Adjust G purchase and unit placement on board.
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AANA_RLP_playetest3_I3.AAM
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Egypt
3 biremes and 2 triremes moved from SZ 61 to SZ 60
Purchase Units - Egypt
Egypt buy 1 archer and 8 spearmen; Remaining resources: 0 PUs;
Non Combat Move - Egypt
8 archers and 1 spearman moved from Alexandria to Memphis
Place Units - Egypt
1 archer and 8 spearmen placed in Alexandria
Turn Complete - Egypt
Egypt collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Seleucid
1 hoplite and 1 legionaire moved from Pharan to Jerusalem
1 cavalry moved from Pharan to Jerusalem
9 cataphracts, 2 cavalrys, 5 hoplites and 1 legionaire moved from Pharan to Memphis
1 cavalry and 1 hoplite moved from Antioch to Sidon
3 hoplites and 1 peltasts moved from Tarsus to Antioch
Purchase Units - Seleucid
Seleucid buy 10 hoplites and 1 legionaire; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Sidon
Seleucid attack with 1 cavalry and 1 hoplite
Parthia defend with 1 horsearcher
Seleucid roll dice for 1 cavalry and 1 hoplite in Sidon, round 2 : 1/2 hits, 0.67 expected hits
Egypt roll dice for 1 horsearcher in Sidon, round 2 : 0/1 hits, 0.50 expected hits
1 horsearcher owned by the Parthia lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 6
Casualties for Parthia: 1 horsearcher
Battle in Memphis
Seleucid attack with 9 cataphracts, 2 cavalrys, 5 hoplites and 1 legionaire
Egypt defend with 9 archers, 3 axemen, 1 chariot and 1 spearman
Seleucid roll dice for 9 cataphracts, 2 cavalrys, 5 hoplites and 1 legionaire in Memphis, round 2 : 8/17 hits, 7.33 expected hits
Egypt roll dice for 9 archers, 3 axemen, 1 chariot and 1 spearman in Memphis, round 2 : 4/14 hits, 6.00 expected hits
3 axemen owned by the Egypt, 2 cavalrys owned by the Seleucid, 2 hoplites owned by the Seleucid, 1 spearman owned by the Egypt and 4 archers owned by the Egypt lost in Memphis
Seleucid roll dice for 9 cataphracts, 3 hoplites and 1 legionaire in Memphis, round 3 : 7/13 hits, 6.00 expected hits
Egypt roll dice for 5 archers and 1 chariot in Memphis, round 3 : 3/6 hits, 3.17 expected hits
1 chariot owned by the Egypt, 3 hoplites owned by the Seleucid and 5 archers owned by the Egypt lost in Memphis
Seleucid win, taking Memphis from Egypt with 9 cataphracts and 1 legionaire remaining. Battle score for attacker is 21
Casualties for Seleucid: 2 cavalrys and 5 hoplites
Casualties for Egypt: 9 archers, 3 axemen, 1 chariot and 1 spearman
Battle in Jerusalem
Seleucid attack with 1 cavalry, 1 hoplite and 1 legionaire
Egypt defend with 1 city; Parthia defend with 1 horsearcher
Seleucid roll dice for 1 cavalry, 1 hoplite and 1 legionaire in Jerusalem, round 2 : 0/3 hits, 1.00 expected hits
Egypt roll dice for 1 horsearcher in Jerusalem, round 2 : 0/1 hits, 0.50 expected hits
Seleucid roll dice for 1 cavalry, 1 hoplite and 1 legionaire in Jerusalem, round 3 : 0/3 hits, 1.00 expected hits
Egypt roll dice for 1 horsearcher in Jerusalem, round 3 : 0/1 hits, 0.50 expected hits
Seleucid roll dice for 1 cavalry, 1 hoplite and 1 legionaire in Jerusalem, round 4 : 1/3 hits, 1.00 expected hits
Egypt roll dice for 1 horsearcher in Jerusalem, round 4 : 1/1 hits, 0.50 expected hits
1 horsearcher owned by the Parthia and 1 cavalry owned by the Seleucid lost in Jerusalem
Seleucid win, taking Jerusalem from Egypt with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 cavalry
Casualties for Parthia: 1 horsearcher
Non Combat Move - Seleucid
Place Units - Seleucid
10 hoplites and 1 legionaire placed in Antioch
Turn Complete - Seleucid
Seleucid collect 48 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Seleucid from Antioch: 1 cavalry
EDIT: Adding units owned by Seleucid to Damascus: 1 cavalry
EDIT: Changing ownership of Emesa from Parthia to Seleucid
EDIT: Changing ownership of Damascus from Parthia to Seleucid
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Seleucid from 48 to 57
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Egypt : -3.17
Seleucid : 0.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Parthia
2 cavalrys moved from Hatra to Damascus
Parthia take Emesa from Seleucid
1 horsearcher moved from Edessa to Damascus
2 archers and 3 spearmen moved from Hatra to Emesa
3 cataphracts moved from Edessa to Emesa
3 cavalrys and 2 horsearchers moved from Hatra to Emesa
3 cataphracts and 12 cavalrys moved from Seleucia to Emesa
2 cavalrys moved from Persepolis to Seleucia
1 archer moved from Persepolis to Babylon
Purchase Units - Parthia
Parthia buy 2 cataphracts and 10 horsearchers; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Damascus
Parthia attack with 2 cavalrys and 1 horsearcher
Seleucid defend with 1 cavalry
Parthia roll dice for 2 cavalrys and 1 horsearcher in Damascus, round 2 : 1/3 hits, 1.00 expected hits
Seleucid roll dice for 1 cavalry in Damascus, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Seleucid lost in Damascus
Parthia win, taking Damascus from Seleucid with 2 cavalrys and 1 horsearcher remaining. Battle score for attacker is 4
Casualties for Seleucid: 1 cavalry
Non Combat Move - Parthia
Place Units - Parthia
10 horsearchers placed in Seleucia
2 cataphracts placed in Persepolis
Turn Complete - Parthia
Parthia collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Parthia : 0.00
Seleucid : -0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Numidia
5 cavalrys moved from Tingis to Cartenna
1 swordman moved from Siga to Cartenna
1 cavalry moved from Banasa to Cartenna
1 archer, 2 spearmen and 1 swordman moved from Banasa to Siga
1 swordman moved from Tingis to Siga
2 archers and 8 spearmen moved from Thenae to Sabrata
Purchase Units - Numidia
Numidia buy 4 archers, 1 cavalry and 1 spearman; Remaining resources: 0 PUs;
Combat - Numidia
Battle in Cartenna
Numidia attack with 6 cavalrys and 1 swordman
Neutral defend with 1 archer and 1 spearman
Numidia roll dice for 6 cavalrys and 1 swordman in Cartenna, round 2 : 1/7 hits, 2.33 expected hits
Neutral roll dice for 1 archer and 1 spearman in Cartenna, round 2 : 0/2 hits, 0.83 expected hits
1 spearman owned by the Neutral lost in Cartenna
Numidia roll dice for 6 cavalrys and 1 swordman in Cartenna, round 3 : 2/7 hits, 2.33 expected hits
Neutral roll dice for 1 archer in Cartenna, round 3 : 1/1 hits, 0.50 expected hits
1 swordman owned by the Numidia and 1 archer owned by the Neutral lost in Cartenna
Numidia loses 0 PUs for violating Cartennas neutrality.
Numidia win, taking Cartenna from Neutral with 6 cavalrys remaining. Battle score for attacker is 3
Casualties for Neutral: 1 archer and 1 spearman
Casualties for Numidia: 1 swordman
Battle in Sabrata
Numidia attack with 2 archers and 8 spearmen
Neutral defend with 1 archer and 1 spearman
Numidia roll dice for 2 archers and 8 spearmen in Sabrata, round 2 : 0/10 hits, 1.67 expected hits
Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 0/2 hits, 0.83 expected hits
Numidia roll dice for 2 archers and 8 spearmen in Sabrata, round 3 : 3/10 hits, 1.67 expected hits
Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 3 : 1/2 hits, 0.83 expected hits
1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Sabrata
Numidia loses 0 PUs for violating Sabratas neutrality.
Numidia win, taking Sabrata from Neutral with 2 archers and 7 spearmen remaining. Battle score for attacker is 4
Casualties for Numidia: 1 spearman
Casualties for Neutral: 1 archer and 1 spearman
Non Combat Move - Numidia
Place Units - Numidia
4 archers placed in Leptis Magna
1 cavalry and 1 spearman were produced but were not placed
Turn Complete - Numidia
Numidia collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Neutral : -1.00
Numidia : -2.00
don’t forget Carthage
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Carthage
1 cavalry moved from Syracuse to Lilybaeum
2 biremes moved from SZ 32 to SZ 33
1 bireme moved from SZ 29 to SZ 30
1 bireme moved from SZ 17 to SZ 29
2 cavalrys and 8 swordmen moved from Tarraco to Toletum
4 cavalrys moved from Valentia to Toletum
4 cavalrys moved from Corduba to Toletum
Purchase Units - Carthage
Carthage buy 5 biremes, 5 cavalrys, 3 spearmen and 1 swordman; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Toletum
Carthage attack with 10 cavalrys and 8 swordmen
Neutral defend with 4 cavalrys
Carthage roll dice for 10 cavalrys and 8 swordmen in Toletum, round 2 : 8/18 hits, 6.00 expected hits
Neutral roll dice for 4 cavalrys in Toletum, round 2 : 1/4 hits, 0.67 expected hits
4 cavalrys owned by the Neutral and 1 cavalry owned by the Carthage lost in Toletum
Carthage loses 0 PUs for violating Toletums neutrality.
Carthage win, taking Toletum from Neutral with 9 cavalrys and 8 swordmen remaining. Battle score for attacker is 12
Casualties for Carthage: 1 cavalry
Casualties for Neutral: 4 cavalrys
Non Combat Move - Carthage
Place Units - Carthage
5 biremes placed in SZ 33
3 spearmen and 1 swordman placed in Carthago
5 cavalrys placed in Corduba
Turn Complete - Carthage
Carthage collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Carthage : 2.00
Neutral : 0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - RomanRepublic
1 ballista and 4 legionaires moved from Veldidena to Vindonissa
1 cavalry moved from Ariminum to Vindonissa
1 velites moved from Croton to SZ 35
1 velites moved from SZ 35 to Messana
1 cavalry moved from Roma to Ariminum
Purchase Units - RomanRepublic
RomanRepublic buy 4 biremes, 1 fort, 1 trireme and 4 velitess; Remaining resources: 4 PUs;
Combat - RomanRepublic
Battle in Vindonissa
RomanRepublic attack with 1 ballista, 1 cavalry and 4 legionaires
Neutral defend with 2 archers
RomanRepublic roll dice for 1 ballista, 1 cavalry and 4 legionaires in Vindonissa, round 2 : 3/6 hits, 2.50 expected hits
Neutral roll dice for 2 archers in Vindonissa, round 2 : 2/2 hits, 1.00 expected hits
1 cavalry owned by the RomanRepublic, 2 archers owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Vindonissa
RomanRepublic loses 0 PUs for violating Vindonissas neutrality.
RomanRepublic win, taking Vindonissa from Neutral with 1 ballista and 3 legionaires remaining. Battle score for attacker is 0
Casualties for RomanRepublic: 1 cavalry and 1 legionaire
Casualties for Neutral: 2 archers
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
4 biremes and 1 trireme placed in SZ 28
1 fort and 3 velitess placed in Messana
1 velites placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 64 PUs; end with 68 PUs
Combat Hit Differential Summary :
Neutral : 1.00
RomanRepublic : 0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - GreekCityStates
1 archer, 3 cavalrys and 3 hoplites moved from Corinth to Athens
4 cavalrys moved from Sparta to Athens
1 cavalry and 1 slingers moved from Athens to Delphi
2 archers, 4 hoplites and 2 slingerss moved from Attalia to Tarsus
1 trireme moved from SZ 67 to SZ 53
Purchase Units - GreekCityStates
GreekCityStates buy 4 archers and 6 cavalrys; Remaining resources: 1 PUs;
Combat - GreekCityStates
Battle in Tarsus
GreekCityStates attack with 2 archers, 4 hoplites and 2 slingerss
Seleucid defend with 1 peltasts
GreekCityStates roll dice for 2 archers, 4 hoplites and 2 slingerss in Tarsus, round 2 : 2/8 hits, 2.00 expected hits
Seleucid roll dice for 1 peltasts in Tarsus, round 2 : 1/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Tarsus
GreekCityStates win, taking Tarsus from Seleucid with 2 archers, 4 hoplites and 1 slingers remaining. Battle score for attacker is 0
Casualties for GreekCityStates: 1 slingers
Casualties for Seleucid: 1 peltasts
Battle in Delphi
GreekCityStates attack with 1 cavalry and 1 slingers
Macedonia defend with 1 peltasts
GreekCityStates roll dice for 1 cavalry and 1 slingers in Delphi, round 2 : 0/2 hits, 0.50 expected hits
Macedonia roll dice for 1 peltasts in Delphi, round 2 : 0/1 hits, 0.17 expected hits
GreekCityStates roll dice for 1 cavalry and 1 slingers in Delphi, round 3 : 1/2 hits, 0.50 expected hits
Macedonia roll dice for 1 peltasts in Delphi, round 3 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Macedonia lost in Delphi
GreekCityStates win, taking Delphi from Macedonia with 1 cavalry and 1 slingers remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltasts
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
4 archers and 3 cavalrys placed in Corinth
3 cavalrys placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 50 PUs; end with 51 PUs
Combat Hit Differential Summary :
Macedonia : -0.33
Seleucid : 0.83
GreekCityStates : 0.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Macedonia
1 swordman moved from Larissa to Delphi
1 swordman moved from Larissa to Delphi
Purchase Units - Macedonia
Macedonia buy 1 hoplite, 11 peltastss and 1 swordman; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Delphi
Macedonia attack with 2 swordmen
GreekCityStates defend with 1 cavalry and 1 slingers
Macedonia roll dice for 2 swordmen in Delphi, round 2 : 2/2 hits, 0.67 expected hits
GreekCityStates roll dice for 1 cavalry and 1 slingers in Delphi, round 2 : 1/2 hits, 0.33 expected hits
1 swordman owned by the Macedonia, 1 slingers owned by the GreekCityStates and 1 cavalry owned by the GreekCityStates lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 1 swordman remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 swordman
Casualties for GreekCityStates: 1 cavalry and 1 slingers
Non Combat Move - Macedonia
5 cavalrys and 3 peltastss moved from Thessalonica to Larissa
Place Units - Macedonia
1 hoplite, 4 peltastss and 1 swordman placed in Thessalonica
6 peltastss placed in Larissa
1 peltasts were produced but were not placed
Turn Complete - Macedonia
Macedonia collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Macedonia : 1.33
GreekCityStates : 0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Egypt
1 spearman moved from Alexandria to Hermopolis
Purchase Units - Egypt
Egypt buy 6 archers and 3 chariots; Remaining resources: 2 PUs;
Non Combat Move - Egypt
3 biremes and 2 triremes moved from SZ 60 to SZ 63
Place Units - Egypt
6 archers and 3 chariots placed in Alexandria
Turn Complete - Egypt
Egypt collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Seleucid
1 cataphract and 1 legionaire moved from Memphis to Hermopolis
1 cavalry and 1 hoplite moved from Sidon to Damascus
1 legionaire moved from Jerusalem to Damascus
1 peltasts moved from Antioch to Edessa
1 legionaire moved from Antioch to Edessa
1 cavalry and 3 hoplites moved from Antioch to Tarsus
2 cataphracts and 2 hoplites moved from Antioch to Tarsus
1 hoplite moved from Jerusalem to Damascus
Purchase Units - Seleucid
Seleucid buy 1 hoplite, 9 legionaires and 8 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Tarsus
Seleucid attack with 2 cataphracts, 1 cavalry and 5 hoplites
GreekCityStates defend with 2 archers, 4 hoplites and 1 slingers
Seleucid roll dice for 2 cataphracts, 1 cavalry and 5 hoplites in Tarsus, round 2 : 0/8 hits, 3.00 expected hits
GreekCityStates roll dice for 2 archers, 4 hoplites and 1 slingers in Tarsus, round 2 : 5/7 hits, 3.17 expected hits
1 cavalry owned by the Seleucid and 4 hoplites owned by the Seleucid lost in Tarsus
2 cataphracts owned by the Seleucid and 1 hoplite owned by the Seleucid retreated to Antioch
GreekCityStates win with 2 archers, 4 hoplites and 1 slingers remaining. Battle score for attacker is -24
Casualties for Seleucid: 1 cavalry and 4 hoplites
Battle in Hermopolis
Seleucid attack with 1 cataphract and 1 legionaire
Egypt defend with 1 spearman
Seleucid roll dice for 1 cataphract and 1 legionaire in Hermopolis, round 2 : 0/2 hits, 1.00 expected hits
Egypt roll dice for 1 spearman in Hermopolis, round 2 : 0/1 hits, 0.33 expected hits
Seleucid roll dice for 1 cataphract and 1 legionaire in Hermopolis, round 3 : 0/2 hits, 1.00 expected hits
Egypt roll dice for 1 spearman in Hermopolis, round 3 : 0/1 hits, 0.33 expected hits
Seleucid roll dice for 1 cataphract and 1 legionaire in Hermopolis, round 4 : 0/2 hits, 1.00 expected hits
Egypt roll dice for 1 spearman in Hermopolis, round 4 : 0/1 hits, 0.33 expected hits
Seleucid roll dice for 1 cataphract and 1 legionaire in Hermopolis, round 5 : 0/2 hits, 1.00 expected hits
Egypt roll dice for 1 spearman in Hermopolis, round 5 : 0/1 hits, 0.33 expected hits
Seleucid roll dice for 1 cataphract and 1 legionaire in Hermopolis, round 6 : 0/2 hits, 1.00 expected hits
Egypt roll dice for 1 spearman in Hermopolis, round 6 : 0/1 hits, 0.33 expected hits
Seleucid roll dice for 1 cataphract and 1 legionaire in Hermopolis, round 7 : 1/2 hits, 1.00 expected hits
Egypt roll dice for 1 spearman in Hermopolis, round 7 : 1/1 hits, 0.33 expected hits
1 legionaire owned by the Seleucid and 1 spearman owned by the Egypt lost in Hermopolis
Seleucid win, taking Hermopolis from Egypt with 1 cataphract remaining. Battle score for attacker is -1
Casualties for Seleucid: 1 legionaire
Casualties for Egypt: 1 spearman
Battle in Damascus
Seleucid attack with 1 cavalry, 2 hoplites and 1 legionaire
Parthia defend with 2 cavalrys and 1 horsearcher
Seleucid roll dice for 1 cavalry, 2 hoplites and 1 legionaire in Damascus, round 2 : 0/4 hits, 1.33 expected hits
Parthia roll dice for 2 cavalrys and 1 horsearcher in Damascus, round 2 : 0/3 hits, 0.83 expected hits
Seleucid roll dice for 1 cavalry, 2 hoplites and 1 legionaire in Damascus, round 3 : 1/4 hits, 1.33 expected hits
Parthia roll dice for 2 cavalrys and 1 horsearcher in Damascus, round 3 : 1/3 hits, 0.83 expected hits
1 cavalry owned by the Seleucid and 1 cavalry owned by the Parthia lost in Damascus
Seleucid roll dice for 2 hoplites and 1 legionaire in Damascus, round 4 : 0/3 hits, 1.00 expected hits
Parthia roll dice for 1 cavalry and 1 horsearcher in Damascus, round 4 : 0/2 hits, 0.67 expected hits
Seleucid roll dice for 2 hoplites and 1 legionaire in Damascus, round 5 : 1/3 hits, 1.00 expected hits
Parthia roll dice for 1 cavalry and 1 horsearcher in Damascus, round 5 : 1/2 hits, 0.67 expected hits
1 legionaire owned by the Seleucid and 1 cavalry owned by the Parthia lost in Damascus
Seleucid roll dice for 2 hoplites in Damascus, round 6 : 0/2 hits, 0.67 expected hits
Parthia roll dice for 1 horsearcher in Damascus, round 6 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Damascus
Seleucid roll dice for 1 hoplite in Damascus, round 7 : 0/1 hits, 0.33 expected hits
Parthia roll dice for 1 horsearcher in Damascus, round 7 : 0/1 hits, 0.50 expected hits
Seleucid roll dice for 1 hoplite in Damascus, round 8 : 1/1 hits, 0.33 expected hits
Parthia roll dice for 1 horsearcher in Damascus, round 8 : 0/1 hits, 0.50 expected hits
1 horsearcher owned by the Parthia lost in Damascus
Seleucid win, taking Damascus from Parthia with 1 hoplite remaining. Battle score for attacker is 1
Casualties for Seleucid: 1 cavalry, 1 hoplite and 1 legionaire
Casualties for Parthia: 2 cavalrys and 1 horsearcher
Battle in Edessa
Seleucid attack with 1 legionaire and 1 peltasts
Parthia defend with 1 horsearcher
Seleucid roll dice for 1 legionaire and 1 peltasts in Edessa, round 2 : 0/2 hits, 0.50 expected hits
Parthia roll dice for 1 horsearcher in Edessa, round 2 : 1/1 hits, 0.50 expected hits
1 peltasts owned by the Seleucid lost in Edessa
Seleucid roll dice for 1 legionaire in Edessa, round 3 : 0/1 hits, 0.33 expected hits
Parthia roll dice for 1 horsearcher in Edessa, round 3 : 0/1 hits, 0.50 expected hits
Seleucid roll dice for 1 legionaire in Edessa, round 4 : 0/1 hits, 0.33 expected hits
Parthia roll dice for 1 horsearcher in Edessa, round 4 : 1/1 hits, 0.50 expected hits
1 legionaire owned by the Seleucid lost in Edessa
Parthia win with 1 horsearcher remaining. Battle score for attacker is -6
Casualties for Seleucid: 1 legionaire and 1 peltasts
Non Combat Move - Seleucid
8 cataphracts moved from Memphis to Pharan
Place Units - Seleucid
1 hoplite, 9 legionaires and 1 peltasts placed in Antioch
7 peltastss placed in Jerusalem
Turn Complete - Seleucid
Seleucid collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Egypt : -1.00
Parthia : -1.00
Seleucid : -12.17
GreekCityStates : 1.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Parthia
1 horsearcher moved from Edessa to Antioch
2 archers, 6 cataphracts, 15 cavalrys, 2 horsearchers and 3 spearmen moved from Emesa to Antioch
10 horsearchers moved from Seleucia to Antioch
2 cavalrys moved from Seleucia to Emesa
2 cataphracts moved from Persepolis to Seleucia
Purchase Units - Parthia
Parthia buy 1 cataphract, 15 cavalrys and 1 horsearcher; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Antioch
Parthia attack with 2 archers, 6 cataphracts, 15 cavalrys, 13 horsearchers and 3 spearmen
Seleucid defend with 6 cataphracts, 1 city, 10 hoplites, 9 legionaires and 1 peltasts
Parthia roll dice for 2 archers, 6 cataphracts, 15 cavalrys, 13 horsearchers and 3 spearmen in Antioch, round 2 : 7/39 hits, 13.17 expected hits
Seleucid roll dice for 6 cataphracts, 10 hoplites, 9 legionaires and 1 peltasts in Antioch, round 2 : 10/26 hits, 11.17 expected hits
6 legionaires owned by the Seleucid, 2 archers owned by the Parthia, 3 spearmen owned by the Parthia, 1 peltasts owned by the Seleucid and 5 cavalrys owned by the Parthia lost in Antioch
Parthia roll dice for 6 cataphracts, 10 cavalrys and 13 horsearchers in Antioch, round 3 : 9/29 hits, 10.67 expected hits
Seleucid roll dice for 6 cataphracts, 10 hoplites and 3 legionaires in Antioch, round 3 : 9/19 hits, 9.00 expected hits
3 legionaires owned by the Seleucid, 6 hoplites owned by the Seleucid and 9 cavalrys owned by the Parthia lost in Antioch
Parthia roll dice for 6 cataphracts, 1 cavalry and 13 horsearchers in Antioch, round 4 : 8/20 hits, 7.67 expected hits
Seleucid roll dice for 6 cataphracts and 4 hoplites in Antioch, round 4 : 5/10 hits, 5.00 expected hits
4 cataphracts owned by the Seleucid, 4 horsearchers owned by the Parthia, 4 hoplites owned by the Seleucid and 1 cavalry owned by the Parthia lost in Antioch
Parthia roll dice for 6 cataphracts and 9 horsearchers in Antioch, round 5 : 4/15 hits, 6.00 expected hits
Seleucid roll dice for 2 cataphracts in Antioch, round 5 : 0/2 hits, 1.00 expected hits
2 cataphracts owned by the Seleucid lost in Antioch
Parthia captures 54PUs while taking Seleucid capital
Parthia win, taking Antioch from Seleucid with 6 cataphracts and 9 horsearchers remaining. Battle score for attacker is 29
Casualties for Parthia: 2 archers, 15 cavalrys, 4 horsearchers and 3 spearmen
Casualties for Seleucid: 6 cataphracts, 10 hoplites, 9 legionaires and 1 peltasts
Non Combat Move - Parthia
Place Units - Parthia
10 cavalrys placed in Seleucia
1 cataphract, 5 cavalrys and 1 horsearcher placed in Persepolis
Turn Complete - Parthia
Parthia collect 79 PUs; end with 133 PUs
Combat Hit Differential Summary :
Parthia : -9.50
Seleucid : -2.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Numidia
6 cavalrys moved from Cartenna to Zama
1 archer, 2 spearmen and 2 swordmen moved from Siga to Cartenna
2 archers and 7 spearmen moved from Sabrata to Oea
Purchase Units - Numidia
Numidia buy 1 city and 3 spearmen; Remaining resources: 0 PUs;
Combat - Numidia
Battle in Oea
Numidia attack with 2 archers and 7 spearmen
Neutral defend with 1 spearman
Numidia roll dice for 2 archers and 7 spearmen in Oea, round 2 : 4/9 hits, 1.50 expected hits
Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Neutral lost in Oea
Numidia loses 0 PUs for violating Oeas neutrality.
Numidia win, taking Oea from Neutral with 2 archers and 7 spearmen remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearman
Non Combat Move - Numidia
Place Units - Numidia
1 city placed in Cirta
3 spearmen placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Numidia : 2.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Carthage
Turning on Edit Mode
EDIT: Removing units owned by Numidia from SZ 31: 2 biremes
EDIT: Adding units owned by Numidia to SZ 32: 2 biremes
EDIT: Turning off Edit Mode
9 cavalrys and 8 swordmen moved from Toletum to Salmantica
5 cavalrys moved from Corduba to Salmantica
Purchase Units - Carthage
Carthage buy 5 biremes, 5 cavalrys, 1 spearman and 1 trireme; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Salmantica
Carthage attack with 14 cavalrys and 8 swordmen
Neutral defend with 2 cavalrys and 1 swordman
Carthage roll dice for 14 cavalrys and 8 swordmen in Salmantica, round 2 : 10/22 hits, 7.33 expected hits
Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 2 : 0/3 hits, 0.67 expected hits
2 cavalrys owned by the Neutral and 1 swordman owned by the Neutral lost in Salmantica
Carthage loses 0 PUs for violating Salmanticas neutrality.
Carthage win, taking Salmantica from Neutral with 14 cavalrys and 8 swordmen remaining. Battle score for attacker is 12
Casualties for Neutral: 2 cavalrys and 1 swordman
Non Combat Move - Carthage
Place Units - Carthage
5 biremes placed in SZ 33
1 trireme placed in SZ 36
1 spearman placed in Carthago
5 cavalrys placed in Corduba
Turn Complete - Carthage
Carthage collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Carthage : 2.67
Neutral : -0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - RomanRepublic
1 ballista and 3 legionaires moved from Vindonissa to Stabula
1 cavalry moved from Ariminum to Mediolanum
1 velites moved from Croton to SZ 35
1 velites moved from SZ 35 to Messana
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 fort and 4 triremes; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Stabula
RomanRepublic attack with 1 ballista and 3 legionaires
Neutral defend with 2 axemen and 1 barbarian
RomanRepublic roll dice for 1 ballista and 3 legionaires in Stabula, round 2 : 1/4 hits, 1.83 expected hits
Neutral roll dice for 2 axemen and 1 barbarian in Stabula, round 2 : 0/3 hits, 0.67 expected hits
1 axeman owned by the Neutral lost in Stabula
RomanRepublic roll dice for 1 ballista and 3 legionaires in Stabula, round 3 : 1/4 hits, 1.83 expected hits
Neutral roll dice for 1 axeman and 1 barbarian in Stabula, round 3 : 1/2 hits, 0.50 expected hits
1 axeman owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Stabula
RomanRepublic roll dice for 1 ballista and 2 legionaires in Stabula, round 4 : 0/3 hits, 1.50 expected hits
Neutral roll dice for 1 barbarian in Stabula, round 4 : 0/1 hits, 0.33 expected hits
RomanRepublic roll dice for 1 ballista and 2 legionaires in Stabula, round 5 : 1/3 hits, 1.50 expected hits
Neutral roll dice for 1 barbarian in Stabula, round 5 : 1/1 hits, 0.33 expected hits
1 barbarian owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Stabula
RomanRepublic loses 0 PUs for violating Stabulas neutrality.
RomanRepublic win, taking Stabula from Neutral with 1 ballista and 1 legionaire remaining. Battle score for attacker is 3
Casualties for Neutral: 2 axemen and 1 barbarian
Casualties for RomanRepublic: 2 legionaires
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
2 biremes and 4 triremes placed in SZ 28
1 fort placed in Messana
Turn Complete - RomanRepublic
RomanRepublic collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Neutral : 0.17
RomanRepublic : -3.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - GreekCityStates
2 archers, 4 hoplites and 1 slingers moved from Tarsus to Tavium
3 cavalrys moved from Sparta to Athens
4 archers and 3 cavalrys moved from Corinth to Athens
Purchase Units - GreekCityStates
GreekCityStates buy 4 hoplites, 9 slingerss and 1 trireme; Remaining resources: 1 PUs;
Combat - GreekCityStates
Battle in Tavium
GreekCityStates attack with 2 archers, 4 hoplites and 1 slingers
Neutral defend with 1 cavalry and 3 spearmen
GreekCityStates roll dice for 2 archers, 4 hoplites and 1 slingers in Tavium, round 2 : 1/7 hits, 1.83 expected hits
Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 2 : 1/4 hits, 1.17 expected hits
1 cavalry owned by the Neutral and 1 slingers owned by the GreekCityStates lost in Tavium
GreekCityStates roll dice for 2 archers and 4 hoplites in Tavium, round 3 : 1/6 hits, 1.67 expected hits
Neutral roll dice for 3 spearmen in Tavium, round 3 : 3/3 hits, 1.00 expected hits
1 hoplite owned by the GreekCityStates, 2 archers owned by the GreekCityStates and 1 spearman owned by the Neutral lost in Tavium
GreekCityStates roll dice for 3 hoplites in Tavium, round 4 : 0/3 hits, 1.00 expected hits
Neutral roll dice for 2 spearmen in Tavium, round 4 : 1/2 hits, 0.67 expected hits
1 hoplite owned by the GreekCityStates lost in Tavium
GreekCityStates roll dice for 2 hoplites in Tavium, round 5 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 2 spearmen in Tavium, round 5 : 2/2 hits, 0.67 expected hits
2 hoplites owned by the GreekCityStates and 1 spearman owned by the Neutral lost in Tavium
Neutral win with 1 spearman remaining. Battle score for attacker is -20
Casualties for GreekCityStates: 2 archers, 4 hoplites and 1 slingers
Casualties for Neutral: 1 cavalry and 2 spearmen
Non Combat Move - GreekCityStates
1 trireme moved from SZ 53 to SZ 50
Place Units - GreekCityStates
1 trireme placed in SZ 50
4 hoplites and 2 slingerss placed in Corinth
6 slingerss placed in Sparta
1 slingers were produced but were not placed
Turn Complete - GreekCityStates
GreekCityStates collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Neutral : 3.50
GreekCityStates : -2.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Purchase Units - Macedonia
Macedonia buy 3 cavalrys and 9 peltastss; Remaining resources: 0 PUs;
Non Combat Move - Macedonia
1 hoplite, 4 peltastss and 1 swordman moved from Thessalonica to Larissa
5 cavalrys moved from Larissa to Odessus
Place Units - Macedonia
6 peltastss placed in Larissa
3 cavalrys and 3 peltastss placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Egypt
4 axemen and 4 chariots moved from Berenice to Siwa
1 spearman moved from Alexandria to Memphis
Egypt take Memphis from Seleucid
3 chariots moved from Alexandria to Siwa
6 spearmen moved from Alexandria to Hermopolis
7 archers moved from Alexandria to Paraetonium
3 biremes and 2 triremes moved from SZ 63 to SZ 57
Purchase Units - Egypt
Egypt buy 6 axemen and 1 spearman; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Hermopolis
Egypt attack with 6 spearmen
Seleucid defend with 1 cataphract
Egypt roll dice for 6 spearmen in Hermopolis, round 2 : 0/6 hits, 1.00 expected hits
Seleucid roll dice for 1 cataphract in Hermopolis, round 2 : 0/1 hits, 0.50 expected hits
Egypt roll dice for 6 spearmen in Hermopolis, round 3 : 1/6 hits, 1.00 expected hits
Seleucid roll dice for 1 cataphract in Hermopolis, round 3 : 1/1 hits, 0.50 expected hits
1 cataphract owned by the Seleucid and 1 spearman owned by the Egypt lost in Hermopolis
Egypt win, taking Hermopolis from Seleucid with 5 spearmen remaining. Battle score for attacker is 4
Casualties for Egypt: 1 spearman
Casualties for Seleucid: 1 cataphract
Non Combat Move - Egypt
Place Units - Egypt
6 axemen and 1 spearman placed in Alexandria
Turn Complete - Egypt
Egypt collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Egypt : -1.00
Seleucid : 0.00
@Whackamatt that was quick. game over
I think you started this one, so fire up another with the same sides. You get to be anti-roman again.
Carpe Diem!