Scramble to SZ27?
trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A
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Also, the only one that could be said to be playing badly in this game is me, with that total pants down screw up of leaving the Allied Navy to be destroyed like that. Your play has been fine, it just hasn’t worked out so far.
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Perhaps I missed the inf. 50/50, it’s an ok battle for you. But you have had great luck throughout this whole game, I hope you can agree on that. Like FIC was a 30-70, I think, maybe 40-60, which you won.
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Yea, FIC was a big risk. My plan hinged on ANZAC cleaning up the leftover fighters for me.
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I confident that I shouldn’t stand this bad had rolls been more even. The key battle I think was Bryansk, which I had a very clear advantage in initially, but had to retreat.
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THe dice roller is a harsh mistress! She’ll come for me soon enough, I have no doubt. She always does.
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Aaaaaaaaarghhhhh!!! It happened again! I have 80-90 % win. One hit. You hit 3/3 when you should hit 1!
!!!
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Somehow I start to understand people who go for low luck games. I mean, I’m fine with luck. Don’t like it much, but think that it adds some spice to this game. But usually it swings a bit. When it’s one sided it’s just frustrating. Awful game for me.
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This has happened +10 times in this game now, in your favour.
Sorry for the banter, but I just have so much frustration I have to write it for therapy…
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 6 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 bomber moved from Philippines to 47 Sea Zone 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 armour moved from Buryatia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Amur 1 armour moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 1 bomber moved from Suiyuyan to Kazakhstan 1 mech_infantry moved from Szechwan to Kazakhstan 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 46 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 47 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 47 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kazakhstan Japanese attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry Russians defend with 1 armour and 2 mech_infantrys Japanese roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits, 1,67 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 3/3 hits, 1,17 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan 1 armour owned by the Japanese retreated to Tsinghai Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in 37 Sea Zone Japanese attack with 1 fighter and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 bomber moved from Kazakhstan to Suiyuyan 1 armour moved from Buryatia to Manchuria 3 carriers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Shensi to Sikang 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kweichow to Kwangsi 1 armour moved from Hunan to Szechwan 1 infantry moved from Anhwe to Chahar 3 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Kweichow 1 tactical_bomber moved from Amur to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Yakut S.S.R. to Yenisey 2 bombers moved from Manchuria to Philippines 1 bomber moved from 47 Sea Zone to Paulau Island 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kiangsi Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung 3 fighters and 1 tactical_bomber placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Combat Hit Differential Summary :
British : -0,33 Russians : 1,83 Japanese : -1,33
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 6 fighters moved from 110 Sea Zone to 125 Sea Zone 2 submarines moved from 26 Sea Zone to 46 Sea Zone 8 fighters and 5 submarines moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in 6 Sea Zone Americans attack with 8 fighters and 5 submarines Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Normandy Bordeaux from Italians, taking 6 Sea Zone from Japanese with 8 fighters and 4 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 125 Sea Zone Americans attack with 1 destroyer and 6 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 6 fighters moved from 125 Sea Zone to 110 Sea Zone 4 carriers and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone 2 aaGuns, 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 2 artilleries, 1 carrier, 2 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns, 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : -0.00 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 6 fighters moved from 110 Sea Zone to 125 Sea Zone 2 submarines moved from 26 Sea Zone to 46 Sea Zone 8 fighters and 5 submarines moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in 6 Sea Zone Americans attack with 8 fighters and 5 submarines Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Normandy Bordeaux from Italians, taking 6 Sea Zone from Japanese with 8 fighters and 4 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 125 Sea Zone Americans attack with 1 destroyer and 6 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 6 fighters moved from 125 Sea Zone to 110 Sea Zone 4 carriers and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone 2 aaGuns, 