Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 1,5,5,2,2,4 and gets 0 hits
Combat Move - Britain
1 field_gun and 1 infantry moved from London to Sea Zone 15 English Channel
1 field_gun and 1 infantry moved from Sea Zone 15 English Channel to Belgium
2 cruisers moved from Sea Zone 75 Red Sea to Sea Zone 69 Sea of Crete
1 battleship, 1 destroyer and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
2 field_guns and 2 infantry moved from Sea Zone 75 Red Sea to Sinai
2 heavy_guns moved from Cairo-Suez to Sinai
1 infantry moved from Lower Egypt to Cairo-Suez
2 cavalrys moved from German Southwest Africa to German East Africa
2 cavalrys moved from Cape Town to German Southwest Africa
1 infantry moved from Gujarat to Sindh
1 colonial moved from Punjab to Sindh
4 colonials moved from Mexico City to Guadalahara
1 colonial and 1 field_gun moved from Tuamotu to Sea Zone 112 Pacific Ocean
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 122 Bismarck Sea
1 colonial and 1 field_gun moved from Guadalcanal to Sea Zone 121 Coral Sea
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 119 Timor Sea
2 battlecruisers, 3 cruisers and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 119 Timor Sea
Purchase Units - Britain
Britain buy 3 cavalrys, 2 cruisers, 1 destroyer, 1 field_gun, 5 heavy_guns, 1 infantry, 1 transport and 3 trenchs; Remaining resources: 0 PUs; 6 techTokens;
Combat - Britain
Battle in Guadalahara
Britain attack with 4 colonials
Neutral defend with 1 infantry
Britain roll dice for 4 colonials in Guadalahara, round 2 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Guadalahara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Guadalahara
Britain loses 0 PUs for violating Guadalaharas neutrality.
Britain win, taking Guadalahara from Neutral with 4 colonials remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Non Combat Move - Britain
Place Units - Britain
2 cruisers and 1 destroyer placed in Sea Zone 15 English Channel
1 transport placed in Sea Zone 73 Arabian Sea
1 cavalry placed in Bombay
1 field_gun and 1 infantry placed in Goa
2 heavy_guns placed in Cairo-Suez
3 heavy_guns and 3 trenchs placed in Belgium
2 cavalrys placed in Cape Town
Activate Technology - Britain
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 7 techTokens
Turn Complete - Britain
Britain collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Britain : 0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 3,3,5 and gets 0 hits
Combat Move - Russia
1 cavalry moved from Novosibirsk to Evenkia
1 conscript moved from Novosibirsk to Krasnoyarsk
6 conscripts and 1 infantry moved from Novosibirsk to Omsk
3 field_guns and 2 infantry moved from Caucasus to Volgograd
Purchase Units - Russia
Russia buy 10 conscripts, 1 infantry and 12 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Non Combat Move - Russia
Place Units - Russia
3 trenchs placed in Volgograd
3 conscripts and 3 trenchs placed in Kiev
Russia undo move 2.
3 trenchs placed in Khabarovsk
2 conscripts placed in Omsk
3 conscripts and 3 trenchs placed in Moscow
3 trenchs placed in St. Petersburg
3 conscripts placed in Kiev
2 conscripts and 1 infantry placed in St. Petersburg
Turn Complete - Russia
Russia collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Communists
Communists spend 5 on tech rolls
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
1 heavy_gun moved from Yakutsk to Sakhe
4 field_guns and 1 infantry moved from Bratsk to Novosibirsk
1 cavalry moved from Irkutsk to Evenkia
1 cavalry moved from Bratsk to Norilsk
Communists take Norilsk from Russia
1 infantry moved from Irkutsk to Bratsk
1 cavalry moved from Amur to Sakhe
1 infantry moved from Tiksi to Aldan
3 cavalrys moved from Aldan to Novosibirsk
1 cavalry moved from Buryatia to Krasnoyarsk
4 cavalrys moved from Bratsk to Krasnoyarsk
Purchase Units - Communists
Communists buy 4 conscripts and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Communists
Battle in Krasnoyarsk
Communists attack with 5 cavalrys
Russia defend with 1 conscript
Communists roll dice for 5 cavalrys in Krasnoyarsk, round 2 : 1/5 hits, 0.83 expected hits
Russia roll dice for 1 conscript in Krasnoyarsk, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Krasnoyarsk
Communists win, taking Krasnoyarsk from Russia with 5 cavalrys remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Novosibirsk
Communists attack with 3 cavalrys, 4 field_guns and 1 infantry
Russia defend with 1 conscript
Communists roll dice for 3 cavalrys, 4 field_guns and 1 infantry in Novosibirsk, round 2 : 3/8 hits, 2.67 expected hits
Russia roll dice for 1 conscript in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Novosibirsk
Communists win, taking Novosibirsk from Russia with 3 cavalrys, 4 field_guns and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Evenkia
Communists attack with 1 cavalry
Russia defend with 1 cavalry
Communists roll dice for 1 cavalry in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 cavalry in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 cavalry in Evenkia, round 3 : 1/1 hits, 0.17 expected hits
Russia roll dice for 1 cavalry in Evenkia, round 3 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Russia lost in Evenkia
Communists win, taking Evenkia from Russia with 1 cavalry remaining. Battle score for attacker is 4
Casualties for Russia: 1 cavalry
Non Combat Move - Communists
Place Units - Communists
3 trenchs placed in Sakhe
3 trenchs placed in Aldan
4 conscripts placed in Yakutsk
Turn Complete - Communists
Communists collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00
Communists : 1.17
Russia : -0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - USA
USA spend 5 on tech rolls
USA roll 2,4,6 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover subwarfare
Combat Move - USA
1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic
2 infantry moved from Washington D.C. to Virginia
1 infantry moved from Atlanta to Charleston
1 field_gun and 1 infantry moved from Koryak to Chukotka
1 field_gun and 1 infantry moved from Kamchatka to Sea Zone 140 Sea of Okhotsk
1 field_gun and 1 infantry moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk
1 infantry moved from Chukotka to Magadan
1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean
1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean
1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 145 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 140 Sea of Okhotsk
1 infantry moved from Sea Zone 141 Pacific Ocean to Kamchatka
1 field_gun and 1 infantry moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk
1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
2 field_guns and 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
3 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
2 field_guns and 2 infantry moved from Sea Zone 151 Bering Sea to Chukotka
Purchase Units - USA
USA buy 1 cruiser, 4 field_guns, 1 heavy_gun, 5 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Non Combat Move - USA
Place Units - USA
1 heavy_gun placed in Manila
1 transport placed in Sea Zone 130 Philippine Sea
1 field_gun and 1 infantry placed in Honolulu
1 transport placed in Sea Zone 153 Pacific Ocean
3 field_guns and 1 infantry placed in San Francisco
2 infantry placed in Oregon
1 infantry placed in California
1 cruiser placed in Sea Zone 29 Mid Atlantic
Activate Technology - USA
USA activating subwarfare
Turn Complete - USA
USA collect 66 PUs; end with 67 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Germany
Germany spend 5 on tech rolls
Germany roll 1,6,1,5,6 and gets 2 hits
Germany removing all Technology Tokens after successful research.
Germany discover lateFighter
Combat Move - Germany
7 field_guns, 3 heavy_guns and 5 infantry moved from Don to Moscow
1 fighter and 3 gass moved from Belarus to Moscow
3 gass moved from Minsk to Moscow
3 field_guns, 1 heavy_gun and 3 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea
3 field_guns, 1 heavy_gun, 3 infantry and 4 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 9 Gulf of Bothnia
3 field_guns, 1 heavy_gun and 3 infantry moved from Sea Zone 9 Gulf of Bothnia to Finland
3 field_guns, 1 infantry and 3 stormtruppens moved from Sweden to Finland
1 field_gun moved from Karelia to Murmansk
Germany take Murmansk from Russia
2 field_guns and 1 infantry moved from Tver to Moscow
2 cavalrys moved from Smolensk to Moscow
1 infantry moved from Don to Moscow
2 gass moved from Warsaw to Smolensk
2 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea
2 field_guns and 2 infantry moved from West Prussia to Sea Zone 11 Baltic Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 11 Baltic Sea to Sea Zone 9 Gulf of Bothnia
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 11 Baltic Sea to Sea Zone 9 Gulf of Bothnia
2 field_guns and 2 infantry moved from Sea Zone 9 Gulf of Bothnia to Finland
1 infantry moved from Novgorod to Archangelsk
Germany take Archangelsk from Russia
1 infantry moved from Novgorod to Vladimir
Germany take Vladimir from Russia
6 heavy_guns moved from Wurttemburg to Alsace
2 fighters moved from Rhine to Alsace
1 field_gun and 1 infantry moved from Westphalia to Rhine
6 infantry moved from Bavaria to Wurttemburg
1 submarine moved from Sea Zone 98 South Atlantic to Sea Zone 92 Mozambique Channel
4 fighters and 5 infantry moved from Dar es Salaam to German East Africa
1 heavy_gun moved from Rhine to Alsace
Purchase Units - Germany
Germany buy 1 Factory, 3 gass, 6 heavy_guns, 10 infantry and 9 trenchs; Remaining resources: 1 PUs; 0 techTokens;
Combat - Germany
Battle in German East Africa
Germany attack with 4 fighters and 5 infantry
Britain defend with 4 cavalrys, 1 colonial and 1 infantry; France defend with 3 cavalrys and 1 infantry
Germany roll dice for 4 fighters and 5 infantry in German East Africa, round 2 : 2/9 hits, 2.83 expected hits
France roll dice for 7 cavalrys, 1 colonial and 2 infantry in German East Africa, round 2 : 2/10 hits, 2.17 expected hits
2 infantry owned by the Germany and 2 cavalrys owned by the France lost in German East Africa
