@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
1914 WhackAxis vs dawg
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TripleA Turn Summary: USA round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11 Research Technology - USA USA spend 5 on tech rolls USA roll 2,1,6 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover mustardGas Combat Move - USA 21 field_guns, 1 heavy_gun and 10 infantry moved from Sakhe to Yakutsk 4 field_guns and 4 infantry moved from Chukotka to Sakhe 2 field_guns and 3 infantry moved from Khabarovsk to Sakhe 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 140 Sea of Okhotsk 1 transport moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 141 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk 1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 141 Pacific Ocean to Kamchatka 2 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 135 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 139 Sea of Okhotsk 1 field_gun and 1 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk 4 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean 2 infantry moved from California to Sea Zone 153 Pacific Ocean 2 infantry moved from Oregon to Sea Zone 153 Pacific Ocean 4 field_guns, 4 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 4 field_guns and 4 infantry moved from Sea Zone 151 Bering Sea to Chukotka 1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean 1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 149 Pacific Ocean 4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 1 cruiser and 1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic 2 cruisers moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel Purchase Units - USA USA buy 1 cruiser, 3 destroyers, 4 field_guns and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Yakutsk USA attack with 21 field_guns, 1 heavy_gun and 10 infantry Communists defend with 1 Factory, 16 conscripts, 1 heavy_gun, 12 infantry and 12 trenchs USA roll dice for 21 field_guns, 1 heavy_gun and 10 infantry in Yakutsk, round 2 : 6/32 hits, 10.67 expected hits Units damaged: 6 trenchs owned by the Communists Communists roll dice for 16 conscripts, 1 heavy_gun, 12 infantry and 12 trenchs in Yakutsk, round 2 : 9/41 hits, 9.50 expected hits 9 infantry owned by the USA lost in Yakutsk USA roll dice for 21 field_guns, 1 heavy_gun and 1 infantry in Yakutsk, round 3 : 5/23 hits, 7.67 expected hits Units damaged: 5 trenchs owned by the Communists Communists roll dice for 16 conscripts, 1 heavy_gun, 12 infantry and 12 trenchs in Yakutsk, round 3 : 8/41 hits, 9.50 expected hits 7 field_guns owned by the USA and 1 infantry owned by the USA lost in Yakutsk USA roll dice for 14 field_guns and 1 heavy_gun in Yakutsk, round 4 : 5/15 hits, 5.00 expected hits Units damaged: 1 trench owned by the Communists Communists roll dice for 16 conscripts, 1 heavy_gun, 12 infantry and 12 trenchs in Yakutsk, round 4 : 9/41 hits, 9.50 expected hits 9 field_guns owned by the USA and 4 conscripts owned by the Communists lost in Yakutsk USA roll dice for 5 field_guns and 1 heavy_gun in Yakutsk, round 5 : 1/6 hits, 2.00 expected hits Communists roll dice for 12 conscripts, 1 heavy_gun, 12 infantry and 12 trenchs in Yakutsk, round 5 : 9/37 hits, 8.83 expected hits 1 heavy_gun owned by the USA, 5 field_guns owned by the USA and 1 conscript owned by the Communists lost in Yakutsk Communists win with 11 conscripts, 1 heavy_gun, 12 infantry and 12 trenchs remaining. Battle score for attacker is -109 Casualties for USA: 21 field_guns, 1 heavy_gun and 10 infantry Casualties for Communists: 5 conscripts Non Combat Move - USA Place Units - USA 4 field_guns placed in San Francisco 2 infantry placed in Oregon 2 infantry placed in California 1 cruiser and 3 destroyers placed in Sea Zone 29 Mid Atlantic Activate Technology - USA USA activating mustardGas Turn Complete - USA USA collect 66 PUs; end with 66 PUs 12 units repaired.Combat Hit Differential Summary :
USA : -8.33 Communists : -2.33 -
