Not sure if you saw US is up
Wiz (L+10) vs Shin-JI (x) BM3 G1
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TripleA Move Summary: Chinese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 fighter moved from Suiyuyan to Kiangsi 3 infantry moved from Anhwe to Kiangsi
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 fighter moved from Suiyuyan to Kiangsi 3 infantry moved from Anhwe to Kiangsi Combat - Chinese Chinese creates battle in territory Szechwan Battle in Kiangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Szechwan from Japanese, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 20 infantry moved from Anhwe to Hunan 1 fighter moved from Kiangsi to Hunan Place Units - Chinese 4 infantry placed in Hunan Turn Complete - Chinese Chinese collect 19 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.67
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TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - British 1 unit repaired. 2 infantry moved from Burma to Shan State 2 fighters and 2 tactical_bombers moved from Burma to Shan State
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from Eastern United States to United Kingdom 2 fighters moved from 107 Sea Zone to United Kingdom 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 artilleries, 1 battleship, 5 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone 5 infantry moved from 109 Sea Zone to United Kingdom 2 artilleries, 1 marine and 1 mech_infantry moved from 109 Sea Zone to United Kingdom 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 4 fighters moved from 42 Sea Zone to 43 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 43 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer and 5 fighters in 43 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in United Kingdom Americans attack with 2 artilleries, 6 bombers, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry Germans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 14 infantry Americans roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 artilleries, 6 bombers, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry in United Kingdom, round 2 : 8/17 hits, 7.33 expected hits Germans roll dice for 3 armour and 14 infantry in United Kingdom, round 2 : 6/17 hits, 6.17 expected hits 8 infantry owned by the Germans, 5 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in United Kingdom Americans roll dice for 2 artilleries, 6 bombers, 2 fighters and 1 marine in United Kingdom, round 3 : 4/11 hits, 6.00 expected hits Germans roll dice for 3 armour and 6 infantry in United Kingdom, round 3 : 2/9 hits, 3.50 expected hits 4 infantry owned by the Germans and 2 artilleries owned by the Americans lost in United Kingdom Americans roll dice for 6 bombers, 2 fighters and 1 marine in United Kingdom, round 4 : 5/9 hits, 5.33 expected hits Germans roll dice for 3 armour and 2 infantry in United Kingdom, round 4 : 1/5 hits, 2.17 expected hits 2 infantry owned by the Germans, 3 armour owned by the Germans and 1 bomber owned by the Americans lost in United Kingdom Americans win, taking United Kingdom from Germans, taking Scotland from Russians with 5 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 21 Casualties for Americans: 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry Casualties for Germans: 3 armour and 14 infantry Non Combat Move - Americans 1 carrier moved from 107 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 5 bombers moved from United Kingdom to Scotland 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 5 fighters moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry and 1 mech_infantry moved from Queensland to New South Wales 4 bombers moved from Queensland to Java 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 109 Sea Zone to 91 Sea Zone Place Units - Americans 5 bombers placed in Western United States 1 transport placed in 101 Sea Zone 1 artillery and 1 marine placed in Eastern United States Americans undo move 3. 1 artillery and 1 infantry placed in Eastern United States 1 marine placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 fighter moved from Suiyuyan to Kiangsi 3 infantry moved from Anhwe to Kiangsi Combat - Chinese Chinese creates battle in territory Szechwan Battle in Kiangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Szechwan from Japanese, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 20 infantry moved from Anhwe to Hunan 1 fighter moved from Kiangsi to Hunan Place Units - Chinese 4 infantry placed in Hunan Turn Complete - Chinese Chinese collect 19 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 armour; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 2 infantry moved from Burma to Shan State 2 fighters and 2 tactical_bombers moved from Burma to Shan State Combat - British Battle in Shan State British attack with 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/6 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 3 : 5/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters moved from Shan State to Java 2 tactical_bombers moved from Shan State to Burma 1 fighter and 3 infantry moved from India to Burma 1 destroyer and 1 transport moved from 80 Sea Zone to 72 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 3 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 3 armour
Combat Hit Differential Summary :
Germans : -2.83 British : 0.67 Americans : -2.17 Chinese : 0.00 Japanese : -0.50
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@Shin-Ji And the UK back! We have to thank our colonial cousins for that I suppose…but King George back where he belongs!
I was worried that when you saw I had bought a russian transport you would garrison scotland, but as you say, didnt occur to you. First time I have ever bought a russian transport in 40 odd games!
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@Shin-Ji We both rolled badly in the UK, but luckily for me your bad rolling was slightly worse than my bad rolling!
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Yep, that’s game! Well played. Wow. Sealion is a trap! I have to remember that.
(So why have I lost as Allies when Axis did Sealion a few times? AH well).
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@Shin-Ji Thanks for the game…I really enjoyed it and not just because I got the win! Was completely different from some of the long grinding games that happen sometimes.
Are you happy to play the 3rd game? Don’t think I can afford to give you a 10 point advantage though I’m afraid. Would you be happy with a level game?
So right up to the end you thought you could win…what was your plan? Because from my point of view once you lost australia you never had a chance of a pacific victory…
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My thinking was, individually, your stacks were defeatable. And once I killed them, they were gone. Once I took back India, for example, that was it for the British. Australia would stay weak, so I could circle back to it after taking out the China stack. Meanwhile I had planned on Germany continuing to soak up resources that the USA might otherwise be using against Japan.
Plus, for quite a while there you were getting greedy with RUssia, building mostly expensive fast movers and such. When you started building just lots and lots of cheap units, I was already worried…
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Oh, also, I was pretty sure you’d have to leave your whole US fleet open to take back Australia, but my terrible rolls there changed that.
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I’ll have to wait a bit on the rematch. I have a lot of work these days, and I want to see if it’s just a passing thing or the new normal. If it passes, I’ll let you know. Till then, I’m going back to one game at a time. This was really fun! You are an excellent player.
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@Shin-Ji Thanks! I think I got lucky with my initial US build which was meant to follow up the british success in africa but was used instead as a german fleet killer. It was very touch and go…especially once you had NSW as well!
I wasn’t sure the Russians could keep the germans at the border so was taking advantage of the money to build expensive units while I could!
Good luck with your game…I see you have beaten Trulpen once already which is an achievement…he whipped me as both sides played at the same time! Well played!