Wiz (L+10) vs Shin-JI (x) BM3 G1

  • '20 '19

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            11 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Hopei, round 2 : 0/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 11 infantry in Hopei, round 3 : 3/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.00
    

    Savegame

  • '20 '19

    @Shin-Ji Gotcha!..I’m afraid I have to go out now, and I need more time to work out my least bad option in India so won’t post until later. Sorry about that

  • '20 '19

    TripleA Move Summary: British round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Combat Move - British
            1 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            3 fighters and 1 tactical_bomber moved from 102 Sea Zone to 110 Sea Zone
            4 bombers moved from Eastern United States to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 4 bombers, 3 fighters and 1 tactical_bomber
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 10 transports
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 10 transports in 110 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    2 destroyers owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 4 bombers and 1 tactical_bomber in 110 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits
                    Germans roll dice for 1 battleship, 2 fighters and 10 transports in 110 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    1 battleship owned by the Germans, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in 110 Sea Zone
                    10 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 89
                Casualties for Americans: 2 bombers, 3 fighters and 1 tactical_bomber
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 10 transports
            Battle in 16 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 16 Sea Zone to Midway
            2 bombers moved from 110 Sea Zone to Eire
            1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
            3 infantry moved from Eastern United States to New Brunswick Nova Scotia
            3 transports moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 carriers, 1 cruiser and 1 destroyer moved from 102 Sea Zone to 106 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 bomber and 4 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            11 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Hopei, round 2 : 0/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 11 infantry in Hopei, round 3 : 3/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            3 aaGuns, 2 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to West India
            1 artillery moved from Alexandria to Egypt
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            1 artillery and 4 infantry moved from Persia to Eastern Persia
            1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Eire to Scotland
            2 transports moved from 119 Sea Zone to 117 Sea Zone
            2 destroyers moved from 119 Sea Zone to 117 Sea Zone
            2 fighters and 1 tactical_bomber moved from Egypt to Eastern Persia
    
        Place Units - UK_Pacific
            2 artilleries and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 artilleries and 5 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : -0.83
    Americans : 1.67
    Chinese : 0.33
    Japanese : -0.67
    

    Savegame

  • '20 '19

    @Shin-Ji Urgh…never suffered a successful sealion AND a calcutta crush before…I think the difference in class between us is becoming clear!

  • '15

    TripleA Manual Gamesave Post: ANZAC round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    @wizmark Oh, I always see those together! I’m usually on the side getting hit by them, actually!

  • '20 '19

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 airfield and 1 harbour
            EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns, 1 artillery, 3 fighters and 1 infantry
            EDIT: Removing units owned by ANZAC from India: 1 fighter
            EDIT: Adding units owned by ANZAC to West India: 1 fighter
            EDIT: Turning off Edit Mode
            2 submarines placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 airfield and 1 harbour
            EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns, 1 artillery, 3 fighters and 1 infantry
            EDIT: Removing units owned by ANZAC from India: 1 fighter
            EDIT: Adding units owned by ANZAC to West India: 1 fighter
            EDIT: Turning off Edit Mode
            2 submarines placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            2 infantry moved from Algeria to Morocco
            1 infantry moved from French Equatorial Africa to Belgian Congo
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @Shin-Ji And have you fouind a workable solution?

  • '15

    TripleA Move Summary: Germans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries, 2 carriers, 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Eire
            2 bombers moved from Western Germany to Eire
            3 infantry moved from Germany to Poland
            1 armour moved from Yugoslavia to Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            3 artilleries, 19 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
            3 infantry moved from Bulgaria to Romania
            3 armour and 1 mech_infantry moved from Yugoslavia to Romania
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
    

    Savegame

  • '15

    @wizmark said in Wiz (L+10) vs Shin-JI (x) BM3 G1:

    @Shin-Ji And have you fouind a workable solution?

    Nothing outside the usual Allied struggle of balancing forces in both sides of the map. Trickier when it’s only the USA doing that.

  • '15

    Oh, also, I’m going to need OOL. Here’s the first hits!

  • '15

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries, 2 carriers, 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Eire
            2 bombers moved from Western Germany to Eire
            3 infantry moved from Germany to Poland
            1 armour moved from Yugoslavia to Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            3 artilleries, 19 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
            3 infantry moved from Bulgaria to Romania
            3 armour and 1 mech_infantry moved from Yugoslavia to Romania
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in Eire
                Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers
                British defend with 1 armour, 1 artillery and 1 infantry; Americans defend with 2 bombers
                    Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Eire, round 2 : 3/5 hits, 3.00 expected hits
    

    Combat Hit Differential Summary :

    Germans : 0.00
    

    Savegame

  • '15

    So, three hits, and I thought I had one Art attacking the one Inf in Scotland, but I must have accidentally erased that fight. Might roll it using extra dice if that’s OK.

  • '20 '19

    @Shin-Ji go for it…wont make too much difference! bomber, inf art on losses, tank bomber next round

  • '15

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries, 2 carriers, 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Eire
            2 bombers moved from Western Germany to Eire
            3 infantry moved from Germany to Poland
            1 armour moved from Yugoslavia to Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            3 artilleries, 19 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
            3 infantry moved from Bulgaria to Romania
            3 armour and 1 mech_infantry moved from Yugoslavia to Romania
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in Eire
                Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers
                British defend with 1 armour, 1 artillery and 1 infantry; Americans defend with 2 bombers
                    Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Eire, round 2 : 3/5 hits, 3.00 expected hits
                    British roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Eire, round 2 : 1/5 hits, 1.50 expected hits
                    1 bomber owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Eire
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Eire, round 3 : 1/4 hits, 2.50 expected hits
                    British roll dice for 1 armour and 1 bomber in Eire, round 3 : 0/2 hits, 0.67 expected hits
                    1 bomber owned by the Americans lost in Eire
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Eire, round 4 : 3/4 hits, 2.50 expected hits
                    British roll dice for 1 armour in Eire, round 4 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Eire
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15
                Casualties for Germans: 2 tactical_bombers
                Casualties for Americans: 2 bombers
                Casualties for British: 1 armour, 1 artillery and 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from United Kingdom: 1 artillery
                EDIT: Turning off Edit Mode
            Battle in Romania
                Germans attack with 3 armour, 3 artilleries, 22 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 3 artilleries, 22 infantry and 2 mech_infantrys in Romania, round 2 : 6/30 hits, 7.00 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Germans win, taking Romania from Russians with 3 armour, 3 artilleries, 21 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Poland
                Germans attack with 1 armour and 3 infantry
                Russians defend with 1 armour
                    Germans roll dice for 1 armour and 3 infantry in Poland, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Poland
                    Germans roll dice for 1 armour and 2 infantry in Poland, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 armour in Poland, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Poland, round 4 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 armour in Poland, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            2 aaGuns moved from Slovakia Hungary to Romania
            2 bombers moved from Eire to United Kingdom
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            3 aaGuns and 11 infantry moved from Western Germany to Germany
            1 fighter moved from Eire to 109 Sea Zone
    
        Place Units - Germans
            2 carriers and 1 transport placed in 112 Sea Zone
            2 fighters placed in Western Germany
            10 artilleries placed in Germany
            Germans undo move 2.
            1 fighter placed in 112 Sea Zone
            1 fighter placed in Western Germany
            Germans undo move 4.
            Germans undo move 3.
            Germans undo move 1.
            1 carrier placed in 109 Sea Zone
            1 carrier and 1 transport placed in 112 Sea Zone
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    British : -0.67
    Russians : 1.17
    

    Savegame

  • '15

    ack, you defended too well! :v

  • '20 '19

    TripleA Move Summary: Russians round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 4 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Finland to Norway
                  Russians take Norway from Germans
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            3 infantry moved from Bessarabia to Eastern Poland
            2 fighters moved from Bessarabia to Eastern Poland
            1 tactical_bomber moved from Western Ukraine to Eastern Poland
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 4 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Finland to Norway
                  Russians take Norway from Germans
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            3 infantry moved from Bessarabia to Eastern Poland
            2 fighters moved from Bessarabia to Eastern Poland
            1 tactical_bomber moved from Western Ukraine to Eastern Poland
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Finland to Norway
            1 mech_infantry moved from Bessarabia to Baltic States
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
            1 artillery and 11 infantry moved from Bryansk to Western Ukraine
            3 artilleries moved from Ukraine to Western Ukraine
            1 artillery and 4 infantry moved from Russia to Bryansk
            3 infantry moved from Volgograd to Rostov
            2 aaGuns, 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
            2 aaGuns, 1 artillery and 17 infantry moved from Western Ukraine to Eastern Poland
            2 aaGuns and 16 infantry moved from Amur to Korea
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            3 armour, 2 mech_infantrys and 1 tactical_bomber placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Baltic States: 1 mech_infantry
            EDIT: Adding units owned by Russians to Eastern Poland: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novgorod: 2 infantry
            EDIT: Adding units owned by Russians to Finland: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
            Russians collect 42 PUs (3 lost to blockades); end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.17
    

    Savegame

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