Edited a Fig and Tac from N.M.to 5. Went to sleep early and forgot there were two CVs in 5.
trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A
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Yea, FIC was a big risk. My plan hinged on ANZAC cleaning up the leftover fighters for me.
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I confident that I shouldn’t stand this bad had rolls been more even. The key battle I think was Bryansk, which I had a very clear advantage in initially, but had to retreat.
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THe dice roller is a harsh mistress! She’ll come for me soon enough, I have no doubt. She always does.
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Aaaaaaaaarghhhhh!!! It happened again! I have 80-90 % win. One hit. You hit 3/3 when you should hit 1!
!!!
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Somehow I start to understand people who go for low luck games. I mean, I’m fine with luck. Don’t like it much, but think that it adds some spice to this game. But usually it swings a bit. When it’s one sided it’s just frustrating. Awful game for me.
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This has happened +10 times in this game now, in your favour.
Sorry for the banter, but I just have so much frustration I have to write it for therapy…
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 6 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 bomber moved from Philippines to 47 Sea Zone 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 armour moved from Buryatia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Amur 1 armour moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 1 bomber moved from Suiyuyan to Kazakhstan 1 mech_infantry moved from Szechwan to Kazakhstan 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 46 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 47 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 47 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kazakhstan Japanese attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry Russians defend with 1 armour and 2 mech_infantrys Japanese roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits, 1,67 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 3/3 hits, 1,17 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan 1 armour owned by the Japanese retreated to Tsinghai Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in 37 Sea Zone Japanese attack with 1 fighter and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 bomber moved from Kazakhstan to Suiyuyan 1 armour moved from Buryatia to Manchuria 3 carriers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Shensi to Sikang 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kweichow to Kwangsi 1 armour moved from Hunan to Szechwan 1 infantry moved from Anhwe to Chahar 3 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Kweichow 1 tactical_bomber moved from Amur to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Yakut S.S.R. to Yenisey 2 bombers moved from Manchuria to Philippines 1 bomber moved from 47 Sea Zone to Paulau Island 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kiangsi Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung 3 fighters and 1 tactical_bomber placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Combat Hit Differential Summary :
British : -0,33 Russians : 1,83 Japanese : -1,33
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 6 fighters moved from 110 Sea Zone to 125 Sea Zone 2 submarines moved from 26 Sea Zone to 46 Sea Zone 8 fighters and 5 submarines moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in 6 Sea Zone Americans attack with 8 fighters and 5 submarines Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Normandy Bordeaux from Italians, taking 6 Sea Zone from Japanese with 8 fighters and 4 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 125 Sea Zone Americans attack with 1 destroyer and 6 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 6 fighters moved from 125 Sea Zone to 110 Sea Zone 4 carriers and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone 2 aaGuns, 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 2 artilleries, 1 carrier, 2 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns, 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : -0.00 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 6 fighters moved from 110 Sea Zone to 125 Sea Zone 2 submarines moved from 26 Sea Zone to 46 Sea Zone 8 fighters and 5 submarines moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in 6 Sea Zone Americans attack with 8 fighters and 5 submarines Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Normandy Bordeaux from Italians, taking 6 Sea Zone from Japanese with 8 fighters and 4 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 125 Sea Zone Americans attack with 1 destroyer and 6 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 6 fighters moved from 125 Sea Zone to 110 Sea Zone 4 carriers and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone 2 aaGuns, 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 2 artilleries, 1 carrier, 2 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns, 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 3 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Eastern Persia to India 1 armour moved from Persia to West India 1 mech_infantry moved from Iraq to Eastern Persia 3 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery moved from French Indo China to Kwangsi 1 tactical_bomber moved from Malaya to Kwangsi 3 fighters moved from Malaya to India 3 mech_infantrys moved from Malaya to French Indo China 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium Battle in Kwangsi British attack with 1 artillery and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 tactical_bomber in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kwangsi retreated to Kwangsi Japanese win, taking Holland Belgium from Germans with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery Non Combat Move - British 1 tactical_bomber moved from Kwangsi to French Indo China 1 aaGun moved from Malaya to Shan State 1 armour and 5 infantry moved from Morocco to 92 Sea Zone 1 armour, 3 battleships, 2 cruisers, 3 destroyers, 5 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 armour and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux Place Units - British 3 artilleries and 7 infantry placed in United Kingdom 3 mech_infantrys placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 4 infantry placed in India UK_Pacific undo move 1. 3 infantry placed in French Indo China 1 infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in French Indo China change ownership: 3 infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : -0.17 British : -0.83 Americans : -0.00 Japanese : 1.00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 7 PUs; Combat Move - Italians 1 mech_infantry moved from Western Ukraine to Rostov Italians take Rostov from Russians 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Holland Belgium to Western Germany 1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Bessarabia to Eastern Poland 1 armour and 1 mech_infantry moved from Romania to Eastern Poland 4 artilleries and 7 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,5 Italians collect 9 PUs (8 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0,17 British : 0,67
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I have to run to a train. Will look more closely at Italy’s NCMs when I get home later tonight. If you find something that will affect that, please hold.
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Siam to French Indo China 1 infantry moved from Yunnan to Kwangsi 1 bomber moved from French Indo China to Kiangsu 7 fighters moved from French Indo China to Kwangsi Combat - ANZAC Strategic bombing raid in Kiangsu AA fire in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Battle in Solomon Islands Battle in Kwangsi ANZAC attack with 7 fighters and 1 infantry Japanese defend with 1 mech_infantry ANZAC roll dice for 7 fighters and 1 infantry in Kwangsi, round 2 : 4/8 hits, 3.67 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi ANZAC win, taking Solomon Islands from Japanese with 7 fighters remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of Dutch New Guinea from Japanese to ANZAC EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry EDIT: Turning off Edit Mode 7 fighters moved from Kwangsi to French Indo China 1 bomber moved from Kiangsu to French Indo China Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 infantry moved from India to Burma Non Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 AA fire in Kiangsu : : -0.17 Japanese : 0.67
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@trulpen said in trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A:
I have to run to a train. Will look more closely at Italy’s NCMs when I get home later tonight. If you find something that will affect that, please hold.
Go ahead and make whatever adjustments you need.
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Thanks! Back now.
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 2 artilleries and 4 infantry EDIT: Adding units owned by Italians to Denmark: 2 artilleries and 4 infantry EDIT: Turning off Edit Mode Germans buy 1 artillery and 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from British 2 tactical_bombers moved from 113 Sea Zone to 125 Sea Zone 2 fighters moved from Western Germany to 125 Sea Zone 2 bombers moved from Western Germany to United Kingdom 2 fighters moved from Western Germany to 125 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in 125 Sea Zone Germans attack with 4 fighters and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 4 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 125 Sea Zone Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 4 fighters moved from 125 Sea Zone to Western Germany 2 tactical_bombers moved from 125 Sea Zone to Western Germany 3 infantry moved from Novgorod to Archangel 3 artilleries and 15 infantry moved from Vyborg to Novgorod 5 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 8 infantry moved from Germany to 114 Sea Zone 2 artilleries, 8 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 8 infantry moved from 115 Sea Zone to Novgorod 4 artilleries moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus 6 armour moved from Ukraine to Volgograd 4 armour moved from Ukraine to Caucasus 2 armour moved from Ukraine to Caucasus 2 aaGuns and 5 artilleries moved from Western Ukraine to Eastern Poland 3 infantry moved from Western Ukraine to Eastern Poland 2 artilleries and 8 infantry moved from France to Western Germany 4 infantry moved from Western Germany to Denmark 1 bomber moved from United Kingdom to Western Germany 1 carrier moved from 115 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from 115 Sea Zone to Novgorod 1 fighter moved from 115 Sea Zone to Novgorod 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Place Units - Germans 3 infantry placed in Novgorod Germans undo move 1. 1 artillery and 1 infantry placed in Western Germany 10 infantry placed in Germany 3 infantry placed in France 3 infantry placed in Novgorod 1 infantry placed in Ukraine Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : -0,33 AA fire in United Kingdom : : 0,67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 7 artilleries and 29 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Samara 4 armour and 13 mech_infantrys moved from Bryansk to Ukraine 1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Vologda to Urals Russians take Urals from Japanese Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 7 artilleries and 30 infantry Italians defend with 1 mech_infantry Russians roll dice for 7 artilleries and 30 infantry in Rostov, round 2 : 8/37 hits, 8.50 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 7 artilleries and 30 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tsinghai Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Ukraine Russians attack with 4 armour and 13 mech_infantrys Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 4 armour and 13 mech_infantrys in Ukraine, round 2 : 3/17 hits, 4.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 4 armour and 12 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Tambov to Russia 6 infantry moved from Russia to Bryansk Place Units - Russians 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : -0.33 Russians : 0.00 Japanese : 0.50
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 7 artilleries and 29 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Samara 4 armour and 13 mech_infantrys moved from Bryansk to Ukraine 1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Vologda to Urals Russians take Urals from Japanese Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 7 artilleries and 30 infantry Italians defend with 1 mech_infantry Russians roll dice for 7 artilleries and 30 infantry in Rostov, round 2 : 8/37 hits, 8.50 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 7 artilleries and 30 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tsinghai Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Ukraine Russians attack with 4 armour and 13 mech_infantrys Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 4 armour and 13 mech_infantrys in Ukraine, round 2 : 3/17 hits, 4.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 4 armour and 12 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Tambov to Russia 6 infantry moved from Russia to Bryansk Place Units - Russians 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 4 infantry EDIT: Adding units owned by Russians to Russia: 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 Italians : -0.33 Russians : 0.00 Japanese : 0.50
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 62 PUs; 0 SuicideAttackTokens; Japanese buy 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Szechwan to Tsinghai 1 bomber moved from Suiyuyan to Tsinghai 2 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 armour moved from Kiangsi to 20 Sea Zone 1 armour and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Malaya 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Kansu to Tsinghai 2 bombers moved from Philippines to Borneo 1 bomber moved from Paulau Island to 49 Sea Zone Combat - Japanese Battle in Shan State Japanese attack with 1 infantry British defend with 1 aaGun 1 aaGun owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in 49 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 49 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Battle in Borneo Japanese attack with 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry and 1 mech_infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Borneo, round 2 : 3/9 hits, 4,50 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Borneo Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Tsinghai Japanese attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 armour Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Tsinghai, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Japanese 1 bomber moved from 49 Sea Zone to Paulau Island 2 bombers moved from Borneo to Paulau Island 3 carriers moved from 35 Sea Zone to 37 Sea Zone 1 destroyer and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 3 tactical_bombers moved from Borneo to 37 Sea Zone 1 fighter moved from Japan to 37 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 armour moved from Manchuria to Jehol 1 armour moved from Amur to Jehol 1 infantry moved from Yenisey to Evenkiyskiy 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 2 infantry moved from Shantung to Anhwe 1 bomber moved from Tsinghai to Anhwe Place Units - Japanese 2 fighters, 4 infantry and 1 tactical_bomber placed in Japan 3 infantry placed in Shantung 2 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 3. Japanese undo move 2. 2 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,5,2,4,2,2,3,5,1,5,2,5,3,4,5,5,4,5,5,5,6,6,6,3,1,3,6 Japanese collect 55 PUs (11 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese : 0,50 UK_Pacific : 0,33 Japanese : -1,83
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 bomber, 3 infantry and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 3 carriers, 1 cruiser, 2 destroyers and 6 fighters moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 4 fighters moved from Western United States to 7 Sea Zone 8 fighters moved from 6 Sea Zone to Jehol Combat - Americans Battle in Norway Battle in Korea Battle in Jehol Americans attack with 8 fighters Japanese defend with 2 armour Americans roll dice for 8 fighters in Jehol, round 2 : 5/8 hits, 4.00 expected hits Japanese roll dice for 2 armour in Jehol, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Japanese lost in Jehol Americans win, taking Norway from Germans, taking Korea from Japanese with 8 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 2 armour Non Combat Move - Americans 8 fighters moved from Jehol to 6 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 1 aaGun moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun moved from 112 Sea Zone to Norway Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 bomber placed in Eastern United States 10 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans : 1.00 Japanese : -1.00
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : -0.67