@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Whack WAW vs dawg
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TripleA Turn Summary: Thai round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Americans 40 ArmoredCars and 4 Tanks moved from Hun to Tripoli 2 Tanks moved from Kufra to Tripoli 11 Infantrys moved from Darfur to New Valley 6 ArmoredCars and 7 Infantrys moved from French Equatorial Africa to Darfur 6 ArmoredCars moved from Darfur to Kufra 6 Infantrys moved from Belgian Congo to French Equatorial Africa 6 ArmoredCars, 1 Elite, 5 Infantrys and 3 Tanks moved from Angola to Belgian Congo 6 ArmoredCars and 3 Tanks moved from Belgian Congo to French Equatorial Africa 2 ArmoredCars moved from S.Chile to 39 Sea Zone 2 ArmoredCars moved from Argentina to 39 Sea Zone 4 ArmoredCars and 2 Transports moved from 39 Sea Zone to 40 Sea Zone 8 Transports moved from 40 Sea Zone to 39 Sea Zone 2 ArmoredCars moved from Rio De Janeiro to 39 Sea Zone 8 ArmoredCars moved from Argentina to 39 Sea Zone 10 ArmoredCars and 8 Transports moved from 39 Sea Zone to 40 Sea Zone 14 ArmoredCars moved from 40 Sea Zone to Angola 5 Infantrys moved from Amazon to Rio De Janeiro 2 ArmoredCars moved from Venezuela to Rio De Janeiro 2 ArmoredCars moved from Colombia to Rio De Janeiro 2 ArmoredCars moved from Peru to Rio De Janeiro 2 ArmoredCars moved from Bolivia to Rio De Janeiro 2 ArmoredCars moved from N.Chile to Rio De Janeiro 2 ArmoredCars and 1 Tank moved from Santiago to Argentina 2 Destroyers and 1 Submarine moved from 26 Sea Zone to 35 Sea Zone 1 S.Submarine moved from 93 Sea Zone to 92 Sea Zone 1 Infantry moved from Hainan to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to N.French Indochina French take N.French Indochina from Hisaichi 1 Marine moved from Samar to Mindanao 1 Marine moved from Panay to Mindanao 1 Adv.Fighter, 1 Carrier and 5 S.Submarines moved from 101 Sea Zone to 93 Sea Zone 2 Adv.Fighters moved from 93 Sea Zone to Mindanao 4 S.Submarines moved from 93 Sea Zone to 94 Sea Zone 4 Marines moved from Saipan to 94 Sea Zone 4 Marines and 4 S.Submarines moved from 94 Sea Zone to 93 Sea Zone 4 Marines moved from 93 Sea Zone to Formosa 3 S.Submarines moved from 93 Sea Zone to 95 Sea Zone Purchase Units - Americans Americans buy 3 Adv.Fighters, 18 ArmoredCars, 1 B.Carrier, 1 Elite, 1 Factory, 6 Marines and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Battle in Tripoli Americans attack with 40 ArmoredCars and 6 Tanks Italians defend with 1 AAGun, 2 Artillerys, 2 Bunkers, 2 Elites and 31 Infantrys Americans roll dice for 40 ArmoredCars and 6 Tanks in Tripoli, round 2 : 14/46 hits, 16.33 expected hits Units damaged: 2 Bunkers owned by the Italians Italians roll dice for 2 Artillerys, 2 Bunkers, 2 Elites and 31 Infantrys in Tripoli, round 2 : 14/37 hits, 12.67 expected hits 12 Infantrys owned by the Italians and 14 ArmoredCars owned by the Americans lost in Tripoli Americans roll dice for 26 ArmoredCars and 6 Tanks in Tripoli, round 3 : 12/32 hits, 11.67 expected hits Italians roll dice for 2 Artillerys, 2 Bunkers, 2 Elites and 19 Infantrys in Tripoli, round 3 : 5/25 hits, 8.67 expected hits 12 Infantrys owned by the Italians and 5 ArmoredCars owned by the Americans lost in Tripoli Americans roll dice for 21 ArmoredCars and 6 Tanks in Tripoli, round 4 : 13/27 hits, 10.00 expected hits Italians roll dice for 2 Artillerys, 2 Bunkers, 2 Elites and 7 Infantrys in Tripoli, round 4 : 4/13 hits, 4.67 expected hits 2 Elites owned by the Italians, 2 Bunkers owned by the Italians, 7 Infantrys owned by the Italians, 2 Artillerys owned by the Italians and 4 ArmoredCars owned by the Americans lost in Tripoli Americans win, taking Tripoli from Italians with 17 ArmoredCars and 6 Tanks remaining. Battle score for attacker is -4 Casualties for Americans: 23 ArmoredCars Casualties for Italians: 2 Artillerys, 2 Bunkers, 2 Elites and 31 Infantrys Battle in Mindanao Americans attack with 2 Adv.Fighters and 2 Marines Yamamoto defend with 1 Elite Americans roll dice for 2 Adv.Fighters and 2 Marines in Mindanao, round 2 : 2/4 hits, 2.00 expected hits Yamamoto roll dice for 1 Elite in Mindanao, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Yamamoto lost in Mindanao Americans win, taking Mindanao from Yamamoto with 2 Adv.Fighters and 2 Marines remaining. Battle score for attacker is 3 Casualties for Yamamoto: 1 Elite Non Combat Move - Americans 2 Adv.Fighters moved from Mindanao to 93 Sea Zone Place Units - Americans 1 Adv.Fighter and 1 B.Carrier placed in 35 Sea Zone 2 Adv.Fighters placed in 35 Sea Zone 2 ArmoredCars placed in Peru 2 ArmoredCars placed in Bolivia 2 ArmoredCars placed in Rio De Janeiro 2 ArmoredCars placed in Argentina 2 ArmoredCars placed in N.Chile 2 ArmoredCars placed in S.Chile 2 ArmoredCars and 1 Tank placed in Santiago 2 ArmoredCars placed in Venezuela 2 ArmoredCars placed in Colombia 1 Factory placed in Formosa Americans undo move 11. 2 ArmoredCars placed in Kufra Americans undo move 8. 2 Marines placed in S.Chile 2 ArmoredCars placed in Colombia 2 Marines placed in Wake 2 Marines placed in Minamitori 1 Elite placed in Washington Turn Complete - Americans Americans collect 162 PUs; end with 162 PUs
Combat Hit Differential Summary :
Italians : -3.00 Yamamoto : -0.33 Americans : 1.00
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 3 Artillerys and 3 Elites moved from Arkhangelsk to Komi 2 HeavyTanks moved from Saratov to Perm 8 ArmoredCars moved from Tula to Kuybyshev 12 ArmoredCars and 5 HeavyTanks moved from Moscow to Kuybyshev 1 Artillery and 1 Elite moved from Moscow to Penza 3 Mech.Infs moved from Rostov to Perm 5 ArmoredCars moved from Rostov to Kuybyshev 1 HeavyTank and 2 Tanks moved from Georgia to Adana 1 JetFighter moved from Erzurum to Adana 2 Infantrys moved from Rostov to Georgia 1 Elite moved from Kursk to Rostov 4 Mech.Infs moved from Warsaw to Kursk EDIT: 1 Infantry moved from 56 Sea Zone to Palestine 1 Elite and 1 Infantry moved from Andalusia to La Mancha 1 Fighter and 2 Stukas moved from Navarre to La Mancha 1 Artillery moved from Aragon to La Mancha 1 Tank moved from Aquitaine to La Mancha 1 Elite moved from Gibraltar to Andalusia 2 ArmoredCars moved from Provence to Aragon 1 Elite moved from Languedoc to Aragon 1 Elite moved from Provence to Languedoc 2 Adv.Fighters, 1 Fighter and 1 JetFighter moved from 31 Sea Zone to 34 Sea Zone 1 S.Submarine moved from 30 Sea Zone to 16 Sea Zone 1 Elite moved from Azores to 16 Sea Zone 1 Elite and 1 S.Submarine moved from 16 Sea Zone to 8 Sea Zone 1 Elite moved from 8 Sea Zone to Greenland Germans take Greenland from French 1 Elite moved from Netherlands to 22 Sea Zone 1 Elite and 1 S.Submarine moved from 22 Sea Zone to 10 Sea Zone 1 Elite moved from 10 Sea Zone to Iceland Germans take Iceland from British 6 Artillerys and 5 Elites moved from Hamburg to 22 Sea Zone 6 Artillerys, 1 Carrier, 1 Cruiser, 1 Destroyer, 5 Elites, 1 JetFighter and 6 Transports moved from 22 Sea Zone to 21 Sea Zone 8 Elites moved from Paris to Normandy 3 Infantrys moved from Picardy to Normandy 3 Artillerys moved from Rhine to Netherlands 1 Elite moved from Rhine to Netherlands 6 Artillerys, 4 Elites and 6 Transports moved from 21 Sea Zone to 11 Sea Zone 1 Cruiser and 1 Elite moved from 21 Sea Zone to 11 Sea Zone 6 Artillerys and 5 Elites moved from 11 Sea Zone to Scotland 1 JetFighter moved from 21 Sea Zone to Scotland 1 Adv.Fighter moved from Provence to 31 Sea Zone Purchase Units - Germans Germans buy 6 Artillerys, 2 Battleships, 9 Elites, 4 Fighters, 4 Infantrys, 10 Mech.Infs and 6 Transports; Remaining resources: 0 PUs; Combat - Germans Battle in Adana Germans attack with 1 HeavyTank, 1 JetFighter and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys Germans roll dice for 1 HeavyTank, 1 JetFighter and 2 Tanks in Adana, round 2 : 3/4 hits, 2.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 2 Tanks owned by the Germans lost in Adana Germans loses 0 PUs for violating Adanas neutrality. Germans win, taking Adana from Neutral with 1 HeavyTank and 1 JetFighter remaining. Battle score for attacker is -2 Casualties for Germans: 2 Tanks Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Komi Germans attack with 3 Artillerys and 3 Elites Russians defend with 1 Infantry Germans roll dice for 3 Artillerys and 3 Elites in Komi, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 Infantry in Komi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Komi Germans win, taking Komi from Russians with 3 Artillerys and 3 Elites remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in La Mancha Germans attack with 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry, 2 Stukas and 1 Tank Neutral defend with 2 Infantrys Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry, 2 Stukas and 1 Tank in La Mancha, round 2 : 1/7 hits, 3.00 expected hits Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in La Mancha Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter, 2 Stukas and 1 Tank in La Mancha, round 3 : 4/6 hits, 2.67 expected hits Neutral roll dice for 1 Infantry in La Mancha, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in La Mancha Germans loses 0 PUs for violating La Manchas neutrality. Germans win, taking La Mancha from Neutral with 1 Artillery, 1 Elite, 1 Fighter, 2 Stukas and 1 Tank remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Casualties for Neutral: 2 Infantrys Battle in Perm Germans attack with 2 HeavyTanks and 3 Mech.Infs Russians defend with 1 Infantry Germans roll dice for 2 HeavyTanks and 3 Mech.Infs in Perm, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 Infantry in Perm, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Perm Germans win, taking Perm from Russians with 2 HeavyTanks and 2 Mech.Infs remaining. Battle score for attacker is -4 Casualties for Germans: 1 Mech.Inf Casualties for Russians: 1 Infantry Battle in Scotland Germans attack with 6 Artillerys, 5 Elites and 1 JetFighter British defend with 17 Infantrys and 1 Tank Germans roll dice for 1 Cruiser in Scotland, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 6 Artillerys, 5 Elites and 1 JetFighter in Scotland, round 2 : 5/12 hits, 5.17 expected hits British roll dice for 17 Infantrys and 1 Tank in Scotland, round 2 : 6/18 hits, 6.17 expected hits 3 Elites owned by the Germans, 3 Artillerys owned by the Germans and 5 Infantrys owned by the British lost in Scotland Germans roll dice for 3 Artillerys, 2 Elites and 1 JetFighter in Scotland, round 3 : 4/6 hits, 2.67 expected hits British roll dice for 12 Infantrys and 1 Tank in Scotland, round 3 : 7/13 hits, 4.50 expected hits 1 JetFighter owned by the Germans, 2 Elites owned by the Germans, 3 Artillerys owned by the Germans and 4 Infantrys owned by the British lost in Scotland British win with 8 Infantrys and 1 Tank remaining. Battle score for attacker is -33 Casualties for Germans: 6 Artillerys, 5 Elites and 1 JetFighter Casualties for British: 9 Infantrys Battle in 34 Sea Zone Germans attack with 2 Adv.Fighters, 1 Fighter and 1 JetFighter Americans defend with 1 Destroyer Germans roll dice for 2 Adv.Fighters, 1 Fighter and 1 JetFighter in 34 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 Destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 34 Sea Zone Germans win with 2 Adv.Fighters, 1 Fighter and 1 JetFighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 Adv.Fighters and 1 Fighter moved from 34 Sea Zone to 31 Sea Zone 1 JetFighter moved from 34 Sea Zone to Andalusia 1 Battleship, 1 Cruiser and 1 Destroyer moved from 30 Sea Zone to 16 Sea Zone 4 Battleships moved from 30 Sea Zone to 31 Sea Zone EDIT: 1 Destroyer moved from 21 Sea Zone to 22 Sea Zone 1 JetFighter moved from Adana to Palestine 1 Fighter and 2 Stukas moved from La Mancha to Andalusia Place Units - Germans 2 Battleships placed in 31 Sea Zone 6 Transports placed in 22 Sea Zone 4 Fighters placed in Provence 10 Mech.Infs placed in Moscow 3 Infantrys placed in Georgia 3 Artillerys placed in Normandy 1 Artillery and 2 Elites placed in Belgium 2 Artillerys, 1 Elite and 1 Infantry placed in Rhine 6 Elites placed in Paris Turn Complete - Germans Germans collect 173 PUs; end with 173 PUs
Combat Hit Differential Summary :
