@The_Good_Captain Yes I noticed the same thing after our first game (where I brought the SC with the flank instead of the MECH) and made the adjustment. Doesn’t come up often but when it does it can swing the numbers ever so slightly.
Whack WAW vs dawg
-
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Anzac 2 Transports moved from 65 Sea Zone to 67 Sea Zone 2 Infantrys moved from Northern Territory to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 3 Infantrys moved from 67 Sea Zone to Java 2 Fighters moved from Banjarmasin to Java 4 Infantrys moved from New South Wales to South Australia Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Elite, 1 Infantry and 4 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Fighters and 3 Infantrys Hisaichi defend with 1 Infantry and 1 Tank Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Java Anzac roll dice for 2 Fighters and 3 Infantrys in Java, round 2 : 1/5 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in Java, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Anzac and 1 Tank owned by the Hisaichi lost in Java Anzac win, taking Java from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Infantry and 1 Tank Casualties for Anzac: 1 Infantry Non Combat Move - Anzac 2 Fighters moved from Java to Banjarmasin Place Units - Anzac 2 Transports placed in 122 Sea Zone 2 Artillerys placed in Broome 1 Transport placed in 67 Sea Zone 1 Transport placed in 122 Sea Zone Anzac undo move 4. 1 Transport placed in 122 Sea Zone 1 Elite and 1 Infantry placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Hisaichi : 0.50 Anzac : 0.17 -
TripleA Manual Gamesave Post: Dutch round 3
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Dutch 2 Submarines moved from 67 Sea Zone to 110 Sea Zone 2 Destroyers moved from 67 Sea Zone to 110 Sea Zone 1 Fighter moved from Banjarmasin to 110 Sea Zone 1 Tank moved from Banjarmasin to West Borneo Dutch take West Borneo from Hisaichi 1 Tank moved from West Borneo to Banjarmasin 1 Tank moved from Banjarmasin to East And South Borneo Dutch take East And South Borneo from Hisaichi 1 Tank moved from East And South Borneo to Banjarmasin Purchase Units - Dutch Dutch buy 1 Infantry and 4 Tanks; Remaining resources: 0 PUs; Combat - Dutch Battle in 110 Sea Zone Dutch attack with 2 Destroyers, 1 Fighter and 2 Submarines Hisaichi defend with 2 Submarines and 3 Transports; Yamamoto defend with 1 Destroyer and 1 Submarine; Thai defend with 1 T.Boat Dutch roll dice for 2 Submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hitsCombat Hit Differential Summary :
Dutch : 1.33 -
@dawgoneit i got 2 sub hits in sz110. ool please
-
max defense please. transports first
-
then pt before tts
-
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Dutch 2 Submarines moved from 67 Sea Zone to 110 Sea Zone 2 Destroyers moved from 67 Sea Zone to 110 Sea Zone 1 Fighter moved from Banjarmasin to 110 Sea Zone 1 Tank moved from Banjarmasin to West Borneo Dutch take West Borneo from Hisaichi 1 Tank moved from West Borneo to Banjarmasin 1 Tank moved from Banjarmasin to East And South Borneo Dutch take East And South Borneo from Hisaichi 1 Tank moved from East And South Borneo to Banjarmasin Purchase Units - Dutch Dutch buy 1 Infantry and 4 Tanks; Remaining resources: 0 PUs; Combat - Dutch Battle in 110 Sea Zone Dutch attack with 2 Destroyers, 1 Fighter and 2 Submarines Hisaichi defend with 2 Submarines and 3 Transports; Yamamoto defend with 1 Destroyer and 1 Submarine; Thai defend with 1 T.Boat Dutch roll dice for 2 Submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 3 Submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Dutch roll dice for 2 Destroyers and 1 Fighter in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Destroyer, 1 T.Boat and 3 Transports in 110 Sea Zone, round 2 : 0/5 hits, 1.00 expected hits 2 Transports owned by the Hisaichi lost in 110 Sea Zone Dutch roll dice for 2 Submarines in 110 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 3 Submarines in 110 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Dutch roll dice for 2 Destroyers and 1 Fighter in 110 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in 110 Sea Zone, round 3 : 1/3 hits, 0.67 expected hits 2 Submarines owned by the Dutch and 1 T.Boat owned by the Thai lost in 110 Sea Zone Hisaichi roll dice for 3 Submarines in 110 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits Dutch roll dice for 2 Destroyers and 1 Fighter in 110 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 4 : 0/2 hits, 0.50 expected hits 1 Destroyer owned by the Dutch lost in 110 Sea Zone Hisaichi roll dice for 3 Submarines in 110 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits Dutch roll dice for 1 Destroyer and 1 Fighter in 110 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 5 : 1/2 hits, 0.50 expected hits 1 Transport owned by the Hisaichi and 1 Destroyer owned by the Dutch lost in 110 Sea Zone 1 Submarine owned by the Yamamoto and 2 Submarines owned by the Hisaichi Submerged retreated to 110 Sea Zone Hisaichi win with 1 Destroyer remaining. Battle score for attacker is -6 Casualties for Hisaichi: 3 Transports Casualties for Dutch: 2 Destroyers and 2 Submarines Casualties for Thai: 1 T.Boat Non Combat Move - Dutch 1 Fighter moved from 110 Sea Zone to Banjarmasin Place Units - Dutch 4 Tanks placed in Banjarmasin 1 Infantry placed in Suriname Turn Complete - Dutch Dutch collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Hisaichi : -2.67 Dutch : -1.00 -
TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Finns 6 Infantrys and 1 Tank moved from Tampere to Helsinki Purchase Units - Finns Finns buy 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Romanians 1 Artillery and 1 Infantry moved from Vinnytsia to Kiev 1 Infantry moved from Vinnytsia to Donetsk 1 Fighter moved from E.Romania to Donetsk 3 Infantrys and 1 Tank moved from E.Romania to Odessa 2 ArmoredCars and 1 Tank moved from Bucharest to Odessa Purchase Units - Romanians Romanians buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Fighter and 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 Fighter and 1 Infantry in Donetsk, round 2 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Fighter and 1 Infantry in Donetsk, round 3 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Donetsk Romanians roll dice for 1 Fighter in Donetsk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Donetsk, round 4 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Fighter in Donetsk, round 5 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Donetsk, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Romanians win with 1 Fighter remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Battle in Kiev Romanians attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Odessa Romanians attack with 2 ArmoredCars, 3 Infantrys and 2 Tanks Russians defend with 1 Infantry and 1 Tank Romanians roll dice for 2 ArmoredCars, 3 Infantrys and 2 Tanks in Odessa, round 2 : 5/7 hits, 2.17 expected hits Russians roll dice for 1 Infantry and 1 Tank in Odessa, round 2 : 1/2 hits, 0.83 expected hits 1 ArmoredCar owned by the Romanians, 1 Infantry owned by the Russians and 1 Tank owned by the Russians lost in Odessa Romanians win, taking Odessa from Russians with 1 ArmoredCar, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 3 Casualties for Romanians: 1 ArmoredCar Casualties for Russians: 1 Infantry and 1 Tank Non Combat Move - Romanians 1 Fighter moved from Donetsk to E.Romania Place Units - Romanians 1 Elite, 1 Infantry and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Romanians : 1.83 Russians : -0.83 -
TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Thai 1 Infantry moved from Samar to 93 Sea Zone 1 Infantry and 1 Transport moved from 93 Sea Zone to 111 Sea Zone 1 Infantry moved from British Borneo to 111 Sea Zone 2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Tank moved from Bangkok to S.Thailand 1 Destroyer moved from 111 Sea Zone to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to West Borneo Thai take West Borneo from Dutch Purchase Units - Thai Thai buy 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Tank British defend with 4 Artillerys, 2 Infantrys and 2 Tanks Thai roll dice for 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Tank in S.Thailand, round 2 : 8/13 hits, 3.67 expected hits British roll dice for 4 Artillerys, 2 Infantrys and 2 Tanks in S.Thailand, round 2 : 4/8 hits, 3.00 expected hits 4 Infantrys owned by the Thai, 2 Tanks owned by the British, 4 Artillerys owned by the British and 2 Infantrys owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 3 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 22 Casualties for Thai: 4 Infantrys Casualties for British: 4 Artillerys, 2 Infantrys and 2 Tanks Non Combat Move - Thai 1 Fighter moved from S.Thailand to Bangkok Place Units - Thai 5 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
British : 1.00 Thai : 4.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Americans 1 Destroyer moved from 104 Sea Zone to 95 Sea Zone 1 Destroyer moved from 104 Sea Zone to 88 Sea Zone 3 Destroyers moved from 98 Sea Zone to 88 Sea Zone 1 Submarine moved from 83 Sea Zone to 98 Sea Zone 2 Infantrys moved from San Francisco to 83 Sea Zone 2 Infantrys and 1 Transport moved from 83 Sea Zone to 98 Sea Zone 1 Bomber moved from San Francisco to Midway 2 Bombers moved from Midway to 76 Sea Zone 1 Adv.Fighter and 3 Fighters moved from 88 Sea Zone to 76 Sea Zone 1 Destroyer and 1 Submarine moved from 72 Sea Zone to 76 Sea Zone 3 Destroyers moved from 26 Sea Zone to 35 Sea Zone 1 Artillery, 4 Infantrys and 1 Tank moved from N.Chile to Santiago 4 Transports moved from 125 Sea Zone to 39 Sea Zone 1 Infantry and 1 Marine moved from South Atlantic USA to 25 Sea Zone 1 Infantry and 1 Marine moved from South Atlantic USA to 25 Sea Zone 1 Infantry and 1 Marine moved from South Atlantic USA to 25 Sea Zone 3 Infantrys, 3 Marines and 3 Transports moved from 25 Sea Zone to 26 Sea Zone 1 Marine moved from 26 Sea Zone to Cuba 1 Marine moved from 26 Sea Zone to Hispaniola 1 Marine moved from 26 Sea Zone to Jamaica 1 Infantry moved from 26 Sea Zone to Cuba 1 Infantry moved from 26 Sea Zone to Hispaniola 1 Infantry moved from 26 Sea Zone to Jamaica 4 Elites moved from South Central USA to 25 Sea Zone 1 B.Transport and 4 Elites moved from 25 Sea Zone to 32 Sea Zone 4 Elites moved from 32 Sea Zone to Bahia 1 Transport moved from 119 Sea Zone to 25 Sea Zone 1 Infantry moved from E.Mexico to 25 Sea Zone 1 Infantry moved from South Atlantic USA to 25 Sea Zone 2 Infantrys moved from 25 Sea Zone to Venezuela 2 Infantrys moved from Colombia to Venezuela 2 Tanks moved from Central America to Venezuela 2 Transports moved from 39 Sea Zone to 35 Sea Zone 2 Transports moved from 39 Sea Zone to 35 Sea Zone Purchase Units - Americans Americans buy 2 Artillerys, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Elite, 2 Factorys, 2 Marines and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in Bahia Americans attack with 4 Elites Neutral defend with 3 Infantrys and 1 Tank Americans roll dice for 4 Elites in Bahia, round 2 : 1/4 hits, 1.33 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 0/4 hits, 1.50 expected hits 1 Infantry owned by the Neutral lost in Bahia Americans roll dice for 4 Elites in Bahia, round 3 : 0/4 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 1/3 hits, 1.17 expected hits 1 Elite owned by the Americans lost in Bahia Americans roll dice for 3 Elites in Bahia, round 4 : 1/3 hits, 1.00 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 4 : 1/3 hits, 1.17 expected hits 1 Elite owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia Americans roll dice for 2 Elites in Bahia, round 5 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 5 : 1/2 hits, 0.83 expected hits 1 Elite owned by the Americans lost in Bahia Americans roll dice for 1 Elite in Bahia, round 6 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 6 : 2/2 hits, 0.83 expected hits 1 Elite owned by the Americans lost in Bahia Neutral win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -8 Casualties for Neutral: 2 Infantrys Casualties for Americans: 4 Elites Battle in Jamaica Americans attack with 1 Infantry and 1 Marine Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 1 Marine in Jamaica, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Jamaica Americans loses 0 PUs for violating Jamaicas neutrality. Americans win, taking Jamaica from Neutral with 1 Marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Hispaniola Americans attack with 1 Infantry and 1 Marine Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 1 Marine in Hispaniola, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry and 1 Marine in Hispaniola, round 3 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Hispaniola, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Hispaniola Americans roll dice for 1 Marine in Hispaniola, round 4 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Hispaniola, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Hispaniola Americans loses 0 PUs for violating Hispaniolas neutrality. Americans win, taking Hispaniola from Neutral with 1 Marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Infantry Battle in 76 Sea Zone Americans attack with 1 Adv.Fighter, 2 Bombers, 1 Destroyer, 3 Fighters and 1 Submarine Hisaichi defend with 1 Destroyer and 1 Transport; Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter, 2 Bombers, 1 Destroyer and 3 Fighters in 76 Sea Zone, round 2 : 5/7 hits, 3.17 expected hits Hisaichi roll dice for 2 Destroyers and 1 Transport in 76 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits 1 Submarine owned by the Americans, 1 Transport owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 1 Destroyer owned by the Yamamoto lost in 76 Sea Zone Americans win with 1 Adv.Fighter, 2 Bombers, 1 Destroyer and 3 Fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Destroyer Casualties for Hisaichi: 1 Destroyer and 1 Transport Battle in Santiago Americans attack with 1 Artillery, 4 Infantrys and 1 Tank Neutral defend with 1 AAGun, 1 Factory and 1 Tank Americans roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Santiago, round 2 : 2/6 hits, 1.67 expected hits Neutral roll dice for 1 Tank in Santiago, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans and 1 Tank owned by the Neutral lost in Santiago Americans loses 0 PUs for violating Santiagos neutrality. Americans win, taking Santiago from Neutral with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 3 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Tank Battle in Venezuela Americans attack with 4 Infantrys and 2 Tanks Neutral defend with 3 Infantrys Americans roll dice for 4 Infantrys and 2 Tanks in Venezuela, round 2 : 1/6 hits, 1.67 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela Americans roll dice for 3 Infantrys and 2 Tanks in Venezuela, round 3 : 3/5 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Venezuela, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 2 Infantrys Casualties for Neutral: 3 Infantrys Battle in Cuba Americans attack with 1 Infantry and 1 Marine Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 1 Marine in Cuba, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Cuba, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry and 1 Marine in Cuba, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Cuba, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Cuba Americans loses 0 PUs for violating Cubas neutrality. Americans win, taking Cuba from Neutral with 1 Marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - Americans 1 Destroyer moved from 88 Sea Zone to 103 Sea Zone 1 Adv.Fighter and 3 Fighters moved from 76 Sea Zone to 88 Sea Zone 2 Bombers moved from 76 Sea Zone to Midway 1 Infantry moved from Kauai to Oahu 1 Artillery moved from Oahu to Pearl Harbor Place Units - Americans 1 B.Transport, 1 Battleship and 1 Carrier placed in 98 Sea Zone 1 Factory placed in Midway 1 Factory placed in N.Chile 1 Elite and 2 Marines placed in South Atlantic USA 1 Transport placed in 25 Sea Zone 2 Artillerys placed in South Central USA Turn Complete - Americans Americans collect 100 PUs; end with 100 PUsCombat Hit Differential Summary :
Neutral : 1.33 Hisaichi : 0.17 Americans : -0.83 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 2 Artillerys moved from Netherlands to 22 Sea Zone 2 Elites moved from Netherlands to 22 Sea Zone 2 Artillerys, 2 Elites and 2 Transports moved from 22 Sea Zone to 23 Sea Zone 2 Artillerys and 2 Elites moved from 23 Sea Zone to Stockholm 1 Infantry moved from Netherlands to 22 Sea Zone 1 Cruiser and 1 Infantry moved from 22 Sea Zone to 23 Sea Zone 1 Infantry moved from 23 Sea Zone to Oslo Germans take Oslo from Russians 1 Battleship and 1 Destroyer moved from 12 Sea Zone to 23 Sea Zone 2 Fighters moved from 22 Sea Zone to Stockholm 1 Carrier and 1 Destroyer moved from 22 Sea Zone to 23 Sea Zone 1 Bomber moved from Tuscany to Lower Egypt 1 Tank moved from Darfur to Nubia Germans take Nubia from British 1 Tank moved from Nubia to Lower Egypt 2 Artillerys and 1 Infantry moved from Bulgaria to E.Romania 2 Infantrys moved from E.Romania to Odessa 1 Artillery and 2 Infantrys moved from Brest to Minsk 3 Tanks moved from East Prussia to Latvia 3 Infantrys moved from Brest to Lithuania 1 Infantry moved from Vinnytsia to Donetsk Germans take Donetsk from Russians 2 Artillerys and 2 Elites moved from Hungary to Krakow 2 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Tank moved from Krakow to Vinnytsia 2 Artillerys, 1 Elite and 1 Infantry moved from Warsaw to Brest 2 Artillerys and 6 Infantrys moved from Danzig to Brest 1 Infantry moved from Hamburg to Pomerania 4 ArmoredCars moved from Bohemia to Vinnytsia 1 Tank moved from Bohemia to Brest 2 ArmoredCars and 5 Tanks moved from Normandy to Brittany 2 Artillerys moved from Paris to Normandy Purchase Units - Germans Germans buy 1 Adv.Fighter, 6 Artillerys, 2 Elites, 2 Factorys, 5 Fighters, 12 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; Combat - Germans Battle in Minsk Germans attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Latvia Germans attack with 3 Tanks Russians defend with 1 Infantry and 1 Tank Germans roll dice for 3 Tanks in Latvia, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 Infantry and 1 Tank in Latvia, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Russians lost in Latvia Germans roll dice for 3 Tanks in Latvia, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 Tank in Latvia, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 3 Tanks remaining. Battle score for attacker is 7 Casualties for Russians: 1 Infantry and 1 Tank Battle in Lithuania Germans attack with 3 Infantrys Russians defend with 1 Infantry Germans roll dice for 3 Infantrys in Lithuania, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 Infantrys in Lithuania, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 Infantrys in Lithuania, round 4 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Lithuania, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 Infantrys in Lithuania, round 5 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Lithuania, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Lithuania Germans win, taking Lithuania from Russians with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Lower Egypt Germans attack with 1 Bomber and 1 Tank British defend with 1 Artillery and 2 Tanks Germans roll dice for 1 Bomber and 1 Tank in Lower Egypt, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 Artillery and 2 Tanks in Lower Egypt, round 2 : 3/3 hits, 1.33 expected hits 1 Tank owned by the Germans and 1 Bomber owned by the Germans lost in Lower Egypt British win with 1 Artillery and 2 Tanks remaining. Battle score for attacker is -19 Casualties for Germans: 1 Bomber and 1 Tank Battle in Stockholm Germans attack with 2 Artillerys, 2 Elites and 2 Fighters Russians defend with 2 Elites, 2 Infantrys and 1 Tank Germans roll dice for 1 Battleship and 1 Cruiser in Stockholm, round 2 : 2/2 hits, 1.17 expected hits 2 Infantrys owned by the Russians lost in Stockholm Germans roll dice for 2 Artillerys, 2 Elites and 2 Fighters in Stockholm, round 2 : 4/6 hits, 2.33 expected hits Russians roll dice for 2 Elites and 1 Tank in Stockholm, round 2 : 0/3 hits, 1.17 expected hits 2 Elites owned by the Russians and 1 Tank owned by the Russians lost in Stockholm Germans win, taking Stockholm from Russians with 2 Artillerys, 2 Elites and 2 Fighters remaining. Battle score for attacker is 15 Casualties for Russians: 2 Elites, 2 Infantrys and 1 Tank Non Combat Move - Germans 2 Fighters moved from Stockholm to 23 Sea Zone 1 AAGun moved from Paris to Normandy 1 AAGun moved from Normandy to Brittany 1 AAGun moved from Hamburg to Netherlands 1 AAGun moved from Lorraine to Belgium 2 Stukas moved from Netherlands to Brest 1 Infantry moved from Darfur to New Valley 1 Destroyer and 1 Transport moved from 51 Sea Zone to 56 Sea Zone 1 AAGun moved from Krakow to Brest Place Units - Germans 1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw 2 Artillerys, 1 Elite and 1 Infantry placed in Hungary 1 Factory placed in Krakow 1 Factory placed in Danzig 1 Artillery and 4 Infantrys placed in Bohemia 1 Transport placed in 23 Sea Zone 2 Artillerys and 3 Infantrys placed in Hamburg 3 Mech.Infs placed in Bavaria 2 Infantrys placed in Rhine 3 Fighters placed in Netherlands 1 Adv.Fighter and 2 Fighters placed in Normandy Turning on Edit Mode EDIT: Removing units owned by Germans from Paris: 6 Tanks EDIT: Adding units owned by Germans to Lorraine: 6 Tanks EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 117 PUs; end with 117 PUsCombat Hit Differential Summary :
Germans : 1.50 British : 1.67 Russians : -4.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 2 Infantrys moved from Rostov to Donetsk 1 Artillery and 2 Infantrys moved from Kursk to Kiev 2 Infantrys moved from Rostov to Donetsk 2 Infantrys moved from Kursk to Minsk 1 Artillery moved from Kursk to Minsk 1 Infantry moved from Oulu to Tampere Russians take Tampere from Finns 1 Infantry moved from Kotka to Oulu 2 Mech.Infs moved from Leningrad to Estonia 2 Mech.Infs moved from Estonia to Latvia 3 Fighters moved from Leningrad to Latvia 2 Adv.Fighters moved from Leningrad to Minsk 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Infantry moved from Georgia to 54 Sea Zone 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Infantry moved from 53 Sea Zone to Bulgaria Russians take Bulgaria from Romanians 2 Infantrys moved from Georgia to Rostov 5 Infantrys moved from Stalingrad to Rostov 2 Artillerys and 2 Infantrys moved from Erzurum to Georgia 3 Infantrys moved from Rostov to Kursk 1 Tank moved from Tula to Kursk 1 Artillery moved from Tula to Kursk 9 Infantrys moved from Yaroslavl to Kursk 4 Infantrys moved from S.Karelia to Leningrad 2 Mech.Infs moved from Leningrad to Oulu 4 ArmoredCars moved from Arkhangelsk to N.Karelia 4 Artillerys and 6 Infantrys moved from Moscow to Yaroslavl 1 Infantry moved from Gorky to Yaroslavl 1 Tank moved from Kursk to Kiev 2 Infantrys moved from Chimkent to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to Astrakhan 2 Infantrys moved from Tashkent to Chimkent 3 Infantrys moved from Sverdlovsk to Novosibirsk 2 ArmoredCars and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia 2 Infantrys moved from Evenkia to Olyokminsk 6 Infantrys moved from Sibirsky to Evenkia 1 Infantry moved from Okhotsk to Ayan 1 Infantry moved from Kolyma to Okhotsk Purchase Units - Russians Russians buy 4 ArmoredCars, 1 Factory, 1 HeavyTank, 24 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Kiev Russians attack with 1 Artillery, 2 Infantrys and 1 Tank Romanians defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kiev, round 2 : 0/4 hits, 1.33 expected hits Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Kiev Russians roll dice for 1 Artillery and 1 Tank in Kiev, round 3 : 0/2 hits, 0.83 expected hits Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery and 1 Tank in Kiev, round 4 : 0/2 hits, 0.83 expected hits Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery and 1 Tank in Kiev, round 5 : 1/2 hits, 0.83 expected hits Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 5 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Romanians lost in Kiev Russians roll dice for 1 Artillery and 1 Tank in Kiev, round 6 : 2/2 hits, 0.83 expected hits Romanians roll dice for 1 Artillery in Kiev, round 6 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Romanians lost in Kiev Russians win, taking Kiev from Romanians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 2 Infantrys Casualties for Romanians: 1 Artillery and 1 Infantry Battle in Donetsk Russians attack with 4 Infantrys Germans defend with 1 Infantry Russians roll dice for 4 Infantrys in Donetsk, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 Infantrys in Donetsk, round 3 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 Infantrys in Donetsk, round 4 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Donetsk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Donetsk Russians win, taking Donetsk from Germans with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Minsk Russians attack with 2 Adv.Fighters, 1 Artillery and 2 Infantrys Germans defend with 1 Artillery and 2 Infantrys Russians roll dice for 2 Adv.Fighters, 1 Artillery and 2 Infantrys in Minsk, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Minsk Russians roll dice for 2 Adv.Fighters, 1 Artillery and 1 Infantry in Minsk, round 3 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Russians roll dice for 2 Adv.Fighters and 1 Artillery in Minsk, round 4 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Adv.Fighters and 1 Artillery in Minsk, round 5 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 Artillery in Minsk, round 5 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Germans and 1 Adv.Fighter owned by the Russians lost in Minsk Russians win, taking Minsk from Germans with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is -6 Casualties for Russians: 1 Adv.Fighter and 2 Infantrys Casualties for Germans: 1 Artillery and 2 Infantrys Battle in Latvia Russians attack with 3 Fighters and 2 Mech.Infs Germans defend with 3 Tanks Russians roll dice for 3 Fighters and 2 Mech.Infs in Latvia, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 3 Tanks in Latvia, round 2 : 0/3 hits, 1.50 expected hits 3 Tanks owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 3 Fighters and 2 Mech.Infs remaining. Battle score for attacker is 15 Casualties for Germans: 3 Tanks Non Combat Move - Russians 3 Fighters moved from Latvia to Leningrad 1 Adv.Fighter moved from Minsk to Leningrad Place Units - Russians 1 HeavyTank and 5 Infantrys placed in Sibirsky 1 Factory placed in N.Buryat Mongolia 3 Infantrys placed in Kursk 4 Mech.Infs placed in Leningrad 4 ArmoredCars placed in Arkhangelsk Russians undo move 3. 2 Infantrys and 1 Tank placed in Kursk 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 2 Infantrys placed in Georgia Turn Complete - Russians Russians collect 110 PUs; end with 110 PUsCombat Hit Differential Summary :
Romanians : -1.00 Germans : -1.50 Russians : -4.50 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 1 Artillery and 1 Tank moved from Malta to 48 Sea Zone 1 Infantry moved from Sicily to 48 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 48 Sea Zone to 56 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 56 Sea Zone to Lower Egypt 1 Infantry moved from Campania to 48 Sea Zone 1 Infantry and 1 T.Boat moved from 48 Sea Zone to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Mersa Matruh 3 Transports moved from 56 Sea Zone to 48 Sea Zone 9 Infantrys moved from Rome to Campania 2 Artillerys and 1 Infantry moved from Lombardy to Tuscany 2 Infantrys moved from Tunis to N.Tunisia 2 Infantrys moved from Tunis to S.Tunisia 1 Tank moved from Istanbul to Bulgaria 1 Fighter moved from Greece to Bulgaria 1 Tank moved from Serbia to Bulgaria 2 Tanks moved from Serbia to Bulgaria 1 Fighter moved from Darfur to Lower Egypt 3 Fighters moved from Tobruk to Lower Egypt Purchase Units - Italians Italians buy 2 Artillerys, 1 Bunker, 1 Factory, 10 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 1 Artillery, 4 Fighters, 2 Infantrys and 1 Tank British defend with 1 Artillery and 2 Tanks Italians roll dice for 1 Battleship in Lower Egypt, round 2 : 1/1 hits, 0.67 expected hits 1 Artillery owned by the British lost in Lower Egypt Italians roll dice for 1 Artillery, 4 Fighters, 2 Infantrys and 1 Tank in Lower Egypt, round 2 : 3/8 hits, 2.67 expected hits British roll dice for 2 Tanks in Lower Egypt, round 2 : 2/2 hits, 1.00 expected hits 2 Tanks owned by the British and 2 Infantrys owned by the Italians lost in Lower Egypt Italians win, taking Lower Egypt from British with 1 Artillery, 4 Fighters and 1 Tank remaining. Battle score for attacker is 10 Casualties for British: 1 Artillery and 2 Tanks Casualties for Italians: 2 Infantrys Battle in Bulgaria Italians attack with 1 Fighter and 4 Tanks Russians defend with 1 Infantry Italians roll dice for 1 Fighter and 4 Tanks in Bulgaria, round 2 : 5/5 hits, 2.33 expected hits Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Bulgaria Italians win, taking Bulgaria from Russians with 1 Fighter and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Italians 1 Fighter moved from Bulgaria to Mersa Matruh 4 Fighters moved from Lower Egypt to Mersa Matruh 1 AAGun moved from Campania to 48 Sea Zone 1 AAGun moved from 48 Sea Zone to Tobruk 1 AAGun moved from Greece to 48 Sea Zone 1 AAGun moved from 48 Sea Zone to Tobruk Place Units - Italians 1 Bunker and 1 Factory placed in Kufra 1 Transport placed in 46 Sea Zone Italians undo move 2. 1 Transport placed in 44 Sea Zone 2 Infantrys and 2 Tanks placed in Greece 3 Infantrys placed in Serbia 2 Artillerys and 2 Infantrys placed in Tunis 3 Infantrys placed in Rome Turn Complete - Italians Italians collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Italians : 3.33 British : 1.00 Russians : -0.33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Infantry moved from Equatoria to Darfur 1 Infantry moved from Kordofan to Darfur 1 Transport moved from 30 Sea Zone to 31 Sea Zone Purchase Units - French French buy 1 Elite, 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - French Battle in Darfur French attack with 2 Infantrys Italians defend with 1 Infantry French roll dice for 2 Infantrys in Darfur, round 2 : 2/2 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Darfur French win, taking Darfur from Germans with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - French 1 Infantry moved from French Guiana to 32 Sea Zone 1 Infantry moved from French Sudan to French Equatorial Africa Place Units - French 1 Elite, 2 Infantrys and 1 Tank placed in E.Morocco 2 Tanks placed in Syria French undo move 1. 1 Infantry placed in Churchill 1 Elite, 1 Infantry and 2 Tanks placed in E.Morocco Turn Complete - French French collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -0.33 French : 1.67 -
TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 2 Artillerys, 2 Infantrys and 2 Tanks moved from Mindanao to 107 Sea Zone 2 Infantrys moved from Mindanao to 107 Sea Zone 1 Cruiser moved from 105 Sea Zone to 110 Sea Zone 4 Marines moved from Kwangtung to 92 Sea Zone 3 Marines moved from Hong Kong to 92 Sea Zone 1 Marine moved from Kwangtung to 92 Sea Zone 1 Tank moved from Kwangsi to 92 Sea Zone 1 Infantry moved from Kwangsi to 92 Sea Zone 1 Marine moved from Kwangtung to 92 Sea Zone 3 B.Transports, 1 Infantry, 9 Marines and 1 Tank moved from 92 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from N.Thailand to Burma 1 Tank moved from Yunnan to Kweichow Yamamoto take Kweichow from Chinese 3 Elites moved from N.French Indochina to Yunnan 1 Tank moved from Kweichow to Yunnan 2 Fighters moved from Shansi to Yunnan 3 Infantrys moved from Guam to 94 Sea Zone 1 B.Transport and 3 Infantrys moved from 94 Sea Zone to 107 Sea Zone 3 Infantrys moved from 107 Sea Zone to Celebes 1 Destroyer moved from 92 Sea Zone to 107 Sea Zone 1 Tank moved from 110 Sea Zone to Java 8 Marines moved from 110 Sea Zone to Malaya 1 Marine moved from 110 Sea Zone to Java 1 Infantry moved from 110 Sea Zone to Java 1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Java 1 Artillery, 2 B.Transports, 3 Infantrys and 2 Tanks moved from 107 Sea Zone to 110 Sea Zone 1 Artillery, 3 Infantrys and 2 Tanks moved from 110 Sea Zone to Malaya 3 Transports moved from 105 Sea Zone to 92 Sea Zone 2 T.Boats moved from 93 Sea Zone to 92 Sea Zone 1 Tank moved from Ponape to 102 Sea Zone 1 Artillery moved from Truk to 102 Sea Zone 2 Infantrys moved from Truk to 102 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 102 Sea Zone to 107 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 107 Sea Zone to Jilolo 1 Destroyer moved from 102 Sea Zone to 95 Sea Zone 1 Fighter moved from 102 Sea Zone to 103 Sea Zone 1 Fighter moved from 102 Sea Zone to 95 Sea Zone 1 Bomber moved from Saipan to 103 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 Bunker, 5 Elites, 1 Factory, 1 Fighter, 8 Infantrys and 4 Marines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Malaya Yamamoto attack with 1 Artillery, 3 Infantrys, 8 Marines and 2 Tanks British defend with 1 AAGun, 1 Bunker, 4 Infantrys and 1 Tank; Anzac defend with 2 Infantrys and 2 Tanks Yamamoto roll dice for 1 Cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery, 3 Infantrys, 8 Marines and 2 Tanks in Malaya, round 2 : 6/14 hits, 6.00 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Bunker, 6 Infantrys and 3 Tanks in Malaya, round 2 : 6/10 hits, 4.00 expected hits 1 Infantry owned by the Anzac, 2 Marines owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Malaya Yamamoto roll dice for 6 Marines and 2 Tanks in Malaya, round 3 : 3/8 hits, 4.00 expected hits British roll dice for 1 Bunker, 1 Infantry and 3 Tanks in Malaya, round 3 : 2/5 hits, 2.33 expected hits 1 Infantry owned by the Anzac, 1 Tank owned by the Anzac, 1 Tank owned by the British and 2 Marines owned by the Yamamoto lost in Malaya Yamamoto roll dice for 4 Marines and 2 Tanks in Malaya, round 4 : 4/6 hits, 3.00 expected hits British roll dice for 1 Bunker and 1 Tank in Malaya, round 4 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Anzac, 1 Bunker owned by the British and 1 Marine owned by the Yamamoto lost in Malaya Yamamoto win, taking Malaya from British with 3 Marines and 2 Tanks remaining. Battle score for attacker is 3 