 cavalrys, 2 spearmen and 9 swordmen Neutral defend with 3 axemen and 3 swordmen Carthage roll dice for 5 cavalrys, 2 spearmen and 9 swordmen in Tarraco, round 2 : 4/16 hits, 5.00 expected hits Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 0/6 hits, 1.50 expected hits 3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Tarraco Carthage roll dice for 5 cavalrys, 2 spearmen and 9 swordmen in Tarraco, round 3 : 5/16 hits, 5.00 expected hits Neutral roll dice for 2 swordmen in Tarraco, round 3 : 1/2 hits, 0.67 expected hits 1 spearman owned by the Carthage and 2 swordmen owned by the Neutral lost in Tarraco Carthage loses 0 PUs for violating Tarracos neutrality. Carthage win, taking Tarraco from Neutral with 5 cavalrys, 1 spearman and 9 swordmen remaining. Battle score for attacker is 18 Casualties for Neutral: 3 axemen and 3 swordmen Casualties for Carthage: 1 spearman Non Combat Move - Carthage Place Units - Carthage 3 biremes and 2 triremes placed in SZ 34 Turning on Edit Mode EDIT: Removing units owned by Carthage from Corduba: 5 cavalrys EDIT: Adding units owned by Carthage to Valentia: 5 cavalrys EDIT: Turning off Edit Mode 5 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 68 PUs; end with 69 PUsCombat Hit Differential Summary :
Carthage : -1.00 Neutral : -1.17 -
TripleA Turn Summary: RomanRepublic round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - RomanRepublic 1 ballista, 4 legionaires and 2 velitess moved from Stabula to Logdunum 3 legionaires moved from Vindonissa to Logdunum Purchase Units - RomanRepublic RomanRepublic buy 3 biremes, 1 cavalry, 1 fort, 1 trireme and 5 velitess; Remaining resources: 1 PUs; Combat - RomanRepublic Battle in Logdunum RomanRepublic attack with 1 ballista, 7 legionaires and 2 velitess Neutral defend with 3 axemen, 2 barbarians and 1 swordman RomanRepublic roll dice for 1 ballista, 7 legionaires and 2 velitess in Logdunum, round 2 : 5/10 hits, 3.50 expected hits Neutral roll dice for 3 axemen, 2 barbarians and 1 swordman in Logdunum, round 2 : 0/6 hits, 1.50 expected hits 3 axemen owned by the Neutral, 1 barbarian owned by the Neutral and 1 swordman owned by the Neutral lost in Logdunum RomanRepublic roll dice for 1 ballista, 7 legionaires and 2 velitess in Logdunum, round 3 : 4/10 hits, 3.50 expected hits Neutral roll dice for 1 barbarian in Logdunum, round 3 : 0/1 hits, 0.33 expected hits 1 barbarian owned by the Neutral lost in Logdunum RomanRepublic loses 0 PUs for violating Logdunums neutrality. RomanRepublic win, taking Logdunum from Neutral with 1 ballista, 7 legionaires and 2 velitess remaining. Battle score for attacker is 23 Casualties for Neutral: 3 axemen, 2 barbarians and 1 swordman Non Combat Move - RomanRepublic Place Units - RomanRepublic 3 biremes and 1 trireme placed in SZ 28 4 velitess placed in Messana 1 fort placed in Capua 1 cavalry and 1 velites placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 61 PUs; end with 62 PUsCombat Hit Differential Summary :
Neutral : -1.83 RomanRepublic : 2.00





