Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Japan to 37 Sea Zone
1 armour moved from Tsinghai to Suiyuyan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Shantung to Hopei
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
Place Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 37 Sea Zone
8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,2,4,2,6,6,5,5,3,4,6,6,2,3,6,4,1,6,3,1,3,5,3,3,4,2,1,2
Japanese collect 45 PUs (9 lost to blockades); end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Disregard that turn. I think I need to redo it. It’s too late, as usual. :(
Have only 5-15 min, but will try to look at it and redo the round. Most likely the dice for convoys won’t be affected.
GO ahead. I won’t be able to do much for the next few days in any case, unless I can finish these papers a lot quicker than I have been so far! No actual combat in any case. :)
Thanks. I’m heavily losing this, but will struggle a little while more.
I’m in a similar position in my other game (where I’m Axis), but I still have hope I can bust out. We’ll see!
Man, going for Sealion is pretty much always a trap, isn’t it? Really should not have done that.
I didn’t intend any Sea Lion, but the threat is good. Mainly it’s about shuffling troops towards Moscow and trying to keep Norway safe. It doesn’t really work out here, but I blame dice. ;)
I think I need a bit of a desperado for Japan now. I’m so screwed in the Pacific after the FIC debacle.
I was talking about the fact that I did Sealion in my other game! I won handily, and poor Germany has been at the utter mercy of Russia ever since.
Ah, I understand. Yes, an early Sea Lion seems to be always bad, unless the Allied player doesn’t have a clue about pressure.
So, did you want to re-do that turn then? In any case, I might not be able to post today - work is killing me.
I’m on it, trying to fit in making it. Not sure which gamble I’ll do though; Tokyo or Philly. On a heavy losing streak, so I’m pretty confident I’ll lose anyway. Perhaps a rematch could be nice when the time comes?
I would love a rematch! Do you want to just skip to that part? I suppose you might as well make your play if you think you’ve still got a shot. Happy to switch sides with the same bid, of course.
I failed miserably with Axis, so would actually like to try it again. Don’t think we need a bidding process, but what do you think would be a fair bid level considering our level of play?
@trulpen said in trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A:
Not sure which gamble I’ll do though; Tokyo or Philly.
Sorry, thought of another game.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 4 fighters and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone
4 fighters and 2 tactical_bombers moved from Japan to 7 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 7 Sea Zone
Japanese attack with 4 fighters and 2 tactical_bombers
Americans defend with 2 carriers, 1 destroyer and 4 fighters
Japanese roll dice for 4 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
Combat Hit Differential Summary :
Japanese : 0,67
Alea acta est!
Not sure which OOL you want though?
SInk one carrier, and 2 fighters. Good opening shot there!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 4 fighters and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone
4 fighters and 2 tactical_bombers moved from Japan to 7 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 7 Sea Zone
Japanese attack with 4 fighters and 2 tactical_bombers
Americans defend with 2 carriers, 1 destroyer and 4 fighters
Japanese roll dice for 4 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 7 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 7 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
Combat Hit Differential Summary :
Americans : -0,67
Japanese : 1,00
Might have confused something with another game, but I guess I have to go for it. May be an obvious choice here, but you can tell me. I’m too stressed to be sure.
I’ll lose the destroyer and one fighter this time