Germans : 0.83 Neutral : 1.00 British : 2.33 Americans : -0.33 Russians : 0.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Purchase Units - Russians Russians buy 1 Bunker, 1 Elite, 13 Infantrys and 1 Tank; Remaining resources: 0 PUs; Place Units - Russians 2 Infantrys placed in Tashkent 1 Bunker, 4 Infantrys and 1 Tank placed in Sverdlovsk 6 Infantrys placed in Sibirsky 1 Elite and 1 Infantry placed in N.Buryat Mongolia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Italians 2 Infantrys moved from Syria to Palestine 2 Transports moved from 56 Sea Zone to 51 Sea Zone 4 Infantrys moved from Greece to 51 Sea Zone 4 Infantrys and 2 Transports moved from 51 Sea Zone to 56 Sea Zone 4 Infantrys moved from 56 Sea Zone to Palestine 2 Transports moved from 47 Sea Zone to 46 Sea Zone 4 Infantrys moved from Rome to 46 Sea Zone 4 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone 4 Infantrys moved from 47 Sea Zone to Tunis 2 Infantrys moved from Serbia to Greece 2 Transports moved from 48 Sea Zone to 46 Sea Zone 4 Infantrys moved from Rome to 46 Sea Zone 4 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone 4 Infantrys moved from 47 Sea Zone to Tunis 2 Infantrys moved from Campania to 48 Sea Zone 2 Infantrys and 2 T.Boats moved from 48 Sea Zone to 47 Sea Zone 2 Infantrys moved from 47 Sea Zone to Tunis Purchase Units - Italians Italians buy 2 Bunkers, 3 HeavyTanks and 17 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Italians Place Units - Italians 1 Bunker placed in Palestine 1 Bunker and 3 HeavyTanks placed in W.Iran 2 Infantrys placed in Syria 4 Infantrys placed in Tunis 4 Infantrys placed in Greece 7 Infantrys placed in Rome Turn Complete - Italians Italians collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Purchase Units - French French buy 1 Destroyer, 2 Elites, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - French 2 Infantrys and 2 Transports moved from 2 Sea Zone to 1 Sea Zone 2 Infantrys moved from 1 Sea Zone to Churchill Place Units - French 1 Destroyer and 1 Submarine placed in 1 Sea Zone 2 Elites and 2 Tanks placed in E.Morocco Turn Complete - French French collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Yamamoto 1 Fighter and 2 Infantrys moved from Manila to Mindoro 2 Infantrys and 1 Tank moved from Davao to Mindanao 2 Infantrys moved from Tokyo to Tohoku 2 Infantrys moved from Tokyo to Chubu 1 Infantry moved from Tokyo to Tohoku 1 Infantry moved from Tokyo to Chubu 2 Infantrys moved from Chubu to Kyushu 1 Infantry moved from Kyushu to Shikoku 2 Infantrys moved from Tohoku to Hokkaido 2 Adv.Fighters moved from Tokyo to 92 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Bunker, 10 Infantrys and 2 L.Fighters; Remaining resources: 1 PUs; Combat - Yamamoto Battle in Mindoro Yamamoto attack with 1 Fighter and 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 Fighter and 2 Infantrys in Mindoro, round 2 : 1/3 hits, 0.67 expected hits Americans roll dice for 1 Infantry in Mindoro, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Mindoro Yamamoto win, taking Mindoro from Americans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Mindanao Yamamoto attack with 2 Infantrys and 1 Tank Americans defend with 2 Marines Yamamoto roll dice for 2 Infantrys and 1 Tank in Mindanao, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 2 Marines in Mindanao, round 2 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Americans lost in Mindanao Yamamoto roll dice for 2 Infantrys and 1 Tank in Mindanao, round 3 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 Marine in Mindanao, round 3 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Americans and 1 Infantry owned by the Yamamoto lost in Mindanao Yamamoto win, taking Mindanao from Americans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for Americans: 2 Marines Casualties for Yamamoto: 1 Infantry Battle in 92 Sea Zone Yamamoto attack with 2 Adv.Fighters Americans defend with 1 S.Submarine Yamamoto roll dice for 2 Adv.Fighters in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 S.Submarine owned by the Americans lost in 92 Sea Zone Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 S.Submarine Non Combat Move - Yamamoto 2 Adv.Fighters moved from 92 Sea Zone to Tokyo 1 Fighter moved from Mindoro to Manila Place Units - Yamamoto 3 Infantrys placed in Manila 1 Bunker placed in Shikoku 6 Infantrys and 2 L.Fighters placed in Tokyo 1 Infantry placed in Kwangsi Turn Complete - Yamamoto Yamamoto collect 50 PUs; end with 51 PUs
Combat Hit Differential Summary :
Yamamoto : 1.67 Americans : -0.33
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TripleA Turn Summary: Hisaichi round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Hisaichi 1 Infantry moved from Ningsia to Gobi Altai 2 Infantrys moved from E.Sinkiang to C.Sinkiang Hisaichi take C.Sinkiang from Chinese 1 Infantry moved from Kweichow to N.French Indochina 1 Infantry moved from Szechwan to Yunnan 1 S.Bomber moved from Hupeh to Yunnan 1 S.Bomber moved from Hupeh to N.French Indochina 7 Infantrys moved from Anhwei to Hupeh 2 Infantrys moved from Heilungchiang to Liaoning Purchase Units - Hisaichi Hisaichi buy 3 Bunkers and 25 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Yunnan Hisaichi attack with 1 Infantry and 1 S.Bomber British defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 S.Bomber in Yunnan, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Yunnan Hisaichi roll dice for 1 S.Bomber in Yunnan, round 3 : 1/1 hits, 0.83 expected hits British roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 S.Bomber owned by the Hisaichi and 1 Infantry owned by the British lost in Yunnan British win with no units remaining. Battle score for attacker is -18 Casualties for Hisaichi: 1 Infantry and 1 S.Bomber Casualties for British: 1 Infantry Battle in N.French Indochina Hisaichi attack with 1 Infantry and 1 S.Bomber Americans defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 S.Bomber in N.French Indochina, round 2 : 1/2 hits, 1.17 expected hits French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in N.French Indochina Hisaichi win, taking N.French Indochina from French with 1 Infantry and 1 S.Bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Non Combat Move - Hisaichi 1 S.Bomber moved from N.French Indochina to Hupeh 1 Infantry moved from Lanchow to E.Qinghai 1 Infantry moved from E.Qinghai to Hsining Place Units - Hisaichi 1 Bunker and 8 Infantrys placed in Changchun 1 Bunker and 3 Infantrys placed in Peking 1 Bunker and 3 Infantrys placed in Shantung 4 Infantrys placed in Liaoning 6 Infantrys placed in Hsining Hisaichi undo move 3. 1 Bunker placed in Hsining 3 Infantrys placed in Shantung 1 Infantry placed in Hupeh Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Hisaichi : -1.17 British : 1.33 French : -0.33
