Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
1914 WhackAxis vs dawg
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TripleA Turn Summary: Russia round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10 Combat Move - Russia 1 field_gun moved from Volgograd to Kazakhstan Russia take Kazakhstan from Communists 2 field_guns moved from Volgograd to Ryazan Purchase Units - Russia Russia buy 6 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Ryazan Russia attack with 2 field_guns Germany defend with 1 heavy_gun Russia roll dice for 2 field_guns in Ryazan, round 2 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 heavy_gun in Ryazan, round 2 : 0/1 hits, 0.83 expected hits Russia roll dice for 2 field_guns in Ryazan, round 3 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 heavy_gun in Ryazan, round 3 : 1/1 hits, 0.83 expected hits 1 field_gun owned by the Russia and 1 heavy_gun owned by the Germany lost in Ryazan Russia win, taking Ryazan from Germany with 1 field_gun remaining. Battle score for attacker is 1 Casualties for Russia: 1 field_gun Casualties for Germany: 1 heavy_gun Non Combat Move - Russia Place Units - Russia 6 infantry and 3 trenchs placed in St. Petersburg Turn Complete - Russia Russia collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Germany : -0.67 Russia : -0.33 -
TripleA Turn Summary: Communists round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10 Combat Move - Communists 4 field_guns moved from Novosibirsk to Bratsk 2 cavalrys moved from Bratsk to Tiksi 2 conscripts moved from Yakutsk to Tiksi 1 heavy_gun moved from Yakutsk to Aldan 1 infantry moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 9 conscripts, 1 heavy_gun, 1 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Tiksi Communists attack with 2 cavalrys and 2 conscripts USA defend with 1 field_gun Communists roll dice for 2 cavalrys and 2 conscripts in Tiksi, round 2 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 field_gun in Tiksi, round 2 : 0/1 hits, 0.33 expected hits Communists roll dice for 2 cavalrys and 2 conscripts in Tiksi, round 3 : 1/2 hits, 0.33 expected hits Russia roll dice for 1 field_gun in Tiksi, round 3 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the USA lost in Tiksi Communists win, taking Tiksi from Russia with 2 cavalrys and 2 conscripts remaining. Battle score for attacker is 4 Casualties for USA: 1 field_gun Non Combat Move - Communists Place Units - Communists 2 trenchs placed in Aldan 9 conscripts, 1 heavy_gun, 1 infantry and 2 trenchs placed in Yakutsk Activate Technology - Communists Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Turn Complete - Communists Communists collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Communists : 0.33 Russia : -0.67 -
TripleA Turn Summary: USA round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 10 Research Technology - USA USA spend 5 on tech rolls USA roll 5,5 and gets 0 hits Combat Move - USA Purchase Units - USA USA buy 1 cruiser, 1 destroyer, 6 field_guns and 7 infantry; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - USA 4 field_guns and 4 infantry moved from Chukotka to Sakhe 1 field_gun and 1 infantry moved from Kamchatka to Sea Zone 140 Sea of Okhotsk 1 field_gun and 1 infantry moved from Khabarovsk to Sakhe 1 field_gun and 1 infantry moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk 1 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 139 Sea of Okhotsk 1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 130 Philippine Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk 4 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean 2 infantry moved from California to Sea Zone 153 Pacific Ocean 2 infantry moved from Oregon to Sea Zone 153 Pacific Ocean 4 field_guns, 4 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean 1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 145 Pacific Ocean 4 field_guns and 4 infantry moved from Sea Zone 151 Bering Sea to Chukotka 2 cruisers moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 cruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 destroyer moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak Place Units - USA 1 field_gun and 1 infantry placed in Manila 1 field_gun and 1 infantry placed in Honolulu 4 field_guns placed in San Francisco 2 infantry placed in California 2 infantry placed in Oregon 1 cruiser and 1 destroyer placed in Sea Zone 29 Mid Atlantic 1 infantry placed in New York Turn Complete - USA USA collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germany round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 5,2,6,1 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover merchantmarine Combat Move - Germany 4 battleships and 8 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea 3 infantry and 3 stormtruppens moved from Stockholm to Sea Zone 10 Baltic Sea 3 transports moved from Sea Zone 11 Baltic Sea to Sea Zone 10 Baltic Sea 6 infantry moved from Sweden to Sea Zone 10 Baltic Sea 9 infantry, 3 stormtruppens and 6 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 9 Gulf of Bothnia 1 heavy_gun and 1 infantry moved from Stockholm to Sweden 10 field_guns and 2 infantry moved from Oslo to Sweden 9 infantry and 3 stormtruppens moved from Sea Zone 9 Gulf of Bothnia to Finland 8 infantry moved from Wurttemburg to Alsace 6 infantry moved from Bavaria to Wurttemburg 1 late_fighter moved from Mecklenburg to Alsace 3 cavalrys and 1 infantry moved from Rhine to Alsace 3 cavalrys moved from Alsace to Franche-Comte Germany take Franche-Comte from France 1 infantry moved from Alsace to Franche-Comte 1 infantry moved from Vladimir to Ryazan 2 infantry moved from Don to Ryazan 4 gass moved from Smolensk to Ryazan Purchase Units - Germany Germany buy 1 cavalry, 16 field_guns, 6 infantry, 12 stormtruppens and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Sea Zone 13 Skagerrak Germany attack with 4 battleships and 8 cruisers USA defend with 1 destroyer Germany roll dice for 4 battleships and 8 cruisers in Sea Zone 13 Skagerrak, round 2 : 6/12 hits, 6.67 expected hits USA roll dice for 1 destroyer in Sea Zone 13 Skagerrak, round 2 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the USA lost in Sea Zone 13 Skagerrak Germany win with 4 battleships and 8 cruisers remaining. Battle score for attacker is 8 Casualties for USA: 1 destroyer Battle in Ryazan Germany attack with 4 gass and 3 infantry Russia defend with 1 field_gun Germany roll dice for 4 gass in Ryazan, round 2 : 1/4 hits, 2.67 expected hits 1 field_gun owned by the Russia lost in Ryazan 4 gass owned by the Germany lost in Ryazan Germany win, taking Ryazan from Russia with 3 infantry remaining. Battle score for attacker is -12 Casualties for Russia: 1 field_gun Casualties for Germany: 4 gass Non Combat Move - Germany Place Units - Germany 3 trenchs placed in Rhine 3 trenchs placed in Alsace 6 infantry placed in Wurttemburg 1 cavalry placed in Bavaria 12 stormtruppens placed in Berlin 5 field_guns placed in Moscow 5 field_guns placed in Belarus 5 field_guns placed in Minsk 1 field_gun placed in Mecklenburg Activate Technology - Germany Germany activating merchantmarine Turn Complete - Germany Germany collect 144 PUs; end with 144 PUsCombat Hit Differential Summary :
USA : -0.50 Germany : -2.33 -
TripleA Turn Summary: France round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11 Research Technology - France France spend 5 on tech rolls France roll 2,3,5,1 and gets 0 hits Combat Move - France 1 field_gun and 3 infantry moved from Champagne to Franche-Comte 1 fighter moved from Champagne to Franche-Comte 8 heavy_guns moved from Paris to Champagne 4 field_guns, 1 heavy_gun and 7 infantry moved from Belgium to Champagne 4 heavy_guns moved from Piedmont to Milan 5 heavy_guns moved from Marseilles to Piedmont 2 transports moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean 2 heavy_guns moved from Algiers to Sea Zone 55 Western Mediterranean 2 heavy_guns and 2 transports moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon 2 heavy_guns moved from Sea Zone 56 Gulf of Lyon to Marseilles 2 heavy_guns moved from Tobruk to Sea Zone 70 Eastern Mediterranean 2 heavy_guns moved from Sea Zone 70 Eastern Mediterranean to Sinai 1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 2 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea 2 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 2 infantry moved from Sea Zone 138 Sea of Japan to Primorsky 2 colonials, 2 field_guns and 3 infantry moved from Khabarovsk to Sakhe Purchase Units - France France buy 5 field_guns, 5 heavy_guns, 9 infantry and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens; Combat - France Battle in Franche-Comte France attack with 1 field_gun, 1 fighter and 3 infantry Germany defend with 3 cavalrys and 1 infantry France roll dice for 1 field_gun, 1 fighter and 3 infantry in Franche-Comte, round 2 : 2/5 hits, 1.50 expected hits Germany roll dice for 3 cavalrys and 1 infantry in Franche-Comte, round 2 : 0/4 hits, 0.83 expected hits 2 cavalrys owned by the Germany lost in Franche-Comte France roll dice for 1 field_gun, 1 fighter and 3 infantry in Franche-Comte, round 3 : 1/5 hits, 1.50 expected hits Germany roll dice for 1 cavalry and 1 infantry in Franche-Comte, round 3 : 0/2 hits, 0.50 expected hits 1 cavalry owned by the Germany lost in Franche-Comte France roll dice for 1 field_gun, 1 fighter and 3 infantry in Franche-Comte, round 4 : 1/5 hits, 1.50 expected hits Germany roll dice for 1 infantry in Franche-Comte, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the France lost in Franche-Comte France win, taking Franche-Comte from Germany with 1 field_gun, 1 fighter and 2 infantry remaining. Battle score for attacker is 12 Casualties for Germany: 3 cavalrys and 1 infantry Casualties for France: 1 infantry Non Combat Move - France 1 fighter moved from Franche-Comte to Champagne Place Units - France 2 heavy_guns placed in Algiers 2 heavy_guns placed in Tobruk 1 heavy_gun and 2 infantry placed in Marseilles 4 field_guns and 2 infantry placed in Paris 2 infantry placed in Paris 3 trenchs placed in German East Africa 2 infantry placed in Shanghai 1 1 field_gun and 1 infantry placed in Brittany Turn Complete - France France collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
France : -0.50 Germany : -0.67 -
TripleA Turn Summary: Serbia round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11 Turn Complete - SerbiaCombat Hit Differential Summary :
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TripleA Turn Summary: Austria round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 6,4,3,3 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover railwayGuns Combat Move - Austria 2 cavalrys, 14 field_guns and 1 infantry moved from Dnieper to Don 1 gas and 11 tanks moved from Trieste to Tuscany 3 gass moved from Tyrol to Tuscany 18 field_guns, 11 heavy_guns, 24 infantry and 4 tanks moved from Venice to Tuscany 1 zeppelin moved from Rhine to Paris Purchase Units - Austria Austria buy 6 heavy_guns, 8 tanks and 1 zeppelin; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Strategic bombing raid in Paris Bombing raid in Paris rolls: 1 and causes: 1 damage to unit: Factory Bombing raid in Paris causes 1 damage total. Battle in Tuscany Austria attack with 18 field_guns, 4 gass, 11 heavy_guns, 24 infantry and 15 tanks Italy defend with 2 field_guns, 1 heavy_gun, 27 infantry and 21 trenchs; France defend with 8 infantry Austria roll dice for 4 gass in Tuscany, round 2 : 2/4 hits, 2.67 expected hits 2 infantry owned by the Italy lost in Tuscany 4 gass owned by the Austria lost in Tuscany Austria roll dice for 18 field_guns, 11 heavy_guns, 24 infantry and 15 tanks in Tuscany, round 2 : 27/68 hits, 27.67 expected hits Units damaged: 15 trenchs owned by the Italy Italy roll dice for 2 field_guns, 1 heavy_gun, 33 infantry and 21 trenchs in Tuscany, round 2 : 22/57 hits, 16.00 expected hits 6 trenchs owned by the Italy and 22 infantry owned by the Austria lost in Tuscany Austria roll dice for 18 field_guns, 11 heavy_guns, 2 infantry and 15 tanks in Tuscany, round 3 : 20/46 hits, 20.33 expected hits Italy roll dice for 2 field_guns, 1 heavy_gun, 33 infantry and 15 trenchs in Tuscany, round 3 : 13/51 hits, 15.00 expected hits 15 trenchs owned by the Italy, 3 infantry owned by the Italy, 11 field_guns owned by the Austria, 2 infantry owned by the Austria and 2 infantry owned by the France lost in Tuscany Austria roll dice for 7 field_guns, 11 heavy_guns and 15 tanks in Tuscany, round 4 : 14/33 hits, 16.00 expected hits Italy roll dice for 2 field_guns, 1 heavy_gun and 28 infantry in Tuscany, round 4 : 14/31 hits, 10.83 expected hits 10 infantry owned by the Italy, 7 field_guns owned by the Austria, 7 heavy_guns owned by the Austria and 4 infantry owned by the France lost in Tuscany Austria roll dice for 4 heavy_guns and 15 tanks in Tuscany, round 5 : 11/19 hits, 11.33 expected hits Italy roll dice for 2 field_guns, 1 heavy_gun and 14 infantry in Tuscany, round 5 : 5/17 hits, 6.17 expected hits 9 infantry owned by the Italy, 1 tank owned by the Austria, 4 heavy_guns owned by the Austria and 2 infantry owned by the France lost in Tuscany Austria roll dice for 14 tanks in Tuscany, round 6 : 9/14 hits, 9.33 expected hits Italy roll dice for 2 field_guns, 1 heavy_gun and 3 infantry in Tuscany, round 6 : 2/6 hits, 2.50 expected hits 3 infantry owned by the Italy, 1 heavy_gun owned by the Italy, 2 tanks owned by the Austria and 2 field_guns owned by the Italy lost in Tuscany Austria win, taking Tuscany from Italy with 12 tanks remaining. Battle score for attacker is -52 Casualties for Italy: 2 field_guns, 1 heavy_gun, 27 infantry and 21 trenchs Casualties for Austria: 18 field_guns, 4 gass, 11 heavy_guns, 24 infantry and 3 tanks Casualties for France: 8 infantry Non Combat Move - Austria 1 field_gun, 1 heavy_gun and 1 infantry moved from Tyrol to Venice 1 zeppelin moved from Paris to Rhine Place Units - Austria 6 heavy_guns placed in Venice 8 tanks placed in Trieste 1 zeppelin placed in Greece Activate Technology - Austria Austria activating railwayGuns Turn Complete - Austria Austria collect 107 PUs; end with 107 PUsCombat Hit Differential Summary :
Austria : -4.33 Italy : 5.50 -
TripleA Turn Summary: Italy round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11 Combat Move - Italy 1 cavalry, 8 field_guns, 4 heavy_guns and 25 infantry moved from Milan to Tuscany 1 heavy_gun moved from Piedmont to Tuscany 3 infantry moved from Latium to Tuscany 3 infantry moved from Rome to Latium Purchase Units - Italy Italy buy 2 heavy_guns, 3 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Italy Battle in Tuscany Italy attack with 1 cavalry, 8 field_guns, 5 heavy_guns and 28 infantry Austria defend with 12 tanks Italy roll dice for 1 cavalry, 8 field_guns, 5 heavy_guns and 28 infantry in Tuscany, round 2 : 6/42 hits, 11.33 expected hits Austria roll dice for 12 tanks in Tuscany, round 2 : 1/12 hits, 2.00 expected hits 6 tanks owned by the Austria and 1 cavalry owned by the Italy lost in Tuscany Italy roll dice for 8 field_guns, 5 heavy_guns and 28 infantry in Tuscany, round 3 : 12/41 hits, 11.17 expected hits Austria roll dice for 6 tanks in Tuscany, round 3 : 1/6 hits, 1.00 expected hits 1 infantry owned by the Italy and 6 tanks owned by the Austria lost in Tuscany Italy win, taking Tuscany from Austria with 8 field_guns, 5 heavy_guns and 27 infantry remaining. Battle score for attacker is 65 Casualties for Italy: 1 cavalry and 1 infantry Casualties for Austria: 12 tanks Non Combat Move - Italy Place Units - Italy 3 trenchs placed in Milan 2 heavy_guns and 3 infantry placed in Piedmont Activate Technology - Italy Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Austria : -1.00 Italy : -4.50 -
TripleA Turn Summary: Arabia round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11 Non Combat Move - Arabia Turn Complete - ArabiaCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 5,4,6 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover subwarfare Combat Move - Turkey 5 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Turkmenistan to Kazakhstan 1 fighter moved from Sistan to Sea Zone 73 Arabian Sea 2 field_guns, 2 heavy_guns and 1 infantry moved from Arabia to Hejaz 5 infantry moved from Damascus to Palestine 1 infantry moved from Baghdad to Fars 1 field_gun and 6 infantry moved from Fars to Sistan Purchase Units - Turkey Turkey buy 2 cavalrys, 3 cruisers, 5 field_guns, 2 tanks and 2 trenchs; Remaining resources: 1 PUs; 0 techTokens; Combat - Turkey Battle in Sea Zone 73 Arabian Sea Turkey attack with 1 fighter Britain defend with 4 transports 4 transports owned by the Britain lost in Sea Zone 73 Arabian Sea Turkey win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Britain: 4 transports Battle in Kazakhstan Turkey attack with 6 infantry Russia defend with 1 field_gun Turkey roll dice for 6 infantry in Kazakhstan, round 2 : 2/6 hits, 1.00 expected hits Russia roll dice for 1 field_gun in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Kazakhstan Turkey win, taking Kazakhstan from Russia with 6 infantry remaining. Battle score for attacker is 4 Casualties for Russia: 1 field_gun Non Combat Move - Turkey 2 fighters moved from Sistan to Oman 1 fighter moved from Sea Zone 73 Arabian Sea to Oman Place Units - Turkey 2 trenchs placed in Oman 3 cruisers placed in Sea Zone 68 Aegean Sea 5 field_guns placed in Palestine 2 cavalrys and 2 tanks placed in Mecca Activate Technology - Turkey Turkey activating subwarfare Turn Complete - Turkey Turkey collect 83 PUs; end with 84 PUs Turning on Edit Mode EDIT: Removing Technology subwarfare for Turkey EDIT: Adding Technology convoys for Turkey EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Turkey : 1.00 Russia : -0.33 -
TripleA Turn Summary: Britain round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 2,4 and gets 0 hits Combat Move - Britain 1 destroyer moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 1 destroyer moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea Purchase Units - Britain Britain buy 1 battlecruiser, 1 cavalry, 2 cruisers, 2 destroyers, 2 field_guns, 2 heavy_guns, 5 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat - Britain Non Combat Move - Britain 1 heavy_gun moved from Bombay to Gujarat 1 colonial, 2 field_guns and 1 infantry moved from Madras to Deccan 1 field_gun and 1 infantry moved from Goa to Madras 2 heavy_guns moved from Calcutta to Sea Zone 81 Bay of Bengal 2 heavy_guns moved from Sea Zone 81 Bay of Bengal to Madras 1 cavalry and 1 infantry moved from Singapore to Sea Zone 84 Andaman Sea 1 cavalry, 1 infantry and 1 transport moved from Sea Zone 84 Andaman Sea to Sea Zone 82 Bay of Bengal 1 cavalry and 1 infantry moved from Sea Zone 82 Bay of Bengal to Calcutta 2 cavalrys moved from German Southwest Africa to German East Africa 1 heavy_gun and 1 infantry moved from Cairo-Suez to Sinai 5 fighters moved from London to Belgium 10 heavy_guns moved from Belgium to Champagne 4 heavy_guns moved from Belgium to Champagne 11 infantry moved from Belgium to Champagne 6 field_guns moved from Belgium to Champagne 2 cavalrys moved from Belgium to Champagne 1 cavalry and 6 infantry moved from London to Sea Zone 15 English Channel 1 cavalry and 6 infantry moved from Sea Zone 15 English Channel to Belgium 1 cruiser and 1 destroyer moved from Sea Zone 92 Mozambique Channel to Sea Zone 77 Indian Ocean Place Units - Britain 1 battlecruiser, 1 cruiser, 1 destroyer and 1 transport placed in Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry placed in Singapore 1 field_gun and 1 infantry placed in Calcutta 1 cavalry placed in Cape Town 2 heavy_guns placed in Cairo-Suez 3 infantry placed in Belgium 1 cruiser and 1 destroyer placed in Sea Zone 15 English Channel Activate Technology - Britain Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Britain Britain collect 99 PUs; end with 99 PUs Britain collect 9 PUs from War Bonds; end with 108 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russia round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11 Combat Move - Russia 1 conscript and 2 infantry moved from Primorsky to Khabarovsk Purchase Units - Russia Russia buy 9 conscripts and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Russia Place Units - Russia 6 conscripts and 3 trenchs placed in St. Petersburg 3 conscripts placed in Vladivostok 1 trench placed in Khabarovsk Turn Complete - Russia Russia collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Communists round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11 Research Technology - Communists Communists spend 5 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 4 field_guns moved from Bratsk to Tiksi 1 heavy_gun moved from Yakutsk to Tiksi Purchase Units - Communists Communists buy 2 conscripts and 9 trenchs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Communists Place Units - Communists 3 trenchs placed in Aldan 3 trenchs placed in Tiksi 2 conscripts and 3 trenchs placed in Yakutsk Activate Technology - Communists Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Turn Complete - Communists Communists collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Communists rolls : : 0.00 -
TripleA Turn Summary: USA round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 11 Research Technology - USA USA spend 5 on tech rolls USA roll 2,1,6 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover mustardGas Combat Move - USA 21 field_guns, 1 heavy_gun and 10 infantry moved from Sakhe to Yakutsk 4 field_guns and 4 infantry moved from Chukotka to Sakhe 2 field_guns and 3 infantry moved from Khabarovsk to Sakhe 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 140 Sea of Okhotsk 1 transport moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 141 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk 1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 141 Pacific Ocean to Kamchatka 2 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 135 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 139 Sea of Okhotsk 1 field_gun and 1 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk 4 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean 2 infantry moved from California to Sea Zone 153 Pacific Ocean 2 infantry moved from Oregon to Sea Zone 153 Pacific Ocean 4 field_guns, 4 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 4 field_guns and 4 infantry moved from Sea Zone 151 Bering Sea to Chukotka 1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean 1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 149 Pacific Ocean 4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 1 cruiser and 1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic 2 cruisers moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel Purchase Units - USA USA buy 1 cruiser, 3 destroyers, 4 field_guns and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Yakutsk USA attack with 21 field_guns, 1 heavy_gun and 10 infantry Communists defend with 1 Factory, 16 conscripts, 1 heavy_gun, 12 infantry and 12 trenchs USA roll dice for 21 field_guns, 1 heavy_gun and 10 infantry in Yakutsk, round 2 : 6/32 hits, 10.67 expected hits Units damaged: 6 trenchs owned by the Communists Communists roll dice for 16 conscripts, 1 heavy_gun, 12 infantry and 12 trenchs in Yakutsk, round 2 : 9/41 hits, 9.50 expected hits 9 infantry owned by the USA lost in Yakutsk USA roll dice for 21 field_guns, 1 heavy_gun and 1 infantry in Yakutsk, round 3 : 5/23 hits, 7.67 expected hits Units damaged: 5 trenchs owned by the Communists Communists roll dice for 16 conscripts, 1 heavy_gun, 12 infantry and 12 trenchs in Yakutsk, round 3 : 8/41 hits, 9.50 expected hits 7 field_guns owned by the USA and 1 infantry owned by the USA lost in Yakutsk USA roll dice for 14 field_guns and 1 heavy_gun in Yakutsk, round 4 : 5/15 hits, 5.00 expected hits Units damaged: 1 trench owned by the Communists Communists roll dice for 16 conscripts, 1 heavy_gun, 12 infantry and 12 trenchs in Yakutsk, round 4 : 9/41 hits, 9.50 expected hits 9 field_guns owned by the USA and 4 conscripts owned by the Communists lost in Yakutsk USA roll dice for 5 field_guns and 1 heavy_gun in Yakutsk, round 5 : 1/6 hits, 2.00 expected hits Communists roll dice for 12 conscripts, 1 heavy_gun, 12 infantry and 12 trenchs in Yakutsk, round 5 : 9/37 hits, 8.83 expected hits 1 heavy_gun owned by the USA, 5 field_guns owned by the USA and 1 conscript owned by the Communists lost in Yakutsk Communists win with 11 conscripts, 1 heavy_gun, 12 infantry and 12 trenchs remaining. Battle score for attacker is -109 Casualties for USA: 21 field_guns, 1 heavy_gun and 10 infantry Casualties for Communists: 5 conscripts Non Combat Move - USA Place Units - USA 4 field_guns placed in San Francisco 2 infantry placed in Oregon 2 infantry placed in California 1 cruiser and 3 destroyers placed in Sea Zone 29 Mid Atlantic Activate Technology - USA USA activating mustardGas Turn Complete - USA USA collect 66 PUs; end with 66 PUs 12 units repaired.Combat Hit Differential Summary :
USA : -8.33 Communists : -2.33 -
TripleA Turn Summary: Germany round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 1,3,6 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover mobileWarfare Combat Move - Germany 10 field_guns, 1 heavy_gun and 3 infantry moved from Sweden to Finland 12 stormtruppens moved from Berlin to Mecklenburg 6 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea 4 battleships and 8 cruisers moved from Sea Zone 13 Skagerrak to Sea Zone 14 Helgoland Bight 5 field_guns moved from Moscow to Tver 5 field_guns moved from Belarus to Latvia 5 field_guns moved from Minsk to Belarus 3 infantry moved from Ryazan to Kazan 1 fighter moved from Finland to Vladimir 1 gas moved from Smolensk to Pskov 1 cavalry moved from Bavaria to Alsace 12 infantry moved from Wurttemburg to Alsace Purchase Units - Germany Germany buy 1 Factory, 1 battleship, 15 field_guns, 6 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Kazan Germany attack with 3 infantry Russia defend with 1 trench Germany roll dice for 3 infantry in Kazan, round 2 : 0/3 hits, 0.50 expected hits Russia roll dice for 1 trench in Kazan, round 2 : 0/1 hits, 0.17 expected hits Germany roll dice for 3 infantry in Kazan, round 3 : 0/3 hits, 0.50 expected hits Russia roll dice for 1 trench in Kazan, round 3 : 0/1 hits, 0.17 expected hits Germany roll dice for 3 infantry in Kazan, round 4 : 0/3 hits, 0.50 expected hits Russia roll dice for 1 trench in Kazan, round 4 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Germany lost in Kazan Germany roll dice for 2 infantry in Kazan, round 5 : 1/2 hits, 0.33 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 1 trench in Kazan, round 5 : 0/1 hits, 0.17 expected hits Germany roll dice for 2 infantry in Kazan, round 6 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 trench in Kazan, round 6 : 0/1 hits, 0.17 expected hits Germany roll dice for 2 infantry in Kazan, round 7 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 trench in Kazan, round 7 : 0/1 hits, 0.17 expected hits Germany roll dice for 2 infantry in Kazan, round 8 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 trench in Kazan, round 8 : 0/1 hits, 0.17 expected hits Germany roll dice for 2 infantry in Kazan, round 9 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 trench in Kazan, round 9 : 0/1 hits, 0.17 expected hits Germany roll dice for 2 infantry in Kazan, round 10 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 trench in Kazan, round 10 : 0/1 hits, 0.17 expected hits Germany roll dice for 2 infantry in Kazan, round 11 : 1/2 hits, 0.33 expected hits Russia roll dice for 1 trench in Kazan, round 11 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Kazan Germany win, taking Kazan from Russia with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 infantry Casualties for Russia: 1 trench Battle in Sea Zone 14 Helgoland Bight Germany attack with 4 battleships and 8 cruisers Britain defend with 1 destroyer Germany roll dice for 4 battleships and 8 cruisers in Sea Zone 14 Helgoland Bight, round 2 : 6/12 hits, 6.67 expected hits Britain roll dice for 1 destroyer in Sea Zone 14 Helgoland Bight, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Britain lost in Sea Zone 14 Helgoland Bight Germany win with 4 battleships and 8 cruisers remaining. Battle score for attacker is 9 Casualties for Britain: 1 destroyer Non Combat Move - Germany Place Units - Germany 3 trenchs placed in Alsace 1 Factory placed in Hanover 1 battleship placed in Sea Zone 12 Baltic Sea 6 infantry placed in Wurttemburg 5 field_guns placed in Moscow 5 field_guns placed in Minsk 5 field_guns placed in Belarus Activate Technology - Germany Germany activating mobileWarfare Turn Complete - Germany Germany collect 144 PUs; end with 144 PUsCombat Hit Differential Summary :
Britain : -0.33 Germany : -2.50 Russia : -0.67 -
TripleA Turn Summary: France round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Research Technology - France France spend 5 on tech rolls France roll 2,2,6,3,4 and gets 1 hit France removing all Technology Tokens after successful research. France discover propaganda Combat Move - France 4 field_guns and 4 infantry moved from Paris to Champagne 1 field_gun and 1 infantry moved from Brittany to Burgundy 1 field_gun moved from Franche-Comte to Champagne 3 heavy_guns and 2 infantry moved from Marseilles to Piedmont 5 heavy_guns moved from Piedmont to Milan 2 transports moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean 2 heavy_guns moved from Algiers to Sea Zone 55 Western Mediterranean 2 heavy_guns and 2 transports moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon 2 heavy_guns moved from Sea Zone 56 Gulf of Lyon to Marseilles 1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 2 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea 2 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 2 infantry moved from Primorsky to Khabarovsk 2 infantry moved from Sea Zone 138 Sea of Japan to Primorsky 2 heavy_guns moved from Tobruk to Sea Zone 70 Eastern Mediterranean 2 heavy_guns moved from Sea Zone 70 Eastern Mediterranean to Sinai Purchase Units - France France repair damage of 1x Factory; Remaining resources: 80 PUs; 0 techTokens; France buy 6 field_guns, 4 heavy_guns and 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - France Place Units - France 4 field_guns and 4 infantry placed in Paris 2 heavy_guns placed in Algiers 2 heavy_guns placed in Tobruk 2 infantry placed in Shanghai 1 1 field_gun and 2 infantry placed in Brittany 3 infantry placed in Marseilles France undo move 4. 2 infantry placed in Yanaon 1 field_gun and 1 infantry placed in Shanghai 1 Activate Technology - France France activating propaganda Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Serbia round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Non Combat Move - Serbia Turn Complete - SerbiaCombat Hit Differential Summary :
