@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
270BC Whack -VS- dawg
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TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage 3 spearmen moved from Carthago to SZ 36 1 swordman moved from Carthago to SZ 36 1 spearman moved from Melita to SZ 36 3 cavalrys and 1 hoplite moved from Carthago to SZ 36 3 cavalrys, 1 hoplite, 4 spearmen, 1 swordman and 4 triremes moved from SZ 36 to SZ 33 3 cavalrys, 1 hoplite, 4 spearmen and 1 swordman moved from SZ 33 to Lilybaeum 2 swordmen moved from Acci to SZ 15 2 biremes and 2 swordmen moved from SZ 15 to SZ 16 2 swordmen moved from SZ 16 to Valentia 2 cavalrys, 3 spearmen and 6 swordmen moved from Carthago Nova to Valentia Purchase Units - Carthage Carthage buy 3 biremes, 4 cavalrys, 1 city and 1 spearman; Remaining resources: 0 PUs; Combat - Carthage Battle in Valentia Carthage attack with 2 cavalrys, 3 spearmen and 8 swordmen Neutral defend with 2 archers, 3 axemen and 1 swordman Carthage roll dice for 2 cavalrys, 3 spearmen and 8 swordmen in Valentia, round 2 : 6/13 hits, 3.83 expected hits Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 2/6 hits, 1.83 expected hits 3 axemen owned by the Neutral, 2 archers owned by the Neutral, 2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia Carthage loses 0 PUs for violating Valentias neutrality. Carthage win, taking Valentia from Neutral with 2 cavalrys, 1 spearman and 8 swordmen remaining. Battle score for attacker is 15 Casualties for Carthage: 2 spearmen Casualties for Neutral: 2 archers, 3 axemen and 1 swordman Non Combat Move - Carthage Place Units - Carthage 1 city placed in Lilybaeum 3 biremes placed in SZ 32 4 cavalrys placed in Corduba 1 spearman placed in Carthago Turn Complete - Carthage Carthage collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Carthage : 2.17 Neutral : 0.17 -
TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - RomanRepublic 1 ballista, 6 legionaires and 8 velitess moved from Ariminum to Patavium 3 cavalrys moved from Verona to Patavium 1 ballista, 5 legionaires and 3 velitess moved from Verona to Mediolanum 1 legionaire moved from Croton to SZ 35 1 legionaire moved from SZ 35 to Messana Purchase Units - RomanRepublic RomanRepublic buy 2 biremes and 3 triremes; Remaining resources: 2 PUs; Combat - RomanRepublic Battle in Mediolanum RomanRepublic attack with 1 ballista, 5 legionaires and 3 velitess Neutral defend with 4 axemen and 1 swordman RomanRepublic roll dice for 1 ballista, 5 legionaires and 3 velitess in Mediolanum, round 2 : 6/9 hits, 3.00 expected hits Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 1/5 hits, 1.00 expected hits 1 velites owned by the RomanRepublic, 4 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum RomanRepublic loses 0 PUs for violating Mediolanums neutrality. RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 5 legionaires and 2 velitess remaining. Battle score for attacker is 13 Casualties for RomanRepublic: 1 velites Casualties for Neutral: 4 axemen and 1 swordman Battle in Patavium RomanRepublic attack with 1 ballista, 3 cavalrys, 6 legionaires and 8 velitess Neutral defend with 3 archers, 5 axemen and 4 swordmen RomanRepublic roll dice for 1 ballista, 3 cavalrys, 6 legionaires and 8 velitess in Patavium, round 2 : 5/18 hits, 5.17 expected hits Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 8/12 hits, 3.67 expected hits 8 velitess owned by the RomanRepublic and 5 axemen owned by the Neutral lost in Patavium RomanRepublic roll dice for 1 ballista, 3 cavalrys and 6 legionaires in Patavium, round 3 : 4/10 hits, 3.83 expected hits Neutral roll dice for 3 archers and 4 swordmen in Patavium, round 3 : 2/7 hits, 2.83 expected hits 2 cavalrys owned by the RomanRepublic and 4 swordmen owned by the Neutral lost in Patavium RomanRepublic roll dice for 1 ballista, 1 cavalry and 6 legionaires in Patavium, round 4 : 2/8 hits, 3.17 expected hits Neutral roll dice for 3 archers in Patavium, round 4 : 2/3 hits, 1.50 expected hits 1 cavalry owned by the RomanRepublic, 2 archers owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium RomanRepublic roll dice for 1 ballista and 5 legionaires in Patavium, round 5 : 3/6 hits, 2.50 expected hits Neutral roll dice for 1 archer in Patavium, round 5 : 1/1 hits, 0.50 expected hits 1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium RomanRepublic loses 0 PUs for violating Pataviums neutrality. RomanRepublic win, taking Patavium from Neutral with 1 ballista and 4 legionaires remaining. Battle score for attacker is -1 Casualties for RomanRepublic: 3 cavalrys, 2 legionaires and 8 velitess Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 2 biremes and 3 triremes placed in SZ 28 Turn Complete - RomanRepublic RomanRepublic collect 61 PUs; end with 63 PUsCombat Hit Differential Summary :
Neutral : 4.50 RomanRepublic : 2.33 -
TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - GreekCityStates 1 cavalry and 15 hoplites moved from Corinth to Athens 3 hoplites moved from Sparta to SZ 67 3 hoplites and 1 trireme moved from SZ 67 to SZ 68 3 hoplites moved from SZ 68 to Athens 2 hoplites moved from Sparta to Corinth 1 archer, 1 hoplite and 1 slingers moved from Pergamum to Sardis 3 biremes and 2 triremes moved from SZ 69 to SZ 70 Purchase Units - GreekCityStates GreekCityStates buy 1 archer, 3 cavalrys, 4 hoplites and 2 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 1 cavalry and 18 hoplites Macedonia defend with 2 cavalrys, 7 hoplites, 4 peltastss and 1 swordman GreekCityStates roll dice for 1 cavalry and 18 hoplites in Athens, round 2 : 8/19 hits, 6.33 expected hits Macedonia roll dice for 2 cavalrys, 7 hoplites, 4 peltastss and 1 swordman in Athens, round 2 : 4/14 hits, 4.83 expected hits 1 swordman owned by the Macedonia, 1 hoplite owned by the Macedonia, 3 hoplites owned by the GreekCityStates, 2 cavalrys owned by the Macedonia, 4 peltastss owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 15 hoplites in Athens, round 3 : 2/15 hits, 5.00 expected hits Macedonia roll dice for 6 hoplites in Athens, round 3 : 5/6 hits, 3.00 expected hits 2 hoplites owned by the Macedonia and 5 hoplites owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 10 hoplites in Athens, round 4 : 1/10 hits, 3.33 expected hits Macedonia roll dice for 4 hoplites in Athens, round 4 : 2/4 hits, 2.00 expected hits 1 hoplite owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 8 hoplites in Athens, round 5 : 2/8 hits, 2.67 expected hits Macedonia roll dice for 3 hoplites in Athens, round 5 : 1/3 hits, 1.50 expected hits 2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 7 hoplites in Athens, round 6 : 3/7 hits, 2.33 expected hits Macedonia roll dice for 1 hoplite in Athens, round 6 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Macedonia lost in Athens GreekCityStates win, taking Athens from Macedonia with 7 hoplites remaining. Battle score for attacker is -4 Casualties for GreekCityStates: 1 cavalry and 11 hoplites Casualties for Macedonia: 2 cavalrys, 7 hoplites, 4 peltastss and 1 swordman Battle in SZ 70 GreekCityStates attack with 3 biremes and 2 triremes Macedonia defend with 1 bireme GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 70, round 2 : 1/5 hits, 1.50 expected hits Macedonia roll dice for 1 bireme in SZ 70, round 2 : 0/1 hits, 0.33 expected hits 1 bireme owned by the Macedonia lost in SZ 70 GreekCityStates win with 3 biremes and 2 triremes remaining. Battle score for attacker is 7 Casualties for Macedonia: 1 bireme Non Combat Move - GreekCityStates 2 cavalrys, 5 hoplites and 3 slingerss moved from Syracuse to Messana Place Units - GreekCityStates 1 archer, 4 hoplites and 2 slingerss placed in Corinth 3 cavalrys placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Macedonia : -0.17 GreekCityStates : -4.17 -
TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Macedonia 7 hoplites and 3 peltastss moved from Larissa to Athens 1 hoplite and 4 peltastss moved from Thessalonica to Larissa 4 hoplites and 2 swordmen moved from Odessus to Thessalonica Purchase Units - Macedonia Macedonia buy 2 cavalrys, 1 hoplite and 6 swordmen; Remaining resources: 0 PUs; Combat - Macedonia Battle in Athens Macedonia attack with 7 hoplites and 3 peltastss GreekCityStates defend with 7 hoplites Macedonia roll dice for 7 hoplites and 3 peltastss in Athens, round 2 : 2/10 hits, 2.83 expected hits GreekCityStates roll dice for 7 hoplites in Athens, round 2 : 2/7 hits, 3.50 expected hits 2 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 7 hoplites and 1 peltasts in Athens, round 3 : 2/8 hits, 2.50 expected hits GreekCityStates roll dice for 5 hoplites in Athens, round 3 : 4/5 hits, 2.50 expected hits 3 hoplites owned by the Macedonia, 2 hoplites owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens Macedonia roll dice for 4 hoplites in Athens, round 4 : 1/4 hits, 1.33 expected hits GreekCityStates roll dice for 3 hoplites in Athens, round 4 : 1/3 hits, 1.50 expected hits 1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Athens Macedonia roll dice for 3 hoplites in Athens, round 5 : 1/3 hits, 1.00 expected hits GreekCityStates roll dice for 2 hoplites in Athens, round 5 : 1/2 hits, 1.00 expected hits 1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Athens Macedonia roll dice for 2 hoplites in Athens, round 6 : 1/2 hits, 0.67 expected hits GreekCityStates roll dice for 1 hoplite in Athens, round 6 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Athens Macedonia win, taking Athens from GreekCityStates with 2 hoplites remaining. Battle score for attacker is 4 Casualties for Macedonia: 5 hoplites and 3 peltastss Casualties for GreekCityStates: 7 hoplites Non Combat Move - Macedonia Place Units - Macedonia 1 hoplite and 5 swordmen placed in Larissa 2 cavalrys and 1 swordman placed in Thessalonica Turn Complete - Macedonia Macedonia collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Macedonia : -1.33 GreekCityStates : -1.00 -
TripleA Turn Summary: Egypt round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Egypt 1 chariot moved from Siwa to Paliurus Egypt take Paliurus from Numidia 1 chariot moved from Paliurus to Berenice 5 archers, 7 axemen, 7 chariots and 6 spearmen moved from Siwa to Berenice 3 biremes and 2 triremes moved from SZ 62 to SZ 61 1 chariot moved from Alexandria to Pharan 1 archer, 3 axemen and 1 chariot moved from Alexandria to Memphis Purchase Units - Egypt Egypt buy 8 archers and 1 spearman; Remaining resources: 0 PUs; Combat - Egypt Battle in Berenice Egypt attack with 5 archers, 7 axemen, 8 chariots and 6 spearmen Numidia defend with 6 archers, 2 cavalrys and 10 spearmen Egypt roll dice for 5 archers, 7 axemen, 8 chariots and 6 spearmen in Berenice, round 2 : 5/26 hits, 6.67 expected hits Numidia roll dice for 6 archers, 2 cavalrys and 10 spearmen in Berenice, round 2 : 8/18 hits, 6.67 expected hits 2 cavalrys owned by the Numidia, 6 spearmen owned by the Egypt, 2 archers owned by the Egypt and 3 spearmen owned by the Numidia lost in Berenice Egypt roll dice for 3 archers, 7 axemen and 8 chariots in Berenice, round 3 : 3/18 hits, 5.33 expected hits Numidia roll dice for 6 archers and 7 spearmen in Berenice, round 3 : 6/13 hits, 5.33 expected hits 3 chariots owned by the Egypt, 3 archers owned by the Egypt and 3 spearmen owned by the Numidia lost in Berenice Egypt roll dice for 7 axemen and 5 chariots in Berenice, round 4 : 5/12 hits, 4.00 expected hits Numidia roll dice for 6 archers and 4 spearmen in Berenice, round 4 : 3/10 hits, 4.33 expected hits 1 archer owned by the Numidia, 2 axemen owned by the Egypt, 1 chariot owned by the Egypt and 4 spearmen owned by the Numidia lost in Berenice Egypt roll dice for 5 axemen and 4 chariots in Berenice, round 5 : 4/9 hits, 3.00 expected hits Numidia roll dice for 5 archers in Berenice, round 5 : 1/5 hits, 2.50 expected hits 4 archers owned by the Numidia and 1 axeman owned by the Egypt lost in Berenice Egypt roll dice for 4 axemen and 4 chariots in Berenice, round 6 : 2/8 hits, 2.67 expected hits Numidia roll dice for 1 archer in Berenice, round 6 : 0/1 hits, 0.50 expected hits 1 archer owned by the Numidia lost in Berenice Egypt win, taking Berenice from Numidia with 4 axemen and 4 chariots remaining. Battle score for attacker is -9 Casualties for Egypt: 5 archers, 3 axemen, 4 chariots and 6 spearmen Casualties for Numidia: 6 archers, 2 cavalrys and 10 spearmen Battle in SZ 61 Egypt attack with 3 biremes and 2 triremes Seleucid defend with 1 bireme and 1 trireme Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 2 : 1/5 hits, 1.50 expected hits Seleucid roll dice for 1 bireme and 1 trireme in SZ 61, round 2 : 0/2 hits, 0.67 expected hits 1 bireme owned by the Seleucid lost in SZ 61 Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 3 : 2/5 hits, 1.50 expected hits Seleucid roll dice for 1 trireme in SZ 61, round 3 : 0/1 hits, 0.33 expected hits 1 trireme owned by the Seleucid lost in SZ 61 Egypt win with 3 biremes and 2 triremes remaining. Battle score for attacker is 19 Casualties for Seleucid: 1 bireme and 1 trireme Non Combat Move - Egypt Place Units - Egypt 8 archers and 1 spearman placed in Alexandria Turn Complete - Egypt Egypt collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Egypt : -2.67 Numidia : -1.33 Seleucid : -1.00 -
TripleA Manual Gamesave Post: Parthia round 3
TripleA Manual Gamesave Post for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - ParthiaCombat Hit Differential Summary :
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TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Parthia 1 cataphract moved from Hatra to Emesa Parthia take Emesa from Seleucid 1 cataphract moved from Emesa to Edessa 1 horsearcher moved from Hatra to Sidon Parthia take Damascus from Seleucid Egypt take Sidon from Seleucid 1 horsearcher moved from Hatra to Jerusalem Egypt take Jerusalem from Seleucid 2 archers and 3 spearmen moved from Ninive to Hatra 2 cataphracts and 2 horsearchers moved from Hatra to Edessa 1 cataphract moved from Persepolis to Seleucia 2 horsearchers moved from Persepolis to Hatra 4 cavalrys moved from Persepolis to Seleucia 5 cavalrys moved from Vologesia to Hatra Purchase Units - Parthia Parthia buy 1 archer, 2 cataphracts and 10 cavalrys; Remaining resources: 1 PUs; Combat - Parthia Battle in Edessa Parthia attack with 3 cataphracts and 2 horsearchers Seleucid defend with 4 cataphracts Parthia roll dice for 3 cataphracts and 2 horsearchers in Edessa, round 2 : 4/5 hits, 2.17 expected hits Seleucid roll dice for 4 cataphracts in Edessa, round 2 : 0/4 hits, 2.00 expected hits 4 cataphracts owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 3 cataphracts and 2 horsearchers remaining. Battle score for attacker is 28 Casualties for Seleucid: 4 cataphracts Non Combat Move - Parthia Place Units - Parthia 2 cataphracts and 8 cavalrys placed in Seleucia 1 archer and 2 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 73 PUs; end with 74 PUsCombat Hit Differential Summary :
Parthia : 1.83 Seleucid : -2.00 -
TripleA Turn Summary: Numidia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Numidia 1 archer, 1 cavalry and 2 spearmen moved from Volubilis to Banasa 1 swordman moved from Siga to Banasa 5 cavalrys, 2 spearmen and 1 swordman moved from Siga to Tingis 1 swordman moved from Auzia to Siga 2 archers and 9 spearmen moved from Capsa to Thenae Purchase Units - Numidia Numidia buy 4 archers; Remaining resources: 2 PUs; Combat - Numidia Battle in Tingis Numidia attack with 5 cavalrys, 2 spearmen and 1 swordman Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 5 cavalrys, 2 spearmen and 1 swordman in Tingis, round 2 : 1/8 hits, 2.33 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 2/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral and 2 spearmen owned by the Numidia lost in Tingis Numidia roll dice for 5 cavalrys and 1 swordman in Tingis, round 3 : 2/6 hits, 2.00 expected hits Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Tingis, round 3 : 0/3 hits, 1.00 expected hits 1 cavalry owned by the Neutral and 1 spearman owned by the Neutral lost in Tingis Numidia roll dice for 5 cavalrys and 1 swordman in Tingis, round 4 : 3/6 hits, 2.00 expected hits Neutral roll dice for 1 archer in Tingis, round 4 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Tingis Numidia loses 0 PUs for violating Tingiss neutrality. Numidia win, taking Tingis from Neutral with 5 cavalrys and 1 swordman remaining. Battle score for attacker is 9 Casualties for Numidia: 2 spearmen Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Battle in Banasa Numidia attack with 1 archer, 1 cavalry, 2 spearmen and 1 swordman Neutral defend with 1 archer and 1 spearman Numidia roll dice for 1 archer, 1 cavalry, 2 spearmen and 1 swordman in Banasa, round 2 : 2/5 hits, 1.17 expected hits Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 0/2 hits, 0.83 expected hits 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Banasa Numidia loses 0 PUs for violating Banasas neutrality. Numidia win, taking Banasa from Neutral with 1 archer, 1 cavalry, 2 spearmen and 1 swordman remaining. Battle score for attacker is 7 Casualties for Neutral: 1 archer and 1 spearman Battle in Thenae Numidia attack with 2 archers and 9 spearmen Neutral defend with 1 archer and 2 spearmen Numidia roll dice for 2 archers and 9 spearmen in Thenae, round 2 : 2/11 hits, 1.83 expected hits Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 0/3 hits, 1.17 expected hits 2 spearmen owned by the Neutral lost in Thenae Numidia roll dice for 2 archers and 9 spearmen in Thenae, round 3 : 3/11 hits, 1.83 expected hits Neutral roll dice for 1 archer in Thenae, round 3 : 1/1 hits, 0.50 expected hits 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae Numidia loses 0 PUs for violating Thenaes neutrality. Numidia win, taking Thenae from Neutral with 2 archers and 8 spearmen remaining. Battle score for attacker is 7 Casualties for Neutral: 1 archer and 2 spearmen Casualties for Numidia: 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna Turn Complete - Numidia Numidia collect 21 PUs; end with 23 PUsCombat Hit Differential Summary :
Neutral : -2.17 Numidia : 1.83 -
TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Carthage 1 spearman moved from Carthago to SZ 32 3 biremes and 1 spearman moved from SZ 32 to SZ 33 1 spearman moved from SZ 33 to Lilybaeum 2 spearmen moved from Lilybaeum to Syracuse 1 cavalry moved from Lilybaeum to Syracuse 1 bireme moved from SZ 16 to SZ 17 1 spearman moved from Palma to SZ 17 1 spearman moved from SZ 17 to Tarraco 2 cavalrys, 1 spearman and 8 swordmen moved from Valentia to Tarraco 4 cavalrys moved from Corduba to Valentia Purchase Units - Carthage Carthage buy 5 biremes, 4 cavalrys, 1 spearman and 1 swordman; Remaining resources: 0 PUs; Combat - Carthage Battle in Tarraco Carthage attack with 2 cavalrys, 2 spearmen and 8 swordmen Neutral defend with 3 axemen and 3 swordmen Carthage roll dice for 2 cavalrys, 2 spearmen and 8 swordmen in Tarraco, round 2 : 3/12 hits, 3.67 expected hits Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 2/6 hits, 1.50 expected hits 3 axemen owned by the Neutral and 2 spearmen owned by the Carthage lost in Tarraco Carthage roll dice for 2 cavalrys and 8 swordmen in Tarraco, round 3 : 2/10 hits, 3.33 expected hits Neutral roll dice for 3 swordmen in Tarraco, round 3 : 0/3 hits, 1.00 expected hits 2 swordmen owned by the Neutral lost in Tarraco Carthage roll dice for 2 cavalrys and 8 swordmen in Tarraco, round 4 : 4/10 hits, 3.33 expected hits Neutral roll dice for 1 swordman in Tarraco, round 4 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Tarraco Carthage loses 0 PUs for violating Tarracos neutrality. Carthage win, taking Tarraco from Neutral with 2 cavalrys and 8 swordmen remaining. Battle score for attacker is 15 Casualties for Carthage: 2 spearmen Casualties for Neutral: 3 axemen and 3 swordmen Battle in Syracuse Carthage attack with 1 cavalry and 2 spearmen GreekCityStates defend with 1 slingers Carthage roll dice for 1 cavalry and 2 spearmen in Syracuse, round 2 : 0/3 hits, 0.67 expected hits GreekCityStates roll dice for 1 slingers in Syracuse, round 2 : 0/1 hits, 0.17 expected hits Carthage roll dice for 1 cavalry and 2 spearmen in Syracuse, round 3 : 0/3 hits, 0.67 expected hits GreekCityStates roll dice for 1 slingers in Syracuse, round 3 : 1/1 hits, 0.17 expected hits 1 spearman owned by the Carthage lost in Syracuse Carthage roll dice for 1 cavalry and 1 spearman in Syracuse, round 4 : 1/2 hits, 0.50 expected hits GreekCityStates roll dice for 1 slingers in Syracuse, round 4 : 0/1 hits, 0.17 expected hits 1 slingers owned by the GreekCityStates lost in Syracuse Carthage win, taking Syracuse from GreekCityStates with 1 cavalry and 1 spearman remaining. Battle score for attacker is -1 Casualties for Carthage: 1 spearman Casualties for GreekCityStates: 1 slingers Non Combat Move - Carthage Turning on Edit Mode EDIT: Removing units owned by Numidia from SZ 30: 2 biremes EDIT: Adding units owned by Numidia to SZ 31: 2 biremes EDIT: Turning off Edit Mode 1 bireme moved from SZ 16 to SZ 29 Place Units - Carthage 3 biremes placed in SZ 33 1 spearman and 1 swordman placed in Lilybaeum 2 biremes placed in SZ 32 4 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Carthage : -2.17 Neutral : -0.83 GreekCityStates : 0.50 -
TripleA Turn Summary: RomanRepublic round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - RomanRepublic 1 legionaire moved from Croton to SZ 35 1 legionaire moved from SZ 35 to Messana 1 ballista and 4 legionaires moved from Patavium to Veldidena 1 ballista, 5 legionaires and 2 velitess moved from Mediolanum to Vindonissa 1 cavalry moved from Roma to Ariminum Purchase Units - RomanRepublic RomanRepublic buy 2 biremes, 1 cavalry, 1 city, 1 fort and 2 triremes; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Vindonissa RomanRepublic attack with 1 ballista, 5 legionaires and 2 velitess Neutral defend with 3 archers and 1 swordman RomanRepublic roll dice for 1 ballista, 5 legionaires and 2 velitess in Vindonissa, round 2 : 0/8 hits, 2.83 expected hits Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 2 : 4/4 hits, 1.83 expected hits 2 velitess owned by the RomanRepublic and 2 legionaires owned by the RomanRepublic lost in Vindonissa RomanRepublic roll dice for 1 ballista and 3 legionaires in Vindonissa, round 3 : 1/4 hits, 1.83 expected hits Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 3 : 2/4 hits, 1.83 expected hits 1 swordman owned by the Neutral and 2 legionaires owned by the RomanRepublic lost in Vindonissa RomanRepublic roll dice for 1 ballista and 1 legionaire in Vindonissa, round 4 : 1/2 hits, 1.17 expected hits Neutral roll dice for 3 archers in Vindonissa, round 4 : 2/3 hits, 1.50 expected hits 1 ballista owned by the RomanRepublic, 1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Vindonissa Neutral win with 2 archers remaining. Battle score for attacker is -23 Casualties for RomanRepublic: 1 ballista, 5 legionaires and 2 velitess Casualties for Neutral: 1 archer and 1 swordman Battle in Veldidena RomanRepublic attack with 1 ballista and 4 legionaires Neutral defend with 1 axeman and 1 swordman RomanRepublic roll dice for 1 ballista and 4 legionaires in Veldidena, round 2 : 3/5 hits, 2.17 expected hits Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 0/2 hits, 0.50 expected hits 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Veldidena RomanRepublic loses 0 PUs for violating Veldidenas neutrality. RomanRepublic win, taking Veldidena from Neutral with 1 ballista and 4 legionaires remaining. Battle score for attacker is 7 Casualties for Neutral: 1 axeman and 1 swordman Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 city and 1 fort placed in Messana 2 biremes and 2 triremes placed in SZ 28 1 cavalry placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Neutral : 2.33 RomanRepublic : -3.00 -
TripleA Turn Summary: GreekCityStates round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - GreekCityStates 3 cavalrys moved from Sparta to Athens 1 archer, 6 hoplites and 2 slingerss moved from Corinth to Athens 1 archer, 1 hoplite and 1 slingers moved from Sardis to Attalia 3 biremes and 2 triremes moved from SZ 70 to SZ 69 1 trireme moved from SZ 68 to SZ 67 Purchase Units - GreekCityStates GreekCityStates buy 1 archer, 7 cavalrys and 3 hoplites; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 1 archer, 3 cavalrys, 6 hoplites and 2 slingerss Macedonia defend with 2 hoplites GreekCityStates roll dice for 1 archer, 3 cavalrys, 6 hoplites and 2 slingerss in Athens, round 2 : 1/12 hits, 3.50 expected hits Macedonia roll dice for 2 hoplites in Athens, round 2 : 1/2 hits, 1.00 expected hits 1 hoplite owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 1 archer, 3 cavalrys, 6 hoplites and 1 slingers in Athens, round 3 : 3/11 hits, 3.33 expected hits Macedonia roll dice for 1 hoplite in Athens, round 3 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Macedonia lost in Athens GreekCityStates win, taking Athens from Macedonia with 1 archer, 3 cavalrys, 6 hoplites and 1 slingers remaining. Battle score for attacker is 8 Casualties for GreekCityStates: 1 slingers Casualties for Macedonia: 2 hoplites Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 archer, 3 cavalrys and 3 hoplites placed in Corinth 4 cavalrys placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Macedonia : -0.50 GreekCityStates : -2.83 -
TripleA Turn Summary: Macedonia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Macedonia 2 cavalrys, 4 hoplites and 3 swordmen moved from Thessalonica to Larissa 1 peltasts moved from Larissa to Delphi Purchase Units - Macedonia Macedonia buy 3 cavalrys and 6 swordmen; Remaining resources: 1 PUs; Non Combat Move - Macedonia Place Units - Macedonia 6 swordmen placed in Larissa Macedonia undo move 1. Turning on Edit Mode EDIT: Removing units owned by Macedonia from Larissa: 2 cavalrys and 3 peltastss EDIT: Adding units owned by Macedonia to Thessalonica: 2 cavalrys and 3 peltastss EDIT: Turning off Edit Mode 1 cavalry and 5 swordmen placed in Larissa 2 cavalrys and 1 swordman placed in Thessalonica Macedonia undo move 2. Macedonia undo move 1. 6 swordmen placed in Larissa 3 cavalrys placed in Thessalonica Turn Complete - Macedonia Macedonia collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Egypt round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Egypt 3 biremes and 2 triremes moved from SZ 61 to SZ 60 Purchase Units - Egypt Egypt buy 1 archer and 8 spearmen; Remaining resources: 0 PUs; Non Combat Move - Egypt 8 archers and 1 spearman moved from Alexandria to Memphis Place Units - Egypt 1 archer and 8 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Seleucid 1 hoplite and 1 legionaire moved from Pharan to Jerusalem 1 cavalry moved from Pharan to Jerusalem 9 cataphracts, 2 cavalrys, 5 hoplites and 1 legionaire moved from Pharan to Memphis 1 cavalry and 1 hoplite moved from Antioch to Sidon 3 hoplites and 1 peltasts moved from Tarsus to Antioch Purchase Units - Seleucid Seleucid buy 10 hoplites and 1 legionaire; Remaining resources: 0 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 1 cavalry and 1 hoplite Parthia defend with 1 horsearcher Seleucid roll dice for 1 cavalry and 1 hoplite in Sidon, round 2 : 1/2 hits, 0.67 expected hits Egypt roll dice for 1 horsearcher in Sidon, round 2 : 0/1 hits, 0.50 expected hits 1 horsearcher owned by the Parthia lost in Sidon Seleucid win, taking Sidon from Egypt with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 6 Casualties for Parthia: 1 horsearcher Battle in Memphis Seleucid attack with 9 cataphracts, 2 cavalrys, 5 hoplites and 1 legionaire Egypt defend with 9 archers, 3 axemen, 1 chariot and 1 spearman Seleucid roll dice for 9 cataphracts, 2 cavalrys, 5 hoplites and 1 legionaire in Memphis, round 2 : 8/17 hits, 7.33 expected hits Egypt roll dice for 9 archers, 3 axemen, 1 chariot and 1 spearman in Memphis, round 2 : 4/14 hits, 6.00 expected hits 3 axemen owned by the Egypt, 2 cavalrys owned by the Seleucid, 2 hoplites owned by the Seleucid, 1 spearman owned by the Egypt and 4 archers owned by the Egypt lost in Memphis Seleucid roll dice for 9 cataphracts, 3 hoplites and 1 legionaire in Memphis, round 3 : 7/13 hits, 6.00 expected hits Egypt roll dice for 5 archers and 1 chariot in Memphis, round 3 : 3/6 hits, 3.17 expected hits 1 chariot owned by the Egypt, 3 hoplites owned by the Seleucid and 5 archers owned by the Egypt lost in Memphis Seleucid win, taking Memphis from Egypt with 9 cataphracts and 1 legionaire remaining. Battle score for attacker is 21 Casualties for Seleucid: 2 cavalrys and 5 hoplites Casualties for Egypt: 9 archers, 3 axemen, 1 chariot and 1 spearman Battle in Jerusalem Seleucid attack with 1 cavalry, 1 hoplite and 1 legionaire Egypt defend with 1 city; Parthia defend with 1 horsearcher Seleucid roll dice for 1 cavalry, 1 hoplite and 1 legionaire in Jerusalem, round 2 : 0/3 hits, 1.00 expected hits Egypt roll dice for 1 horsearcher in Jerusalem, round 2 : 0/1 hits, 0.50 expected hits Seleucid roll dice for 1 cavalry, 1 hoplite and 1 legionaire in Jerusalem, round 3 : 0/3 hits, 1.00 expected hits Egypt roll dice for 1 horsearcher in Jerusalem, round 3 : 0/1 hits, 0.50 expected hits Seleucid roll dice for 1 cavalry, 1 hoplite and 1 legionaire in Jerusalem, round 4 : 1/3 hits, 1.00 expected hits Egypt roll dice for 1 horsearcher in Jerusalem, round 4 : 1/1 hits, 0.50 expected hits 1 horsearcher owned by the Parthia and 1 cavalry owned by the Seleucid lost in Jerusalem Seleucid win, taking Jerusalem from Egypt with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 cavalry Casualties for Parthia: 1 horsearcher Non Combat Move - Seleucid Place Units - Seleucid 10 hoplites and 1 legionaire placed in Antioch Turn Complete - Seleucid Seleucid collect 48 PUs; end with 48 PUs Turning on Edit Mode EDIT: Removing units owned by Seleucid from Antioch: 1 cavalry EDIT: Adding units owned by Seleucid to Damascus: 1 cavalry EDIT: Changing ownership of Emesa from Parthia to Seleucid EDIT: Changing ownership of Damascus from Parthia to Seleucid EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Seleucid from 48 to 57 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Egypt : -3.17 Seleucid : 0.00 -
TripleA Turn Summary: Parthia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Parthia 2 cavalrys moved from Hatra to Damascus Parthia take Emesa from Seleucid 1 horsearcher moved from Edessa to Damascus 2 archers and 3 spearmen moved from Hatra to Emesa 3 cataphracts moved from Edessa to Emesa 3 cavalrys and 2 horsearchers moved from Hatra to Emesa 3 cataphracts and 12 cavalrys moved from Seleucia to Emesa 2 cavalrys moved from Persepolis to Seleucia 1 archer moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 2 cataphracts and 10 horsearchers; Remaining resources: 0 PUs; Combat - Parthia Battle in Damascus Parthia attack with 2 cavalrys and 1 horsearcher Seleucid defend with 1 cavalry Parthia roll dice for 2 cavalrys and 1 horsearcher in Damascus, round 2 : 1/3 hits, 1.00 expected hits Seleucid roll dice for 1 cavalry in Damascus, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Seleucid lost in Damascus Parthia win, taking Damascus from Seleucid with 2 cavalrys and 1 horsearcher remaining. Battle score for attacker is 4 Casualties for Seleucid: 1 cavalry Non Combat Move - Parthia Place Units - Parthia 10 horsearchers placed in Seleucia 2 cataphracts placed in Persepolis Turn Complete - Parthia Parthia collect 73 PUs; end with 73 PUsCombat Hit Differential Summary :
Parthia : 0.00 Seleucid : -0.17 -
TripleA Turn Summary: Numidia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Numidia 5 cavalrys moved from Tingis to Cartenna 1 swordman moved from Siga to Cartenna 1 cavalry moved from Banasa to Cartenna 1 archer, 2 spearmen and 1 swordman moved from Banasa to Siga 1 swordman moved from Tingis to Siga 2 archers and 8 spearmen moved from Thenae to Sabrata Purchase Units - Numidia Numidia buy 4 archers, 1 cavalry and 1 spearman; Remaining resources: 0 PUs; Combat - Numidia Battle in Cartenna Numidia attack with 6 cavalrys and 1 swordman Neutral defend with 1 archer and 1 spearman Numidia roll dice for 6 cavalrys and 1 swordman in Cartenna, round 2 : 1/7 hits, 2.33 expected hits Neutral roll dice for 1 archer and 1 spearman in Cartenna, round 2 : 0/2 hits, 0.83 expected hits 1 spearman owned by the Neutral lost in Cartenna Numidia roll dice for 6 cavalrys and 1 swordman in Cartenna, round 3 : 2/7 hits, 2.33 expected hits Neutral roll dice for 1 archer in Cartenna, round 3 : 1/1 hits, 0.50 expected hits 1 swordman owned by the Numidia and 1 archer owned by the Neutral lost in Cartenna Numidia loses 0 PUs for violating Cartennas neutrality. Numidia win, taking Cartenna from Neutral with 6 cavalrys remaining. Battle score for attacker is 3 Casualties for Neutral: 1 archer and 1 spearman Casualties for Numidia: 1 swordman Battle in Sabrata Numidia attack with 2 archers and 8 spearmen Neutral defend with 1 archer and 1 spearman Numidia roll dice for 2 archers and 8 spearmen in Sabrata, round 2 : 0/10 hits, 1.67 expected hits Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 0/2 hits, 0.83 expected hits Numidia roll dice for 2 archers and 8 spearmen in Sabrata, round 3 : 3/10 hits, 1.67 expected hits Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 3 : 1/2 hits, 0.83 expected hits 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Sabrata Numidia loses 0 PUs for violating Sabratas neutrality. Numidia win, taking Sabrata from Neutral with 2 archers and 7 spearmen remaining. Battle score for attacker is 4 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 archer and 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna 1 cavalry and 1 spearman were produced but were not placed Turn Complete - Numidia Numidia collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Neutral : -1.00 Numidia : -2.00 -
don’t forget Carthage
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TripleA Turn Summary: Carthage round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Carthage 1 cavalry moved from Syracuse to Lilybaeum 2 biremes moved from SZ 32 to SZ 33 1 bireme moved from SZ 29 to SZ 30 1 bireme moved from SZ 17 to SZ 29 2 cavalrys and 8 swordmen moved from Tarraco to Toletum 4 cavalrys moved from Valentia to Toletum 4 cavalrys moved from Corduba to Toletum Purchase Units - Carthage Carthage buy 5 biremes, 5 cavalrys, 3 spearmen and 1 swordman; Remaining resources: 0 PUs; Combat - Carthage Battle in Toletum Carthage attack with 10 cavalrys and 8 swordmen Neutral defend with 4 cavalrys Carthage roll dice for 10 cavalrys and 8 swordmen in Toletum, round 2 : 8/18 hits, 6.00 expected hits Neutral roll dice for 4 cavalrys in Toletum, round 2 : 1/4 hits, 0.67 expected hits 4 cavalrys owned by the Neutral and 1 cavalry owned by the Carthage lost in Toletum Carthage loses 0 PUs for violating Toletums neutrality. Carthage win, taking Toletum from Neutral with 9 cavalrys and 8 swordmen remaining. Battle score for attacker is 12 Casualties for Carthage: 1 cavalry Casualties for Neutral: 4 cavalrys Non Combat Move - Carthage Place Units - Carthage 5 biremes placed in SZ 33 3 spearmen and 1 swordman placed in Carthago 5 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 70 PUs; end with 70 PUsCombat Hit Differential Summary :
Carthage : 2.00 Neutral : 0.33 -
TripleA Turn Summary: RomanRepublic round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - RomanRepublic 1 ballista and 4 legionaires moved from Veldidena to Vindonissa 1 cavalry moved from Ariminum to Vindonissa 1 velites moved from Croton to SZ 35 1 velites moved from SZ 35 to Messana 1 cavalry moved from Roma to Ariminum Purchase Units - RomanRepublic RomanRepublic buy 4 biremes, 1 fort, 1 trireme and 4 velitess; Remaining resources: 4 PUs; Combat - RomanRepublic Battle in Vindonissa RomanRepublic attack with 1 ballista, 1 cavalry and 4 legionaires Neutral defend with 2 archers RomanRepublic roll dice for 1 ballista, 1 cavalry and 4 legionaires in Vindonissa, round 2 : 3/6 hits, 2.50 expected hits Neutral roll dice for 2 archers in Vindonissa, round 2 : 2/2 hits, 1.00 expected hits 1 cavalry owned by the RomanRepublic, 2 archers owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Vindonissa RomanRepublic loses 0 PUs for violating Vindonissas neutrality. RomanRepublic win, taking Vindonissa from Neutral with 1 ballista and 3 legionaires remaining. Battle score for attacker is 0 Casualties for RomanRepublic: 1 cavalry and 1 legionaire Casualties for Neutral: 2 archers Non Combat Move - RomanRepublic Place Units - RomanRepublic 4 biremes and 1 trireme placed in SZ 28 1 fort and 3 velitess placed in Messana 1 velites placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 64 PUs; end with 68 PUsCombat Hit Differential Summary :
Neutral : 1.00 RomanRepublic : 0.50 -
TripleA Turn Summary: GreekCityStates round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - GreekCityStates 1 archer, 3 cavalrys and 3 hoplites moved from Corinth to Athens 4 cavalrys moved from Sparta to Athens 1 cavalry and 1 slingers moved from Athens to Delphi 2 archers, 4 hoplites and 2 slingerss moved from Attalia to Tarsus 1 trireme moved from SZ 67 to SZ 53 Purchase Units - GreekCityStates GreekCityStates buy 4 archers and 6 cavalrys; Remaining resources: 1 PUs; Combat - GreekCityStates Battle in Tarsus GreekCityStates attack with 2 archers, 4 hoplites and 2 slingerss Seleucid defend with 1 peltasts GreekCityStates roll dice for 2 archers, 4 hoplites and 2 slingerss in Tarsus, round 2 : 2/8 hits, 2.00 expected hits Seleucid roll dice for 1 peltasts in Tarsus, round 2 : 1/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Tarsus GreekCityStates win, taking Tarsus from Seleucid with 2 archers, 4 hoplites and 1 slingers remaining. Battle score for attacker is 0 Casualties for GreekCityStates: 1 slingers Casualties for Seleucid: 1 peltasts Battle in Delphi GreekCityStates attack with 1 cavalry and 1 slingers Macedonia defend with 1 peltasts GreekCityStates roll dice for 1 cavalry and 1 slingers in Delphi, round 2 : 0/2 hits, 0.50 expected hits Macedonia roll dice for 1 peltasts in Delphi, round 2 : 0/1 hits, 0.17 expected hits GreekCityStates roll dice for 1 cavalry and 1 slingers in Delphi, round 3 : 1/2 hits, 0.50 expected hits Macedonia roll dice for 1 peltasts in Delphi, round 3 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Macedonia lost in Delphi GreekCityStates win, taking Delphi from Macedonia with 1 cavalry and 1 slingers remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 peltasts Non Combat Move - GreekCityStates Place Units - GreekCityStates 4 archers and 3 cavalrys placed in Corinth 3 cavalrys placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 50 PUs; end with 51 PUsCombat Hit Differential Summary :
Macedonia : -0.33 Seleucid : 0.83 GreekCityStates : 0.00





