Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Shantung to Jehol
1 armour and 1 mech_infantry moved from French Indo China to Hunan
1 tactical_bomber moved from Shantung to Hunan
1 mech_infantry moved from French Indo China to Kiangsi
1 fighter moved from Shantung to Kiangsi
1 artillery moved from Shantung to Kiangsu
1 fighter moved from Shantung to Hunan
1 tactical_bomber moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Japan to Jehol
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
Americans defend with 3 transports
3 transports owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 54 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kiangsi to Shantung
1 tactical_bomber moved from Kiangsu to Shantung
1 tactical_bomber moved from Hunan to Shantung
1 fighter moved from Hunan to Shantung
1 aaGun, 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 17 Sea Zone to 19 Sea Zone
1 aaGun, 2 artilleries and 7 infantry moved from 19 Sea Zone to Shantung
1 fighter moved from Jehol to Japan
1 tactical_bomber moved from Jehol to Japan
1 fighter moved from Jehol to Shantung
1 tactical_bomber moved from Jehol to Shantung
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 3 fighters, 7 submarines and 2 transports moved from 62 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 3 fighters, 8 submarines and 2 transports moved from 46 Sea Zone to 34 Sea Zone
2 artilleries moved from 34 Sea Zone to Paulau Island
2 transports moved from 43 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 airfield placed in Shantung
1 factory_minor placed in Korea
10 infantry placed in Japan
3 infantry placed in Shantung
3 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : 1.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 mech_infantrys moved from Algeria to 92 Sea Zone
5 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Queensland to Western Australia
Americans take Western Australia from Japanese
1 infantry moved from Queensland to New South Wales
ANZAC take New South Wales from Japanese
ANZAC take Western Australia from Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
6 fighters moved from Queensland to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 mech_infantrys moved from Algeria to 92 Sea Zone
5 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Queensland to Western Australia
Americans take Western Australia from Japanese
1 infantry moved from Queensland to New South Wales
ANZAC take New South Wales from Japanese
ANZAC take Western Australia from Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
6 fighters moved from Queensland to 54 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 54 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 54 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to South Australia
6 fighters moved from 54 Sea Zone to South Australia
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 infantry moved from Algeria to Morocco
2 bombers moved from Algeria to Morocco
1 bomber moved from Algeria to Morocco
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
Place Units - Americans
1 battleship and 1 carrier placed in 101 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
13 infantry moved from Anhwe to Hunan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
13 infantry moved from Anhwe to Hunan
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hunan
Chinese attack with 13 infantry
Japanese defend with 1 armour
Chinese roll dice for 13 infantry in Hunan, round 2 : 3/13 hits, 2.17 expected hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 13 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Shensi
Place Units - Chinese
6 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 2.00
Japanese : -0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - British
1 mech_infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Burma to Yunnan
2 fighters and 2 tactical_bombers moved from India to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 mech_infantrys moved from Algeria to 92 Sea Zone
5 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Queensland to Western Australia
Americans take Western Australia from Japanese
1 infantry moved from Queensland to New South Wales
ANZAC take New South Wales from Japanese
ANZAC take Western Australia from Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
6 fighters moved from Queensland to 54 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 54 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 54 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to South Australia
6 fighters moved from 54 Sea Zone to South Australia
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 infantry moved from Algeria to Morocco
2 bombers moved from Algeria to Morocco
1 bomber moved from Algeria to Morocco
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
Place Units - Americans
1 battleship and 1 carrier placed in 101 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
13 infantry moved from Anhwe to Hunan
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hunan
Chinese attack with 13 infantry
Japanese defend with 1 armour
Chinese roll dice for 13 infantry in Hunan, round 2 : 3/13 hits, 2.17 expected hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 13 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Shensi
Place Units - Chinese
6 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Burma to Yunnan
2 fighters and 2 tactical_bombers moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 5/7 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns, 3 artilleries and 12 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
2 artilleries and 2 infantry moved from Eastern Persia to 80 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 infantry moved from West India to India
2 fighters moved from Eastern Persia to Burma
1 armour and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour, 2 destroyers, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
British : 2.17
Americans : 0.67
Chinese : 2.00
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 92 Sea Zone
3 mech_infantrys moved from Southern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 3 fighters
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 3 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the French lost in 92 Sea Zone
Italians roll dice for 3 fighters in 92 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
French roll dice for 1 cruiser in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the French lost in 92 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Yugoslavia
Italians attack with 1 armour, 2 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 2/6 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
2 aaGuns moved from Slovakia Hungary to Yugoslavia
3 fighters moved from 92 Sea Zone to Southern France
2 aaGuns and 9 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -0.33
French : -1.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from India to Yunnan
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from India to Yunnan
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 carriers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 bombers and 7 fighters moved from Western Germany to 110 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 armour moved from Slovakia Hungary to Bulgaria
1 armour moved from Slovakia Hungary to Bulgaria
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
7 mech_infantrys moved from Germany to Poland
Combat - Germans
Battle in Norway
Germans attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bulgaria
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Bulgaria, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bulgaria
Germans win, taking Bulgaria from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Poland
Germans attack with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys in Poland, round 2 : 1/10 hits, 2.33 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 armour, 1 artillery and 7 mech_infantrys in Poland, round 3 : 3/9 hits, 2.17 expected hits
Russians roll dice for 1 mech_infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 bombers, 2 carriers, 1 destroyer and 7 fighters
British defend with 2 destroyers and 2 transports; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 5 transports
Germans roll dice for 3 bombers, 2 carriers, 1 destroyer and 7 fighters in 110 Sea Zone, round 2 : 5/11 hits, 5.83 expected hits
Combat Hit Differential Summary :
Germans : 1.33
Americans : 0.67
Russians : 0.67
Off to a decent start! 5 hits on your navy. How do ya want 'em?
@Shin-Ji grr…max def. sink both carriers and a us dd. Best defence after that
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 carriers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 bombers and 7 fighters moved from Western Germany to 110 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 armour moved from Slovakia Hungary to Bulgaria
1 armour moved from Slovakia Hungary to Bulgaria
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
7 mech_infantrys moved from Germany to Poland
Combat - Germans
Battle in Norway
Germans attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bulgaria
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Bulgaria, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bulgaria
Germans win, taking Bulgaria from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Poland
Germans attack with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys in Poland, round 2 : 1/10 hits, 2.33 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 armour, 1 artillery and 7 mech_infantrys in Poland, round 3 : 3/9 hits, 2.17 expected hits
Russians roll dice for 1 mech_infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 bombers, 2 carriers, 1 destroyer and 7 fighters
British defend with 2 destroyers and 2 transports; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 5 transports
Germans roll dice for 3 bombers, 2 carriers, 1 destroyer and 7 fighters in 110 Sea Zone, round 2 : 5/11 hits, 5.83 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 7 transports in 110 Sea Zone, round 2 : 6/11 hits, 5.17 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans and 2 carriers owned by the Americans lost in 110 Sea Zone
Germans roll dice for 3 bombers and 6 fighters in 110 Sea Zone, round 3 : 7/9 hits, 5.00 expected hits
Americans roll dice for 1 cruiser, 3 destroyers, 4 fighters and 7 transports in 110 Sea Zone, round 3 : 5/8 hits, 4.17 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the British, 1 destroyer owned by the Americans, 5 fighters owned by the Germans and 3 fighters owned by the Americans lost in 110 Sea Zone
Germans roll dice for 3 bombers and 1 fighter in 110 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
Americans roll dice for 1 fighter and 7 transports in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone
2 transports owned by the British and 4 transports owned by the Americans lost in 110 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 55
Casualties for Germans: 2 carriers, 1 destroyer and 7 fighters
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 5 transports
Casualties for British: 2 destroyers and 2 transports
Non Combat Move - Germans
3 bombers moved from 110 Sea Zone to Western Germany
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
7 infantry moved from Northern Italy to Southern France
Place Units - Germans
1 artillery and 9 infantry placed in Germany
2 fighters placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 2.83
Americans : 2.67
Russians : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Karelia to Norway
1 bomber moved from Karelia to Norway
2 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
1 tactical_bomber moved from Bessarabia to Romania
2 fighters moved from Bessarabia to Romania
1 fighter moved from Ukraine to Romania
1 submarine moved from 115 Sea Zone to 113 Sea Zone
9 armour, 16 artilleries, 27 infantry and 8 mech_infantrys moved from Bessarabia to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Karelia to Norway
1 bomber moved from Karelia to Norway
2 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
1 tactical_bomber moved from Bessarabia to Romania
2 fighters moved from Bessarabia to Romania
1 fighter moved from Ukraine to Romania
1 submarine moved from 115 Sea Zone to 113 Sea Zone
9 armour, 16 artilleries, 27 infantry and 8 mech_infantrys moved from Bessarabia to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 11 armour, 16 artilleries, 27 infantry and 10 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 11 armour, 16 artilleries, 27 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 16/64 hits, 19.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 11 armour, 16 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Norway
Russians attack with 3 armour and 1 bomber
Germans defend with 1 armour and 1 infantry
Russians roll dice for 3 armour and 1 bomber in Norway, round 2 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Germans: 1 armour and 1 infantry
Battle in Romania
Russians attack with 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Romania, round 2 : 5/8 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Bessarabia to Eastern Poland
4 fighters moved from Romania to Ukraine
2 tactical_bombers moved from Romania to Ukraine
1 mech_infantry moved from Novgorod to Baltic States
9 infantry moved from Russia to Bryansk
1 bomber moved from Norway to Novgorod
2 armour and 5 mech_infantrys moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Volgograd to Sikang
1 fighter moved from India to Yunnan
2 aaGuns moved from Anhwe to Hunan
Place Units - Russians
3 mech_infantrys placed in Volgograd
2 artilleries and 8 infantry placed in Russia
3 mech_infantrys placed in Novgorod
Russians undo move 3.
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 2 fighters
EDIT: Adding units owned by Russians to Novgorod: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : -2.50
@wizmark Americans fought hard…which gives the russians the ability to get on the front line again without being overwhelmed by the luftwaffe
True! There’s always a trade-off in these things. I see some dominoes falling soon tho.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 submarines moved from 34 Sea Zone to 41 Sea Zone
4 submarines moved from 34 Sea Zone to 37 Sea Zone
2 carriers and 3 fighters moved from 34 Sea Zone to 41 Sea Zone
2 battleships, 2 cruisers and 2 destroyers moved from 34 Sea Zone to 37 Sea Zone
3 carriers moved from 34 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Kiangsu
3 fighters and 3 tactical_bombers moved from Shantung to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
2 artilleries moved from Paulau Island to 34 Sea Zone
2 artilleries and 2 transports moved from 34 Sea Zone to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Shan State
2 transports moved from 34 Sea Zone to 6 Sea Zone
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Shan State
Japanese attack with 2 artilleries
British defend with 1 mech_infantry
Japanese roll dice for 2 battleships in Shan State, round 2 : 1/2 hits, 1.33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 3 mech_infantrys; ANZAC defend with 1 fighter; Russians defend with 1 fighter
Japanese roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 5/9 hits, 4.00 expected hits
Chinese roll dice for 2 fighters and 3 mech_infantrys in Yunnan, round 2 : 0/5 hits, 2.33 expected hits
1 fighter owned by the Russians, 3 mech_infantrys owned by the British and 1 fighter owned by the ANZAC lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for ANZAC: 1 fighter
Casualties for Russians: 1 fighter
Casualties for British: 3 mech_infantrys
Battle in Kiangsu
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 aaGun, 2 artilleries and 7 infantry moved from Shantung to 19 Sea Zone
1 aaGun, 2 artilleries, 7 infantry and 5 transports moved from 19 Sea Zone to 36 Sea Zone
1 aaGun, 2 artilleries and 7 infantry moved from 36 Sea Zone to Kwangsi
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 submarine moved from 79 Sea Zone to 80 Sea Zone
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in French Indo China
1 armour and 1 mech_infantry placed in Korea
2 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 4 infantry
EDIT: Adding units owned by Japanese to Korea: 4 infantry
EDIT: Turning off Edit Mode
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese : -3.00
UK_Pacific : 0.67
Japanese : 1.00
@Shin-Ji Well that yunnan battle was a bust…had modded killing at least your mechs :angry: