@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Giallo (Allies+8) vs Simon33 (Axis) BM3
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Made a frustrating boo boo there. Needed to buy a CV and 1-2 more planes to defend SZ6. Too many troops on Tokyo now. Also didn’t have enough planes for everything I wanted to do.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Americans 5 bombers moved from Buryatia to Midway 7 fighters moved from Western United States to Hawaiian Islands 3 bombers moved from New South Wales to 26 Sea Zone 3 bombers moved from 26 Sea Zone to Hawaiian Islands Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 5 PUs; Combat - Americans Non Combat Move - Americans 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Morocco 1 battleship, 4 carriers, 1 cruiser and 2 fighters moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 submarine moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 7 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Combat Move - British 3 armour, 2 fighters and 1 tactical_bomber moved from Iraq to Egypt 4 armour and 4 mech_infantrys moved from Belgian Congo to Egypt British take Anglo Egyptian Sudan from Italians 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from Burma to India 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 39 Sea Zone to 36 Sea Zone UK_Pacific take 37 Sea Zone from Japanese UK_Pacific take 39 Sea Zone from Japanese Purchase Units - British British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat - British Battle in Borneo Battle in Egypt British attack with 7 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber Italians defend with 2 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry British roll dice for 7 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 5/14 hits, 5,83 expected hits Italians roll dice for 2 armour, 2 artilleries, 3 fighters, 8 infantry and 1 mech_infantry in Egypt, round 2 : 8/16 hits, 6,67 expected hits 4 mech_infantrys owned by the British, 5 infantry owned by the Italians and 4 armour owned by the British lost in Egypt British roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Egypt, round 3 : 2/6 hits, 3,17 expected hits Italians roll dice for 2 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry in Egypt, round 3 : 3/11 hits, 5,00 expected hits 2 infantry owned by the Italians and 3 armour owned by the British lost in Egypt retreated to Egypt Italians win, taking Borneo from Japanese with 2 armour, 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -37 Casualties for British: 7 armour and 4 mech_infantrys Casualties for Italians: 7 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan 3 armour moved from Persia to Trans-Jordan 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from 92 Sea Zone to Trans-Jordan 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq 2 fighters moved from 39 Sea Zone to India 1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Place Units - British 3 fighters placed in United Kingdom 1 artillery and 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 British collect 31 PUs (2 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 2 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 2 armour and 1 infantry
Combat Hit Differential Summary :
British : -2,00 Italians : -0,67 Chinese : 0,33 Japanese : -0,33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Italians 3 fighters and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Novgorod to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Evenkiyskiy to Timguska Italians take Timguska from Russians Purchase Units - Italians Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 3 fighters and 1 infantry British defend with 2 mech_infantrys Italians roll dice for 3 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Bessarabia Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bessarabia to Southern Italy 1 fighter moved from Southern Italy to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 3 fighters moved from Anglo Egyptian Sudan to Egypt Place Units - Italians 1 fighter placed in 97 Sea Zone 3 infantry placed in Southern Italy 3 infantry placed in Egypt Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : -0.67 Russians : 0.67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - ANZAC 1 armour moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 armour moved from South Australia to New South Wales 1 submarine moved from 26 Sea Zone to 10 Sea Zone Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6,4,4 ANZAC collect 4 PUs; end with 4 PUs Combat Move - French 1 destroyer moved from 109 Sea Zone to 91 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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You didn’t attack Queensland? Thought you would surely do so.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 1 armour moved from Amur to Yakut S.S.R. Germans take Buryatia from Russians Germans take Yakut S.S.R. from Russians 8 infantry moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 3 bombers moved from Western Germany to Archangel 1 infantry moved from Novgorod to Archangel 2 fighters moved from Novgorod to Archangel Purchase Units - Germans Germans buy 5 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Archangel Germans attack with 3 bombers, 2 fighters and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 3 bombers, 2 fighters and 1 infantry in Archangel, round 2 : 3/6 hits, 3.17 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 artillery and 1 infantry moved from Norway to 113 Sea Zone 5 artilleries and 9 infantry moved from Norway to Finland 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 7 mech_infantrys moved from Denmark to Germany 6 infantry moved from Denmark to Western Germany 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 fighters and 1 tactical_bomber moved from Western Germany to Egypt 3 fighters moved from Western Germany to Southern Italy 3 artilleries moved from France to Western Germany 3 infantry moved from Western Germany to Germany 11 mech_infantrys moved from Germany to Romania 4 mech_infantrys moved from Poland to Novgorod 3 bombers and 2 fighters moved from Archangel to Novgorod 4 artilleries and 5 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from France to Western Germany 1 mech_infantry moved from Yenisey to Timguska 1 mech_infantry moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Bessarabia Place Units - Germans 3 artilleries placed in Novgorod 2 artilleries and 5 infantry placed in Germany 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : -0.33
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@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
You didn’t attack Queensland? Thought you would surely do so.
My bet, I didn’t even calculated it. But I see I had 76%…
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Belarus to Archangel 1 fighter moved from Belarus to Archangel 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 armour moved from Belarus to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Belarus 14 infantry moved from Bryansk to Belarus 1 fighter moved from Trans-Jordan to 98 Sea Zone Purchase Units - Russians Russians buy 8 artilleries; Remaining resources: 0 PUs; Combat - Russians Battle in 98 Sea Zone Russians attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 98 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from 98 Sea Zone to Persia 2 fighters moved from Trans-Jordan to Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Persia 1 aaGun and 1 infantry moved from Tsinghai to Kansu 1 aaGun moved from Bryansk to Belarus 12 armour and 13 mech_infantrys moved from Russia to Bryansk 1 fighter moved from Archangel to Russia Place Units - Russians 8 artilleries placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 1,33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Japanese 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 armour, 5 artilleries, 12 infantry and 2 mech_infantrys moved from Shan State to Burma Japanese take Burma from UK_Pacific 4 artilleries, 7 infantry and 4 mech_infantrys moved from Yunnan to Burma 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 4 artilleries and 5 infantry moved from Shensi to Kansu Purchase Units - Japanese Japanese buy 2 artilleries, 2 carriers, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Kansu Japanese attack with 4 artilleries and 6 infantry Chinese defend with 1 fighter and 3 infantry; Russians defend with 1 aaGun and 1 infantry Japanese roll dice for 4 artilleries and 6 infantry in Kansu, round 2 : 1/10 hits, 3.00 expected hits Chinese roll dice for 1 aaGun, 1 fighter and 4 infantry in Kansu, round 2 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Kansu Japanese roll dice for 4 artilleries and 5 infantry in Kansu, round 3 : 3/9 hits, 2.83 expected hits Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 3 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu Japanese roll dice for 4 artilleries and 3 infantry in Kansu, round 4 : 1/7 hits, 2.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Japanese roll dice for 4 artilleries and 2 infantry in Kansu, round 5 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 fighter in Kansu, round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 4 artilleries and 1 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 5 infantry Casualties for Russians: 1 aaGun and 1 infantry Casualties for Chinese: 1 fighter and 3 infantry Battle in 36 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of South Australia from ANZAC to Japanese EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 carrier moved from 42 Sea Zone to 43 Sea Zone 1 carrier, 1 destroyer and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 63 Sea Zone to 45 Sea Zone 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 artillery and 1 transport moved from 63 Sea Zone to 54 Sea Zone 2 artilleries and 1 infantry moved from 54 Sea Zone to Queensland 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Japan to Caroline Islands 5 fighters moved from Amur to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 armour moved from Sakha to Manchuria 1 infantry moved from Siberia to Amur 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 aaGun moved from Shensi to Kweichow 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 artillery moved from Kiangsu to Anhwe 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 3 transports moved from 20 Sea Zone to 6 Sea Zone 3 infantry and 3 mech_infantrys moved from Japan to 6 Sea Zone 3 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea 3 artilleries moved from French Indo China to Yunnan 3 fighters moved from 63 Sea Zone to Queensland 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 fighter and 1 infantry placed in Japan 3 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Queensland Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
British : 0.67 Chinese : -0.67 Japanese : -3.50
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 5 bombers moved from Midway to New South Wales 3 bombers moved from Hawaiian Islands to New South Wales 7 fighters moved from Western United States to Hawaiian Islands Purchase Units - Americans Americans buy 8 fighters; Remaining resources: 0 PUs; Combat - Americans Battle in Crete Non Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 tactical_bomber moved from Gibraltar to Trans-Jordan 1 transport moved from 92 Sea Zone to 89 Sea Zone 2 fighters moved from United Kingdom to Gibraltar Place Units - Americans 8 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese retreated to Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Combat Move - British 1 battleship moved from 92 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from Trans-Jordan to Anglo Egyptian Sudan Purchase Units - British British buy 1 airfield, 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - British Battle in Anglo Egyptian Sudan British attack with 2 fighters and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Anglo Egyptian Sudan to Trans-Jordan 1 artillery and 1 infantry moved from Persia to Iraq 2 infantry moved from Gibraltar to 92 Sea Zone 1 armour and 1 artillery moved from Algeria to 92 Sea Zone 2 infantry moved from Algeria to Tunisia 1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Gibraltar to Trans-Jordan 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Iraq to India 4 fighters moved from United Kingdom to Gibraltar 2 armour moved from Belgian Congo to Anglo Egyptian Sudan Place Units - British 1 airfield placed in Trans-Jordan 1 armour, 1 fighter and 1 infantry placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6,1,1,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4,3,6 UK_Pacific collect 6 PUs (7 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
British : -0,17 Italians : -0,33 Chinese : -0,33 Japanese : -0,67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Italians 1 artillery, 3 fighters and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Southern Italy to Anglo Egyptian Sudan 1 fighter moved from 97 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Timguska to Novosibirsk Italians take Novosibirsk from Russians 1 armour moved from Egypt to Anglo Egyptian Sudan Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry British defend with 2 armour and 1 mech_infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 6/7 hits, 3.33 expected hits British roll dice for 2 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 9 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 2 armour and 1 mech_infantry Non Combat Move - Italians 1 bomber and 3 fighters moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from 99 Sea Zone to 93 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 97 Sea Zone to 93 Sea Zone Place Units - Italians 3 infantry placed in Egypt 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,1,1,1,6 Italians collect 17 PUs (2 lost to blockades); end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 2.67 British : 0.67
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - ANZAC 1 armour moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 armour moved from South Australia to New South Wales Purchase Units - ANZAC ANZAC buy 1 artillery; Remaining resources: 0 PUs; Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4,4,5 ANZAC collect 3 PUs (1 lost to blockades); end with 3 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Research Technology - Germans Combat Move - Germans 3 bombers moved from Novgorod to Russia 1 armour moved from Novgorod to Baltic States Germans take Baltic States from Russians 1 fighter and 1 infantry moved from Novgorod to Archangel 1 fighter moved from Novgorod to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Baltic States to Poland Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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Intercept in Moscow?
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Research Technology - Germans Combat Move - Germans 3 bombers moved from Novgorod to Russia 1 armour moved from Novgorod to Baltic States Germans take Baltic States from Russians 1 fighter and 1 infantry moved from Novgorod to Archangel 1 fighter moved from Novgorod to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Baltic States to Poland Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 3,7,5 and causes: 15 damage to unit: factory_major Bombing raid in Russia causes 15 damage total. Battle in Archangel Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland retreated to Eastern Poland Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 5 artilleries and 9 infantry moved from Finland to Vyborg 33 mech_infantrys moved from Novgorod to Poland 1 aaGun, 17 artilleries and 24 infantry moved from Novgorod to Vyborg 1 fighter moved from Archangel to Germany 1 fighter moved from Eastern Poland to Western Germany 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 3 bombers moved from Russia to Poland 1 fighter moved from Western Germany to 93 Sea Zone 4 artilleries and 8 infantry moved from Southern France to Northern Italy 7 infantry moved from Normandy Bordeaux to France 1 armour and 6 infantry moved from Bessarabia to Romania 11 mech_infantrys moved from Romania to Slovakia Hungary 1 mech_infantry moved from Timguska to Novosibirsk 1 armour moved from Yakut S.S.R. to Timguska 3 artilleries and 9 infantry moved from Western Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 fighter placed in 93 Sea Zone 7 infantry placed in Germany 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -0.33 Russians : 0.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 armour and 1 mech_infantry moved from Eastern Persia to India 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 3 fighters moved from Persia to India 1 artillery, 1 infantry and 1 mech_infantry moved from Belarus to Archangel 1 armour, 18 artilleries and 71 infantry moved from Belarus to Novgorod 1 armour and 2 mech_infantrys moved from Bryansk to Ukraine 1 armour and 1 mech_infantry moved from Bryansk to Ukraine 10 armour and 10 mech_infantrys moved from Bryansk to Novgorod Purchase Units - Russians Russians buy 2 fighters and 1 mech_infantry; Remaining resources: 7 PUs; Combat - Russians Battle in Ukraine Russians attack with 2 armour and 3 mech_infantrys Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 armour and 3 mech_infantrys in Ukraine, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Belarus to Novgorod 1 aaGun moved from Belarus to Archangel 1 aaGun moved from Belarus to Bryansk 1 aaGun moved from Belarus to Novgorod 1 fighter moved from Western Ukraine to Russia Place Units - Russians 2 fighters and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : -2,33
