@crockett36 said in Allied Playbook Draft v1.0:
Less the grab Solomons, Gilberts, Marshalls, Marianas. More the 800 ships with a ton of sailors and 10000 marines. The strategic objective part is that you are putting so much pressure on the Japanese navy, fighting, losing, fighting, losing, fighting, winning that they cannot do what they usually do, infect the map like a virus. It’s the piece meal approach of Midway versus the “wait until I get a navy big enough to demolish the IJN.”
This is assuming a non Sealion game. This might look like an invasion of Iwo Jima. Collect a navy there. Get some bombers to harass the island and voila it’s the front line! Waves of metal coming at them every turn, with the advantage that you are able to land on the island and lose the carriers. Subs in reserve to take down the cap ships.
Russia can be assisted by the British because pressure is not as great as it normally is?! Could call it the Nimitz. He wanted to go directly to Japan.
Assuming the Japanese move in predictable ways (into China, SE Asia and the DEI), I like to do a limited island hopping campaign like this:
- Take the Marshalls. This protects American transports off Hawaii from Japan-based bombers.
- Take the Carolines. This forces the Japanese to take a more circuitous route to Australia and can be used by the Allies as a springboard to the Philippines, Borneo, FIC or Japan.
- Take Iwo Jima. Build an air base on it, not for bombers (which don’t need it), but for fighters to protect the American fleet. Stack bombers on Iwo and hit the Japanese IC every turn.
While I’m doing the above, I also gradually build up a good-sized sub fleet to strangle Japan via convoy disruption…and you can usually accomplish steps 1-3 with about 3 fully loaded transports (plus the necessary surface warships, of course).