TripleA Turn Summary: Germany round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 1,3,6 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover mobileWarfare Combat Move - Germany 10 field_guns, 1 heavy_gun and 3 infantry moved from Sweden to Finland 12 stormtruppens moved from Berlin to Mecklenburg 6 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea 4 battleships and 8 cruisers moved from Sea Zone 13 Skagerrak to Sea Zone 14 Helgoland Bight 5 field_guns moved from Moscow to Tver 5 field_guns moved from Belarus to Latvia 5 field_guns moved from Minsk to Belarus 3 infantry moved from Ryazan to Kazan 1 fighter moved from Finland to Vladimir 1 gas moved from Smolensk to Pskov 1 cavalry moved from Bavaria to Alsace 12 infantry moved from Wurttemburg to Alsace Purchase Units - Germany Germany buy 1 Factory, 1 battleship, 15 field_guns, 6 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Kazan Germany attack with 3 infantry Russia defend with 1 trench Germany roll dice for 3 infantry in Kazan, round 2 : 0/3 hits, 0.50 expected hits Russia roll dice for 1 trench in Kazan, round 2 : 0/1 hits, 0.17 expected hits Germany roll dice for 3 infantry in Kazan, round 3 : 0/3 hits, 0.50 expected hits Russia roll dice for 1 trench in Kazan, round 3 : 0/1 hits, 0.17 expected hits Germany roll dice for 3 infantry in Kazan, round 4 : 0/3 hits, 0.50 expected hits Russia roll dice for 1 trench in Kazan, round 4 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Germany lost in Kazan Germany roll dice for 2 infantry in Kazan, round 5 : 1/2 hits, 0.33 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 1 trench in Kazan, round 5 : 0/1 hits, 0.17 expected hits Germany roll dice for 2 infantry in Kazan, round 6 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 trench in Kazan, round 6 : 0/1 hits, 0.17 expected hits Germany roll dice for 2 infantry in Kazan, round 7 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 trench in Kazan, round 7 : 0/1 hits, 0.17 expected hits Germany roll dice for 2 infantry in Kazan, round 8 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 trench in Kazan, round 8 : 0/1 hits, 0.17 expected hits Germany roll dice for 2 infantry in Kazan, round 9 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 trench in Kazan, round 9 : 0/1 hits, 0.17 expected hits Germany roll dice for 2 infantry in Kazan, round 10 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 trench in Kazan, round 10 : 0/1 hits, 0.17 expected hits Germany roll dice for 2 infantry in Kazan, round 11 : 1/2 hits, 0.33 expected hits Russia roll dice for 1 trench in Kazan, round 11 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Kazan Germany win, taking Kazan from Russia with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 infantry Casualties for Russia: 1 trench Battle in Sea Zone 14 Helgoland Bight Germany attack with 4 battleships and 8 cruisers Britain defend with 1 destroyer Germany roll dice for 4 battleships and 8 cruisers in Sea Zone 14 Helgoland Bight, round 2 : 6/12 hits, 6.67 expected hits Britain roll dice for 1 destroyer in Sea Zone 14 Helgoland Bight, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Britain lost in Sea Zone 14 Helgoland Bight Germany win with 4 battleships and 8 cruisers remaining. Battle score for attacker is 9 Casualties for Britain: 1 destroyer Non Combat Move - Germany Place Units - Germany 3 trenchs placed in Alsace 1 Factory placed in Hanover 1 battleship placed in Sea Zone 12 Baltic Sea 6 infantry placed in Wurttemburg 5 field_guns placed in Moscow 5 field_guns placed in Minsk 5 field_guns placed in Belarus Activate Technology - Germany Germany activating mobileWarfare Turn Complete - Germany Germany collect 144 PUs; end with 144 PUsCombat Hit Differential Summary :
Britain : -0.33 Germany : -2.50 Russia : -0.67 -
TripleA Turn Summary: France round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Research Technology - France France spend 5 on tech rolls France roll 2,2,6,3,4 and gets 1 hit France removing all Technology Tokens after successful research. France discover propaganda Combat Move - France 4 field_guns and 4 infantry moved from Paris to Champagne 1 field_gun and 1 infantry moved from Brittany to Burgundy 1 field_gun moved from Franche-Comte to Champagne 3 heavy_guns and 2 infantry moved from Marseilles to Piedmont 5 heavy_guns moved from Piedmont to Milan 2 transports moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean 2 heavy_guns moved from Algiers to Sea Zone 55 Western Mediterranean 2 heavy_guns and 2 transports moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon 2 heavy_guns moved from Sea Zone 56 Gulf of Lyon to Marseilles 1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 2 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea 2 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 2 infantry moved from Primorsky to Khabarovsk 2 infantry moved from Sea Zone 138 Sea of Japan to Primorsky 2 heavy_guns moved from Tobruk to Sea Zone 70 Eastern Mediterranean 2 heavy_guns moved from Sea Zone 70 Eastern Mediterranean to Sinai Purchase Units - France France repair damage of 1x Factory; Remaining resources: 80 PUs; 0 techTokens; France buy 6 field_guns, 4 heavy_guns and 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - France Place Units - France 4 field_guns and 4 infantry placed in Paris 2 heavy_guns placed in Algiers 2 heavy_guns placed in Tobruk 2 infantry placed in Shanghai 1 1 field_gun and 2 infantry placed in Brittany 3 infantry placed in Marseilles France undo move 4. 2 infantry placed in Yanaon 1 field_gun and 1 infantry placed in Shanghai 1 Activate Technology - France France activating propaganda Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Serbia round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Non Combat Move - Serbia Turn Complete - SerbiaCombat Hit Differential Summary :
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TripleA Turn Summary: Austria round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Research Technology - Austria Austria spend 15 on tech rolls Austria roll 5,6,4 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover mustardGas Combat Move - Austria 2 cavalrys, 3 field_guns and 1 infantry moved from Don to Volgograd 11 field_guns moved from Don to Volgograd 1 zeppelin moved from Greece to Tobruk 8 tanks moved from Trieste to Milan 1 zeppelin moved from Rhine to Paris Purchase Units - Austria Austria buy 8 field_guns, 3 gass, 8 infantry and 4 tanks; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Strategic bombing raid in Tobruk Bombing raid in Tobruk rolls: 2 and causes: 2 damage to unit: Factory Bombing raid in Tobruk causes 2 damage total. Strategic bombing raid in Paris Bombing raid in Paris rolls: 3 and causes: 3 damage to unit: Factory Bombing raid in Paris causes 3 damage total. Battle in Volgograd Austria attack with 2 cavalrys, 14 field_guns and 1 infantry Russia defend with 3 trenchs Austria roll dice for 2 cavalrys, 14 field_guns and 1 infantry in Volgograd, round 2 : 4/17 hits, 5.67 expected hits Units damaged: 2 trenchs owned by the Russia Russia roll dice for 3 trenchs in Volgograd, round 2 : 0/3 hits, 0.50 expected hits 1 trench owned by the Russia lost in Volgograd Austria roll dice for 2 cavalrys, 14 field_guns and 1 infantry in Volgograd, round 3 : 5/17 hits, 5.67 expected hits Russia roll dice for 2 trenchs in Volgograd, round 3 : 1/2 hits, 0.33 expected hits 2 trenchs owned by the Russia and 1 infantry owned by the Austria lost in Volgograd Austria win, taking Volgograd from Russia with 2 cavalrys and 14 field_guns remaining. Battle score for attacker is 6 Casualties for Russia: 3 trenchs Casualties for Austria: 1 infantry Battle in Milan Austria attack with 8 tanks Italy defend with 27 trenchs; France defend with 2 colonials, 4 field_guns, 11 heavy_guns and 14 infantry Austria roll dice for 8 tanks in Milan, round 2 : 4/8 hits, 5.33 expected hits Units damaged: 4 trenchs owned by the Italy Italy roll dice for 2 colonials, 4 field_guns, 11 heavy_guns, 14 infantry and 27 trenchs in Milan, round 2 : 20/58 hits, 20.33 expected hits 8 tanks owned by the Austria lost in Milan Italy win with 2 colonials, 4 field_guns, 11 heavy_guns, 14 infantry and 27 trenchs remaining. Battle score for attacker is -48 Casualties for Austria: 8 tanks Non Combat Move - Austria Turning on Edit Mode EDIT: Adding units owned by Austria to Venice: 8 tanks EDIT: Turning off Edit Mode 1 zeppelin moved from Paris to Rhine 1 zeppelin moved from Tobruk to Greece Place Units - Austria 3 field_guns and 3 infantry placed in Venice 4 field_guns and 4 infantry placed in Tyrol 1 field_gun, 3 gass and 4 tanks placed in Trieste 1 infantry placed in Greece Activate Technology - Austria Austria activating mustardGas Turn Complete - Austria Austria collect 108 PUs; end with 108 PUs 4 units repaired.Combat Hit Differential Summary :
Austria : -3.67 Italy : -0.33 Russia : 0.17 -
TripleA Turn Summary: Italy round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Purchase Units - Italy Italy buy 1 field_gun, 5 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italy 3 infantry moved from Latium to Tuscany 3 infantry moved from Rome to Latium 2 heavy_guns and 3 infantry moved from Piedmont to Milan Place Units - Italy 3 trenchs placed in Tuscany 1 field_gun and 4 infantry placed in Piedmont 1 infantry placed in Rome Activate Technology - Italy Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Research Technology - Turkey Turkey spend 10 on tech rolls Turkey roll 6,5 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover mobileWarfare Combat Move - Turkey Purchase Units - Turkey Turkey buy 2 cavalrys, 2 cruisers, 3 field_guns, 1 heavy_gun, 7 infantry and 2 trenchs; Remaining resources: 2 PUs; 0 techTokens; Combat - Turkey Non Combat Move - Turkey 1 fighter moved from Oman to Fars 2 cavalrys moved from Mecca to Oman 2 cavalrys moved from Mecca to Al-Dammam 2 tanks moved from Mecca to Al-Dammam 2 cavalrys moved from Mecca to Oman Place Units - Turkey 1 trench placed in Oman 1 trench placed in Sistan 2 cruisers placed in Sea Zone 68 Aegean Sea 1 field_gun, 1 heavy_gun and 3 infantry placed in Palestine 2 field_guns and 3 infantry placed in Baghdad 2 cavalrys and 1 infantry placed in Mecca Activate Technology - Turkey Turkey activating mobileWarfare Turn Complete - Turkey Turkey collect 83 PUs; end with 85 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Britain round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 4,4,5,4 and gets 0 hits Combat Move - Britain 5 heavy_guns moved from Belgium to Sea Zone 15 English Channel 5 heavy_guns moved from Sea Zone 15 English Channel to London 1 destroyer moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel 5 fighters moved from Belgium to London 5 heavy_guns moved from Champagne to Belgium 2 heavy_guns moved from Cairo-Suez to Sinai 1 heavy_gun moved from Madras to Sea Zone 73 Arabian Sea 1 heavy_gun moved from Sea Zone 73 Arabian Sea to Baluchistan 1 heavy_gun moved from Gujarat to Sindh 1 colonial, 2 field_guns and 1 infantry moved from Deccan to Gujarat 1 field_gun, 1 heavy_gun and 1 infantry moved from Madras to Deccan 1 cavalry, 1 field_gun and 2 infantry moved from Calcutta to Sea Zone 81 Bay of Bengal 1 cavalry, 1 field_gun and 2 infantry moved from Sea Zone 81 Bay of Bengal to Madras 1 transport moved from Sea Zone 82 Bay of Bengal to Sea Zone 84 Andaman Sea 1 field_gun and 1 infantry moved from Singapore to Sea Zone 84 Andaman Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 84 Andaman Sea to Sea Zone 82 Bay of Bengal 1 field_gun and 1 infantry moved from Sea Zone 82 Bay of Bengal to Calcutta 1 cavalry moved from Cape Town to German Southwest Africa Purchase Units - Britain Britain buy 1 battlecruiser, 1 battleship, 2 destroyers, 4 field_guns, 4 infantry and 3 transports; Remaining resources: 0 PUs; 4 techTokens; Non Combat Move - Britain Place Units - Britain 2 destroyers placed in Sea Zone 15 English Channel 1 battlecruiser and 1 battleship placed in Sea Zone 70 Eastern Mediterranean 3 transports placed in Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 1 field_gun and 1 infantry placed in Singapore 1 field_gun and 1 infantry placed in Calcutta Activate Technology - Britain Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Britain Britain collect 99 PUs; end with 99 PUs Britain collect 6 PUs from War Bonds; end with 105 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russia round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Purchase Units - Russia Russia buy 6 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Russia 3 conscripts moved from Vladivostok to Primorsky 2 infantry moved from Khabarovsk to Sakhe Place Units - Russia 3 trenchs placed in Sakhe 6 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Communists round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Research Technology - Communists Communists rolls : 0/1 hits, 0.00 expected hits Purchase Units - Communists Communists buy 6 conscripts and 8 trenchs; Remaining resources: 0 PUs; 1 techTokens; Place Units - Communists 2 trenchs placed in Chita 3 trenchs placed in Tiksi 1 trench placed in Aldan 6 conscripts and 2 trenchs placed in Yakutsk Activate Technology - Communists Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Turn Complete - Communists Communists collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Communists rolls : : 0.00 -
TripleA Turn Summary: USA round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Research Technology - USA USA spend 5 on tech rolls USA rolls : 0/1 hits, 0.00 expected hits Combat Move - USA 2 field_guns and 2 infantry moved from Khabarovsk to Sakhe 4 field_guns and 4 infantry moved from Chukotka to Sakhe 4 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean 2 infantry moved from California to Sea Zone 153 Pacific Ocean 2 infantry moved from Oregon to Sea Zone 153 Pacific Ocean 4 field_guns, 4 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 4 field_guns and 4 infantry moved from Sea Zone 151 Bering Sea to Chukotka 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 130 Philippine Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 139 Sea of Okhotsk 1 field_gun and 1 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk 1 transport moved from Sea Zone 149 Pacific Ocean to Sea Zone 145 Pacific Ocean 1 cruiser and 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 cruiser and 3 destroyers moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic Purchase Units - USA USA buy 2 cruisers, 6 field_guns and 6 infantry; Remaining resources: 1 PUs; 1 techTokens; Non Combat Move - USA Place Units - USA 4 field_guns placed in San Francisco 2 infantry placed in California 2 infantry placed in Oregon 1 field_gun and 1 infantry placed in Honolulu 1 field_gun and 1 infantry placed in Manila 2 cruisers placed in Sea Zone 29 Mid Atlantic Turn Complete - USA USA collect 66 PUs; end with 67 PUsCombat Hit Differential Summary :
USA rolls : : 0.00 -
TripleA Turn Summary: Germany round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Germany Germany spend 20 on tech rolls Germany roll 1,2,5,2 and gets 0 hits Combat Move - Germany 2 infantry moved from Kazan to Vologda 1 fighter moved from Vladimir to Vologda 10 field_guns moved from Belarus to Latvia 5 field_guns moved from Minsk to Belarus 5 field_guns moved from Moscow to Tver 5 field_guns moved from Tver to Novgorod 12 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 6 infantry moved from Wurttemburg to Alsace 1 battleship, 12 stormtruppens and 6 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 9 Gulf of Bothnia 12 stormtruppens moved from Sea Zone 9 Gulf of Bothnia to Pskov Purchase Units - Germany Germany buy 3 cruisers, 4 gass, 6 heavy_guns, 1 infantry, 12 stormtruppens and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens; Combat - Germany Battle in Vologda Germany attack with 1 fighter and 2 infantry Russia defend with 1 trench Germany roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Russia roll dice for 1 trench in Vologda, round 2 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits Russia roll dice for 1 trench in Vologda, round 3 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Germany lost in Vologda Germany roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 2/2 hits, 0.67 expected hits Russia roll dice for 1 trench in Vologda, round 4 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Vologda Germany win, taking Vologda from Russia with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 infantry Casualties for Russia: 1 trench Non Combat Move - Germany 1 fighter moved from Vologda to Archangelsk Place Units - Germany 3 cruisers placed in Sea Zone 14 Helgoland Bight 3 trenchs placed in Alsace 6 heavy_guns placed in Wurttemburg 12 stormtruppens placed in Berlin 1 infantry placed in Wurttemburg 4 gass placed in Moscow Turn Complete - Germany Germany collect 145 PUs; end with 145 PUsCombat Hit Differential Summary :
Germany : -0.33 Russia : 0.50 -
TripleA Turn Summary: France round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - France France spend 5 on tech rolls France rolls : 0/1 hits, 0.00 expected hits Combat Move - France 4 field_guns and 7 infantry moved from Paris to Champagne 2 heavy_guns and 3 infantry moved from Marseilles to Piedmont 3 heavy_guns and 2 infantry moved from Piedmont to Milan 2 transports moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean 2 heavy_guns moved from Algiers to Sea Zone 55 Western Mediterranean 2 heavy_guns and 2 transports moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 heavy_guns moved from Sea Zone 57 Ligurian Sea to Tuscany 2 heavy_guns moved from Tobruk to Sea Zone 70 Eastern Mediterranean 2 heavy_guns moved from Sea Zone 70 Eastern Mediterranean to Sinai 1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 1 field_gun and 1 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 2 infantry moved from Primorsky to Khabarovsk 1 field_gun and 1 infantry moved from Sea Zone 138 Sea of Japan to Primorsky 2 infantry moved from Khabarovsk to Sakhe 2 infantry moved from Yanaon to Madras Purchase Units - France France repair damage of 3x Factory, 2x Factory; Remaining resources: 76 PUs; 1 techTokens; France buy 1 aaGun, 6 field_guns, 4 heavy_guns and 9 infantry; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - France 1 field_gun and 1 infantry moved from Burgundy to Champagne 1 field_gun and 2 infantry moved from Brittany to Burgundy Place Units - France 1 aaGun, 3 field_guns and 4 infantry placed in Paris 3 infantry placed in Marseilles 2 heavy_guns placed in Algiers 2 heavy_guns placed in Tobruk France undo move 2. 1 field_gun and 2 infantry placed in Marseilles 1 field_gun and 1 infantry placed in Shanghai 1 1 field_gun and 2 infantry placed in Brittany Activate Technology - France Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
France rolls : : 0.00 -
TripleA Turn Summary: Serbia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Non Combat Move - Serbia Turn Complete - SerbiaCombat Hit Differential Summary :
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TripleA Turn Summary: Austria round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Austria Austria spend 15 on tech rolls Austria roll 2,2,1 and gets 0 hits Combat Move - Austria 2 cavalrys and 14 field_guns moved from Volgograd to Kazakhstan 1 zeppelin moved from Rhine to Paris 1 zeppelin moved from Greece to Tobruk Purchase Units - Austria Austria buy 2 gass, 14 infantry and 7 tanks; Remaining resources: 1 PUs; 3 techTokens; Combat - Austria Strategic bombing raid in Tobruk Bombing raid in Tobruk rolls: 3 and causes: 3 damage to unit: Factory Bombing raid in Tobruk causes 3 damage total. Strategic bombing raid in Paris AA fire in Paris : 1/1 hits, 0.17 expected hits 1 zeppelin killed by AA Bombing raid in Paris causes 0 damage total. Non Combat Move - Austria 1 zeppelin moved from Tobruk to Greece Place Units - Austria 8 infantry placed in Tyrol 6 infantry placed in Venice 1 gas and 7 tanks placed in Trieste 1 gas placed in Hungary Turn Complete - Austria Austria collect 108 PUs; end with 109 PUsCombat Hit Differential Summary :
AA fire in Paris : : 0.83 -
TripleA Turn Summary: Italy round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Combat Move - Italy 3 infantry moved from Piedmont to Milan 1 field_gun moved from Piedmont to Milan 3 infantry moved from Latium to Tuscany 4 infantry moved from Rome to Latium 10 infantry moved from Tuscany to Milan 1 infantry moved from Piedmont to Milan 1 infantry moved from Milan to Tuscany 1 infantry moved from Milan to Tuscany Purchase Units - Italy Italy buy 2 heavy_guns and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italy Place Units - Italy 3 trenchs placed in Tuscany 3 trenchs placed in Milan 2 heavy_guns placed in Piedmont Activate Technology - Italy Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Non Combat Move - Arabia Turn Complete - ArabiaCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Turkey Turkey spend 10 on tech rolls Turkey roll 5,4 and gets 0 hits Combat Move - Turkey 2 tanks moved from Al-Dammam to Fars 2 field_guns and 3 infantry moved from Baghdad to Fars 2 cavalrys moved from Al-Dammam to Oman 2 cavalrys moved from Mecca to Al-Dammam 1 infantry moved from Mecca to Hejaz 6 infantry moved from Kazakhstan to Turkmenistan Purchase Units - Turkey Turkey buy 9 infantry, 7 tanks and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Non Combat Move - Turkey Place Units - Turkey 2 trenchs placed in Sistan 3 infantry placed in Palestine 2 infantry placed in Palestine 6 tanks placed in Mecca 4 infantry and 1 tank placed in Baghdad Turn Complete - Turkey Turkey collect 83 PUs; end with 83 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Britain round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Britain Britain roll 1,3,3,2,6 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover railwayGuns Combat Move - Britain 1 cruiser and 1 destroyer moved from Sea Zone 77 Indian Ocean to Sea Zone 73 Arabian Sea 1 transport moved from Sea Zone 82 Bay of Bengal to Sea Zone 84 Andaman Sea 1 field_gun and 1 infantry moved from Singapore to Sea Zone 84 Andaman Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 84 Andaman Sea to Sea Zone 82 Bay of Bengal 1 cavalry moved from German Southwest Africa to German East Africa 2 field_guns and 2 infantry moved from Calcutta to Sea Zone 81 Bay of Bengal 1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Madras to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Deccan to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 heavy_gun moved from Sindh to Baluchistan 1 battlecruiser, 2 cruisers, 2 destroyers, 4 field_guns, 4 infantry and 4 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 1 cavalry, 2 colonials, 8 field_guns, 2 heavy_guns and 7 infantry moved from Baluchistan to Sistan 4 field_guns and 4 infantry moved from Sea Zone 72 Persian Gulf to Sistan 1 colonial, 2 field_guns and 1 infantry moved from Gujarat to Sindh 1 heavy_gun moved from Deccan to Gujarat 1 infantry moved from Madras to Deccan 1 cavalry moved from Madras to Gujarat 2 field_guns and 2 infantry moved from Sea Zone 81 Bay of Bengal to Madras Purchase Units - Britain Britain buy 1 battleship, 2 destroyers, 4 field_guns, 4 heavy_guns, 8 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in Sistan Britain attack with 1 cavalry, 2 colonials, 12 field_guns, 2 heavy_guns and 11 infantry Turkey defend with 1 cavalry, 2 field_guns, 16 infantry and 8 trenchs Britain roll dice for 1 battlecruiser in Sistan, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 1 cavalry, 2 colonials, 12 field_guns, 2 heavy_guns and 11 infantry in Sistan, round 2 : 6/28 hits, 9.67 expected hits Units damaged: 6 trenchs owned by the Turkey Turkey roll dice for 1 cavalry, 2 field_guns, 16 infantry and 8 trenchs in Sistan, round 2 : 7/19 hits, 6.17 expected hits 6 infantry owned by the Britain and 1 cavalry owned by the Britain lost in Sistan 2 colonials, 8 field_guns, 2 heavy_guns and 5 infantry retreated to Baluchistan Britain roll dice for 4 field_guns in Sistan, round 3 : 2/4 hits, 1.33 expected hits Units damaged: 2 trenchs owned by the Turkey Turkey roll dice for 1 cavalry, 2 field_guns, 16 infantry and 8 trenchs in Sistan, round 3 : 4/19 hits, 6.17 expected hits 4 field_guns owned by the Britain lost in Sistan Turkey win with 1 cavalry, 2 field_guns, 16 infantry and 8 trenchs remaining. Battle score for attacker is -38 Casualties for Britain: 1 cavalry, 4 field_guns and 6 infantry Non Combat Move - Britain Place Units - Britain 2 field_guns and 2 infantry placed in Baluchistan 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa Britain undo move 1. Britain undo move 1. Britain undo move 1. 4 field_guns placed in Baluchistan 3 heavy_guns and 3 trenchs placed in Belgium 2 infantry placed in Bombay 2 infantry placed in Goa 2 infantry placed in Calcutta Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 82 Bay of Bengal: 1 field_gun, 1 infantry and 1 transport EDIT: Adding units owned by Britain to Calcutta: 1 field_gun and 1 infantry EDIT: Adding units owned by Britain to Sea Zone 82 Bay of Bengal: 1 transport EDIT: Turning off Edit Mode 2 infantry placed in Singapore 1 battleship and 2 destroyers placed in Sea Zone 15 English Channel Britain undo move 7. 1 battleship and 1 destroyer placed in Sea Zone 15 English Channel 1 destroyer placed in Sea Zone 70 Eastern Mediterranean 1 heavy_gun placed in Cairo-Suez Activate Technology - Britain Britain activating railwayGuns Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Britain Britain collect 99 PUs; end with 99 PUs Britain collect 7 PUs from War Bonds; end with 106 PUs 8 units repaired.Combat Hit Differential Summary :
Turkey : -1.33 Britain : -3.67 -
TripleA Turn Summary: Russia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Purchase Units - Russia Russia buy 8 conscripts and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Russia 3 conscripts moved from Primorsky to Khabarovsk Place Units - Russia 6 conscripts and 2 trenchs placed in St. Petersburg 2 conscripts placed in Vladivostok Turn Complete - Russia Russia collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :





