Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
Yea, FIC was a big risk. My plan hinged on ANZAC cleaning up the leftover fighters for me.
I confident that I shouldn’t stand this bad had rolls been more even. The key battle I think was Bryansk, which I had a very clear advantage in initially, but had to retreat.
THe dice roller is a harsh mistress! She’ll come for me soon enough, I have no doubt. She always does.
Aaaaaaaaarghhhhh!!! It happened again! I have 80-90 % win. One hit. You hit 3/3 when you should hit 1!
!!!
Somehow I start to understand people who go for low luck games. I mean, I’m fine with luck. Don’t like it much, but think that it adds some spice to this game. But usually it swings a bit. When it’s one sided it’s just frustrating. Awful game for me.
This has happened +10 times in this game now, in your favour.
Sorry for the banter, but I just have so much frustration I have to write it for therapy…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 6 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Philippines to 47 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 armour moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Amur
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 bomber moved from Suiyuyan to Kazakhstan
1 mech_infantry moved from Szechwan to Kazakhstan
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kazakhstan
Japanese attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits, 1,67 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 3/3 hits, 1,17 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
1 armour owned by the Japanese retreated to Tsinghai
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from Kazakhstan to Suiyuyan
1 armour moved from Buryatia to Manchuria
3 carriers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kweichow to Kwangsi
1 armour moved from Hunan to Szechwan
1 infantry moved from Anhwe to Chahar
3 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Amur to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
2 bombers moved from Manchuria to Philippines
1 bomber moved from 47 Sea Zone to Paulau Island
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kiangsi
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
3 fighters and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Combat Hit Differential Summary :
British : -0,33
Russians : 1,83
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
6 fighters moved from 110 Sea Zone to 125 Sea Zone
2 submarines moved from 26 Sea Zone to 46 Sea Zone
8 fighters and 5 submarines moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 8 fighters and 5 submarines
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Normandy Bordeaux from Italians, taking 6 Sea Zone from Japanese with 8 fighters and 4 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
6 fighters moved from 125 Sea Zone to 110 Sea Zone
4 carriers and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 aaGuns, 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 artilleries, 1 carrier, 2 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns, 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -0.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
6 fighters moved from 110 Sea Zone to 125 Sea Zone
2 submarines moved from 26 Sea Zone to 46 Sea Zone
8 fighters and 5 submarines moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 8 fighters and 5 submarines
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Normandy Bordeaux from Italians, taking 6 Sea Zone from Japanese with 8 fighters and 4 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
6 fighters moved from 125 Sea Zone to 110 Sea Zone
4 carriers and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 aaGuns, 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 artilleries, 1 carrier, 2 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns, 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 3 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eastern Persia to India
1 armour moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from French Indo China to Kwangsi
1 tactical_bomber moved from Malaya to Kwangsi
3 fighters moved from Malaya to India
3 mech_infantrys moved from Malaya to French Indo China
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
Battle in Kwangsi
British attack with 1 artillery and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 tactical_bomber in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kwangsi
retreated to Kwangsi
Japanese win, taking Holland Belgium from Germans with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery
Non Combat Move - British
1 tactical_bomber moved from Kwangsi to French Indo China
1 aaGun moved from Malaya to Shan State
1 armour and 5 infantry moved from Morocco to 92 Sea Zone
1 armour, 3 battleships, 2 cruisers, 3 destroyers, 5 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
Place Units - British
3 artilleries and 7 infantry placed in United Kingdom
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
4 infantry placed in India
UK_Pacific undo move 1.
3 infantry placed in French Indo China
1 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in French Indo China change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : -0.17
British : -0.83
Americans : -0.00
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Bessarabia to Eastern Poland
1 armour and 1 mech_infantry moved from Romania to Eastern Poland
4 artilleries and 7 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,5
Italians collect 9 PUs (8 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0,17
British : 0,67
I have to run to a train. Will look more closely at Italy’s NCMs when I get home later tonight. If you find something that will affect that, please hold.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Siam to French Indo China
1 infantry moved from Yunnan to Kwangsi
1 bomber moved from French Indo China to Kiangsu
7 fighters moved from French Indo China to Kwangsi
Combat - ANZAC
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Solomon Islands
Battle in Kwangsi
ANZAC attack with 7 fighters and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 7 fighters and 1 infantry in Kwangsi, round 2 : 4/8 hits, 3.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi
ANZAC win, taking Solomon Islands from Japanese with 7 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Dutch New Guinea from Japanese to ANZAC
EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
EDIT: Turning off Edit Mode
7 fighters moved from Kwangsi to French Indo China
1 bomber moved from Kiangsu to French Indo China
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
1 infantry moved from India to Burma
Non Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
AA fire in Kiangsu : : -0.17
Japanese : 0.67
@trulpen said in trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A:
I have to run to a train. Will look more closely at Italy’s NCMs when I get home later tonight. If you find something that will affect that, please hold.
Go ahead and make whatever adjustments you need.
Thanks! Back now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 2 artilleries and 4 infantry
EDIT: Adding units owned by Italians to Denmark: 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode
Germans buy 1 artillery and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
2 tactical_bombers moved from 113 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 125 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in 125 Sea Zone
Germans attack with 4 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 4 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 125 Sea Zone
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
4 fighters moved from 125 Sea Zone to Western Germany
2 tactical_bombers moved from 125 Sea Zone to Western Germany
3 infantry moved from Novgorod to Archangel
3 artilleries and 15 infantry moved from Vyborg to Novgorod
5 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 8 infantry moved from Germany to 114 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 8 infantry moved from 115 Sea Zone to Novgorod
4 artilleries moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
6 armour moved from Ukraine to Volgograd
4 armour moved from Ukraine to Caucasus
2 armour moved from Ukraine to Caucasus
2 aaGuns and 5 artilleries moved from Western Ukraine to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 8 infantry moved from France to Western Germany
4 infantry moved from Western Germany to Denmark
1 bomber moved from United Kingdom to Western Germany
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
Germans undo move 1.
1 artillery and 1 infantry placed in Western Germany
10 infantry placed in Germany
3 infantry placed in France
3 infantry placed in Novgorod
1 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : -0,33
AA fire in United Kingdom : : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
7 artilleries and 29 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Samara
4 armour and 13 mech_infantrys moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 7 artilleries and 30 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 7 artilleries and 30 infantry in Rostov, round 2 : 8/37 hits, 8.50 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 7 artilleries and 30 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tsinghai
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Ukraine
Russians attack with 4 armour and 13 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 4 armour and 13 mech_infantrys in Ukraine, round 2 : 3/17 hits, 4.17 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 4 armour and 12 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
6 infantry moved from Russia to Bryansk
Place Units - Russians
5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : -0.33
Russians : 0.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
7 artilleries and 29 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Samara
4 armour and 13 mech_infantrys moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 7 artilleries and 30 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 7 artilleries and 30 infantry in Rostov, round 2 : 8/37 hits, 8.50 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 7 artilleries and 30 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tsinghai
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Ukraine
Russians attack with 4 armour and 13 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 4 armour and 13 mech_infantrys in Ukraine, round 2 : 3/17 hits, 4.17 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 4 armour and 12 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
6 infantry moved from Russia to Bryansk
Place Units - Russians
5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 4 infantry
EDIT: Adding units owned by Russians to Russia: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
Italians : -0.33
Russians : 0.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 62 PUs; 0 SuicideAttackTokens;
Japanese buy 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Szechwan to Tsinghai
1 bomber moved from Suiyuyan to Tsinghai
2 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour moved from Kiangsi to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kansu to Tsinghai
2 bombers moved from Philippines to Borneo
1 bomber moved from Paulau Island to 49 Sea Zone
Combat - Japanese
Battle in Shan State
Japanese attack with 1 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 49 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in Borneo
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Borneo, round 2 : 3/9 hits, 4,50 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Borneo
Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Tsinghai, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 bomber moved from 49 Sea Zone to Paulau Island
2 bombers moved from Borneo to Paulau Island
3 carriers moved from 35 Sea Zone to 37 Sea Zone
1 destroyer and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 3 tactical_bombers moved from Borneo to 37 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 armour moved from Manchuria to Jehol
1 armour moved from Amur to Jehol
1 infantry moved from Yenisey to Evenkiyskiy
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Shantung to Anhwe
1 bomber moved from Tsinghai to Anhwe
Place Units - Japanese
2 fighters, 4 infantry and 1 tactical_bomber placed in Japan
3 infantry placed in Shantung
2 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 3.
Japanese undo move 2.
2 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,5,2,4,2,2,3,5,1,5,2,5,3,4,5,5,4,5,5,5,6,6,6,3,1,3,6
Japanese collect 55 PUs (11 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese : 0,50
UK_Pacific : 0,33
Japanese : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 bomber, 3 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
3 carriers, 1 cruiser, 2 destroyers and 6 fighters moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
4 fighters moved from Western United States to 7 Sea Zone
8 fighters moved from 6 Sea Zone to Jehol
Combat - Americans
Battle in Norway
Battle in Korea
Battle in Jehol
Americans attack with 8 fighters
Japanese defend with 2 armour
Americans roll dice for 8 fighters in Jehol, round 2 : 5/8 hits, 4.00 expected hits
Japanese roll dice for 2 armour in Jehol, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Japanese lost in Jehol
Americans win, taking Norway from Germans, taking Korea from Japanese with 8 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Non Combat Move - Americans
8 fighters moved from Jehol to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 bomber placed in Eastern United States
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : -0.67