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 2 artilleries, 1 carrier, 2 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns, 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 3 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Eastern Persia to India 1 armour moved from Persia to West India 1 mech_infantry moved from Iraq to Eastern Persia 3 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery moved from French Indo China to Kwangsi 1 tactical_bomber moved from Malaya to Kwangsi 3 fighters moved from Malaya to India 3 mech_infantrys moved from Malaya to French Indo China 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium Battle in Kwangsi British attack with 1 artillery and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 tactical_bomber in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kwangsi retreated to Kwangsi Japanese win, taking Holland Belgium from Germans with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery Non Combat Move - British 1 tactical_bomber moved from Kwangsi to French Indo China 1 aaGun moved from Malaya to Shan State 1 armour and 5 infantry moved from Morocco to 92 Sea Zone 1 armour, 3 battleships, 2 cruisers, 3 destroyers, 5 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 armour and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux Place Units - British 3 artilleries and 7 infantry placed in United Kingdom 3 mech_infantrys placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 4 infantry placed in India UK_Pacific undo move 1. 3 infantry placed in French Indo China 1 infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in French Indo China change ownership: 3 infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : -0.17 British : -0.83 Americans : -0.00 Japanese : 1.00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 7 PUs; Combat Move - Italians 1 mech_infantry moved from Western Ukraine to Rostov Italians take Rostov from Russians 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Holland Belgium to Western Germany 1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Bessarabia to Eastern Poland 1 armour and 1 mech_infantry moved from Romania to Eastern Poland 4 artilleries and 7 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,5 Italians collect 9 PUs (8 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0,17 British : 0,67
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I have to run to a train. Will look more closely at Italy’s NCMs when I get home later tonight. If you find something that will affect that, please hold.
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Siam to French Indo China 1 infantry moved from Yunnan to Kwangsi 1 bomber moved from French Indo China to Kiangsu 7 fighters moved from French Indo China to Kwangsi Combat - ANZAC Strategic bombing raid in Kiangsu AA fire in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Battle in Solomon Islands Battle in Kwangsi ANZAC attack with 7 fighters and 1 infantry Japanese defend with 1 mech_infantry ANZAC roll dice for 7 fighters and 1 infantry in Kwangsi, round 2 : 4/8 hits, 3.67 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi ANZAC win, taking Solomon Islands from Japanese with 7 fighters remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of Dutch New Guinea from Japanese to ANZAC EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry EDIT: Turning off Edit Mode 7 fighters moved from Kwangsi to French Indo China 1 bomber moved from Kiangsu to French Indo China Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 infantry moved from India to Burma Non Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 AA fire in Kiangsu : : -0.17 Japanese : 0.67
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@trulpen said in trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A:
I have to run to a train. Will look more closely at Italy’s NCMs when I get home later tonight. If you find something that will affect that, please hold.
Go ahead and make whatever adjustments you need.
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Thanks! Back now.
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 2 artilleries and 4 infantry EDIT: Adding units owned by Italians to Denmark: 2 artilleries and 4 infantry EDIT: Turning off Edit Mode Germans buy 1 artillery and 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from British 2 tactical_bombers moved from 113 Sea Zone to 125 Sea Zone 2 fighters moved from Western Germany to 125 Sea Zone 2 bombers moved from Western Germany to United Kingdom 2 fighters moved from Western Germany to 125 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in 125 Sea Zone Germans attack with 4 fighters and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 4 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 125 Sea Zone Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 4 fighters moved from 125 Sea Zone to Western Germany 2 tactical_bombers moved from 125 Sea Zone to Western Germany 3 infantry moved from Novgorod to Archangel 3 artilleries and 15 infantry moved from Vyborg to Novgorod 5 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 8 infantry moved from Germany to 114 Sea Zone 2 artilleries, 8 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 8 infantry moved from 115 Sea Zone to Novgorod 4 artilleries moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus 6 armour moved from Ukraine to Volgograd 4 armour moved from Ukraine to Caucasus 2 armour moved from Ukraine to Caucasus 2 aaGuns and 5 artilleries moved from Western Ukraine to Eastern Poland 3 infantry moved from Western Ukraine to Eastern Poland 2 artilleries and 8 infantry moved from France to Western Germany 4 infantry moved from Western Germany to Denmark 1 bomber moved from United Kingdom to Western Germany 1 carrier moved from 115 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from 115 Sea Zone to Novgorod 1 fighter moved from 115 Sea Zone to Novgorod 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Place Units - Germans 3 infantry placed in Novgorod Germans undo move 1. 