Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
1914 WhackAxis vs dawg
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TripleA Turn Summary: Germany round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Germany Germany spend 20 on tech rolls Germany roll 1,2,5,2 and gets 0 hits Combat Move - Germany 2 infantry moved from Kazan to Vologda 1 fighter moved from Vladimir to Vologda 10 field_guns moved from Belarus to Latvia 5 field_guns moved from Minsk to Belarus 5 field_guns moved from Moscow to Tver 5 field_guns moved from Tver to Novgorod 12 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 6 infantry moved from Wurttemburg to Alsace 1 battleship, 12 stormtruppens and 6 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 9 Gulf of Bothnia 12 stormtruppens moved from Sea Zone 9 Gulf of Bothnia to Pskov Purchase Units - Germany Germany buy 3 cruisers, 4 gass, 6 heavy_guns, 1 infantry, 12 stormtruppens and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens; Combat - Germany Battle in Vologda Germany attack with 1 fighter and 2 infantry Russia defend with 1 trench Germany roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Russia roll dice for 1 trench in Vologda, round 2 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits Russia roll dice for 1 trench in Vologda, round 3 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Germany lost in Vologda Germany roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 2/2 hits, 0.67 expected hits Russia roll dice for 1 trench in Vologda, round 4 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Vologda Germany win, taking Vologda from Russia with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 infantry Casualties for Russia: 1 trench Non Combat Move - Germany 1 fighter moved from Vologda to Archangelsk Place Units - Germany 3 cruisers placed in Sea Zone 14 Helgoland Bight 3 trenchs placed in Alsace 6 heavy_guns placed in Wurttemburg 12 stormtruppens placed in Berlin 1 infantry placed in Wurttemburg 4 gass placed in Moscow Turn Complete - Germany Germany collect 145 PUs; end with 145 PUsCombat Hit Differential Summary :
Germany : -0.33 Russia : 0.50 -
TripleA Turn Summary: France round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - France France spend 5 on tech rolls France rolls : 0/1 hits, 0.00 expected hits Combat Move - France 4 field_guns and 7 infantry moved from Paris to Champagne 2 heavy_guns and 3 infantry moved from Marseilles to Piedmont 3 heavy_guns and 2 infantry moved from Piedmont to Milan 2 transports moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean 2 heavy_guns moved from Algiers to Sea Zone 55 Western Mediterranean 2 heavy_guns and 2 transports moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 heavy_guns moved from Sea Zone 57 Ligurian Sea to Tuscany 2 heavy_guns moved from Tobruk to Sea Zone 70 Eastern Mediterranean 2 heavy_guns moved from Sea Zone 70 Eastern Mediterranean to Sinai 1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 1 field_gun and 1 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 2 infantry moved from Primorsky to Khabarovsk 1 field_gun and 1 infantry moved from Sea Zone 138 Sea of Japan to Primorsky 2 infantry moved from Khabarovsk to Sakhe 2 infantry moved from Yanaon to Madras Purchase Units - France France repair damage of 3x Factory, 2x Factory; Remaining resources: 76 PUs; 1 techTokens; France buy 1 aaGun, 6 field_guns, 4 heavy_guns and 9 infantry; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - France 1 field_gun and 1 infantry moved from Burgundy to Champagne 1 field_gun and 2 infantry moved from Brittany to Burgundy Place Units - France 1 aaGun, 3 field_guns and 4 infantry placed in Paris 3 infantry placed in Marseilles 2 heavy_guns placed in Algiers 2 heavy_guns placed in Tobruk France undo move 2. 1 field_gun and 2 infantry placed in Marseilles 1 field_gun and 1 infantry placed in Shanghai 1 1 field_gun and 2 infantry placed in Brittany Activate Technology - France Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
France rolls : : 0.00 -
TripleA Turn Summary: Serbia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Non Combat Move - Serbia Turn Complete - SerbiaCombat Hit Differential Summary :
