5 hits total, OOL?
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Thanks. I’m heavily losing this, but will struggle a little while more.
I’m in a similar position in my other game (where I’m Axis), but I still have hope I can bust out. We’ll see!
Man, going for Sealion is pretty much always a trap, isn’t it? Really should not have done that.
I didn’t intend any Sea Lion, but the threat is good. Mainly it’s about shuffling troops towards Moscow and trying to keep Norway safe. It doesn’t really work out here, but I blame dice. ;)
I think I need a bit of a desperado for Japan now. I’m so screwed in the Pacific after the FIC debacle.
I was talking about the fact that I did Sealion in my other game! I won handily, and poor Germany has been at the utter mercy of Russia ever since.
Ah, I understand. Yes, an early Sea Lion seems to be always bad, unless the Allied player doesn’t have a clue about pressure.
So, did you want to re-do that turn then? In any case, I might not be able to post today - work is killing me.
I’m on it, trying to fit in making it. Not sure which gamble I’ll do though; Tokyo or Philly. On a heavy losing streak, so I’m pretty confident I’ll lose anyway. Perhaps a rematch could be nice when the time comes?
I would love a rematch! Do you want to just skip to that part? I suppose you might as well make your play if you think you’ve still got a shot. Happy to switch sides with the same bid, of course.
I failed miserably with Axis, so would actually like to try it again. Don’t think we need a bidding process, but what do you think would be a fair bid level considering our level of play?
@trulpen said in trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A:
Not sure which gamble I’ll do though; Tokyo or Philly.
Sorry, thought of another game.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 4 fighters and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone
4 fighters and 2 tactical_bombers moved from Japan to 7 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 7 Sea Zone
Japanese attack with 4 fighters and 2 tactical_bombers
Americans defend with 2 carriers, 1 destroyer and 4 fighters
Japanese roll dice for 4 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
Combat Hit Differential Summary :
Japanese : 0,67
Alea acta est!
Not sure which OOL you want though?
SInk one carrier, and 2 fighters. Good opening shot there!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 4 fighters and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone
4 fighters and 2 tactical_bombers moved from Japan to 7 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 7 Sea Zone
Japanese attack with 4 fighters and 2 tactical_bombers
Americans defend with 2 carriers, 1 destroyer and 4 fighters
Japanese roll dice for 4 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 7 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 7 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
Combat Hit Differential Summary :
Americans : -0,67
Japanese : 1,00
Might have confused something with another game, but I guess I have to go for it. May be an obvious choice here, but you can tell me. I’m too stressed to be sure.
I’ll lose the destroyer and one fighter this time
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 4 fighters and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone
4 fighters and 2 tactical_bombers moved from Japan to 7 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 7 Sea Zone
Japanese attack with 4 fighters and 2 tactical_bombers
Americans defend with 2 carriers, 1 destroyer and 4 fighters
Japanese roll dice for 4 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 7 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 7 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 7 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 7 Sea Zone
Americans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 4 fighters and 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 destroyer and 3 fighters
Non Combat Move - Japanese
3 carriers moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 transports moved from 37 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Shantung to Chahar
1 armour moved from Tsinghai to Hopei
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
2 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
4 fighters and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,1,4,5,3,6,5,1,3,4,5,2,1,5,2,1,6,5,5,6,4,1,2,4,4,3,2
Japanese collect 41 PUs (12 lost to blockades); end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans : 0,33
Japanese : 1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 artilleries, 2 factory_minors, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
10 fighters moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 artillery, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Eastern United States to Holland Belgium
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Norway to Finland
Americans take Finland from Germans
6 fighters moved from 112 Sea Zone to 113 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Alright! I’ll need scramble orders off W. Ger and your OOL for the remaining Japanese fleet.
No scramble. Max defence, unless something spectacular happens.