@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
1914 WhackAxis vs dawg
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TripleA Turn Summary: Italy round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - Italy Italy rolls : 0/1 hits, 0.00 expected hits Combat Move - Italy 1 infantry moved from Latium to Tuscany 3 infantry moved from Rome to Latium 1 heavy_gun moved from Piedmont to Milan Purchase Units - Italy Italy buy 1 field_gun, 2 infantry and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Italy Place Units - Italy 3 trenchs placed in Milan 3 trenchs placed in Tuscany 1 field_gun and 2 infantry placed in Piedmont Activate Technology - Italy Trigger ItalyT5: buytank added to productionItaly Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Italy rolls : : 0.00 -
TripleA Turn Summary: Arabia round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Purchase Units - Arabia Arabia buy 1 Bedouin and 1 trench; Remaining resources: 0 PUs; Non Combat Move - Arabia Place Units - Arabia 1 Bedouin and 1 trench placed in Mecca Turn Complete - Arabia Arabia collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 4,5,4 and gets 0 hits Combat Move - Turkey 3 infantry moved from Georgia to Caucasus Turkey take Caucasus from Russia 2 infantry moved from Azerbaijan to Caucasus 1 field_gun and 3 infantry moved from Tehran to Khurasan 3 infantry moved from Lurs to Khurasan 3 infantry moved from Damascus to Palestine 3 infantry moved from Baghdad to Fars 2 heavy_guns moved from Palestine to Hejaz Purchase Units - Turkey Turkey buy 2 cruisers, 9 infantry, 2 submarines and 1 trench; Remaining resources: 0 PUs; 3 techTokens; Combat - Turkey Battle in Khurasan Turkey attack with 1 field_gun and 6 infantry Neutral defend with 2 infantry Turkey roll dice for 1 field_gun and 6 infantry in Khurasan, round 2 : 0/7 hits, 1.50 expected hits Neutral roll dice for 2 infantry in Khurasan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Turkey lost in Khurasan Turkey roll dice for 1 field_gun and 4 infantry in Khurasan, round 3 : 2/5 hits, 1.17 expected hits Neutral roll dice for 2 infantry in Khurasan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Khurasan Turkey loses 0 PUs for violating Khurasans neutrality. Turkey win, taking Khurasan from Neutral with 1 field_gun and 4 infantry remaining. Battle score for attacker is 0 Casualties for Turkey: 2 infantry Casualties for Neutral: 2 infantry Non Combat Move - Turkey 1 cavalry moved from Azerbaijan to Fars Place Units - Turkey 1 trench placed in Arabia 3 infantry placed in Palestine 3 infantry placed in Damascus 3 infantry placed in Baghdad 2 cruisers and 2 submarines placed in Sea Zone 68 Aegean Sea Turn Complete - Turkey Turkey collect 74 PUs; end with 74 PUsCombat Hit Differential Summary :
Neutral : 0.67 Turkey : -0.67 -
TripleA Turn Summary: Britain round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - Britain Britain roll 2,6,6,6,6,5,5 and gets 4 hits Britain removing all Technology Tokens after successful research. Britain discover merchantmarine Combat Move - Britain 2 battlecruisers, 2 battleships, 7 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 1 destroyer moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak 1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 cavalry moved from Bombay to Sindh 2 heavy_guns and 1 infantry moved from Cairo-Suez to Sinai 1 infantry moved from French Somaliland to Sea Zone 75 Red Sea 1 infantry and 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 1 infantry moved from Sea Zone 73 Arabian Sea to Sindh 2 cavalrys moved from German Southwest Africa to German East Africa 2 cavalrys moved from Cape Town to German Southwest Africa 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 76 Indian Ocean 1 field_gun and 1 infantry moved from Sea Zone 76 Indian Ocean to German East Africa 2 battlecruisers, 1 colonial, 3 cruisers, 1 field_gun and 2 transports moved from Sea Zone 119 Timor Sea to Sea Zone 85 Indian Ocean 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 119 Timor Sea 1 field_gun and 1 infantry moved from London to Sea Zone 15 English Channel 1 field_gun and 1 infantry moved from Sea Zone 15 English Channel to Belgium Purchase Units - Britain Britain buy 1 battleship, 2 cavalrys, 2 cruisers, 1 destroyer, 1 field_gun, 4 heavy_guns, 1 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in Sea Zone 13 Skagerrak Britain attack with 2 battlecruisers, 2 battleships, 7 cruisers, 2 destroyers and 1 submarine Germany defend with 3 battlecruisers, 2 battleships, 3 cruisers, 2 destroyers and 6 submarines Britain roll dice for 1 submarine in Sea Zone 13 Skagerrak, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 2 battlecruisers, 2 battleships, 7 cruisers and 2 destroyers in Sea Zone 13 Skagerrak, round 2 : 7/13 hits, 7.50 expected hits Units damaged: 2 battleships owned by the Germany Germany roll dice for 6 submarines in Sea Zone 13 Skagerrak, round 2 : 0/6 hits, 1.00 expected hits Germany roll dice for 3 battlecruisers, 2 battleships, 3 cruisers and 2 destroyers in Sea Zone 13 Skagerrak, round 2 : 4/10 hits, 5.50 expected hits Units damaged: 2 battleships owned by the Britain 1 submarine owned by the Britain, 5 submarines owned by the Germany and 1 destroyer owned by the Britain lost in Sea Zone 13 Skagerrak Britain roll dice for 2 battlecruisers, 2 battleships, 7 cruisers and 1 destroyer in Sea Zone 13 Skagerrak, round 3 : 9/12 hits, 7.17 expected hits Germany roll dice for 1 submarine in Sea Zone 13 Skagerrak, round 3 : 0/1 hits, 0.17 expected hits Germany roll dice for 3 battlecruisers, 2 battleships, 3 cruisers and 2 destroyers in Sea Zone 13 Skagerrak, round 3 : 7/10 hits, 5.50 expected hits 1 submarine owned by the Germany, 2 destroyers owned by the Germany, 3 battlecruisers owned by the Germany, 3 cruisers owned by the Germany, 1 destroyer owned by the Britain and 6 cruisers owned by the Britain lost in Sea Zone 13 Skagerrak Britain roll dice for 2 battlecruisers, 2 battleships and 1 cruiser in Sea Zone 13 Skagerrak, round 4 : 5/5 hits, 3.83 expected hits Germany roll dice for 2 battleships in Sea Zone 13 Skagerrak, round 4 : 2/2 hits, 1.33 expected hits 2 battleships owned by the Germany, 1 battlecruiser owned by the Britain and 1 cruiser owned by the Britain lost in Sea Zone 13 Skagerrak Britain win with 1 battlecruiser and 2 battleships remaining. Battle score for attacker is 71 Casualties for Britain: 1 battlecruiser, 7 cruisers, 2 destroyers and 1 submarine Casualties for Germany: 3 battlecruisers, 2 battleships, 3 cruisers, 2 destroyers and 6 submarines Non Combat Move - Britain Place Units - Britain 2 cavalrys placed in Cape Town 1 heavy_gun placed in Bombay 1 field_gun and 1 infantry placed in Goa 1 destroyer placed in Sea Zone 73 Arabian Sea Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 69 Sea of Crete: 1 battleship, 2 cruisers, 1 destroyer and 1 transport EDIT: Adding units owned by Britain to Sea Zone 69 Sea of Crete: 1 battleship, 2 cruisers, 1 destroyer and 1 transport EDIT: Removing units owned by Britain from Sea Zone 69 Sea of Crete: 1 battleship, 2 cruisers, 1 destroyer and 1 transport EDIT: Adding units owned by Britain to Sea Zone 70 Eastern Mediterranean: 1 battleship, 2 cruisers, 1 destroyer and 1 transport EDIT: Turning off Edit Mode 1 battleship and 1 cruiser placed in Sea Zone 70 Eastern Mediterranean 3 heavy_guns and 3 trenchs placed in Belgium 1 cruiser placed in Sea Zone 15 English Channel Activate Technology - Britain Britain activating merchantmarine Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Britain Britain collect 95 PUs; end with 95 PUs 2 units repaired.Combat Hit Differential Summary :
Britain : 2.17 Germany : -0.50 -
TripleA Turn Summary: Russia round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 6,5,6,5 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover bunkers Combat Move - Russia 1 conscript moved from St. Petersburg to Karelia Russia take Karelia from Germany 1 infantry moved from Volgograd to Don Russia take Don from Germany 1 infantry moved from Volgograd to Ryazan 1 conscript moved from Khabarovsk to Amur Russia take Amur from Communists Purchase Units - Russia Russia buy 7 conscripts, 1 infantry and 10 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Non Combat Move - Russia 3 conscripts moved from Primorsky to Khabarovsk 3 conscripts moved from Vladivostok to Primorsky 1 conscript moved from Omsk to Kazakhstan 1 conscript moved from Omsk to Kazan Place Units - Russia 1 trench placed in Kazakhstan 1 trench placed in Kazan 1 trench placed in Vologda 1 trench placed in Perm 1 trench placed in Western Siberian Lowlands 1 trench placed in Naryan-Mar 6 conscripts and 3 trenchs placed in St. Petersburg 1 conscript, 1 infantry and 1 trench placed in Kiev Activate Technology - Russia Russia activating bunkers Turn Complete - Russia Russia collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Communists round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 2,5 and gets 0 hits Combat Move - Communists 3 cavalrys, 4 field_guns and 1 infantry moved from Novosibirsk to Omsk 4 conscripts moved from Yakutsk to Sakhe 1 heavy_gun and 1 infantry moved from Aldan to Sakhe 1 infantry moved from Bratsk to Aldan 1 cavalry moved from Evenkia to Aldan 1 cavalry moved from Norilsk to Aldan 1 cavalry moved from Krasnoyarsk to Chita 4 cavalrys moved from Krasnoyarsk to Perm Purchase Units - Communists Communists buy 2 conscripts, 1 heavy_gun, 1 infantry and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Communists Battle in Perm Communists attack with 4 cavalrys Russia defend with 1 trench Communists roll dice for 4 cavalrys in Perm, round 2 : 1/4 hits, 0.67 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 1 trench in Perm, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 4 cavalrys in Perm, round 3 : 0/4 hits, 0.67 expected hits Russia roll dice for 1 trench in Perm, round 3 : 0/1 hits, 0.17 expected hits Communists roll dice for 4 cavalrys in Perm, round 4 : 1/4 hits, 0.67 expected hits Russia roll dice for 1 trench in Perm, round 4 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Perm Communists win, taking Perm from Russia with 4 cavalrys remaining. Battle score for attacker is 3 Casualties for Russia: 1 trench Battle in Omsk Communists attack with 3 cavalrys, 4 field_guns and 1 infantry Russia defend with 1 Factory, 6 conscripts and 1 infantry Communists roll dice for 3 cavalrys, 4 field_guns and 1 infantry in Omsk, round 2 : 2/8 hits, 2.67 expected hits Russia roll dice for 6 conscripts and 1 infantry in Omsk, round 2 : 0/7 hits, 1.33 expected hits 2 conscripts owned by the Russia lost in Omsk Communists roll dice for 3 cavalrys, 4 field_guns and 1 infantry in Omsk, round 3 : 1/8 hits, 2.67 expected hits Russia roll dice for 4 conscripts and 1 infantry in Omsk, round 3 : 0/5 hits, 1.00 expected hits 1 conscript owned by the Russia lost in Omsk Communists roll dice for 3 cavalrys, 4 field_guns and 1 infantry in Omsk, round 4 : 1/8 hits, 2.67 expected hits Russia roll dice for 3 conscripts and 1 infantry in Omsk, round 4 : 1/4 hits, 0.83 expected hits 1 conscript owned by the Russia and 1 infantry owned by the Communists lost in Omsk Communists roll dice for 3 cavalrys and 4 field_guns in Omsk, round 5 : 2/7 hits, 2.33 expected hits Russia roll dice for 2 conscripts and 1 infantry in Omsk, round 5 : 0/3 hits, 0.67 expected hits 2 conscripts owned by the Russia lost in Omsk Communists roll dice for 3 cavalrys and 4 field_guns in Omsk, round 6 : 1/7 hits, 2.33 expected hits Russia roll dice for 1 infantry in Omsk, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russia and 1 cavalry owned by the Communists lost in Omsk Communists win, taking Omsk from Russia with 2 cavalrys and 4 field_guns remaining. Battle score for attacker is 8 Casualties for Russia: 6 conscripts and 1 infantry Casualties for Communists: 1 cavalry and 1 infantry Non Combat Move - Communists Place Units - Communists 3 trenchs placed in Sakhe 3 trenchs placed in Aldan 2 conscripts, 1 heavy_gun and 1 infantry placed in Yakutsk Turn Complete - Communists Communists collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Communists : -5.67 Russia : -2.67 -
TripleA Turn Summary: USA round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - USA USA spend 5 on tech rolls USA rolls : 1/1 hits, 0.00 expected hits USA removing all Technology Tokens after successful research. USA discover fleetaction Combat Move - USA 1 destroyer moved from Sea Zone 14 Helgoland Bight to Sea Zone 10 Baltic Sea 2 destroyers moved from Sea Zone 15 English Channel to Sea Zone 12 Baltic Sea 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 13 Skagerrak 1 cruiser moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 transport moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 142 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 139 Sea of Okhotsk 1 field_gun and 1 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk 1 infantry moved from Kamchatka to Sea Zone 140 Sea of Okhotsk 1 infantry moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk 1 field_gun moved from California to Sea Zone 153 Pacific Ocean 3 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean 1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 2 infantry moved from Oregon to Sea Zone 153 Pacific Ocean 1 infantry moved from California to Sea Zone 153 Pacific Ocean 4 field_guns, 4 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 2 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean 1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 145 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 141 Pacific Ocean to Kamchatka 4 field_guns and 4 infantry moved from Sea Zone 151 Bering Sea to Chukotka 1 heavy_gun moved from Manila to Sea Zone 130 Philippine Sea 1 heavy_gun and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean Purchase Units - USA USA buy 5 field_guns, 7 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - USA Place Units - USA 1 transport placed in Sea Zone 130 Philippine Sea 1 infantry placed in Manila 1 field_gun and 1 infantry placed in Honolulu 2 transports placed in Sea Zone 153 Pacific Ocean 2 field_guns and 2 infantry placed in San Francisco 1 field_gun and 1 infantry placed in California 1 field_gun and 2 infantry placed in Charleston Activate Technology - USA USA activating fleetaction Turn Complete - USA USA collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