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TripleA Turn Summary: Austria round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Austria Austria spend 15 on tech rolls Austria roll 2,2,1 and gets 0 hits Combat Move - Austria 2 cavalrys and 14 field_guns moved from Volgograd to Kazakhstan 1 zeppelin moved from Rhine to Paris 1 zeppelin moved from Greece to Tobruk Purchase Units - Austria Austria buy 2 gass, 14 infantry and 7 tanks; Remaining resources: 1 PUs; 3 techTokens; Combat - Austria Strategic bombing raid in Tobruk Bombing raid in Tobruk rolls: 3 and causes: 3 damage to unit: Factory Bombing raid in Tobruk causes 3 damage total. Strategic bombing raid in Paris AA fire in Paris : 1/1 hits, 0.17 expected hits 1 zeppelin killed by AA Bombing raid in Paris causes 0 damage total. Non Combat Move - Austria 1 zeppelin moved from Tobruk to Greece Place Units - Austria 8 infantry placed in Tyrol 6 infantry placed in Venice 1 gas and 7 tanks placed in Trieste 1 gas placed in Hungary Turn Complete - Austria Austria collect 108 PUs; end with 109 PUsCombat Hit Differential Summary :
AA fire in Paris : : 0.83 -
TripleA Turn Summary: Italy round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Combat Move - Italy 3 infantry moved from Piedmont to Milan 1 field_gun moved from Piedmont to Milan 3 infantry moved from Latium to Tuscany 4 infantry moved from Rome to Latium 10 infantry moved from Tuscany to Milan 1 infantry moved from Piedmont to Milan 1 infantry moved from Milan to Tuscany 1 infantry moved from Milan to Tuscany Purchase Units - Italy Italy buy 2 heavy_guns and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italy Place Units - Italy 3 trenchs placed in Tuscany 3 trenchs placed in Milan 2 heavy_guns placed in Piedmont Activate Technology - Italy Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Non Combat Move - Arabia Turn Complete - ArabiaCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Turkey Turkey spend 10 on tech rolls Turkey roll 5,4 and gets 0 hits Combat Move - Turkey 2 tanks moved from Al-Dammam to Fars 2 field_guns and 3 infantry moved from Baghdad to Fars 2 cavalrys moved from Al-Dammam to Oman 2 cavalrys moved from Mecca to Al-Dammam 1 infantry moved from Mecca to Hejaz 6 infantry moved from Kazakhstan to Turkmenistan Purchase Units - Turkey Turkey buy 9 infantry, 7 tanks and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Non Combat Move - Turkey Place Units - Turkey 2 trenchs placed in Sistan 3 infantry placed in Palestine 2 infantry placed in Palestine 6 tanks placed in Mecca 4 infantry and 1 tank placed in Baghdad Turn Complete - Turkey Turkey collect 83 PUs; end with 83 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Britain round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Britain Britain roll 1,3,3,2,6 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover railwayGuns Combat Move - Britain 1 cruiser and 1 destroyer moved from Sea Zone 77 Indian Ocean to Sea Zone 73 Arabian Sea 1 transport moved from Sea Zone 82 Bay of Bengal to Sea Zone 84 Andaman Sea 1 field_gun and 1 infantry moved from Singapore to Sea Zone 84 Andaman Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 84 Andaman Sea to Sea Zone 82 Bay of Bengal 1 cavalry moved from German Southwest Africa to German East Africa 2 field_guns and 2 infantry moved from Calcutta to Sea Zone 81 Bay of Bengal 1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Madras to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Deccan to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 heavy_gun moved from Sindh to Baluchistan 1 battlecruiser, 2 cruisers, 2 destroyers, 4 field_guns, 4 infantry and 4 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 1 cavalry, 2 colonials, 8 field_guns, 2 heavy_guns and 7 infantry moved from Baluchistan to Sistan 4 field_guns and 4 infantry moved from Sea Zone 72 Persian Gulf to Sistan 1 colonial, 2 field_guns and 1 infantry moved from Gujarat to Sindh 1 heavy_gun moved from Deccan to Gujarat 1 infantry moved from Madras to Deccan 1 cavalry moved from Madras to Gujarat 2 field_guns and 2 infantry moved from Sea Zone 81 Bay of Bengal to Madras Purchase Units - Britain Britain buy 1 battleship, 2 destroyers, 4 field_guns, 4 heavy_guns, 8 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in Sistan Britain attack with 1 cavalry, 2 colonials, 12 field_guns, 2 heavy_guns and 11 infantry Turkey defend with 1 cavalry, 2 field_guns, 16 infantry and 8 trenchs Britain roll dice for 1 battlecruiser in Sistan, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 1 cavalry, 2 colonials, 12 field_guns, 2 heavy_guns and 11 infantry in Sistan, round 2 : 6/28 hits, 9.67 expected hits Units damaged: 6 trenchs owned by the Turkey Turkey roll dice for 1 cavalry, 2 field_guns, 16 infantry and 8 trenchs in Sistan, round 2 : 7/19 hits, 6.17 expected hits 6 infantry owned by the Britain and 1 cavalry owned by the Britain lost in Sistan 2 colonials, 8 field_guns, 2 heavy_guns and 5 infantry retreated to Baluchistan Britain roll dice for 4 field_guns in Sistan, round 3 : 2/4 hits, 1.33 expected hits Units damaged: 2 trenchs owned by the Turkey Turkey roll dice for 1 cavalry, 2 field_guns, 16 infantry and 8 trenchs in Sistan, round 3 : 4/19 hits, 6.17 expected hits 4 field_guns owned by the Britain lost in Sistan Turkey win with 1 cavalry, 2 field_guns, 16 infantry and 8 trenchs remaining. Battle score for attacker is -38 Casualties for Britain: 1 cavalry, 4 field_guns and 6 infantry Non Combat Move - Britain Place Units - Britain 2 field_guns and 2 infantry placed in Baluchistan 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa Britain undo move 1. Britain undo move 1. Britain undo move 1. 4 field_guns placed in Baluchistan 3 heavy_guns and 3 trenchs placed in Belgium 2 infantry placed in Bombay 2 infantry placed in Goa 2 infantry placed in Calcutta Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 82 Bay of Bengal: 1 field_gun, 1 infantry and 1 transport EDIT: Adding units owned by Britain to Calcutta: 1 field_gun and 1 infantry EDIT: Adding units owned by Britain to Sea Zone 82 Bay of Bengal: 1 transport EDIT: Turning off Edit Mode 2 infantry placed in Singapore 1 battleship and 2 destroyers placed in Sea Zone 15 English Channel Britain undo move 7. 1 battleship and 1 destroyer placed in Sea Zone 15 English Channel 1 destroyer placed in Sea Zone 70 Eastern Mediterranean 1 heavy_gun placed in Cairo-Suez Activate Technology - Britain Britain activating railwayGuns Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Britain Britain collect 99 PUs; end with 99 PUs Britain collect 7 PUs from War Bonds; end with 106 PUs 8 units repaired.Combat Hit Differential Summary :
Turkey : -1.33 Britain : -3.67 -
TripleA Turn Summary: Russia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Purchase Units - Russia Russia buy 8 conscripts and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Russia 3 conscripts moved from Primorsky to Khabarovsk Place Units - Russia 6 conscripts and 2 trenchs placed in St. Petersburg 2 conscripts placed in Vladivostok Turn Complete - Russia Russia collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Communists round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Communists Communists spend 10 on tech rolls Communists roll 2,5,2 and gets 0 hits Combat Move - Communists 5 conscripts and 1 heavy_gun moved from Yakutsk to Tiksi 2 infantry moved from Yakutsk to Tiksi 2 infantry moved from Yakutsk to Tiksi 2 conscripts and 2 infantry moved from Yakutsk to Aldan 1 heavy_gun and 1 infantry moved from Aldan to Chita Purchase Units - Communists Communists buy 4 conscripts and 6 trenchs; Remaining resources: 0 PUs; 3 techTokens; Non Combat Move - Communists Place Units - Communists 3 trenchs placed in Tiksi 1 trench placed in Aldan 1 trench placed in Chita 4 conscripts and 1 trench placed in Yakutsk Activate Technology - Communists Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Turn Complete - Communists Communists collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: USA round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - USA USA spend 5 on tech rolls USA roll 3,6 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover victoryBonds Purchase Units - USA USA buy 1 cruiser, 1 destroyer, 6 field_guns and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - USA 1 cruiser and 3 destroyers moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 2 cruisers moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic 2 field_guns and 5 infantry moved from Charleston to Atlanta 2 infantry moved from Virginia to Kentucky 1 infantry moved from New York to Hudson-Delaware 1 field_gun and 1 infantry moved from Khabarovsk to Sakhe 1 field_gun and 1 infantry moved from Kamchatka to Sea Zone 140 Sea of Okhotsk 1 field_gun and 1 infantry moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk 4 field_guns and 4 infantry moved from Chukotka to Sakhe 1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 130 Philippine Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean 1 transport moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 135 Pacific Ocean 1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean 1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 145 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 141 Pacific Ocean to Kamchatka 4 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean 2 infantry moved from California to Sea Zone 153 Pacific Ocean 1 infantry moved from Oregon to Sea Zone 153 Pacific Ocean 1 infantry moved from Oregon to Sea Zone 153 Pacific Ocean 4 field_guns, 4 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 4 field_guns and 4 infantry moved from Sea Zone 151 Bering Sea to Chukotka Place Units - USA 1 field_gun and 1 infantry placed in Manila 1 field_gun and 1 infantry placed in Honolulu 4 field_guns placed in San Francisco 2 infantry placed in California 2 infantry placed in Oregon 1 infantry placed in Charleston 1 cruiser and 1 destroyer placed in Sea Zone 29 Mid Atlantic Activate Technology - USA USA activating victoryBonds Turn Complete - USA USA collect 66 PUs; end with 66 PUs USA collect 8 PUs from War Bonds; end with 74 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germany round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 2,4,6,5,6,3 and gets 2 hits Germany removing all Technology Tokens after successful research. Germany discover mustardGas Combat Move - Germany 15 field_guns moved from Latvia to Pskov 5 field_guns moved from Belarus to Latvia 5 field_guns moved from Tver to Novgorod 1 infantry moved from Vologda to Naryan-Mar 1 fighter moved from Archangelsk to Naryan-Mar 6 heavy_guns and 1 infantry moved from Wurttemburg to Alsace 3 infantry moved from Westphalia to Rhine 12 stormtruppens moved from Berlin to Mecklenburg 1 field_gun moved from Mecklenburg to Hanover 1 battleship and 6 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea Purchase Units - Germany Germany buy 10 gass, 12 infantry, 3 tanks, 3 transports and 6 trenchs; Remaining resources: 2 PUs; 0 techTokens; Combat - Germany Battle in Naryan-Mar Germany attack with 1 fighter and 1 infantry Russia defend with 1 trench Germany roll dice for 1 fighter and 1 infantry in Naryan-Mar, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 1 trench in Naryan-Mar, round 2 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 fighter and 1 infantry in Naryan-Mar, round 3 : 1/2 hits, 0.67 expected hits Russia roll dice for 1 trench in Naryan-Mar, round 3 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Naryan-Mar Germany win, taking Naryan-Mar from Russia with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russia: 1 trench Non Combat Move - Germany 2 field_guns moved from Karelia to Finland 1 fighter moved from Naryan-Mar to Archangelsk Place Units - Germany 3 trenchs placed in Alsace 3 trenchs placed in Rhine 3 transports placed in Sea Zone 12 Baltic Sea 3 infantry and 3 tanks placed in West Prussia 5 gass placed in Belarus 5 gass placed in Moscow 8 infantry placed in Wurttemburg 1 infantry placed in Bavaria Activate Technology - Germany Germany activating mustardGas Turn Complete - Germany Germany collect 146 PUs; end with 148 PUsCombat Hit Differential Summary :
Germany : 0.67 Russia : -0.33 -
TripleA Turn Summary: France round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Research Technology - France France spend 5 on tech rolls France roll 5,3 and gets 0 hits Combat Move - France 2 heavy_guns moved from Piedmont to Milan 1 field_gun and 2 infantry moved from Marseilles to Piedmont 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 1 heavy_gun moved from Algiers to Sea Zone 55 Western Mediterranean 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 1 heavy_gun moved from Algiers to Sea Zone 55 Western Mediterranean 2 heavy_guns and 2 transports moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 heavy_guns moved from Sea Zone 57 Ligurian Sea to Tuscany 1 heavy_gun moved from Milan to Tuscany 3 infantry moved from Piedmont to Tuscany 1 field_gun and 2 infantry moved from Burgundy to Champagne 1 field_gun and 2 infantry moved from Brittany to Burgundy 3 field_guns and 7 infantry moved from Paris to Champagne 2 heavy_guns moved from Tobruk to Sea Zone 70 Eastern Mediterranean 2 heavy_guns moved from Sea Zone 70 Eastern Mediterranean to Sinai 2 infantry moved from Madras to Deccan 1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 1 field_gun and 1 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 1 field_gun and 1 infantry moved from Primorsky to Khabarovsk 1 field_gun and 1 infantry moved from Sea Zone 138 Sea of Japan to Primorsky 2 infantry moved from Khabarovsk to Sakhe Purchase Units - France France repair damage of 3x Factory; Remaining resources: 78 PUs; 2 techTokens; France buy 4 field_guns, 4 heavy_guns, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - France Place Units - France 3 trenchs placed in Champagne 4 field_guns and 4 infantry placed in Paris 3 infantry placed in Marseilles 2 heavy_guns placed in Algiers 2 heavy_guns placed in Tobruk 2 infantry placed in Shanghai 1 2 infantry placed in Brittany Activate Technology - France Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Serbia round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Non Combat Move - Serbia Turn Complete - SerbiaCombat Hit Differential Summary :
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TripleA Turn Summary: Austria round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 3,3,5,3 and gets 0 hits Combat Move - Austria 1 field_gun, 4 gass and 11 tanks moved from Trieste to Venice 1 gas moved from Hungary to Venice 1 zeppelin moved from Greece to Tobruk Purchase Units - Austria Austria buy 14 tanks and 6 trenchs; Remaining resources: 2 PUs; 4 techTokens; Combat - Austria Strategic bombing raid in Tobruk Bombing raid in Tobruk rolls: 2 and causes: 2 damage to unit: Factory Bombing raid in Tobruk causes 2 damage total. Non Combat Move - Austria 1 zeppelin moved from Tobruk to Greece Place Units - Austria 8 tanks and 3 trenchs placed in Tyrol 6 tanks and 3 trenchs placed in Venice Turn Complete - Austria Austria collect 108 PUs; end with 110 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italy round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Purchase Units - Italy Italy buy 2 heavy_guns and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italy 2 heavy_guns moved from Piedmont to Milan 4 infantry moved from Latium to Tuscany 3 infantry moved from Rome to Latium Place Units - Italy 3 trenchs placed in Milan 3 trenchs placed in Tuscany 2 heavy_guns placed in Piedmont Activate Technology - Italy Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 4,1,2 and gets 0 hits Combat Move - Turkey 6 infantry moved from Turkmenistan to Khurasan 4 infantry moved from Baghdad to Fars 1 tank moved from Baghdad to Sistan Purchase Units - Turkey Turkey buy 2 cruisers, 9 infantry, 4 tanks and 2 trenchs; Remaining resources: 1 PUs; 3 techTokens; Combat - Turkey Non Combat Move - Turkey Place Units - Turkey 2 cruisers placed in Sea Zone 68 Aegean Sea 1 trench placed in Sistan 1 trench placed in Sistan 5 infantry placed in Palestine 4 tanks placed in Mecca 4 infantry placed in Baghdad Turn Complete - Turkey Turkey collect 83 PUs; end with 84 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Britain round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 2,6 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover creepingBarage Combat Move - Britain 4 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 2 field_guns moved from Madras to Sea Zone 73 Arabian Sea 2 infantry moved from Madras to Sea Zone 73 Arabian Sea 2 infantry moved from Goa to Sea Zone 73 Arabian Sea 2 infantry moved from Bombay to Sea Zone 73 Arabian Sea 2 field_guns and 6 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan 1 colonial, 2 field_guns and 1 infantry moved from Sindh to Baluchistan 1 cavalry and 1 heavy_gun moved from Gujarat to Sindh 1 cavalry moved from Sindh to Baluchistan 1 field_gun and 3 infantry moved from Calcutta to Sea Zone 81 Bay of Bengal 1 field_gun and 3 infantry moved from Sea Zone 81 Bay of Bengal to Madras 1 transport moved from Sea Zone 82 Bay of Bengal to Sea Zone 84 Andaman Sea 2 infantry moved from Singapore to Sea Zone 84 Andaman Sea 2 infantry and 1 transport moved from Sea Zone 84 Andaman Sea to Sea Zone 82 Bay of Bengal 2 infantry moved from Sea Zone 82 Bay of Bengal to Calcutta 1 heavy_gun moved from Cairo-Suez to Sinai 1 destroyer moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak Purchase Units - Britain Britain buy 2 battlecruisers, 6 field_guns, 2 heavy_guns, 10 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Britain Place Units - Britain 3 infantry placed in Baluchistan 3 trenchs placed in Belgium 1 infantry placed in Baluchistan 2 heavy_guns placed in Cairo-Suez 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 1 field_gun and 1 infantry placed in Calcutta 1 field_gun and 1 infantry placed in Singapore 2 field_guns and 2 infantry placed in Mexico City 2 battlecruisers placed in Sea Zone 15 English Channel Activate Technology - Britain Britain activating creepingBarage Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Britain Britain collect 99 PUs; end with 99 PUs Britain collect 8 PUs from War Bonds; end with 107 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russia round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Purchase Units - Russia Russia buy 6 conscripts and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 6 conscripts and 3 trenchs placed in St. Petersburg Turn Complete - Russia Russia collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Communists round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 5,2,4,5 and gets 0 hits Purchase Units - Communists Communists buy 8 conscripts and 5 trenchs; Remaining resources: 0 PUs; 4 techTokens; Non Combat Move - Communists 2 conscripts moved from Yakutsk to Aldan 2 conscripts moved from Yakutsk to Tiksi 1 conscript moved from Yakutsk to Tiksi 1 conscript moved from Yakutsk to Aldan 1 conscript moved from Aldan to Chita Place Units - Communists 8 conscripts and 3 trenchs placed in Yakutsk 1 trench placed in Aldan 1 trench placed in Chita Activate Technology - Communists Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Turn Complete - Communists Communists collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :





