It has to be a full scramble, reluctantly. I didn’t really think you would not attack there.
Max D.
eh, sure. It won’t matter unless my rolls are earth-shattering!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 tactical_bombers moved from Japan to 33 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 5 destroyers and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
9 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 bombers, 1 fighter and 4 tactical_bombers moved from French Indo China to 33 Sea Zone
4 artilleries moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 marine moved from Philippines to 35 Sea Zone
1 marine and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Shensi to Yunnan
1 mech_infantry moved from Hopei to Yunnan
1 armour moved from Hunan to Yunnan
1 artillery moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to Shan State
1 artillery moved from French Indo China to Shan State
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 marine moved from Philippines to 35 Sea Zone
1 marine and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
4 infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in New Britain
Battle in Solomon Islands
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 2/3 hits, 1,00 expected hits
ANZAC roll dice for 1 mech_infantry in Java, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Java
Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 0/4 hits, 1,33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 2 artilleries and 1 infantry in Celebes, round 3 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Celebes, round 4 : 1/3 hits, 1,00 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 4 : 2/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour in Celebes, round 5 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win with 1 armour remaining. Battle score for attacker is -11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys in Yunnan, round 2 : 5/14 hits, 4,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 6 carriers, 2 cruisers, 6 destroyers, 10 fighters, 4 submarines and 9 tactical_bombers
Americans defend with 1 battleship, 6 carriers, 2 cruisers, 8 destroyers, 11 fighters, 3 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 2 destroyers and 2 transports
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 6 carriers, 2 cruisers, 6 destroyers, 10 fighters and 9 tactical_bombers in 33 Sea Zone, round 2 : 21/31 hits, 16,67 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 10 destroyers, 11 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 13/32 hits, 15,33 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
3 submarines owned by the Americans, 7 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 4 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 5 carriers owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 4 destroyers, 10 fighters and 9 tactical_bombers in 33 Sea Zone, round 3 : 15/29 hits, 16,00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 11 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 3 : 12/18 hits, 10,67 expected hits
4 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans, 4 submarines owned by the Japanese, 10 fighters owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 9 fighters and 5 tactical_bombers in 33 Sea Zone, round 4 : 13/21 hits, 11,83 expected hits
Americans roll dice for 1 fighter and 3 transports in 33 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
2 transports owned by the ANZAC, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 202
Casualties for Japanese: 4 carriers, 6 destroyers, 1 fighter, 4 submarines and 4 tactical_bombers
Casualties for ANZAC: 1 cruiser, 2 destroyers and 2 transports
Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 8 destroyers, 11 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
2 bombers moved from 33 Sea Zone to Paulau Island
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Marianas
6 fighters moved from 33 Sea Zone to Paulau Island
2 artilleries and 3 infantry moved from French Indo China to Yunnan
2 aaGuns moved from French Indo China to Yunnan
1 mech_infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 armour moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Buryatia to Yakut S.S.R.
2 armour moved from Malaya to Yunnan
3 mech_infantrys moved from Shantung to Kweichow
Place Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
3 infantry placed in Kiangsu
2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : 2,00
Americans : -1,17
Chinese : -0,67
UK_Pacific : -0,33
Japanese : 5,83
Proving once again that I should never do more than one game at a time!
I have the same feeling in some games. Like my loss against AD, although he likely would’ve crushed me anyway, and now latest with Simon33, where I messed up a clear win by neglecting winning conditions in the Pacific.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
6 fighters moved from Eastern United States to 106 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to Morocco
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 106 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 4 fighters
Japanese defend with 2 battleships, 2 carriers, 2 cruisers and 2 tactical_bombers
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 33 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Combat Hit Differential Summary :
Germans : -0.17
Americans : -2.33
two hits on your wounded fleet. How do ya want em?
Saw that I missed to move the sub from sz80 to sz75.
eh, you got got a 200 point swing from catching me napping!
Kill the dmg ac and a tac.
Or wait. Kill the dmg ac and dmg the other ac.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
6 fighters moved from Eastern United States to 106 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to Morocco
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 106 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 4 fighters
Japanese defend with 2 battleships, 2 carriers, 2 cruisers and 2 tactical_bombers
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 33 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers and 2 tactical_bombers in 33 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 4 fighters in 33 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits
Combat Hit Differential Summary :
Germans : -0.17
Americans : -0.33
Japanese : 1.00
4 more hits! whoooooo
@Shin-Ji said in trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A:
eh, you got got a 200 point swing from catching me napping!
True. Just to point out that I wanted to do that NCM before anything relevant to the location happened. Perhaps silly, but nothing is obvious here.
You can move it if you want. I’m mostly griping at myself. But how do you want those 4?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
6 fighters moved from Eastern United States to 106 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to Morocco
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 106 Sea Zone, round 2 : 1/7 hits, 3,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 4 fighters
Japanese defend with 2 battleships, 2 carriers, 2 cruisers and 2 tactical_bombers
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 33 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers and 2 tactical_bombers in 33 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 4 fighters in 33 Sea Zone, round 3 : 4/4 hits, 2,00 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 2 tactical_bombers in 33 Sea Zone, round 3 : 2/7 hits, 3,67 expected hits
Combat Hit Differential Summary :
Germans : -0,17
Americans : -0,33
Japanese : -0,67
Happened to click ok, but air, ac and a cr.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
6 fighters moved from Eastern United States to 106 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to Morocco
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 106 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 4 fighters
Japanese defend with 2 battleships, 2 carriers, 2 cruisers and 2 tactical_bombers
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 33 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers and 2 tactical_bombers in 33 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 4 fighters in 33 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 2 tactical_bombers in 33 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits
2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 fighters in 33 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in 33 Sea Zone, round 4 : 3/3 hits, 1.83 expected hits
2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -2
Casualties for Americans: 2 carriers, 1 destroyer and 4 fighters
Casualties for Japanese: 2 carriers, 2 cruisers and 2 tactical_bombers
Non Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
2 aaGuns and 1 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 destroyer, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 aaGuns moved from 91 Sea Zone to Morocco
3 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 110 Sea Zone to 91 Sea Zone
6 fighters moved from 106 Sea Zone to 91 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -0.33
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
6 fighters moved from Eastern United States to 106 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to Morocco
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 106 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 4 fighters
Japanese defend with 2 battleships, 2 carriers, 2 cruisers and 2 tactical_bombers
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 33 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers and 2 tactical_bombers in 33 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 4 fighters in 33 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 2 tactical_bombers in 33 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits
2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 fighters in 33 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in 33 Sea Zone, round 4 : 3/3 hits, 1.83 expected hits
2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -2
Casualties for Americans: 2 carriers, 1 destroyer and 4 fighters
Casualties for Japanese: 2 carriers, 2 cruisers and 2 tactical_bombers
Non Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
2 aaGuns and 1 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 destroyer, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 aaGuns moved from 91 Sea Zone to Morocco
3 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 110 Sea Zone to 91 Sea Zone
6 fighters moved from 106 Sea Zone to 91 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 75 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
Americans : -0.33
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
6 fighters moved from Eastern United States to 106 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to Morocco
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 106 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 4 fighters
Japanese defend with 2 battleships, 2 carriers, 2 cruisers and 2 tactical_bombers
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 33 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers and 2 tactical_bombers in 33 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 4 fighters in 33 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 2 tactical_bombers in 33 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits
2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 fighters in 33 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in 33 Sea Zone, round 4 : 3/3 hits, 1.83 expected hits
2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -2
Casualties for Americans: 2 carriers, 1 destroyer and 4 fighters
Casualties for Japanese: 2 carriers, 2 cruisers and 2 tactical_bombers
Non Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
2 aaGuns and 1 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 destroyer, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 aaGuns moved from 91 Sea Zone to Morocco
3 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 110 Sea Zone to 91 Sea Zone
6 fighters moved from 106 Sea Zone to 91 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 75 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
8 infantry moved from United Kingdom to 110 Sea Zone
3 battleships, 2 carriers, 2 cruisers, 4 destroyers, 8 infantry, 1 submarine and 5 transports moved from 110 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Eastern Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 fighter moved from India to 42 Sea Zone
1 destroyer moved from 81 Sea Zone to 77 Sea Zone
2 mech_infantrys moved from India to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
3 artilleries and 4 infantry moved from Eastern Persia to West India
Combat - British
Battle in 42 Sea Zone
British attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Shan State
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
3 aaGuns, 4 armour, 2 artilleries, 22 infantry and 7 mech_infantrys moved from India to Burma
2 fighters moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Burma
8 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from 42 Sea Zone to Western Australia
Place Units - British
2 fighters and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0.17
British : 1.00
Americans : -0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
2 infantry moved from Northern Italy to Southern Italy
5 artilleries moved from Normandy Bordeaux to France
1 infantry moved from Southern France to Northern Italy
2 infantry moved from Southern France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
Place Units - Italians
1 armour and 2 infantry placed in Egypt
1 armour, 1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0,50
Americans : -0,17