1 artillery and 1 infantry placed in Western Germany 10 infantry placed in Germany 3 infantry placed in France 3 infantry placed in Novgorod 1 infantry placed in Ukraine Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : -0,33 AA fire in United Kingdom : : 0,67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 7 artilleries and 29 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Samara 4 armour and 13 mech_infantrys moved from Bryansk to Ukraine 1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Vologda to Urals Russians take Urals from Japanese Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 7 artilleries and 30 infantry Italians defend with 1 mech_infantry Russians roll dice for 7 artilleries and 30 infantry in Rostov, round 2 : 8/37 hits, 8.50 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 7 artilleries and 30 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tsinghai Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Ukraine Russians attack with 4 armour and 13 mech_infantrys Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 4 armour and 13 mech_infantrys in Ukraine, round 2 : 3/17 hits, 4.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 4 armour and 12 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Tambov to Russia 6 infantry moved from Russia to Bryansk Place Units - Russians 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : -0.33 Russians : 0.00 Japanese : 0.50
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 7 artilleries and 29 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Samara 4 armour and 13 mech_infantrys moved from Bryansk to Ukraine 1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Vologda to Urals Russians take Urals from Japanese Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 7 artilleries and 30 infantry Italians defend with 1 mech_infantry Russians roll dice for 7 artilleries and 30 infantry in Rostov, round 2 : 8/37 hits, 8.50 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 7 artilleries and 30 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tsinghai Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Ukraine Russians attack with 4 armour and 13 mech_infantrys Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 4 armour and 13 mech_infantrys in Ukraine, round 2 : 3/17 hits, 4.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 4 armour and 12 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Tambov to Russia 6 infantry moved from Russia to Bryansk Place Units - Russians 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 4 infantry EDIT: Adding units owned by Russians to Russia: 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 Italians : -0.33 Russians : 0.00 Japanese : 0.50
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 62 PUs; 0 SuicideAttackTokens; Japanese buy 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Szechwan to Tsinghai 1 bomber moved from Suiyuyan to Tsinghai 2 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 armour moved from Kiangsi to 20 Sea Zone 1 armour and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Malaya 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Kansu to Tsinghai 2 bombers moved from Philippines to Borneo 1 bomber moved from Paulau Island to 49 Sea Zone Combat - Japanese Battle in Shan State Japanese attack with 1 infantry British defend with 1 aaGun 1 aaGun owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in 49 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 49 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Battle in Borneo Japanese attack with 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry and 1 mech_infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Borneo, round 2 : 3/9 hits, 4,50 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Borneo Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Tsinghai Japanese attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 armour Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Tsinghai, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Japanese 1 bomber moved from 49 Sea Zone to Paulau Island 2 bombers moved from Borneo to Paulau Island 3 carriers moved from 35 Sea Zone to 37 Sea Zone 1 destroyer and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 3 tactical_bombers moved from Borneo to 37 Sea Zone 1 fighter moved from Japan to 37 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 armour moved from Manchuria to Jehol 1 armour moved from Amur to Jehol 1 infantry moved from Yenisey to Evenkiyskiy 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 2 infantry moved from Shantung to Anhwe 1 bomber moved from Tsinghai to Anhwe Place Units - Japanese 2 fighters, 4 infantry and 1 tactical_bomber placed in Japan 3 infantry placed in Shantung 2 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 3. Japanese undo move 2. 2 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,5,2,4,2,2,3,5,1,5,2,5,3,4,5,5,4,5,5,5,6,6,6,3,1,3,6 Japanese collect 55 PUs (11 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese : 0,50 UK_Pacific : 0,33 Japanese : -1,83