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Sumatra 2 tactical_bombers moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Borneo 1 battleship and 1 marine moved from 33 Sea Zone to 43 Sea Zone 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to South Australia Japanese take South Australia from ANZAC 1 armour moved from South Australia to Queensland 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 marine moved from 43 Sea Zone to Borneo 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 3 artilleries and 2 infantry moved from Yunnan to Burma Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 2 bombers, 5 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Sumatra, round 2 : 4/6 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Sumatra to Burma 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 41 Sea Zone 1 carrier moved from 43 Sea Zone to 41 Sea Zone 1 carrier and 1 destroyer moved from 45 Sea Zone to 41 Sea Zone 2 fighters moved from Caroline Islands to 41 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China 1 armour moved from Manchuria to Anhwe 1 infantry moved from Amur to Manchuria 3 infantry moved from Korea to Manchuria 3 mech_infantrys moved from Korea to Jehol 4 artilleries and 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Hunan to Burma 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Shensi to Szechwan 1 aaGun moved from Kweichow to Szechwan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Kiangsu to Chahar 1 artillery moved from Anhwe to Hopei 2 carriers, 1 destroyer and 4 fighters moved from 6 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to Queensland 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 carrier and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Japan to 33 Sea Zone 2 bombers moved from Caroline Islands to Queensland Place Units - Japanese 2 submarines placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in French Indo China Japanese undo move 2. 1 armour and 2 artilleries placed in French Indo China 3 infantry placed in Kiangsu 2 artilleries and 1 infantry placed in Queensland 2 bombers and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 75 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.00 Japanese : 1.50
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Americans 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria Purchase Units - Americans Americans buy 1 armour, 1 carrier, 4 fighters, 1 harbour and 1 infantry; Remaining resources: 1 PUs; Combat - Americans Battle in Alexandria Non Combat Move - Americans 2 fighters moved from Gibraltar to Trans-Jordan 10 fighters moved from Hawaiian Islands to Johnston Island 8 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 89 Sea Zone to 11 Sea Zone 1 mech_infantry moved from Tunisia to Algeria Place Units - Americans 1 harbour placed in Johnston Island Turning on Edit Mode EDIT: Removing units owned by Americans from Johnston Island: 1 harbour EDIT: Adding units owned by Americans to Johnston Island: 1 airfield EDIT: Turning off Edit Mode 1 carrier placed in 10 Sea Zone 1 armour, 2 fighters and 1 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Combat Move - Chinese 2 infantry moved from Sikang to Szechwan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat - Chinese Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 aaGun and 2 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Combat Move - British 1 fighter moved from Persia to India 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 armour moved from Persia to Trans-Jordan 1 infantry moved from Persia to Iraq 2 fighters moved from Trans-Jordan to India 1 fighter moved from Gibraltar to United Kingdom 1 infantry moved from Tunisia to Algeria 1 infantry moved from Tunisia to Libya British take Libya from Italians 1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Purchase Units - British British buy 3 artilleries, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan Place Units - British 1 mech_infantry placed in Union of South Africa 3 artilleries placed in Persia 1 factory_minor placed in Iraq 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : 0,33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Italians 1 armour moved from Anglo Egyptian Sudan to Kenya Italians take Ethiopia from British Italians take Kenya from British 3 fighters and 1 infantry moved from Egypt to Alexandria 1 bomber moved from Egypt to Iraq Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs; Combat - Italians Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Iraq causes 5 damage total. Battle in Alexandria Italians attack with 3 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 3 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Alexandria Italians win, taking Alexandria from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern Italy to Egypt 1 bomber moved from Iraq to Southern Italy 3 fighters moved from Alexandria to Egypt 1 mech_infantry moved from Egypt to Kenya 10 infantry moved from Western Germany to Northern Italy 5 infantry moved from Normandy Bordeaux to France 3 infantry moved from Denmark to Western Germany Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 3 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,6,4,1 Italians collect 18 PUs (2 lost to blockades); end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.33 AA fire in Iraq : : -0.17