@Knusperheinz Runde 1 scramble.png
Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2
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Are you sure about a sub? doesnt matter in this case since you send your fleet there. but I thought it had to be a surface warship.
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
Are you sure about a sub? doesnt matter in this case since you send your fleet there. but I thought it had to be a surface warship.
I can look it up for you, but for now I have some work meetings coming up that I have to tend to. will try to get you that info later today
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dont worry about it. doesnt matter in this case.
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you are right. I wonder if that was changed at some point. Good to know. Made some of my sub placements completely worthless without realizing it. Assumed you would have to send a surface ship to escort.
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
you are right. I wonder if that was changed at some point. Good to know. Made some of my sub placements completely worthless without realizing it. Assumed you would have to send a surface ship to escort.
oh, s sorry about that, I know it can be frustrating not knowing the complete rules
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in the first edition, there was a rule about transports moving through or into sea zones without surface warship escort. In first edition subs got to fire at passing transports that werent escorted by surface warship. Eventually they changed that rule and made it so that as long as transport was escorted by any warship it could ignore them. I knew they had changed the original rule but missed the change from surface warship to just warship. thankfully it doesnt really matter in this particular scenario.
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
in the first edition, there was a rule about transports moving through or into sea zones without surface warship escort. In first edition subs got to fire at passing transports that werent escorted by surface warship. Eventually they changed that rule and made it so that as long as transport was escorted by any warship it could ignore them. I knew they had changed the original rule but missed the change from surface warship to just warship. thankfully it doesnt really matter in this particular scenario.
ah yah, that’s easy to miss. I too seem to recall there being a distinction between surface warship vs any warship, just not remembering right now which rule(s)
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its at this point where limited recent experience really starts to mess with me. I feel like I am not in control and behind though I am not really sure I am. I am certainly behind economically and europe doesnt look great but pacific is far from decided. Struggle with recognizing whether or not I need to make something happen or just let things play out. More experience with longer competitive games is needed to get that feel though and its been a long time since I have had those.
Decisions, Decisions…
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also, are there supposed to be Anzac ftrs on one of those carriers?
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
also, are there supposed to be Anzac ftrs on one of those carriers?
yah remember, I warned I had anz figs on the US cv
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Yep they just aren’t there, I’ll add them.
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
Yep they just aren’t there, I’ll add them.
ohh whoops, i had originally edited them, but then when I reconstructed china from the older US noncom autosave, I must’ve forgotten to edit it again. thanks for the catch!
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Also did you forget to do something with the carrier off the coast of Mexico?
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
Also did you forget to do something with the carrier off the coast of Mexico?
let me check. I’ve been pretty distracted with my game raging on vs Adam.
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yah that was meant to go to 10. thanks again
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Bessarabia to Western Ukraine 3 armour and 4 mech_infantrys moved from Romania to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys Russians defend with 1 infantry Italians roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 6/10 hits, 3.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Bessarabia to Western Ukraine Place Units - Italians 2 infantry and 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 3.00 Russians : -0.33
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Bessarabia to Western Ukraine 3 armour and 4 mech_infantrys moved from Romania to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys Russians defend with 1 infantry Italians roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 6/10 hits, 3.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Bessarabia to Western Ukraine Place Units - Italians 2 infantry and 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to 22 Sea Zone: 2 fighters EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from 64 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 3.00 Russians : -0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 22 Sea Zone to 19 Sea Zone Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Battle in 19 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 fighter moved from 19 Sea Zone to 22 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 marine moved from Queensland to 54 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 22 Sea Zone to Marianas 1 fighter moved from Queensland to New Zealand 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to South Australia 1 fighter moved from India to Hopei 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 fighter and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 2 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Timguska to Kansu Germans take Kansu from Chinese 1 armour moved from Timguska to Tsinghai Germans take Tsinghai from Chinese 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 infantry moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 11 artilleries and 11 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Eastern Poland to Bryansk Germans take Bryansk from Russians 2 bombers moved from Romania to Greece 3 mech_infantrys moved from Romania to Greece 4 fighters and 2 tactical_bombers moved from Southern Italy to Greece 2 tactical_bombers moved from Western Germany to Greece Combat - Germans Battle in Greece Germans attack with 2 bombers, 4 fighters, 3 mech_infantrys and 4 tactical_bombers British defend with 3 infantry Germans roll dice for 2 bombers, 4 fighters, 3 mech_infantrys and 4 tactical_bombers in Greece, round 2 : 6/13 hits, 6.50 expected hits British roll dice for 3 infantry in Greece, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Greece Germans win, taking Greece from British with 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for British: 3 infantry Battle in Ukraine Germans attack with 11 artilleries and 11 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 11 artilleries and 11 infantry in Ukraine, round 2 : 8/22 hits, 7.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 11 artilleries and 10 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 6 mech_infantrys moved from Romania to Ukraine 6 mech_infantrys moved from Germany to Romania 7 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from Germany to Poland 1 infantry moved from Western Germany to Germany 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 aaGun moved from Bessarabia to Ukraine 1 infantry moved from Nenetsia to Urals 1 aaGun moved from Nenetsia to Urals 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Novgorod to Archangel 1 fighter moved from Novgorod to Germany 1 aaGun, 1 artillery and 7 infantry moved from Novgorod to Vyborg 3 infantry moved from Norway to Finland 2 bombers, 4 fighters and 4 tactical_bombers moved from Greece to Southern Italy Place Units - Germans 1 artillery, 1 infantry and 8 mech_infantrys placed in Germany 1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,4,6,1,2,1,5,2,1,1,2,6,5,2,3,3,6,6,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 54 PUs (4 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : 1.00 Russians : 0.67
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oops, one change coming up