sounds good. Things in europe are about to get ugly quick. so I think this one is done. Really good for me to see how it played out.
Im good with allies again. no bid is fine with me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 artilleries, 6 infantry and 5 submarines; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 armour, 4 artilleries and 5 infantry moved from Gibraltar to Spain
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from 104 Sea Zone to Spain
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from 104 Sea Zone to Portugal
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from 104 Sea Zone to Spain
3 fighters moved from Gibraltar to Spain
3 fighters moved from 91 Sea Zone to Portugal
1 battleship, 3 carriers, 2 cruisers and 4 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to Portugal
2 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 5 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 5 transports in 104 Sea Zone, round 2 : 3/7 hits, 3,00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Portugal
Americans attack with 1 artillery, 4 fighters and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Portugal, round 2 : 1/6 hits, 2,67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
Americans roll dice for 1 artillery and 4 fighters in Portugal, round 3 : 2/5 hits, 2,33 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 2 armour, 7 artilleries, 3 fighters and 9 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 2 armour, 7 artilleries, 3 fighters and 9 infantry in Spain, round 2 : 11/21 hits, 7,50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 armour, 7 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 aaGun moved from Gibraltar to Spain
2 fighters moved from Eastern United States to 104 Sea Zone
3 fighters moved from Spain to 104 Sea Zone
1 fighter moved from Portugal to 104 Sea Zone
3 fighters moved from Portugal to 91 Sea Zone
1 aaGun and 1 infantry moved from Brazil to 86 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to French Guiana
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
5 submarines moved from 91 Sea Zone to 104 Sea Zone
1 aaGun and 1 infantry moved from British Columbia to Western United States
1 carrier, 1 destroyer and 1 transport moved from 1 Sea Zone to 10 Sea Zone
2 fighters moved from 1 Sea Zone to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
1 fighter moved from Northern Territory to Queensland
1 carrier and 4 submarines moved from 63 Sea Zone to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 63 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 cruiser moved from 79 Sea Zone to 72 Sea Zone
1 fighter moved from Burma to India
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 artillery and 1 infantry placed in Eastern United States
5 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 6 carriers and 2 cruisers moved from 79 Sea Zone to 72 Sea Zone
Non Combat Move - British
3 aaGuns, 4 artilleries and 7 infantry moved from Burma to India
2 aaGuns and 3 infantry moved from Gibraltar to Spain
4 transports moved from 91 Sea Zone to 110 Sea Zone
7 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 104 Sea Zone
7 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 submarines moved from 91 Sea Zone to 104 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
British collect 18 PUs (1 lost to blockades); end with 18 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 1 PU (3 lost to blockades); end with 1 PU
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : -0,33
Americans : 1,17
Neutral_True : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 fighter moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 2 cruisers moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Rostov to Smolensk
Italians take Smolensk from Russians
1 bomber moved from Yugoslavia to Russia
2 fighters moved from Volgograd to Russia
1 fighter moved from Ukraine to Russia
1 mech_infantry moved from Belarus to Nenetsia
Italians take Nenetsia from Russians
Combat - Italians
Air Battle in Russia
Italians attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Gibraltar
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun, 1 airfield and 1 harbour; French defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 aaGun and 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the British and 1 infantry owned by the French lost in Gibraltar
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 3 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 4 : 2/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun
Casualties for French: 2 infantry
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Italians roll dice for 1 fighter in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Cleaning up after air battles
Non Combat Move - Italians
1 fighter moved from 91 Sea Zone to 92 Sea Zone
3 carriers, 2 destroyers, 2 submarines and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Northern Italy to 92 Sea Zone
1 artillery and 10 infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Persia to West India
1 aaGun and 1 infantry moved from Persia to Eastern Persia
3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Persia
1 aaGun and 1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Belgian Congo
1 marine moved from Egypt to 81 Sea Zone
1 marine and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to France
1 aaGun, 1 armour and 2 mech_infantrys moved from Belarus to Smolensk
1 bomber and 3 fighters moved from Russia to Ukraine
1 infantry moved from Belgian Congo to Angola
Italians take Angola from Neutral_True
1 submarine moved from 81 Sea Zone to 95 Sea Zone
Place Units - Italians
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 destroyer and 4 submarines placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2,4,2
Italians collect 34 PUs (2 lost to blockades); end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 43 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 51 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Italians : -1.17
British : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 transports moved from 52 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from New Zealand to Queensland
2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 transport moved from 63 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 1 submarine placed in 54 Sea Zone
ANZAC undo move 1.
1 fighter and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 transports moved from 52 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from New Zealand to Queensland
2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 transport moved from 63 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 1 submarine placed in 54 Sea Zone
ANZAC undo move 1.
1 fighter and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 4 fighters and 6 infantry; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour moved from Novosibirsk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Smolensk
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Kansu
1 infantry and 5 mech_infantrys moved from Novosibirsk to Kansu
2 armour moved from Novgorod to Karelia
1 artillery moved from Finland to Karelia
3 infantry moved from Finland to Karelia
Combat - Germans
Battle in Kansu
Germans attack with 1 armour, 1 infantry and 5 mech_infantrys
Chinese defend with 4 infantry
Germans roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kansu, round 2 : 1/7 hits, 1.50 expected hits
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Germans roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kansu, round 3 : 1/7 hits, 1.50 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kansu
Germans roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kansu, round 4 : 3/7 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Germans: 1 infantry
Battle in Karelia
Germans attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Karelia, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Russians lost in Karelia
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Karelia, round 3 : 2/6 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Karelia, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Germans
1 mech_infantry moved from Archangel to Smolensk
7 mech_infantrys moved from Belarus to Smolensk
13 mech_infantrys moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Baltic States to Smolensk
2 mech_infantrys moved from Ukraine to Smolensk
2 mech_infantrys moved from Volgograd to Tsinghai
3 infantry moved from Eastern Persia to West India
3 infantry moved from Persia to Eastern Persia
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
2 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 infantry moved from Volgograd to Kazakhstan
1 aaGun and 5 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Rostov to Volgograd
5 artilleries and 8 infantry moved from Rostov to Caucasus
1 infantry moved from Baltic States to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Finland
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 carrier moved from 115 Sea Zone to 113 Sea Zone
2 carriers moved from 95 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
2 transports moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Western Germany
1 fighter moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Northern Italy to Western Germany
1 fighter moved from 115 Sea Zone to Western Germany
3 artilleries moved from Western Germany to France
1 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
2 infantry moved from Western Germany to France
1 tactical_bomber moved from 115 Sea Zone to Western Germany
1 fighter moved from Western Germany to 115 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
Place Units - Germans
1 destroyer and 4 fighters placed in 113 Sea Zone
2 infantry placed in Western Germany
3 artilleries placed in France
3 artilleries placed in West India
3 infantry placed in Persia
1 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 68 PUs (2 lost to blockades); end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -0.50
Chinese : -2.00
Russians : 0.67
hold on a sec
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 4 fighters and 6 infantry; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour moved from Novosibirsk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Smolensk
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Kansu
1 infantry and 5 mech_infantrys moved from Novosibirsk to Kansu
2 armour moved from Novgorod to Karelia
1 artillery moved from Finland to Karelia
3 infantry moved from Finland to Karelia
Combat - Germans
Battle in Kansu
Germans attack with 1 armour, 1 infantry and 5 mech_infantrys
Chinese defend with 4 infantry
Germans roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kansu, round 2 : 1/7 hits, 1.50 expected hits
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Germans roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kansu, round 3 : 1/7 hits, 1.50 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kansu
Germans roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kansu, round 4 : 3/7 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Germans: 1 infantry
Battle in Karelia
Germans attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Karelia, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Russians lost in Karelia
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Karelia, round 3 : 2/6 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Karelia, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Germans
1 mech_infantry moved from Archangel to Smolensk
7 mech_infantrys moved from Belarus to Smolensk
13 mech_infantrys moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Baltic States to Smolensk
2 mech_infantrys moved from Ukraine to Smolensk
3 infantry moved from Eastern Persia to West India
3 infantry moved from Persia to Eastern Persia
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
2 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 infantry moved from Volgograd to Kazakhstan
1 aaGun and 5 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Rostov to Volgograd
5 artilleries and 8 infantry moved from Rostov to Caucasus
1 infantry moved from Baltic States to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 carrier moved from 115 Sea Zone to 113 Sea Zone
2 carriers moved from 95 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
2 transports moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Western Germany
1 fighter moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Northern Italy to Western Germany
1 fighter moved from 115 Sea Zone to Western Germany
3 artilleries moved from Western Germany to France
1 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
2 infantry moved from Western Germany to France
1 tactical_bomber moved from 115 Sea Zone to Western Germany
1 fighter moved from Western Germany to 115 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 infantry moved from 115 Sea Zone to Sweden
Germans take Sweden from Neutral_True
2 infantry moved from 115 Sea Zone to Finland
1 infantry moved from France to Switzerland
Germans take Switzerland from Neutral_True
1 armour moved from West India to Afghanistan
Germans take Afghanistan from Neutral_True
1 mech_infantry moved from Volgograd to Turkey
Germans take Turkey from Neutral_True
1 mech_infantry moved from Volgograd to Sikang
Place Units - Germans
1 destroyer and 4 fighters placed in 113 Sea Zone
2 infantry placed in Western Germany
3 artilleries placed in France
3 artilleries placed in West India
3 infantry placed in Persia
1 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 73 PUs (2 lost to blockades); end with 74 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -0.50
Chinese : -2.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
2 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Rostov
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 bomber moved from Russia to Bryansk
1 bomber moved from Russia to Rostov
1 bomber moved from Russia to Volgograd
2 infantry moved from Burma to India
Combat - Russians
Battle in Bryansk
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2,17 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 bomber moved from Rostov to Russia
1 bomber moved from Bryansk to Russia
16 infantry moved from Tambov to Volgograd
1 aaGun moved from Tambov to Volgograd
12 artilleries moved from Tambov to Volgograd
2 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Russia
5 infantry moved from Tambov to Russia
4 artilleries moved from Tambov to Russia
2 infantry moved from Tambov to Volgograd
1 aaGun moved from Tambov to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Volgograd
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,67
Russians : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Battle in Soviet Far East
Non Combat Move - Japanese
1 infantry and 2 marines moved from Sumatra to 41 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 infantry, 2 marines, 4 submarines, 3 tactical_bombers and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 infantry and 2 marines moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
3 infantry moved from French Indo China to Yunnan
6 artilleries moved from French Indo China to Yunnan
1 armour moved from Kiangsi to Kweichow
1 armour moved from Szechwan to Shensi
1 armour moved from French Indo China to Szechwan
2 mech_infantrys moved from Kiangsu to Hunan
3 fighters and 3 tactical_bombers moved from Anhwe to Philippines
2 bombers moved from French Indo China to Philippines
3 fighters moved from Amur to Japan
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
2 tactical_bombers moved from West India to French Indo China
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 infantry placed in Kiangsu
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
3 infantry moved from Spain to Gibraltar
1 submarine moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 104 Sea Zone to 110 Sea Zone
7 fighters moved from 104 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 7 fighters and 3 infantry
Italians defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 7 fighters and 3 infantry in Gibraltar, round 2 : 5/10 hits, 4,00 expected hits
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 7 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in 110 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
7 fighters moved from Gibraltar to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 6 infantry, 5 submarines and 6 transports moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
6 artilleries and 6 infantry moved from 104 Sea Zone to Spain
1 artillery moved from Portugal to Spain
1 aaGun moved from Spain to Gibraltar
1 aaGun moved from Spain to Gibraltar
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 46 Sea Zone to 48 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 4 submarines and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 fighter, 2 infantry and 2 mech_infantrys moved from Queensland to New South Wales
1 cruiser moved from 72 Sea Zone to 70 Sea Zone
Place Units - Americans
1 factory_minor and 1 harbour placed in Spain
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,33
Americans : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
3 infantry moved from Spain to Gibraltar
1 submarine moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 104 Sea Zone to 110 Sea Zone
7 fighters moved from 104 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 7 fighters and 3 infantry
Italians defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 7 fighters and 3 infantry in Gibraltar, round 2 : 5/10 hits, 4,00 expected hits
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 7 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in 110 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
7 fighters moved from Gibraltar to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 6 infantry, 5 submarines and 6 transports moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
6 artilleries and 6 infantry moved from 104 Sea Zone to Spain
1 artillery moved from Portugal to Spain
1 aaGun moved from Spain to Gibraltar
1 aaGun moved from Spain to Gibraltar
