sounds good. Things in europe are about to get ugly quick. so I think this one is done. Really good for me to see how it played out.
Im good with allies again. no bid is fine with me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 infantry moved from Volgograd to Caucasus
1 bomber moved from Russia to Caucasus
1 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 infantry moved from Russia to Vologda
Russians take Vologda from Italians
1 infantry moved from Russia to Samara
1 bomber moved from Russia to Samara
1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Bryansk
12 artilleries and 21 infantry moved from Volgograd to Samara
2 artilleries and 3 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 14 artilleries, 1 bomber and 26 infantry
Germans defend with 1 infantry
Russians roll dice for 14 artilleries, 1 bomber and 26 infantry in Samara, round 2 : 9/41 hits, 12,00 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 14 artilleries, 1 bomber and 25 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Caucasus to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 bomber moved from Kazakhstan to Russia
1 aaGun moved from Volgograd to Samara
1 bomber moved from Samara to Russia
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
Place Units - Russians
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 carriers and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 marines moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 2 transports moved from 42 Sea Zone to 45 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 42 Sea Zone to 45 Sea Zone
1 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea
1 battleship and 1 marine moved from 42 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Aleutian Islands
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 2 battleships, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 2 marines and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 2 marines and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/9 hits, 3.83 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters, 2 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 carriers moved from 42 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 62 Sea Zone
1 submarine moved from 39 Sea Zone to 77 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
3 carriers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 tactical_bombers moved from French Indo China to 6 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
2 bombers moved from Philippines to Caroline Islands
1 fighter moved from Philippines to 33 Sea Zone
3 tactical_bombers moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 aaGuns moved from French Indo China to Yunnan
1 armour moved from Szechwan to Sikang
1 armour moved from Suiyuyan to Kansu
1 armour moved from Shensi to Tsinghai
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hopei
1 armour moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Burma
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Jehol to Chahar
1 artillery moved from Chahar to Hopei
1 infantry moved from Sakha to Amur
Place Units - Japanese
3 carriers placed in 6 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Southern France
9 fighters moved from 104 Sea Zone to Southern France
1 infantry moved from Spain to 104 Sea Zone
2 armour, 14 artilleries and 6 infantry moved from Spain to Normandy Bordeaux
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 11 submarines and 7 transports moved from 104 Sea Zone to 110 Sea Zone
3 transports moved from 104 Sea Zone to 101 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Western United States to 8 Sea Zone
1 cruiser moved from 70 Sea Zone to 83 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 2 armour, 14 artilleries and 6 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 armour, 14 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 7/22 hits, 7,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 armour, 14 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 12 submarines and 7 transports
Germans defend with 1 destroyer
Americans roll dice for 12 submarines in 110 Sea Zone, round 2 : 5/12 hits, 4,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 12 submarines and 7 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 9 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 9 fighters and 1 infantry in Southern France, round 2 : 3/10 hits, 4,67 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 9 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Non Combat Move - Americans
6 fighters moved from Southern France to 110 Sea Zone
3 fighters moved from Southern France to Spain
1 transport moved from 104 Sea Zone to 101 Sea Zone
1 fighter moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
3 transports moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 submarine moved from 48 Sea Zone to 27 Sea Zone
2 carriers, 1 destroyer and 4 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
3 infantry placed in Spain
6 infantry placed in Central United States
1 artillery, 4 fighters and 5 infantry placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -1,33
Americans : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Southern France
9 fighters moved from 104 Sea Zone to Southern France
1 infantry moved from Spain to 104 Sea Zone
2 armour, 14 artilleries and 6 infantry moved from Spain to Normandy Bordeaux
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 11 submarines and 7 transports moved from 104 Sea Zone to 110 Sea Zone
3 transports moved from 104 Sea Zone to 101 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Western United States to 8 Sea Zone
1 cruiser moved from 70 Sea Zone to 83 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 2 armour, 14 artilleries and 6 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 armour, 14 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 7/22 hits, 7,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 armour, 14 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 12 submarines and 7 transports
Germans defend with 1 destroyer
Americans roll dice for 12 submarines in 110 Sea Zone, round 2 : 5/12 hits, 4,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 12 submarines and 7 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 9 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 9 fighters and 1 infantry in Southern France, round 2 : 3/10 hits, 4,67 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 9 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Non Combat Move - Americans
6 fighters moved from Southern France to 110 Sea Zone
3 fighters moved from Southern France to Spain
1 transport moved from 104 Sea Zone to 101 Sea Zone
1 fighter moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
3 transports moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 submarine moved from 48 Sea Zone to 27 Sea Zone
2 carriers, 1 destroyer and 4 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
3 infantry placed in Spain
6 infantry placed in Central United States
1 artillery, 4 fighters and 5 infantry placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUs
Purchase Units - British
British buy 6 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 1 PUs;
Combat Move - British
4 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Tanganyika Territory to Mozambique
2 infantry moved from Rhodesia to Mozambique
1 infantry moved from Rhodesia to Angola
British take Angola from Italians
1 artillery moved from Rhodesia to South West Africa
1 artillery moved from Rhodesia to South West Africa
1 mech_infantry moved from Rhodesia to South West Africa
1 artillery moved from Rhodesia to Mozambique
1 mech_infantry moved from Union of South Africa to Mozambique
1 mech_infantry moved from Union of South Africa to South West Africa
1 battleship, 6 carriers and 2 cruisers moved from 70 Sea Zone to 83 Sea Zone
1 bomber moved from Spain to Yugoslavia
1 infantry moved from India to Burma
8 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Strategic bombing raid in Yugoslavia
AA fire in Yugoslavia : 0/1 hits, 0,17 expected hits
Bombing raid in Yugoslavia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Yugoslavia causes 5 damage total.
Battle in Mozambique
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 2 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Mozambique, round 2 : 2/5 hits, 1,50 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Mozambique, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Mozambique
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Mozambique, round 3 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Mozambique, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Mozambique
British win, taking Mozambique from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry and 1 mech_infantry
Battle in Burma
British attack with 8 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 8 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/10 hits, 4,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in South West Africa
British attack with 2 artilleries and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 2 artilleries and 2 mech_infantrys in South West Africa, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in South West Africa, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in South West Africa
British win, taking South West Africa from Italians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
8 fighters and 1 tactical_bomber moved from Burma to India
2 aaGuns moved from Spain to Normandy Bordeaux
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
3 transports moved from 104 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Yugoslavia to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
Place Units - British
2 infantry placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,4
British collect 22 PUs (1 lost to blockades); end with 23 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,1,4
UK_Pacific collect 2 PUs (1 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Germans : -1,33
British : -1,00
Italians : -0,67
Americans : -1,33
Japanese : 0,67
AA fire in Yugoslavia : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Belgian Congo
4 artilleries moved from Northern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 2 cruisers moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 infantry moved from Northern Italy to Southern France
3 fighters moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
Combat - Italians
Italians creates battle in territory 70 Sea Zone
Battle in Gibraltar
Italians attack with 5 artilleries and 4 infantry
British defend with 1 airfield, 1 harbour and 3 infantry; Americans defend with 2 aaGuns and 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 5 artilleries and 4 infantry in Gibraltar, round 2 : 5/9 hits, 3.00 expected hits
British roll dice for 2 aaGuns and 5 infantry in Gibraltar, round 2 : 1/5 hits, 1.67 expected hits
2 aaGuns owned by the Americans, 2 infantry owned by the Americans, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking 70 Sea Zone from British, taking Gibraltar from British with 5 artilleries and 3 infantry remaining. Battle score for attacker is 22
Casualties for Italians: 1 infantry
Casualties for Americans: 2 aaGuns and 2 infantry
Casualties for British: 3 infantry
Battle in Southern France
Italians attack with 1 bomber, 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 3 fighters and 1 infantry in Southern France, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 carriers moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Southern France to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
7 submarines moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern France to Southern Italy
1 mech_infantry moved from Egypt to Belgian Congo
2 infantry and 2 mech_infantrys moved from Eastern Persia to West India
1 aaGun and 1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Saudi Arabia to Persia
2 infantry moved from Saudi Arabia to Iraq
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
2 armour and 3 mech_infantrys moved from Urals to Tsinghai
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Northern Italy to Western Germany
Place Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 35 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -0.67
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 fighter moved from New Zealand to New South Wales
1 submarine moved from 63 Sea Zone to 28 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
ANZAC collect 10 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 fighter moved from New Zealand to New South Wales
1 submarine moved from 63 Sea Zone to 28 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
ANZAC collect 10 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 92 PUs;
Germans buy 3 artilleries, 24 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
11 artilleries, 1 fighter and 10 infantry moved from France to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
6 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
4 fighters and 2 tactical_bombers moved from 113 Sea Zone to Normandy Bordeaux
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Afghanistan to Kazakhstan
1 fighter moved from Ukraine to Kazakhstan
2 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 artillery moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 11 artilleries, 11 fighters, 10 infantry, 2 mech_infantrys and 4 tactical_bombers
British defend with 4 aaGuns, 1 bomber and 7 infantry; Americans defend with 2 armour, 14 artilleries, 1 factory_minor, 1 harbour and 6 infantry
AA fire in Normandy Bordeaux : 1/12 hits, 2.00 expected hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 11 artilleries, 10 fighters, 10 infantry, 2 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 2 : 16/38 hits, 15.67 expected hits
Americans roll dice for 4 aaGuns, 2 armour, 14 artilleries, 1 bomber and 13 infantry in Normandy Bordeaux, round 2 : 10/30 hits, 10.17 expected hits
4 aaGuns owned by the British, 10 infantry owned by the Germans, 1 bomber owned by the British, 6 infantry owned by the Americans and 5 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 11 artilleries, 10 fighters, 2 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 3 : 14/28 hits, 12.50 expected hits
Americans roll dice for 2 armour, 14 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 8/18 hits, 6.33 expected hits
8 artilleries owned by the Germans, 12 artilleries owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 10 fighters, 2 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 4 : 9/20 hits, 9.83 expected hits
Americans roll dice for 2 armour and 2 artilleries in Normandy Bordeaux, round 4 : 0/4 hits, 1.67 expected hits
2 armour owned by the Americans and 2 artilleries owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries, 10 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 67
Casualties for Germans: 8 artilleries, 1 fighter and 10 infantry
Casualties for Americans: 2 armour, 14 artilleries and 6 infantry
Casualties for British: 4 aaGuns, 1 bomber and 7 infantry
Battle in Kazakhstan
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
retreated to Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 3/7 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun and 3 infantry moved from Norway to 113 Sea Zone
1 aaGun and 3 infantry moved from 113 Sea Zone to Western Germany
6 infantry moved from Norway to Sweden
1 artillery and 1 infantry moved from Finland to Sweden
3 infantry moved from Germany to Western Germany
6 fighters moved from Normandy Bordeaux to 113 Sea Zone
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to France
3 infantry moved from Novgorod to Archangel
2 armour moved from Karelia to Archangel
1 armour and 6 mech_infantrys moved from Urals to Archangel
1 infantry moved from Rostov to Tambov
3 infantry moved from Eastern Persia to West India
2 artilleries and 1 infantry moved from Persia to Eastern Persia
2 infantry moved from Afghanistan to West India
2 mech_infantrys moved from Afghanistan to Eastern Persia
1 armour moved from Afghanistan to Eastern Persia
1 aaGun moved from Afghanistan to West India
2 armour and 25 mech_infantrys moved from Rostov to Northwest Persia
1 aaGun moved from Ukraine to Rostov
1 fighter moved from Ukraine to Persia
1 fighter moved from Ukraine to Persia
1 fighter moved from Kazakhstan to Tsinghai
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 95 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Yugoslavia to France
1 infantry moved from Northwest Persia to Persia
2 infantry moved from Northwest Persia to Persia
11 mech_infantrys moved from West India to Eastern Persia
1 armour moved from Yakut S.S.R. to Timguska
Place Units - Germans
3 infantry placed in France
Germans undo move 1.
3 artilleries placed in West India
3 infantry placed in Novgorod
3 infantry placed in France
8 infantry and 2 mech_infantrys placed in Western Germany
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 70 PUs (2 lost to blockades); end with 70 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : -0.17
AA fire in Normandy Bordeaux : : -1.00
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
15 artilleries and 26 infantry moved from Samara to Volgograd
1 infantry moved from Kazakhstan to Volgograd
8 artilleries moved from Russia to Tambov
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
2 armour moved from Russia to Tambov
7 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 bomber moved from Russia to Novgorod
Combat - Russians
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0,17 expected hits
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Tambov
Russians attack with 2 armour, 8 artilleries and 9 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 8 artilleries and 9 infantry in Tambov, round 2 : 4/19 hits, 6,50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 armour, 8 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 15 artilleries and 27 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 15 artilleries and 27 infantry in Volgograd, round 2 : 16/42 hits, 12,00 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 15 artilleries and 27 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Novgorod to Russia
1 aaGun moved from Samara to Volgograd
1 aaGun moved from Russia to Tambov
Place Units - Russians
2 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 1,50
AA fire in Novgorod : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 armour moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Sikang
Combat - Japanese
Battle in Midway
Non Combat Move - Japanese
3 carriers moved from 33 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
1 destroyer and 4 submarines moved from 33 Sea Zone to 25 Sea Zone
1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
3 carriers moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 marines moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 marines, 2 tactical_bombers and 3 transports moved from 45 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
3 infantry moved from Manchuria to Korea
1 infantry moved from Amur to Korea
1 artillery moved from Yunnan to French Indo China
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Kweichow to Jehol
1 armour moved from Yunnan to Anhwe
1 mech_infantry moved from Hunan to Jehol
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 submarine moved from 77 Sea Zone to 71 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
Japanese undo move 2.
2 fighters placed in Japan
1 fighter placed in 6 Sea Zone
2 transports placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
GG AD, I had the feeling earlier on, there was something for me there, but I was wrong… Well played! Ill post it
@Giallo said in 19L axis-dominion vs giallo (allies+18) bm3:
GG AD, I had the feeling earlier on, there was something for me there, but I was wrong… Well played! Ill post it
Yah good game, you did have japan on the ropes for a while there, it was very tough. But once again I feel you missed the balance and let the euro axis to explode out of control. Once you were forced to deal with them, Japan broke loose and that was the end of it. Also, I feel you bought way too many carriers. Never seen so many carriers or even just ships bought by UK, let alone UK pacific! They were kinda useful and handy for a bit, but then completely were rendered useless and floating junk once you lost your tight grip on japan.
Oh, and you were taking too many high risks, and all of those risky battles that bit you, they added up quite significantly.