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - British 2 S.Submarines moved from 26 Sea Zone to 8 Sea Zone 1 Mech.Inf moved from Cape Town to Belgian Congo 1 Infantry moved from E.Iran to 58 Sea Zone 1 Infantry moved from 58 Sea Zone to Iraq British take Iraq from Italians 1 Infantry moved from Baluchistan to E.Iran 1 Elite and 11 Infantrys moved from Rajputana to Baluchistan 5 ArmoredCars, 1 Artillery, 2 Elites, 20 Infantrys and 6 Tanks moved from W.Qinghai to Hsining 4 Adv.Fighters and 1 Fighter moved from Assam to Hsining 6 Infantrys moved from Malaya to S.Thailand 1 Infantry moved from S.Thailand to S.French Indochina 1 Infantry moved from N.Thailand to N.French Indochina 2 Mech.Infs moved from Belgian Congo to New Valley 2 Adv.Fighters moved from French Equatorial Africa to Cairo 2 Mech.Infs moved from New Valley to Cairo 1 Mech.Inf moved from Tobruk to Cairo 3 Mech.Infs moved from Ghadames to New Valley Purchase Units - British British buy 2 Adv.Fighters, 6 Artillerys, 1 Elite, 28 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in S.French Indochina British attack with 1 Infantry Hisaichi defend with 1 Mech.Inf British roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in S.French Indochina, round 4 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in S.French Indochina, round 5 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in S.French Indochina Hisaichi win with 1 Mech.Inf remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry Battle in 8 Sea Zone British attack with 2 S.Submarines Germans defend with 1 S.Submarine British roll dice for 2 S.Submarines in 8 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 S.Submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 S.Submarine owned by the Germans lost in 8 Sea Zone British win with 2 S.Submarines remaining. Battle score for attacker is 10 Casualties for Germans: 1 S.Submarine Battle in Hsining British attack with 4 Adv.Fighters, 5 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 20 Infantrys and 6 Tanks Hisaichi defend with 1 AAGun, 2 Bunkers, 1 Factory, 20 Infantrys, 1 Mech.Inf and 7 Tanks AA fire in Hsining : 1/5 hits, 0.83 expected hits 1 Fighter owned by the British lost in Hsining British roll dice for 4 Adv.Fighters, 5 ArmoredCars, 1 Artillery, 2 Elites, 20 Infantrys and 6 Tanks in Hsining, round 2 : 8/38 hits, 11.17 expected hits Units damaged: 2 Bunkers owned by the Hisaichi Hisaichi roll dice for 2 Bunkers, 20 Infantrys, 1 Mech.Inf and 7 Tanks in Hsining, round 2 : 13/30 hits, 11.50 expected hits 13 Infantrys owned by the British and 6 Infantrys owned by the Hisaichi lost in Hsining British roll dice for 4 Adv.Fighters, 5 ArmoredCars, 1 Artillery, 2 Elites, 7 Infantrys and 6 Tanks in Hsining, round 3 : 8/25 hits, 9.00 expected hits Hisaichi roll dice for 2 Bunkers, 14 Infantrys, 1 Mech.Inf and 7 Tanks in Hsining, round 3 : 8/24 hits, 9.50 expected hits 1 Elite owned by the British, 7 Infantrys owned by the British and 8 Infantrys owned by the Hisaichi lost in Hsining British roll dice for 4 Adv.Fighters, 5 ArmoredCars, 1 Artillery, 1 Elite and 6 Tanks in Hsining, round 4 : 8/17 hits, 7.50 expected hits Hisaichi roll dice for 2 Bunkers, 6 Infantrys, 1 Mech.Inf and 7 Tanks in Hsining, round 4 : 7/16 hits, 6.83 expected hits 5 ArmoredCars owned by the British, 1 Elite owned by the British, 1 Tank owned by the Hisaichi, 1 Artillery owned by the British, 1 Mech.Inf owned by the Hisaichi and 6 Infantrys owned by the Hisaichi lost in Hsining British roll dice for 4 Adv.Fighters and 6 Tanks in Hsining, round 5 : 4/10 hits, 5.00 expected hits Hisaichi roll dice for 2 Bunkers and 6 Tanks in Hsining, round 5 : 4/8 hits, 4.00 expected hits 4 Tanks owned by the Hisaichi and 4 Tanks owned by the British lost in Hsining British roll dice for 4 Adv.Fighters and 2 Tanks in Hsining, round 6 : 3/6 hits, 3.00 expected hits Hisaichi roll dice for 2 Bunkers and 2 Tanks in Hsining, round 6 : 3/4 hits, 2.00 expected hits 2 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi, 1 Tank owned by the British and 2 Adv.Fighters owned by the British lost in Hsining British roll dice for 2 Adv.Fighters and 1 Tank in Hsining, round 7 : 3/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Bunker in Hsining, round 7 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Hisaichi lost in Hsining British win, taking Hsining from Hisaichi, taking Hainan from Americans, taking W.Qinghai from British, taking Yunnan from British with 2 Adv.Fighters and 1 Tank remaining. Battle score for attacker is -30 Casualties for British: 2 Adv.Fighters, 5 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 20 Infantrys and 5 Tanks Casualties for Hisaichi: 2 Bunkers, 20 Infantrys, 1 Mech.Inf and 7 Tanks Battle in N.French Indochina British attack with 1 Infantry Hisaichi defend with 1 Infantry British roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in N.French Indochina Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry Non Combat Move - British 2 Adv.Fighters moved from Hsining to W.Qinghai 5 Infantrys moved from Assam to Sikang 5 Infantrys moved from Delhi to Rajputana 5 Infantrys moved from Hyderabad to Rajputana 2 Infantrys moved from Bombay to Rajputana 5 Infantrys moved from Madras to Hyderabad 8 Infantrys moved from London to Manchester 4 Infantrys moved from Manchester to Dover 6 Infantrys moved from Manchester to Scotland 2 Infantrys moved from Manchester to Scotland 1 Tank moved from Northern Ireland to Scotland Place Units - British 6 Infantrys placed in Malaya 5 Infantrys placed in Delhi 5 Infantrys placed in Madras 2 Infantrys placed in Bombay 6 Artillerys placed in Cairo 2 Mech.Infs placed in Cape Town 2 Adv.Fighters placed in Montreal 4 Infantrys placed in Manchester 4 Infantrys placed in Wales 1 Elite and 2 Infantrys placed in London Turn Complete - British British collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -3.00 Hisaichi : 1.00 AA fire in Hsining : : 0.17
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Anzac and Dutch!
