Bid Japan 11, Italy 2.
trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 75 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Shensi: 3 armour and 2 mech_infantrys EDIT: Adding units owned by Japanese to French Indo China: 3 armour and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Ok, that’s the NCMs I wanted to do anyway. Perhaps you can do them during the China turn or something?
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 infantry moved from 95 Sea Zone to Sicily 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 106 Sea Zone to 64 Sea Zone 6 fighters moved from 91 Sea Zone to 95 Sea Zone Combat - Americans Battle in Sicily Battle in Sardinia Battle in Malta Battle in 98 Sea Zone Americans attack with 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 98 Sea Zone Italians win, taking Sicily from Italians, taking Sardinia from Italians, taking Malta from Italians with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Non Combat Move - Americans 2 aaGuns and 1 infantry moved from Morocco to Algeria 3 carriers, 1 cruiser and 4 destroyers moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 8 infantry moved from Morocco to 92 Sea Zone 1 destroyer moved from 77 Sea Zone to 75 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 3 battleships, 2 cruisers, 8 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone British take 98 Sea Zone from Italians 8 infantry moved from 98 Sea Zone to Egypt 1 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan 1 destroyer and 1 transport moved from 92 Sea Zone to 107 Sea Zone 2 carriers and 3 destroyers moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 2 fighters moved from Burma to Yunnan 3 armour and 3 mech_infantrys moved from Burma to Malaya 1 tactical_bomber moved from Burma to Malaya 1 mech_infantry moved from Burma to Malaya Combat - British Battle in Egypt British attack with 8 infantry Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber British roll dice for 3 battleships and 2 cruisers in Egypt, round 2 : 3/5 hits, 3.00 expected hits British roll dice for 8 infantry in Egypt, round 2 : 1/8 hits, 1.33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/6 hits, 2.67 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Egypt British roll dice for 6 infantry in Egypt, round 3 : 0/6 hits, 1.00 expected hits Italians roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 3 : 1/2 hits, 1.17 expected hits 1 infantry owned by the British lost in Egypt British roll dice for 5 infantry in Egypt, round 4 : 1/5 hits, 0.83 expected hits Italians roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 4 : 0/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Italians lost in Egypt British roll dice for 5 infantry in Egypt, round 5 : 1/5 hits, 0.83 expected hits Italians roll dice for 1 fighter in Egypt, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in Egypt British win, taking Egypt from Italians with 5 infantry remaining. Battle score for attacker is 28 Casualties for British: 3 infantry Casualties for Italians: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Battle in Trans-Jordan British attack with 1 armour and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Malaya British attack with 3 armour, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 factory_minor, 1 harbour and 3 infantry British roll dice for 3 armour, 4 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 5/8 hits, 2.83 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Malaya British win, taking Malaya from Japanese with 3 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 2 mech_infantrys Casualties for Japanese: 3 infantry Battle in Yunnan British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 75 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 75 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 75 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 75 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 75 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 75 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 75 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 75 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 3 aaGuns, 1 armour, 2 artilleries, 20 infantry and 3 mech_infantrys moved from Burma to Shan State 1 artillery and 1 infantry moved from India to Burma 3 artilleries and 4 infantry moved from West India to India 1 tactical_bomber moved from Malaya to Shan State 2 fighters moved from Yunnan to Shan State Place Units - British 3 fighters and 2 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Italians : -2.33 British : 0.67 Americans : 0.67 Japanese : 0.00
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SOrry, missed all those other posts. WHat did you want to do?
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Lol, I guess. :)
Posted 3 min after your US post:
“EDIT: Removing units owned by Japanese from 75 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 3 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to French Indo China: 3 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode” -
Axis is very hard pressed in Europe, so still looks pretty bleak.
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Eh, the sub thing I already rolled for, and putting more stuff in Vietnam would affect my move. It makes it less safe for me to press on like I did.
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Sorry, if I had seen them, or seen the post where you were still thinking, I wouldn’t have gone on with my turn.
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Of course. I flagged for wanting to change NCMs before your US turn.
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Yea, but I didn’t see that. I saw your post with the turn, and the one after it where you said sorry, pressed done instead of post, and then, ya know, the emails come fast and furious as I’m rolling, so didn’t notice! Plus, I get spam, so it didn’t occur to me to check.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 5 artilleries moved from France to Northern Italy 3 infantry moved from Northern Italy to Southern Italy 1 armour moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry and 2 mech_infantrys placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters and 3 infantry moved from Burma to Shan State 1 fighter moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to Northern Territory 1 fighter moved from New South Wales to Queensland 1 fighter moved from Caroline Islands to Queensland 1 bomber moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 aaGun moved from Queensland to Northern Territory 1 infantry moved from South Australia to Northern Territory 1 artillery moved from South Australia to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 cruiser moved from 92 Sea Zone to 107 Sea Zone 1 destroyer moved from 117 Sea Zone to 107 Sea Zone 1 destroyer moved from 107 Sea Zone to 106 Sea Zone 1 infantry moved from West India to India 1 infantry moved from Burma to Shan State Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters and 3 infantry moved from Burma to Shan State 1 fighter moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to Northern Territory 1 fighter moved from New South Wales to Queensland 1 fighter moved from Caroline Islands to Queensland 1 bomber moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 aaGun moved from Queensland to Northern Territory 1 infantry moved from South Australia to Northern Territory 1 artillery moved from South Australia to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 cruiser moved from 92 Sea Zone to 107 Sea Zone 1 destroyer moved from 117 Sea Zone to 107 Sea Zone 1 destroyer moved from 107 Sea Zone to 106 Sea Zone 1 infantry moved from West India to India 1 infantry moved from Burma to Shan State Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Western Australia: 1 armour EDIT: Adding units owned by ANZAC to Queensland: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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I’m not complaining too much. It’s my own fault that I post a turn before I’m sure I’m satisfied with it. The sub though is rather silly. The previous round I asked (sic) to NCM it, so I obviously wanted to keep it out of range of your UK des. I thought of it in the beginning of the turn when doing CMs, but I try not to be sloppy and do NCMs during CMs. Then I just forgot about it. That’s one thing with TripleA I don’t like compared to IRL; the limited overview.
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I forget to move stuff like that all the time. THat’s why I still have that one British plane in Australia from last round, even though I could have moved it to join the rest of the crew in Shan State.
Also, it was pretty much a nailbiter. I’ve lost those fights a lot. Forget if it was this game or my other where I lost twice in a row like that. And I rolled - took the chance. Now my Dst is kinda in the middle of nowhere, but India gets an extra 3 IPCs. No biggie - Japan is still really strong.
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Norway to Finland 2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States 1 fighter moved from 112 Sea Zone to Finland 1 tactical_bomber moved from Western Germany to Finland 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Bessarabia to Western Ukraine 2 armour and 2 mech_infantrys moved from Germany to Baltic States 1 battleship moved from 112 Sea Zone to 115 Sea Zone 1 cruiser moved from 112 Sea Zone to 115 Sea Zone 3 artilleries moved from Eastern Poland to Baltic States 1 mech_infantry moved from Eastern Poland to Baltic States 3 armour moved from Eastern Poland to Baltic States 2 mech_infantrys moved from Eastern Poland to Baltic States 1 armour moved from Eastern Poland to Baltic States 1 mech_infantry moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Finland 2 fighters moved from Western Germany to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus 1 bomber moved from Western Germany to Western Ukraine Combat - Germans
Combat Hit Differential Summary :
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Yes, we have to learn, I guess.
Scramble sz115?
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I’m maybe a bit impatient now, but it’s crazy and pointless to scramble, so I proceed without a scramble.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Norway to Finland 2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States 1 fighter moved from 112 Sea Zone to Finland 1 tactical_bomber moved from Western Germany to Finland 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Bessarabia to Western Ukraine 2 armour and 2 mech_infantrys moved from Germany to Baltic States 1 battleship moved from 112 Sea Zone to 115 Sea Zone 1 cruiser moved from 112 Sea Zone to 115 Sea Zone 3 artilleries moved from Eastern Poland to Baltic States 1 mech_infantry moved from Eastern Poland to Baltic States 3 armour moved from Eastern Poland to Baltic States 2 mech_infantrys moved from Eastern Poland to Baltic States 1 armour moved from Eastern Poland to Baltic States 1 mech_infantry moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Finland 2 fighters moved from Western Germany to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus 1 bomber moved from Western Germany to Western Ukraine Combat - Germans Battle in Finland Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 armour Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 2/5 hits, 2,17 expected hits Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Western Ukraine Germans attack with 1 bomber, 2 fighters and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Western Ukraine, round 2 : 2/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 6 armour, 6 artilleries, 3 infantry and 5 mech_infantrys Russians defend with 1 artillery and 1 mech_infantry Germans roll dice for 1 battleship and 1 cruiser in Baltic States, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 6 armour, 6 artilleries, 3 infantry and 5 mech_infantrys in Baltic States, round 2 : 7/20 hits, 7,33 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 6 armour, 6 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 1 artillery and 1 mech_infantry Battle in Belarus Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Western Ukraine to Eastern Poland 1 bomber moved from Finland to Eastern Poland 1 fighter moved from Western Ukraine to Eastern Poland 5 artilleries moved from Eastern Poland to Bessarabia 1 fighter moved from Western Ukraine to Eastern Poland 1 aaGun moved from Eastern Poland to Baltic States 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Germany to Poland 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 2 carriers moved from 112 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Finland to 113 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 4 armour and 3 mech_infantrys moved from Eastern Poland to Romania 1 infantry moved from Western Germany to Germany 3 infantry moved from France to Western Germany 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany Place Units - Germans 2 transports placed in 113 Sea Zone 1 bomber placed in Western Germany 2 artilleries and 5 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1,83 Russians : -0,83
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 2 mech_infantrys moved from Timguska to Yakut S.S.R. Russians take Yenisey from Japanese Russians take Yakut S.S.R. from Japanese 1 mech_infantry moved from Novosibirsk to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan 1 fighter moved from Bryansk to Kazakhstan 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 7 artilleries and 16 infantry moved from Bryansk to Belarus 6 infantry moved from Russia to Bryansk 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Finland 1 armour, 1 artillery, 3 infantry and 9 mech_infantrys moved from Novgorod to Belarus Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 1 armour, 8 artilleries, 19 infantry and 9 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 8 artilleries, 19 infantry and 9 mech_infantrys in Belarus, round 2 : 7/37 hits, 9.17 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 8 artilleries, 19 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Finland Russians attack with 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Finland to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 mech_infantry moved from Novgorod to Vologda 2 mech_infantrys moved from Novgorod to Belarus 1 fighter moved from Ukraine to Russia 1 fighter moved from Kazakhstan to Volgograd Place Units - Russians 1 fighter and 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -2.00 Russians : -2.50 Japanese : -0.33