Allies have 184 IPC to the Axis 142. That is about to change, barring a dicing.
Wiz (L+10) vs Shin-JI (x) BM3 G1
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 4 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 33 Sea Zone
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@wizmark - you missed some edits
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@Shin-Ji sorry…page didnt reload…
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Yea, it does that sometimes! Sorry for my sloppy posting
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@Shin-Ji thought it was odd you left that tt there!
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 4 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 63 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand 1 submarine moved from 16 Sea Zone to 26 Sea Zone 1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Johnston Island 1 infantry and 1 mech_infantry moved from Eastern United States to Quebec 1 transport moved from 101 Sea Zone to 106 Sea Zone 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 bombers moved from Eastern United States to Morocco Place Units - Americans 3 submarines placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 bomber placed in Western United States 4 fighters placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 63 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 46 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 11 infantry moved from Suiyuyan to Hopei
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 11 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Hopei, round 2 : 1/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Manchuria to Anhwe 7 infantry moved from Manchuria to Jehol Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : 0.67
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British 2 mech_infantrys moved from Eastern Persia to India 2 fighters and 2 tactical_bombers moved from Eastern Persia to India
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 4 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 63 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand 1 submarine moved from 16 Sea Zone to 26 Sea Zone 1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Johnston Island 1 infantry and 1 mech_infantry moved from Eastern United States to Quebec 1 transport moved from 101 Sea Zone to 106 Sea Zone 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 bombers moved from Eastern United States to Morocco Place Units - Americans 3 submarines placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 bomber placed in Western United States 4 fighters placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 63 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 46 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 11 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Hopei, round 2 : 1/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Manchuria to Anhwe 7 infantry moved from Manchuria to Jehol Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Combat Move - British 2 mech_infantrys moved from Eastern Persia to India 2 fighters and 2 tactical_bombers moved from Eastern Persia to India Combat - British Battle in India British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry British roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in India, round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India British win, taking India from Japanese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - British 2 fighters moved from Eastern Persia to Romania 3 aaGuns, 3 artilleries and 12 infantry moved from Eastern Persia to West India 2 fighters and 2 tactical_bombers moved from India to West India 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 battleship and 1 cruiser moved from 72 Sea Zone to 80 Sea Zone 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 infantry moved from 80 Sea Zone to Eastern Persia Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : 0.33 Chinese : -0.83 Japanese : 0.00
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@Shin-Ji If you go for a whittling attack by the italians on the russian stack…please only take 2 aa guns as soak damage please…obvs inf for any other casualties
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Bulgaria 2 infantry moved from Yugoslavia to Slovakia Hungary 1 mech_infantry moved from Southern Italy to Greater Southern Germany 1 armour moved from Southern Italy to Greater Southern Germany 1 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Slovakia Hungary to Poland 1 fighter moved from Slovakia Hungary to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Poland Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Italians win, taking Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Poland to Western Germany 1 fighter moved from Eastern Poland to Western Germany Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 1.00 Russians : 0.00
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@wizmark Thought hadn’t occurred to me!
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@Shin-Ji Going to try a risky move now…worked every time offline but I expect it will go tits up this time!
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TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to Western Australia 4 fighters moved from Queensland to Western Australia
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to Western Australia 4 fighters moved from Queensland to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 1 armour and 4 fighters Japanese defend with 2 artilleries and 4 infantry ANZAC roll dice for 1 armour and 4 fighters in Western Australia, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 2 artilleries and 4 infantry in Western Australia, round 2 : 4/6 hits, 2.00 expected hits 3 infantry owned by the Japanese, 1 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in Western Australia ANZAC roll dice for 1 fighter in Western Australia, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Western Australia, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia Japanese win with 2 artilleries remaining. Battle score for attacker is -34 Casualties for ANZAC: 1 armour and 4 fighters Casualties for Japanese: 4 infantry Non Combat Move - ANZAC 2 aaGuns, 3 artilleries and 3 infantry moved from Queensland to New South Wales 1 fighter moved from Eastern Persia to India Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,4,6,4,4,4,5,2,5,1,6,4,3,6,5,4 ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : 2.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to Western Australia 4 fighters moved from Queensland to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 1 armour and 4 fighters Japanese defend with 2 artilleries and 4 infantry ANZAC roll dice for 1 armour and 4 fighters in Western Australia, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 2 artilleries and 4 infantry in Western Australia, round 2 : 4/6 hits, 2.00 expected hits 3 infantry owned by the Japanese, 1 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in Western Australia ANZAC roll dice for 1 fighter in Western Australia, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Western Australia, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia Japanese win with 2 artilleries remaining. Battle score for attacker is -34 Casualties for ANZAC: 1 armour and 4 fighters Casualties for Japanese: 4 infantry Non Combat Move - ANZAC 2 aaGuns, 3 artilleries and 3 infantry moved from Queensland to New South Wales 1 fighter moved from Eastern Persia to India Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,4,6,4,4,4,5,2,5,1,6,4,3,6,5,4 ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : 2.00
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@Shin-Ji Bollocks! :rage:
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@Shin-Ji Tried that 5 times off line… won with at least 1 plane surviving each time
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 10 infantry moved from Germany to Slovakia Hungary 1 bomber moved from Greece to Western Germany 1 infantry moved from Scotland to United Kingdom 1 armour moved from United Kingdom to Eire Germans take Eire from British Combat - Germans Non Combat Move - Germans 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Germans 3 infantry placed in United Kingdom 2 fighters placed in 110 Sea Zone 3 infantry placed in France 8 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :