trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A


  • Alea acta est. You go ahead.

  • '15

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters and 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 6 Sea Zone
            4 fighters moved from Western United States to 6 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    You have two Kamis - want to use them?


  • I feel stupid. First intended to move my two Philly-air to sz6, but then wanted to be more agressive.

    Yes, kamikaze on. One on the des and one on a ac. I suspect the battle is 1 des, 2 ac and 8 fig against my fleet by Tokyo.

  • '15

    Your guess is correct! I’ve got like a 2/3 shot at this.


  • Time for Japan to shine. I must defend well sometime…

  • '15

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters and 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 6 Sea Zone
            4 fighters moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in 6 Sea Zone
                Americans attack with 2 carriers and 8 fighters
                Japanese defend with 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
                    Americans roll dice for 2 carriers and 8 fighters in 6 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 4/9 hits, 4.00 expected hits
                    2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 7 fighters in 6 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Japanese : 0.00
    

    Savegame

  • '15

    You’re doing alright - both the Kamis hit, and I only got three hits round 1, which I used to tilt the carriers. Now I’ve got 4 more.


  • Checking.


  • Think I need to go with max def. 2 des and 2 ac goes down.

  • '15

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters and 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 6 Sea Zone
            4 fighters moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in 6 Sea Zone
                Americans attack with 2 carriers and 8 fighters
                Japanese defend with 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
                    Americans roll dice for 2 carriers and 8 fighters in 6 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 4/9 hits, 4.00 expected hits
                    2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 7 fighters in 6 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 2/9 hits, 4.00 expected hits
                    2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 5 fighters in 6 Sea Zone, round 4 : 1/5 hits, 2.50 expected hits
    

    Combat Hit Differential Summary :

    Americans : -2.00
    Japanese : -2.00
    

    Savegame

  • '15

    only one!


  • Same thing. Ac.

  • '15

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters and 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 6 Sea Zone
            4 fighters moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in 6 Sea Zone
                Americans attack with 2 carriers and 8 fighters
                Japanese defend with 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
                    Americans roll dice for 2 carriers and 8 fighters in 6 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 4/9 hits, 4.00 expected hits
                    2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 7 fighters in 6 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 2/9 hits, 4.00 expected hits
                    2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 5 fighters in 6 Sea Zone, round 4 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 carrier, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits
                    1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                 retreated to 6 Sea Zone
                Japanese win with 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -28
                Casualties for Americans: 2 carriers and 6 fighters
                Casualties for Japanese: 3 carriers and 2 destroyers
                2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            1 infantry moved from Sardinia to 95 Sea Zone
            3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
            2 carriers and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from 6 Sea Zone to 7 Sea Zone
            1 transport moved from 26 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            4 fighters placed in Western United States
            1 destroyer and 5 submarines placed in 10 Sea Zone
            Americans undo move 2.
            1 destroyer and 5 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans : -2.00
    Japanese : -1.67
    

    Savegame

  • '15

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters and 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 6 Sea Zone
            4 fighters moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in 6 Sea Zone
                Americans attack with 2 carriers and 8 fighters
                Japanese defend with 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
                    Americans roll dice for 2 carriers and 8 fighters in 6 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 4/9 hits, 4.00 expected hits
                    2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 7 fighters in 6 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 2/9 hits, 4.00 expected hits
                    2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 5 fighters in 6 Sea Zone, round 4 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 carrier, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits
                    1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                 retreated to 6 Sea Zone
                Japanese win with 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -28
                Casualties for Americans: 2 carriers and 6 fighters
                Casualties for Japanese: 3 carriers and 2 destroyers
                2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            1 infantry moved from Sardinia to 95 Sea Zone
            3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
            2 carriers and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from 6 Sea Zone to 7 Sea Zone
            1 transport moved from 26 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            4 fighters placed in Western United States
            1 destroyer and 5 submarines placed in 10 Sea Zone
            Americans undo move 2.
            1 destroyer and 5 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 bomber, 1 fighter and 3 submarines; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 64 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 12 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 destroyer moved from 75 Sea Zone to 39 Sea Zone
            1 armour moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 armour moved from Siam to Shan State
            1 artillery and 1 infantry moved from Burma to Shan State
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
            4 artilleries and 5 infantry moved from India to Burma
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour moved from Trans-Jordan to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            2 infantry moved from Egypt to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 armour moved from 99 Sea Zone to Crete
            1 infantry moved from 99 Sea Zone to Crete
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            2 carriers moved from 98 Sea Zone to 92 Sea Zone
            1 destroyer and 1 transport moved from 107 Sea Zone to 103 Sea Zone
            3 battleships, 2 cruisers and 3 destroyers moved from 98 Sea Zone to 99 Sea Zone
            2 mech_infantrys moved from Trans-Jordan to Persia
    
        Combat - British
            Battle in Cyprus
            Battle in Crete
                British attack with 1 armour and 3 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 3 battleships and 1 cruiser in Crete, round 2 : 1/4 hits, 2.50 expected hits
                    British roll dice for 1 armour and 3 infantry in Crete, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
                British win, taking Cyprus from Italians, taking Crete from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Yunnan
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
            3 armour and 2 mech_infantrys moved from Malaya to Shan State
    
        Place Units - British
            3 submarines placed in 98 Sea Zone
            1 bomber and 1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            3 artilleries placed in Malaya
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in Malaya change ownership: 3 artilleries
    

    Combat Hit Differential Summary :

    British : -2.50
    Italians : 0.33
    Americans : -2.00
    Japanese : -1.00
    

    Savegame

  • '15

    That went pretty well for you! Those Kamis made the difference, I think. Very difficult to account for them.


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Northern Italy to Romania
            5 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 tactical_bomber placed in Southern Italy
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,2,4,2,1,6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
            Italians collect 13 PUs (4 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • I’m glad I survived. Was lucky.

  • '15

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            3 fighters moved from Queensland to Shan State
            1 fighter moved from Northern Territory to Shan State
            1 bomber moved from Queensland to Shan State
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 54 Sea Zone to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 aaGun moved from Northern Territory to 55 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 aaGun moved from 42 Sea Zone to Java
            1 mech_infantry moved from Western Australia to Queensland
            1 armour moved from Western Australia to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
            1 cruiser moved from 107 Sea Zone to 103 Sea Zone
            1 destroyer moved from 106 Sea Zone to 103 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            3 fighters moved from Queensland to Shan State
            1 fighter moved from Northern Territory to Shan State
            1 bomber moved from Queensland to Shan State
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 54 Sea Zone to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 aaGun moved from Northern Territory to 55 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 aaGun moved from 42 Sea Zone to Java
            1 mech_infantry moved from Western Australia to Queensland
            1 armour moved from Western Australia to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
            1 cruiser moved from 107 Sea Zone to 103 Sea Zone
            1 destroyer moved from 106 Sea Zone to 103 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from India: 1 infantry
            EDIT: Adding units owned by French to Burma: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

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