StuckTojo (Axis +6) vs. Karl (Allies) BML19

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 submarine; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Philippines to Burma
            1 submarine moved from 17 Sea Zone to 19 Sea Zone
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 17 Sea Zone to 19 Sea Zone
            1 cruiser and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from Caroline Islands to Philippines
            2 fighters moved from Queensland to Shan State
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Gibraltar: 1 fighter
            EDIT: Adding units owned by French to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 mech_infantry moved from Volgograd to Tsinghai
            1 infantry moved from Vologda to Samara
            1 mech_infantry moved from Rostov to Samara
            1 armour moved from Volgograd to Tsinghai
            1 bomber moved from Volgograd to Tsinghai
            1 fighter moved from Volgograd to Samara
            1 tactical_bomber moved from Bryansk to Samara
            1 fighter moved from Bryansk to Samara
            1 tactical_bomber moved from Bryansk to Samara
    
        Combat - Germans
            Battle in Tsinghai
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Samara
                Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Samara, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 armour moved from Volgograd to Caucasus
            1 aaGun, 1 armour and 3 mech_infantrys moved from Rostov to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
            20 armour and 36 mech_infantrys moved from Bryansk to Caucasus
            3 mech_infantrys moved from Novgorod to Eastern Poland
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Bryansk to Smolensk
            1 fighter moved from Rostov to Volgograd
            2 fighters and 2 tactical_bombers moved from Samara to Volgograd
            1 bomber moved from Tsinghai to Volgograd
            2 fighters moved from Bryansk to Volgograd
            2 tactical_bombers moved from Bryansk to Volgograd
            1 fighter moved from Bryansk to Ukraine
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from Finland to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 aaGun, 1 artillery and 4 infantry moved from France to Normandy Bordeaux
            4 mech_infantrys moved from Western Germany to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            2 fighters moved from 113 Sea Zone to Normandy Bordeaux
            2 mech_infantrys moved from Western Germany to Poland
            2 aaGuns, 12 artilleries and 17 infantry moved from Bryansk to Western Ukraine
            1 carrier moved from 113 Sea Zone to 115 Sea Zone
            2 bombers moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Volgograd
            1 armour and 2 mech_infantrys placed in Novgorod
            1 fighter, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
            Germans undo move 3.
            1 infantry placed in Normandy Bordeaux
            1 destroyer placed in 110 Sea Zone
            1 fighter placed in Normandy Bordeaux
            2 mech_infantrys placed in Germany
            1 bomber and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,4,1,1,5,4,5,4,1,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Germans collect 54 PUs (5 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Chinese : -0.67
    Russians : -0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Timguska to Urals
                  Russians take Urals from Japanese
            1 infantry moved from Timguska to Novosibirsk
                  Russians take Novosibirsk from Japanese
            3 infantry moved from Russia to Vologda
            3 infantry moved from Russia to Samara
            1 fighter moved from Russia to Samara
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            12 artilleries and 30 infantry moved from Russia to Tambov
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Vologda, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 12 artilleries and 30 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 12 artilleries and 30 infantry in Tambov, round 2 : 12/42 hits, 11.00 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Italians with 12 artilleries and 29 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Evenkiyskiy
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Evenkiyskiy, round 2 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Evenkiyskiy
                Russians win, taking Evenkiyskiy from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            4 infantry moved from Russia to Vologda
            2 aaGuns and 6 infantry moved from Timguska to Urals
            11 infantry moved from Russia to Tambov
            20 infantry moved from Russia to Tambov
            2 aaGuns moved from Russia to Tambov
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Samara to Russia
            3 armour moved from Russia to Tambov
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Italians : 0.67
    Russians : 2.33
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 fighters and 5 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Anhwe to Kiangsu
            1 fighter and 1 tactical_bomber moved from Japan to Kiangsu
            1 bomber moved from Shensi to India
            1 bomber moved from Shensi to India
            1 artillery and 1 infantry moved from Shensi to Suiyuyan
            1 transport moved from 2 Sea Zone to 1 Sea Zone
            1 infantry moved from Alaska to 1 Sea Zone
            1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 3,6 and causes: 9 damage to unit: factory_major
                Bombing raid in India causes 9 damage total. 
            Battle in Aleutian Islands
            Battle in Kiangsu
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/6 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Aleutian Islands from Americans, taking Kiangsu from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Chahar to Hopei
            1 mech_infantry moved from Hunan to Hopei
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Sikang to Shensi
            1 tactical_bomber moved from Sikang to Eastern Persia
            1 aaGun and 3 mech_infantrys moved from Turkmenistan to Eastern Persia
            3 armour and 22 mech_infantrys moved from Kazakhstan to Eastern Persia
            2 bombers moved from India to Eastern Persia
            1 aaGun and 2 artilleries moved from Kwangsi to Kiangsi
    
        Place Units - Japanese
            3 fighters and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 22
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,2,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,3,4,4,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,4,1,3,4,1,3,2,5,6,5,2,2,2,2,5,1,5,3,5,6,4,5,4,6,2,3
            Japanese collect 16 PUs (22 lost to blockades); end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    AA fire in India : : -0.33
    Japanese : -0.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            2 bombers moved from Midway to Aleutian Islands
            1 bomber moved from Iwo Jima to 8 Sea Zone
            3 infantry, 1 marine and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 18 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 18 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 infantry and 1 marine moved from 6 Sea Zone to Korea
            3 bombers moved from Iwo Jima to Manchuria
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 fighter moved from 6 Sea Zone to Manchuria
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 bomber and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Korea
            Battle in Manchuria
                Americans attack with 3 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun and 3 infantry
                    AA fire in Manchuria : 2/3 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in Manchuria
                    Americans roll dice for 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 3/9 hits, 3.83 expected hits
                    Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 3 : 5/8 hits, 3.67 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Korea from Japanese, taking Manchuria from Japanese with 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber, 1 infantry and 1 tactical_bomber
                Casualties for Japanese: 1 aaGun and 3 infantry
            Battle in Aleutian Islands
                Americans attack with 2 bombers and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers and 2 infantry in Aleutian Islands, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Manchuria to Siberia
            4 fighters moved from Manchuria to 6 Sea Zone
            1 transport moved from 19 Sea Zone to 35 Sea Zone
            4 bombers moved from Guam to Yunnan
            4 bombers moved from Yunnan to India
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            2 bombers moved from Aleutian Islands to British Columbia
            1 bomber moved from 8 Sea Zone to British Columbia
            1 aaGun and 3 infantry moved from Morocco to 92 Sea Zone
            1 aaGun, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            3 infantry moved from 98 Sea Zone to Egypt
            1 aaGun moved from 98 Sea Zone to Egypt
            3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 armour moved from Morocco to Tunisia
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Gibraltar to Egypt
            4 fighters moved from Eastern United States to 91 Sea Zone
            3 fighters moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Western United States to 91 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry placed in Eastern United States
            Americans undo move 2.
            1 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Central United States
            4 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Sikang
            Chinese creates battle in territory Anhwe
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Sikang from Japanese, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 airfield, 3 armour and 1 fighter; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_major; Remaining resources: 18 PUs; 
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            1 armour moved from Yunnan to Kwangtung
                  Chinese take Kwangsi from Japanese
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            3 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
            3 artilleries and 8 infantry moved from Yunnan to Kweichow
            3 infantry moved from Yunnan to Kweichow
            5 infantry moved from Iraq to Northwest Persia
            1 bomber and 2 fighters moved from Iraq to Northwest Persia
            2 fighters moved from Persia to Northwest Persia
    
        Combat - British
            Battle in Szechwan
                British attack with 1 artillery and 5 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery and 5 infantry in Szechwan, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Szechwan
                British win, taking Szechwan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Kweichow
                British attack with 3 artilleries and 12 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 artilleries and 12 infantry in Kweichow, round 2 : 2/15 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 110 Sea Zone
                British attack with 1 destroyer and 1 tactical_bomber
                Germans defend with 1 destroyer
                    British roll dice for 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in Northwest Persia
                British attack with 1 bomber, 4 fighters and 5 infantry
                Italians defend with 1 aaGun, 2 artilleries and 1 mech_infantry
                    AA fire in Northwest Persia : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the British lost in Northwest Persia
                    British roll dice for 1 bomber, 3 fighters and 5 infantry in Northwest Persia, round 2 : 5/9 hits, 3.00 expected hits
                    Italians roll dice for 1 aaGun, 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians and 2 artilleries owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 1 bomber, 3 fighters and 5 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 fighter
                Casualties for Italians: 1 aaGun, 2 artilleries and 1 mech_infantry
    
        Non Combat Move - British
            3 fighters moved from Northwest Persia to Trans-Jordan
            2 armour, 4 artilleries, 5 infantry and 9 mech_infantrys moved from Iraq to Trans-Jordan
            1 artillery and 1 infantry moved from Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            1 artillery moved from 81 Sea Zone to Egypt
            3 infantry moved from West India to India
            1 infantry moved from India to West India
            2 fighters and 1 tactical_bomber moved from Shan State to India
            1 infantry moved from Shan State to Burma
            2 mech_infantrys moved from French Indo China to Kwangtung
            1 aaGun moved from Yunnan to Szechwan
            1 aaGun moved from Yunnan to Kweichow
            1 aaGun, 4 artilleries and 12 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Algeria to Tunisia
            1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Northwest Persia to Egypt
            1 artillery moved from Persia to Northwest Persia
    
        Place Units - British
            1 airfield and 3 armour placed in Egypt
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -1.33
    Italians : -1.00
    Americans : 0.83
    Chinese : -0.50
    AA fire in Manchuria : : 1.50
    Japanese : -0.33
    AA fire in Northwest Persia : : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            4 armour, 1 fighter and 2 mech_infantrys moved from Caucasus to Northwest Persia
            1 bomber moved from Southern Italy to Northwest Persia
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 4 armour, 1 bomber, 1 fighter and 2 mech_infantrys
                British defend with 1 artillery and 5 infantry
                    Italians roll dice for 4 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 5/8 hits, 3.50 expected hits
                    British roll dice for 1 artillery and 5 infantry in Northwest Persia, round 2 : 0/6 hits, 2.00 expected hits
                    5 infantry owned by the British lost in Northwest Persia
                    Italians roll dice for 4 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Northwest Persia, round 3 : 3/8 hits, 3.50 expected hits
                    British roll dice for 1 artillery in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 4 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 19
                Casualties for British: 1 artillery and 5 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Northwest Persia to Kazakhstan
            1 bomber moved from Northwest Persia to Kazakhstan
            1 mech_infantry moved from Eastern Persia to Kazakhstan
            1 mech_infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Ukraine to Caucasus
            1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Ukraine
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,5,1,1,5,3,4,3,2,5
            Italians collect 10 PUs (8 lost to blockades); end with 11 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : -2.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 20 Sea Zone
            ANZAC creates battle in territory 19 Sea Zone
    
        Non Combat Move - ANZAC
            3 fighters moved from Burma to India
            2 fighters moved from Shan State to Kwangtung
            1 fighter moved from Philippines to Kwangtung
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            2 fighters moved from Queensland to Shan State
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            3 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Tsinghai to Kansu
                  Germans take Kansu from Chinese
            1 armour moved from Kansu to Suiyuyan
            1 mech_infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Kazakhstan to Samara
            2 mech_infantrys moved from Volgograd to Samara
            2 mech_infantrys moved from Novgorod to Smolensk
            1 fighter and 1 tactical_bomber moved from Volgograd to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 fighter and 1 tactical_bomber moved from Volgograd to Samara
            1 mech_infantry moved from Caucasus to Iraq
                  Germans take Iraq from British
            1 mech_infantry moved from Caucasus to Iraq
            1 mech_infantry moved from Caucasus to Iraq
            1 bomber moved from Volgograd to Persia
            1 mech_infantry moved from Caucasus to Persia
            1 fighter and 1 tactical_bomber moved from Volgograd to Samara
            1 fighter and 1 tactical_bomber moved from Volgograd to Smolensk
            1 fighter moved from Volgograd to Smolensk
    
