trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A

  • '15

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Novosibirsk to Kazakhstan
            2 mech_infantrys moved from Russia to Kazakhstan
            3 fighters moved from Russia to Kazakhstan
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Japanese
            1 infantry moved from Belarus to Bryansk
            1 artillery moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            4 armour, 6 artilleries, 23 infantry and 13 mech_infantrys moved from Belarus to Bryansk
            7 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys
                Japanese defend with 3 armour, 2 infantry and 2 mech_infantrys
                    Russians roll dice for 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 3/8 hits, 2.67 expected hits
                    Japanese roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 0/7 hits, 2.83 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 fighters, 1 infantry and 3 mech_infantrys in Kazakhstan, round 3 : 3/8 hits, 2.67 expected hits
                    Japanese roll dice for 3 armour and 1 mech_infantry in Kazakhstan, round 3 : 2/4 hits, 1.83 expected hits
                    1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Kazakhstan
                    Russians roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Kazakhstan, round 4 : 3/6 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 25
                Casualties for Japanese: 3 armour, 2 infantry and 2 mech_infantrys
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Battle in Bryansk
                Russians attack with 4 armour, 7 artilleries, 32 infantry and 13 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 4 armour, 7 artilleries, 32 infantry and 13 mech_infantrys in Bryansk, round 2 : 12/56 hits, 13.00 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 4 armour, 7 artilleries, 31 infantry and 13 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters moved from Kazakhstan to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.33
    Japanese : -3.17
    

    Savegame

  • '15

    Glad you didn’t attack my stack! Odds were against me there.


  • Eh, I’ve had atleast +80-90 % battles against you that I’ve lost. Sorry, but I just didn’t dare this time. If I fail I’m totally screwed. And what’s with the Russian 0.33 - Japanese -3.17 again?..


  • *atleast 2


  • You had like a 30-70 battle in Kazakhstan and I lost!?


  • I’m honestly getting fed up about the dice. Your play is good, but I don’t play this bad, I think.

  • '15

    It was a 50/50 by my reckoning. Did you factor in the extra Inf?

  • '15

    I did roll really well that battle, tho! I thought I’d end up having to retreat, but figured it was worth the risk.

  • '15

    Also, the only one that could be said to be playing badly in this game is me, with that total pants down screw up of leaving the Allied Navy to be destroyed like that. Your play has been fine, it just hasn’t worked out so far.


  • Perhaps I missed the inf. 50/50, it’s an ok battle for you. But you have had great luck throughout this whole game, I hope you can agree on that. Like FIC was a 30-70, I think, maybe 40-60, which you won.

  • '15

    Yea, FIC was a big risk. My plan hinged on ANZAC cleaning up the leftover fighters for me.


  • I confident that I shouldn’t stand this bad had rolls been more even. The key battle I think was Bryansk, which I had a very clear advantage in initially, but had to retreat.

  • '15

    THe dice roller is a harsh mistress! She’ll come for me soon enough, I have no doubt. She always does.


  • Aaaaaaaaarghhhhh!!! It happened again! I have 80-90 % win. One hit. You hit 3/3 when you should hit 1!

    !!!


  • Somehow I start to understand people who go for low luck games. I mean, I’m fine with luck. Don’t like it much, but think that it adds some spice to this game. But usually it swings a bit. When it’s one sided it’s just frustrating. Awful game for me.


  • This has happened +10 times in this game now, in your favour.

    Sorry for the banter, but I just have so much frustration I have to write it for therapy…


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 6 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 43 Sea Zone
            1 bomber moved from Philippines to 47 Sea Zone
            1 destroyer moved from 36 Sea Zone to 46 Sea Zone
            1 armour moved from Buryatia to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Amur
            1 armour moved from Timguska to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Kazakhstan
            1 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Sikang to Kazakhstan
            1 bomber moved from Suiyuyan to Kazakhstan
            1 mech_infantry moved from Szechwan to Kazakhstan
            1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 47 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 47 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kazakhstan
                Japanese attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                Russians defend with 1 armour and 2 mech_infantrys
                    Japanese roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits, 1,67 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 3/3 hits, 1,17 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                1 armour owned by the Japanese retreated to Tsinghai
                Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter and 2 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from Kazakhstan to Suiyuyan
            1 armour moved from Buryatia to Manchuria
            3 carriers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            2 transports moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Kweichow to Kwangsi
            1 armour moved from Hunan to Szechwan
            1 infantry moved from Anhwe to Chahar
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Anhwe to Kweichow
            1 tactical_bomber moved from Amur to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from Yakut S.S.R. to Yenisey
            2 bombers moved from Manchuria to Philippines
            1 bomber moved from 47 Sea Zone to Paulau Island
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 armour moved from Kiangsu to Kiangsi
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kiangsi
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Shantung
            3 fighters and 1 tactical_bomber placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    British : -0,33
    Russians : 1,83
    Japanese : -1,33
    

    Savegame

  • '15

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            6 fighters moved from 110 Sea Zone to 125 Sea Zone
            2 submarines moved from 26 Sea Zone to 46 Sea Zone
            8 fighters and 5 submarines moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in 6 Sea Zone
                Americans attack with 8 fighters and 5 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Normandy Bordeaux from Italians, taking 6 Sea Zone from Japanese with 8 fighters and 4 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 46 Sea Zone
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            6 fighters moved from 125 Sea Zone to 110 Sea Zone
            4 carriers and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
            2 aaGuns, 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 aaGuns, 2 artilleries, 1 carrier, 2 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns, 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : -0.00
    Japanese : 0.33
    

    Savegame

  • '15

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            6 fighters moved from 110 Sea Zone to 125 Sea Zone
            2 submarines moved from 26 Sea Zone to 46 Sea Zone
            8 fighters and 5 submarines moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in 6 Sea Zone
                Americans attack with 8 fighters and 5 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Normandy Bordeaux from Italians, taking 6 Sea Zone from Japanese with 8 fighters and 4 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 46 Sea Zone
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            6 fighters moved from 125 Sea Zone to 110 Sea Zone
            4 carriers and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
            2 aaGuns, 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 aaGuns, 2 artilleries, 1 carrier, 2 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns, 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Eastern Persia to India
            1 armour moved from Persia to West India
            1 mech_infantry moved from Iraq to Eastern Persia
            3 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery moved from French Indo China to Kwangsi
            1 tactical_bomber moved from Malaya to Kwangsi
            3 fighters moved from Malaya to India
            3 mech_infantrys moved from Malaya to French Indo China
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
            Battle in Kwangsi
                British attack with 1 artillery and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 1 tactical_bomber in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Kwangsi
                 retreated to Kwangsi
                Japanese win, taking Holland Belgium from Germans with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery
    
        Non Combat Move - British
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 aaGun moved from Malaya to Shan State
            1 armour and 5 infantry moved from Morocco to 92 Sea Zone
            1 armour, 3 battleships, 2 cruisers, 3 destroyers, 5 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 armour and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
    
        Place Units - British
            3 artilleries and 7 infantry placed in United Kingdom
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
            UK_Pacific undo move 1.
            3 infantry placed in French Indo China
            1 infantry placed in India
            1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry
                Some Units in French Indo China change ownership: 3 infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : -0.83
    Americans : -0.00
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Western Ukraine to Rostov
                  Italians take Rostov from Russians
            1 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Holland Belgium to Western Germany
            1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
            1 mech_infantry moved from Bessarabia to Eastern Poland
            1 armour and 1 mech_infantry moved from Romania to Eastern Poland
            4 artilleries and 7 infantry moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,5
            Italians collect 9 PUs (8 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,17
    British : 0,67
    

    Savegame

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