@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Chinese creates battle in territory Kansu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter moved from 92 Sea Zone to 96 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 fighter moved from United Kingdom to 95 Sea Zone
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from India to Caucasus
1 infantry moved from Northwest Persia to Caucasus
Combat - British
Combat Hit Differential Summary :
No scramble, thanks.
Need scramble orders! Also, I brought in the transport by accident. Instead, I’ll use that transport and 1 Inf to take Crete. I’ll edit that in later.
Feel free to edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 armour and 3 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Denmark
Battle in Western Germany
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Denmark from Germans, taking Western Germany from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
2 carriers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Midway to 25 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Midway to 26 Sea Zone
1 tactical_bomber moved from Midway to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Chinese creates battle in territory Kansu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 5 infantry and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter moved from 92 Sea Zone to 96 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 fighter moved from United Kingdom to 95 Sea Zone
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from India to Caucasus
1 infantry moved from Northwest Persia to Caucasus
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by British from 95 Sea Zone: 1 transport
EDIT: Adding units owned by British to 99 Sea Zone: 1 transport
EDIT: Adding units owned by British to Crete: 1 infantry
EDIT: Changing ownership of Crete from Italians to British
EDIT: Turning off Edit Mode
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 95 Sea Zone
British attack with 3 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 8/13 hits, 6.50 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 destroyer in 95 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Units damaged: 2 battleships owned by the British
1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone
British win with 3 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 68
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 96 Sea Zone to Egypt
1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
3 artilleries and 4 infantry moved from Egypt to Trans-Jordan
4 mech_infantrys moved from Egypt to Iraq
1 armour moved from Eastern Persia to India
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Shan State to India
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Caucasus to Northwest Persia
Place Units - British
5 infantry placed in United Kingdom
3 transports placed in 110 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,6,1,4,4,2,5,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 5 infantry
EDIT: Adding units owned by British to Burma: 5 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
British : 2.17
Italians : -0.33
Americans : 0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to 99 Sea Zone
1 artillery moved from Libya to Tunisia
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tunisia
Italians attack with 1 artillery
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Western Germany
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Germany, round 2 : 2/4 hits, 1,50 expected hits
Americans roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 infantry moved from Albania to Yugoslavia
2 artilleries and 3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
2 marines moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1,17
Americans : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from Persia to Eastern Persia
Non Combat Move - ANZAC
2 aaGuns, 3 armour, 3 fighters and 2 mech_infantrys moved from New South Wales to Queensland
Place Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from Persia to Eastern Persia
Non Combat Move - ANZAC
2 aaGuns, 3 armour, 3 fighters and 2 mech_infantrys moved from New South Wales to Queensland
Place Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 2 infantry
EDIT: Adding units owned by French to 110 Sea Zone: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 infantry moved from Novgorod to Belarus
1 armour and 3 mech_infantrys moved from Germany to Holland Belgium
3 bombers moved from Novgorod to Holland Belgium
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
1 fighter and 1 tactical_bomber moved from Novgorod to Denmark
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Novgorod to Belarus
Combat - Germans
Battle in Smolensk
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Vologda
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Denmark
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 armour, 3 bombers and 3 mech_infantrys
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 3 bombers and 3 mech_infantrys in Holland Belgium, round 2 : 3/7 hits, 3,00 expected hits
Americans roll dice for 2 armour, 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2,33 expected hits
1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Holland Belgium, round 3 : 3/5 hits, 2,67 expected hits
Americans roll dice for 2 armour and 1 artillery in Holland Belgium, round 3 : 1/3 hits, 1,33 expected hits
1 armour owned by the Americans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour and 3 bombers remaining. Battle score for attacker is 13
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 armour and 1 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Belarus to Western Germany
1 fighter moved from Belarus to Western Germany
1 artillery and 3 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Western Germany
1 destroyer and 2 submarines moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
3 bombers moved from Holland Belgium to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
4 armour moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
2 artilleries and 4 infantry moved from Germany to Slovakia Hungary
4 artilleries and 3 infantry moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Baltic States
1 armour moved from Archangel to Baltic States
Place Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
2 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 122 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 127 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33
Americans : -1,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 artillery moved from Volgograd to Kazakhstan
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Novosibirsk
10 artilleries moved from Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
16 infantry moved from Manchuria to Korea
Combat - Russians
Battle in Bessarabia
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Korea
Russians attack with 16 infantry
Japanese defend with 1 infantry
Russians roll dice for 16 infantry in Korea, round 2 : 4/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter and 1 mech_infantry in Vologda, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 artillery in Kazakhstan, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 1 armour, 10 artilleries and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 10 artilleries and 3 infantry in Bryansk, round 2 : 4/14 hits, 4.83 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 10 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
10 mech_infantrys moved from Ukraine to Russia
3 armour moved from Ukraine to Russia
1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 artilleries moved from Volgograd to Tambov
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns
EDIT: Adding units owned by Russians to Korea: 2 aaGuns
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Volgograd
7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,1,2,4,2,4,4,1,5,3
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 1.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Evenkiyskiy to Kansu
2 artilleries and 1 infantry moved from Shantung to Jehol
3 infantry moved from Anhwe to Jehol
1 bomber moved from Shensi to Kazakhstan
1 bomber moved from Shensi to Novosibirsk
1 fighter and 1 tactical_bomber moved from Shensi to Kansu
2 infantry moved from Japan to 6 Sea Zone
1 armour moved from Yakut S.S.R. to Sakha
Japanese take Buryatia from Russians
Japanese take Sakha from Russians
1 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
2 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 fighter and 1 tactical_bomber moved from Shensi to Jehol
1 fighter and 1 tactical_bomber moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Japan to Jehol
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kansu, round 2 : 3/8 hits, 3,83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 artillery
Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Jehol
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Jehol, round 2 : 5/10 hits, 4,00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 78 Sea Zone
1 destroyer moved from 60 Sea Zone to 56 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 20 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 45 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 4 infantry moved from Kwangsi to French Indo China
1 aaGun, 1 artillery and 3 infantry moved from Hunan to Kwangsi
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 aaGun moved from Kweichow to Hunan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
1 infantry moved from Szechwan to Yunnan
4 artilleries and 2 infantry moved from Sikang to Szechwan
3 fighters and 3 tactical_bombers moved from Kansu to Anhwe
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to Japan
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Kazakhstan to Anhwe
1 bomber moved from Novosibirsk to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
1 factory_minor placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
Japanese undo move 3.
2 armour and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in Kiangsu
3 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Chinese : 0,33
UK_Pacific : -0,33
Russians : 0,33
Japanese : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 4 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 46 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from United Kingdom to France
2 infantry moved from Normandy Bordeaux to Holland Belgium
6 fighters moved from 112 Sea Zone to Holland Belgium
1 mech_infantry moved from Morocco to Tunisia
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in New Guinea
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in New Guinea, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Holland Belgium
Americans attack with 6 fighters and 2 infantry
Germans defend with 1 armour
Americans roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 4/8 hits, 3.33 expected hits
Germans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Battle in Tunisia
Americans attack with 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 carriers, 1 cruiser and 2 transports moved from 112 Sea Zone to 110 Sea Zone
6 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - Americans
2 carriers and 2 destroyers placed in 10 Sea Zone
4 fighters placed in Western United States
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.50
Italians : 0.33
AA fire in France : : -0.17
Americans : 0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 4 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 46 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from United Kingdom to France
2 infantry moved from Normandy Bordeaux to Holland Belgium
6 fighters moved from 112 Sea Zone to Holland Belgium
1 mech_infantry moved from Morocco to Tunisia
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in New Guinea
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in New Guinea, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Holland Belgium
Americans attack with 6 fighters and 2 infantry
Germans defend with 1 armour
Americans roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 4/8 hits, 3.33 expected hits
Germans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Battle in Tunisia
Americans attack with 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 carriers, 1 cruiser and 2 transports moved from 112 Sea Zone to 110 Sea Zone
6 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - Americans
2 carriers and 2 destroyers placed in 10 Sea Zone
4 fighters placed in Western United States
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters and 1 tactical_bomber moved from 95 Sea Zone to Tunisia
3 battleships, 2 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Northwest Persia to Kazakhstan
1 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
26 infantry and 2 mech_infantrys moved from Burma to Shan State
1 armour moved from India to Shan State
Combat - British
Battle in Tunisia
British attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 3 fighters and 1 tactical_bomber in Tunisia, round 2 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the British and 1 artillery owned by the Italians lost in Tunisia
British win with 3 fighters remaining. Battle score for attacker is -7
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 artillery
Battle in Shan State
British attack with 1 armour, 26 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 26 infantry and 2 mech_infantrys in Shan State, round 2 : 8/29 hits, 5.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 25 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kazakhstan
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Kazakhstan to Eastern Persia
1 artillery and 1 infantry moved from Eastern Persia to West India
2 aaGuns moved from Burma to Shan State
2 fighters moved from Yunnan to India
4 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Eastern Persia
1 armour moved from Egypt to Tobruk
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 aaGun, 8 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 8 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Tunisia to 92 Sea Zone
Place Units - British
6 infantry and 4 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.50
Italians : 1.00
British : 3.83
AA fire in France : : -0.17
Americans : 0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Holland Belgium to France
2 marines moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
2 artilleries and 8 infantry moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from France to Southern France
Place Units - Italians
3 artilleries placed in Southern France
1 artillery and 1 infantry placed in Northern Italy
Italians undo move 2.
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,50
Americans : 0,67
Maybe I wanted to put that air in N Italy instead. Too tired now. Will look at it tomorrow, if that’s ok. I think you can do the turns with A and F and I can edit if need be before the G turn. If that’s not good, just hold the AF.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 56 Sea Zone
1 cruiser moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
3 fighters and 1 infantry moved from Burma to Shan State
2 infantry moved from Eastern Persia to West India
Combat - ANZAC
Battle in Java
Battle in 56 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 3 fighters in 56 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win, taking Java from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 56 Sea Zone to Western Australia
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 armour moved from 46 Sea Zone to New Guinea
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Eastern Persia to West India
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : -0.33
@trulpen said in trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A:
Maybe I wanted to put that air in N Italy instead. Too tired now. Will look at it tomorrow, if that’s ok. I think you can do the turns with A and F and I can edit if need be before the G turn. If that’s not good, just hold the AF.
Do as thou wilt! No, seriously, it’s all good. Edit it in later if you like.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
1 armour moved from Urals to Tsinghai
Germans take Novosibirsk from Russians
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
AA fire in United Kingdom : 0/2 hits, 0,33 expected hits
Bombing raid in United Kingdom rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: harbour
Bombing raid in United Kingdom causes 14 damage total. Damaged units is as follows: factory_major = 12, airfield = 1, harbour = 1
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Cleaning up after air battles
Non Combat Move - Germans
2 tactical_bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 artillery and 2 infantry moved from France to Holland Belgium
2 artilleries and 5 infantry moved from Western Germany to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 submarines and 3 transports moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 122 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Denmark to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
2 armour moved from Germany to Western Germany
1 bomber moved from 91 Sea Zone to Southern France
2 mech_infantrys moved from Germany to Holland Belgium
4 armour moved from Slovakia Hungary to Western Germany
1 armour moved from Baltic States to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Baltic States to Eastern Poland
4 artilleries and 3 infantry moved from Baltic States to Eastern Poland
6 mech_infantrys moved from Germany to Western Germany
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Novgorod to Baltic States
Place Units - Germans
2 fighters placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 armour and 1 bomber placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0,67
Just can’t sleep. :cry: