@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Whack WAW vs dawg
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Anzac and Dutch!
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TripleA Turn Summary: Anzac round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Anzac 1 Artillery moved from New Ireland to 114 Sea Zone 1 Infantry moved from Bougainville to 114 Sea Zone 2 Marines moved from Northern Territory to 67 Sea Zone 1 Infantry moved from Northern Territory to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 2 Artillerys moved from Merauke to 113 Sea Zone 4 Infantrys moved from Merauke to 113 Sea Zone 2 Artillerys, 4 Infantrys and 3 Transports moved from 113 Sea Zone to 67 Sea Zone 5 Transports moved from 105 Sea Zone to 67 Sea Zone 2 Artillerys, 6 Infantrys, 2 Marines and 5 Transports moved from 67 Sea Zone to 110 Sea Zone 2 Infantrys, 2 Marines and 2 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Infantrys and 2 Marines moved from 105 Sea Zone to S.French Indochina 2 Artillerys and 4 Infantrys moved from 110 Sea Zone to Malaya 1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java 4 Infantrys moved from New South Wales to South Australia Purchase Units - Anzac Anzac buy 16 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in S.French Indochina Anzac attack with 2 Infantrys and 2 Marines Hisaichi defend with 1 Mech.Inf Anzac roll dice for 2 Infantrys and 2 Marines in S.French Indochina, round 2 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Infantrys and 2 Marines in S.French Indochina, round 3 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Infantrys and 2 Marines in S.French Indochina, round 4 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Mech.Inf owned by the Hisaichi lost in S.French Indochina Anzac win, taking S.French Indochina from Hisaichi with 1 Infantry and 2 Marines remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Infantry Casualties for Hisaichi: 1 Mech.Inf Non Combat Move - Anzac Place Units - Anzac 2 Infantrys and 1 Marine placed in Broome 3 Infantrys placed in Townsville 3 Infantrys placed in Port Moresby 6 Infantrys placed in Canberra 2 Infantrys placed in Wellington Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00 Anzac : -2.00
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TripleA Turn Summary: Dutch round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Dutch 1 Artillery, 9 Infantrys, 2 Marines and 13 Tanks moved from Bangkok to S.Thailand 13 Tanks moved from S.Thailand to N.Thailand 1 Fighter moved from Malaya to N.Thailand 4 Transports moved from 105 Sea Zone to 110 Sea Zone 3 Infantrys moved from West Borneo to 110 Sea Zone 1 Elite and 3 Marines moved from Banjarmasin to 110 Sea Zone 1 Elite, 3 Infantrys and 3 Marines moved from 110 Sea Zone to Malaya Purchase Units - Dutch Dutch buy 4 ArmoredCars, 8 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 4 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Bangkok 4 Infantrys placed in Banjarmasin 3 Infantrys placed in West Borneo 1 Infantry placed in Suriname Turn Complete - Dutch Dutch collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Finns 2 ArmoredCars and 2 Tanks moved from S.Karelia to Komi 2 Tanks moved from Gorky to Komi 2 Tanks moved from Kirov to Salekhard Finns take Salekhard from Russians 1 Artillery and 1 Elite moved from Yaroslavl to Gorky 2 ArmoredCars and 1 Tank moved from Helsinki to Oulu Purchase Units - Finns Finns buy 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 2 Mech.Infs placed in S.Karelia 1 Mech.Inf placed in Helsinki Turn Complete - Finns Finns collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Romanians 1 ArmoredCar, 1 Mech.Inf and 5 Tanks moved from Kuybyshev to Tashkent Romanians take Chimkent from Russians 1 ArmoredCar and 1 Tank moved from Penza to Chimkent 4 Mech.Infs moved from Stalingrad to Chimkent 3 Mech.Infs moved from Penza to Chimkent Purchase Units - Romanians Romanians buy 2 Artillerys, 2 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in Tashkent Romanians attack with 1 ArmoredCar, 1 Mech.Inf and 5 Tanks Russians defend with 1 AAGun, 1 Factory and 3 Infantrys Romanians roll dice for 1 ArmoredCar, 1 Mech.Inf and 5 Tanks in Tashkent, round 2 : 4/7 hits, 3.17 expected hits Russians roll dice for 3 Infantrys in Tashkent, round 2 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Romanians and 3 Infantrys owned by the Russians lost in Tashkent Romanians win, taking Tashkent from Russians with 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Romanians: 1 ArmoredCar Casualties for Russians: 3 Infantrys Non Combat Move - Romanians 1 AAGun moved from Saratov to Kuybyshev 1 AAGun moved from Donetsk to Rostov Place Units - Romanians 2 Artillerys, 2 Infantrys and 1 Mech.Inf placed in Stalingrad 2 Mech.Infs placed in Vinnytsia Turn Complete - Romanians Romanians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Romanians : 0.83 Russians : 0.00
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TripleA Turn Summary: Thai round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Americans 1 Tank moved from N.Sakhalin to S.Sakhalin Americans take S.Sakhalin from Hisaichi 1 Marine moved from Kamchatka to Koryakia 2 Marines moved from Wake to 95 Sea Zone 1 Marine moved from Minamitori to 95 Sea Zone 5 Marines moved from Formosa to 93 Sea Zone 1 Marine and 1 S.Submarine moved from 93 Sea Zone to 106 Sea Zone 1 Marine moved from 106 Sea Zone to Palawan Americans take Palawan from Thai 4 Marines and 4 S.Submarines moved from 93 Sea Zone to 105 Sea Zone 4 Marines moved from 105 Sea Zone to S.Thailand 3 Marines and 3 S.Submarines moved from 95 Sea Zone to 93 Sea Zone 3 Marines moved from 93 Sea Zone to Formosa 1 Battleship moved from 93 Sea Zone to 106 Sea Zone 1 Carrier moved from 93 Sea Zone to 106 Sea Zone 1 Adv.Fighter moved from 93 Sea Zone to 106 Sea Zone 1 Battleship moved from 93 Sea Zone to 106 Sea Zone 1 Adv.Fighter moved from 93 Sea Zone to 106 Sea Zone 1 Destroyer moved from 72 Sea Zone to 71 Sea Zone 1 Marine moved from Peleliu to 93 Sea Zone 1 Marine and 1 S.Submarine moved from 93 Sea Zone to 105 Sea Zone 1 Marine moved from 105 Sea Zone to S.Thailand Purchase Units - Americans Americans buy 5 Adv.Fighters, 20 ArmoredCars, 1 B.Carrier, 1 Elite, 5 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans 3 S.Submarines moved from 93 Sea Zone to 95 Sea Zone 7 Infantrys moved from Darfur to New Valley 1 AAGun, 17 ArmoredCars and 6 Tanks moved from Tripoli to Ghadames 8 ArmoredCars moved from Kufra to Ghadames 6 ArmoredCars, 6 Infantrys and 3 Tanks moved from French Equatorial Africa to Darfur 6 ArmoredCars and 3 Tanks moved from Darfur to Kufra 1 Elite and 5 Infantrys moved from Belgian Congo to French Equatorial Africa 14 ArmoredCars moved from Angola to French Equatorial Africa 10 Transports moved from 40 Sea Zone to 39 Sea Zone 2 Marines moved from S.Chile to 39 Sea Zone 1 Tank moved from Argentina to 39 Sea Zone 4 ArmoredCars moved from Argentina to 39 Sea Zone 12 ArmoredCars and 1 Infantry moved from Rio De Janeiro to 39 Sea Zone 1 B.Transport moved from 35 Sea Zone to 39 Sea Zone 4 Infantrys moved from Rio De Janeiro to 39 Sea Zone 2 ArmoredCars and 1 Tank moved from Santiago to Argentina 2 ArmoredCars moved from N.Chile to Rio De Janeiro 2 ArmoredCars moved from Bolivia to Rio De Janeiro 2 ArmoredCars moved from Peru to Rio De Janeiro 2 ArmoredCars moved from Colombia to Rio De Janeiro 2 ArmoredCars moved from Venezuela to Rio De Janeiro 16 ArmoredCars, 1 B.Transport, 5 Infantrys, 2 Marines, 1 Tank and 10 Transports moved from 39 Sea Zone to 40 Sea Zone 16 ArmoredCars, 5 Infantrys, 2 Marines and 1 Tank moved from 40 Sea Zone to Angola Place Units - Americans 1 Adv.Fighter and 1 B.Carrier placed in 35 Sea Zone 2 Adv.Fighters placed in 35 Sea Zone 2 Adv.Fighters placed in 93 Sea Zone 1 Marine placed in Formosa 1 Elite placed in Minamitori 1 Infantry placed in Wake 1 ArmoredCar and 1 Tank placed in Kufra 2 ArmoredCars placed in S.Chile 2 ArmoredCars placed in Argentina 2 ArmoredCars placed in Rio De Janeiro 3 ArmoredCars placed in Santiago 2 ArmoredCars placed in N.Chile 2 ArmoredCars placed in Bolivia 2 ArmoredCars placed in Peru 2 ArmoredCars placed in Colombia 2 ArmoredCars placed in Venezuela 1 Infantry placed in Wake 1 Infantry placed in Midway 2 Infantrys placed in Alaska Turn Complete - Americans Americans collect 159 PUs; end with 159 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Germans 2 HeavyTanks moved from Perm to Sverdlovsk 15 ArmoredCars moved from Kuybyshev to Sverdlovsk Germans take Ufa from Russians 10 Mech.Infs moved from Moscow to Chimkent 5 ArmoredCars moved from Kuybyshev to Sverdlovsk 5 ArmoredCars and 5 HeavyTanks moved from Kuybyshev to Alma Ata Germans take Alma Ata from Russians 3 Artillerys and 3 Elites moved from Komi to Salekhard 2 Mech.Infs moved from Perm to Alma Ata Germans take Karaganda from Russians 1 Artillery and 1 Elite moved from Penza to Kuybyshev 4 Mech.Infs moved from Kursk to Kuybyshev 5 Infantrys moved from Georgia to Erzurum 1 HeavyTank moved from Adana to W.Iran 1 Elite moved from Rostov to Georgia 1 Battleship, 1 Cruiser and 1 Destroyer moved from 16 Sea Zone to 8 Sea Zone 1 Elite moved from Iceland to 10 Sea Zone 1 Elite and 1 S.Submarine moved from 10 Sea Zone to 8 Sea Zone 6 Transports moved from 11 Sea Zone to 20 Sea Zone 6 Artillerys moved from Normandy to 20 Sea Zone 6 Transports moved from 22 Sea Zone to 20 Sea Zone 5 Artillerys moved from Netherlands to 20 Sea Zone 1 Artillery moved from Belgium to 20 Sea Zone 1 Cruiser moved from 11 Sea Zone to 20 Sea Zone 1 Elite moved from Netherlands to 20 Sea Zone 1 Elite moved from Belgium to 20 Sea Zone 11 Elites moved from Normandy to 20 Sea Zone 12 Artillerys and 13 Elites moved from 20 Sea Zone to Wales 1 Destroyer moved from 22 Sea Zone to 20 Sea Zone 1 Carrier moved from 21 Sea Zone to 20 Sea Zone 6 Elites moved from Paris to Normandy 2 Artillerys, 1 Elite and 1 Infantry moved from Rhine to Belgium 1 Artillery, 1 Elite and 1 Tank moved from La Mancha to Madrid 2 ArmoredCars moved from Aragon to Madrid 1 Fighter, 1 JetFighter and 2 Stukas moved from Andalusia to Madrid 1 Elite moved from Aragon to La Mancha 1 S.Submarine moved from 31 Sea Zone to 43 Sea Zone 1 Elite moved from Languedoc to 43 Sea Zone 1 Elite moved from 43 Sea Zone to Valencia 1 Elite moved from Andalusia to Valencia 4 Fighters moved from Provence to Valencia 3 Adv.Fighters and 1 Fighter moved from 31 Sea Zone to Valencia Purchase Units - Germans Germans buy 6 ArmoredCars, 12 Artillerys, 2 Carriers, 9 Elites, 2 Fighters, 12 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Madrid Germans attack with 2 ArmoredCars, 1 Artillery, 1 Elite, 1 Fighter, 1 JetFighter, 2 Stukas and 1 Tank Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks AA fire in Madrid : 0/4 hits, 0.67 expected hits Germans roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite, 1 Fighter, 1 JetFighter, 2 Stukas and 1 Tank in Madrid, round 2 : 4/9 hits, 4.00 expected hits Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 4/6 hits, 2.50 expected hits 1 Fighter owned by the Germans, 2 ArmoredCars owned by the Germans, 1 Artillery owned by the Germans, 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Madrid Germans roll dice for 1 Elite, 1 JetFighter, 2 Stukas and 1 Tank in Madrid, round 3 : 1/5 hits, 2.67 expected hits Neutral roll dice for 2 Tanks in Madrid, round 3 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Neutral lost in Madrid Germans roll dice for 1 Elite, 1 JetFighter, 2 Stukas and 1 Tank in Madrid, round 4 : 2/5 hits, 2.67 expected hits Neutral roll dice for 1 Tank in Madrid, round 4 : 1/1 hits, 0.50 expected hits 1 Elite owned by the Germans and 1 Tank owned by the Neutral lost in Madrid Germans loses 0 PUs for violating Madrids neutrality. Germans win, taking Madrid from Neutral with 1 JetFighter, 2 Stukas and 1 Tank remaining. Battle score for attacker is -2 Casualties for Germans: 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Fighter Casualties for Neutral: 3 Infantrys and 3 Tanks Battle in Sverdlovsk Germans attack with 20 ArmoredCars and 2 HeavyTanks Russians defend with 1 AAGun, 1 Bunker, 1 Factory, 14 Infantrys and 1 Tank Germans roll dice for 20 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 2 : 8/22 hits, 8.00 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker, 14 Infantrys and 1 Tank in Sverdlovsk, round 2 : 5/16 hits, 5.67 expected hits 5 ArmoredCars owned by the Germans and 7 Infantrys owned by the Russians lost in Sverdlovsk Germans roll dice for 15 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 3 : 5/17 hits, 6.33 expected hits Russians roll dice for 1 Bunker, 7 Infantrys and 1 Tank in Sverdlovsk, round 3 : 2/9 hits, 3.33 expected hits 2 ArmoredCars owned by the Germans and 5 Infantrys owned by the Russians lost in Sverdlovsk Germans roll dice for 13 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 4 : 2/15 hits, 5.67 expected hits Russians roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Sverdlovsk, round 4 : 0/4 hits, 1.67 expected hits 2 Infantrys owned by the Russians lost in Sverdlovsk Germans roll dice for 13 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 5 : 6/15 hits, 5.67 expected hits Russians roll dice for 1 Bunker and 1 Tank in Sverdlovsk, round 5 : 1/2 hits, 1.00 expected hits 1 ArmoredCar owned by the Germans, 1 Bunker owned by the Russians and 1 Tank owned by the Russians lost in Sverdlovsk Germans captures 35PUs while taking Russians capital Germans win, taking Sverdlovsk from Russians with 12 ArmoredCars and 2 HeavyTanks remaining. Battle score for attacker is 7 Casualties for Germans: 8 ArmoredCars Casualties for Russians: 1 Bunker, 14 Infantrys and 1 Tank Battle in Wales Germans attack with 12 Artillerys and 13 Elites British defend with 1 Factory and 23 Infantrys Germans roll dice for 1 Cruiser in Wales, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Wales Germans roll dice for 12 Artillerys and 13 Elites in Wales, round 2 : 9/25 hits, 10.33 expected hits British roll dice for 22 Infantrys in Wales, round 2 : 5/22 hits, 7.33 expected hits 3 Elites owned by the Germans, 2 Artillerys owned by the Germans and 9 Infantrys owned by the British lost in Wales Germans roll dice for 10 Artillerys and 10 Elites in Wales, round 3 : 14/20 hits, 8.33 expected hits British roll dice for 13 Infantrys in Wales, round 3 : 2/13 hits, 4.33 expected hits 1 Elite owned by the Germans, 1 Artillery owned by the Germans and 13 Infantrys owned by the British lost in Wales Germans win, taking Wales from British with 9 Artillerys and 9 Elites remaining. Battle score for attacker is 22 Casualties for British: 23 Infantrys Casualties for Germans: 3 Artillerys and 4 Elites Battle in 8 Sea Zone Germans attack with 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite and 1 S.Submarine British defend with 2 S.Submarines Germans roll dice for 1 S.Submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 S.Submarines in 8 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in 8 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 2 S.Submarines owned by the British lost in 8 Sea Zone Germans win with 1 Battleship, 1 Cruiser, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 20 Casualties for British: 2 S.Submarines Battle in Valencia Germans attack with 3 Adv.Fighters, 2 Elites and 5 Fighters Neutral defend with 1 Artillery, 1 Bunker and 1 Infantry Germans roll dice for 3 Adv.Fighters, 2 Elites and 5 Fighters in Valencia, round 2 : 6/10 hits, 3.83 expected hits Neutral roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Valencia, round 2 : 1/3 hits, 1.17 expected hits 1 Bunker owned by the Neutral, 1 Elite owned by the Germans, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Valencia Germans loses 0 PUs for violating Valencias neutrality. Germans win, taking Valencia from Neutral with 3 Adv.Fighters, 1 Elite and 5 Fighters remaining. Battle score for attacker is 9 Casualties for Germans: 1 Elite Casualties for Neutral: 1 Artillery, 1 Bunker and 1 Infantry Non Combat Move - Germans 3 Adv.Fighters and 5 Fighters moved from Valencia to 31 Sea Zone 1 JetFighter and 2 Stukas moved from Madrid to Andalusia 1 AAGun moved from Georgia to Erzurum 1 AAGun moved from Kursk to Rostov 1 AAGun moved from Moscow to Penza 1 AAGun moved from Brest to Kiev 1 AAGun moved from Arkhangelsk to Komi 1 AAGun moved from S.Karelia to Arkhangelsk 1 AAGun moved from Saxony to Hamburg 1 AAGun moved from Danzig to Brest 1 AAGun moved from Leon to Andalusia Place Units - Germans 2 Carriers placed in 31 Sea Zone 2 Fighters placed in Provence 3 Artillerys placed in Normandy 3 Artillerys placed in Belgium 3 Artillerys placed in Netherlands 3 Artillerys and 3 Elites placed in Hamburg 6 Elites and 2 Infantrys placed in Paris 3 Infantrys placed in Georgia 2 Infantrys placed in Rostov 6 ArmoredCars, 1 Infantry and 3 Tanks placed in Moscow 3 Infantrys placed in Kursk Germans undo move 11. 4 Infantrys placed in Arkhangelsk Turn Complete - Germans Germans collect 189 PUs; end with 224 PUs
Combat Hit Differential Summary :
Germans : -0.00 Neutral : 0.83 British : -5.67 AA fire in Madrid : : -0.67 Russians : -3.67
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Russians 1 Infantry moved from Sibirsky to Khatanga 1 Infantry moved from Sibirsky to Yeniseysk 1 Fighter and 2 Mech.Infs moved from N.Buryat Mongolia to Sibirsky 2 ArmoredCars, 4 HeavyTanks and 6 Tanks moved from N.Buryat Mongolia to Evenkia Non Combat Move - Russians Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Italians 2 Infantrys moved from Syria to Palestine 3 Transports moved from 56 Sea Zone to 51 Sea Zone 6 Infantrys moved from Greece to 51 Sea Zone 6 Infantrys and 3 Transports moved from 51 Sea Zone to 56 Sea Zone 6 Infantrys moved from 56 Sea Zone to Palestine 3 HeavyTanks and 7 Infantrys moved from W.Iran to E.Iran 3 Infantrys and 1 Tank moved from Uzbekistan to E.Iran 2 Fighters moved from Palestine to E.Iran 2 Infantrys and 1 Tank moved from Palestine to Iraq 4 Transports moved from 47 Sea Zone to 46 Sea Zone 7 Infantrys moved from Rome to 46 Sea Zone 1 Infantry moved from Campania to 46 Sea Zone 8 Infantrys and 4 Transports moved from 46 Sea Zone to 47 Sea Zone 33 Infantrys moved from Tunis to S.Tunisia 8 Infantrys moved from 47 Sea Zone to S.Tunisia 1 T.Boat moved from 47 Sea Zone to 48 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 1 Infantry moved from 48 Sea Zone to Tripoli Italians take Tripoli from Americans Purchase Units - Italians Italians buy 2 Bunkers and 24 Infantrys; Remaining resources: 1 PUs; Combat - Italians Battle in Iraq Italians attack with 2 Infantrys and 1 Tank British defend with 1 Infantry Italians roll dice for 2 Infantrys and 1 Tank in Iraq, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Battle in E.Iran Italians attack with 2 Fighters, 3 HeavyTanks, 10 Infantrys and 1 Tank British defend with 1 Artillery and 12 Infantrys Italians roll dice for 2 Fighters, 3 HeavyTanks, 10 Infantrys and 1 Tank in E.Iran, round 2 : 3/16 hits, 4.83 expected hits British roll dice for 1 Artillery and 12 Infantrys in E.Iran, round 2 : 5/13 hits, 4.33 expected hits 5 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in E.Iran Italians roll dice for 2 Fighters, 3 HeavyTanks, 5 Infantrys and 1 Tank in E.Iran, round 3 : 4/11 hits, 4.00 expected hits British roll dice for 1 Artillery and 9 Infantrys in E.Iran, round 3 : 3/10 hits, 3.33 expected hits 3 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in E.Iran Italians roll dice for 2 Fighters, 3 HeavyTanks, 2 Infantrys and 1 Tank in E.Iran, round 4 : 5/8 hits, 3.50 expected hits British roll dice for 1 Artillery and 5 Infantrys in E.Iran, round 4 : 2/6 hits, 2.00 expected hits 2 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in E.Iran Italians roll dice for 2 Fighters, 3 HeavyTanks and 1 Tank in E.Iran, round 5 : 4/6 hits, 3.17 expected hits British roll dice for 1 Artillery in E.Iran, round 5 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Italians and 1 Artillery owned by the British lost in E.Iran Italians win, taking E.Iran from British with 2 Fighters and 3 HeavyTanks remaining. Battle score for attacker is 3 Casualties for Italians: 10 Infantrys and 1 Tank Casualties for British: 1 Artillery and 12 Infantrys Battle in S.Tunisia Italians attack with 41 Infantrys Dutch defend with 1 Infantry Italians roll dice for 41 Infantrys in S.Tunisia, round 2 : 7/41 hits, 6.83 expected hits French roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in S.Tunisia Italians win, taking S.Tunisia from French with 41 Infantrys remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Italians 2 Fighters moved from E.Iran to W.Iran Place Units - Italians 1 Bunker and 3 Infantrys placed in W.Iran 1 Bunker placed in Palestine 2 Infantrys placed in Syria 4 Infantrys placed in Greece 4 Infantrys placed in Tunis 8 Infantrys placed in Rome 3 Infantrys placed in Serbia Turn Complete - Italians Italians collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
Italians : 1.83 British : 1.67 French : -0.33
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - French 2 Adv.Fighters and 13 Tanks moved from E.Morocco to N.Tunisia 1 Infantry moved from N.Algeria to E.Morocco 1 Submarine moved from 1 Sea Zone to 2 Sea Zone 4 Infantrys moved from Churchill to 1 Sea Zone 1 Destroyer, 4 Infantrys and 2 Transports moved from 1 Sea Zone to 2 Sea Zone 4 Infantrys moved from 2 Sea Zone to Montreal 1 Infantry moved from Canadian Prairies to Churchill Purchase Units - French French buy 1 Infantry and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - French Non Combat Move - French Place Units - French 4 Mech.Infs placed in E.Morocco 1 Infantry placed in Churchill Turn Complete - French French collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Yamamoto 2 L.Fighters moved from Tokyo to 95 Sea Zone 1 Infantry moved from Mindanao to Samar Yamamoto take Samar from Americans 1 Infantry moved from Mindoro to Panay Yamamoto take Panay from Americans Purchase Units - Yamamoto Yamamoto buy 1 Bunker and 22 Infantrys; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 95 Sea Zone Yamamoto attack with 2 L.Fighters Americans defend with 3 S.Submarines Yamamoto roll dice for 2 L.Fighters in 95 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 2 S.Submarines owned by the Americans lost in 95 Sea Zone 1 S.Submarine owned by the Americans Submerged Yamamoto win with 2 L.Fighters remaining. Battle score for attacker is 20 Casualties for Americans: 2 S.Submarines Non Combat Move - Yamamoto 2 L.Fighters moved from 95 Sea Zone to Tokyo 1 Infantry moved from Tokyo to Chubu 1 Infantry moved from Tokyo to Tohoku 1 Infantry moved from Tokyo to Tohoku 1 Infantry moved from Tohoku to Hokkaido Place Units - Yamamoto 1 Bunker and 8 Infantrys placed in Tokyo 6 Infantrys placed in Hong Kong 4 Infantrys placed in Davao 3 Infantrys placed in Manila 1 Infantry placed in Kwangsi Turn Complete - Yamamoto Yamamoto collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Yamamoto : 1.00
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Chinese 7 Infantrys moved from Urumqi to C.Sinkiang Combat - Chinese Battle in C.Sinkiang Chinese attack with 7 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 7 Infantrys in C.Sinkiang, round 2 : 0/7 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in C.Sinkiang, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 7 Infantrys in C.Sinkiang, round 3 : 0/7 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in C.Sinkiang, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 7 Infantrys in C.Sinkiang, round 4 : 4/7 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in C.Sinkiang, round 4 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi lost in C.Sinkiang Chinese win, taking C.Sinkiang from Hisaichi with 7 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Hisaichi : -2.00 Chinese : 0.50
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TripleA Turn Summary: Hisaichi round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Hisaichi 1 Infantry moved from E.Qinghai to Hsining 1 S.Bomber moved from Hupeh to Hsining 1 Infantry moved from Gobi Altai to Ningsia 1 Infantry moved from E.Sinkiang to Gobi Altai Purchase Units - Hisaichi Hisaichi buy 3 Bunkers, 20 Infantrys and 1 Tank; Remaining resources: 4 PUs; Combat - Hisaichi Battle in Hsining Hisaichi attack with 1 Infantry and 1 S.Bomber British defend with 1 Tank; Chinese defend with 1 AAGun and 1 Factory AA fire in Hsining : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry and 1 S.Bomber in Hsining, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 Tank in Hsining, round 2 : 1/1 hits, 0.50 expected hits 1 S.Bomber owned by the Hisaichi and 1 Tank owned by the British lost in Hsining Hisaichi captures 15PUs while taking Chinese capital Hisaichi win, taking Hsining from Chinese with 1 Infantry remaining. Battle score for attacker is -13 Casualties for Hisaichi: 1 S.Bomber Casualties for British: 1 Tank Non Combat Move - Hisaichi Place Units - Hisaichi 1 Bunker and 4 Infantrys placed in Liaoning 1 Bunker and 8 Infantrys placed in Changchun 1 Bunker and 3 Infantrys placed in Shantung 3 Infantrys placed in Peking 2 Infantrys and 1 Tank placed in Hupeh Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Changchun: 7 Infantrys EDIT: Adding units owned by Hisaichi to Chita: 7 Infantrys EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 83 PUs
Combat Hit Differential Summary :
Hisaichi : -0.17 Chinese : 0.50 AA fire in Hsining : : -0.17
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TripleA Turn Summary: Hisaichi round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Hisaichi 1 Infantry moved from E.Qinghai to Hsining 1 S.Bomber moved from Hupeh to Hsining 1 Infantry moved from Gobi Altai to Ningsia 1 Infantry moved from E.Sinkiang to Gobi Altai Purchase Units - Hisaichi Hisaichi buy 3 Bunkers, 20 Infantrys and 1 Tank; Remaining resources: 4 PUs; Combat - Hisaichi Battle in Hsining Hisaichi attack with 1 Infantry and 1 S.Bomber British defend with 1 Tank; Chinese defend with 1 AAGun and 1 Factory AA fire in Hsining : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry and 1 S.Bomber in Hsining, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 Tank in Hsining, round 2 : 1/1 hits, 0.50 expected hits 1 S.Bomber owned by the Hisaichi and 1 Tank owned by the British lost in Hsining Hisaichi captures 15PUs while taking Chinese capital Hisaichi win, taking Hsining from Chinese with 1 Infantry remaining. Battle score for attacker is -13 Casualties for Hisaichi: 1 S.Bomber Casualties for British: 1 Tank Non Combat Move - Hisaichi Place Units - Hisaichi 1 Bunker and 4 Infantrys placed in Liaoning 1 Bunker and 8 Infantrys placed in Changchun 1 Bunker and 3 Infantrys placed in Shantung 3 Infantrys placed in Peking 2 Infantrys and 1 Tank placed in Hupeh Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Changchun: 7 Infantrys EDIT: Adding units owned by Hisaichi to Chita: 7 Infantrys EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Manila: 1 Adv.Fighter and 1 Fighter EDIT: Adding units owned by Hisaichi to Hupeh: 1 Adv.Fighter and 1 Fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : -0.17 Chinese : 0.50 AA fire in Hsining : : -0.17
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - British 24 Infantrys and 1 Tank moved from Manchester to Wales 1 Artillery and 23 Infantrys moved from Dover to Wales 1 Elite and 2 Infantrys moved from London to Wales 2 Tanks moved from Scotland to Wales 16 Infantrys moved from Scotland to Manchester 2 Mech.Infs moved from New Valley to Tripoli 3 Mech.Infs moved from New Valley to Cairo 1 Infantry moved from New Valley to Lower Egypt 1 Infantry moved from Lower Egypt to Cairo 1 Mech.Inf moved from Belgian Congo to New Valley 2 Mech.Infs moved from Cape Town to Belgian Congo 2 Infantrys moved from British Guiana to Suriname 1 Infantry moved from Ontario to Quebec 12 Infantrys moved from Rajputana to Baluchistan 1 Transport moved from 58 Sea Zone to 59 Sea Zone 2 Infantrys moved from Bombay to 59 Sea Zone 2 Infantrys moved from 59 Sea Zone to Baluchistan 2 Cruisers, 1 Submarine and 2 Transports moved from 58 Sea Zone to 59 Sea Zone 5 Infantrys moved from Madras to Mysore 5 Infantrys moved from Hyderabad to Rajputana 1 Infantry moved from Sikang to E.Qinghai British take E.Qinghai from Hisaichi 1 Infantry moved from Sikang to Lanchow British take Lanchow from Yamamoto 3 Infantrys moved from Sikang to W.Qinghai 5 Infantrys moved from Delhi to Rajputana 6 Infantrys moved from S.Thailand to N.Thailand 6 Infantrys moved from Malaya to S.Thailand Purchase Units - British British buy 2 Elites, 3 Fighters, 33 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Tripoli British attack with 2 Mech.Infs Italians defend with 1 Infantry British roll dice for 2 Mech.Infs in Tripoli, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Tripoli, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Tripoli British win, taking Tripoli from Italians with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Wales British attack with 1 Artillery, 1 Elite, 49 Infantrys and 3 Tanks Germans defend with 9 Artillerys, 9 Elites and 1 Factory British roll dice for 1 Artillery, 1 Elite, 49 Infantrys and 3 Tanks in Wales, round 2 : 13/54 hits, 10.50 expected hits Germans roll dice for 9 Artillerys and 9 Elites in Wales, round 2 : 4/18 hits, 6.00 expected hits 9 Elites owned by the Germans, 4 Artillerys owned by the Germans and 4 Infantrys owned by the British lost in Wales British roll dice for 1 Artillery, 1 Elite, 45 Infantrys and 3 Tanks in Wales, round 3 : 11/50 hits, 9.83 expected hits Germans roll dice for 5 Artillerys in Wales, round 3 : 3/5 hits, 1.67 expected hits 5 Artillerys owned by the Germans and 3 Infantrys owned by the British lost in Wales British win, taking Wales from Germans with 1 Artillery, 1 Elite, 42 Infantrys and 3 Tanks remaining. Battle score for attacker is 49 Casualties for British: 7 Infantrys Casualties for Germans: 9 Artillerys and 9 Elites Non Combat Move - British Place Units - British 2 Mech.Infs placed in Cape Town 6 Infantrys placed in Malaya 5 Infantrys placed in Delhi 2 Infantrys placed in Bombay 5 Infantrys placed in Madras 8 Infantrys placed in London 4 Infantrys placed in Manchester 2 Elites, 1 Fighter and 3 Infantrys placed in Cairo British undo move 8. 2 Infantrys placed in Montreal 2 Elites, 3 Fighters and 1 Infantry placed in Cairo Turn Complete - British British collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : 4.00 Italians : -0.33
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TripleA Turn Summary: Anzac round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Anzac 2 Artillerys and 4 Infantrys moved from Malaya to S.Thailand 1 Infantry and 1 Marine moved from S.French Indochina to N.French Indochina 1 Marine moved from S.French Indochina to N.Thailand 1 Transport moved from 105 Sea Zone to 110 Sea Zone 2 Infantrys moved from Java to 110 Sea Zone 2 Infantrys and 1 Transport moved from 110 Sea Zone to 105 Sea Zone 2 Infantrys moved from 105 Sea Zone to S.Thailand 2 Transports moved from 67 Sea Zone to 70 Sea Zone 2 Transports moved from 67 Sea Zone to 113 Sea Zone 2 Infantrys and 1 Marine moved from Broome to 67 Sea Zone 1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from 67 Sea Zone to 105 Sea Zone 1 Artillery, 2 Infantrys and 1 Marine moved from 105 Sea Zone to S.Thailand 4 Infantrys moved from South Australia to 70 Sea Zone 6 Infantrys moved from Canberra to New South Wales 4 Infantrys and 2 Transports moved from 70 Sea Zone to 67 Sea Zone 1 Infantry moved from Merauke to 113 Sea Zone 3 Infantrys moved from Townsville to 113 Sea Zone 3 Infantrys moved from Port Moresby to West Papua 4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone 8 Infantrys moved from 67 Sea Zone to Java Purchase Units - Anzac Anzac buy 13 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in N.French Indochina Anzac attack with 1 Infantry and 1 Marine Hisaichi defend with 1 Infantry Anzac roll dice for 1 Infantry and 1 Marine in N.French Indochina, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in N.French Indochina Anzac roll dice for 1 Marine in N.French Indochina, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Marine in N.French Indochina, round 4 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.French Indochina Anzac win, taking N.French Indochina from Hisaichi with 1 Marine remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Anzac Place Units - Anzac 1 Transport placed in 122 Sea Zone 2 Infantrys and 1 Marine placed in Broome 3 Infantrys placed in Port Moresby 3 Infantrys placed in Townsville 5 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00 Anzac : -0.67
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TripleA Turn Summary: Dutch round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Dutch 1 Artillery, 9 Infantrys and 2 Marines moved from S.Thailand to N.Thailand 4 ArmoredCars, 1 Mech.Inf and 1 Tank moved from Bangkok to N.Thailand 13 Tanks moved from N.Thailand to Sikang 1 Fighter moved from N.Thailand to Sikang 1 Adv.Fighter and 1 Fighter moved from 105 Sea Zone to Sikang 1 Transport moved from 110 Sea Zone to 112 Sea Zone 1 Transport moved from 110 Sea Zone to 112 Sea Zone Purchase Units - Dutch Dutch buy 1 Elite, 13 Infantrys and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Dutch 1 Transport moved from 105 Sea Zone to 110 Sea Zone 3 Infantrys moved from West Borneo to 110 Sea Zone 1 Transport moved from 105 Sea Zone to 110 Sea Zone 4 Infantrys moved from Banjarmasin to 110 Sea Zone 7 Infantrys and 4 Transports moved from 110 Sea Zone to 105 Sea Zone 7 Infantrys moved from 105 Sea Zone to S.Thailand 3 Transports moved from 105 Sea Zone to 110 Sea Zone Place Units - Dutch 1 Elite, 4 Infantrys and 1 Marine placed in Bangkok 3 Infantrys placed in West Borneo 4 Infantrys placed in Banjarmasin 2 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Finns 2 ArmoredCars and 4 Tanks moved from Komi to Yeniseysk 1 Tank moved from Salekhard to Surgut Finns take Surgut from Russians 1 Tank moved from Surgut to Yeniseysk 1 Tank moved from Salekhard to Yeniseysk 1 Artillery and 1 Elite moved from Gorky to Kuybyshev 2 Mech.Infs moved from S.Karelia to Salekhard 2 ArmoredCars and 1 Tank moved from Oulu to S.Karelia 1 Mech.Inf moved from Helsinki to Vyborg Purchase Units - Finns Finns buy 2 Mech.Infs; Remaining resources: 6 PUs; Combat - Finns Battle in Yeniseysk Finns attack with 2 ArmoredCars and 6 Tanks Russians defend with 1 Infantry Finns roll dice for 2 ArmoredCars and 6 Tanks in Yeniseysk, round 2 : 1/8 hits, 3.67 expected hits Russians roll dice for 1 Infantry in Yeniseysk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Yeniseysk Finns win, taking Yeniseysk from Russians with 2 ArmoredCars and 6 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns Place Units - Finns 2 Mech.Infs placed in S.Karelia Turn Complete - Finns Finns collect 19 PUs; end with 25 PUs
Combat Hit Differential Summary :
Finns : -2.67 Russians : -0.33
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TripleA Turn Summary: Romanians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Romanians 2 Mech.Infs moved from Vinnytsia to Saratov 1 Mech.Inf moved from Stalingrad to Chimkent 2 Artillerys and 2 Infantrys moved from Stalingrad to Saratov 1 ArmoredCar, 7 Mech.Infs and 1 Tank moved from Chimkent to C.Sinkiang 1 Mech.Inf moved from Tashkent to C.Sinkiang 5 Tanks moved from Tashkent to Alma Ata Purchase Units - Romanians Romanians buy 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in C.Sinkiang Romanians attack with 1 ArmoredCar, 8 Mech.Infs and 1 Tank Chinese defend with 7 Infantrys Romanians roll dice for 1 ArmoredCar, 8 Mech.Infs and 1 Tank in C.Sinkiang, round 2 : 4/10 hits, 3.50 expected hits Chinese roll dice for 7 Infantrys in C.Sinkiang, round 2 : 3/7 hits, 2.33 expected hits 1 ArmoredCar owned by the Romanians, 2 Mech.Infs owned by the Romanians and 4 Infantrys owned by the Chinese lost in C.Sinkiang Romanians roll dice for 6 Mech.Infs and 1 Tank in C.Sinkiang, round 3 : 0/7 hits, 2.50 expected hits Chinese roll dice for 3 Infantrys in C.Sinkiang, round 3 : 0/3 hits, 1.00 expected hits Romanians roll dice for 6 Mech.Infs and 1 Tank in C.Sinkiang, round 4 : 3/7 hits, 2.50 expected hits Chinese roll dice for 3 Infantrys in C.Sinkiang, round 4 : 2/3 hits, 1.00 expected hits 2 Mech.Infs owned by the Romanians and 3 Infantrys owned by the Chinese lost in C.Sinkiang Romanians win, taking C.Sinkiang from Chinese with 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is -14 Casualties for Romanians: 1 ArmoredCar and 4 Mech.Infs Casualties for Chinese: 7 Infantrys Non Combat Move - Romanians 1 AAGun moved from Kuybyshev to Chimkent Place Units - Romanians 2 Mech.Infs placed in Tashkent 2 Mech.Infs and 1 Tank placed in Stalingrad Turn Complete - Romanians Romanians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Romanians : -1.50 Chinese : 0.67