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TripleA Turn Summary: Austria round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Research Technology - Austria Austria spend 15 on tech rolls Austria roll 5,6,4 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover mustardGas Combat Move - Austria 2 cavalrys, 3 field_guns and 1 infantry moved from Don to Volgograd 11 field_guns moved from Don to Volgograd 1 zeppelin moved from Greece to Tobruk 8 tanks moved from Trieste to Milan 1 zeppelin moved from Rhine to Paris Purchase Units - Austria Austria buy 8 field_guns, 3 gass, 8 infantry and 4 tanks; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Strategic bombing raid in Tobruk Bombing raid in Tobruk rolls: 2 and causes: 2 damage to unit: Factory Bombing raid in Tobruk causes 2 damage total. Strategic bombing raid in Paris Bombing raid in Paris rolls: 3 and causes: 3 damage to unit: Factory Bombing raid in Paris causes 3 damage total. Battle in Volgograd Austria attack with 2 cavalrys, 14 field_guns and 1 infantry Russia defend with 3 trenchs Austria roll dice for 2 cavalrys, 14 field_guns and 1 infantry in Volgograd, round 2 : 4/17 hits, 5.67 expected hits Units damaged: 2 trenchs owned by the Russia Russia roll dice for 3 trenchs in Volgograd, round 2 : 0/3 hits, 0.50 expected hits 1 trench owned by the Russia lost in Volgograd Austria roll dice for 2 cavalrys, 14 field_guns and 1 infantry in Volgograd, round 3 : 5/17 hits, 5.67 expected hits Russia roll dice for 2 trenchs in Volgograd, round 3 : 1/2 hits, 0.33 expected hits 2 trenchs owned by the Russia and 1 infantry owned by the Austria lost in Volgograd Austria win, taking Volgograd from Russia with 2 cavalrys and 14 field_guns remaining. Battle score for attacker is 6 Casualties for Russia: 3 trenchs Casualties for Austria: 1 infantry Battle in Milan Austria attack with 8 tanks Italy defend with 27 trenchs; France defend with 2 colonials, 4 field_guns, 11 heavy_guns and 14 infantry Austria roll dice for 8 tanks in Milan, round 2 : 4/8 hits, 5.33 expected hits Units damaged: 4 trenchs owned by the Italy Italy roll dice for 2 colonials, 4 field_guns, 11 heavy_guns, 14 infantry and 27 trenchs in Milan, round 2 : 20/58 hits, 20.33 expected hits 8 tanks owned by the Austria lost in Milan Italy win with 2 colonials, 4 field_guns, 11 heavy_guns, 14 infantry and 27 trenchs remaining. Battle score for attacker is -48 Casualties for Austria: 8 tanks Non Combat Move - Austria Turning on Edit Mode EDIT: Adding units owned by Austria to Venice: 8 tanks EDIT: Turning off Edit Mode 1 zeppelin moved from Paris to Rhine 1 zeppelin moved from Tobruk to Greece Place Units - Austria 3 field_guns and 3 infantry placed in Venice 4 field_guns and 4 infantry placed in Tyrol 1 field_gun, 3 gass and 4 tanks placed in Trieste 1 infantry placed in Greece Activate Technology - Austria Austria activating mustardGas Turn Complete - Austria Austria collect 108 PUs; end with 108 PUs 4 units repaired.Combat Hit Differential Summary :
Austria : -3.67 Italy : -0.33 Russia : 0.17 -
TripleA Turn Summary: Italy round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Purchase Units - Italy Italy buy 1 field_gun, 5 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italy 3 infantry moved from Latium to Tuscany 3 infantry moved from Rome to Latium 2 heavy_guns and 3 infantry moved from Piedmont to Milan Place Units - Italy 3 trenchs placed in Tuscany 1 field_gun and 4 infantry placed in Piedmont 1 infantry placed in Rome Activate Technology - Italy Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Research Technology - Turkey Turkey spend 10 on tech rolls Turkey roll 6,5 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover mobileWarfare Combat Move - Turkey Purchase Units - Turkey Turkey buy 2 cavalrys, 2 cruisers, 3 field_guns, 1 heavy_gun, 7 infantry and 2 trenchs; Remaining resources: 2 PUs; 0 techTokens; Combat - Turkey Non Combat Move - Turkey 1 fighter moved from Oman to Fars 2 cavalrys moved from Mecca to Oman 2 cavalrys moved from Mecca to Al-Dammam 2 tanks moved from Mecca to Al-Dammam 2 cavalrys moved from Mecca to Oman Place Units - Turkey 1 trench placed in Oman 1 trench placed in Sistan 2 cruisers placed in Sea Zone 68 Aegean Sea 1 field_gun, 1 heavy_gun and 3 infantry placed in Palestine 2 field_guns and 3 infantry placed in Baghdad 2 cavalrys and 1 infantry placed in Mecca Activate Technology - Turkey Turkey activating mobileWarfare Turn Complete - Turkey Turkey collect 83 PUs; end with 85 PUsCombat Hit Differential Summary :