3 infantry owned by the Germany retreated to Dar es Salaam
France win with 5 cavalrys, 1 colonial and 2 infantry remaining. Battle score for attacker is 2
Casualties for Germany: 2 infantry
Casualties for France: 2 cavalrys
Battle in Moscow
Germany attack with 2 cavalrys, 9 field_guns, 1 fighter, 6 gass, 3 heavy_guns and 7 infantry
Russia defend with 1 Factory, 7 conscripts, 3 heavy_guns and 9 trenchs
Germany roll dice for 6 gass in Moscow, round 2 : 5/6 hits, 4.00 expected hits
5 conscripts owned by the Russia lost in Moscow
6 gass owned by the Germany lost in Moscow
Germany roll dice for 2 cavalrys, 9 field_guns, 1 fighter, 3 heavy_guns and 7 infantry in Moscow, round 2 : 6/22 hits, 7.33 expected hits
Units damaged: 6 trenchs owned by the Russia
Russia roll dice for 2 conscripts, 3 heavy_guns and 9 trenchs in Moscow, round 2 : 2/5 hits, 2.83 expected hits
2 infantry owned by the Germany lost in Moscow
Germany roll dice for 2 cavalrys, 9 field_guns, 1 fighter, 3 heavy_guns and 5 infantry in Moscow, round 3 : 7/20 hits, 6.67 expected hits
Units damaged: 3 trenchs owned by the Russia
Russia roll dice for 2 conscripts, 3 heavy_guns and 9 trenchs in Moscow, round 3 : 2/5 hits, 2.83 expected hits
2 infantry owned by the Germany and 4 trenchs owned by the Russia lost in Moscow
Germany roll dice for 2 cavalrys, 9 field_guns, 1 fighter, 3 heavy_guns and 3 infantry in Moscow, round 4 : 7/18 hits, 6.00 expected hits
Russia roll dice for 2 conscripts, 3 heavy_guns and 5 trenchs in Moscow, round 4 : 3/5 hits, 2.83 expected hits
3 infantry owned by the Germany, 5 trenchs owned by the Russia and 2 conscripts owned by the Russia lost in Moscow
Germany roll dice for 2 cavalrys, 9 field_guns, 1 fighter and 3 heavy_guns in Moscow, round 5 : 6/15 hits, 5.00 expected hits
Russia roll dice for 3 heavy_guns in Moscow, round 5 : 2/3 hits, 2.50 expected hits
3 heavy_guns owned by the Russia and 2 cavalrys owned by the Germany lost in Moscow
Germany win, taking Moscow from Russia with 9 field_guns, 1 fighter and 3 heavy_guns remaining. Battle score for attacker is 3
Casualties for Russia: 7 conscripts, 3 heavy_guns and 9 trenchs
Casualties for Germany: 2 cavalrys, 6 gass and 7 infantry
Non Combat Move - Germany
1 fighter moved from Moscow to Smolensk
4 fighters moved from German East Africa to Dar es Salaam
Place Units - Germany
3 trenchs placed in Alsace
3 trenchs placed in Rhine
1 Factory and 3 trenchs placed in Wurttemburg
6 heavy_guns placed in Bavaria
4 infantry placed in West Prussia
3 infantry placed in Belarus
3 gass placed in Minsk
3 infantry placed in Dar es Salaam
Activate Technology - Germany
Germany activating lateFighter
Trigger GermanyT3: buylate_fighter added to productionGermany
Turn Complete - Germany
Germany collect 128 PUs; end with 129 PUs
Combat Hit Differential Summary :
France : -0.17
Germany : 1.17
Russia : -2.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - France
France spend 5 on tech rolls
France roll 6,5,1,4 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover bunkers
Combat Move - France
3 field_guns and 5 infantry moved from Paris to Champagne
1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 14 Helgoland Bight
1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 16 North Sea
1 cruiser moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
2 infantry moved from Algiers to Sea Zone 55 Western Mediterranean
2 infantry and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon
3 infantry moved from Marseilles to Piedmont
1 heavy_gun and 1 infantry moved from Tobruk to Sea Zone 70 Eastern Mediterranean
1 colonial moved from Cyrenaica to Sea Zone 70 Eastern Mediterranean
1 colonial, 1 heavy_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Sinai
2 field_guns and 2 infantry moved from Marshall Islands to Sea Zone 134 Pacific Ocean
2 colonials moved from Solomon Islands to Sea Zone 121 Coral Sea
1 cruiser moved from Sea Zone 112 Pacific Ocean to Sea Zone 134 Pacific Ocean
2 colonials and 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 134 Pacific Ocean
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 134 Pacific Ocean to Sea Zone 136 East China Sea
2 infantry moved from Sea Zone 56 Gulf of Lyon to Marseilles
Purchase Units - France
France buy 1 destroyer, 5 field_guns, 2 heavy_guns, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - France
Non Combat Move - France
Place Units - France
4 field_guns and 4 infantry placed in Paris
3 trenchs placed in Champagne
1 destroyer placed in Sea Zone 70 Eastern Mediterranean
1 heavy_gun placed in Tobruk
2 infantry placed in Marseilles
1 heavy_gun placed in Algiers
1 field_gun placed in Marseilles
2 infantry placed in Shanghai 1
3 infantry placed in Brittany
Activate Technology - France
France activating bunkers
Turn Complete - France
France collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Turn Complete - Serbia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 3,1,6,1,5,5 and gets 1 hit
Austria removing all Technology Tokens after successful research.
Austria discover armour
Combat Move - Austria
6 infantry moved from Galicia to Odessa
4 cavalrys moved from Galicia to Bessarabia
1 heavy_gun and 5 infantry moved from Trieste to Venice
1 zeppelin moved from Venice to Sea Zone 57 Ligurian Sea
1 infantry moved from Venice to Tyrol
2 infantry moved from Greece to Albania
1 infantry moved from Albania to Montenegro
Purchase Units - Austria
Austria buy 1 Factory, 4 field_guns, 15 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Austria
Battle in Bessarabia
Austria attack with 4 cavalrys
Russia defend with 1 conscript
Austria roll dice for 4 cavalrys in Bessarabia, round 2 : 0/4 hits, 0.67 expected hits
Russia roll dice for 1 conscript in Bessarabia, round 2 : 0/1 hits, 0.17 expected hits
Austria roll dice for 4 cavalrys in Bessarabia, round 3 : 1/4 hits, 0.67 expected hits
Russia roll dice for 1 conscript in Bessarabia, round 3 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Bessarabia
Austria win, taking Bessarabia from Russia with 4 cavalrys remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Sea Zone 57 Ligurian Sea
Austria attack with 1 zeppelin
Italy defend with 1 transport
1 transport owned by the Italy lost in Sea Zone 57 Ligurian Sea
Austria win with 1 zeppelin remaining. Battle score for attacker is 7
Casualties for Italy: 1 transport
Non Combat Move - Austria
1 zeppelin moved from Sea Zone 57 Ligurian Sea to Venice
Place Units - Austria
3 infantry and 3 trenchs placed in Greece
4 field_guns placed in Venice
6 infantry placed in Trieste
6 infantry placed in Galicia
1 Factory placed in Tyrol
Activate Technology - Austria
Austria activating armour
Trigger AustriaT5: buytank added to productionAustria
Turn Complete - Austria
Austria collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Austria : -0.33
Russia : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Italy
Italy rolls : 0/1 hits, 0.00 expected hits
Combat Move - Italy
1 infantry moved from Latium to Tuscany
3 infantry moved from Rome to Latium
1 heavy_gun moved from Piedmont to Milan
Purchase Units - Italy
Italy buy 1 field_gun, 2 infantry and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Italy
Place Units - Italy
3 trenchs placed in Milan
3 trenchs placed in Tuscany
1 field_gun and 2 infantry placed in Piedmont
Activate Technology - Italy
Trigger ItalyT5: buytank added to productionItaly
Trigger ItalyP: Italy has 3 infantry placed in Rome
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Purchase Units - Arabia
Arabia buy 1 Bedouin and 1 trench; Remaining resources: 0 PUs;
Non Combat Move - Arabia
Place Units - Arabia
1 Bedouin and 1 trench placed in Mecca
Turn Complete - Arabia
Arabia collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 4,5,4 and gets 0 hits
Combat Move - Turkey
3 infantry moved from Georgia to Caucasus
Turkey take Caucasus from Russia
2 infantry moved from Azerbaijan to Caucasus
1 field_gun and 3 infantry moved from Tehran to Khurasan
3 infantry moved from Lurs to Khurasan
3 infantry moved from Damascus to Palestine
3 infantry moved from Baghdad to Fars
2 heavy_guns moved from Palestine to Hejaz
Purchase Units - Turkey
Turkey buy 2 cruisers, 9 infantry, 2 submarines and 1 trench; Remaining resources: 0 PUs; 3 techTokens;
Combat - Turkey
Battle in Khurasan
Turkey attack with 1 field_gun and 6 infantry
Neutral defend with 2 infantry
Turkey roll dice for 1 field_gun and 6 infantry in Khurasan, round 2 : 0/7 hits, 1.50 expected hits
Neutral roll dice for 2 infantry in Khurasan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Turkey lost in Khurasan
Turkey roll dice for 1 field_gun and 4 infantry in Khurasan, round 3 : 2/5 hits, 1.17 expected hits
Neutral roll dice for 2 infantry in Khurasan, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Khurasan
Turkey loses 0 PUs for violating Khurasans neutrality.
Turkey win, taking Khurasan from Neutral with 1 field_gun and 4 infantry remaining. Battle score for attacker is 0
Casualties for Turkey: 2 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - Turkey
1 cavalry moved from Azerbaijan to Fars
Place Units - Turkey
1 trench placed in Arabia
3 infantry placed in Palestine
3 infantry placed in Damascus
3 infantry placed in Baghdad
2 cruisers and 2 submarines placed in Sea Zone 68 Aegean Sea
Turn Complete - Turkey
Turkey collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Neutral : 0.67
Turkey : -0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Britain
Britain roll 2,6,6,6,6,5,5 and gets 4 hits
Britain removing all Technology Tokens after successful research.
Britain discover merchantmarine
Combat Move - Britain
2 battlecruisers, 2 battleships, 7 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak
1 destroyer moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak
1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 cavalry moved from Bombay to Sindh
2 heavy_guns and 1 infantry moved from Cairo-Suez to Sinai
1 infantry moved from French Somaliland to Sea Zone 75 Red Sea
1 infantry and 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
1 infantry moved from Sea Zone 73 Arabian Sea to Sindh
2 cavalrys moved from German Southwest Africa to German East Africa
2 cavalrys moved from Cape Town to German Southwest Africa
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 76 Indian Ocean
1 field_gun and 1 infantry moved from Sea Zone 76 Indian Ocean to German East Africa
2 battlecruisers, 1 colonial, 3 cruisers, 1 field_gun and 2 transports moved from Sea Zone 119 Timor Sea to Sea Zone 85 Indian Ocean
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 119 Timor Sea
1 field_gun and 1 infantry moved from London to Sea Zone 15 English Channel
1 field_gun and 1 infantry moved from Sea Zone 15 English Channel to Belgium
Purchase Units - Britain
Britain buy 1 battleship, 2 cavalrys, 2 cruisers, 1 destroyer, 1 field_gun, 4 heavy_guns, 1 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Britain
Battle in Sea Zone 13 Skagerrak
Britain attack with 2 battlecruisers, 2 battleships, 7 cruisers, 2 destroyers and 1 submarine
Germany defend with 3 battlecruisers, 2 battleships, 3 cruisers, 2 destroyers and 6 submarines
Britain roll dice for 1 submarine in Sea Zone 13 Skagerrak, round 2 : 0/1 hits, 0.33 expected hits
Britain roll dice for 2 battlecruisers, 2 battleships, 7 cruisers and 2 destroyers in Sea Zone 13 Skagerrak, round 2 : 7/13 hits, 7.50 expected hits
Units damaged: 2 battleships owned by the Germany
Germany roll dice for 6 submarines in Sea Zone 13 Skagerrak, round 2 : 0/6 hits, 1.00 expected hits
Germany roll dice for 3 battlecruisers, 2 battleships, 3 cruisers and 2 destroyers in Sea Zone 13 Skagerrak, round 2 : 4/10 hits, 5.50 expected hits
Units damaged: 2 battleships owned by the Britain
1 submarine owned by the Britain, 5 submarines owned by the Germany and 1 destroyer owned by the Britain lost in Sea Zone 13 Skagerrak
Britain roll dice for 2 battlecruisers, 2 battleships, 7 cruisers and 1 destroyer in Sea Zone 13 Skagerrak, round 3 : 9/12 hits, 7.17 expected hits
Germany roll dice for 1 submarine in Sea Zone 13 Skagerrak, round 3 : 0/1 hits, 0.17 expected hits
Germany roll dice for 3 battlecruisers, 2 battleships, 3 cruisers and 2 destroyers in Sea Zone 13 Skagerrak, round 3 : 7/10 hits, 5.50 expected hits
1 submarine owned by the Germany, 2 destroyers owned by the Germany, 3 battlecruisers owned by the Germany, 3 cruisers owned by the Germany, 1 destroyer owned by the Britain and 6 cruisers owned by the Britain lost in Sea Zone 13 Skagerrak
Britain roll dice for 2 battlecruisers, 2 battleships and 1 cruiser in Sea Zone 13 Skagerrak, round 4 : 5/5 hits, 3.83 expected hits
Germany roll dice for 2 battleships in Sea Zone 13 Skagerrak, round 4 : 2/2 hits, 1.33 expected hits
2 battleships owned by the Germany, 1 battlecruiser owned by the Britain and 1 cruiser owned by the Britain lost in Sea Zone 13 Skagerrak
Britain win with 1 battlecruiser and 2 battleships remaining. Battle score for attacker is 71
Casualties for Britain: 1 battlecruiser, 7 cruisers, 2 destroyers and 1 submarine
Casualties for Germany: 3 battlecruisers, 2 battleships, 3 cruisers, 2 destroyers and 6 submarines
Non Combat Move - Britain
Place Units - Britain
2 cavalrys placed in Cape Town
1 heavy_gun placed in Bombay
1 field_gun and 1 infantry placed in Goa
1 destroyer placed in Sea Zone 73 Arabian Sea
Turning on Edit Mode
EDIT: Removing units owned by Britain from Sea Zone 69 Sea of Crete: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
EDIT: Adding units owned by Britain to Sea Zone 69 Sea of Crete: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
EDIT: Removing units owned by Britain from Sea Zone 69 Sea of Crete: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
EDIT: Adding units owned by Britain to Sea Zone 70 Eastern Mediterranean: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
1 battleship and 1 cruiser placed in Sea Zone 70 Eastern Mediterranean
3 heavy_guns and 3 trenchs placed in Belgium
1 cruiser placed in Sea Zone 15 English Channel
Activate Technology - Britain
Britain activating merchantmarine
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Britain
Britain collect 95 PUs; end with 95 PUs
2 units repaired.
Combat Hit Differential Summary :
Britain : 2.17
Germany : -0.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 6,5,6,5 and gets 2 hits
Russia removing all Technology Tokens after successful research.
Russia discover bunkers
Combat Move - Russia
1 conscript moved from St. Petersburg to Karelia
Russia take Karelia from Germany
1 infantry moved from Volgograd to Don
Russia take Don from Germany
1 infantry moved from Volgograd to Ryazan
1 conscript moved from Khabarovsk to Amur
Russia take Amur from Communists
Purchase Units - Russia
Russia buy 7 conscripts, 1 infantry and 10 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Russia
Non Combat Move - Russia
3 conscripts moved from Primorsky to Khabarovsk
3 conscripts moved from Vladivostok to Primorsky
1 conscript moved from Omsk to Kazakhstan
1 conscript moved from Omsk to Kazan
Place Units - Russia
1 trench placed in Kazakhstan
1 trench placed in Kazan
1 trench placed in Vologda
1 trench placed in Perm
1 trench placed in Western Siberian Lowlands
1 trench placed in Naryan-Mar
6 conscripts and 3 trenchs placed in St. Petersburg
1 conscript, 1 infantry and 1 trench placed in Kiev
Activate Technology - Russia
Russia activating bunkers
Turn Complete - Russia
Russia collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Communists
Communists spend 5 on tech rolls
Communists roll 2,5 and gets 0 hits
Combat Move - Communists
3 cavalrys, 4 field_guns and 1 infantry moved from Novosibirsk to Omsk
4 conscripts moved from Yakutsk to Sakhe
1 heavy_gun and 1 infantry moved from Aldan to Sakhe
1 infantry moved from Bratsk to Aldan
1 cavalry moved from Evenkia to Aldan
1 cavalry moved from Norilsk to Aldan
1 cavalry moved from Krasnoyarsk to Chita
4 cavalrys moved from Krasnoyarsk to Perm
Purchase Units - Communists
Communists buy 2 conscripts, 1 heavy_gun, 1 infantry and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Communists
Battle in Perm
Communists attack with 4 cavalrys
Russia defend with 1 trench
Communists roll dice for 4 cavalrys in Perm, round 2 : 1/4 hits, 0.67 expected hits
Units damaged: 1 trench owned by the Russia
Russia roll dice for 1 trench in Perm, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 4 cavalrys in Perm, round 3 : 0/4 hits, 0.67 expected hits
Russia roll dice for 1 trench in Perm, round 3 : 0/1 hits, 0.17 expected hits
Communists roll dice for 4 cavalrys in Perm, round 4 : 1/4 hits, 0.67 expected hits
Russia roll dice for 1 trench in Perm, round 4 : 0/1 hits, 0.17 expected hits
1 trench owned by the Russia lost in Perm
Communists win, taking Perm from Russia with 4 cavalrys remaining. Battle score for attacker is 3
Casualties for Russia: 1 trench
Battle in Omsk
Communists attack with 3 cavalrys, 4 field_guns and 1 infantry
Russia defend with 1 Factory, 6 conscripts and 1 infantry
Communists roll dice for 3 cavalrys, 4 field_guns and 1 infantry in Omsk, round 2 : 2/8 hits, 2.67 expected hits
Russia roll dice for 6 conscripts and 1 infantry in Omsk, round 2 : 0/7 hits, 1.33 expected hits
2 conscripts owned by the Russia lost in Omsk
Communists roll dice for 3 cavalrys, 4 field_guns and 1 infantry in Omsk, round 3 : 1/8 hits, 2.67 expected hits
Russia roll dice for 4 conscripts and 1 infantry in Omsk, round 3 : 0/5 hits, 1.00 expected hits
1 conscript owned by the Russia lost in Omsk
Communists roll dice for 3 cavalrys, 4 field_guns and 1 infantry in Omsk, round 4 : 1/8 hits, 2.67 expected hits
Russia roll dice for 3 conscripts and 1 infantry in Omsk, round 4 : 1/4 hits, 0.83 expected hits
1 conscript owned by the Russia and 1 infantry owned by the Communists lost in Omsk
Communists roll dice for 3 cavalrys and 4 field_guns in Omsk, round 5 : 2/7 hits, 2.33 expected hits
Russia roll dice for 2 conscripts and 1 infantry in Omsk, round 5 : 0/3 hits, 0.67 expected hits
2 conscripts owned by the Russia lost in Omsk
Communists roll dice for 3 cavalrys and 4 field_guns in Omsk, round 6 : 1/7 hits, 2.33 expected hits
Russia roll dice for 1 infantry in Omsk, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russia and 1 cavalry owned by the Communists lost in Omsk
Communists win, taking Omsk from Russia with 2 cavalrys and 4 field_guns remaining. Battle score for attacker is 8
Casualties for Russia: 6 conscripts and 1 infantry
Casualties for Communists: 1 cavalry and 1 infantry
Non Combat Move - Communists
Place Units - Communists
3 trenchs placed in Sakhe
3 trenchs placed in Aldan
2 conscripts, 1 heavy_gun and 1 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Communists : -5.67
Russia : -2.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - USA
USA spend 5 on tech rolls
USA rolls : 1/1 hits, 0.00 expected hits
USA removing all Technology Tokens after successful research.
USA discover fleetaction
Combat Move - USA
1 destroyer moved from Sea Zone 14 Helgoland Bight to Sea Zone 10 Baltic Sea
2 destroyers moved from Sea Zone 15 English Channel to Sea Zone 12 Baltic Sea
1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 13 Skagerrak
1 cruiser moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic
1 transport moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 142 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 139 Sea of Okhotsk
1 field_gun and 1 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk
1 infantry moved from Kamchatka to Sea Zone 140 Sea of Okhotsk
1 infantry moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk
1 field_gun moved from California to Sea Zone 153 Pacific Ocean
3 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean
1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
2 infantry moved from Oregon to Sea Zone 153 Pacific Ocean
1 infantry moved from California to Sea Zone 153 Pacific Ocean
4 field_guns, 4 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
2 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean
1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 145 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 141 Pacific Ocean to Kamchatka
4 field_guns and 4 infantry moved from Sea Zone 151 Bering Sea to Chukotka
1 heavy_gun moved from Manila to Sea Zone 130 Philippine Sea
1 heavy_gun and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
Purchase Units - USA
USA buy 5 field_guns, 7 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - USA
Place Units - USA
1 transport placed in Sea Zone 130 Philippine Sea
1 infantry placed in Manila
1 field_gun and 1 infantry placed in Honolulu
2 transports placed in Sea Zone 153 Pacific Ocean
2 field_guns and 2 infantry placed in San Francisco
1 field_gun and 1 infantry placed in California
1 field_gun and 2 infantry placed in Charleston
Activate Technology - USA
USA activating fleetaction
Turn Complete - USA
USA collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
USA rolls : : 1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Research Technology - Germany
Germany spend 20 on tech rolls
Germany roll 6,3,5,5 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover armour
Combat Move - Germany
6 infantry moved from Wurttemburg to Alsace
6 heavy_guns moved from Bavaria to Wurttemburg
1 fighter moved from Dar es Salaam to Sea Zone 76 Indian Ocean
1 field_gun moved from Murmansk to Karelia
1 infantry moved from Archangelsk to Karelia
1 infantry moved from Vladimir to Nizhni-Novgorod
Germany take Nizhni-Novgorod from Russia
3 infantry moved from Belarus to Don
1 field_gun moved from Moscow to Ryazan
1 fighter moved from Smolensk to Ryazan
3 gass moved from Minsk to Smolensk
1 heavy_gun moved from Moscow to Ryazan
8 field_guns and 2 heavy_guns moved from Moscow to Smolensk
4 infantry moved from Finland to Sweden
6 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea
4 infantry moved from West Prussia to Sea Zone 11 Baltic Sea
4 infantry moved from Sea Zone 11 Baltic Sea to Lithuania
Purchase Units - Germany
Germany buy 2 battleships, 2 cruisers, 1 destroyer, 6 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in Sea Zone 76 Indian Ocean
Germany attack with 1 fighter
Britain defend with 1 transport
1 transport owned by the Britain lost in Sea Zone 76 Indian Ocean
Germany win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Britain: 1 transport
Battle in Karelia
Germany attack with 1 field_gun and 1 infantry
Russia defend with 1 conscript
Germany roll dice for 1 field_gun and 1 infantry in Karelia, round 2 : 2/2 hits, 0.67 expected hits
Russia roll dice for 1 conscript in Karelia, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Karelia
Germany win, taking Karelia from Russia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Ryazan
Germany attack with 1 field_gun, 1 fighter and 1 heavy_gun
Russia defend with 1 infantry
Germany roll dice for 1 field_gun, 1 fighter and 1 heavy_gun in Ryazan, round 2 : 2/3 hits, 1.00 expected hits
Russia roll dice for 1 infantry in Ryazan, round 2 : 1/1 hits, 0.33 expected hits
1 field_gun owned by the Germany and 1 infantry owned by the Russia lost in Ryazan
Germany win, taking Ryazan from Russia with 1 fighter and 1 heavy_gun remaining. Battle score for attacker is -1
Casualties for Germany: 1 field_gun
Casualties for Russia: 1 infantry
Battle in Don
Germany attack with 3 infantry
Russia defend with 1 infantry
Germany roll dice for 3 infantry in Don, round 2 : 0/3 hits, 0.50 expected hits
Russia roll dice for 1 infantry in Don, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Don
Germany roll dice for 2 infantry in Don, round 3 : 0/2 hits, 0.33 expected hits
Russia roll dice for 1 infantry in Don, round 3 : 0/1 hits, 0.33 expected hits
Germany roll dice for 2 infantry in Don, round 4 : 1/2 hits, 0.33 expected hits
Russia roll dice for 1 infantry in Don, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russia lost in Don
Germany win, taking Don from Russia with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germany: 1 infantry
Casualties for Russia: 1 infantry
Non Combat Move - Germany
1 fighter moved from Ryazan to Vladimir
1 fighter moved from Sea Zone 76 Indian Ocean to Dar es Salaam
Place Units - Germany
3 trenchs placed in Rhine
3 trenchs placed in Alsace
1 destroyer placed in Sea Zone 12 Baltic Sea
2 battleships and 2 cruisers placed in Sea Zone 11 Baltic Sea
3 infantry placed in Belarus
3 infantry placed in Moscow
Activate Technology - Germany
Germany activating armour
Trigger GermanyT5: buytank added to productionGermany
Turn Complete - Germany
Germany collect 131 PUs; end with 131 PUs
Combat Hit Differential Summary :
Germany : 2.17
Russia : 0.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Research Technology - France
France spend 5 on tech rolls
France rolls : 0/1 hits, 0.00 expected hits
Combat Move - France
4 field_guns and 4 infantry moved from Paris to Champagne
3 infantry moved from Brittany to Burgundy
1 destroyer moved from Sea Zone 16 North Sea to Sea Zone 12 Baltic Sea
1 destroyer moved from Sea Zone 14 Helgoland Bight to Sea Zone 12 Baltic Sea
1 cruiser moved from Sea Zone 16 North Sea to Sea Zone 12 Baltic Sea
3 infantry moved from Piedmont to Milan
1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
1 heavy_gun moved from Algiers to Sea Zone 55 Western Mediterranean
1 heavy_gun and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon
1 heavy_gun moved from Sea Zone 56 Gulf of Lyon to Marseilles
1 field_gun and 4 infantry moved from Marseilles to Piedmont
1 destroyer moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
1 battlecruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
1 heavy_gun moved from Tobruk to Sea Zone 70 Eastern Mediterranean
1 heavy_gun moved from Sea Zone 70 Eastern Mediterranean to Sinai
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 136 East China Sea to Sea Zone 138 Sea of Japan
2 field_guns and 2 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
2 colonials, 1 cruiser and 1 transport moved from Sea Zone 134 Pacific Ocean to Sea Zone 137 Yellow Sea
Purchase Units - France
France buy 1 cavalry, 5 field_guns, 4 heavy_guns, 7 infantry, 1 transport and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - France
Battle in Sea Zone 12 Baltic Sea
USA loiter and taunt; France attack with 1 cruiser and 2 destroyers
Germany defend with 1 destroyer
France roll dice for 1 cruiser and 2 destroyers in Sea Zone 12 Baltic Sea, round 2 : 1/3 hits, 1.17 expected hits
Germany roll dice for 1 destroyer in Sea Zone 12 Baltic Sea, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germany and 1 destroyer owned by the France lost in Sea Zone 12 Baltic Sea
France win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
Casualties for France: 1 destroyer
Casualties for Germany: 1 destroyer
Non Combat Move - France
Place Units - France
3 trenchs placed in Champagne
4 field_guns and 4 infantry placed in Paris
1 heavy_gun placed in Algiers
2 heavy_guns placed in Tobruk
1 transport placed in Sea Zone 54 Alboran Sea
1 field_gun, 1 heavy_gun and 1 infantry placed in Marseilles
France undo move 1.
3 trenchs placed in German East Africa
1 cavalry and 2 infantry placed in Brittany
Turn Complete - France
France collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
France rolls : : 0.00
France : -0.17
Germany : 0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Turn Complete - Serbia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Research Technology - Austria
Austria spend 20 on tech rolls
Austria roll 1,5,3,3 and gets 0 hits
Combat Move - Austria
4 cavalrys moved from Bessarabia to Dnieper
6 infantry moved from Galicia to Odessa
Purchase Units - Austria
Austria buy 16 field_guns and 5 trenchs; Remaining resources: 2 PUs; 4 techTokens;
Combat - Austria
Non Combat Move - Austria
Place Units - Austria
6 field_guns and 3 trenchs placed in Tyrol
4 field_guns and 2 trenchs placed in Venice
6 field_guns placed in Trieste
Turn Complete - Austria
Austria collect 101 PUs; end with 103 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Research Technology - Italy
Italy spend 5 on tech rolls
Italy roll 4,4 and gets 0 hits
Purchase Units - Italy
Italy buy 1 heavy_gun and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - Italy
3 infantry moved from Latium to Tuscany
3 infantry moved from Rome to Latium
1 field_gun moved from Piedmont to Tuscany
1 infantry moved from Piedmont to Milan
1 infantry moved from Piedmont to Tuscany
Place Units - Italy
3 trenchs placed in Tuscany
3 trenchs placed in Milan
1 heavy_gun placed in Piedmont
Activate Technology - Italy
Trigger ItalyP: Italy has 3 infantry placed in Rome
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :