Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Turn Complete - Serbia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 3,3,4 and gets 0 hits
Combat Move - Austria
1 infantry moved from Odessa to Moldavia
Austria take Moldavia from Russia
6 field_guns moved from Galicia to Odessa
2 infantry moved from Greece to Albania
2 cavalrys moved from Belgrade to Galicia
1 infantry moved from Dnieper to Crimea
Austria take Crimea from Russia
1 infantry moved from Odessa to Dnieper
1 field_gun and 1 infantry moved from Odessa to Dnieper
1 field_gun and 1 infantry moved from Odessa to Dnieper
6 infantry moved from Trieste to Venice
2 heavy_guns moved from Venice to Tyrol
Purchase Units - Austria
Austria buy 2 cavalrys, 6 field_guns, 4 heavy_guns, 6 infantry and 9 trenchs; Remaining resources: 1 PUs; 3 techTokens;
Combat - Austria
Non Combat Move - Austria
Place Units - Austria
3 trenchs placed in Tyrol
4 heavy_guns and 3 trenchs placed in Venice
2 trenchs placed in Dnieper
1 trench placed in Albania
6 field_guns placed in Galicia
6 infantry placed in Trieste
2 cavalrys placed in Hungary
Turn Complete - Austria
Austria collect 100 PUs; end with 101 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Italy
Italy spend 5 on tech rolls
Italy rolls : 1/1 hits, 0.00 expected hits
Italy removing all Technology Tokens after successful research.
Italy discover bunkers
Purchase Units - Italy
Italy buy 1 heavy_gun and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italy
2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
2 infantry moved from Rome to Latium
1 field_gun and 2 infantry moved from Piedmont to Milan
2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
Place Units - Italy
3 trenchs placed in Tuscany
3 trenchs placed in Milan
1 heavy_gun placed in Piedmont
Activate Technology - Italy
Italy activating bunkers
Trigger ItalyP: Italy has 3 infantry placed in Rome
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italy rolls : : 1.00
…Arabia
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Purchase Units - Arabia
Arabia buy 2 Bedouins and 1 trench; Remaining resources: 0 PUs;
Non Combat Move - Arabia
Place Units - Arabia
1 trench placed in Sinai
2 Bedouins placed in Mecca
Turn Complete - Arabia
Arabia collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Turkey
Turkey rolls : 0/1 hits, 0.00 expected hits
Combat Move - Turkey
1 fighter moved from Palestine to Sea Zone 69 Sea of Crete
1 battlecruiser, 1 battleship, 7 cruisers, 2 destroyers and 3 submarines moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
1 fighter moved from Constantinople to Sea Zone 69 Sea of Crete
1 cavalry moved from Georgia to Azerbaijan
Turkey take Azerbaijan from Russia
1 cavalry moved from Azerbaijan to Georgia
2 infantry moved from Oman to Trucial Coast
1 field_gun moved from Al-Dammam to Trucial Coast
1 field_gun and 1 infantry moved from Fars to Basra
1 field_gun moved from Fars to Lurs
3 infantry moved from Armenia to Lurs
Purchase Units - Turkey
Turkey buy 1 battlecruiser, 1 cruiser, 8 infantry, 1 submarine and 2 trenchs; Remaining resources: 1 PUs; 1 techTokens;
Combat - Turkey
Battle in Sea Zone 69 Sea of Crete
Turkey attack with 1 battlecruiser, 1 battleship, 7 cruisers, 2 destroyers, 2 fighters and 3 submarines
Britain defend with 3 battlecruisers, 1 battleship, 2 cruisers and 2 destroyers; France defend with 1 battleship, 2 cruisers and 1 submarine
Turkey roll dice for 3 submarines in Sea Zone 69 Sea of Crete, round 2 : 0/3 hits, 1.00 expected hits
Turkey roll dice for 1 battlecruiser, 1 battleship, 7 cruisers, 2 destroyers and 2 fighters in Sea Zone 69 Sea of Crete, round 2 : 4/13 hits, 6.17 expected hits
Units damaged: 1 battleship owned by the Britain and 1 battleship owned by the France
Britain roll dice for 1 submarine in Sea Zone 69 Sea of Crete, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Turkey
Britain roll dice for 3 battlecruisers, 2 battleships, 4 cruisers and 2 destroyers in Sea Zone 69 Sea of Crete, round 2 : 7/11 hits, 6.00 expected hits
2 fighters owned by the Turkey, 3 submarines owned by the Turkey, 2 destroyers owned by the Turkey, 1 destroyer owned by the Britain and 1 submarine owned by the France lost in Sea Zone 69 Sea of Crete
Turkey roll dice for 1 battlecruiser, 1 battleship and 7 cruisers in Sea Zone 69 Sea of Crete, round 3 : 5/9 hits, 4.83 expected hits
Britain roll dice for 3 battlecruisers, 2 battleships, 4 cruisers and 1 destroyer in Sea Zone 69 Sea of Crete, round 3 : 5/10 hits, 5.67 expected hits
2 cruisers owned by the France, 1 destroyer owned by the Britain, 5 cruisers owned by the Turkey and 2 cruisers owned by the Britain lost in Sea Zone 69 Sea of Crete
Turkey roll dice for 1 battlecruiser, 1 battleship and 2 cruisers in Sea Zone 69 Sea of Crete, round 4 : 3/4 hits, 2.33 expected hits
Britain roll dice for 3 battlecruisers and 2 battleships in Sea Zone 69 Sea of Crete, round 4 : 2/5 hits, 3.33 expected hits
2 cruisers owned by the Turkey and 3 battlecruisers owned by the Britain lost in Sea Zone 69 Sea of Crete
Turkey roll dice for 1 battlecruiser and 1 battleship in Sea Zone 69 Sea of Crete, round 5 : 1/2 hits, 1.33 expected hits
Britain roll dice for 2 battleships in Sea Zone 69 Sea of Crete, round 5 : 1/2 hits, 1.33 expected hits
1 battleship owned by the Britain and 1 battlecruiser owned by the Turkey lost in Sea Zone 69 Sea of Crete
Turkey roll dice for 1 battleship in Sea Zone 69 Sea of Crete, round 6 : 0/1 hits, 0.67 expected hits
Britain roll dice for 1 battleship in Sea Zone 69 Sea of Crete, round 6 : 0/1 hits, 0.67 expected hits
Turkey roll dice for 1 battleship in Sea Zone 69 Sea of Crete, round 7 : 1/1 hits, 0.67 expected hits
Britain roll dice for 1 battleship in Sea Zone 69 Sea of Crete, round 7 : 0/1 hits, 0.67 expected hits
1 battleship owned by the France lost in Sea Zone 69 Sea of Crete
Turkey win with 1 battleship remaining. Battle score for attacker is 14
Casualties for Turkey: 1 battlecruiser, 7 cruisers, 2 destroyers, 2 fighters and 3 submarines
Casualties for Britain: 3 battlecruisers, 1 battleship, 2 cruisers and 2 destroyers
Casualties for France: 1 battleship, 2 cruisers and 1 submarine
Battle in Lurs
Turkey attack with 1 field_gun and 3 infantry
Neutral defend with 2 infantry
Turkey roll dice for 1 field_gun and 3 infantry in Lurs, round 2 : 1/4 hits, 1.00 expected hits
Neutral roll dice for 2 infantry in Lurs, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral lost in Lurs
Turkey roll dice for 1 field_gun and 3 infantry in Lurs, round 3 : 1/4 hits, 1.00 expected hits
Neutral roll dice for 1 infantry in Lurs, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Lurs
Turkey loses 0 PUs for violating Lurss neutrality.
Turkey win, taking Lurs from Neutral with 1 field_gun and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Battle in Basra
Turkey attack with 1 field_gun and 1 infantry
Britain defend with 1 infantry
Turkey roll dice for 1 field_gun and 1 infantry in Basra, round 2 : 1/2 hits, 0.67 expected hits
Britain roll dice for 1 infantry in Basra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Britain lost in Basra
Turkey win, taking Basra from Britain with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Britain: 1 infantry
Battle in Trucial Coast
Turkey attack with 1 field_gun and 2 infantry
Britain defend with 1 infantry
Turkey roll dice for 1 field_gun and 2 infantry in Trucial Coast, round 2 : 1/3 hits, 0.83 expected hits
Britain roll dice for 1 infantry in Trucial Coast, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Britain lost in Trucial Coast
Turkey win, taking Trucial Coast from Britain with 1 field_gun and 2 infantry remaining. Battle score for attacker is 3
Casualties for Britain: 1 infantry
Non Combat Move - Turkey
Place Units - Turkey
1 battlecruiser, 1 cruiser and 1 submarine placed in Sea Zone 68 Aegean Sea
2 trenchs placed in Hejaz
3 infantry placed in Palestine
3 infantry placed in Baghdad
2 infantry placed in Damascus
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Turkey from Syria: 3 infantry
EDIT: Adding units owned by Turkey to Smyrna: 3 infantry
EDIT: Removing units owned by Turkey from Damascus: 3 infantry
EDIT: Adding units owned by Turkey to Mesopotamia: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Turkey
Turkey collect 66 PUs; end with 67 PUs
1 unit repaired.
Combat Hit Differential Summary :
Neutral : -1.00
Turkey : -2.50
Turkey rolls : : 0.00
Britain : -2.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 4,2,3,1 and gets 0 hits
Combat Move - Britain
Britain loses 0 PUs for violating Mexico Citys neutrality.
1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel
1 heavy_gun moved from London to Sea Zone 15 English Channel
1 heavy_gun moved from Sea Zone 15 English Channel to Belgium
1 cruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
1 colonial moved from Uganda to German East Africa
1 infantry moved from British Somaliland to French Somaliland
1 infantry moved from Eritrea to French Somaliland
1 infantry moved from Western Sudan to Lower Egypt
2 cavalrys moved from German Southwest Africa to German East Africa
2 cavalrys moved from Cape Town to German Southwest Africa
2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 field_gun moved from Madras to Sea Zone 73 Arabian Sea
1 field_gun moved from Gujarat to Sea Zone 73 Arabian Sea
1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
2 cruisers moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
2 field_guns and 2 infantry moved from Sea Zone 73 Arabian Sea to Sindh
1 infantry moved from Bombay to Gujarat
3 field_guns moved from German New Guinea to Sea Zone 122 Bismarck Sea
3 colonials moved from German New Guinea to Sea Zone 122 Bismarck Sea
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean
1 colonial and 1 field_gun moved from Sea Zone 112 Pacific Ocean to Tuamotu
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 121 Coral Sea
1 colonial and 1 field_gun moved from Sea Zone 121 Coral Sea to Guadalcanal
1 colonial and 1 field_gun moved from Sea Zone 122 Bismarck Sea to Caroline Islands
1 colonial moved from Monterrey to Mexico City
Britain take Mexico City from Neutral
3 colonials moved from Monterrey to Mexico City
Purchase Units - Britain
Britain buy 1 battleship, 2 cavalrys, 1 cruiser, 1 destroyer, 2 field_guns, 3 heavy_guns, 3 infantry and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens;
Combat - Britain
Battle in Tuamotu
Britain attack with 1 colonial and 1 field_gun
Germany defend with 1 infantry
Britain roll dice for 1 colonial and 1 field_gun in Tuamotu, round 2 : 1/2 hits, 0.83 expected hits
Germany roll dice for 1 infantry in Tuamotu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Tuamotu
Britain win, taking Tuamotu from Germany with 1 colonial and 1 field_gun remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Battle in French Somaliland
Britain attack with 2 infantry
Germany defend with 1 cavalry
Britain roll dice for 2 infantry in French Somaliland, round 2 : 0/2 hits, 0.33 expected hits
Germany roll dice for 1 cavalry in French Somaliland, round 2 : 0/1 hits, 0.17 expected hits
Britain roll dice for 2 infantry in French Somaliland, round 3 : 1/2 hits, 0.33 expected hits
Germany roll dice for 1 cavalry in French Somaliland, round 3 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Britain and 1 cavalry owned by the Germany lost in French Somaliland
Britain win, taking French Somaliland from Germany with 1 infantry remaining. Battle score for attacker is 1
Casualties for Britain: 1 infantry
Casualties for Germany: 1 cavalry
Battle in Guadalcanal
Britain attack with 1 colonial and 1 field_gun
Germany defend with 1 infantry
Britain roll dice for 1 colonial and 1 field_gun in Guadalcanal, round 2 : 1/2 hits, 0.83 expected hits
Germany roll dice for 1 infantry in Guadalcanal, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Guadalcanal
Britain win, taking Guadalcanal from Germany with 1 colonial and 1 field_gun remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Battle in Caroline Islands
Britain attack with 1 colonial and 1 field_gun
Germany defend with 1 field_gun
Britain roll dice for 2 battlecruisers in Caroline Islands, round 2 : 2/2 hits, 1.33 expected hits
Germany roll dice for 1 field_gun in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Germany lost in Caroline Islands
Britain win, taking Caroline Islands from Germany with 1 colonial and 1 field_gun remaining. Battle score for attacker is 4
Casualties for Germany: 1 field_gun
Non Combat Move - Britain
Place Units - Britain
1 battleship and 1 destroyer placed in Sea Zone 70 Eastern Mediterranean
1 cruiser placed in Sea Zone 15 English Channel
Turning on Edit Mode
EDIT: Removing units owned by Britain from Sea Zone 15 English Channel: 1 destroyer
EDIT: Adding units owned by Britain to Sea Zone 16 North Sea: 1 destroyer
EDIT: Turning off Edit Mode
1 field_gun and 1 infantry placed in Goa
1 field_gun and 1 infantry placed in Bombay
2 cavalrys placed in Cape Town
3 heavy_guns and 3 trenchs placed in Belgium
1 infantry placed in London
Activate Technology - Britain
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 5 techTokens
Turn Complete - Britain
Britain collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Britain : 1.33
Germany : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 2,2 and gets 0 hits
Combat Move - Russia
1 conscript moved from Caucasus to Azerbaijan
Russia take Azerbaijan from Turkey
2 conscripts moved from Ryazan to Moscow
1 conscript and 1 infantry moved from Omsk to Novosibirsk
4 conscripts and 1 field_gun moved from Aldan to Yakutsk
3 conscripts and 1 field_gun moved from Tiksi to Yakutsk
1 cavalry moved from Bratsk to Yakutsk
Purchase Units - Russia
Russia buy 8 heavy_guns, 1 infantry and 9 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Russia
Battle in Yakutsk
Russia attack with 1 cavalry, 7 conscripts and 2 field_guns
Communists defend with 1 Factory, 1 heavy_gun, 1 infantry and 4 trenchs
Russia roll dice for 1 cavalry, 7 conscripts and 2 field_guns in Yakutsk, round 2 : 0/5 hits, 1.17 expected hits
Communists roll dice for 1 heavy_gun, 1 infantry and 4 trenchs in Yakutsk, round 2 : 4/6 hits, 1.67 expected hits
4 conscripts owned by the Russia lost in Yakutsk
Russia roll dice for 1 cavalry, 3 conscripts and 2 field_guns in Yakutsk, round 3 : 0/5 hits, 1.17 expected hits
Communists roll dice for 1 heavy_gun, 1 infantry and 4 trenchs in Yakutsk, round 3 : 0/6 hits, 1.67 expected hits
Russia roll dice for 1 cavalry, 3 conscripts and 2 field_guns in Yakutsk, round 4 : 1/5 hits, 1.17 expected hits
Units damaged: 1 trench owned by the Communists
Communists roll dice for 1 heavy_gun, 1 infantry and 4 trenchs in Yakutsk, round 4 : 2/6 hits, 1.67 expected hits
2 conscripts owned by the Russia lost in Yakutsk
Russia roll dice for 1 cavalry, 1 conscript and 2 field_guns in Yakutsk, round 5 : 0/4 hits, 1.17 expected hits
Communists roll dice for 1 heavy_gun, 1 infantry and 4 trenchs in Yakutsk, round 5 : 1/6 hits, 1.67 expected hits
1 conscript owned by the Russia lost in Yakutsk
2 field_guns owned by the Russia and 1 cavalry owned by the Russia retreated to Aldan
Communists win with 1 heavy_gun, 1 infantry and 4 trenchs remaining. Battle score for attacker is -14
Casualties for Russia: 7 conscripts
Non Combat Move - Russia
1 conscript moved from Moscow to Tver
1 conscript moved from St. Petersburg to Novgorod
1 conscript moved from St. Petersburg to Karelia
Place Units - Russia
3 trenchs placed in St. Petersburg
3 heavy_guns and 3 trenchs placed in Kiev
3 heavy_guns and 3 trenchs placed in Moscow
2 heavy_guns and 1 infantry placed in St. Petersburg
Turn Complete - Russia
Russia collect 64 PUs; end with 64 PUs
1 unit repaired.
Combat Hit Differential Summary :
Communists : 0.33
Russia : -3.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Communists
Communists spend 5 on tech rolls
Communists rolls : 1/1 hits, 0.00 expected hits
Communists removing all Technology Tokens after successful research.
Communists discover railwayGuns
Combat Move - Communists
2 field_guns and 1 infantry moved from Irkutsk to Bratsk
1 cavalry moved from Buryatia to Chita
Communists take Chita from Russia
1 cavalry moved from Chita to Aldan
1 cavalry moved from Buryatia to Amur
Communists take Amur from Russia
2 field_guns moved from Buryatia to Bratsk
5 cavalrys moved from Buryatia to Bratsk
4 cavalrys moved from Buryatia to Aldan
1 infantry moved from Yakutsk to Tiksi
Communists take Tiksi from Russia
1 heavy_gun moved from Yakutsk to Aldan
1 conscript moved from Sakhe to Aldan
1 conscript moved from Sakhe to Aldan
Purchase Units - Communists
Communists buy 1 cavalry, 1 heavy_gun, 1 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Battle in Bratsk
Communists attack with 5 cavalrys, 4 field_guns and 1 infantry
Russia defend with 1 field_gun
Communists roll dice for 5 cavalrys, 4 field_guns and 1 infantry in Bratsk, round 2 : 4/10 hits, 3.00 expected hits
Russia roll dice for 1 field_gun in Bratsk, round 2 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Russia lost in Bratsk
Communists win, taking Bratsk from Russia with 5 cavalrys, 4 field_guns and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russia: 1 field_gun
Battle in Aldan
Communists attack with 5 cavalrys, 2 conscripts and 1 heavy_gun
Russia defend with 1 cavalry and 2 field_guns
Communists roll dice for 5 cavalrys, 2 conscripts and 1 heavy_gun in Aldan, round 2 : 0/7 hits, 1.33 expected hits
Russia roll dice for 1 cavalry and 2 field_guns in Aldan, round 2 : 1/3 hits, 0.83 expected hits
1 conscript owned by the Communists lost in Aldan
Communists roll dice for 5 cavalrys, 1 conscript and 1 heavy_gun in Aldan, round 3 : 2/7 hits, 1.33 expected hits
Russia roll dice for 1 cavalry and 2 field_guns in Aldan, round 3 : 2/3 hits, 0.83 expected hits
1 field_gun owned by the Russia, 1 cavalry owned by the Russia, 1 conscript owned by the Communists and 1 cavalry owned by the Communists lost in Aldan
Communists roll dice for 4 cavalrys and 1 heavy_gun in Aldan, round 4 : 1/5 hits, 1.17 expected hits
Russia roll dice for 1 field_gun in Aldan, round 4 : 1/1 hits, 0.33 expected hits
1 field_gun owned by the Russia and 1 cavalry owned by the Communists lost in Aldan
Communists win, taking Aldan from Russia with 3 cavalrys and 1 heavy_gun remaining. Battle score for attacker is 0
Casualties for Communists: 2 cavalrys and 2 conscripts
Casualties for Russia: 1 cavalry and 2 field_guns
Non Combat Move - Communists
Place Units - Communists
3 trenchs placed in Sakhe
1 heavy_gun placed in Yakutsk
1 cavalry and 1 infantry placed in Irkutsk
Activate Technology - Communists
Communists activating railwayGuns
Turn Complete - Communists
Communists collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Communists rolls : : 1.00
Communists : 0.17
Russia : 1.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - USA
USA spend 5 on tech rolls
USA roll 1,5 and gets 0 hits
Combat Move - USA
1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 14 Helgoland Bight
1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic
2 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean
1 cavalry moved from California to Sea Zone 153 Pacific Ocean
3 infantry moved from California to Sea Zone 153 Pacific Ocean
1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean
1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 140 Sea of Okhotsk
1 field_gun and 1 infantry moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 145 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean
1 field_gun and 1 infantry moved from Kamchatka to Koryak
1 field_gun and 1 infantry moved from Sea Zone 141 Pacific Ocean to Kamchatka
2 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
1 cavalry, 2 field_guns, 3 infantry and 3 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
1 cavalry, 2 field_guns and 3 infantry moved from Sea Zone 151 Bering Sea to Chukotka
Purchase Units - USA
USA buy 1 Factory, 1 destroyer, 4 field_guns, 3 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - USA
Place Units - USA
1 destroyer placed in Sea Zone 29 Mid Atlantic
1 transport placed in Sea Zone 153 Pacific Ocean
1 Factory placed in Oregon
2 field_guns and 2 infantry placed in San Francisco
1 field_gun placed in Manila
USA undo move 2.
1 transport placed in Sea Zone 130 Philippine Sea
1 field_gun and 1 infantry placed in California
Turn Complete - USA
USA collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Germany
Germany spend 5 on tech rolls
Germany roll 1,5,2,1 and gets 0 hits
Combat Move - Germany
7 field_guns, 3 heavy_guns and 7 infantry moved from Minsk to Don
2 cavalrys moved from Minsk to Smolensk
1 fighter moved from Belarus to Smolensk
1 field_gun and 1 infantry moved from Pskov to Novgorod
1 field_gun and 1 infantry moved from Pskov to Tver
1 field_gun and 1 infantry moved from Pskov to Novgorod
1 field_gun moved from Pskov to Tver
1 infantry moved from Latvia to Pskov
1 field_gun moved from Finland to Karelia
2 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea
2 field_guns and 2 infantry moved from West Prussia to Sea Zone 11 Baltic Sea
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 11 Baltic Sea to Sea Zone 9 Gulf of Bothnia
2 field_guns and 2 infantry moved from Sea Zone 9 Gulf of Bothnia to Finland
4 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea
3 field_guns and 1 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea
3 stormtruppens moved from Holstein to Sea Zone 12 Baltic Sea
3 field_guns, 1 infantry and 3 stormtruppens moved from Sea Zone 12 Baltic Sea to Sweden
6 heavy_guns moved from Bavaria to Wurttemburg
1 field_gun, 2 heavy_guns and 7 infantry moved from Wurttemburg to Alsace
1 field_gun and 3 infantry moved from Westphalia to Rhine
2 heavy_guns moved from Mecklenburg to Hanover
1 field_gun moved from Hanover to Westphalia
1 infantry moved from Hanover to Westphalia
1 heavy_gun moved from Berlin to Mecklenburg
Purchase Units - Germany
Germany buy 5 field_guns, 8 gass, 14 infantry and 8 trenchs; Remaining resources: 1 PUs; 4 techTokens;
Combat - Germany
Battle in Novgorod
Germany attack with 2 field_guns and 2 infantry
Russia defend with 1 conscript
Germany roll dice for 2 field_guns and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
Russia roll dice for 1 conscript in Novgorod, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Novgorod
Germany win, taking Novgorod from Russia with 2 field_guns and 2 infantry remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Don
Germany attack with 7 field_guns, 3 heavy_guns and 7 infantry
Russia defend with 1 conscript
Germany roll dice for 7 field_guns, 3 heavy_guns and 7 infantry in Don, round 2 : 3/17 hits, 5.67 expected hits
Russia roll dice for 1 conscript in Don, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Germany and 1 conscript owned by the Russia lost in Don
Germany win, taking Don from Russia with 7 field_guns, 3 heavy_guns and 6 infantry remaining. Battle score for attacker is -1
Casualties for Germany: 1 infantry
Casualties for Russia: 1 conscript
Battle in Karelia
Germany attack with 1 field_gun
Russia defend with 1 conscript
Germany roll dice for 1 field_gun in Karelia, round 2 : 1/1 hits, 0.33 expected hits
Russia roll dice for 1 conscript in Karelia, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Karelia
Germany win, taking Karelia from Russia with 1 field_gun remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Tver
Germany attack with 2 field_guns and 1 infantry
Russia defend with 1 conscript
Germany roll dice for 2 field_guns and 1 infantry in Tver, round 2 : 1/3 hits, 1.00 expected hits
Russia roll dice for 1 conscript in Tver, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Tver
Germany win, taking Tver from Russia with 2 field_guns and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Smolensk
Germany attack with 2 cavalrys and 1 fighter
Russia defend with 1 conscript
Germany roll dice for 2 cavalrys and 1 fighter in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Russia roll dice for 1 conscript in Smolensk, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Smolensk
Germany win, taking Smolensk from Russia with 2 cavalrys and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Sweden
Germany attack with 3 field_guns, 1 infantry and 3 stormtruppens
Neutral defend with 2 infantry
Germany roll dice for 3 field_guns, 1 infantry and 3 stormtruppens in Sweden, round 2 : 4/7 hits, 2.67 expected hits
Neutral roll dice for 2 infantry in Sweden, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Sweden
Germany loses 0 PUs for violating Swedens neutrality.
Germany win, taking Sweden from Neutral with 3 field_guns, 1 infantry and 3 stormtruppens remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Non Combat Move - Germany
1 fighter moved from Smolensk to Belarus
Place Units - Germany
3 trenchs placed in Rhine
3 trenchs placed in Alsace
3 infantry and 2 trenchs placed in Dar es Salaam
3 field_guns and 3 infantry placed in Mecklenburg
2 field_guns and 2 infantry placed in West Prussia
6 infantry placed in Bavaria
2 gass placed in Warsaw
3 gass placed in Belarus
3 gass placed in Minsk
Turn Complete - Germany
Germany collect 124 PUs; end with 125 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Germany : -0.83
Russia : 0.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - France
France spend 5 on tech rolls
France roll 5,1,3 and gets 0 hits
Combat Move - France
4 field_guns and 4 infantry moved from Paris to Champagne
2 cavalrys moved from Brittany to Champagne
1 cruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
2 infantry moved from Algiers to Sea Zone 55 Western Mediterranean
2 infantry and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
2 colonials moved from Tuscany to Milan
1 field_gun and 2 infantry moved from Piedmont to Milan
2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
2 infantry moved from Tuscany to Milan
2 infantry moved from Tuscany to Milan
1 battlecruiser and 1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
2 infantry moved from Tobruk to Sea Zone 70 Eastern Mediterranean
2 infantry moved from Sea Zone 70 Eastern Mediterranean to Sinai
1 colonial moved from Fezzan to Cyrenaica
1 field_gun moved from Shanghai 1 to Sea Zone 137 Yellow Sea
1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea
1 field_gun and 1 infantry moved from Mariana Islands to Sea Zone 135 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 134 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 134 Pacific Ocean
2 field_guns and 2 infantry moved from Sea Zone 134 Pacific Ocean to Marshall Islands
2 colonials moved from Bismarck Islands to Sea Zone 122 Bismarck Sea
2 colonials and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 121 Coral Sea
2 colonials moved from Sea Zone 121 Coral Sea to Solomon Islands
France take Solomon Islands from Germany
1 cruiser moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean
Purchase Units - France
France buy 2 destroyers, 3 field_guns, 1 heavy_gun, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - France
Battle in Sea Zone 69 Sea of Crete
France attack with 1 battlecruiser and 1 cruiser
Turkey defend with 1 battleship
France roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 69 Sea of Crete, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Turkey
Turkey roll dice for 1 battleship in Sea Zone 69 Sea of Crete, round 2 : 1/1 hits, 0.67 expected hits
1 cruiser owned by the France lost in Sea Zone 69 Sea of Crete
France roll dice for 1 battlecruiser in Sea Zone 69 Sea of Crete, round 3 : 1/1 hits, 0.67 expected hits
Turkey roll dice for 1 battleship in Sea Zone 69 Sea of Crete, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Turkey lost in Sea Zone 69 Sea of Crete
France win with 1 battlecruiser remaining. Battle score for attacker is 12
Casualties for France: 1 cruiser
Casualties for Turkey: 1 battleship
Battle in Marshall Islands
France attack with 2 field_guns and 2 infantry
Germany defend with 1 infantry
France roll dice for 2 field_guns and 2 infantry in Marshall Islands, round 2 : 1/4 hits, 1.33 expected hits
Germany roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Marshall Islands
France win, taking Marshall Islands from Germany with 2 field_guns and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Non Combat Move - France
Place Units - France
2 destroyers placed in Sea Zone 25 Mid Atlantic
2 infantry placed in Algiers
3 trenchs placed in Champagne
3 field_guns and 3 infantry placed in Paris
1 heavy_gun and 1 infantry placed in Tobruk
3 infantry placed in Marseilles
2 infantry placed in Paris
Turn Complete - France
France collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Turkey : -0.33
France : -0.17
Germany : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Combat Move - Serbia
1 fighter moved from Sinai to Mecca
Non Combat Move - Serbia
Turn Complete - Serbia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 4,4,2,3 and gets 0 hits
Combat Move - Austria
6 field_guns moved from Galicia to Odessa
1 infantry moved from Crimea to Dnieper
2 infantry moved from Greece to Albania
2 infantry moved from Albania to Montenegro
2 cavalrys moved from Hungary to Galicia
6 infantry moved from Trieste to Venice
2 heavy_guns moved from Venice to Tyrol
Purchase Units - Austria
Austria buy 4 heavy_guns, 11 infantry, 9 trenchs and 1 zeppelin; Remaining resources: 0 PUs; 4 techTokens;
Combat - Austria
Non Combat Move - Austria
Place Units - Austria
3 trenchs placed in Tyrol
3 heavy_guns, 3 trenchs and 1 zeppelin placed in Venice
1 trench placed in Greece
1 trench placed in Dnieper
1 trench placed in Austria
6 infantry placed in Galicia
1 heavy_gun and 5 infantry placed in Trieste
Turn Complete - Austria
Austria collect 100 PUs; end with 100 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Italy
Italy spend 5 on tech rolls
Italy rolls : 0/1 hits, 0.00 expected hits
Combat Move - Italy
2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
2 infantry moved from Latium to Tuscany
1 heavy_gun moved from Piedmont to Milan
1 heavy_gun moved from Milan to Tuscany
1 infantry moved from Rome to Latium
Purchase Units - Italy
Italy buy 1 heavy_gun and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Italy
Place Units - Italy
3 trenchs placed in Tuscany
3 trenchs placed in Milan
1 heavy_gun placed in Piedmont
Activate Technology - Italy
Trigger ItalyP: Italy has 3 infantry placed in Rome
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Purchase Units - Arabia
Arabia buy 1 Bedouin and 1 trench; Remaining resources: 0 PUs;
Non Combat Move - Arabia
Place Units - Arabia
1 trench placed in Sinai
1 Bedouin placed in Mecca
Turn Complete - Arabia
Arabia collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 1,1 and gets 0 hits
Combat Move - Turkey
1 field_gun and 1 infantry moved from Basra to Fars
1 field_gun and 3 infantry moved from Lurs to Tehran
3 infantry moved from Baghdad to Lurs
2 infantry moved from Damascus to Palestine
2 infantry moved from Yemen to Arabia
2 infantry moved from Trucial Coast to Arabia
1 field_gun moved from Trucial Coast to Al-Dammam
1 infantry moved from Mesopotamia to Fars
2 infantry moved from Mesopotamia to Arabia
2 infantry moved from Palestine to Hejaz
1 cavalry and 2 infantry moved from Georgia to Azerbaijan
Purchase Units - Turkey
Turkey buy 1 cruiser, 2 heavy_guns, 6 infantry and 8 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Turkey
Battle in Azerbaijan
Turkey attack with 1 cavalry and 2 infantry
Russia defend with 1 conscript
Turkey roll dice for 1 cavalry and 2 infantry in Azerbaijan, round 2 : 0/3 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Azerbaijan, round 2 : 0/1 hits, 0.17 expected hits
Turkey roll dice for 1 cavalry and 2 infantry in Azerbaijan, round 3 : 0/3 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Azerbaijan, round 3 : 0/1 hits, 0.17 expected hits
Turkey roll dice for 1 cavalry and 2 infantry in Azerbaijan, round 4 : 1/3 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Azerbaijan, round 4 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Azerbaijan
Turkey win, taking Azerbaijan from Russia with 1 cavalry and 2 infantry remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Tehran
Turkey attack with 1 field_gun and 3 infantry
Neutral defend with 2 infantry
Turkey roll dice for 1 field_gun and 3 infantry in Tehran, round 2 : 3/4 hits, 1.00 expected hits
Neutral roll dice for 2 infantry in Tehran, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Tehran
Turkey loses 0 PUs for violating Tehrans neutrality.
Turkey win, taking Tehran from Neutral with 1 field_gun and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Non Combat Move - Turkey
Place Units - Turkey
2 trenchs placed in Hejaz
2 trenchs placed in Palestine
2 trenchs placed in Fars
2 trenchs placed in Al-Dammam
1 cruiser placed in Sea Zone 68 Aegean Sea
2 heavy_guns placed in Palestine
3 infantry placed in Damascus
3 infantry placed in Baghdad
Turn Complete - Turkey
Turkey collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Turkey : 1.50
Russia : -0.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 1,5,5,2,2,4 and gets 0 hits
Combat Move - Britain
1 field_gun and 1 infantry moved from London to Sea Zone 15 English Channel
1 field_gun and 1 infantry moved from Sea Zone 15 English Channel to Belgium
2 cruisers moved from Sea Zone 75 Red Sea to Sea Zone 69 Sea of Crete
1 battleship, 1 destroyer and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
2 field_guns and 2 infantry moved from Sea Zone 75 Red Sea to Sinai
2 heavy_guns moved from Cairo-Suez to Sinai
1 infantry moved from Lower Egypt to Cairo-Suez
2 cavalrys moved from German Southwest Africa to German East Africa
2 cavalrys moved from Cape Town to German Southwest Africa
1 infantry moved from Gujarat to Sindh
1 colonial moved from Punjab to Sindh
4 colonials moved from Mexico City to Guadalahara
1 colonial and 1 field_gun moved from Tuamotu to Sea Zone 112 Pacific Ocean
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 122 Bismarck Sea
1 colonial and 1 field_gun moved from Guadalcanal to Sea Zone 121 Coral Sea
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 119 Timor Sea
2 battlecruisers, 3 cruisers and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 119 Timor Sea
Purchase Units - Britain
Britain buy 3 cavalrys, 2 cruisers, 1 destroyer, 1 field_gun, 5 heavy_guns, 1 infantry, 1 transport and 3 trenchs; Remaining resources: 0 PUs; 6 techTokens;
Combat - Britain
Battle in Guadalahara
Britain attack with 4 colonials
Neutral defend with 1 infantry
Britain roll dice for 4 colonials in Guadalahara, round 2 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Guadalahara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Guadalahara
Britain loses 0 PUs for violating Guadalaharas neutrality.
Britain win, taking Guadalahara from Neutral with 4 colonials remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Non Combat Move - Britain
Place Units - Britain
2 cruisers and 1 destroyer placed in Sea Zone 15 English Channel
1 transport placed in Sea Zone 73 Arabian Sea
1 cavalry placed in Bombay
1 field_gun and 1 infantry placed in Goa
2 heavy_guns placed in Cairo-Suez
3 heavy_guns and 3 trenchs placed in Belgium
2 cavalrys placed in Cape Town
Activate Technology - Britain
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 7 techTokens
Turn Complete - Britain
Britain collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Britain : 0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 3,3,5 and gets 0 hits
Combat Move - Russia
1 cavalry moved from Novosibirsk to Evenkia
1 conscript moved from Novosibirsk to Krasnoyarsk
6 conscripts and 1 infantry moved from Novosibirsk to Omsk
3 field_guns and 2 infantry moved from Caucasus to Volgograd
Purchase Units - Russia
Russia buy 10 conscripts, 1 infantry and 12 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Non Combat Move - Russia
Place Units - Russia
3 trenchs placed in Volgograd
3 conscripts and 3 trenchs placed in Kiev
Russia undo move 2.
3 trenchs placed in Khabarovsk
2 conscripts placed in Omsk
3 conscripts and 3 trenchs placed in Moscow
3 trenchs placed in St. Petersburg
3 conscripts placed in Kiev
2 conscripts and 1 infantry placed in St. Petersburg
Turn Complete - Russia
Russia collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Communists
Communists spend 5 on tech rolls
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
1 heavy_gun moved from Yakutsk to Sakhe
4 field_guns and 1 infantry moved from Bratsk to Novosibirsk
1 cavalry moved from Irkutsk to Evenkia
1 cavalry moved from Bratsk to Norilsk
Communists take Norilsk from Russia
1 infantry moved from Irkutsk to Bratsk
1 cavalry moved from Amur to Sakhe
1 infantry moved from Tiksi to Aldan
3 cavalrys moved from Aldan to Novosibirsk
1 cavalry moved from Buryatia to Krasnoyarsk
4 cavalrys moved from Bratsk to Krasnoyarsk
Purchase Units - Communists
Communists buy 4 conscripts and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Communists
Battle in Krasnoyarsk
Communists attack with 5 cavalrys
Russia defend with 1 conscript
Communists roll dice for 5 cavalrys in Krasnoyarsk, round 2 : 1/5 hits, 0.83 expected hits
Russia roll dice for 1 conscript in Krasnoyarsk, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Krasnoyarsk
Communists win, taking Krasnoyarsk from Russia with 5 cavalrys remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Novosibirsk
Communists attack with 3 cavalrys, 4 field_guns and 1 infantry
Russia defend with 1 conscript
Communists roll dice for 3 cavalrys, 4 field_guns and 1 infantry in Novosibirsk, round 2 : 3/8 hits, 2.67 expected hits
Russia roll dice for 1 conscript in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Novosibirsk
Communists win, taking Novosibirsk from Russia with 3 cavalrys, 4 field_guns and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Evenkia
Communists attack with 1 cavalry
Russia defend with 1 cavalry
Communists roll dice for 1 cavalry in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 cavalry in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 cavalry in Evenkia, round 3 : 1/1 hits, 0.17 expected hits
Russia roll dice for 1 cavalry in Evenkia, round 3 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Russia lost in Evenkia
Communists win, taking Evenkia from Russia with 1 cavalry remaining. Battle score for attacker is 4
Casualties for Russia: 1 cavalry
Non Combat Move - Communists
Place Units - Communists
3 trenchs placed in Sakhe
3 trenchs placed in Aldan
4 conscripts placed in Yakutsk
Turn Complete - Communists
Communists collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00
Communists : 1.17
Russia : -0.67