@crockett36 no thanks
trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A
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I’m in a similar position in my other game (where I’m Axis), but I still have hope I can bust out. We’ll see!
Man, going for Sealion is pretty much always a trap, isn’t it? Really should not have done that.
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I didn’t intend any Sea Lion, but the threat is good. Mainly it’s about shuffling troops towards Moscow and trying to keep Norway safe. It doesn’t really work out here, but I blame dice. ;)
I think I need a bit of a desperado for Japan now. I’m so screwed in the Pacific after the FIC debacle.
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I was talking about the fact that I did Sealion in my other game! I won handily, and poor Germany has been at the utter mercy of Russia ever since.
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Ah, I understand. Yes, an early Sea Lion seems to be always bad, unless the Allied player doesn’t have a clue about pressure.
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So, did you want to re-do that turn then? In any case, I might not be able to post today - work is killing me.
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I’m on it, trying to fit in making it. Not sure which gamble I’ll do though; Tokyo or Philly. On a heavy losing streak, so I’m pretty confident I’ll lose anyway. Perhaps a rematch could be nice when the time comes?
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I would love a rematch! Do you want to just skip to that part? I suppose you might as well make your play if you think you’ve still got a shot. Happy to switch sides with the same bid, of course.
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I failed miserably with Axis, so would actually like to try it again. Don’t think we need a bidding process, but what do you think would be a fair bid level considering our level of play?
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@trulpen said in trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A:
Not sure which gamble I’ll do though; Tokyo or Philly.
Sorry, thought of another game.
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TripleA Manual Gamesave Post: Japanese round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 4 fighters and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone 4 fighters and 2 tactical_bombers moved from Japan to 7 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 7 Sea Zone Japanese attack with 4 fighters and 2 tactical_bombers Americans defend with 2 carriers, 1 destroyer and 4 fighters Japanese roll dice for 4 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
Combat Hit Differential Summary :
Japanese : 0,67
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Alea acta est!
Not sure which OOL you want though?
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SInk one carrier, and 2 fighters. Good opening shot there!
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TripleA Manual Gamesave Post: Japanese round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 4 fighters and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone 4 fighters and 2 tactical_bombers moved from Japan to 7 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 7 Sea Zone Japanese attack with 4 fighters and 2 tactical_bombers Americans defend with 2 carriers, 1 destroyer and 4 fighters Japanese roll dice for 4 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 7 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 7 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
Combat Hit Differential Summary :
Americans : -0,67 Japanese : 1,00
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Might have confused something with another game, but I guess I have to go for it. May be an obvious choice here, but you can tell me. I’m too stressed to be sure.
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I’ll lose the destroyer and one fighter this time
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 4 fighters and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone 4 fighters and 2 tactical_bombers moved from Japan to 7 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 7 Sea Zone Japanese attack with 4 fighters and 2 tactical_bombers Americans defend with 2 carriers, 1 destroyer and 4 fighters Japanese roll dice for 4 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 7 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 7 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 7 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 7 Sea Zone Americans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 4 fighters and 2 tactical_bombers Casualties for Americans: 1 carrier, 1 destroyer and 3 fighters Non Combat Move - Japanese 3 carriers moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 41 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 transports moved from 37 Sea Zone to 35 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Shantung to Chahar 1 armour moved from Tsinghai to Hopei 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe Place Units - Japanese 4 fighters and 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,1,4,5,3,6,5,1,3,4,5,2,1,5,2,1,6,5,5,6,4,1,2,4,4,3,2 Japanese collect 41 PUs (12 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans : 0,33 Japanese : 1,00
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TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 4 artilleries, 2 factory_minors, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 10 fighters moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 2 artilleries and 2 infantry moved from Korea to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 artillery, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Okinawa 1 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from 19 Sea Zone to Kiangsu 1 bomber moved from Eastern United States to Holland Belgium 3 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Norway to Finland Americans take Finland from Germans 6 fighters moved from 112 Sea Zone to 113 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Alright! I’ll need scramble orders off W. Ger and your OOL for the remaining Japanese fleet.
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No scramble. Max defence, unless something spectacular happens.
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 4 artilleries, 2 factory_minors, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 10 fighters moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 2 artilleries and 2 infantry moved from Korea to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 artillery, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Okinawa 1 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from 19 Sea Zone to Kiangsu 1 bomber moved from Eastern United States to Holland Belgium 3 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Norway to Finland Americans take Finland from Germans 6 fighters moved from 112 Sea Zone to 113 Sea Zone Combat - Americans Battle in Kiangsu Battle in Okinawa Battle in Guam Battle in Shantung Battle in 113 Sea Zone Americans attack with 6 fighters Germans defend with 1 destroyer Americans roll dice for 6 fighters in 113 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 113 Sea Zone Americans win, taking Kiangsu from Japanese, taking Okinawa from Japanese, taking Guam from Japanese, taking Shantung from Japanese with 5 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Battle in Holland Belgium Americans attack with 1 bomber and 3 infantry Germans defend with 2 infantry Americans roll dice for 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 bomber and 3 infantry in Holland Belgium, round 3 : 1/4 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Battle in 35 Sea Zone Americans attack with 10 fighters and 3 submarines Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 10 fighters in 35 Sea Zone, round 2 : 8/10 hits, 5.00 expected hits Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits 2 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 35 Sea Zone Americans roll dice for 7 fighters in 35 Sea Zone, round 3 : 6/7 hits, 3.50 expected hits Japanese roll dice for 3 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 72 Casualties for Americans: 5 fighters and 3 submarines Casualties for Japanese: 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 2 aaGuns moved from Korea to Manchuria 1 carrier and 1 fighter moved from 7 Sea Zone to 19 Sea Zone 3 carriers and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 carriers moved from 6 Sea Zone to 19 Sea Zone 3 destroyers moved from 6 Sea Zone to 19 Sea Zone 5 fighters moved from 35 Sea Zone to 21 Sea Zone 10 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Holland Belgium to Normandy Bordeaux 3 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 112 Sea Zone to 110 Sea Zone 5 fighters moved from 113 Sea Zone to Norway Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 factory_minor placed in Norway 1 factory_minor placed in Korea 1 submarine and 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 3.17 Japanese : 0.67