        Combat - Germans
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Persia causes 3 damage total. 
            Battle in Persia
            Battle in Samara
                Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 3/7 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Germans win, taking Persia from British, taking Samara from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 1/8 hits, 3.33 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 3 : 1/7 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Samara to Bryansk
            3 fighters and 2 tactical_bombers moved from Smolensk to Bryansk
            1 armour moved from Novgorod to Bryansk
            4 infantry moved from Novgorod to Belarus
            1 carrier and 2 transports moved from 115 Sea Zone to 113 Sea Zone
            6 mech_infantrys moved from Eastern Poland to Bryansk
            2 aaGuns, 12 artilleries and 17 infantry moved from Western Ukraine to Bryansk
            2 fighters moved from Ukraine to Bryansk
            1 armour moved from Volgograd to Bryansk
            1 aaGun moved from Caucasus to Kazakhstan
            1 aaGun moved from Volgograd to Kazakhstan
            22 armour and 37 mech_infantrys moved from Caucasus to Bryansk
            2 mech_infantrys moved from Poland to Western Ukraine
            1 mech_infantry moved from Western Germany to Yugoslavia
            1 mech_infantry moved from Germany to Romania
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            1 mech_infantry moved from Germany to Romania
            1 bomber moved from Persia to Kazakhstan
    
        Place Units - Germans
            2 infantry placed in Volgograd
            2 armour and 1 mech_infantry placed in Novgorod
            2 infantry placed in Western Germany
            1 artillery and 2 mech_infantrys placed in Normandy Bordeaux
            1 fighter placed in Western Germany
            4 mech_infantrys placed in Germany
            Germans undo move 4.
            1 artillery and 1 mech_infantry placed in Normandy Bordeaux
            1 destroyer placed in 110 Sea Zone
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,4,4,5,4,4,2,5,2,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
            Germans collect 52 PUs (11 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.33
    AA fire in Persia : : -0.17
    Russians : 1.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Vologda to Samara
            1 fighter moved from Russia to Samara
            2 infantry moved from Tambov to Volgograd
            1 fighter moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Samara, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 4 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            1 fighter moved from Samara to Russia
            6 infantry moved from Vologda to Russia
            2 aaGuns and 7 infantry moved from Urals to Novosibirsk
            4 infantry moved from Evenkiyskiy to Timguska
            2 aaGuns, 3 armour, 12 artilleries and 58 infantry moved from Tambov to Russia
    
        Place Units - Russians
            1 armour, 2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 6 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 8 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            4 fighters and 3 tactical_bombers moved from Japan to Chahar
            1 infantry moved from Hopei to Chahar
    
        Combat - Japanese
            Battle in 8 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 aaGun, 1 submarine and 2 transports; ANZAC defend with 2 submarines
                1 submarine owned by the Americans and 2 submarines owned by the ANZAC Submerged
                    Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 aaGun owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 19
                Casualties for Americans: 1 aaGun and 2 transports
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 4 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Chahar, round 2 : 4/8 hits, 4.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 artilleries moved from Kiangsi to Kiangsu
            1 fighter and 1 tactical_bomber moved from Hopei to Kazakhstan
            4 fighters and 3 tactical_bombers moved from Chahar to Suiyuyan
            1 infantry and 1 mech_infantry moved from Hopei to Suiyuyan
            2 bombers moved from Eastern Persia to Kazakhstan
            2 armour moved from Eastern Persia to Kazakhstan
            8 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
            1 aaGun moved from Eastern Persia to Turkmenistan
            1 armour and 17 mech_infantrys moved from Eastern Persia to Iraq
            1 fighter moved from 8 Sea Zone to Alaska
            1 fighter moved from 19 Sea Zone to Japan
    
        Place Units - Japanese
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,1,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,6,3,6,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,2,3,6,1,6,2,1,1,5,3,3,3,4,6,5,6,2,4,6,4,4,4,2,5
            Japanese collect 10 PUs (14 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 1.67
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 6 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 8 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            4 fighters and 3 tactical_bombers moved from Japan to Chahar
            1 infantry moved from Hopei to Chahar
    
        Combat - Japanese
            Battle in 8 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 aaGun, 1 submarine and 2 transports; ANZAC defend with 2 submarines
                1 submarine owned by the Americans and 2 submarines owned by the ANZAC Submerged
                    Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 aaGun owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 19
                Casualties for Americans: 1 aaGun and 2 transports
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 4 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Chahar, round 2 : 4/8 hits, 4.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 artilleries moved from Kiangsi to Kiangsu
            1 fighter and 1 tactical_bomber moved from Hopei to Kazakhstan
            4 fighters and 3 tactical_bombers moved from Chahar to Suiyuyan
            1 infantry and 1 mech_infantry moved from Hopei to Suiyuyan
            2 bombers moved from Eastern Persia to Kazakhstan
            2 armour moved from Eastern Persia to Kazakhstan
            8 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
            1 aaGun moved from Eastern Persia to Turkmenistan
            1 armour and 17 mech_infantrys moved from Eastern Persia to Iraq
            1 fighter moved from 8 Sea Zone to Alaska
            1 fighter moved from 19 Sea Zone to Japan
    
        Place Units - Japanese
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,1,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,6,3,6,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,2,3,6,1,6,2,1,1,5,3,3,3,4,6,5,6,2,4,6,4,4,4,2,5
            Japanese collect 10 PUs (14 lost to blockades); end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Turkmenistan: 1 aaGun
            EDIT: Adding units owned by Japanese to Persia: 1 aaGun
            EDIT: Removing units owned by Japanese from Kazakhstan: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Northwest Persia: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 1.67
    

    Savegame

  • '19 '17 '16

    @Karl7

    use 2nd Japan file, please

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 3 infantry moved from Egypt to 98 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
            1 armour and 3 infantry moved from 80 Sea Zone to Persia
            2 fighters moved from Egypt to Persia
            4 bombers moved from India to Persia
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
            3 bombers moved from British Columbia to Alaska
            1 mech_infantry moved from Central United States to British Columbia
            2 bombers moved from Siberia to Japan
            9 fighters moved from 6 Sea Zone to Japan
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Air Battle in Japan
                Americans attacks with 11 units heading to Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/2 hits, 0.33 expected hits
                Bombing raid in Japan rolls: 7,3 and causes: 10 damage to unit: factory_major
                Bombing raid in Japan causes 10 damage total. 
            Battle in Alaska
                Americans attack with 3 bombers
                Japanese defend with 1 fighter
                    Americans roll dice for 3 bombers in Alaska, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 fighter in Alaska, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Alaska
                Americans win with 3 bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
            Battle in Persia
                Americans attack with 1 armour, 4 bombers, 2 fighters and 3 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry; Japanese defend with 1 aaGun
                    AA fire in Persia : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Persia
                    Americans roll dice for 1 armour, 4 bombers, 1 fighter and 3 infantry in Persia, round 2 : 2/9 hits, 4.17 expected hits
                    Germans roll dice for 1 aaGun and 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Japanese and 1 mech_infantry owned by the Germans lost in Persia
                Americans win, taking Persia from Germans with 1 armour, 4 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun
                Casualties for Germans: 1 mech_infantry
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 fighters moved from 110 Sea Zone to United Kingdom
            1 aaGun and 6 infantry moved from Morocco to 92 Sea Zone
            1 aaGun, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
            1 carrier moved from 98 Sea Zone to 80 Sea Zone
            1 fighter moved from Persia to 80 Sea Zone
            4 bombers moved from Persia to Egypt
            1 aaGun moved from 98 Sea Zone to Trans-Jordan
            5 infantry moved from 98 Sea Zone to Trans-Jordan
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 aaGun moved from Egypt to Trans-Jordan
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
            1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 armour moved from Tunisia to Tobruk
            1 armour, 1 artillery and 6 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 destroyer, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            5 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Gibraltar to United Kingdom
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 infantry and 1 mech_infantry moved from Manchuria to Korea
            9 fighters moved from Japan to 6 Sea Zone
            1 battleship and 1 carrier moved from 6 Sea Zone to 25 Sea Zone
            2 bombers moved from Japan to Korea
            3 bombers moved from Alaska to Eastern United States
            1 fighter moved from 98 Sea Zone to Egypt
            1 fighter moved from 98 Sea Zone to Egypt
    
        Place Units - Americans
            1 factory_minor placed in Korea
            1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            1 artillery, 2 fighters and 6 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Chinese creates battle in territory Tsinghai
            Battle in Kiangsi
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Kiangsi
                Chinese win, taking Kansu from Germans, taking Tsinghai from Germans, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 3 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
            6 infantry moved from Kweichow to Anhwe
            1 artillery and 1 infantry moved from Kweichow to Hopei
            1 artillery and 2 infantry moved from Szechwan to Shensi
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Italians
            2 armour, 4 artilleries, 3 fighters, 5 infantry and 9 mech_infantrys moved from Trans-Jordan to Iraq
            6 armour moved from Egypt to Iraq
            1 bomber moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            2 fighters and 1 tactical_bomber moved from India to Iraq
            2 artilleries and 5 infantry moved from Kweichow to Anhwe
    
        Combat - British
            Battle in Hopei
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                British win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 8 armour, 5 artilleries, 1 bomber, 5 fighters, 6 infantry, 9 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 mech_infantrys; Japanese defend with 1 armour and 17 mech_infantrys
                    British roll dice for 8 armour, 5 artilleries, 1 bomber, 5 fighters, 6 infantry, 9 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 14/35 hits, 12.83 expected hits
                    Germans roll dice for 1 armour and 20 mech_infantrys in Iraq, round 2 : 6/21 hits, 7.17 expected hits
                    11 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Iraq
                    British roll dice for 8 armour, 5 artilleries, 1 bomber, 5 fighters, 9 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 15/29 hits, 11.83 expected hits
                    Germans roll dice for 1 armour and 6 mech_infantrys in Iraq, round 3 : 3/7 hits, 2.50 expected hits
                    6 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Iraq
                British win, taking Iraq from Germans with 8 armour, 5 artilleries, 1 bomber, 5 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 56
                Casualties for British: 6 infantry and 3 mech_infantrys
                Casualties for Germans: 3 mech_infantrys
                Casualties for Japanese: 1 armour and 17 mech_infantrys
            Battle in Shensi
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shensi
                British win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                British attack with 1 armour, 2 artilleries, 11 infantry and 2 mech_infantrys
                Japanese defend with 1 artillery
                    British roll dice for 1 armour, 2 artilleries, 11 infantry and 2 mech_infantrys in Anhwe, round 2 : 5/16 hits, 3.67 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Anhwe
                British win, taking Anhwe from Japanese with 1 armour, 2 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 aaGun moved from Kweichow to Anhwe
            1 aaGun and 3 infantry moved from Szechwan to Kweichow
            3 infantry moved from West India to Eastern Persia
            16 infantry moved from India to West India
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 aaGun, 4 artilleries and 13 infantry moved from Burma to India
            5 fighters and 1 tactical_bomber moved from Iraq to Persia
            1 bomber moved from Iraq to Persia
            1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
            1 fighter moved from Union of South Africa to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
    
        Place Units - British
            3 armour placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 armour and 6 infantry placed in India
            1 armour placed in French Indo China
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour and 6 infantry
                Some Units in French Indo China change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Germans : -1.67
    AA fire in Persia : : 0.50
    British : 5.50
    AA fire in Japan : : -0.33
    Americans : -3.83
    Japanese : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Volgograd to Samara
            1 bomber and 1 fighter moved from Kazakhstan to Samara
    
        Combat - Italians
            Battle in Samara
                Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Samara to Kazakhstan
            1 fighter moved from Samara to Kazakhstan
            1 fighter moved from Southern Italy to Kazakhstan
            1 mech_infantry moved from Caucasus to Kazakhstan
            2 mech_infantrys moved from Ukraine to Caucasus
            4 armour moved from Northwest Persia to Kazakhstan
    
        Place Units - Italians
            1 armour placed in Ukraine
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,1,3,3,5,5,5,1,4
            Italians collect 10 PUs (8 lost to blockades); end with 10 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : 0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from India to 80 Sea Zone
            2 fighters moved from India to Persia
            2 fighters moved from Shan State to West India
            3 fighters moved from Kwangtung to India
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 infantry moved from Shan State to Yunnan
            1 transport moved from 37 Sea Zone to 54 Sea Zone
            3 fighters moved from Queensland to Shan State
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from India to West India
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Move Summary: Germans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Kazakhstan to Iraq
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 mech_infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 submarine moved from 113 Sea Zone to 110 Sea Zone
            6 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Southern Italy to 110 Sea Zone
    

    Savegame

  • '19 '17 '16

    @Karl7

    Scramble in sz 110?


  • '19 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Kazakhstan to Iraq
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 mech_infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 submarine moved from 113 Sea Zone to 110 Sea Zone
            6 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Southern Italy to 110 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Iraq causes 4 damage total. 
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 6 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/9 hits, 5.00 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 2 bombers, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            3 fighters and 2 tactical_bombers moved from Bryansk to Volgograd
            4 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
            2 mech_infantrys moved from Western Ukraine to Rostov
            2 aaGuns, 12 artilleries and 16 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Smolensk
            2 armour and 1 mech_infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Yugoslavia to Romania
            1 mech_infantry moved from Northern Italy to Romania
            2 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Romania
            2 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
            2 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
            1 mech_infantry moved from Germany to 114 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            2 infantry and 2 mech_infantrys moved from 115 Sea Zone to Novgorod
            1 bomber moved from Iraq to Caucasus
            1 fighter moved from Western Germany to Southern Italy
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            1 fighter moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            2 bombers moved from 110 Sea Zone to Western Germany
            5 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 carrier moved from 113 Sea Zone to 115 Sea Zone
            1 fighter moved from Caucasus to Volgograd
            2 armour and 3 mech_infantrys moved from Bryansk to Volgograd
            2 aaGuns moved from Kazakhstan to Volgograd
            22 armour and 40 mech_infantrys moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
            2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
            1 bomber moved from Southern Italy to Volgograd
            1 bomber moved from Caucasus to Volgograd
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
    
        Place Units - Germans
            1 armour, 1 artillery and 1 infantry placed in Volgograd
            1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
            3 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 bomber and 1 fighter placed in Western Germany
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,5,6,2,6,1,1,2,3,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Germans collect 51 PUs (7 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -0.33
    AA fire in Iraq : : -0.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 5 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Bryansk to Russia
            1 infantry moved from Novosibirsk to Samara
            2 aaGuns and 2 infantry moved from Novosibirsk to Urals
            4 infantry moved from Timguska to Urals
            1 infantry moved from Novosibirsk to Urals
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.67
    Russians : -2.00
    

    Savegame

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