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 46 Sea Zone to 48 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 4 submarines and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 fighter, 2 infantry and 2 mech_infantrys moved from Queensland to New South Wales
1 cruiser moved from 72 Sea Zone to 70 Sea Zone
Place Units - Americans
1 factory_minor and 1 harbour placed in Spain
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUs
Purchase Units - British
British buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 1 PUs;
Combat Move - British
8 fighters, 1 infantry and 1 tactical_bomber moved from India to Burma
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 battleship, 6 carriers and 2 cruisers moved from 72 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 transport moved from 104 Sea Zone to 101 Sea Zone
Combat - British
Battle in 70 Sea Zone
British attack with 1 battleship, 6 carriers and 2 cruisers; Americans loiter and taunt
Italians defend with 1 submarine
1 submarine owned by the Italians Submerged
Battle in Burma
British attack with 8 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 8 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 7/10 hits, 4,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British winBritish win, taking 70 Sea Zone from Neutral with 1 battleship, 6 carriers and 2 cruisers remaining with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
8 fighters and 1 tactical_bomber moved from Burma to India
2 infantry moved from Spain to Gibraltar
1 infantry moved from Spain to Gibraltar
3 transports moved from 104 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 104 Sea Zone
6 infantry moved from 104 Sea Zone to Spain
1 bomber moved from United Kingdom to Spain
Place Units - British
1 fighter placed in United Kingdom
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,5
British collect 19 PUs (1 lost to blockades); end with 19 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 0 PUs (3 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,33
British : 2,17
Americans : 1,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 5 artilleries, 1 bomber, 5 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Smolensk to Vologda
Italians take Vologda from Russians
1 armour moved from Vologda to Urals
1 infantry moved from Angola to South West Africa
Italians take South West Africa from British
Combat - Italians
Italians creates battle in territory 70 Sea Zone
Battle in 70 Sea Zone
Italians attack with 1 submarine
British defend with 1 battleship, 6 carriers and 2 cruisers; Americans defend with 1 cruiser
1 submarine owned by the Italians Submerged
Non Combat Move - Italians
1 mech_infantry moved from Belgian Congo to Mozambique
Italians take Mozambique from Neutral_True
2 infantry moved from Angola to Belgian Congo
3 mech_infantrys moved from Egypt to Belgian Congo
1 aaGun, 3 armour, 1 infantry and 2 mech_infantrys moved from Eastern Persia to West India
2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
1 aaGun, 1 infantry and 2 mech_infantrys moved from Iraq to Persia
2 mech_infantrys moved from Persia to Eastern Persia
1 mech_infantry moved from Nenetsia to Urals
1 armour and 2 mech_infantrys moved from Smolensk to Urals
1 aaGun moved from Smolensk to Belarus
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 4 transports moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from 95 Sea Zone to Northern Italy
3 fighters moved from Ukraine to Southern Italy
1 bomber moved from Ukraine to Northern Italy
Place Units - Italians
5 artilleries and 5 infantry placed in Northern Italy
1 marine placed in Southern Italy
1 bomber placed in Southern Italy
1 mech_infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,1,2,1
Italians collect 34 PUs (3 lost to blockades); end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 43 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to New Zealand
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to New Zealand
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 1 factory_minor, 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 infantry moved from Kazakhstan to Samara
Germans take Samara from Russians
1 fighter moved from Southern Italy to Rostov
2 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 fighter moved from 115 Sea Zone to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Southern France
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Bryansk, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 infantry moved from Switzerland to France
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
5 artilleries and 8 infantry moved from Caucasus to Rostov
2 armour and 24 mech_infantrys moved from Smolensk to Rostov
1 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Turkey to Rostov
1 infantry moved from Turkey to Caucasus
1 armour and 5 mech_infantrys moved from Kansu to Urals
1 mech_infantry moved from Tsinghai to Urals
1 infantry moved from Novgorod to Archangel
7 infantry moved from Sweden to Norway
1 aaGun and 2 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Karelia to Finland
1 carrier and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Southern France to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Southern France to Western Germany
2 tactical_bombers moved from Western Germany to 113 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 fighters moved from 92 Sea Zone to Western Germany
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 92 Sea Zone to 95 Sea Zone
4 infantry moved from Western Germany to France
3 infantry moved from Eastern Persia to West India
4 infantry moved from Afghanistan to West India
1 aaGun and 4 infantry moved from Kazakhstan to Afghanistan
2 mech_infantrys moved from Sikang to Afghanistan
3 infantry moved from Persia to Eastern Persia
7 infantry moved from Turkey to Northwest Persia
1 fighter moved from Bryansk to Ukraine
2 fighters moved from Rostov to Ukraine
Place Units - Germans
1 factory_minor placed in Turkey
3 artilleries placed in Persia
Germans undo move 2.
3 artilleries placed in West India
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Novgorod
3 mech_infantrys placed in Yugoslavia
2 fighters placed in Western Germany
Germans undo move 6.
1 fighter placed in France
2 fighters placed in Western Germany
1 destroyer placed in 113 Sea Zone
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 76 PUs (2 lost to blockades); end with 76 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : -3.83
Americans : 0.33
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 infantry moved from Volgograd to Caucasus
1 bomber moved from Russia to Caucasus
1 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 infantry moved from Russia to Vologda
Russians take Vologda from Italians
1 infantry moved from Russia to Samara
1 bomber moved from Russia to Samara
1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Bryansk
12 artilleries and 21 infantry moved from Volgograd to Samara
2 artilleries and 3 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 14 artilleries, 1 bomber and 26 infantry
Germans defend with 1 infantry
Russians roll dice for 14 artilleries, 1 bomber and 26 infantry in Samara, round 2 : 9/41 hits, 12,00 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 14 artilleries, 1 bomber and 25 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Caucasus to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 bomber moved from Kazakhstan to Russia
1 aaGun moved from Volgograd to Samara
1 bomber moved from Samara to Russia
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
Place Units - Russians
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 carriers and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 marines moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 2 transports moved from 42 Sea Zone to 45 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 42 Sea Zone to 45 Sea Zone
1 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea
1 battleship and 1 marine moved from 42 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Aleutian Islands
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 2 battleships, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 2 marines and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 2 marines and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/9 hits, 3.83 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters, 2 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 carriers moved from 42 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 62 Sea Zone
1 submarine moved from 39 Sea Zone to 77 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
3 carriers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 tactical_bombers moved from French Indo China to 6 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
2 bombers moved from Philippines to Caroline Islands
1 fighter moved from Philippines to 33 Sea Zone
3 tactical_bombers moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 aaGuns moved from French Indo China to Yunnan
1 armour moved from Szechwan to Sikang
1 armour moved from Suiyuyan to Kansu
1 armour moved from Shensi to Tsinghai
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hopei
1 armour moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Burma
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Jehol to Chahar
1 artillery moved from Chahar to Hopei
1 infantry moved from Sakha to Amur
Place Units - Japanese
3 carriers placed in 6 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Southern France
9 fighters moved from 104 Sea Zone to Southern France
1 infantry moved from Spain to 104 Sea Zone
2 armour, 14 artilleries and 6 infantry moved from Spain to Normandy Bordeaux
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 11 submarines and 7 transports moved from 104 Sea Zone to 110 Sea Zone
3 transports moved from 104 Sea Zone to 101 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Western United States to 8 Sea Zone
1 cruiser moved from 70 Sea Zone to 83 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 2 armour, 14 artilleries and 6 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 armour, 14 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 7/22 hits, 7,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 armour, 14 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 12 submarines and 7 transports
Germans defend with 1 destroyer
Americans roll dice for 12 submarines in 110 Sea Zone, round 2 : 5/12 hits, 4,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 12 submarines and 7 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 9 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 9 fighters and 1 infantry in Southern France, round 2 : 3/10 hits, 4,67 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 9 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Non Combat Move - Americans
6 fighters moved from Southern France to 110 Sea Zone
3 fighters moved from Southern France to Spain
1 transport moved from 104 Sea Zone to 101 Sea Zone
1 fighter moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
3 transports moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 submarine moved from 48 Sea Zone to 27 Sea Zone
2 carriers, 1 destroyer and 4 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
3 infantry placed in Spain
6 infantry placed in Central United States
1 artillery, 4 fighters and 5 infantry placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -1,33
Americans : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Southern France
9 fighters moved from 104 Sea Zone to Southern France
1 infantry moved from Spain to 104 Sea Zone
2 armour, 14 artilleries and 6 infantry moved from Spain to Normandy Bordeaux
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 11 submarines and 7 transports moved from 104 Sea Zone to 110 Sea Zone
3 transports moved from 104 Sea Zone to 101 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Western United States to 8 Sea Zone
1 cruiser moved from 70 Sea Zone to 83 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 2 armour, 14 artilleries and 6 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 armour, 14 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 7/22 hits, 7,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 armour, 14 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 12 submarines and 7 transports
Germans defend with 1 destroyer
Americans roll dice for 12 submarines in 110 Sea Zone, round 2 : 5/12 hits, 4,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 12 submarines and 7 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 9 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 9 fighters and 1 infantry in Southern France, round 2 : 3/10 hits, 4,67 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 9 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Non Combat Move - Americans
6 fighters moved from Southern France to 110 Sea Zone
3 fighters moved from Southern France to Spain
1 transport moved from 104 Sea Zone to 101 Sea Zone
1 fighter moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
3 transports moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 submarine moved from 48 Sea Zone to 27 Sea Zone
2 carriers, 1 destroyer and 4 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
3 infantry placed in Spain
6 infantry placed in Central United States
1 artillery, 4 fighters and 5 infantry placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUs
Purchase Units - British
British buy 6 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 1 PUs;
Combat Move - British
4 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Tanganyika Territory to Mozambique
2 infantry moved from Rhodesia to Mozambique
1 infantry moved from Rhodesia to Angola
British take Angola from Italians
1 artillery moved from Rhodesia to South West Africa
1 artillery moved from Rhodesia to South West Africa
1 mech_infantry moved from Rhodesia to South West Africa
1 artillery moved from Rhodesia to Mozambique
1 mech_infantry moved from Union of South Africa to Mozambique
1 mech_infantry moved from Union of South Africa to South West Africa
1 battleship, 6 carriers and 2 cruisers moved from 70 Sea Zone to 83 Sea Zone
1 bomber moved from Spain to Yugoslavia
1 infantry moved from India to Burma
8 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Strategic bombing raid in Yugoslavia
AA fire in Yugoslavia : 0/1 hits, 0,17 expected hits
Bombing raid in Yugoslavia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Yugoslavia causes 5 damage total.
Battle in Mozambique
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 2 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Mozambique, round 2 : 2/5 hits, 1,50 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Mozambique, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Mozambique
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Mozambique, round 3 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Mozambique, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Mozambique
British win, taking Mozambique from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry and 1 mech_infantry
Battle in Burma
British attack with 8 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 8 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/10 hits, 4,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in South West Africa
British attack with 2 artilleries and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 2 artilleries and 2 mech_infantrys in South West Africa, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in South West Africa, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in South West Africa
British win, taking South West Africa from Italians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
8 fighters and 1 tactical_bomber moved from Burma to India
2 aaGuns moved from Spain to Normandy Bordeaux
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
3 transports moved from 104 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Yugoslavia to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
Place Units - British
2 infantry placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,4
British collect 22 PUs (1 lost to blockades); end with 23 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,1,4
UK_Pacific collect 2 PUs (1 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Germans : -1,33
British : -1,00
Italians : -0,67
Americans : -1,33
Japanese : 0,67
AA fire in Yugoslavia : : -0,17