Scrambelst Du in SZ109 und/oder in SZ110, und falls ja, wie jeweils genau?
42106 OOB Round 01 - Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from India to Yunnan
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from India to Yunnan
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 carriers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 bombers and 7 fighters moved from Western Germany to 110 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 armour moved from Slovakia Hungary to Bulgaria
1 armour moved from Slovakia Hungary to Bulgaria
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
7 mech_infantrys moved from Germany to Poland
Combat - Germans
Battle in Norway
Germans attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bulgaria
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Bulgaria, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bulgaria
Germans win, taking Bulgaria from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Poland
Germans attack with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys in Poland, round 2 : 1/10 hits, 2.33 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 armour, 1 artillery and 7 mech_infantrys in Poland, round 3 : 3/9 hits, 2.17 expected hits
Russians roll dice for 1 mech_infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 bombers, 2 carriers, 1 destroyer and 7 fighters
British defend with 2 destroyers and 2 transports; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 5 transports
Germans roll dice for 3 bombers, 2 carriers, 1 destroyer and 7 fighters in 110 Sea Zone, round 2 : 5/11 hits, 5.83 expected hits
Combat Hit Differential Summary :
Germans : 1.33
Americans : 0.67
Russians : 0.67
Off to a decent start! 5 hits on your navy. How do ya want 'em?
@Shin-Ji grr…max def. sink both carriers and a us dd. Best defence after that
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 carriers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 bombers and 7 fighters moved from Western Germany to 110 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 armour moved from Slovakia Hungary to Bulgaria
1 armour moved from Slovakia Hungary to Bulgaria
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
7 mech_infantrys moved from Germany to Poland
Combat - Germans
Battle in Norway
Germans attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bulgaria
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Bulgaria, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bulgaria
Germans win, taking Bulgaria from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Poland
Germans attack with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys in Poland, round 2 : 1/10 hits, 2.33 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 armour, 1 artillery and 7 mech_infantrys in Poland, round 3 : 3/9 hits, 2.17 expected hits
Russians roll dice for 1 mech_infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 bombers, 2 carriers, 1 destroyer and 7 fighters
British defend with 2 destroyers and 2 transports; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 5 transports
Germans roll dice for 3 bombers, 2 carriers, 1 destroyer and 7 fighters in 110 Sea Zone, round 2 : 5/11 hits, 5.83 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 7 transports in 110 Sea Zone, round 2 : 6/11 hits, 5.17 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans and 2 carriers owned by the Americans lost in 110 Sea Zone
Germans roll dice for 3 bombers and 6 fighters in 110 Sea Zone, round 3 : 7/9 hits, 5.00 expected hits
Americans roll dice for 1 cruiser, 3 destroyers, 4 fighters and 7 transports in 110 Sea Zone, round 3 : 5/8 hits, 4.17 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the British, 1 destroyer owned by the Americans, 5 fighters owned by the Germans and 3 fighters owned by the Americans lost in 110 Sea Zone
Germans roll dice for 3 bombers and 1 fighter in 110 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
Americans roll dice for 1 fighter and 7 transports in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone
2 transports owned by the British and 4 transports owned by the Americans lost in 110 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 55
Casualties for Germans: 2 carriers, 1 destroyer and 7 fighters
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 5 transports
Casualties for British: 2 destroyers and 2 transports
Non Combat Move - Germans
3 bombers moved from 110 Sea Zone to Western Germany
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
7 infantry moved from Northern Italy to Southern France
Place Units - Germans
1 artillery and 9 infantry placed in Germany
2 fighters placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 2.83
Americans : 2.67
Russians : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Karelia to Norway
1 bomber moved from Karelia to Norway
2 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
1 tactical_bomber moved from Bessarabia to Romania
2 fighters moved from Bessarabia to Romania
1 fighter moved from Ukraine to Romania
1 submarine moved from 115 Sea Zone to 113 Sea Zone
9 armour, 16 artilleries, 27 infantry and 8 mech_infantrys moved from Bessarabia to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Karelia to Norway
1 bomber moved from Karelia to Norway
2 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
1 tactical_bomber moved from Bessarabia to Romania
2 fighters moved from Bessarabia to Romania
1 fighter moved from Ukraine to Romania
1 submarine moved from 115 Sea Zone to 113 Sea Zone
9 armour, 16 artilleries, 27 infantry and 8 mech_infantrys moved from Bessarabia to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 11 armour, 16 artilleries, 27 infantry and 10 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 11 armour, 16 artilleries, 27 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 16/64 hits, 19.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 11 armour, 16 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Norway
Russians attack with 3 armour and 1 bomber
Germans defend with 1 armour and 1 infantry
Russians roll dice for 3 armour and 1 bomber in Norway, round 2 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Germans: 1 armour and 1 infantry
Battle in Romania
Russians attack with 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Romania, round 2 : 5/8 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Bessarabia to Eastern Poland
4 fighters moved from Romania to Ukraine
2 tactical_bombers moved from Romania to Ukraine
1 mech_infantry moved from Novgorod to Baltic States
9 infantry moved from Russia to Bryansk
1 bomber moved from Norway to Novgorod
2 armour and 5 mech_infantrys moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Volgograd to Sikang
1 fighter moved from India to Yunnan
2 aaGuns moved from Anhwe to Hunan
Place Units - Russians
3 mech_infantrys placed in Volgograd
2 artilleries and 8 infantry placed in Russia
3 mech_infantrys placed in Novgorod
Russians undo move 3.
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 2 fighters
EDIT: Adding units owned by Russians to Novgorod: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : -2.50
@wizmark Americans fought hard…which gives the russians the ability to get on the front line again without being overwhelmed by the luftwaffe
True! There’s always a trade-off in these things. I see some dominoes falling soon tho.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 submarines moved from 34 Sea Zone to 41 Sea Zone
4 submarines moved from 34 Sea Zone to 37 Sea Zone
2 carriers and 3 fighters moved from 34 Sea Zone to 41 Sea Zone
2 battleships, 2 cruisers and 2 destroyers moved from 34 Sea Zone to 37 Sea Zone
3 carriers moved from 34 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Kiangsu
3 fighters and 3 tactical_bombers moved from Shantung to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
2 artilleries moved from Paulau Island to 34 Sea Zone
2 artilleries and 2 transports moved from 34 Sea Zone to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Shan State
2 transports moved from 34 Sea Zone to 6 Sea Zone
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Shan State
Japanese attack with 2 artilleries
British defend with 1 mech_infantry
Japanese roll dice for 2 battleships in Shan State, round 2 : 1/2 hits, 1.33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 3 mech_infantrys; ANZAC defend with 1 fighter; Russians defend with 1 fighter
Japanese roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 5/9 hits, 4.00 expected hits
Chinese roll dice for 2 fighters and 3 mech_infantrys in Yunnan, round 2 : 0/5 hits, 2.33 expected hits
1 fighter owned by the Russians, 3 mech_infantrys owned by the British and 1 fighter owned by the ANZAC lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for ANZAC: 1 fighter
Casualties for Russians: 1 fighter
Casualties for British: 3 mech_infantrys
Battle in Kiangsu
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 aaGun, 2 artilleries and 7 infantry moved from Shantung to 19 Sea Zone
1 aaGun, 2 artilleries, 7 infantry and 5 transports moved from 19 Sea Zone to 36 Sea Zone
1 aaGun, 2 artilleries and 7 infantry moved from 36 Sea Zone to Kwangsi
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 submarine moved from 79 Sea Zone to 80 Sea Zone
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in French Indo China
1 armour and 1 mech_infantry placed in Korea
2 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 4 infantry
EDIT: Adding units owned by Japanese to Korea: 4 infantry
EDIT: Turning off Edit Mode
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese : -3.00
UK_Pacific : 0.67
Japanese : 1.00
@Shin-Ji Well that yunnan battle was a bust…had modded killing at least your mechs :angry:
I mean, I had a lot of air to throw at that battle. But I very nearly didn’t! Took some maneuvering to get all those different stacks reasonably defensible.
@Shin-Ji Oh i expected them all to die…just should have either kept the territory or killed a plane or 2…oh well
I was ready to lose planes just to keep you from easily setting up shop there if need be. Of course, now that I think about it, that might not have actually mattered…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Tunisia from British
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from Morocco to 112 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
@Shin-Ji scramble sz112?
Yes. Send them both up.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Tunisia from British
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from Morocco to 112 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Holland Belgium
Americans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Germans defend with 1 armour
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/7 hits, 1.83 expected hits
Germans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 3/7 hits, 1.83 expected hits
Germans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 112 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 3 bombers in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 destroyer owned by the Germans, 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in 112 Sea Zone
Americans roll dice for 2 bombers in 112 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 fighter and 1 transport in 112 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in 112 Sea Zone
1 transport owned by the Germans lost in 112 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 23
Casualties for Americans: 1 bomber
Casualties for Germans: 1 destroyer, 2 fighters and 1 transport
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
2 bombers moved from 112 Sea Zone to Norway
1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from South Australia to 33 Sea Zone
1 mech_infantry moved from Western Australia to Queensland
1 artillery, 4 fighters and 3 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 bombers moved from Hawaiian Islands to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 bombers and 2 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 fighter, 2 infantry and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -2.33
Americans : 1.33
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
19 infantry moved from Hunan to Anhwe
1 fighter moved from Shensi to Anhwe