Casualties for Yamamoto: 1 Artillery, 3 Infantrys and 5 Marines Casualties for Anzac: 2 Infantrys and 2 Tanks Casualties for British: 1 Bunker, 4 Infantrys and 1 Tank Battle in Burma Yamamoto attack with 1 Artillery and 1 Infantry British defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma Yamamoto win, taking Burma from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in 95 Sea Zone Yamamoto attack with 1 Destroyer and 1 Fighter Americans defend with 1 Destroyer Yamamoto roll dice for 1 Destroyer and 1 Fighter in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 95 Sea Zone Yamamoto win with 1 Fighter remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 1 Destroyer Battle in Celebes Yamamoto attack with 3 Infantrys Dutch defend with 1 Infantry Yamamoto roll dice for 3 Infantrys in Celebes, round 2 : 0/3 hits, 0.50 expected hits Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 3 Infantrys in Celebes, round 3 : 0/3 hits, 0.50 expected hits Dutch roll dice for 1 Infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 3 Infantrys in Celebes, round 4 : 1/3 hits, 0.50 expected hits Dutch roll dice for 1 Infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebes Yamamoto win, taking Celebes from Dutch with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in 103 Sea Zone Yamamoto attack with 1 Bomber and 1 Fighter Americans defend with 1 Destroyer Yamamoto roll dice for 1 Bomber and 1 Fighter in 103 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans and 1 Fighter owned by the Yamamoto lost in 103 Sea Zone Yamamoto win with 1 Bomber remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Fighter Casualties for Americans: 1 Destroyer Battle in Java Yamamoto attack with 1 Artillery, 2 Infantrys, 1 Marine and 1 Tank Anzac defend with 2 Infantrys Yamamoto roll dice for 1 Artillery, 2 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 3/5 hits, 1.83 expected hits Dutch roll dice for 2 Infantrys in Java, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java Yamamoto win, taking Java from Dutch with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 2 Infantrys Battle in Jilolo Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank Dutch defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jilolo, round 2 : 2/4 hits, 1.33 expected hits Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Jilolo Yamamoto win, taking Jilolo from Dutch with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Yamamoto 2 Battleships and 1 Carrier moved from 102 Sea Zone to 107 Sea Zone 1 Bomber moved from 103 Sea Zone to Yap 1 Fighter moved from 95 Sea Zone to Tokyo Place Units - Yamamoto 1 Bunker placed in Yunnan 1 Factory placed in Manila 2 Elites and 2 Marines placed in Davao 1 Artillery and 2 Elites placed in Kwangsi 1 Artillery, 1 Elite, 2 Infantrys and 2 Marines placed in Hong Kong 1 Fighter and 6 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 95 PUs; end with 95 PUsCombat Hit Differential Summary :
British : 1.33 Yamamoto : 1.50 Americans : 1.33 Dutch : -1.00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 1 Infantry moved from Szechwan to Kweichow Chinese take Kweichow from Yamamoto 1 Artillery and 1 Infantry moved from Szechwan to Hupeh 2 Infantrys moved from Lanchow to Shensi 2 Infantrys moved from Ningsia to Suiyuan 3 Infantrys moved from Ningsia to Suiyuan 2 Infantrys moved from Ningsia to Shensi 1 ArmoredCar moved from Ningsia to Suiyuan 1 ArmoredCar moved from Ningsia to Shensi 2 Tanks moved from Ningsia to Shensi 1 Tank moved from Ningsia to Suiyuan 1 Mech.Inf moved from Ningsia to Suiyuan 1 Mech.Inf moved from Hsining to Shensi 2 ArmoredCars, 1 Elite and 2 Tanks moved from Hsining to E.Qinghai 1 Tank moved from E.Qinghai to Ningsia 1 Tank moved from E.Qinghai to Lanchow 1 ArmoredCar moved from E.Qinghai to Ningsia 1 ArmoredCar moved from E.Qinghai to Lanchow 2 Artillerys and 2 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 2 ArmoredCars, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Chinese Battle in Shensi Chinese attack with 1 ArmoredCar, 4 Infantrys, 1 Mech.Inf and 2 Tanks Hisaichi defend with 2 Tanks Chinese roll dice for 1 ArmoredCar, 4 Infantrys, 1 Mech.Inf and 2 Tanks in Shensi, round 2 : 2/8 hits, 2.50 expected hits Hisaichi roll dice for 2 Tanks in Shensi, round 2 : 2/2 hits, 1.00 expected hits 2 Tanks owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shensi Chinese win, taking Shensi from Hisaichi with 1 ArmoredCar, 2 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 2 Tanks Battle in Suiyuan Chinese attack with 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 2 : 2/8 hits, 2.17 expected hits Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Hupeh Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Tank Chinese roll dice for 1 Artillery and 1 Infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Hupeh, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 1 Artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese Place Units - Chinese 2 ArmoredCars, 3 Infantrys and 1 Marine placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Hisaichi : 1.17 Chinese : -0.33 -
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 1 Infantry moved from Flores to Soembawa Hisaichi take Soembawa from Dutch 2 Infantrys moved from N.French Indochina to Kweichow 1 Fighter moved from Shantung to Kweichow 2 Tanks moved from Shantung to Hupeh 1 Bomber and 1 Fighter moved from Shantung to Szechwan 1 Tank moved from Shantung to Suiyuan 3 Tanks moved from Shansi to Suiyuan 3 Tanks moved from Peking to Suiyuan 2 Fighters moved from Shantung to Suiyuan Purchase Units - Hisaichi Hisaichi buy 1 Factory, 8 Infantrys and 6 Tanks; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Hupeh Hisaichi attack with 2 Tanks Chinese defend with 1 Artillery Hisaichi roll dice for 2 Tanks in Hupeh, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 Artillery in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 2 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Artillery Battle in Szechwan Hisaichi attack with 1 Bomber and 1 Fighter Chinese defend with 1 Infantry Hisaichi roll dice for 1 Bomber and 1 Fighter in Szechwan, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Suiyuan Hisaichi attack with 2 Fighters and 7 Tanks Chinese defend with 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank Hisaichi roll dice for 2 Fighters and 7 Tanks in Suiyuan, round 2 : 2/9 hits, 4.17 expected hits Chinese roll dice for 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 2 : 1/8 hits, 2.67 expected hits 1 Fighter owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi roll dice for 1 Fighter and 7 Tanks in Suiyuan, round 3 : 2/8 hits, 3.83 expected hits Chinese roll dice for 4 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 3 : 4/6 hits, 2.17 expected hits 3 Tanks owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan Hisaichi roll dice for 4 Tanks in Suiyuan, round 4 : 2/4 hits, 2.00 expected hits Chinese roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 4 : 1/4 hits, 1.50 expected hits 1 Tank owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan Hisaichi roll dice for 3 Tanks in Suiyuan, round 5 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 Mech.Inf and 1 Tank in Suiyuan, round 5 : 2/2 hits, 0.83 expected hits 1 Mech.Inf owned by the Chinese and 2 Tanks owned by the Hisaichi lost in Suiyuan Hisaichi roll dice for 1 Tank in Suiyuan, round 6 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Tank in Suiyuan, round 6 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Suiyuan Chinese win with 1 Tank remaining. Battle score for attacker is -31 Casualties for Hisaichi: 2 Fighters and 7 Tanks Casualties for Chinese: 1 ArmoredCar, 5 Infantrys and 1 Mech.Inf Battle in Kweichow Hisaichi attack with 1 Fighter and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Fighter and 2 Infantrys in Kweichow, round 2 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Tank moved from Liaoning to Chahar 1 Bomber moved from Szechwan to Yunnan 1 Fighter moved from Szechwan to Yunnan 1 Fighter moved from Kweichow to Yunnan 6 Infantrys moved from Kirin to Heilungchiang 1 Adv.Fighter moved from Changchun to Hulunbuir 1 Transport moved from 92 Sea Zone to 110 Sea Zone 7 Infantrys moved from Changchun to Kirin 1 AAGun moved from Kirin to Heilungchiang 1 Infantry moved from Heilungchiang to Hulunbuir 1 Infantry moved from Heilungchiang to Khabarovsk 1 Infantry moved from Heilungchiang to Khabarovsk 1 Infantry moved from Heilungchiang to Khabarovsk Place Units - Hisaichi 1 Factory placed in Liaoning 8 Infantrys placed in Changchun 3 Tanks placed in Peking 3 Tanks placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Yunnan: 1 Fighter EDIT: Adding units owned by Hisaichi to Shansi: 1 Fighter EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 52 PUs; end with 53 PUsCombat Hit Differential Summary :
Hisaichi : -3.67 Chinese : 0.33 -
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 1 Infantry moved from Flores to Soembawa Hisaichi take Soembawa from Dutch 2 Infantrys moved from N.French Indochina to Kweichow 1 Fighter moved from Shantung to Kweichow 2 Tanks moved from Shantung to Hupeh 1 Bomber and 1 Fighter moved from Shantung to Szechwan 1 Tank moved from Shantung to Suiyuan 3 Tanks moved from Shansi to Suiyuan 3 Tanks moved from Peking to Suiyuan 2 Fighters moved from Shantung to Suiyuan Purchase Units - Hisaichi Hisaichi buy 1 Factory, 8 Infantrys and 6 Tanks; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Hupeh Hisaichi attack with 2 Tanks Chinese defend with 1 Artillery Hisaichi roll dice for 2 Tanks in Hupeh, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 Artillery in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 2 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Artillery Battle in Szechwan Hisaichi attack with 1 Bomber and 1 Fighter Chinese defend with 1 Infantry Hisaichi roll dice for 1 Bomber and 1 Fighter in Szechwan, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Suiyuan Hisaichi attack with 2 Fighters and 7 Tanks Chinese defend with 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank Hisaichi roll dice for 2 Fighters and 7 Tanks in Suiyuan, round 2 : 2/9 hits, 4.17 expected hits Chinese roll dice for 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 2 : 1/8 hits, 2.67 expected hits 1 Fighter owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi roll dice for 1 Fighter and 7 Tanks in Suiyuan, round 3 : 2/8 hits, 3.83 expected hits Chinese roll dice for 4 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 3 : 4/6 hits, 2.17 expected hits 3 Tanks owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan Hisaichi roll dice for 4 Tanks in Suiyuan, round 4 : 2/4 hits, 2.00 expected hits Chinese roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 4 : 1/4 hits, 1.50 expected hits 1 Tank owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan Hisaichi roll dice for 3 Tanks in Suiyuan, round 5 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 Mech.Inf and 1 Tank in Suiyuan, round 5 : 2/2 hits, 0.83 expected hits 1 Mech.Inf owned by the Chinese and 2 Tanks owned by the Hisaichi lost in Suiyuan Hisaichi roll dice for 1 Tank in Suiyuan, round 6 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Tank in Suiyuan, round 6 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Suiyuan Chinese win with 1 Tank remaining. Battle score for attacker is -31 Casualties for Hisaichi: 2 Fighters and 7 Tanks Casualties for Chinese: 1 ArmoredCar, 5 Infantrys and 1 Mech.Inf Battle in Kweichow Hisaichi attack with 1 Fighter and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Fighter and 2 Infantrys in Kweichow, round 2 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Tank moved from Liaoning to Chahar 1 Bomber moved from Szechwan to Yunnan 1 Fighter moved from Szechwan to Yunnan 1 Fighter moved from Kweichow to Yunnan 6 Infantrys moved from Kirin to Heilungchiang 1 Adv.Fighter moved from Changchun to Hulunbuir 1 Transport moved from 92 Sea Zone to 110 Sea Zone 7 Infantrys moved from Changchun to Kirin 1 AAGun moved from Kirin to Heilungchiang 1 Infantry moved from Heilungchiang to Hulunbuir 1 Infantry moved from Heilungchiang to Khabarovsk 1 Infantry moved from Heilungchiang to Khabarovsk 1 Infantry moved from Heilungchiang to Khabarovsk Place Units - Hisaichi 1 Factory placed in Liaoning 8 Infantrys placed in Changchun 3 Tanks placed in Peking 3 Tanks placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Yunnan: 1 Fighter EDIT: Adding units owned by Hisaichi to Shansi: 1 Fighter EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 52 PUs; end with 53 PUs Turning on Edit Mode EDIT: Adding units owned by Hisaichi to 93 Sea Zone: 1 Battleship, 1 Carrier, 2 Submarines and 2 Transports EDIT: Removing units owned by Hisaichi from 102 Sea Zone: 1 Battleship, 1 Carrier, 2 Submarines and 2 Transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Hisaichi : -3.67 Chinese : 0.33 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 2 Infantrys moved from Attu to 72 Sea Zone 2 Infantrys and 1 Transport moved from 72 Sea Zone to 85 Sea Zone 2 Infantrys moved from 85 Sea Zone to Chubu British take Chubu from Yamamoto 1 Destroyer moved from 72 Sea Zone to 85 Sea Zone 2 Transports moved from 65 Sea Zone to 60 Sea Zone 5 Infantrys moved from Delhi to Bihar 1 Infantry moved from Hyderabad to Bihar 4 Infantrys moved from Madras to 60 Sea Zone 4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 4 Infantrys moved from 65 Sea Zone to Sumatra 2 Mech.Infs moved from Belgian Congo to Kufra 1 Tank moved from Belgian Congo to Darfur 1 Infantry moved from French Equatorial Africa to Darfur 2 Artillerys and 1 Tank moved from Palestine to 57 Sea Zone 2 Cruisers moved from 57 Sea Zone to 58 Sea Zone 2 Infantrys moved from W.Iran to 58 Sea Zone 1 Tank and 1 Transport moved from 57 Sea Zone to 58 Sea Zone 1 Infantry moved from Iraq to 58 Sea Zone 2 Cruisers, 3 Infantrys, 1 Tank and 1 Transport moved from 58 Sea Zone to 57 Sea Zone 1 Fighter moved from Iraq to Lower Egypt 2 Artillerys, 3 Infantrys and 1 Tank moved from 57 Sea Zone to Lower Egypt 2 Infantrys and 1 Tank moved from Azores to 16 Sea Zone 2 Infantrys, 1 Tank and 2 Transports moved from 16 Sea Zone to 34 Sea Zone 2 Infantrys and 1 Tank moved from 34 Sea Zone to Cape Verde Purchase Units - British British buy 2 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers and 21 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Kufra British attack with 2 Mech.Infs Italians defend with 1 Bunker and 1 Factory British roll dice for 2 Mech.Infs in Kufra, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Italians Italians roll dice for 1 Bunker in Kufra, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 Mech.Infs in Kufra, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 Bunker in Kufra, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 2 Mech.Infs in Kufra, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 Bunker in Kufra, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Italians lost in Kufra British win, taking Kufra from Italians with 2 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Italians: 1 Bunker Battle in Lower Egypt British attack with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank Italians defend with 1 Artillery and 1 Tank British roll dice for 2 Cruisers in Lower Egypt, round 2 : 1/2 hits, 1.00 expected hits 1 Artillery owned by the Italians lost in Lower Egypt British roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in Lower Egypt, round 2 : 2/7 hits, 2.33 expected hits Italians roll dice for 1 Tank in Lower Egypt, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Italians lost in Lower Egypt British win, taking Lower Egypt from Italians with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 9 Casualties for Italians: 1 Artillery and 1 Tank Battle in Cape Verde British attack with 2 Infantrys and 1 Tank Neutral defend with 1 Infantry British roll dice for 2 Infantrys and 1 Tank in Cape Verde, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Cape Verde British loses 0 PUs for violating Cape Verdes neutrality. British win, taking Cape Verde from Neutral with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - British 1 Fighter moved from Lower Egypt to Cairo 3 Infantrys moved from Belgian Congo to French Equatorial Africa 3 Tanks moved from Munster to Northern Ireland 2 Adv.Fighters, 1 Battleship and 1 Carrier moved from 18 Sea Zone to 21 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Manchester to 21 Sea Zone 1 Infantry moved from Colombia to Central America 1 Infantry moved from Madras to Hyderabad 4 ArmoredCars and 1 Tank moved from Assam to Bihar Place Units - British 1 Battleship, 1 Carrier and 2 Destroyers placed in 21 Sea Zone 2 Artillerys and 3 Infantrys placed in Delhi 6 Infantrys placed in Cairo 3 Infantrys placed in W.Iran 5 Infantrys placed in Madras 2 Infantrys placed in Bombay 2 Infantrys placed in Wales Turn Complete - British British collect 98 PUs; end with 98 PUsCombat Hit Differential Summary :
Neutral : -0.33 British : -0.17 Italians : -2.00 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Anzac 1 Artillery moved from Wellington to 122 Sea Zone 1 Elite moved from Canberra to 122 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 122 Sea Zone to 70 Sea Zone 1 Infantry moved from Tasmania to 122 Sea Zone 3 Infantrys moved from Wellington to 122 Sea Zone 4 Infantrys and 2 Transports moved from 122 Sea Zone to 70 Sea Zone 2 Artillerys moved from Broome to 67 Sea Zone 2 Artillerys and 3 Transports moved from 67 Sea Zone to 70 Sea Zone 4 Infantrys moved from South Australia to 70 Sea Zone 2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Flores Dutch take Flores from Hisaichi 1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 70 Sea Zone to 67 Sea Zone 1 Artillery, 1 Elite and 2 Infantrys moved from 67 Sea Zone to Java 2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java 1 Artillery, 1 Infantry and 1 Transport moved from 70 Sea Zone to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok 1 Artillery, 1 Infantry and 1 Transport moved from 70 Sea Zone to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok 1 Fighter moved from Banjarmasin to Java 1 Fighter moved from Banjarmasin to Lombok 1 Infantry moved from Canberra to New South Wales Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Battleship, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Lombok Anzac attack with 2 Artillerys, 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry and 2 Tanks Anzac roll dice for 1 Battleship in Lombok, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Lombok, round 2 : 1/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry and 2 Tanks in Lombok, round 2 : 2/3 hits, 1.33 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Lombok Anzac roll dice for 2 Artillerys and 1 Fighter in Lombok, round 3 : 2/3 hits, 1.00 expected hits Hisaichi roll dice for 2 Tanks in Lombok, round 3 : 0/2 hits, 1.00 expected hits 2 Tanks owned by the Hisaichi lost in Lombok Anzac win, taking Lombok from Hisaichi with 2 Artillerys and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Anzac: 2 Infantrys Casualties for Hisaichi: 1 Infantry and 2 Tanks Battle in Java Anzac attack with 1 Artillery, 1 Elite, 1 Fighter and 4 Infantrys Yamamoto defend with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank Anzac roll dice for 1 Artillery, 1 Elite, 1 Fighter and 4 Infantrys in Java, round 2 : 1/7 hits, 1.83 expected hits Yamamoto roll dice for 1 Artillery, 1 Infantry, 1 Marine and 1 Tank in Java, round 2 : 0/4 hits, 1.50 expected hits 1 Infantry owned by the Yamamoto lost in Java Anzac roll dice for 1 Artillery, 1 Elite, 1 Fighter and 4 Infantrys in Java, round 3 : 2/7 hits, 1.83 expected hits Yamamoto roll dice for 1 Artillery, 1 Marine and 1 Tank in Java, round 3 : 2/3 hits, 1.17 expected hits 2 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Java Anzac roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Java, round 4 : 2/5 hits, 1.50 expected hits Yamamoto roll dice for 1 Tank in Java, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in Java Anzac win, taking Java from Yamamoto with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 9 Casualties for Yamamoto: 1 Artillery, 1 Infantry, 1 Marine and 1 Tank Casualties for Anzac: 3 Infantrys Non Combat Move - Anzac 1 Fighter moved from Java to Banjarmasin 1 Fighter moved from Lombok to Banjarmasin 1 Artillery, 5 Infantrys and 1 Tank moved from Port Moresby to West Papua Place Units - Anzac 1 Battleship placed in 67 Sea Zone 2 Artillerys placed in Broome 1 Elite and 2 Infantrys placed in Townsville 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Hisaichi : -0.33 Yamamoto : -0.17 Anzac : -0.50





