Game set-Up:
Bid Spending.jpg
@Shin-Ji Ive been waiting for you to transport up in the med…:angry:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Germans
Germans buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Western Germany to Poland
1 bomber moved from Western Germany to Romania
1 artillery moved from Slovakia Hungary to Romania
1 armour moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from France to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Southern France
10 artilleries moved from Germany to Slovakia Hungary
Combat - Germans
Battle in Norway
Battle in Southern France
Germans attack with 1 infantry and 4 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 infantry and 4 mech_infantrys in Southern France, round 2 : 1/5 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Southern France
Germans win, taking Norway from Russians, taking Southern France from British with 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
British defend with 1 armour; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits, 1.00 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Romania
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Romania, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Poland, round 2 : 3/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Poland to Western Germany
1 bomber moved from Romania to Western Germany
2 infantry moved from Western Germany to Germany
4 infantry moved from France to Western Germany
Place Units - Germans
3 infantry placed in United Kingdom
7 infantry placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 3.67
British : 0.67
Americans : -0.50
Russians : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 12 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Karelia to Norway
1 bomber moved from Novgorod to Norway
3 infantry moved from Eastern Poland to Poland
3 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
1 fighter moved from Novgorod to Poland
1 fighter moved from Eastern Poland to Romania
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 12 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Karelia to Norway
1 bomber moved from Novgorod to Norway
3 infantry moved from Eastern Poland to Poland
3 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
1 fighter moved from Novgorod to Poland
1 fighter moved from Eastern Poland to Romania
Combat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Norway
Russians attack with 1 armour, 1 bomber and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Norway, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Norway, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Norway, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in Romania
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Romania, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Romania, round 3 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Poland
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Poland, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
9 infantry moved from Western Ukraine to Eastern Poland
1 bomber moved from Norway to Novgorod
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
2 artilleries and 8 infantry moved from Bryansk to Western Ukraine
8 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Turkmenistan to West India
2 armour and 5 mech_infantrys moved from India to Burma
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Suiyuyan to Timguska
2 aaGuns moved from Anhwe to Hunan
1 tactical_bomber moved from Poland to Eastern Poland
2 fighters moved from Poland to Novgorod
Place Units - Russians
1 transport placed in 127 Sea Zone
2 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -3.67
Knew I forgot something! I was going to send an Inf and an Art from FIC to Guam, using one of the TTs stationed there. I’ll roll that with the roll dice function.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 3 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
5 transports moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
10 infantry moved from Shantung to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 10 infantry, 5 submarines and 5 transports moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 mech_infantry moved from Sakha to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Buryatia
1 infantry moved from Siberia to Amur
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by Americans from Guam: 1 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 2 tactical_bombers and 5 transports
Americans defend with 1 submarine
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kiangsu
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
10 infantry moved from 36 Sea Zone to French Indo China
1 aaGun, 2 artilleries and 7 infantry moved from Yunnan to French Indo China
1 fighter moved from Kiangsu to 36 Sea Zone
1 tactical_bomber moved from Kiangsu to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
6 infantry moved from Korea to Manchuria
1 fighter moved from Jehol to 36 Sea Zone
1 tactical_bomber moved from Jehol to 36 Sea Zone
1 fighter moved from Shantung to Japan
1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from Shantung to 36 Sea Zone
1 fighter moved from Shantung to Japan
Place Units - Japanese
3 artilleries placed in French Indo China
3 infantry placed in Shantung
2 armour and 1 mech_infantry placed in Korea
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Japanese collect 47 PUs (11 lost to blockades); end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : -0.67
Japanese : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in Borneo
Battle in Philippines
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 19 Sea Zone from Japanese, taking Borneo from Japanese, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Queensland to Java
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
5 bombers placed in Eastern United States
2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Hunan to Kweichow
1 fighter moved from Sikang to Kweichow
22 infantry moved from Hunan to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Hunan to Kweichow
1 fighter moved from Sikang to Kweichow
22 infantry moved from Hunan to Anhwe
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 22 infantry
Japanese defend with 1 infantry
Chinese roll dice for 22 infantry in Anhwe, round 2 : 5/22 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 21 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
Place Units - Chinese
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 1.50
Japanese : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - British
1 mech_infantry moved from Burma to Szechwan
1 fighter and 1 tactical_bomber moved from Burma to Szechwan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from Burma to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in Borneo
Battle in Philippines
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 19 Sea Zone from Japanese, taking Borneo from Japanese, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Queensland to Java
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
5 bombers placed in Eastern United States
2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Hunan to Kweichow
1 fighter moved from Sikang to Kweichow
22 infantry moved from Hunan to Anhwe
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 22 infantry
Japanese defend with 1 infantry
Chinese roll dice for 22 infantry in Anhwe, round 2 : 5/22 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 21 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
Place Units - Chinese
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Burma to Szechwan
1 fighter and 1 tactical_bomber moved from Burma to Szechwan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from Burma to Szechwan
Combat - British
Battle in Sumatra
Battle in Szechwan
British attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Szechwan
British win, taking Sumatra from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to Java
2 fighters and 2 tactical_bombers moved from Szechwan to Burma
1 mech_infantry moved from West India to Burma
5 infantry moved from India to Burma
1 destroyer moved from 75 Sea Zone to 80 Sea Zone
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 battleship moved from 75 Sea Zone to 71 Sea Zone
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.50
Americans : -0.33
Chinese : 1.50
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Southern Italy to Romania
Combat - Italians
Battle in Trans-Jordan
Battle in Romania
Italians attack with 1 fighter and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians roll dice for 1 fighter and 1 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Romania, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Trans-Jordan from British, taking Romania from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Romania to Slovakia Hungary
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
2 armour and 1 mech_infantry moved from France to Yugoslavia
2 aaGuns moved from Western Germany to Northern Italy
Place Units - Italians
1 artillery placed in Northern Italy
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.17
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Celebes
Battle in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 artillery and 2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Celebes
Battle in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 artillery and 2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 bomber moved from Western Germany to Poland
1 bomber moved from Western Germany to Poland
Combat - Germans
Battle in Poland
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Poland, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 2 bombers and 2 infantry in Poland, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Poland to Western Germany
9 infantry moved from Germany to Slovakia Hungary
9 infantry moved from Western Germany to Germany
1 mech_infantry moved from Holland Belgium to Germany
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
4 mech_infantrys moved from Southern France to Yugoslavia
1 infantry moved from Normandy Bordeaux to France
Place Units - Germans
2 artilleries and 5 infantry placed in Germany
3 infantry placed in United Kingdom
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
Germans collect 42 PUs (1 lost to blockades); end with 42 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -1.50
Russians : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 bomber, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 infantry moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Novgorod to Romania
1 fighter moved from Novgorod to Poland
1 bomber moved from Novgorod to Germany
1 mech_infantry moved from Timguska to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Eastern Poland to Poland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 bomber, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 infantry moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Novgorod to Romania
1 fighter moved from Novgorod to Poland
1 bomber moved from Novgorod to Germany
1 mech_infantry moved from Timguska to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Eastern Poland to Poland
Combat - Russians
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Scotland
Battle in Romania
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Scotland from Germans, taking Romania from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Poland, round 2 : 2/7 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
2 fighters moved from Poland to Eastern Poland
4 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
8 infantry moved from Bryansk to Western Ukraine
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
9 infantry moved from Russia to Bryansk
1 bomber moved from Germany to Western Ukraine
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
2 aaGuns moved from Hunan to Anhwe
1 armour and 1 mech_infantry moved from Norway to Karelia
3 mech_infantrys moved from West India to Burma
Place Units - Russians
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 bomber and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.33
AA fire in Germany : : -0.17
Apologies for taking so long on this turn, but work has been wild these last few days and this turn is super crucial. If I do this right, I think I can win. But if I mess it up, I’m sunk!