@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Anzac
2 Transports moved from 65 Sea Zone to 67 Sea Zone
2 Infantrys moved from Northern Territory to 67 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
3 Infantrys moved from 67 Sea Zone to Java
2 Fighters moved from Banjarmasin to Java
4 Infantrys moved from New South Wales to South Australia
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Elite, 1 Infantry and 4 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 2 Fighters and 3 Infantrys
Hisaichi defend with 1 Infantry and 1 Tank
Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Java
Anzac roll dice for 2 Fighters and 3 Infantrys in Java, round 2 : 1/5 hits, 1.17 expected hits
Hisaichi roll dice for 1 Tank in Java, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Anzac and 1 Tank owned by the Hisaichi lost in Java
Anzac win, taking Java from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Infantry and 1 Tank
Casualties for Anzac: 1 Infantry
Non Combat Move - Anzac
2 Fighters moved from Java to Banjarmasin
Place Units - Anzac
2 Transports placed in 122 Sea Zone
2 Artillerys placed in Broome
1 Transport placed in 67 Sea Zone
1 Transport placed in 122 Sea Zone
Anzac undo move 4.
1 Transport placed in 122 Sea Zone
1 Elite and 1 Infantry placed in Canberra
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Hisaichi : 0.50
Anzac : 0.17
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Dutch
2 Submarines moved from 67 Sea Zone to 110 Sea Zone
2 Destroyers moved from 67 Sea Zone to 110 Sea Zone
1 Fighter moved from Banjarmasin to 110 Sea Zone
1 Tank moved from Banjarmasin to West Borneo
Dutch take West Borneo from Hisaichi
1 Tank moved from West Borneo to Banjarmasin
1 Tank moved from Banjarmasin to East And South Borneo
Dutch take East And South Borneo from Hisaichi
1 Tank moved from East And South Borneo to Banjarmasin
Purchase Units - Dutch
Dutch buy 1 Infantry and 4 Tanks; Remaining resources: 0 PUs;
Combat - Dutch
Battle in 110 Sea Zone
Dutch attack with 2 Destroyers, 1 Fighter and 2 Submarines
Hisaichi defend with 2 Submarines and 3 Transports; Yamamoto defend with 1 Destroyer and 1 Submarine; Thai defend with 1 T.Boat
Dutch roll dice for 2 Submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Combat Hit Differential Summary :
Dutch : 1.33
@dawgoneit i got 2 sub hits in sz110. ool please
max defense please. transports first
then pt before tts
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Dutch
2 Submarines moved from 67 Sea Zone to 110 Sea Zone
2 Destroyers moved from 67 Sea Zone to 110 Sea Zone
1 Fighter moved from Banjarmasin to 110 Sea Zone
1 Tank moved from Banjarmasin to West Borneo
Dutch take West Borneo from Hisaichi
1 Tank moved from West Borneo to Banjarmasin
1 Tank moved from Banjarmasin to East And South Borneo
Dutch take East And South Borneo from Hisaichi
1 Tank moved from East And South Borneo to Banjarmasin
Purchase Units - Dutch
Dutch buy 1 Infantry and 4 Tanks; Remaining resources: 0 PUs;
Combat - Dutch
Battle in 110 Sea Zone
Dutch attack with 2 Destroyers, 1 Fighter and 2 Submarines
Hisaichi defend with 2 Submarines and 3 Transports; Yamamoto defend with 1 Destroyer and 1 Submarine; Thai defend with 1 T.Boat
Dutch roll dice for 2 Submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Hisaichi roll dice for 3 Submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Dutch roll dice for 2 Destroyers and 1 Fighter in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Destroyer, 1 T.Boat and 3 Transports in 110 Sea Zone, round 2 : 0/5 hits, 1.00 expected hits
2 Transports owned by the Hisaichi lost in 110 Sea Zone
Dutch roll dice for 2 Submarines in 110 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 3 Submarines in 110 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Dutch roll dice for 2 Destroyers and 1 Fighter in 110 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in 110 Sea Zone, round 3 : 1/3 hits, 0.67 expected hits
2 Submarines owned by the Dutch and 1 T.Boat owned by the Thai lost in 110 Sea Zone
Hisaichi roll dice for 3 Submarines in 110 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
Dutch roll dice for 2 Destroyers and 1 Fighter in 110 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 4 : 0/2 hits, 0.50 expected hits
1 Destroyer owned by the Dutch lost in 110 Sea Zone
Hisaichi roll dice for 3 Submarines in 110 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits
Dutch roll dice for 1 Destroyer and 1 Fighter in 110 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 5 : 1/2 hits, 0.50 expected hits
1 Transport owned by the Hisaichi and 1 Destroyer owned by the Dutch lost in 110 Sea Zone
1 Submarine owned by the Yamamoto and 2 Submarines owned by the Hisaichi Submerged
retreated to 110 Sea Zone
Hisaichi win with 1 Destroyer remaining. Battle score for attacker is -6
Casualties for Hisaichi: 3 Transports
Casualties for Dutch: 2 Destroyers and 2 Submarines
Casualties for Thai: 1 T.Boat
Non Combat Move - Dutch
1 Fighter moved from 110 Sea Zone to Banjarmasin
Place Units - Dutch
4 Tanks placed in Banjarmasin
1 Infantry placed in Suriname
Turn Complete - Dutch
Dutch collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Hisaichi : -2.67
Dutch : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Finns
6 Infantrys and 1 Tank moved from Tampere to Helsinki
Purchase Units - Finns
Finns buy 4 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
4 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Romanians
1 Artillery and 1 Infantry moved from Vinnytsia to Kiev
1 Infantry moved from Vinnytsia to Donetsk
1 Fighter moved from E.Romania to Donetsk
3 Infantrys and 1 Tank moved from E.Romania to Odessa
2 ArmoredCars and 1 Tank moved from Bucharest to Odessa
Purchase Units - Romanians
Romanians buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 1 Fighter and 1 Infantry
Russians defend with 1 Infantry
Romanians roll dice for 1 Fighter and 1 Infantry in Donetsk, round 2 : 0/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Fighter and 1 Infantry in Donetsk, round 3 : 0/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Donetsk
Romanians roll dice for 1 Fighter in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Fighter in Donetsk, round 5 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Donetsk
Romanians win with 1 Fighter remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Kiev
Romanians attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kiev
Romanians win, taking Kiev from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Odessa
Romanians attack with 2 ArmoredCars, 3 Infantrys and 2 Tanks
Russians defend with 1 Infantry and 1 Tank
Romanians roll dice for 2 ArmoredCars, 3 Infantrys and 2 Tanks in Odessa, round 2 : 5/7 hits, 2.17 expected hits
Russians roll dice for 1 Infantry and 1 Tank in Odessa, round 2 : 1/2 hits, 0.83 expected hits
1 ArmoredCar owned by the Romanians, 1 Infantry owned by the Russians and 1 Tank owned by the Russians lost in Odessa
Romanians win, taking Odessa from Russians with 1 ArmoredCar, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 3
Casualties for Romanians: 1 ArmoredCar
Casualties for Russians: 1 Infantry and 1 Tank
Non Combat Move - Romanians
1 Fighter moved from Donetsk to E.Romania
Place Units - Romanians
1 Elite, 1 Infantry and 2 Tanks placed in Bucharest
Turn Complete - Romanians
Romanians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Romanians : 1.83
Russians : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Thai
1 Infantry moved from Samar to 93 Sea Zone
1 Infantry and 1 Transport moved from 93 Sea Zone to 111 Sea Zone
1 Infantry moved from British Borneo to 111 Sea Zone
2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
3 Artillerys, 1 Fighter, 8 Infantrys and 1 Tank moved from Bangkok to S.Thailand
1 Destroyer moved from 111 Sea Zone to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to West Borneo
Thai take West Borneo from Dutch
Purchase Units - Thai
Thai buy 5 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Tank
British defend with 4 Artillerys, 2 Infantrys and 2 Tanks
Thai roll dice for 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Tank in S.Thailand, round 2 : 8/13 hits, 3.67 expected hits
British roll dice for 4 Artillerys, 2 Infantrys and 2 Tanks in S.Thailand, round 2 : 4/8 hits, 3.00 expected hits
4 Infantrys owned by the Thai, 2 Tanks owned by the British, 4 Artillerys owned by the British and 2 Infantrys owned by the British lost in S.Thailand
Thai win, taking S.Thailand from British with 3 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 22
Casualties for Thai: 4 Infantrys
Casualties for British: 4 Artillerys, 2 Infantrys and 2 Tanks
Non Combat Move - Thai
1 Fighter moved from S.Thailand to Bangkok
Place Units - Thai
5 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
British : 1.00
Thai : 4.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Americans
1 Destroyer moved from 104 Sea Zone to 95 Sea Zone
1 Destroyer moved from 104 Sea Zone to 88 Sea Zone
3 Destroyers moved from 98 Sea Zone to 88 Sea Zone
1 Submarine moved from 83 Sea Zone to 98 Sea Zone
2 Infantrys moved from San Francisco to 83 Sea Zone
2 Infantrys and 1 Transport moved from 83 Sea Zone to 98 Sea Zone
1 Bomber moved from San Francisco to Midway
2 Bombers moved from Midway to 76 Sea Zone
1 Adv.Fighter and 3 Fighters moved from 88 Sea Zone to 76 Sea Zone
1 Destroyer and 1 Submarine moved from 72 Sea Zone to 76 Sea Zone
3 Destroyers moved from 26 Sea Zone to 35 Sea Zone
1 Artillery, 4 Infantrys and 1 Tank moved from N.Chile to Santiago
4 Transports moved from 125 Sea Zone to 39 Sea Zone
1 Infantry and 1 Marine moved from South Atlantic USA to 25 Sea Zone
1 Infantry and 1 Marine moved from South Atlantic USA to 25 Sea Zone
1 Infantry and 1 Marine moved from South Atlantic USA to 25 Sea Zone
3 Infantrys, 3 Marines and 3 Transports moved from 25 Sea Zone to 26 Sea Zone
1 Marine moved from 26 Sea Zone to Cuba
1 Marine moved from 26 Sea Zone to Hispaniola
1 Marine moved from 26 Sea Zone to Jamaica
1 Infantry moved from 26 Sea Zone to Cuba
1 Infantry moved from 26 Sea Zone to Hispaniola
1 Infantry moved from 26 Sea Zone to Jamaica
4 Elites moved from South Central USA to 25 Sea Zone
1 B.Transport and 4 Elites moved from 25 Sea Zone to 32 Sea Zone
4 Elites moved from 32 Sea Zone to Bahia
1 Transport moved from 119 Sea Zone to 25 Sea Zone
1 Infantry moved from E.Mexico to 25 Sea Zone
1 Infantry moved from South Atlantic USA to 25 Sea Zone
2 Infantrys moved from 25 Sea Zone to Venezuela
2 Infantrys moved from Colombia to Venezuela
2 Tanks moved from Central America to Venezuela
2 Transports moved from 39 Sea Zone to 35 Sea Zone
2 Transports moved from 39 Sea Zone to 35 Sea Zone
Purchase Units - Americans
Americans buy 2 Artillerys, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Elite, 2 Factorys, 2 Marines and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Bahia
Americans attack with 4 Elites
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 4 Elites in Bahia, round 2 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 0/4 hits, 1.50 expected hits
1 Infantry owned by the Neutral lost in Bahia
Americans roll dice for 4 Elites in Bahia, round 3 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 1/3 hits, 1.17 expected hits
1 Elite owned by the Americans lost in Bahia
Americans roll dice for 3 Elites in Bahia, round 4 : 1/3 hits, 1.00 expected hits
Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 4 : 1/3 hits, 1.17 expected hits
1 Elite owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia
Americans roll dice for 2 Elites in Bahia, round 5 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 5 : 1/2 hits, 0.83 expected hits
1 Elite owned by the Americans lost in Bahia
Americans roll dice for 1 Elite in Bahia, round 6 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 6 : 2/2 hits, 0.83 expected hits
1 Elite owned by the Americans lost in Bahia
Neutral win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -8
Casualties for Neutral: 2 Infantrys
Casualties for Americans: 4 Elites
Battle in Jamaica
Americans attack with 1 Infantry and 1 Marine
Neutral defend with 1 Infantry
Americans roll dice for 1 Infantry and 1 Marine in Jamaica, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Jamaica
Americans loses 0 PUs for violating Jamaicas neutrality.
Americans win, taking Jamaica from Neutral with 1 Marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Hispaniola
Americans attack with 1 Infantry and 1 Marine
Neutral defend with 1 Infantry
Americans roll dice for 1 Infantry and 1 Marine in Hispaniola, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Infantry and 1 Marine in Hispaniola, round 3 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Hispaniola, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Hispaniola
Americans roll dice for 1 Marine in Hispaniola, round 4 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Hispaniola, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Hispaniola
Americans loses 0 PUs for violating Hispaniolas neutrality.
Americans win, taking Hispaniola from Neutral with 1 Marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in 76 Sea Zone
Americans attack with 1 Adv.Fighter, 2 Bombers, 1 Destroyer, 3 Fighters and 1 Submarine
Hisaichi defend with 1 Destroyer and 1 Transport; Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Adv.Fighter, 2 Bombers, 1 Destroyer and 3 Fighters in 76 Sea Zone, round 2 : 5/7 hits, 3.17 expected hits
Hisaichi roll dice for 2 Destroyers and 1 Transport in 76 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits
1 Submarine owned by the Americans, 1 Transport owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
Americans win with 1 Adv.Fighter, 2 Bombers, 1 Destroyer and 3 Fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 Destroyer
Casualties for Hisaichi: 1 Destroyer and 1 Transport
Battle in Santiago
Americans attack with 1 Artillery, 4 Infantrys and 1 Tank
Neutral defend with 1 AAGun, 1 Factory and 1 Tank
Americans roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Santiago, round 2 : 2/6 hits, 1.67 expected hits
Neutral roll dice for 1 Tank in Santiago, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Americans and 1 Tank owned by the Neutral lost in Santiago
Americans loses 0 PUs for violating Santiagos neutrality.
Americans win, taking Santiago from Neutral with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 3
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Tank
Battle in Venezuela
Americans attack with 4 Infantrys and 2 Tanks
Neutral defend with 3 Infantrys
Americans roll dice for 4 Infantrys and 2 Tanks in Venezuela, round 2 : 1/6 hits, 1.67 expected hits
Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela
Americans roll dice for 3 Infantrys and 2 Tanks in Venezuela, round 3 : 3/5 hits, 1.50 expected hits
Neutral roll dice for 2 Infantrys in Venezuela, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Venezuela
Americans loses 0 PUs for violating Venezuelas neutrality.
Americans win, taking Venezuela from Neutral with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 3 Infantrys
Battle in Cuba
Americans attack with 1 Infantry and 1 Marine
Neutral defend with 1 Infantry
Americans roll dice for 1 Infantry and 1 Marine in Cuba, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Cuba, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Infantry and 1 Marine in Cuba, round 3 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Cuba, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Cuba
Americans loses 0 PUs for violating Cubas neutrality.
Americans win, taking Cuba from Neutral with 1 Marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry
Non Combat Move - Americans
1 Destroyer moved from 88 Sea Zone to 103 Sea Zone
1 Adv.Fighter and 3 Fighters moved from 76 Sea Zone to 88 Sea Zone
2 Bombers moved from 76 Sea Zone to Midway
1 Infantry moved from Kauai to Oahu
1 Artillery moved from Oahu to Pearl Harbor
Place Units - Americans
1 B.Transport, 1 Battleship and 1 Carrier placed in 98 Sea Zone
1 Factory placed in Midway
1 Factory placed in N.Chile
1 Elite and 2 Marines placed in South Atlantic USA
1 Transport placed in 25 Sea Zone
2 Artillerys placed in South Central USA
Turn Complete - Americans
Americans collect 100 PUs; end with 100 PUs
Combat Hit Differential Summary :
Neutral : 1.33
Hisaichi : 0.17
Americans : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Germans
Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
2 Artillerys moved from Netherlands to 22 Sea Zone
2 Elites moved from Netherlands to 22 Sea Zone
2 Artillerys, 2 Elites and 2 Transports moved from 22 Sea Zone to 23 Sea Zone
2 Artillerys and 2 Elites moved from 23 Sea Zone to Stockholm
1 Infantry moved from Netherlands to 22 Sea Zone
1 Cruiser and 1 Infantry moved from 22 Sea Zone to 23 Sea Zone
1 Infantry moved from 23 Sea Zone to Oslo
Germans take Oslo from Russians
1 Battleship and 1 Destroyer moved from 12 Sea Zone to 23 Sea Zone
2 Fighters moved from 22 Sea Zone to Stockholm
1 Carrier and 1 Destroyer moved from 22 Sea Zone to 23 Sea Zone
1 Bomber moved from Tuscany to Lower Egypt
1 Tank moved from Darfur to Nubia
Germans take Nubia from British
1 Tank moved from Nubia to Lower Egypt
2 Artillerys and 1 Infantry moved from Bulgaria to E.Romania
2 Infantrys moved from E.Romania to Odessa
1 Artillery and 2 Infantrys moved from Brest to Minsk
3 Tanks moved from East Prussia to Latvia
3 Infantrys moved from Brest to Lithuania
1 Infantry moved from Vinnytsia to Donetsk
Germans take Donetsk from Russians
2 Artillerys and 2 Elites moved from Hungary to Krakow
2 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Tank moved from Krakow to Vinnytsia
2 Artillerys, 1 Elite and 1 Infantry moved from Warsaw to Brest
2 Artillerys and 6 Infantrys moved from Danzig to Brest
1 Infantry moved from Hamburg to Pomerania
4 ArmoredCars moved from Bohemia to Vinnytsia
1 Tank moved from Bohemia to Brest
2 ArmoredCars and 5 Tanks moved from Normandy to Brittany
2 Artillerys moved from Paris to Normandy
Purchase Units - Germans
Germans buy 1 Adv.Fighter, 6 Artillerys, 2 Elites, 2 Factorys, 5 Fighters, 12 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs;
Combat - Germans
Battle in Minsk
Germans attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Latvia
Germans attack with 3 Tanks
Russians defend with 1 Infantry and 1 Tank
Germans roll dice for 3 Tanks in Latvia, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 Infantry and 1 Tank in Latvia, round 2 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Russians lost in Latvia
Germans roll dice for 3 Tanks in Latvia, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 Tank in Latvia, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 3 Tanks remaining. Battle score for attacker is 7
Casualties for Russians: 1 Infantry and 1 Tank
Battle in Lithuania
Germans attack with 3 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 3 Infantrys in Lithuania, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 Infantrys in Lithuania, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 Infantrys in Lithuania, round 4 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Lithuania, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 Infantrys in Lithuania, round 5 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Lithuania, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Lithuania
Germans win, taking Lithuania from Russians with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Lower Egypt
Germans attack with 1 Bomber and 1 Tank
British defend with 1 Artillery and 2 Tanks
Germans roll dice for 1 Bomber and 1 Tank in Lower Egypt, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 Artillery and 2 Tanks in Lower Egypt, round 2 : 3/3 hits, 1.33 expected hits
1 Tank owned by the Germans and 1 Bomber owned by the Germans lost in Lower Egypt
British win with 1 Artillery and 2 Tanks remaining. Battle score for attacker is -19
Casualties for Germans: 1 Bomber and 1 Tank
Battle in Stockholm
Germans attack with 2 Artillerys, 2 Elites and 2 Fighters
Russians defend with 2 Elites, 2 Infantrys and 1 Tank
Germans roll dice for 1 Battleship and 1 Cruiser in Stockholm, round 2 : 2/2 hits, 1.17 expected hits
2 Infantrys owned by the Russians lost in Stockholm
Germans roll dice for 2 Artillerys, 2 Elites and 2 Fighters in Stockholm, round 2 : 4/6 hits, 2.33 expected hits
Russians roll dice for 2 Elites and 1 Tank in Stockholm, round 2 : 0/3 hits, 1.17 expected hits
2 Elites owned by the Russians and 1 Tank owned by the Russians lost in Stockholm
Germans win, taking Stockholm from Russians with 2 Artillerys, 2 Elites and 2 Fighters remaining. Battle score for attacker is 15
Casualties for Russians: 2 Elites, 2 Infantrys and 1 Tank
Non Combat Move - Germans
2 Fighters moved from Stockholm to 23 Sea Zone
1 AAGun moved from Paris to Normandy
1 AAGun moved from Normandy to Brittany
1 AAGun moved from Hamburg to Netherlands
1 AAGun moved from Lorraine to Belgium
2 Stukas moved from Netherlands to Brest
1 Infantry moved from Darfur to New Valley
1 Destroyer and 1 Transport moved from 51 Sea Zone to 56 Sea Zone
1 AAGun moved from Krakow to Brest
Place Units - Germans
1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw
2 Artillerys, 1 Elite and 1 Infantry placed in Hungary
1 Factory placed in Krakow
1 Factory placed in Danzig
1 Artillery and 4 Infantrys placed in Bohemia
1 Transport placed in 23 Sea Zone
2 Artillerys and 3 Infantrys placed in Hamburg
3 Mech.Infs placed in Bavaria
2 Infantrys placed in Rhine
3 Fighters placed in Netherlands
1 Adv.Fighter and 2 Fighters placed in Normandy
Turning on Edit Mode
EDIT: Removing units owned by Germans from Paris: 6 Tanks
EDIT: Adding units owned by Germans to Lorraine: 6 Tanks
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 117 PUs; end with 117 PUs
Combat Hit Differential Summary :
Germans : 1.50
British : 1.67
Russians : -4.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Russians
2 Infantrys moved from Rostov to Donetsk
1 Artillery and 2 Infantrys moved from Kursk to Kiev
2 Infantrys moved from Rostov to Donetsk
2 Infantrys moved from Kursk to Minsk
1 Artillery moved from Kursk to Minsk
1 Infantry moved from Oulu to Tampere
Russians take Tampere from Finns
1 Infantry moved from Kotka to Oulu
2 Mech.Infs moved from Leningrad to Estonia
2 Mech.Infs moved from Estonia to Latvia
3 Fighters moved from Leningrad to Latvia
2 Adv.Fighters moved from Leningrad to Minsk
1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Infantry moved from Georgia to 54 Sea Zone
1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
1 Infantry moved from 53 Sea Zone to Bulgaria
Russians take Bulgaria from Romanians
2 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
2 Artillerys and 2 Infantrys moved from Erzurum to Georgia
3 Infantrys moved from Rostov to Kursk
1 Tank moved from Tula to Kursk
1 Artillery moved from Tula to Kursk
9 Infantrys moved from Yaroslavl to Kursk
4 Infantrys moved from S.Karelia to Leningrad
2 Mech.Infs moved from Leningrad to Oulu
4 ArmoredCars moved from Arkhangelsk to N.Karelia
4 Artillerys and 6 Infantrys moved from Moscow to Yaroslavl
1 Infantry moved from Gorky to Yaroslavl
1 Tank moved from Kursk to Kiev
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
2 Infantrys moved from Tashkent to Chimkent
3 Infantrys moved from Sverdlovsk to Novosibirsk
2 ArmoredCars and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
2 Infantrys moved from Evenkia to Olyokminsk
6 Infantrys moved from Sibirsky to Evenkia
1 Infantry moved from Okhotsk to Ayan
1 Infantry moved from Kolyma to Okhotsk
Purchase Units - Russians
Russians buy 4 ArmoredCars, 1 Factory, 1 HeavyTank, 24 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Russians
Battle in Kiev
Russians attack with 1 Artillery, 2 Infantrys and 1 Tank
Romanians defend with 1 Artillery and 1 Infantry
Russians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kiev, round 2 : 0/4 hits, 1.33 expected hits
Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Kiev
Russians roll dice for 1 Artillery and 1 Tank in Kiev, round 3 : 0/2 hits, 0.83 expected hits
Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery and 1 Tank in Kiev, round 4 : 0/2 hits, 0.83 expected hits
Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery and 1 Tank in Kiev, round 5 : 1/2 hits, 0.83 expected hits
Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 5 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Romanians lost in Kiev
Russians roll dice for 1 Artillery and 1 Tank in Kiev, round 6 : 2/2 hits, 0.83 expected hits
Romanians roll dice for 1 Artillery in Kiev, round 6 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Romanians lost in Kiev
Russians win, taking Kiev from Romanians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 2 Infantrys
Casualties for Romanians: 1 Artillery and 1 Infantry
Battle in Donetsk
Russians attack with 4 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 4 Infantrys in Donetsk, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 Infantrys in Donetsk, round 3 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 Infantrys in Donetsk, round 4 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Donetsk
Russians win, taking Donetsk from Germans with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Minsk
Russians attack with 2 Adv.Fighters, 1 Artillery and 2 Infantrys
Germans defend with 1 Artillery and 2 Infantrys
Russians roll dice for 2 Adv.Fighters, 1 Artillery and 2 Infantrys in Minsk, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Minsk
Russians roll dice for 2 Adv.Fighters, 1 Artillery and 1 Infantry in Minsk, round 3 : 0/4 hits, 1.67 expected hits
Germans roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Minsk
Russians roll dice for 2 Adv.Fighters and 1 Artillery in Minsk, round 4 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Adv.Fighters and 1 Artillery in Minsk, round 5 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 Artillery in Minsk, round 5 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Germans and 1 Adv.Fighter owned by the Russians lost in Minsk
Russians win, taking Minsk from Germans with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is -6
Casualties for Russians: 1 Adv.Fighter and 2 Infantrys
Casualties for Germans: 1 Artillery and 2 Infantrys
Battle in Latvia
Russians attack with 3 Fighters and 2 Mech.Infs
Germans defend with 3 Tanks
Russians roll dice for 3 Fighters and 2 Mech.Infs in Latvia, round 2 : 3/5 hits, 1.67 expected hits
Germans roll dice for 3 Tanks in Latvia, round 2 : 0/3 hits, 1.50 expected hits
3 Tanks owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 3 Fighters and 2 Mech.Infs remaining. Battle score for attacker is 15
Casualties for Germans: 3 Tanks
Non Combat Move - Russians
3 Fighters moved from Latvia to Leningrad
1 Adv.Fighter moved from Minsk to Leningrad
Place Units - Russians
1 HeavyTank and 5 Infantrys placed in Sibirsky
1 Factory placed in N.Buryat Mongolia
3 Infantrys placed in Kursk
4 Mech.Infs placed in Leningrad
4 ArmoredCars placed in Arkhangelsk
Russians undo move 3.
2 Infantrys and 1 Tank placed in Kursk
10 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
2 Infantrys placed in Georgia
Turn Complete - Russians
Russians collect 110 PUs; end with 110 PUs
Combat Hit Differential Summary :
Romanians : -1.00
Germans : -1.50
Russians : -4.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
1 Artillery and 1 Tank moved from Malta to 48 Sea Zone
1 Infantry moved from Sicily to 48 Sea Zone
1 Infantry moved from Campania to 48 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 48 Sea Zone to 56 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 56 Sea Zone to Lower Egypt
1 Infantry moved from Campania to 48 Sea Zone
1 Infantry and 1 T.Boat moved from 48 Sea Zone to 51 Sea Zone
1 Infantry moved from 51 Sea Zone to Mersa Matruh
3 Transports moved from 56 Sea Zone to 48 Sea Zone
9 Infantrys moved from Rome to Campania
2 Artillerys and 1 Infantry moved from Lombardy to Tuscany
2 Infantrys moved from Tunis to N.Tunisia
2 Infantrys moved from Tunis to S.Tunisia
1 Tank moved from Istanbul to Bulgaria
1 Fighter moved from Greece to Bulgaria
1 Tank moved from Serbia to Bulgaria
2 Tanks moved from Serbia to Bulgaria
1 Fighter moved from Darfur to Lower Egypt
3 Fighters moved from Tobruk to Lower Egypt
Purchase Units - Italians
Italians buy 2 Artillerys, 1 Bunker, 1 Factory, 10 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in Lower Egypt
Italians attack with 1 Artillery, 4 Fighters, 2 Infantrys and 1 Tank
British defend with 1 Artillery and 2 Tanks
Italians roll dice for 1 Battleship in Lower Egypt, round 2 : 1/1 hits, 0.67 expected hits
1 Artillery owned by the British lost in Lower Egypt
Italians roll dice for 1 Artillery, 4 Fighters, 2 Infantrys and 1 Tank in Lower Egypt, round 2 : 3/8 hits, 2.67 expected hits
British roll dice for 2 Tanks in Lower Egypt, round 2 : 2/2 hits, 1.00 expected hits
2 Tanks owned by the British and 2 Infantrys owned by the Italians lost in Lower Egypt
Italians win, taking Lower Egypt from British with 1 Artillery, 4 Fighters and 1 Tank remaining. Battle score for attacker is 10
Casualties for British: 1 Artillery and 2 Tanks
Casualties for Italians: 2 Infantrys
Battle in Bulgaria
Italians attack with 1 Fighter and 4 Tanks
Russians defend with 1 Infantry
Italians roll dice for 1 Fighter and 4 Tanks in Bulgaria, round 2 : 5/5 hits, 2.33 expected hits
Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 1 Fighter and 4 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Italians
1 Fighter moved from Bulgaria to Mersa Matruh
4 Fighters moved from Lower Egypt to Mersa Matruh
1 AAGun moved from Campania to 48 Sea Zone
1 AAGun moved from 48 Sea Zone to Tobruk
1 AAGun moved from Greece to 48 Sea Zone
1 AAGun moved from 48 Sea Zone to Tobruk
Place Units - Italians
1 Bunker and 1 Factory placed in Kufra
1 Transport placed in 46 Sea Zone
Italians undo move 2.
1 Transport placed in 44 Sea Zone
2 Infantrys and 2 Tanks placed in Greece
3 Infantrys placed in Serbia
2 Artillerys and 2 Infantrys placed in Tunis
3 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Italians : 3.33
British : 1.00
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - French
1 Infantry moved from Equatoria to Darfur
1 Infantry moved from Kordofan to Darfur
1 Transport moved from 30 Sea Zone to 31 Sea Zone
Purchase Units - French
French buy 1 Elite, 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - French
Battle in Darfur
French attack with 2 Infantrys
Italians defend with 1 Infantry
French roll dice for 2 Infantrys in Darfur, round 2 : 2/2 hits, 0.33 expected hits
Germans roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Darfur
French win, taking Darfur from Germans with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Non Combat Move - French
1 Infantry moved from French Guiana to 32 Sea Zone
1 Infantry moved from French Sudan to French Equatorial Africa
Place Units - French
1 Elite, 2 Infantrys and 1 Tank placed in E.Morocco
2 Tanks placed in Syria
French undo move 1.
1 Infantry placed in Churchill
1 Elite, 1 Infantry and 2 Tanks placed in E.Morocco
Turn Complete - French
French collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0.33
French : 1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
2 Artillerys, 2 Infantrys and 2 Tanks moved from Mindanao to 107 Sea Zone
2 Infantrys moved from Mindanao to 107 Sea Zone
1 Cruiser moved from 105 Sea Zone to 110 Sea Zone
4 Marines moved from Kwangtung to 92 Sea Zone
3 Marines moved from Hong Kong to 92 Sea Zone
1 Marine moved from Kwangtung to 92 Sea Zone
1 Tank moved from Kwangsi to 92 Sea Zone
1 Infantry moved from Kwangsi to 92 Sea Zone
1 Marine moved from Kwangtung to 92 Sea Zone
3 B.Transports, 1 Infantry, 9 Marines and 1 Tank moved from 92 Sea Zone to 110 Sea Zone
1 Artillery and 1 Infantry moved from N.Thailand to Burma
1 Tank moved from Yunnan to Kweichow
Yamamoto take Kweichow from Chinese
3 Elites moved from N.French Indochina to Yunnan
1 Tank moved from Kweichow to Yunnan
2 Fighters moved from Shansi to Yunnan
3 Infantrys moved from Guam to 94 Sea Zone
1 B.Transport and 3 Infantrys moved from 94 Sea Zone to 107 Sea Zone
3 Infantrys moved from 107 Sea Zone to Celebes
1 Destroyer moved from 92 Sea Zone to 107 Sea Zone
1 Tank moved from 110 Sea Zone to Java
8 Marines moved from 110 Sea Zone to Malaya
1 Marine moved from 110 Sea Zone to Java
1 Infantry moved from 110 Sea Zone to Java
1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Java
1 Artillery, 2 B.Transports, 3 Infantrys and 2 Tanks moved from 107 Sea Zone to 110 Sea Zone
1 Artillery, 3 Infantrys and 2 Tanks moved from 110 Sea Zone to Malaya
3 Transports moved from 105 Sea Zone to 92 Sea Zone
2 T.Boats moved from 93 Sea Zone to 92 Sea Zone
1 Tank moved from Ponape to 102 Sea Zone
1 Artillery moved from Truk to 102 Sea Zone
2 Infantrys moved from Truk to 102 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 102 Sea Zone to 107 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 107 Sea Zone to Jilolo
1 Destroyer moved from 102 Sea Zone to 95 Sea Zone
1 Fighter moved from 102 Sea Zone to 103 Sea Zone
1 Fighter moved from 102 Sea Zone to 95 Sea Zone
1 Bomber moved from Saipan to 103 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 Bunker, 5 Elites, 1 Factory, 1 Fighter, 8 Infantrys and 4 Marines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Malaya
Yamamoto attack with 1 Artillery, 3 Infantrys, 8 Marines and 2 Tanks
British defend with 1 AAGun, 1 Bunker, 4 Infantrys and 1 Tank; Anzac defend with 2 Infantrys and 2 Tanks
Yamamoto roll dice for 1 Cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Artillery, 3 Infantrys, 8 Marines and 2 Tanks in Malaya, round 2 : 6/14 hits, 6.00 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Bunker, 6 Infantrys and 3 Tanks in Malaya, round 2 : 6/10 hits, 4.00 expected hits
1 Infantry owned by the Anzac, 2 Marines owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Malaya
Yamamoto roll dice for 6 Marines and 2 Tanks in Malaya, round 3 : 3/8 hits, 4.00 expected hits
British roll dice for 1 Bunker, 1 Infantry and 3 Tanks in Malaya, round 3 : 2/5 hits, 2.33 expected hits
1 Infantry owned by the Anzac, 1 Tank owned by the Anzac, 1 Tank owned by the British and 2 Marines owned by the Yamamoto lost in Malaya
Yamamoto roll dice for 4 Marines and 2 Tanks in Malaya, round 4 : 4/6 hits, 3.00 expected hits
British roll dice for 1 Bunker and 1 Tank in Malaya, round 4 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Anzac, 1 Bunker owned by the British and 1 Marine owned by the Yamamoto lost in Malaya
Yamamoto win, taking Malaya from British with 3 Marines and 2 Tanks remaining. Battle score for attacker is 3
Casualties for Yamamoto: 1 Artillery, 3 Infantrys and 5 Marines
Casualties for Anzac: 2 Infantrys and 2 Tanks
Casualties for British: 1 Bunker, 4 Infantrys and 1 Tank
Battle in Burma
Yamamoto attack with 1 Artillery and 1 Infantry
British defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Burma
Yamamoto win, taking Burma from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in 95 Sea Zone
Yamamoto attack with 1 Destroyer and 1 Fighter
Americans defend with 1 Destroyer
Yamamoto roll dice for 1 Destroyer and 1 Fighter in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 95 Sea Zone
Yamamoto win with 1 Fighter remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Destroyer
Casualties for Americans: 1 Destroyer
Battle in Celebes
Yamamoto attack with 3 Infantrys
Dutch defend with 1 Infantry
Yamamoto roll dice for 3 Infantrys in Celebes, round 2 : 0/3 hits, 0.50 expected hits
Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 3 Infantrys in Celebes, round 3 : 0/3 hits, 0.50 expected hits
Dutch roll dice for 1 Infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 3 Infantrys in Celebes, round 4 : 1/3 hits, 0.50 expected hits
Dutch roll dice for 1 Infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Celebes
Yamamoto win, taking Celebes from Dutch with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in 103 Sea Zone
Yamamoto attack with 1 Bomber and 1 Fighter
Americans defend with 1 Destroyer
Yamamoto roll dice for 1 Bomber and 1 Fighter in 103 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 Destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans and 1 Fighter owned by the Yamamoto lost in 103 Sea Zone
Yamamoto win with 1 Bomber remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Fighter
Casualties for Americans: 1 Destroyer
Battle in Java
Yamamoto attack with 1 Artillery, 2 Infantrys, 1 Marine and 1 Tank
Anzac defend with 2 Infantrys
Yamamoto roll dice for 1 Artillery, 2 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 3/5 hits, 1.83 expected hits
Dutch roll dice for 2 Infantrys in Java, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
Yamamoto win, taking Java from Dutch with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 2 Infantrys
Battle in Jilolo
Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jilolo, round 2 : 2/4 hits, 1.33 expected hits
Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Jilolo
Yamamoto win, taking Jilolo from Dutch with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Non Combat Move - Yamamoto
2 Battleships and 1 Carrier moved from 102 Sea Zone to 107 Sea Zone
1 Bomber moved from 103 Sea Zone to Yap
1 Fighter moved from 95 Sea Zone to Tokyo
Place Units - Yamamoto
1 Bunker placed in Yunnan
1 Factory placed in Manila
2 Elites and 2 Marines placed in Davao
1 Artillery and 2 Elites placed in Kwangsi
1 Artillery, 1 Elite, 2 Infantrys and 2 Marines placed in Hong Kong
1 Fighter and 6 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
British : 1.33
Yamamoto : 1.50
Americans : 1.33
Dutch : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
1 Infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Yamamoto
1 Artillery and 1 Infantry moved from Szechwan to Hupeh
2 Infantrys moved from Lanchow to Shensi
2 Infantrys moved from Ningsia to Suiyuan
3 Infantrys moved from Ningsia to Suiyuan
2 Infantrys moved from Ningsia to Shensi
1 ArmoredCar moved from Ningsia to Suiyuan
1 ArmoredCar moved from Ningsia to Shensi
2 Tanks moved from Ningsia to Shensi
1 Tank moved from Ningsia to Suiyuan
1 Mech.Inf moved from Ningsia to Suiyuan
1 Mech.Inf moved from Hsining to Shensi
2 ArmoredCars, 1 Elite and 2 Tanks moved from Hsining to E.Qinghai
1 Tank moved from E.Qinghai to Ningsia
1 Tank moved from E.Qinghai to Lanchow
1 ArmoredCar moved from E.Qinghai to Ningsia
1 ArmoredCar moved from E.Qinghai to Lanchow
2 Artillerys and 2 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shensi
Chinese attack with 1 ArmoredCar, 4 Infantrys, 1 Mech.Inf and 2 Tanks
Hisaichi defend with 2 Tanks
Chinese roll dice for 1 ArmoredCar, 4 Infantrys, 1 Mech.Inf and 2 Tanks in Shensi, round 2 : 2/8 hits, 2.50 expected hits
Hisaichi roll dice for 2 Tanks in Shensi, round 2 : 2/2 hits, 1.00 expected hits
2 Tanks owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Hisaichi with 1 ArmoredCar, 2 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 2 Tanks
Battle in Suiyuan
Chinese attack with 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 2 : 2/8 hits, 2.17 expected hits
Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Hupeh
Chinese attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Artillery and 1 Infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Hupeh, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 Artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Tank
Non Combat Move - Chinese
Place Units - Chinese
2 ArmoredCars, 3 Infantrys and 1 Marine placed in Hsining
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Hisaichi : 1.17
Chinese : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
1 Infantry moved from Flores to Soembawa
Hisaichi take Soembawa from Dutch
2 Infantrys moved from N.French Indochina to Kweichow
1 Fighter moved from Shantung to Kweichow
2 Tanks moved from Shantung to Hupeh
1 Bomber and 1 Fighter moved from Shantung to Szechwan
1 Tank moved from Shantung to Suiyuan
3 Tanks moved from Shansi to Suiyuan
3 Tanks moved from Peking to Suiyuan
2 Fighters moved from Shantung to Suiyuan
Purchase Units - Hisaichi
Hisaichi buy 1 Factory, 8 Infantrys and 6 Tanks; Remaining resources: 1 PUs;
Combat - Hisaichi
Battle in Hupeh
Hisaichi attack with 2 Tanks
Chinese defend with 1 Artillery
Hisaichi roll dice for 2 Tanks in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 2 Tanks remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Artillery
Battle in Szechwan
Hisaichi attack with 1 Bomber and 1 Fighter
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Bomber and 1 Fighter in Szechwan, round 2 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Szechwan
Hisaichi win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Suiyuan
Hisaichi attack with 2 Fighters and 7 Tanks
Chinese defend with 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank
Hisaichi roll dice for 2 Fighters and 7 Tanks in Suiyuan, round 2 : 2/9 hits, 4.17 expected hits
Chinese roll dice for 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 2 : 1/8 hits, 2.67 expected hits
1 Fighter owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi roll dice for 1 Fighter and 7 Tanks in Suiyuan, round 3 : 2/8 hits, 3.83 expected hits
Chinese roll dice for 4 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 3 : 4/6 hits, 2.17 expected hits
3 Tanks owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
Hisaichi roll dice for 4 Tanks in Suiyuan, round 4 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 4 : 1/4 hits, 1.50 expected hits
1 Tank owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
Hisaichi roll dice for 3 Tanks in Suiyuan, round 5 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 Mech.Inf and 1 Tank in Suiyuan, round 5 : 2/2 hits, 0.83 expected hits
1 Mech.Inf owned by the Chinese and 2 Tanks owned by the Hisaichi lost in Suiyuan
Hisaichi roll dice for 1 Tank in Suiyuan, round 6 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Tank in Suiyuan, round 6 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Suiyuan
Chinese win with 1 Tank remaining. Battle score for attacker is -31
Casualties for Hisaichi: 2 Fighters and 7 Tanks
Casualties for Chinese: 1 ArmoredCar, 5 Infantrys and 1 Mech.Inf
Battle in Kweichow
Hisaichi attack with 1 Fighter and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Fighter and 2 Infantrys in Kweichow, round 2 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kweichow
Hisaichi win, taking Kweichow from Chinese with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
1 Tank moved from Liaoning to Chahar
1 Bomber moved from Szechwan to Yunnan
1 Fighter moved from Szechwan to Yunnan
1 Fighter moved from Kweichow to Yunnan
6 Infantrys moved from Kirin to Heilungchiang
1 Adv.Fighter moved from Changchun to Hulunbuir
1 Transport moved from 92 Sea Zone to 110 Sea Zone
7 Infantrys moved from Changchun to Kirin
1 AAGun moved from Kirin to Heilungchiang
1 Infantry moved from Heilungchiang to Hulunbuir
1 Infantry moved from Heilungchiang to Khabarovsk
1 Infantry moved from Heilungchiang to Khabarovsk
1 Infantry moved from Heilungchiang to Khabarovsk
Place Units - Hisaichi
1 Factory placed in Liaoning
8 Infantrys placed in Changchun
3 Tanks placed in Peking
3 Tanks placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Yunnan: 1 Fighter
EDIT: Adding units owned by Hisaichi to Shansi: 1 Fighter
EDIT: Turning off Edit Mode
Turn Complete - Hisaichi
Hisaichi collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
Hisaichi : -3.67
Chinese : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
1 Infantry moved from Flores to Soembawa
Hisaichi take Soembawa from Dutch
2 Infantrys moved from N.French Indochina to Kweichow
1 Fighter moved from Shantung to Kweichow
2 Tanks moved from Shantung to Hupeh
1 Bomber and 1 Fighter moved from Shantung to Szechwan
1 Tank moved from Shantung to Suiyuan
3 Tanks moved from Shansi to Suiyuan
3 Tanks moved from Peking to Suiyuan
2 Fighters moved from Shantung to Suiyuan
Purchase Units - Hisaichi
Hisaichi buy 1 Factory, 8 Infantrys and 6 Tanks; Remaining resources: 1 PUs;
Combat - Hisaichi
Battle in Hupeh
Hisaichi attack with 2 Tanks
Chinese defend with 1 Artillery
Hisaichi roll dice for 2 Tanks in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 2 Tanks remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Artillery
Battle in Szechwan
Hisaichi attack with 1 Bomber and 1 Fighter
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Bomber and 1 Fighter in Szechwan, round 2 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Szechwan
Hisaichi win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Suiyuan
Hisaichi attack with 2 Fighters and 7 Tanks
Chinese defend with 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank
Hisaichi roll dice for 2 Fighters and 7 Tanks in Suiyuan, round 2 : 2/9 hits, 4.17 expected hits
Chinese roll dice for 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 2 : 1/8 hits, 2.67 expected hits
1 Fighter owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi roll dice for 1 Fighter and 7 Tanks in Suiyuan, round 3 : 2/8 hits, 3.83 expected hits
Chinese roll dice for 4 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 3 : 4/6 hits, 2.17 expected hits
3 Tanks owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
Hisaichi roll dice for 4 Tanks in Suiyuan, round 4 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 4 : 1/4 hits, 1.50 expected hits
1 Tank owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
Hisaichi roll dice for 3 Tanks in Suiyuan, round 5 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 Mech.Inf and 1 Tank in Suiyuan, round 5 : 2/2 hits, 0.83 expected hits
1 Mech.Inf owned by the Chinese and 2 Tanks owned by the Hisaichi lost in Suiyuan
Hisaichi roll dice for 1 Tank in Suiyuan, round 6 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Tank in Suiyuan, round 6 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Suiyuan
Chinese win with 1 Tank remaining. Battle score for attacker is -31
Casualties for Hisaichi: 2 Fighters and 7 Tanks
Casualties for Chinese: 1 ArmoredCar, 5 Infantrys and 1 Mech.Inf
Battle in Kweichow
Hisaichi attack with 1 Fighter and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Fighter and 2 Infantrys in Kweichow, round 2 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kweichow
Hisaichi win, taking Kweichow from Chinese with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
1 Tank moved from Liaoning to Chahar
1 Bomber moved from Szechwan to Yunnan
1 Fighter moved from Szechwan to Yunnan
1 Fighter moved from Kweichow to Yunnan
6 Infantrys moved from Kirin to Heilungchiang
1 Adv.Fighter moved from Changchun to Hulunbuir
1 Transport moved from 92 Sea Zone to 110 Sea Zone
7 Infantrys moved from Changchun to Kirin
1 AAGun moved from Kirin to Heilungchiang
1 Infantry moved from Heilungchiang to Hulunbuir
1 Infantry moved from Heilungchiang to Khabarovsk
1 Infantry moved from Heilungchiang to Khabarovsk
1 Infantry moved from Heilungchiang to Khabarovsk
Place Units - Hisaichi
1 Factory placed in Liaoning
8 Infantrys placed in Changchun
3 Tanks placed in Peking
3 Tanks placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Yunnan: 1 Fighter
EDIT: Adding units owned by Hisaichi to Shansi: 1 Fighter
EDIT: Turning off Edit Mode
Turn Complete - Hisaichi
Hisaichi collect 52 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Adding units owned by Hisaichi to 93 Sea Zone: 1 Battleship, 1 Carrier, 2 Submarines and 2 Transports
EDIT: Removing units owned by Hisaichi from 102 Sea Zone: 1 Battleship, 1 Carrier, 2 Submarines and 2 Transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : -3.67
Chinese : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
2 Infantrys moved from Attu to 72 Sea Zone
2 Infantrys and 1 Transport moved from 72 Sea Zone to 85 Sea Zone
2 Infantrys moved from 85 Sea Zone to Chubu
British take Chubu from Yamamoto
1 Destroyer moved from 72 Sea Zone to 85 Sea Zone
2 Transports moved from 65 Sea Zone to 60 Sea Zone
5 Infantrys moved from Delhi to Bihar
1 Infantry moved from Hyderabad to Bihar
4 Infantrys moved from Madras to 60 Sea Zone
4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
4 Infantrys moved from 65 Sea Zone to Sumatra
2 Mech.Infs moved from Belgian Congo to Kufra
1 Tank moved from Belgian Congo to Darfur
1 Infantry moved from French Equatorial Africa to Darfur
2 Artillerys and 1 Tank moved from Palestine to 57 Sea Zone
2 Cruisers moved from 57 Sea Zone to 58 Sea Zone
2 Infantrys moved from W.Iran to 58 Sea Zone
1 Tank and 1 Transport moved from 57 Sea Zone to 58 Sea Zone
1 Infantry moved from Iraq to 58 Sea Zone
2 Cruisers, 3 Infantrys, 1 Tank and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
1 Fighter moved from Iraq to Lower Egypt
2 Artillerys, 3 Infantrys and 1 Tank moved from 57 Sea Zone to Lower Egypt
2 Infantrys and 1 Tank moved from Azores to 16 Sea Zone
2 Infantrys, 1 Tank and 2 Transports moved from 16 Sea Zone to 34 Sea Zone
2 Infantrys and 1 Tank moved from 34 Sea Zone to Cape Verde
Purchase Units - British
British buy 2 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers and 21 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Kufra
British attack with 2 Mech.Infs
Italians defend with 1 Bunker and 1 Factory
British roll dice for 2 Mech.Infs in Kufra, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Italians
Italians roll dice for 1 Bunker in Kufra, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 Mech.Infs in Kufra, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 Bunker in Kufra, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 2 Mech.Infs in Kufra, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 Bunker in Kufra, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Italians lost in Kufra
British win, taking Kufra from Italians with 2 Mech.Infs remaining. Battle score for attacker is 6
Casualties for Italians: 1 Bunker
Battle in Lower Egypt
British attack with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank
Italians defend with 1 Artillery and 1 Tank
British roll dice for 2 Cruisers in Lower Egypt, round 2 : 1/2 hits, 1.00 expected hits
1 Artillery owned by the Italians lost in Lower Egypt
British roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in Lower Egypt, round 2 : 2/7 hits, 2.33 expected hits
Italians roll dice for 1 Tank in Lower Egypt, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Italians lost in Lower Egypt
British win, taking Lower Egypt from Italians with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 9
Casualties for Italians: 1 Artillery and 1 Tank
Battle in Cape Verde
British attack with 2 Infantrys and 1 Tank
Neutral defend with 1 Infantry
British roll dice for 2 Infantrys and 1 Tank in Cape Verde, round 2 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Cape Verde
British loses 0 PUs for violating Cape Verdes neutrality.
British win, taking Cape Verde from Neutral with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - British
1 Fighter moved from Lower Egypt to Cairo
3 Infantrys moved from Belgian Congo to French Equatorial Africa
3 Tanks moved from Munster to Northern Ireland
2 Adv.Fighters, 1 Battleship and 1 Carrier moved from 18 Sea Zone to 21 Sea Zone
1 Adv.Fighter and 1 Fighter moved from Manchester to 21 Sea Zone
1 Infantry moved from Colombia to Central America
1 Infantry moved from Madras to Hyderabad
4 ArmoredCars and 1 Tank moved from Assam to Bihar
Place Units - British
1 Battleship, 1 Carrier and 2 Destroyers placed in 21 Sea Zone
2 Artillerys and 3 Infantrys placed in Delhi
6 Infantrys placed in Cairo
3 Infantrys placed in W.Iran
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
2 Infantrys placed in Wales
Turn Complete - British
British collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Neutral : -0.33
British : -0.17
Italians : -2.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
1 Artillery moved from Wellington to 122 Sea Zone
1 Elite moved from Canberra to 122 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 122 Sea Zone to 70 Sea Zone
1 Infantry moved from Tasmania to 122 Sea Zone
3 Infantrys moved from Wellington to 122 Sea Zone
4 Infantrys and 2 Transports moved from 122 Sea Zone to 70 Sea Zone
2 Artillerys moved from Broome to 67 Sea Zone
2 Artillerys and 3 Transports moved from 67 Sea Zone to 70 Sea Zone
4 Infantrys moved from South Australia to 70 Sea Zone
2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Flores
Dutch take Flores from Hisaichi
1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 70 Sea Zone to 67 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys moved from 67 Sea Zone to Java
2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Java
1 Artillery, 1 Infantry and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok
1 Artillery, 1 Infantry and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok
1 Fighter moved from Banjarmasin to Java
1 Fighter moved from Banjarmasin to Lombok
1 Infantry moved from Canberra to New South Wales
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Battleship, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Lombok
Anzac attack with 2 Artillerys, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry and 2 Tanks
Anzac roll dice for 1 Battleship in Lombok, round 2 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Lombok, round 2 : 1/5 hits, 1.67 expected hits
Hisaichi roll dice for 1 Infantry and 2 Tanks in Lombok, round 2 : 2/3 hits, 1.33 expected hits
2 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Lombok
Anzac roll dice for 2 Artillerys and 1 Fighter in Lombok, round 3 : 2/3 hits, 1.00 expected hits
Hisaichi roll dice for 2 Tanks in Lombok, round 3 : 0/2 hits, 1.00 expected hits
2 Tanks owned by the Hisaichi lost in Lombok
Anzac win, taking Lombok from Hisaichi with 2 Artillerys and 1 Fighter remaining. Battle score for attacker is 8
Casualties for Anzac: 2 Infantrys
Casualties for Hisaichi: 1 Infantry and 2 Tanks
Battle in Java
Anzac attack with 1 Artillery, 1 Elite, 1 Fighter and 4 Infantrys
Yamamoto defend with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank
Anzac roll dice for 1 Artillery, 1 Elite, 1 Fighter and 4 Infantrys in Java, round 2 : 1/7 hits, 1.83 expected hits
Yamamoto roll dice for 1 Artillery, 1 Infantry, 1 Marine and 1 Tank in Java, round 2 : 0/4 hits, 1.50 expected hits
1 Infantry owned by the Yamamoto lost in Java
Anzac roll dice for 1 Artillery, 1 Elite, 1 Fighter and 4 Infantrys in Java, round 3 : 2/7 hits, 1.83 expected hits
Yamamoto roll dice for 1 Artillery, 1 Marine and 1 Tank in Java, round 3 : 2/3 hits, 1.17 expected hits
2 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Java
Anzac roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Java, round 4 : 2/5 hits, 1.50 expected hits
Yamamoto roll dice for 1 Tank in Java, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in Java
Anzac win, taking Java from Yamamoto with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 9
Casualties for Yamamoto: 1 Artillery, 1 Infantry, 1 Marine and 1 Tank
Casualties for Anzac: 3 Infantrys
Non Combat Move - Anzac
1 Fighter moved from Java to Banjarmasin
1 Fighter moved from Lombok to Banjarmasin
1 Artillery, 5 Infantrys and 1 Tank moved from Port Moresby to West Papua
Place Units - Anzac
1 Battleship placed in 67 Sea Zone
2 Artillerys placed in Broome
1 Elite and 2 Infantrys placed in Townsville
1 Infantry placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33
Yamamoto : -0.17
Anzac : -0.50