USA rolls : : 1.00 -
TripleA Turn Summary: Germany round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - Germany Germany spend 20 on tech rolls Germany roll 6,3,5,5 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover armour Combat Move - Germany 6 infantry moved from Wurttemburg to Alsace 6 heavy_guns moved from Bavaria to Wurttemburg 1 fighter moved from Dar es Salaam to Sea Zone 76 Indian Ocean 1 field_gun moved from Murmansk to Karelia 1 infantry moved from Archangelsk to Karelia 1 infantry moved from Vladimir to Nizhni-Novgorod Germany take Nizhni-Novgorod from Russia 3 infantry moved from Belarus to Don 1 field_gun moved from Moscow to Ryazan 1 fighter moved from Smolensk to Ryazan 3 gass moved from Minsk to Smolensk 1 heavy_gun moved from Moscow to Ryazan 8 field_guns and 2 heavy_guns moved from Moscow to Smolensk 4 infantry moved from Finland to Sweden 6 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea 4 infantry moved from West Prussia to Sea Zone 11 Baltic Sea 4 infantry moved from Sea Zone 11 Baltic Sea to Lithuania Purchase Units - Germany Germany buy 2 battleships, 2 cruisers, 1 destroyer, 6 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Sea Zone 76 Indian Ocean Germany attack with 1 fighter Britain defend with 1 transport 1 transport owned by the Britain lost in Sea Zone 76 Indian Ocean Germany win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Britain: 1 transport Battle in Karelia Germany attack with 1 field_gun and 1 infantry Russia defend with 1 conscript Germany roll dice for 1 field_gun and 1 infantry in Karelia, round 2 : 2/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Karelia, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Karelia Germany win, taking Karelia from Russia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Ryazan Germany attack with 1 field_gun, 1 fighter and 1 heavy_gun Russia defend with 1 infantry Germany roll dice for 1 field_gun, 1 fighter and 1 heavy_gun in Ryazan, round 2 : 2/3 hits, 1.00 expected hits Russia roll dice for 1 infantry in Ryazan, round 2 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Germany and 1 infantry owned by the Russia lost in Ryazan Germany win, taking Ryazan from Russia with 1 fighter and 1 heavy_gun remaining. Battle score for attacker is -1 Casualties for Germany: 1 field_gun Casualties for Russia: 1 infantry Battle in Don Germany attack with 3 infantry Russia defend with 1 infantry Germany roll dice for 3 infantry in Don, round 2 : 0/3 hits, 0.50 expected hits Russia roll dice for 1 infantry in Don, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Don Germany roll dice for 2 infantry in Don, round 3 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 infantry in Don, round 3 : 0/1 hits, 0.33 expected hits Germany roll dice for 2 infantry in Don, round 4 : 1/2 hits, 0.33 expected hits Russia roll dice for 1 infantry in Don, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russia lost in Don Germany win, taking Don from Russia with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 infantry Casualties for Russia: 1 infantry Non Combat Move - Germany 1 fighter moved from Ryazan to Vladimir 1 fighter moved from Sea Zone 76 Indian Ocean to Dar es Salaam Place Units - Germany 3 trenchs placed in Rhine 3 trenchs placed in Alsace 1 destroyer placed in Sea Zone 12 Baltic Sea 2 battleships and 2 cruisers placed in Sea Zone 11 Baltic Sea 3 infantry placed in Belarus 3 infantry placed in Moscow Activate Technology - Germany Germany activating armour Trigger GermanyT5: buytank added to productionGermany Turn Complete - Germany Germany collect 131 PUs; end with 131 PUsCombat Hit Differential Summary :
Germany : 2.17 Russia : 0.50 -
TripleA Turn Summary: France round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - France France spend 5 on tech rolls France rolls : 0/1 hits, 0.00 expected hits Combat Move - France 4 field_guns and 4 infantry moved from Paris to Champagne 3 infantry moved from Brittany to Burgundy 1 destroyer moved from Sea Zone 16 North Sea to Sea Zone 12 Baltic Sea 1 destroyer moved from Sea Zone 14 Helgoland Bight to Sea Zone 12 Baltic Sea 1 cruiser moved from Sea Zone 16 North Sea to Sea Zone 12 Baltic Sea 3 infantry moved from Piedmont to Milan 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean 1 heavy_gun moved from Algiers to Sea Zone 55 Western Mediterranean 1 heavy_gun and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon 1 heavy_gun moved from Sea Zone 56 Gulf of Lyon to Marseilles 1 field_gun and 4 infantry moved from Marseilles to Piedmont 1 destroyer moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 battlecruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 1 heavy_gun moved from Tobruk to Sea Zone 70 Eastern Mediterranean 1 heavy_gun moved from Sea Zone 70 Eastern Mediterranean to Sinai 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 136 East China Sea to Sea Zone 138 Sea of Japan 2 field_guns and 2 infantry moved from Sea Zone 138 Sea of Japan to Primorsky 2 colonials, 1 cruiser and 1 transport moved from Sea Zone 134 Pacific Ocean to Sea Zone 137 Yellow Sea Purchase Units - France France buy 1 cavalry, 5 field_guns, 4 heavy_guns, 7 infantry, 1 transport and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - France Battle in Sea Zone 12 Baltic Sea USA loiter and taunt; France attack with 1 cruiser and 2 destroyers Germany defend with 1 destroyer France roll dice for 1 cruiser and 2 destroyers in Sea Zone 12 Baltic Sea, round 2 : 1/3 hits, 1.17 expected hits Germany roll dice for 1 destroyer in Sea Zone 12 Baltic Sea, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germany and 1 destroyer owned by the France lost in Sea Zone 12 Baltic Sea France win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0 Casualties for France: 1 destroyer Casualties for Germany: 1 destroyer Non Combat Move - France Place Units - France 3 trenchs placed in Champagne 4 field_guns and 4 infantry placed in Paris 1 heavy_gun placed in Algiers 2 heavy_guns placed in Tobruk 1 transport placed in Sea Zone 54 Alboran Sea 1 field_gun, 1 heavy_gun and 1 infantry placed in Marseilles France undo move 1. 3 trenchs placed in German East Africa 1 cavalry and 2 infantry placed in Brittany Turn Complete - France France collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
France rolls : : 0.00 France : -0.17 Germany : 0.67 -
TripleA Turn Summary: Serbia round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Turn Complete - SerbiaCombat Hit Differential Summary :
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TripleA Turn Summary: Austria round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - Austria Austria spend 20 on tech rolls Austria roll 1,5,3,3 and gets 0 hits Combat Move - Austria 4 cavalrys moved from Bessarabia to Dnieper 6 infantry moved from Galicia to Odessa Purchase Units - Austria Austria buy 16 field_guns and 5 trenchs; Remaining resources: 2 PUs; 4 techTokens; Combat - Austria Non Combat Move - Austria Place Units - Austria 6 field_guns and 3 trenchs placed in Tyrol 4 field_guns and 2 trenchs placed in Venice 6 field_guns placed in Trieste Turn Complete - Austria Austria collect 101 PUs; end with 103 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italy round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - Italy Italy spend 5 on tech rolls Italy roll 4,4 and gets 0 hits Purchase Units - Italy Italy buy 1 heavy_gun and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - Italy 3 infantry moved from Latium to Tuscany 3 infantry moved from Rome to Latium 1 field_gun moved from Piedmont to Tuscany 1 infantry moved from Piedmont to Milan 1 infantry moved from Piedmont to Tuscany Place Units - Italy 3 trenchs placed in Tuscany 3 trenchs placed in Milan 1 heavy_gun placed in Piedmont Activate Technology - Italy Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Purchase Units - Arabia Arabia buy 1 Bedouin and 1 trench; Remaining resources: 0 PUs; Non Combat Move - Arabia Place Units - Arabia 1 Bedouin and 1 trench placed in Mecca Turn Complete - Arabia Arabia collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 1,5,5,5 and gets 0 hits Combat Move - Turkey 3 infantry moved from Baghdad to Fars 1 infantry moved from Khurasan to Turkmenistan Turkey take Turkmenistan from Russia 1 field_gun and 3 infantry moved from Khurasan to Sistan 1 cavalry moved from Fars to Sistan 5 infantry moved from Fars to Sistan 3 infantry moved from Damascus to Palestine 6 infantry moved from Palestine to Hejaz Purchase Units - Turkey Turkey buy 2 cruisers, 9 infantry, 1 submarine and 5 trenchs; Remaining resources: 0 PUs; 4 techTokens; Combat - Turkey Battle in Sistan Turkey attack with 1 cavalry, 1 field_gun and 8 infantry Neutral defend with 2 infantry Turkey roll dice for 1 cavalry, 1 field_gun and 8 infantry in Sistan, round 2 : 2/10 hits, 2.00 expected hits Neutral roll dice for 2 infantry in Sistan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Sistan Turkey loses 0 PUs for violating Sistans neutrality. Turkey win, taking Sistan from Neutral with 1 cavalry, 1 field_gun and 8 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Turkey 1 heavy_gun moved from Palestine to Hejaz Place Units - Turkey 2 trenchs placed in Hejaz 2 trenchs placed in Palestine 1 trench placed in Al-Dammam 3 infantry placed in Baghdad 3 infantry placed in Damascus 3 infantry placed in Palestine 2 cruisers and 1 submarine placed in Sea Zone 68 Aegean Sea Turn Complete - Turkey Turkey collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Neutral : -0.67 Turkey : 0.00 -
TripleA Turn Summary: Britain round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 2,6 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover victoryBonds Combat Move - Britain 1 battlecruiser and 2 battleships moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea 1 cruiser moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 1 transport moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea 1 cruiser moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea 2 cavalrys moved from German Southwest Africa to German East Africa 2 cavalrys moved from Cape Town to German Southwest Africa 1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 heavy_gun moved from Bombay to Sea Zone 73 Arabian Sea 1 field_gun, 1 heavy_gun and 1 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan 1 cavalry, 1 colonial, 2 field_guns and 5 infantry moved from Sindh to Baluchistan 2 battlecruisers, 1 colonial, 3 cruisers, 1 field_gun and 2 transports moved from Sea Zone 85 Indian Ocean to Sea Zone 89 Indian Ocean 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 119 Timor Sea to Sea Zone 85 Indian Ocean Purchase Units - Britain Britain buy 2 cavalrys, 1 destroyer, 3 field_guns, 3 heavy_guns, 3 infantry, 4 transports and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in Baluchistan Britain attack with 1 cavalry, 1 colonial, 3 field_guns, 1 heavy_gun and 6 infantry Neutral defend with 4 infantry Britain roll dice for 1 cavalry, 1 colonial, 3 field_guns, 1 heavy_gun and 6 infantry in Baluchistan, round 2 : 2/12 hits, 3.50 expected hits Neutral roll dice for 4 infantry in Baluchistan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Neutral and 2 infantry owned by the Britain lost in Baluchistan Britain roll dice for 1 cavalry, 1 colonial, 3 field_guns, 1 heavy_gun and 4 infantry in Baluchistan, round 3 : 0/10 hits, 3.17 expected hits Neutral roll dice for 2 infantry in Baluchistan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Britain lost in Baluchistan Britain roll dice for 1 cavalry, 1 colonial, 3 field_guns, 1 heavy_gun and 3 infantry in Baluchistan, round 4 : 3/9 hits, 3.00 expected hits Neutral roll dice for 2 infantry in Baluchistan, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Baluchistan Britain loses 0 PUs for violating Baluchistans neutrality. Britain win, taking Baluchistan from Neutral with 1 cavalry, 1 colonial, 3 field_guns, 1 heavy_gun and 3 infantry remaining. Battle score for attacker is 3 Casualties for Britain: 3 infantry Casualties for Neutral: 4 infantry Non Combat Move - Britain Place Units - Britain 4 transports placed in Sea Zone 16 North Sea 1 field_gun placed in London 3 trenchs placed in Sindh 1 field_gun and 1 infantry placed in Goa 1 field_gun and 1 infantry placed in Bombay 2 cavalrys placed in Cape Town 2 heavy_guns placed in Cairo-Suez Britain undo move 7. 1 destroyer placed in Sea Zone 70 Eastern Mediterranean 1 heavy_gun placed in Cairo-Suez 2 heavy_guns and 1 infantry placed in Belgium Activate Technology - Britain Britain activating victoryBonds Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Britain Britain collect 99 PUs; end with 99 PUs Britain collect 10 PUs from War Bonds; end with 109 PUsCombat Hit Differential Summary :
Neutral : 0.33 Britain : -4.67 -
TripleA Turn Summary: Russia round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Combat Move - Russia 1 conscript moved from Kazakhstan to Novosibirsk Russia take Novosibirsk from Communists 1 conscript moved from Kazan to Kazakhstan 3 conscripts moved from Primorsky to Khabarovsk Purchase Units - Russia Russia buy 3 conscripts, 4 heavy_guns, 2 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Non Combat Move - Russia Place Units - Russia 2 conscripts, 4 heavy_guns and 3 trenchs placed in St. Petersburg 1 conscript and 2 infantry placed in Vladivostok Turn Complete - Russia Russia collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Communists round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 1,1,2 and gets 0 hits Combat Move - Communists 4 cavalrys moved from Perm to Novosibirsk 2 cavalrys and 4 field_guns moved from Omsk to Kazakhstan Purchase Units - Communists Communists buy 1 heavy_gun, 2 infantry and 7 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Communists Battle in Novosibirsk Communists attack with 4 cavalrys Russia defend with 1 conscript Communists roll dice for 4 cavalrys in Novosibirsk, round 2 : 1/4 hits, 0.67 expected hits Russia roll dice for 1 conscript in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Novosibirsk Communists win, taking Novosibirsk from Russia with 4 cavalrys remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Kazakhstan Communists attack with 2 cavalrys and 4 field_guns Russia defend with 1 conscript and 1 trench Communists roll dice for 2 cavalrys and 4 field_guns in Kazakhstan, round 2 : 4/6 hits, 2.00 expected hits Russia roll dice for 1 conscript and 1 trench in Kazakhstan, round 2 : 0/2 hits, 0.33 expected hits 1 trench owned by the Russia and 1 conscript owned by the Russia lost in Kazakhstan Communists win, taking Kazakhstan from Russia with 2 cavalrys and 4 field_guns remaining. Battle score for attacker is 5 Casualties for Russia: 1 conscript and 1 trench Non Combat Move - Communists Place Units - Communists 3 trenchs placed in Sakhe 3 trenchs placed in Aldan 1 trench placed in Chita 1 heavy_gun and 2 infantry placed in Yakutsk Turn Complete - Communists Communists collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Communists : 2.33 Russia : -0.50 -
TripleA Turn Summary: USA round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - USA USA spend 5 on tech rolls USA rolls : 1/1 hits, 0.00 expected hits USA removing all Technology Tokens after successful research. USA discover dockyards Combat Move - USA 1 destroyer moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea 1 destroyer moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea 1 cruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 13 Skagerrak 1 cavalry, 11 field_guns and 11 infantry moved from Chukotka to Sakhe 4 field_guns and 5 infantry moved from Khabarovsk to Sakhe 1 infantry moved from Magadan to Sakhe Purchase Units - USA USA buy 1 cruiser, 1 destroyer, 6 field_guns and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Sakhe USA attack with 1 cavalry, 15 field_guns and 17 infantry Communists defend with 1 cavalry, 4 conscripts, 1 field_gun, 2 heavy_guns, 2 infantry and 12 trenchs USA roll dice for 1 cavalry, 15 field_guns and 17 infantry in Sakhe, round 2 : 13/33 hits, 10.50 expected hits Units damaged: 12 trenchs owned by the Communists Communists roll dice for 1 cavalry, 4 conscripts, 1 field_gun, 2 heavy_guns, 2 infantry and 12 trenchs in Sakhe, round 2 : 6/22 hits, 5.50 expected hits 1 conscript owned by the Communists, 5 infantry owned by the USA and 1 cavalry owned by the USA lost in Sakhe USA roll dice for 15 field_guns and 12 infantry in Sakhe, round 3 : 8/27 hits, 9.00 expected hits Communists roll dice for 1 cavalry, 3 conscripts, 1 field_gun, 2 heavy_guns, 2 infantry and 12 trenchs in Sakhe, round 3 : 7/21 hits, 5.33 expected hits 5 trenchs owned by the Communists, 3 conscripts owned by the Communists and 7 infantry owned by the USA lost in Sakhe USA roll dice for 15 field_guns and 5 infantry in Sakhe, round 4 : 9/20 hits, 6.67 expected hits Communists roll dice for 1 cavalry, 1 field_gun, 2 heavy_guns, 2 infantry and 7 trenchs in Sakhe, round 4 : 4/13 hits, 4.00 expected hits 7 trenchs owned by the Communists, 1 infantry owned by the Communists, 1 cavalry owned by the Communists and 4 infantry owned by the USA lost in Sakhe USA roll dice for 15 field_guns and 1 infantry in Sakhe, round 5 : 9/16 hits, 5.33 expected hits Communists roll dice for 1 field_gun, 2 heavy_guns and 1 infantry in Sakhe, round 5 : 3/4 hits, 2.33 expected hits 2 field_guns owned by the USA, 2 heavy_guns owned by the Communists, 1 infantry owned by the Communists, 1 field_gun owned by the Communists and 1 infantry owned by the USA lost in Sakhe USA win, taking Sakhe from Communists with 13 field_guns remaining. Battle score for attacker is 5 Casualties for USA: 1 cavalry, 2 field_guns and 17 infantry Casualties for Communists: 1 cavalry, 4 conscripts, 1 field_gun, 2 heavy_guns, 2 infantry and 12 trenchs Non Combat Move - USA 2 field_guns and 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 1 field_gun and 2 infantry moved from California to Sea Zone 153 Pacific Ocean 3 field_guns, 4 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 3 field_guns and 4 infantry moved from Sea Zone 151 Bering Sea to Chukotka 1 field_gun and 1 infantry moved from Kamchatka to Sea Zone 140 Sea of Okhotsk 1 field_gun and 1 infantry moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk 4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean 1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 145 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 141 Pacific Ocean to Kamchatka 1 heavy_gun and 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 139 Sea of Okhotsk 1 infantry moved from Manila to Sea Zone 130 Philippine Sea 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 130 Philippine Sea 1 transport moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 135 Pacific Ocean 1 heavy_gun moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk Place Units - USA 1 field_gun and 1 infantry placed in Manila 1 field_gun and 1 infantry placed in Honolulu 1 field_gun and 1 infantry placed in California 1 field_gun and 1 infantry placed in Oregon 2 field_guns and 2 infantry placed in San Francisco 1 cruiser and 1 destroyer placed in Sea Zone 29 Mid Atlantic Activate Technology - USA USA activating dockyards Trigger USAT2: buysubmarine_dy added to productionUSA Trigger USAT2: buydestroyer_dy added to productionUSA Trigger USAT2: buycruiser_dy added to productionUSA Trigger USAT2: buybattlecruiser_dy added to productionUSA Trigger USAT2: buybattleship_dy added to productionUSA Trigger USAT2: buytransport_dy added to productionUSA Trigger USAT2: buysubmarine removed from productionUSA Trigger USAT2: buydestroyer removed from productionUSA Trigger USAT2: buycruiser removed from productionUSA Trigger USAT2: buybattlecruiser removed from productionUSA Trigger USAT2: buybattleship removed from productionUSA Trigger USAT2: buytransport removed from productionUSA Turn Complete - USA USA collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
USA : 7.50 USA rolls : : 1.00 Communists : 2.83 -
TripleA Turn Summary: Germany round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Research Technology - Germany Germany spend 20 on tech rolls Germany roll 1,6,5,3 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover industry Combat Move - Germany 8 field_guns and 2 heavy_guns moved from Smolensk to Pskov 1 fighter moved from Vladimir to Finland 1 infantry moved from Nizhni-Novgorod to Vladimir 3 infantry moved from Belarus to Latvia 3 infantry moved from Moscow to Smolensk 4 infantry moved from Lithuania to Latvia 1 heavy_gun and 3 stormtruppens moved from Finland to Sweden 3 heavy_guns moved from Wurttemburg to Rhine 3 heavy_guns moved from Wurttemburg to Rhine 2 infantry moved from Rhine to Westphalia 1 infantry moved from Rhine to Westphalia 2 fighters moved from Alsace to Hanover 10 field_guns and 4 infantry moved from Finland to Norway 1 field_gun and 1 infantry moved from Karelia to Finland 2 field_guns moved from Novgorod to Karelia Purchase Units - Germany Germany buy 2 battleships, 1 cruiser, 1 destroyer, 6 infantry, 1 late_fighter and 6 trenchs; Remaining resources: 2 PUs; 0 techTokens; Combat - Germany Battle in Norway Germany attack with 10 field_guns and 4 infantry Neutral defend with 2 infantry Germany roll dice for 10 field_guns and 4 infantry in Norway, round 2 : 4/14 hits, 4.67 expected hits Neutral roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Norway Germany loses 0 PUs for violating Norways neutrality. Germany win, taking Norway from Neutral with 10 field_guns and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Germany Place Units - Germany 2 battleships, 1 cruiser and 1 destroyer placed in Sea Zone 11 Baltic Sea 6 infantry and 3 trenchs placed in Mecklenburg 1 late_fighter placed in Bavaria 3 trenchs placed in Rhine Activate Technology - Germany Germany activating industry Turn Complete - Germany Germany collect 135 PUs; end with 137 PUsCombat Hit Differential Summary :
Neutral : 0.33 Germany : -0.67 -
TripleA Turn Summary: France round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Research Technology - France France spend 5 on tech rolls France roll 5,4 and gets 0 hits Combat Move - France 4 field_guns and 4 infantry moved from Paris to Champagne 3 infantry moved from Burgundy to Champagne 2 infantry moved from Brittany to Burgundy 1 cavalry moved from Brittany to Champagne 2 infantry moved from Piedmont to Tuscany 1 field_gun and 2 infantry moved from Piedmont to Milan 1 field_gun, 2 heavy_guns and 1 infantry moved from Marseilles to Piedmont 1 heavy_gun moved from Algiers to Sea Zone 54 Alboran Sea 1 heavy_gun and 1 transport moved from Sea Zone 54 Alboran Sea to Sea Zone 56 Gulf of Lyon 1 heavy_gun moved from Sea Zone 56 Gulf of Lyon to Marseilles 2 heavy_guns moved from Tobruk to Sea Zone 70 Eastern Mediterranean 2 heavy_guns moved from Sea Zone 70 Eastern Mediterranean to Sinai 1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 2 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea 2 colonials, 1 cruiser, 2 infantry and 2 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 2 colonials and 2 infantry moved from Sea Zone 138 Sea of Japan to Primorsky 2 field_guns and 2 infantry moved from Primorsky to Khabarovsk Purchase Units - France France buy 4 field_guns, 7 heavy_guns, 4 infantry and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - France Place Units - France 3 trenchs placed in Champagne 4 field_guns and 4 infantry placed in Paris 3 trenchs placed in German East Africa 2 heavy_guns placed in Tobruk 2 heavy_guns placed in Algiers 3 heavy_guns placed in Marseilles Turn Complete - France France collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :





