@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
2 armour, 4 artilleries, 35 infantry and 2 mech_infantrys moved from Bryansk to Belarus
1 mech_infantry moved from Volgograd to Russia
Purchase Units - Russians
Russians buy 4 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 4 artilleries, 35 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 4 artilleries, 35 infantry and 2 mech_infantrys in Belarus, round 2 : 11/43 hits, 9,17 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 4 artilleries, 35 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Belarus
2 aaGuns moved from Bryansk to Russia
3 mech_infantrys moved from Bryansk to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Russians
4 artilleries, 2 fighters and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : 2,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour, 4 artilleries and 11 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
EDIT: 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Southern Italy
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 destroyer, 1 harbour, 5 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Non Combat Move - Japanese
1 mech_infantry moved from Kweichow to Burma
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
2 mech_infantrys moved from Hunan to Yunnan
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 carrier, 1 destroyer and 2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 battleship and 1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Caroline Islands
3 fighters moved from Japan to Caroline Islands
1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Chahar to Anhwe
1 aaGun and 3 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Chahar to Shan State
1 fighter and 2 tactical_bombers moved from French Indo China to Java
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 artillery, 1 harbour, 1 infantry and 1 marine placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 airfield placed in Java
1 destroyer placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
hold on…
Nah - should be good. Trust the edit to Germany is ok.
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
Nah - should be good. Trust the edit to Germany is ok.
Np
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Americans
1 fighter moved from Gibraltar to 98 Sea Zone
2 bombers moved from Gibraltar to 98 Sea Zone
1 bomber moved from Iraq to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Combat Hit Differential Summary :
scramble?
Full scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Americans
1 fighter moved from Gibraltar to 98 Sea Zone
2 bombers moved from Gibraltar to 98 Sea Zone
1 bomber moved from Iraq to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Japanese scrambles 3 units out of Java to defend against the attack in 42 Sea Zone
Battle in Celebes
Battle in 42 Sea Zone
Americans attack with 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine
Japanese defend with 2 carriers, 1 destroyer, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Combat Hit Differential Summary :
Americans : 0,67
sub hits ool please
You can dent the CV.
Then just go with Max D.
Actually, when you get to the planes, lose 2 fighters before the tacs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Americans
1 fighter moved from Gibraltar to 98 Sea Zone
2 bombers moved from Gibraltar to 98 Sea Zone
1 bomber moved from Iraq to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Japanese scrambles 3 units out of Java to defend against the attack in 42 Sea Zone
Battle in Celebes
Battle in 42 Sea Zone
Americans attack with 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine
Japanese defend with 2 carriers, 1 destroyer, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 carriers, 2 cruisers, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 1/7 hits, 3,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 carriers, 1 destroyer, 5 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 4/10 hits, 5,33 expected hits
1 submarine owned by the Americans and 2 carriers owned by the Americans lost in 42 Sea Zone
Americans roll dice for 2 cruisers, 2 destroyers and 3 fighters in 42 Sea Zone, round 3 : 2/7 hits, 3,17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 5 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 6/10 hits, 5,33 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 fighters owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 cruiser in 42 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 carriers, 5 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 4 : 4/9 hits, 5,00 expected hits
1 cruiser owned by the Americans lost in 42 Sea Zone
Japanese win, taking Celebes from Japanese with 2 carriers, 5 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -94
Casualties for Americans: 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 98 Sea Zone
Americans attack with 3 bombers and 1 fighter
Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans roll dice for 3 bombers and 1 fighter in 98 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 98 Sea Zone
Americans roll dice for 2 bombers in 98 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 transport owned by the Italians, 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 13
Casualties for Americans: 2 bombers and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
4 fighters owned by the Japanese forced to land in Java
Non Combat Move - Americans
3 mech_infantrys moved from Central United States to 101 Sea Zone
3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
2 bombers moved from Eastern United States to Gibraltar
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 armour moved from Algeria to Morocco
1 bomber moved from 98 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 13 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 fighters moved from Belgian Congo to Trans-Jordan
2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 cruiser moved from 72 Sea Zone to 81 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 91 Sea Zone to 118 Sea Zone
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 artillery and 6 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 armour, 1 artillery, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 5/12 hits, 4,50 expected hits
Italians roll dice for 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/10 hits, 4,17 expected hits
6 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 6/10 hits, 4,17 expected hits
Italians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 3 : 3/4 hits, 2,17 expected hits
1 mech_infantry owned by the British, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for British: 4 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 6 infantry
Casualties for Germans: 2 fighters and 1 tactical_bomber
Non Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
2 fighters moved from Trans-Jordan to Iraq
3 aaGuns, 3 artilleries, 12 infantry and 4 mech_infantrys moved from India to West India
2 fighters moved from Gibraltar to United Kingdom
4 mech_infantrys moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
Place Units - British
3 mech_infantrys placed in Persia
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 31 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Italians : -0,50
British : 2,83
Americans : -2,00
Japanese : -1,00
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
Actually, when you get to the planes, lose 2 fighters before the tacs.
you can edit that
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Italians
1 artillery, 1 fighter and 1 infantry moved from Egypt to Trans-Jordan
1 bomber and 1 fighter moved from Southern Italy to Trans-Jordan
Purchase Units - Italians
Italians buy 1 fighter and 7 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 armour and 1 artillery
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 3/5 hits, 2.33 expected hits
British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 2/2 hits, 0.83 expected hits
1 artillery owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Italians
1 bomber and 2 fighters moved from Trans-Jordan to Egypt
1 fighter moved from Western Germany to Southern Italy
1 armour moved from Western Ukraine to Bessarabia
Place Units - Italians
3 infantry placed in Egypt
2 infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : 1.17
Must have been a miscue there, more than one I think.
Scramble 3 fighters SZ42 on ANZAC.
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
Scramble 3 fighters SZ42 on ANZAC.
I see the remaining us fleet is in 54 but I rather have them in 63 can i edit that
Yeah ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to 63 Sea Zone: 1 carrier, 1 destroyer and 1 transport
EDIT: Adding units owned by Americans to New Zealand: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport
EDIT: Turning off Edit Mode
1 cruiser and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat - ANZAC
Japanese scrambles 3 units out of Java to defend against the attack in 42 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers and 3 fighters
Japanese defend with 2 carriers, 3 fighters and 1 transport
ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/6 hits, 2,67 expected hits
Japanese roll dice for 2 carriers, 3 fighters and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
2 fighters owned by the Japanese, 2 destroyers owned by the ANZAC and 2 carriers owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 3 fighters remaining. Battle score for attacker is 53
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 2 carriers, 3 fighters and 1 transport
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Western Australia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : -1,33