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TripleA Turn Summary: Anzac round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Anzac 1 Artillery moved from New Ireland to 114 Sea Zone 1 Infantry moved from Bougainville to 114 Sea Zone 2 Marines moved from Northern Territory to 67 Sea Zone 1 Infantry moved from Northern Territory to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 2 Artillerys moved from Merauke to 113 Sea Zone 4 Infantrys moved from Merauke to 113 Sea Zone 2 Artillerys, 4 Infantrys and 3 Transports moved from 113 Sea Zone to 67 Sea Zone 5 Transports moved from 105 Sea Zone to 67 Sea Zone 2 Artillerys, 6 Infantrys, 2 Marines and 5 Transports moved from 67 Sea Zone to 110 Sea Zone 2 Infantrys, 2 Marines and 2 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Infantrys and 2 Marines moved from 105 Sea Zone to S.French Indochina 2 Artillerys and 4 Infantrys moved from 110 Sea Zone to Malaya 1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java 4 Infantrys moved from New South Wales to South Australia Purchase Units - Anzac Anzac buy 16 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in S.French Indochina Anzac attack with 2 Infantrys and 2 Marines Hisaichi defend with 1 Mech.Inf Anzac roll dice for 2 Infantrys and 2 Marines in S.French Indochina, round 2 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Infantrys and 2 Marines in S.French Indochina, round 3 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Infantrys and 2 Marines in S.French Indochina, round 4 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Mech.Inf owned by the Hisaichi lost in S.French Indochina Anzac win, taking S.French Indochina from Hisaichi with 1 Infantry and 2 Marines remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Infantry Casualties for Hisaichi: 1 Mech.Inf Non Combat Move - Anzac Place Units - Anzac 2 Infantrys and 1 Marine placed in Broome 3 Infantrys placed in Townsville 3 Infantrys placed in Port Moresby 6 Infantrys placed in Canberra 2 Infantrys placed in Wellington Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00 Anzac : -2.00
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TripleA Turn Summary: Dutch round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Dutch 1 Artillery, 9 Infantrys, 2 Marines and 13 Tanks moved from Bangkok to S.Thailand 13 Tanks moved from S.Thailand to N.Thailand 1 Fighter moved from Malaya to N.Thailand 4 Transports moved from 105 Sea Zone to 110 Sea Zone 3 Infantrys moved from West Borneo to 110 Sea Zone 1 Elite and 3 Marines moved from Banjarmasin to 110 Sea Zone 1 Elite, 3 Infantrys and 3 Marines moved from 110 Sea Zone to Malaya Purchase Units - Dutch Dutch buy 4 ArmoredCars, 8 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 4 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Bangkok 4 Infantrys placed in Banjarmasin 3 Infantrys placed in West Borneo 1 Infantry placed in Suriname Turn Complete - Dutch Dutch collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Finns 2 ArmoredCars and 2 Tanks moved from S.Karelia to Komi 2 Tanks moved from Gorky to Komi 2 Tanks moved from Kirov to Salekhard Finns take Salekhard from Russians 1 Artillery and 1 Elite moved from Yaroslavl to Gorky 2 ArmoredCars and 1 Tank moved from Helsinki to Oulu Purchase Units - Finns Finns buy 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 2 Mech.Infs placed in S.Karelia 1 Mech.Inf placed in Helsinki Turn Complete - Finns Finns collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Romanians 1 ArmoredCar, 1 Mech.Inf and 5 Tanks moved from Kuybyshev to Tashkent Romanians take Chimkent from Russians 1 ArmoredCar and 1 Tank moved from Penza to Chimkent 4 Mech.Infs moved from Stalingrad to Chimkent 3 Mech.Infs moved from Penza to Chimkent Purchase Units - Romanians Romanians buy 2 Artillerys, 2 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in Tashkent Romanians attack with 1 ArmoredCar, 1 Mech.Inf and 5 Tanks Russians defend with 1 AAGun, 1 Factory and 3 Infantrys Romanians roll dice for 1 ArmoredCar, 1 Mech.Inf and 5 Tanks in Tashkent, round 2 : 4/7 hits, 3.17 expected hits Russians roll dice for 3 Infantrys in Tashkent, round 2 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Romanians and 3 Infantrys owned by the Russians lost in Tashkent Romanians win, taking Tashkent from Russians with 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Romanians: 1 ArmoredCar Casualties for Russians: 3 Infantrys Non Combat Move - Romanians 1 AAGun moved from Saratov to Kuybyshev 1 AAGun moved from Donetsk to Rostov Place Units - Romanians 2 Artillerys, 2 Infantrys and 1 Mech.Inf placed in Stalingrad 2 Mech.Infs placed in Vinnytsia Turn Complete - Romanians Romanians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Romanians : 0.83 Russians : 0.00
