@Booper said in L25 PTV Booper (X+13) v Simon33(L):
Can I ask how you do the move units in Edit mode? I could not figure out what you’re clicking to allow that. I always have to do the remove and add back…
“Perform move and other actions”
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
11 infantry moved from Shensi to Hopei
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
11 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Hopei, round 2 : 0/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 11 infantry in Hopei, round 3 : 3/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.00
@Shin-Ji Gotcha!..I’m afraid I have to go out now, and I need more time to work out my least bad option in India so won’t post until later. Sorry about that
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Combat Move - British
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 102 Sea Zone to 110 Sea Zone
4 bombers moved from Eastern United States to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 4 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 10 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 10 transports in 110 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
2 destroyers owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 4 bombers and 1 tactical_bomber in 110 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits
Germans roll dice for 1 battleship, 2 fighters and 10 transports in 110 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
1 battleship owned by the Germans, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in 110 Sea Zone
10 transports owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 89
Casualties for Americans: 2 bombers, 3 fighters and 1 tactical_bomber
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 10 transports
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
2 bombers moved from 110 Sea Zone to Eire
1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
3 infantry moved from Eastern United States to New Brunswick Nova Scotia
3 transports moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 102 Sea Zone to 106 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
1 bomber and 4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
11 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Hopei, round 2 : 0/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 11 infantry in Hopei, round 3 : 3/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
3 aaGuns, 2 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to West India
1 artillery moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 4 infantry moved from Persia to Eastern Persia
1 transport moved from 72 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Eire to Scotland
2 transports moved from 119 Sea Zone to 117 Sea Zone
2 destroyers moved from 119 Sea Zone to 117 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Eastern Persia
Place Units - UK_Pacific
2 artilleries and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry
Combat Hit Differential Summary :
Germans : 0.50
British : -0.83
Americans : 1.67
Chinese : 0.33
Japanese : -0.67
@Shin-Ji Urgh…never suffered a successful sealion AND a calcutta crush before…I think the difference in class between us is becoming clear!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
Combat Hit Differential Summary :
@wizmark Oh, I always see those together! I’m usually on the side getting hit by them, actually!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 airfield and 1 harbour
EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns, 1 artillery, 3 fighters and 1 infantry
EDIT: Removing units owned by ANZAC from India: 1 fighter
EDIT: Adding units owned by ANZAC to West India: 1 fighter
EDIT: Turning off Edit Mode
2 submarines placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 airfield and 1 harbour
EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns, 1 artillery, 3 fighters and 1 infantry
EDIT: Removing units owned by ANZAC from India: 1 fighter
EDIT: Adding units owned by ANZAC to West India: 1 fighter
EDIT: Turning off Edit Mode
2 submarines placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to Morocco
1 infantry moved from French Equatorial Africa to Belgian Congo
Turn Complete - French
Combat Hit Differential Summary :
@Shin-Ji And have you fouind a workable solution?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 2 carriers, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Eire
2 bombers moved from Western Germany to Eire
3 infantry moved from Germany to Poland
1 armour moved from Yugoslavia to Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
3 artilleries, 19 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
3 infantry moved from Bulgaria to Romania
3 armour and 1 mech_infantry moved from Yugoslavia to Romania
1 submarine moved from 110 Sea Zone to 125 Sea Zone
@wizmark said in Wiz (L+10) vs Shin-JI (x) BM3 G1:
@Shin-Ji And have you fouind a workable solution?
Nothing outside the usual Allied struggle of balancing forces in both sides of the map. Trickier when it’s only the USA doing that.
Oh, also, I’m going to need OOL. Here’s the first hits!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 2 carriers, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Eire
2 bombers moved from Western Germany to Eire
3 infantry moved from Germany to Poland
1 armour moved from Yugoslavia to Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
3 artilleries, 19 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
3 infantry moved from Bulgaria to Romania
3 armour and 1 mech_infantry moved from Yugoslavia to Romania
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Eire
Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers
British defend with 1 armour, 1 artillery and 1 infantry; Americans defend with 2 bombers
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Eire, round 2 : 3/5 hits, 3.00 expected hits
Combat Hit Differential Summary :
Germans : 0.00
So, three hits, and I thought I had one Art attacking the one Inf in Scotland, but I must have accidentally erased that fight. Might roll it using extra dice if that’s OK.
@Shin-Ji go for it…wont make too much difference! bomber, inf art on losses, tank bomber next round
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 2 carriers, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Eire
2 bombers moved from Western Germany to Eire
3 infantry moved from Germany to Poland
1 armour moved from Yugoslavia to Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
3 artilleries, 19 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
3 infantry moved from Bulgaria to Romania
3 armour and 1 mech_infantry moved from Yugoslavia to Romania
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Eire
Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers
British defend with 1 armour, 1 artillery and 1 infantry; Americans defend with 2 bombers
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Eire, round 2 : 3/5 hits, 3.00 expected hits
British roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Eire, round 2 : 1/5 hits, 1.50 expected hits
1 bomber owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Eire
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Eire, round 3 : 1/4 hits, 2.50 expected hits
British roll dice for 1 armour and 1 bomber in Eire, round 3 : 0/2 hits, 0.67 expected hits
1 bomber owned by the Americans lost in Eire
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Eire, round 4 : 3/4 hits, 2.50 expected hits
British roll dice for 1 armour in Eire, round 4 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Eire
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 2 tactical_bombers
Casualties for Americans: 2 bombers
Casualties for British: 1 armour, 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 1 artillery
EDIT: Turning off Edit Mode
Battle in Romania
Germans attack with 3 armour, 3 artilleries, 22 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 3 artilleries, 22 infantry and 2 mech_infantrys in Romania, round 2 : 6/30 hits, 7.00 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 3 armour, 3 artilleries, 21 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 armour and 3 infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 3 infantry in Poland, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 armour and 2 infantry in Poland, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Poland, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour and 2 infantry in Poland, round 4 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Poland, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
2 aaGuns moved from Slovakia Hungary to Romania
2 bombers moved from Eire to United Kingdom
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
3 aaGuns and 11 infantry moved from Western Germany to Germany
1 fighter moved from Eire to 109 Sea Zone
Place Units - Germans
2 carriers and 1 transport placed in 112 Sea Zone
2 fighters placed in Western Germany
10 artilleries placed in Germany
Germans undo move 2.
1 fighter placed in 112 Sea Zone
1 fighter placed in Western Germany
Germans undo move 4.
Germans undo move 3.
Germans undo move 1.
1 carrier placed in 109 Sea Zone
1 carrier and 1 transport placed in 112 Sea Zone
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -2.67
British : -0.67
Russians : 1.17
ack, you defended too well! :v
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
3 infantry moved from Bessarabia to Eastern Poland
2 fighters moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland