Wiz (L+10) vs Shin-JI (x) BM3 G1

  • '15

    I mean, I had a lot of air to throw at that battle. But I very nearly didn’t! Took some maneuvering to get all those different stacks reasonably defensible.

  • '20 '19

    @Shin-Ji Oh i expected them all to die…just should have either kept the territory or killed a plane or 2…oh well

  • '15

    I was ready to lose planes just to keep you from easily setting up shop there if need be. Of course, now that I think about it, that might not have actually mattered…

  • '20 '19

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
                  French take Tunisia from British
            1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
            3 bombers moved from Morocco to 112 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
    

    Savegame

  • '20 '19

    @Shin-Ji scramble sz112?

  • '15

    Yes. Send them both up.

  • '20 '19

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
                  French take Tunisia from British
            1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
            3 bombers moved from Morocco to 112 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Holland Belgium
                Americans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                Germans defend with 1 armour
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/7 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 3/7 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in 112 Sea Zone
                Americans attack with 3 bombers
                Germans defend with 1 destroyer, 2 fighters and 1 transport
                    Americans roll dice for 3 bombers in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 destroyer owned by the Germans, 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 2 bombers in 112 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 fighter and 1 transport in 112 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in 112 Sea Zone
                    1 transport owned by the Germans lost in 112 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 23
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 destroyer, 2 fighters and 1 transport
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 4/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            2 bombers moved from 112 Sea Zone to Norway
            1 submarine moved from 10 Sea Zone to 89 Sea Zone
            1 battleship, 1 carrier and 1 fighter moved from 101 Sea Zone to 106 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            3 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from South Australia to 33 Sea Zone
            1 mech_infantry moved from Western Australia to Queensland
            1 artillery, 4 fighters and 3 infantry moved from South Australia to Queensland
            1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            2 bombers moved from Hawaiian Islands to Queensland
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 bombers and 2 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            1 fighter, 2 infantry and 1 marine placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Americans : 1.33
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            19 infantry moved from Hunan to Anhwe
            1 fighter moved from Shensi to Anhwe
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            19 infantry moved from Hunan to Anhwe
            1 fighter moved from Shensi to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 19 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 19 infantry in Anhwe, round 2 : 5/20 hits, 3.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 19 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Suiyuyan
    
        Place Units - Chinese
            5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - British
            2 infantry moved from Burma to Yunnan
            4 fighters and 2 tactical_bombers moved from Burma to Yunnan
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
                  French take Tunisia from British
            1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
            3 bombers moved from Morocco to 112 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Holland Belgium
                Americans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                Germans defend with 1 armour
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/7 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 3/7 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in 112 Sea Zone
                Americans attack with 3 bombers
                Germans defend with 1 destroyer, 2 fighters and 1 transport
                    Americans roll dice for 3 bombers in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 destroyer owned by the Germans, 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 2 bombers in 112 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 fighter and 1 transport in 112 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in 112 Sea Zone
                    1 transport owned by the Germans lost in 112 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 23
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 destroyer, 2 fighters and 1 transport
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 4/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            2 bombers moved from 112 Sea Zone to Norway
            1 submarine moved from 10 Sea Zone to 89 Sea Zone
            1 battleship, 1 carrier and 1 fighter moved from 101 Sea Zone to 106 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            3 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from South Australia to 33 Sea Zone
            1 mech_infantry moved from Western Australia to Queensland
            1 artillery, 4 fighters and 3 infantry moved from South Australia to Queensland
            1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            2 bombers moved from Hawaiian Islands to Queensland
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 bombers and 2 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            1 fighter, 2 infantry and 1 marine placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            19 infantry moved from Hunan to Anhwe
            1 fighter moved from Shensi to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 19 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 19 infantry in Anhwe, round 2 : 5/20 hits, 3.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 19 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Suiyuyan
    
        Place Units - Chinese
            5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Burma to Yunnan
            4 fighters and 2 tactical_bombers moved from Burma to Yunnan
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Yunnan
                British attack with 4 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 3 mech_infantrys
                    British roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits, 3.67 expected hits
                    Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 mech_infantrys
    
        Non Combat Move - British
            3 aaGuns, 3 artilleries and 10 infantry moved from Burma to India
            4 fighters and 2 tactical_bombers moved from Yunnan to India
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            2 transports moved from 39 Sea Zone to 76 Sea Zone
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
    
        Place Units - UK_Pacific
            1 artillery and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -2.33
    British : 1.00
    Americans : 1.33
    Chinese : 1.33
    Japanese : -1.17
    

    Savegame

  • '20 '19

    @Shin-Ji Well that round went just about perfect for the Allies!

  • '15

    I noticed! Still, I knew what I was risking with the bombers. It’s a minor setback.

  • '15

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern France to France
            5 infantry moved from Northern Italy to France
    
        Combat - Italians
            Battle in France
                Italians attack with 3 fighters and 5 infantry
                French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 infantry
                    Italians roll dice for 3 fighters and 5 infantry in France, round 2 : 2/8 hits, 2.33 expected hits
                    French roll dice for 5 infantry in France, round 2 : 0/5 hits, 1.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the French lost in France
                    Italians roll dice for 3 fighters and 5 infantry in France, round 3 : 3/8 hits, 2.33 expected hits
                    French roll dice for 3 infantry in France, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the French lost in France
                Italians destroys 0PUs while taking French capital
                Italians win, taking France from French with 3 fighters and 5 infantry remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for French: 4 infantry
    
        Non Combat Move - Italians
            3 fighters moved from France to Western Germany
            4 infantry moved from Northern Italy to Western Germany
            2 aaGuns moved from Northern Italy to Western Germany
            2 aaGuns, 1 armour, 2 infantry and 3 mech_infantrys moved from Yugoslavia to Slovakia Hungary
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 armour moved from Northern Italy to Slovakia Hungary
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    French : -2.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @Shin-Ji I like your style!

  • '20 '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries, 1 bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Southern France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            6 infantry moved from Southern France to France
            1 armour moved from Bulgaria to Slovakia Hungary
            1 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Slovakia Hungary to Romania
            1 armour and 7 mech_infantrys moved from Poland to Western Germany
            1 artillery and 9 infantry moved from Germany to Slovakia Hungary
            1 artillery moved from Slovakia Hungary to Romania
            3 bombers moved from Western Germany to Norway
    
        Combat - Germans
            Battle in Romania
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Norway
                Germans attack with 3 bombers
                Americans defend with 2 bombers; Russians defend with 2 armour
                    Germans roll dice for 3 bombers in Norway, round 2 : 3/3 hits, 2.00 expected hits
    

    Combat Hit Differential Summary :

    Germans : 2.17
    Russians : -0.33
    

    Savegame

  • '15

    Took a risk on this, and it’s paying off this time! Got three hits in Norway, how would you like them?

  • '20 '19

    @Shin-Ji thought you would…both bombers and a tank

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