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TripleA Turn Summary: Thai round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Americans 1 Tank moved from N.Sakhalin to S.Sakhalin Americans take S.Sakhalin from Hisaichi 1 Marine moved from Kamchatka to Koryakia 2 Marines moved from Wake to 95 Sea Zone 1 Marine moved from Minamitori to 95 Sea Zone 5 Marines moved from Formosa to 93 Sea Zone 1 Marine and 1 S.Submarine moved from 93 Sea Zone to 106 Sea Zone 1 Marine moved from 106 Sea Zone to Palawan Americans take Palawan from Thai 4 Marines and 4 S.Submarines moved from 93 Sea Zone to 105 Sea Zone 4 Marines moved from 105 Sea Zone to S.Thailand 3 Marines and 3 S.Submarines moved from 95 Sea Zone to 93 Sea Zone 3 Marines moved from 93 Sea Zone to Formosa 1 Battleship moved from 93 Sea Zone to 106 Sea Zone 1 Carrier moved from 93 Sea Zone to 106 Sea Zone 1 Adv.Fighter moved from 93 Sea Zone to 106 Sea Zone 1 Battleship moved from 93 Sea Zone to 106 Sea Zone 1 Adv.Fighter moved from 93 Sea Zone to 106 Sea Zone 1 Destroyer moved from 72 Sea Zone to 71 Sea Zone 1 Marine moved from Peleliu to 93 Sea Zone 1 Marine and 1 S.Submarine moved from 93 Sea Zone to 105 Sea Zone 1 Marine moved from 105 Sea Zone to S.Thailand Purchase Units - Americans Americans buy 5 Adv.Fighters, 20 ArmoredCars, 1 B.Carrier, 1 Elite, 5 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans 3 S.Submarines moved from 93 Sea Zone to 95 Sea Zone 7 Infantrys moved from Darfur to New Valley 1 AAGun, 17 ArmoredCars and 6 Tanks moved from Tripoli to Ghadames 8 ArmoredCars moved from Kufra to Ghadames 6 ArmoredCars, 6 Infantrys and 3 Tanks moved from French Equatorial Africa to Darfur 6 ArmoredCars and 3 Tanks moved from Darfur to Kufra 1 Elite and 5 Infantrys moved from Belgian Congo to French Equatorial Africa 14 ArmoredCars moved from Angola to French Equatorial Africa 10 Transports moved from 40 Sea Zone to 39 Sea Zone 2 Marines moved from S.Chile to 39 Sea Zone 1 Tank moved from Argentina to 39 Sea Zone 4 ArmoredCars moved from Argentina to 39 Sea Zone 12 ArmoredCars and 1 Infantry moved from Rio De Janeiro to 39 Sea Zone 1 B.Transport moved from 35 Sea Zone to 39 Sea Zone 4 Infantrys moved from Rio De Janeiro to 39 Sea Zone 2 ArmoredCars and 1 Tank moved from Santiago to Argentina 2 ArmoredCars moved from N.Chile to Rio De Janeiro 2 ArmoredCars moved from Bolivia to Rio De Janeiro 2 ArmoredCars moved from Peru to Rio De Janeiro 2 ArmoredCars moved from Colombia to Rio De Janeiro 2 ArmoredCars moved from Venezuela to Rio De Janeiro 16 ArmoredCars, 1 B.Transport, 5 Infantrys, 2 Marines, 1 Tank and 10 Transports moved from 39 Sea Zone to 40 Sea Zone 16 ArmoredCars, 5 Infantrys, 2 Marines and 1 Tank moved from 40 Sea Zone to Angola Place Units - Americans 1 Adv.Fighter and 1 B.Carrier placed in 35 Sea Zone 2 Adv.Fighters placed in 35 Sea Zone 2 Adv.Fighters placed in 93 Sea Zone 1 Marine placed in Formosa 1 Elite placed in Minamitori 1 Infantry placed in Wake 1 ArmoredCar and 1 Tank placed in Kufra 2 ArmoredCars placed in S.Chile 2 ArmoredCars placed in Argentina 2 ArmoredCars placed in Rio De Janeiro 3 ArmoredCars placed in Santiago 2 ArmoredCars placed in N.Chile 2 ArmoredCars placed in Bolivia 2 ArmoredCars placed in Peru 2 ArmoredCars placed in Colombia 2 ArmoredCars placed in Venezuela 1 Infantry placed in Wake 1 Infantry placed in Midway 2 Infantrys placed in Alaska Turn Complete - Americans Americans collect 159 PUs; end with 159 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Germans 2 HeavyTanks moved from Perm to Sverdlovsk 15 ArmoredCars moved from Kuybyshev to Sverdlovsk Germans take Ufa from Russians 10 Mech.Infs moved from Moscow to Chimkent 5 ArmoredCars moved from Kuybyshev to Sverdlovsk 5 ArmoredCars and 5 HeavyTanks moved from Kuybyshev to Alma Ata Germans take Alma Ata from Russians 3 Artillerys and 3 Elites moved from Komi to Salekhard 2 Mech.Infs moved from Perm to Alma Ata Germans take Karaganda from Russians 1 Artillery and 1 Elite moved from Penza to Kuybyshev 4 Mech.Infs moved from Kursk to Kuybyshev 5 Infantrys moved from Georgia to Erzurum 1 HeavyTank moved from Adana to W.Iran 1 Elite moved from Rostov to Georgia 1 Battleship, 1 Cruiser and 1 Destroyer moved from 16 Sea Zone to 8 Sea Zone 1 Elite moved from Iceland to 10 Sea Zone 1 Elite and 1 S.Submarine moved from 10 Sea Zone to 8 Sea Zone 6 Transports moved from 11 Sea Zone to 20 Sea Zone 6 Artillerys moved from Normandy to 20 Sea Zone 6 Transports moved from 22 Sea Zone to 20 Sea Zone 5 Artillerys moved from Netherlands to 20 Sea Zone 1 Artillery moved from Belgium to 20 Sea Zone 1 Cruiser moved from 11 Sea Zone to 20 Sea Zone 1 Elite moved from Netherlands to 20 Sea Zone 1 Elite moved from Belgium to 20 Sea Zone 11 Elites moved from Normandy to 20 Sea Zone 12 Artillerys and 13 Elites moved from 20 Sea Zone to Wales 1 Destroyer moved from 22 Sea Zone to 20 Sea Zone 1 Carrier moved from 21 Sea Zone to 20 Sea Zone 6 Elites moved from Paris to Normandy 2 Artillerys, 1 Elite and 1 Infantry moved from Rhine to Belgium 1 Artillery, 1 Elite and 1 Tank moved from La Mancha to Madrid 2 ArmoredCars moved from Aragon to Madrid 1 Fighter, 1 JetFighter and 2 Stukas moved from Andalusia to Madrid 1 Elite moved from Aragon to La Mancha 1 S.Submarine moved from 31 Sea Zone to 43 Sea Zone 1 Elite moved from Languedoc to 43 Sea Zone 1 Elite moved from 43 Sea Zone to Valencia 1 Elite moved from Andalusia to Valencia 4 Fighters moved from Provence to Valencia 3 Adv.Fighters and 1 Fighter moved from 31 Sea Zone to Valencia Purchase Units - Germans Germans buy 6 ArmoredCars, 12 Artillerys, 2 Carriers, 9 Elites, 2 Fighters, 12 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Madrid Germans attack with 2 ArmoredCars, 1 Artillery, 1 Elite, 1 Fighter, 1 JetFighter, 2 Stukas and 1 Tank Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks AA fire in Madrid : 0/4 hits, 0.67 expected hits Germans roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite, 1 Fighter, 1 JetFighter, 2 Stukas and 1 Tank in Madrid, round 2 : 4/9 hits, 4.00 expected hits Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 4/6 hits, 2.50 expected hits 1 Fighter owned by the Germans, 2 ArmoredCars owned by the Germans, 1 Artillery owned by the Germans, 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Madrid Germans roll dice for 1 Elite, 1 JetFighter, 2 Stukas and 1 Tank in Madrid, round 3 : 1/5 hits, 2.67 expected hits Neutral roll dice for 2 Tanks in Madrid, round 3 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Neutral lost in Madrid Germans roll dice for 1 Elite, 1 JetFighter, 2 Stukas and 1 Tank in Madrid, round 4 : 2/5 hits, 2.67 expected hits Neutral roll dice for 1 Tank in Madrid, round 4 : 1/1 hits, 0.50 expected hits 1 Elite owned by the Germans and 1 Tank owned by the Neutral lost in Madrid Germans loses 0 PUs for violating Madrids neutrality. Germans win, taking Madrid from Neutral with 1 JetFighter, 2 Stukas and 1 Tank remaining. Battle score for attacker is -2 Casualties for Germans: 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Fighter Casualties for Neutral: 3 Infantrys and 3 Tanks Battle in Sverdlovsk Germans attack with 20 ArmoredCars and 2 HeavyTanks Russians defend with 1 AAGun, 1 Bunker, 1 Factory, 14 Infantrys and 1 Tank Germans roll dice for 20 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 2 : 8/22 hits, 8.00 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker, 14 Infantrys and 1 Tank in Sverdlovsk, round 2 : 5/16 hits, 5.67 expected hits 5 ArmoredCars owned by the Germans and 7 Infantrys owned by the Russians lost in Sverdlovsk Germans roll dice for 15 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 3 : 5/17 hits, 6.33 expected hits Russians roll dice for 1 Bunker, 7 Infantrys and 1 Tank in Sverdlovsk, round 3 : 2/9 hits, 3.33 expected hits 2 ArmoredCars owned by the Germans and 5 Infantrys owned by the Russians lost in Sverdlovsk Germans roll dice for 13 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 4 : 2/15 hits, 5.67 expected hits Russians roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Sverdlovsk, round 4 : 0/4 hits, 1.67 expected hits 2 Infantrys owned by the Russians lost in Sverdlovsk Germans roll dice for 13 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 5 : 6/15 hits, 5.67 expected hits Russians roll dice for 1 Bunker and 1 Tank in Sverdlovsk, round 5 : 1/2 hits, 1.00 expected hits 1 ArmoredCar owned by the Germans, 1 Bunker owned by the Russians and 1 Tank owned by the Russians lost in Sverdlovsk Germans captures 35PUs while taking Russians capital Germans win, taking Sverdlovsk from Russians with 12 ArmoredCars and 2 HeavyTanks remaining. Battle score for attacker is 7 Casualties for Germans: 8 ArmoredCars Casualties for Russians: 1 Bunker, 14 Infantrys and 1 Tank Battle in Wales Germans attack with 12 Artillerys and 13 Elites British defend with 1 Factory and 23 Infantrys Germans roll dice for 1 Cruiser in Wales, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Wales Germans roll dice for 12 Artillerys and 13 Elites in Wales, round 2 : 9/25 hits, 10.33 expected hits British roll dice for 22 Infantrys in Wales, round 2 : 5/22 hits, 7.33 expected hits 3 Elites owned by the Germans, 2 Artillerys owned by the Germans and 9 Infantrys owned by the British lost in Wales Germans roll dice for 10 Artillerys and 10 Elites in Wales, round 3 : 14/20 hits, 8.33 expected hits British roll dice for 13 Infantrys in Wales, round 3 : 2/13 hits, 4.33 expected hits 1 Elite owned by the Germans, 1 Artillery owned by the Germans and 13 Infantrys owned by the British lost in Wales Germans win, taking Wales from British with 9 Artillerys and 9 Elites remaining. Battle score for attacker is 22 Casualties for British: 23 Infantrys Casualties for Germans: 3 Artillerys and 4 Elites Battle in 8 Sea Zone Germans attack with 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite and 1 S.Submarine British defend with 2 S.Submarines Germans roll dice for 1 S.Submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 S.Submarines in 8 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in 8 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 2 S.Submarines owned by the British lost in 8 Sea Zone Germans win with 1 Battleship, 1 Cruiser, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 20 Casualties for British: 2 S.Submarines Battle in Valencia Germans attack with 3 Adv.Fighters, 2 Elites and 5 Fighters Neutral defend with 1 Artillery, 1 Bunker and 1 Infantry Germans roll dice for 3 Adv.Fighters, 2 Elites and 5 Fighters in Valencia, round 2 : 6/10 hits, 3.83 expected hits Neutral roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Valencia, round 2 : 1/3 hits, 1.17 expected hits 1 Bunker owned by the Neutral, 1 Elite owned by the Germans, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Valencia Germans loses 0 PUs for violating Valencias neutrality. Germans win, taking Valencia from Neutral with 3 Adv.Fighters, 1 Elite and 5 Fighters remaining. Battle score for attacker is 9 Casualties for Germans: 1 Elite Casualties for Neutral: 1 Artillery, 1 Bunker and 1 Infantry Non Combat Move - Germans 3 Adv.Fighters and 5 Fighters moved from Valencia to 31 Sea Zone 1 JetFighter and 2 Stukas moved from Madrid to Andalusia 1 AAGun moved from Georgia to Erzurum 1 AAGun moved from Kursk to Rostov 1 AAGun moved from Moscow to Penza 1 AAGun moved from Brest to Kiev 1 AAGun moved from Arkhangelsk to Komi 1 AAGun moved from S.Karelia to Arkhangelsk 1 AAGun moved from Saxony to Hamburg 1 AAGun moved from Danzig to Brest 1 AAGun moved from Leon to Andalusia Place Units - Germans 2 Carriers placed in 31 Sea Zone 2 Fighters placed in Provence 3 Artillerys placed in Normandy 3 Artillerys placed in Belgium 3 Artillerys placed in Netherlands 3 Artillerys and 3 Elites placed in Hamburg 6 Elites and 2 Infantrys placed in Paris 3 Infantrys placed in Georgia 2 Infantrys placed in Rostov 6 ArmoredCars, 1 Infantry and 3 Tanks placed in Moscow 3 Infantrys placed in Kursk Germans undo move 11. 4 Infantrys placed in Arkhangelsk Turn Complete - Germans Germans collect 189 PUs; end with 224 PUs
Combat Hit Differential Summary :
Germans : -0.00 Neutral : 0.83 British : -5.67 AA fire in Madrid : : -0.67 Russians : -3.67
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Russians 1 Infantry moved from Sibirsky to Khatanga 1 Infantry moved from Sibirsky to Yeniseysk 1 Fighter and 2 Mech.Infs moved from N.Buryat Mongolia to Sibirsky 2 ArmoredCars, 4 HeavyTanks and 6 Tanks moved from N.Buryat Mongolia to Evenkia Non Combat Move - Russians Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Italians 2 Infantrys moved from Syria to Palestine 3 Transports moved from 56 Sea Zone to 51 Sea Zone 6 Infantrys moved from Greece to 51 Sea Zone 6 Infantrys and 3 Transports moved from 51 Sea Zone to 56 Sea Zone 6 Infantrys moved from 56 Sea Zone to Palestine 3 HeavyTanks and 7 Infantrys moved from W.Iran to E.Iran 3 Infantrys and 1 Tank moved from Uzbekistan to E.Iran 2 Fighters moved from Palestine to E.Iran 2 Infantrys and 1 Tank moved from Palestine to Iraq 4 Transports moved from 47 Sea Zone to 46 Sea Zone 7 Infantrys moved from Rome to 46 Sea Zone 1 Infantry moved from Campania to 46 Sea Zone 8 Infantrys and 4 Transports moved from 46 Sea Zone to 47 Sea Zone 33 Infantrys moved from Tunis to S.Tunisia 8 Infantrys moved from 47 Sea Zone to S.Tunisia 1 T.Boat moved from 47 Sea Zone to 48 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 1 Infantry moved from 48 Sea Zone to Tripoli Italians take Tripoli from Americans Purchase Units - Italians Italians buy 2 Bunkers and 24 Infantrys; Remaining resources: 1 PUs; Combat - Italians Battle in Iraq Italians attack with 2 Infantrys and 1 Tank British defend with 1 Infantry Italians roll dice for 2 Infantrys and 1 Tank in Iraq, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Battle in E.Iran Italians attack with 2 Fighters, 3 HeavyTanks, 10 Infantrys and 1 Tank British defend with 1 Artillery and 12 Infantrys Italians roll dice for 2 Fighters, 3 HeavyTanks, 10 Infantrys and 1 Tank in E.Iran, round 2 : 3/16 hits, 4.83 expected hits British roll dice for 1 Artillery and 12 Infantrys in E.Iran, round 2 : 5/13 hits, 4.33 expected hits 5 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in E.Iran Italians roll dice for 2 Fighters, 3 HeavyTanks, 5 Infantrys and 1 Tank in E.Iran, round 3 : 4/11 hits, 4.00 expected hits British roll dice for 1 Artillery and 9 Infantrys in E.Iran, round 3 : 3/10 hits, 3.33 expected hits 3 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in E.Iran Italians roll dice for 2 Fighters, 3 HeavyTanks, 2 Infantrys and 1 Tank in E.Iran, round 4 : 5/8 hits, 3.50 expected hits British roll dice for 1 Artillery and 5 Infantrys in E.Iran, round 4 : 2/6 hits, 2.00 expected hits 2 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in E.Iran Italians roll dice for 2 Fighters, 3 HeavyTanks and 1 Tank in E.Iran, round 5 : 4/6 hits, 3.17 expected hits British roll dice for 1 Artillery in E.Iran, round 5 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Italians and 1 Artillery owned by the British lost in E.Iran Italians win, taking E.Iran from British with 2 Fighters and 3 HeavyTanks remaining. Battle score for attacker is 3 Casualties for Italians: 10 Infantrys and 1 Tank Casualties for British: 1 Artillery and 12 Infantrys Battle in S.Tunisia Italians attack with 41 Infantrys Dutch defend with 1 Infantry Italians roll dice for 41 Infantrys in S.Tunisia, round 2 : 7/41 hits, 6.83 expected hits French roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in S.Tunisia Italians win, taking S.Tunisia from French with 41 Infantrys remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Italians 2 Fighters moved from E.Iran to W.Iran Place Units - Italians 1 Bunker and 3 Infantrys placed in W.Iran 1 Bunker placed in Palestine 2 Infantrys placed in Syria 4 Infantrys placed in Greece 4 Infantrys placed in Tunis 8 Infantrys placed in Rome 3 Infantrys placed in Serbia Turn Complete - Italians Italians collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
Italians : 1.83 British : 1.67 French : -0.33
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - French 2 Adv.Fighters and 13 Tanks moved from E.Morocco to N.Tunisia 1 Infantry moved from N.Algeria to E.Morocco 1 Submarine moved from 1 Sea Zone to 2 Sea Zone 4 Infantrys moved from Churchill to 1 Sea Zone 1 Destroyer, 4 Infantrys and 2 Transports moved from 1 Sea Zone to 2 Sea Zone 4 Infantrys moved from 2 Sea Zone to Montreal 1 Infantry moved from Canadian Prairies to Churchill Purchase Units - French French buy 1 Infantry and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - French Non Combat Move - French Place Units - French 4 Mech.Infs placed in E.Morocco 1 Infantry placed in Churchill Turn Complete - French French collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :