TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Timguska Germans take Timguska from Russians 3 infantry moved from Nenetsia to Vologda 1 artillery moved from Archangel to Vologda 1 fighter moved from Novgorod to Vologda 1 infantry moved from Archangel to Smolensk 1 infantry moved from Belarus to Smolensk 3 infantry moved from Ukraine to Western Ukraine 2 bombers moved from Romania to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Vologda Germans attack with 1 artillery, 1 fighter and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Vologda, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter moved from Vologda to Novgorod 1 infantry moved from Novgorod to Belarus 1 aaGun and 1 infantry moved from Archangel to Nenetsia 1 submarine moved from 125 Sea Zone to 113 Sea Zone 3 mech_infantrys moved from Germany to Romania 1 mech_infantry moved from Western Germany to Southern Italy 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 8 armour and 8 mech_infantrys moved from Ukraine to Romania 1 mech_infantry moved from Ukraine to Romania 1 armour moved from Ukraine to Romania 7 armour and 11 mech_infantrys moved from Ukraine to Eastern Poland 1 aaGun, 11 artilleries and 11 infantry moved from Ukraine to Bessarabia 1 aaGun, 3 artilleries and 6 infantry moved from France to Northern Italy 1 aaGun moved from France to Northern Italy 2 infantry moved from Western Germany to Germany 2 bombers moved from Western Ukraine to Romania Place Units - Germans 2 infantry and 6 mech_infantrys placed in Germany 3 infantry placed in Novgorod 1 infantry and 2 tactical_bombers placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Nenetsia: 1 infantry EDIT: Adding units owned by Germans to Archangel: 1 infantry EDIT: Adding units owned by Germans to Nenetsia: 1 infantry EDIT: Removing units owned by Germans from Novgorod: 1 infantry EDIT: Turning off Edit Mode Germans undo move 1. 1 infantry and 6 mech_infantrys placed in Germany 1 infantry placed in France Germans undo move 3. 6 mech_infantrys placed in Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 2.33
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okay, sooo, no Greece!
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Meant to retreat from smo after first one was lost so that double hit was really annoying
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@axis-dominion said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
okay, sooo, no Greece!
Nah it’s all yours.
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
@axis-dominion said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
okay, sooo, no Greece!
Nah it’s all yours.
I’ll edit your inf in bel. I know that happens to me sometimes too, the trigger finger!
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Yeah finger on space bar is sometimes to quick. I just wanted one inf in bel and arch
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
Yeah finger on space bar is sometimes to quick. I just wanted one inf in bel and arch
yah I added it back to novg. so you have 8 in novg now.
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Sorry, so if you add it back please put in Nov.
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
Sorry, so if you add it back please put in Nov.
yep, I did
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 2 artilleries and 1 infantry moved from Russia to Vologda 2 mech_infantrys moved from Volgograd to Vologda 2 armour moved from Bryansk to Vologda 3 mech_infantrys moved from Russia to Vologda 5 mech_infantrys moved from Bryansk to Vologda 3 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Russia to Western Ukraine 1 tactical_bomber moved from Bryansk to Western Ukraine 9 infantry moved from Bryansk to Belarus 9 artilleries moved from Bryansk to Belarus Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 9 artilleries and 9 infantry Germans defend with 1 infantry Russians roll dice for 9 artilleries and 9 infantry in Belarus, round 2 : 7/18 hits, 6.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 9 artilleries and 8 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 armour, 2 artilleries, 1 infantry and 10 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 armour, 2 artilleries, 1 infantry and 10 mech_infantrys in Vologda, round 2 : 4/15 hits, 3.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour, 2 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 35 infantry moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Belarus 2 aaGuns moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 artillery moved from Volgograd to Rostov 3 artilleries and 3 infantry moved from Tambov to Rostov Place Units - Russians 2 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 2.33 Russians : 1.00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 bombers, 1 carrier and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber moved from Jehol to Anhwe 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 fighters and 2 tactical_bombers moved from French Indo China to Anhwe 7 artilleries, 9 infantry and 3 mech_infantrys moved from Yunnan to Burma 3 armour moved from French Indo China to Burma 6 mech_infantrys moved from Malaya to Burma Combat - Japanese Battle in Burma Japanese attack with 3 armour, 7 artilleries, 9 infantry and 9 mech_infantrys British defend with 2 infantry Japanese roll dice for 3 armour, 7 artilleries, 9 infantry and 9 mech_infantrys in Burma, round 2 : 4/28 hits, 8.00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 armour, 7 artilleries, 8 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Anhwe Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Anhwe, round 2 : 6/10 hits, 5.17 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan 5 armour and 3 mech_infantrys moved from Hunan to Yunnan 1 marine moved from Shan State to Malaya 2 bombers moved from Anhwe to French Indo China 1 fighter moved from Java to 37 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Jehol 2 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to French Indo China 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone Place Units - Japanese 1 carrier and 2 submarines placed in 37 Sea Zone 3 bombers placed in French Indo China Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese : 0.00 UK_Pacific : 0.33 Japanese : -3.17
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hold one sec
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 bombers, 1 carrier and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber moved from Jehol to Anhwe 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 fighters and 2 tactical_bombers moved from French Indo China to Anhwe 7 artilleries, 9 infantry and 3 mech_infantrys moved from Yunnan to Burma 3 armour moved from French Indo China to Burma 6 mech_infantrys moved from Malaya to Burma Combat - Japanese Battle in Burma Japanese attack with 3 armour, 7 artilleries, 9 infantry and 9 mech_infantrys British defend with 2 infantry Japanese roll dice for 3 armour, 7 artilleries, 9 infantry and 9 mech_infantrys in Burma, round 2 : 4/28 hits, 8.00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 armour, 7 artilleries, 8 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Anhwe Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Anhwe, round 2 : 6/10 hits, 5.17 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan 5 armour and 3 mech_infantrys moved from Hunan to Yunnan 1 marine moved from Shan State to Malaya 2 bombers moved from Anhwe to French Indo China 1 fighter moved from Java to 37 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Jehol 2 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to French Indo China 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone Place Units - Japanese 1 carrier and 2 submarines placed in 37 Sea Zone 3 bombers placed in French Indo China Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 3 armour and 2 mech_infantrys EDIT: Adding units owned by Japanese to Burma: 3 armour and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.00 UK_Pacific : 0.33 Japanese : -3.17
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please use last map.
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
please use last map.
just a reminder that I have 2 anz figs on a US cv. let me know if you need to adjust anything
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Nope got it.
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I should get to this tomorrow
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fyi I was supposed to land my units in Marianas lol. so I’ll edit that
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fyi I started the allied turn, got past Chinese turn, then started UK turn and realized during CM that I purchased wrong, so I figured I’d reload from autosave as I usually do (rather than edit), but then there was no autosave!
however, I believe I have a save somewhere, so I will try to reconstruct the Chinese turn. you should have all the dice emails to verify of course.