Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Yamamoto
2 L.Fighters moved from Tokyo to 95 Sea Zone
1 Infantry moved from Mindanao to Samar
Yamamoto take Samar from Americans
1 Infantry moved from Mindoro to Panay
Yamamoto take Panay from Americans
Purchase Units - Yamamoto
Yamamoto buy 1 Bunker and 22 Infantrys; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in 95 Sea Zone
Yamamoto attack with 2 L.Fighters
Americans defend with 3 S.Submarines
Yamamoto roll dice for 2 L.Fighters in 95 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
2 S.Submarines owned by the Americans lost in 95 Sea Zone
1 S.Submarine owned by the Americans Submerged
Yamamoto win with 2 L.Fighters remaining. Battle score for attacker is 20
Casualties for Americans: 2 S.Submarines
Non Combat Move - Yamamoto
2 L.Fighters moved from 95 Sea Zone to Tokyo
1 Infantry moved from Tokyo to Chubu
1 Infantry moved from Tokyo to Tohoku
1 Infantry moved from Tokyo to Tohoku
1 Infantry moved from Tohoku to Hokkaido
Place Units - Yamamoto
1 Bunker and 8 Infantrys placed in Tokyo
6 Infantrys placed in Hong Kong
4 Infantrys placed in Davao
3 Infantrys placed in Manila
1 Infantry placed in Kwangsi
Turn Complete - Yamamoto
Yamamoto collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Yamamoto : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Chinese
7 Infantrys moved from Urumqi to C.Sinkiang
Combat - Chinese
Battle in C.Sinkiang
Chinese attack with 7 Infantrys
Hisaichi defend with 2 Infantrys
Chinese roll dice for 7 Infantrys in C.Sinkiang, round 2 : 0/7 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in C.Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 7 Infantrys in C.Sinkiang, round 3 : 0/7 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in C.Sinkiang, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 7 Infantrys in C.Sinkiang, round 4 : 4/7 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in C.Sinkiang, round 4 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Hisaichi lost in C.Sinkiang
Chinese win, taking C.Sinkiang from Hisaichi with 7 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 Infantrys
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Hisaichi : -2.00
Chinese : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Hisaichi
1 Infantry moved from E.Qinghai to Hsining
1 S.Bomber moved from Hupeh to Hsining
1 Infantry moved from Gobi Altai to Ningsia
1 Infantry moved from E.Sinkiang to Gobi Altai
Purchase Units - Hisaichi
Hisaichi buy 3 Bunkers, 20 Infantrys and 1 Tank; Remaining resources: 4 PUs;
Combat - Hisaichi
Battle in Hsining
Hisaichi attack with 1 Infantry and 1 S.Bomber
British defend with 1 Tank; Chinese defend with 1 AAGun and 1 Factory
AA fire in Hsining : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry and 1 S.Bomber in Hsining, round 2 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 Tank in Hsining, round 2 : 1/1 hits, 0.50 expected hits
1 S.Bomber owned by the Hisaichi and 1 Tank owned by the British lost in Hsining
Hisaichi captures 15PUs while taking Chinese capital
Hisaichi win, taking Hsining from Chinese with 1 Infantry remaining. Battle score for attacker is -13
Casualties for Hisaichi: 1 S.Bomber
Casualties for British: 1 Tank
Non Combat Move - Hisaichi
Place Units - Hisaichi
1 Bunker and 4 Infantrys placed in Liaoning
1 Bunker and 8 Infantrys placed in Changchun
1 Bunker and 3 Infantrys placed in Shantung
3 Infantrys placed in Peking
2 Infantrys and 1 Tank placed in Hupeh
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Changchun: 7 Infantrys
EDIT: Adding units owned by Hisaichi to Chita: 7 Infantrys
EDIT: Turning off Edit Mode
Turn Complete - Hisaichi
Hisaichi collect 64 PUs; end with 83 PUs
Combat Hit Differential Summary :
Hisaichi : -0.17
Chinese : 0.50
AA fire in Hsining : : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Hisaichi
1 Infantry moved from E.Qinghai to Hsining
1 S.Bomber moved from Hupeh to Hsining
1 Infantry moved from Gobi Altai to Ningsia
1 Infantry moved from E.Sinkiang to Gobi Altai
Purchase Units - Hisaichi
Hisaichi buy 3 Bunkers, 20 Infantrys and 1 Tank; Remaining resources: 4 PUs;
Combat - Hisaichi
Battle in Hsining
Hisaichi attack with 1 Infantry and 1 S.Bomber
British defend with 1 Tank; Chinese defend with 1 AAGun and 1 Factory
AA fire in Hsining : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry and 1 S.Bomber in Hsining, round 2 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 Tank in Hsining, round 2 : 1/1 hits, 0.50 expected hits
1 S.Bomber owned by the Hisaichi and 1 Tank owned by the British lost in Hsining
Hisaichi captures 15PUs while taking Chinese capital
Hisaichi win, taking Hsining from Chinese with 1 Infantry remaining. Battle score for attacker is -13
Casualties for Hisaichi: 1 S.Bomber
Casualties for British: 1 Tank
Non Combat Move - Hisaichi
Place Units - Hisaichi
1 Bunker and 4 Infantrys placed in Liaoning
1 Bunker and 8 Infantrys placed in Changchun
1 Bunker and 3 Infantrys placed in Shantung
3 Infantrys placed in Peking
2 Infantrys and 1 Tank placed in Hupeh
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Changchun: 7 Infantrys
EDIT: Adding units owned by Hisaichi to Chita: 7 Infantrys
EDIT: Turning off Edit Mode
Turn Complete - Hisaichi
Hisaichi collect 64 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Manila: 1 Adv.Fighter and 1 Fighter
EDIT: Adding units owned by Hisaichi to Hupeh: 1 Adv.Fighter and 1 Fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : -0.17
Chinese : 0.50
AA fire in Hsining : : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - British
24 Infantrys and 1 Tank moved from Manchester to Wales
1 Artillery and 23 Infantrys moved from Dover to Wales
1 Elite and 2 Infantrys moved from London to Wales
2 Tanks moved from Scotland to Wales
16 Infantrys moved from Scotland to Manchester
2 Mech.Infs moved from New Valley to Tripoli
3 Mech.Infs moved from New Valley to Cairo
1 Infantry moved from New Valley to Lower Egypt
1 Infantry moved from Lower Egypt to Cairo
1 Mech.Inf moved from Belgian Congo to New Valley
2 Mech.Infs moved from Cape Town to Belgian Congo
2 Infantrys moved from British Guiana to Suriname
1 Infantry moved from Ontario to Quebec
12 Infantrys moved from Rajputana to Baluchistan
1 Transport moved from 58 Sea Zone to 59 Sea Zone
2 Infantrys moved from Bombay to 59 Sea Zone
2 Infantrys moved from 59 Sea Zone to Baluchistan
2 Cruisers, 1 Submarine and 2 Transports moved from 58 Sea Zone to 59 Sea Zone
5 Infantrys moved from Madras to Mysore
5 Infantrys moved from Hyderabad to Rajputana
1 Infantry moved from Sikang to E.Qinghai
British take E.Qinghai from Hisaichi
1 Infantry moved from Sikang to Lanchow
British take Lanchow from Yamamoto
3 Infantrys moved from Sikang to W.Qinghai
5 Infantrys moved from Delhi to Rajputana
6 Infantrys moved from S.Thailand to N.Thailand
6 Infantrys moved from Malaya to S.Thailand
Purchase Units - British
British buy 2 Elites, 3 Fighters, 33 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in Tripoli
British attack with 2 Mech.Infs
Italians defend with 1 Infantry
British roll dice for 2 Mech.Infs in Tripoli, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 Infantry in Tripoli, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Tripoli
British win, taking Tripoli from Italians with 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in Wales
British attack with 1 Artillery, 1 Elite, 49 Infantrys and 3 Tanks
Germans defend with 9 Artillerys, 9 Elites and 1 Factory
British roll dice for 1 Artillery, 1 Elite, 49 Infantrys and 3 Tanks in Wales, round 2 : 13/54 hits, 10.50 expected hits
Germans roll dice for 9 Artillerys and 9 Elites in Wales, round 2 : 4/18 hits, 6.00 expected hits
9 Elites owned by the Germans, 4 Artillerys owned by the Germans and 4 Infantrys owned by the British lost in Wales
British roll dice for 1 Artillery, 1 Elite, 45 Infantrys and 3 Tanks in Wales, round 3 : 11/50 hits, 9.83 expected hits
Germans roll dice for 5 Artillerys in Wales, round 3 : 3/5 hits, 1.67 expected hits
5 Artillerys owned by the Germans and 3 Infantrys owned by the British lost in Wales
British win, taking Wales from Germans with 1 Artillery, 1 Elite, 42 Infantrys and 3 Tanks remaining. Battle score for attacker is 49
Casualties for British: 7 Infantrys
Casualties for Germans: 9 Artillerys and 9 Elites
Non Combat Move - British
Place Units - British
2 Mech.Infs placed in Cape Town
6 Infantrys placed in Malaya
5 Infantrys placed in Delhi
2 Infantrys placed in Bombay
5 Infantrys placed in Madras
8 Infantrys placed in London
4 Infantrys placed in Manchester
2 Elites, 1 Fighter and 3 Infantrys placed in Cairo
British undo move 8.
2 Infantrys placed in Montreal
2 Elites, 3 Fighters and 1 Infantry placed in Cairo
Turn Complete - British
British collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 4.00
Italians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Anzac
2 Artillerys and 4 Infantrys moved from Malaya to S.Thailand
1 Infantry and 1 Marine moved from S.French Indochina to N.French Indochina
1 Marine moved from S.French Indochina to N.Thailand
1 Transport moved from 105 Sea Zone to 110 Sea Zone
2 Infantrys moved from Java to 110 Sea Zone
2 Infantrys and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
2 Infantrys moved from 105 Sea Zone to S.Thailand
2 Transports moved from 67 Sea Zone to 70 Sea Zone
2 Transports moved from 67 Sea Zone to 113 Sea Zone
2 Infantrys and 1 Marine moved from Broome to 67 Sea Zone
1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from 67 Sea Zone to 105 Sea Zone
1 Artillery, 2 Infantrys and 1 Marine moved from 105 Sea Zone to S.Thailand
4 Infantrys moved from South Australia to 70 Sea Zone
6 Infantrys moved from Canberra to New South Wales
4 Infantrys and 2 Transports moved from 70 Sea Zone to 67 Sea Zone
1 Infantry moved from Merauke to 113 Sea Zone
3 Infantrys moved from Townsville to 113 Sea Zone
3 Infantrys moved from Port Moresby to West Papua
4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
8 Infantrys moved from 67 Sea Zone to Java
Purchase Units - Anzac
Anzac buy 13 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in N.French Indochina
Anzac attack with 1 Infantry and 1 Marine
Hisaichi defend with 1 Infantry
Anzac roll dice for 1 Infantry and 1 Marine in N.French Indochina, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in N.French Indochina
Anzac roll dice for 1 Marine in N.French Indochina, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Marine in N.French Indochina, round 4 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in N.French Indochina
Anzac win, taking N.French Indochina from Hisaichi with 1 Marine remaining. Battle score for attacker is 0
Casualties for Anzac: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Anzac
Place Units - Anzac
1 Transport placed in 122 Sea Zone
2 Infantrys and 1 Marine placed in Broome
3 Infantrys placed in Port Moresby
3 Infantrys placed in Townsville
5 Infantrys placed in Canberra
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00
Anzac : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Dutch
1 Artillery, 9 Infantrys and 2 Marines moved from S.Thailand to N.Thailand
4 ArmoredCars, 1 Mech.Inf and 1 Tank moved from Bangkok to N.Thailand
13 Tanks moved from N.Thailand to Sikang
1 Fighter moved from N.Thailand to Sikang
1 Adv.Fighter and 1 Fighter moved from 105 Sea Zone to Sikang
1 Transport moved from 110 Sea Zone to 112 Sea Zone
1 Transport moved from 110 Sea Zone to 112 Sea Zone
Purchase Units - Dutch
Dutch buy 1 Elite, 13 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Non Combat Move - Dutch
1 Transport moved from 105 Sea Zone to 110 Sea Zone
3 Infantrys moved from West Borneo to 110 Sea Zone
1 Transport moved from 105 Sea Zone to 110 Sea Zone
4 Infantrys moved from Banjarmasin to 110 Sea Zone
7 Infantrys and 4 Transports moved from 110 Sea Zone to 105 Sea Zone
7 Infantrys moved from 105 Sea Zone to S.Thailand
3 Transports moved from 105 Sea Zone to 110 Sea Zone
Place Units - Dutch
1 Elite, 4 Infantrys and 1 Marine placed in Bangkok
3 Infantrys placed in West Borneo
4 Infantrys placed in Banjarmasin
2 Infantrys placed in Suriname
Turn Complete - Dutch
Dutch collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Finns
2 ArmoredCars and 4 Tanks moved from Komi to Yeniseysk
1 Tank moved from Salekhard to Surgut
Finns take Surgut from Russians
1 Tank moved from Surgut to Yeniseysk
1 Tank moved from Salekhard to Yeniseysk
1 Artillery and 1 Elite moved from Gorky to Kuybyshev
2 Mech.Infs moved from S.Karelia to Salekhard
2 ArmoredCars and 1 Tank moved from Oulu to S.Karelia
1 Mech.Inf moved from Helsinki to Vyborg
Purchase Units - Finns
Finns buy 2 Mech.Infs; Remaining resources: 6 PUs;
Combat - Finns
Battle in Yeniseysk
Finns attack with 2 ArmoredCars and 6 Tanks
Russians defend with 1 Infantry
Finns roll dice for 2 ArmoredCars and 6 Tanks in Yeniseysk, round 2 : 1/8 hits, 3.67 expected hits
Russians roll dice for 1 Infantry in Yeniseysk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Yeniseysk
Finns win, taking Yeniseysk from Russians with 2 ArmoredCars and 6 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
Place Units - Finns
2 Mech.Infs placed in S.Karelia
Turn Complete - Finns
Finns collect 19 PUs; end with 25 PUs
Combat Hit Differential Summary :
Finns : -2.67
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Romanians
2 Mech.Infs moved from Vinnytsia to Saratov
1 Mech.Inf moved from Stalingrad to Chimkent
2 Artillerys and 2 Infantrys moved from Stalingrad to Saratov
1 ArmoredCar, 7 Mech.Infs and 1 Tank moved from Chimkent to C.Sinkiang
1 Mech.Inf moved from Tashkent to C.Sinkiang
5 Tanks moved from Tashkent to Alma Ata
Purchase Units - Romanians
Romanians buy 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Romanians
Battle in C.Sinkiang
Romanians attack with 1 ArmoredCar, 8 Mech.Infs and 1 Tank
Chinese defend with 7 Infantrys
Romanians roll dice for 1 ArmoredCar, 8 Mech.Infs and 1 Tank in C.Sinkiang, round 2 : 4/10 hits, 3.50 expected hits
Chinese roll dice for 7 Infantrys in C.Sinkiang, round 2 : 3/7 hits, 2.33 expected hits
1 ArmoredCar owned by the Romanians, 2 Mech.Infs owned by the Romanians and 4 Infantrys owned by the Chinese lost in C.Sinkiang
Romanians roll dice for 6 Mech.Infs and 1 Tank in C.Sinkiang, round 3 : 0/7 hits, 2.50 expected hits
Chinese roll dice for 3 Infantrys in C.Sinkiang, round 3 : 0/3 hits, 1.00 expected hits
Romanians roll dice for 6 Mech.Infs and 1 Tank in C.Sinkiang, round 4 : 3/7 hits, 2.50 expected hits
Chinese roll dice for 3 Infantrys in C.Sinkiang, round 4 : 2/3 hits, 1.00 expected hits
2 Mech.Infs owned by the Romanians and 3 Infantrys owned by the Chinese lost in C.Sinkiang
Romanians win, taking C.Sinkiang from Chinese with 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is -14
Casualties for Romanians: 1 ArmoredCar and 4 Mech.Infs
Casualties for Chinese: 7 Infantrys
Non Combat Move - Romanians
1 AAGun moved from Kuybyshev to Chimkent
Place Units - Romanians
2 Mech.Infs placed in Tashkent
2 Mech.Infs and 1 Tank placed in Stalingrad
Turn Complete - Romanians
Romanians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Romanians : -1.50
Chinese : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Turn Complete - Thai
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Americans
25 ArmoredCars and 6 Tanks moved from Ghadames to S.Tunisia
Purchase Units - Americans
Americans buy 3 Adv.Fighters, 18 ArmoredCars, 1 B.Carrier, 1 Cruiser, 1 Destroyer, 1 Elite, 1 Infantry, 4 Marines and 1 Tank; Remaining resources: 0 PUs;
Combat - Americans
Battle in S.Tunisia
Americans attack with 25 ArmoredCars and 6 Tanks
Italians defend with 41 Infantrys
Americans roll dice for 25 ArmoredCars and 6 Tanks in S.Tunisia, round 2 : 5/31 hits, 11.33 expected hits
Italians roll dice for 41 Infantrys in S.Tunisia, round 2 : 14/41 hits, 13.67 expected hits
5 Infantrys owned by the Italians and 14 ArmoredCars owned by the Americans lost in S.Tunisia
11 ArmoredCars and 6 Tanks retreated to Ghadames
Italians win with 36 Infantrys remaining. Battle score for attacker is -46
Casualties for Americans: 14 ArmoredCars
Casualties for Italians: 5 Infantrys
Non Combat Move - Americans
7 ArmoredCars and 4 Tanks moved from Kufra to Ghadames
14 ArmoredCars, 1 Elite and 5 Infantrys moved from French Equatorial Africa to Darfur
14 ArmoredCars moved from Darfur to Kufra
6 Infantrys moved from Darfur to New Valley
16 ArmoredCars, 5 Infantrys, 2 Marines and 1 Tank moved from Angola to Belgian Congo
16 ArmoredCars and 1 Tank moved from Belgian Congo to French Equatorial Africa
15 Adv.Fighters, 5 B.Carriers, 2 Battleships, 2 Cruisers, 5 Destroyers and 4 Submarines moved from 35 Sea Zone to 34 Sea Zone
1 B.Transport and 10 Transports moved from 40 Sea Zone to 39 Sea Zone
12 ArmoredCars moved from Rio De Janeiro to 39 Sea Zone
4 ArmoredCars and 1 Tank moved from Argentina to 39 Sea Zone
2 ArmoredCars moved from S.Chile to 39 Sea Zone
18 ArmoredCars, 1 B.Transport, 1 Tank and 10 Transports moved from 39 Sea Zone to 40 Sea Zone
18 ArmoredCars and 1 Tank moved from 40 Sea Zone to Angola
3 ArmoredCars moved from Santiago to Argentina
2 ArmoredCars moved from N.Chile to Rio De Janeiro
2 ArmoredCars moved from Bolivia to Rio De Janeiro
2 ArmoredCars moved from Peru to Rio De Janeiro
2 ArmoredCars moved from Colombia to Rio De Janeiro
2 ArmoredCars moved from Venezuela to Rio De Janeiro
1 Transport moved from 35 Sea Zone to 26 Sea Zone
5 Marines moved from S.Thailand to N.Thailand
3 Marines moved from Formosa to 93 Sea Zone
3 Marines and 3 S.Submarines moved from 93 Sea Zone to 105 Sea Zone
3 Marines moved from 105 Sea Zone to S.Thailand
1 Marine moved from Palawan to 106 Sea Zone
1 Marine and 1 S.Submarine moved from 106 Sea Zone to 105 Sea Zone
1 Marine moved from 105 Sea Zone to S.Thailand
4 S.Submarines moved from 105 Sea Zone to 93 Sea Zone
1 S.Submarine moved from 105 Sea Zone to 93 Sea Zone
1 Battleship moved from 106 Sea Zone to 93 Sea Zone
2 Adv.Fighters moved from 106 Sea Zone to 93 Sea Zone
1 Battleship moved from 106 Sea Zone to 93 Sea Zone
1 Carrier moved from 106 Sea Zone to 93 Sea Zone
1 Battleship moved from 93 Sea Zone to 86 Sea Zone
2 Adv.Fighters and 1 Carrier moved from 93 Sea Zone to 86 Sea Zone
1 S.Submarine moved from 95 Sea Zone to 86 Sea Zone
1 Marine moved from Koryakia to Kolyma
Place Units - Americans
1 B.Carrier placed in 35 Sea Zone
2 Adv.Fighters placed in 35 Sea Zone
1 Adv.Fighter placed in 35 Sea Zone
1 ArmoredCar and 1 Tank placed in Rio De Janeiro
2 ArmoredCars placed in Argentina
2 ArmoredCars placed in S.Chile
3 ArmoredCars placed in Santiago
2 ArmoredCars placed in N.Chile
2 ArmoredCars placed in Bolivia
2 ArmoredCars placed in Peru
2 ArmoredCars placed in Colombia
2 ArmoredCars placed in Venezuela
3 Marines placed in Formosa
1 Cruiser and 1 Destroyer placed in 71 Sea Zone
1 Marine placed in Alaska
1 Elite and 1 Infantry placed in Minamitori
Turn Complete - Americans
Americans collect 154 PUs; end with 154 PUs
Combat Hit Differential Summary :
Italians : 0.33
Americans : -6.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Germans
5 ArmoredCars and 5 HeavyTanks moved from Alma Ata to Urumqi
Germans take Urumqi from Chinese
1 Mech.Inf moved from Alma Ata to Bratsk
Germans take Semipalatinsk from Russians
Germans take Krasnoyarsk from Russians
Germans take Bratsk from Russians
1 Mech.Inf moved from Alma Ata to Irkutsk
Germans take Irkutsk from Russians
1 ArmoredCar moved from Sverdlovsk to Novosibirsk
Germans take Novosibirsk from Russians
1 ArmoredCar moved from Novosibirsk to Yeniseysk
11 ArmoredCars and 2 HeavyTanks moved from Sverdlovsk to Yeniseysk
3 Artillerys and 3 Elites moved from Salekhard to Yeniseysk
10 Mech.Infs moved from Chimkent to Yeniseysk
4 Mech.Infs moved from Kuybyshev to Yeniseysk
1 Artillery and 1 Elite moved from Kuybyshev to Chimkent
4 Infantrys moved from Arkhangelsk to Komi
6 ArmoredCars and 3 Tanks moved from Moscow to Kuybyshev
1 Infantry moved from Moscow to Penza
2 Infantrys moved from Rostov to Georgia
1 Elite and 3 Infantrys moved from Georgia to Erzurum
5 Infantrys moved from Erzurum to Ankara
1 HeavyTank moved from W.Iran to Ankara
1 JetFighter moved from Palestine to Ankara
1 S.Submarine moved from 43 Sea Zone to 41 Sea Zone
1 Elite moved from Valencia to 41 Sea Zone
1 Elite and 1 S.Submarine moved from 41 Sea Zone to 31 Sea Zone
1 Elite moved from 31 Sea Zone to Rio de Oro
Germans take Rio de Oro from Americans
1 Elite moved from La Mancha to Andalusia
1 Tank moved from Madrid to Andalusia
2 Fighters moved from Provence to 31 Sea Zone
3 Artillerys moved from Normandy to 20 Sea Zone
5 Artillerys moved from Belgium to 20 Sea Zone
3 Artillerys moved from Netherlands to 20 Sea Zone
1 Elite moved from Normandy to 20 Sea Zone
6 Elites moved from Normandy to 20 Sea Zone
2 Elites moved from Belgium to 20 Sea Zone
1 Infantry moved from Belgium to 20 Sea Zone
4 Infantrys moved from Normandy to 20 Sea Zone
1 Cruiser and 1 Infantry moved from 20 Sea Zone to 21 Sea Zone
1 Infantry moved from 21 Sea Zone to Dover
Germans take Dover from British
11 Artillerys, 1 Carrier, 1 Destroyer, 9 Elites, 4 Infantrys and 12 Transports moved from 20 Sea Zone to 21 Sea Zone
11 Artillerys, 9 Elites and 4 Infantrys moved from 21 Sea Zone to Manchester
3 Artillerys and 3 Elites moved from Hamburg to Netherlands
6 Elites and 2 Infantrys moved from Paris to Picardy
4 Infantrys moved from Normandy to Picardy
1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite and 1 S.Submarine moved from 8 Sea Zone to 2 Sea Zone
1 Elite moved from 2 Sea Zone to Baffin
Purchase Units - Germans
Germans buy 2 Adv.Fighters, 10 ArmoredCars, 10 Artillerys, 1 Battleship, 1 Carrier, 5 Elites, 22 Infantrys, 5 Mech.Infs and 1 Submarine; Remaining resources: 4 PUs;
Combat - Germans
Battle in Manchester
Germans attack with 11 Artillerys, 9 Elites and 4 Infantrys
British defend with 1 AAGun, 1 Factory and 20 Infantrys; Americans defend with 1 Fighter
Germans roll dice for 1 Cruiser in Manchester, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 11 Artillerys, 9 Elites and 4 Infantrys in Manchester, round 2 : 11/24 hits, 9.17 expected hits
British roll dice for 1 Fighter and 20 Infantrys in Manchester, round 2 : 8/21 hits, 7.17 expected hits
1 Elite owned by the Germans, 3 Artillerys owned by the Germans, 4 Infantrys owned by the Germans and 11 Infantrys owned by the British lost in Manchester
Germans roll dice for 8 Artillerys and 8 Elites in Manchester, round 3 : 4/16 hits, 6.67 expected hits
British roll dice for 1 Fighter and 9 Infantrys in Manchester, round 3 : 2/10 hits, 3.50 expected hits
1 Elite owned by the Germans, 1 Artillery owned by the Germans and 4 Infantrys owned by the British lost in Manchester
Germans roll dice for 7 Artillerys and 7 Elites in Manchester, round 4 : 5/14 hits, 5.83 expected hits
British roll dice for 1 Fighter and 5 Infantrys in Manchester, round 4 : 4/6 hits, 2.17 expected hits
2 Elites owned by the Germans, 2 Artillerys owned by the Germans and 5 Infantrys owned by the British lost in Manchester
Germans roll dice for 5 Artillerys and 5 Elites in Manchester, round 5 : 1/10 hits, 4.17 expected hits
British roll dice for 1 Fighter in Manchester, round 5 : 0/1 hits, 0.50 expected hits
1 Fighter owned by the Americans lost in Manchester
Germans win, taking Manchester from British with 5 Artillerys and 5 Elites remaining. Battle score for attacker is 4
Casualties for Germans: 6 Artillerys, 4 Elites and 4 Infantrys
Casualties for British: 20 Infantrys
Casualties for Americans: 1 Fighter
Battle in 2 Sea Zone
Germans attack with 1 Battleship, 1 Cruiser, 1 Destroyer and 1 S.Submarine
French defend with 1 Destroyer, 1 Submarine and 2 Transports
Germans roll dice for 1 S.Submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
French roll dice for 1 Submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in 2 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
French roll dice for 1 Destroyer and 2 Transports in 2 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
1 Submarine owned by the French and 2 Transports owned by the French lost in 2 Sea Zone
Germans roll dice for 1 S.Submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in 2 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
French roll dice for 1 Destroyer in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the French lost in 2 Sea Zone
Germans win with 1 Battleship, 1 Cruiser, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 27
Casualties for French: 1 Destroyer, 1 Submarine and 2 Transports
Battle in Ankara
Germans attack with 1 HeavyTank, 5 Infantrys and 1 JetFighter
Neutral defend with 2 Artillerys and 2 Infantrys
Germans roll dice for 1 HeavyTank, 5 Infantrys and 1 JetFighter in Ankara, round 2 : 2/7 hits, 2.17 expected hits
Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 0/4 hits, 1.33 expected hits
2 Infantrys owned by the Neutral lost in Ankara
Germans roll dice for 1 HeavyTank, 5 Infantrys and 1 JetFighter in Ankara, round 3 : 4/7 hits, 2.17 expected hits
Neutral roll dice for 2 Artillerys in Ankara, round 3 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the Neutral lost in Ankara
Germans loses 0 PUs for violating Ankaras neutrality.
Germans win, taking Ankara from Neutral with 1 HeavyTank, 5 Infantrys and 1 JetFighter remaining. Battle score for attacker is 12
Casualties for Neutral: 2 Artillerys and 2 Infantrys
Battle in Baffin
Non Combat Move - Germans
1 JetFighter moved from Ankara to W.Iran
Place Units - Germans
1 Battleship and 1 Carrier placed in 31 Sea Zone
2 Adv.Fighters placed in Provence
1 Submarine placed in 43 Sea Zone
3 Artillerys placed in Normandy
3 Artillerys placed in Belgium
3 Artillerys placed in Netherlands
1 Artillery and 5 Elites placed in Hamburg
5 Mech.Infs placed in Sverdlovsk
10 ArmoredCars placed in Moscow
3 Infantrys placed in Georgia
2 Infantrys placed in Rostov
8 Infantrys placed in Paris
4 Infantrys placed in Rhine
5 Infantrys placed in Madrid
Turn Complete - Germans
Germans collect 205 PUs; end with 209 PUs
Combat Hit Differential Summary :
Germans : -1.67
Neutral : -2.00
British : 0.67
French : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Russians
2 ArmoredCars, 4 HeavyTanks and 6 Tanks moved from Evenkia to Sibirsky
Purchase Units - Russians
Russians buy 1 Bunker, 1 HeavyTank, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Non Combat Move - Russians
1 Infantry moved from N.Buryat Mongolia to Olyokminsk
1 Infantry moved from Sibirsky to Evenkia
Place Units - Russians
1 Bunker, 1 HeavyTank, 4 Infantrys and 1 Tank placed in Sibirsky
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Italians
3 HeavyTanks moved from E.Iran to W.Iran
1 Infantry and 1 Tank moved from Iraq to W.Iran
2 Infantrys moved from Syria to Palestine
2 Transports moved from 56 Sea Zone to 51 Sea Zone
4 Infantrys moved from Greece to 51 Sea Zone
4 Infantrys and 2 Transports moved from 51 Sea Zone to 56 Sea Zone
4 Infantrys moved from 56 Sea Zone to Palestine
36 Infantrys moved from S.Tunisia to Tunis
4 Transports moved from 47 Sea Zone to 46 Sea Zone
8 Infantrys moved from Rome to 46 Sea Zone
8 Infantrys and 4 Transports moved from 46 Sea Zone to 47 Sea Zone
8 Infantrys moved from 47 Sea Zone to Tunis
3 Infantrys moved from Serbia to Greece
Purchase Units - Italians
Italians buy 2 Bunkers, 2 HeavyTanks and 21 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Italians
Place Units - Italians
1 Bunker placed in Palestine
1 Bunker and 4 Infantrys placed in Tunis
2 Infantrys placed in Syria
4 Infantrys placed in Greece
10 Infantrys placed in Rome
2 HeavyTanks and 1 Infantry placed in W.Iran
Turn Complete - Italians
Italians collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - French
1 Infantry moved from N.Tunisia to S.Tunisia
French take S.Tunisia from Italians
Purchase Units - French
French buy 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - French
Non Combat Move - French
2 Adv.Fighters and 13 Tanks moved from N.Tunisia to E.Morocco
Place Units - French
1 Elite and 1 Fighter placed in Churchill
2 Infantrys and 2 Tanks placed in E.Morocco
Turn Complete - French
French collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Purchase Units - Yamamoto
Yamamoto buy 1 Bunker and 24 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Yamamoto
1 Tank moved from Mindanao to Davao
1 Infantry moved from Mindoro to Panay
3 Infantrys moved from Tokyo to Chubu
2 Infantrys moved from Chubu to Kyushu
1 Infantry moved from Kyushu to Shikoku
2 Infantrys moved from Tokyo to Tohoku
1 Infantry moved from Tohoku to Hokkaido
1 Infantry moved from Tohoku to Hokkaido
1 Infantry moved from Tohoku to Hokkaido
1 Infantry moved from Tokyo to Tohoku
1 Infantry moved from Tokyo to Tohoku
Place Units - Yamamoto
1 Bunker placed in Chubu
8 Infantrys placed in Tokyo
Yamamoto undo move 1.
1 Bunker placed in Tokyo
6 Infantrys placed in Hong Kong
3 Infantrys placed in Kwangsi
3 Infantrys placed in Manila
4 Infantrys placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Hisaichi
13 Infantrys moved from Heilungchiang to Ayan
15 Infantrys moved from Khabarovsk to Ayan
6 Artillerys and 2 Elites moved from Chita to Ayan
3 Infantrys moved from Liaoning to Kirin
4 Infantrys moved from Changchun to Kirin
1 Adv.Fighter and 1 Fighter moved from Hupeh to Kirin
Purchase Units - Hisaichi
Hisaichi buy 2 Bunkers, 22 Infantrys and 5 Tanks; Remaining resources: 2 PUs;
Combat - Hisaichi
Battle in Ayan
Hisaichi attack with 6 Artillerys, 2 Elites and 28 Infantrys
Russians defend with 1 Bunker
Hisaichi roll dice for 6 Artillerys, 2 Elites and 28 Infantrys in Ayan, round 2 : 10/36 hits, 8.33 expected hits
Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 6 Artillerys, 2 Elites and 28 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Non Combat Move - Hisaichi
Place Units - Hisaichi
1 Bunker placed in Kirin
1 Bunker, 1 Infantry and 5 Tanks placed in Hsining
3 Infantrys placed in Hupeh
3 Infantrys placed in Shantung
3 Infantrys placed in Peking
4 Infantrys placed in Liaoning
8 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 63 PUs; end with 65 PUs
Combat Hit Differential Summary :
Hisaichi : 1.67
Russians : -0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - British
3 Tanks moved from Wales to Manchester
1 Elite moved from Wales to Dover
3 Infantrys moved from Wales to Dover
1 Infantry moved from Wales to Dover
1 Artillery moved from Wales to Manchester
8 Infantrys moved from Wales to Manchester
10 Infantrys moved from Wales to Manchester
1 Mech.Inf moved from Tripoli to N.Tunisia
1 Mech.Inf moved from Tripoli to Ghadames
1 Mech.Inf moved from New Valley to Ghadames
2 Mech.Infs moved from Belgian Congo to Kufra
2 Mech.Infs moved from Cape Town to Belgian Congo
1 Adv.Fighter moved from Montreal to Baffin
1 Adv.Fighter moved from Montreal to Greenland
1 Infantry moved from Baluchistan to E.Iran
British take E.Iran from Italians
1 Elite moved from Baluchistan to Alma Ata
10 Infantrys moved from Baluchistan to Alma Ata
1 Infantry moved from W.Qinghai to E.Sinkiang
British take E.Sinkiang from Hisaichi
1 Infantry moved from Lanchow to Szechwan
British take Szechwan from Hisaichi
1 Infantry moved from E.Qinghai to Gobi Altai
2 Infantrys moved from W.Qinghai to Gobi Altai
2 Adv.Fighters moved from W.Qinghai to Alma Ata
6 Infantrys moved from N.Thailand to Yunnan
6 Infantrys moved from S.Thailand to N.Thailand
6 Infantrys moved from Malaya to S.Thailand
1 Transport moved from 59 Sea Zone to 64 Sea Zone
1 Transport moved from 59 Sea Zone to 64 Sea Zone
1 Transport moved from 59 Sea Zone to 64 Sea Zone
2 Infantrys moved from Mysore to 59 Sea Zone
2 Infantrys moved from 59 Sea Zone to Baluchistan
10 Infantrys moved from Rajputana to Baluchistan
5 Infantrys moved from Delhi to Rajputana
2 Infantrys moved from Bombay to Rajputana
3 Infantrys moved from Mysore to Rajputana
2 Infantrys moved from Madras to Mysore
3 Infantrys moved from Madras to Hyderabad
1 Tank moved from N.Buryat Mongolia to Irkutsk
1 Infantry moved from N.Buryat Mongolia to Irkutsk
Purchase Units - British
British buy 10 Artillerys, 1 Elite, 29 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in Greenland
British attack with 1 Adv.Fighter
Germans defend with 1 Elite
British roll dice for 1 Adv.Fighter in Greenland, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 Elite in Greenland, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Germans lost in Greenland
British win with 1 Adv.Fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 Elite
Battle in Gobi Altai
British attack with 3 Infantrys
Hisaichi defend with 1 Infantry
British roll dice for 3 Infantrys in Gobi Altai, round 2 : 0/3 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 Infantrys in Gobi Altai, round 3 : 1/3 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Gobi Altai, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Gobi Altai
British win, taking Gobi Altai from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Dover
British attack with 1 Elite and 4 Infantrys
Germans defend with 1 AAGun and 1 Infantry
British roll dice for 1 Elite and 4 Infantrys in Dover, round 2 : 0/5 hits, 1.00 expected hits
Germans roll dice for 1 Infantry in Dover, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Elite and 4 Infantrys in Dover, round 3 : 2/5 hits, 1.00 expected hits
Germans roll dice for 1 Infantry in Dover, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Dover
British win, taking Dover from Germans with 1 Elite and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Alma Ata
British attack with 2 Adv.Fighters, 1 Elite and 10 Infantrys
Romanians defend with 5 Tanks
British roll dice for 2 Adv.Fighters, 1 Elite and 10 Infantrys in Alma Ata, round 2 : 3/13 hits, 3.00 expected hits
Germans roll dice for 5 Tanks in Alma Ata, round 2 : 3/5 hits, 2.50 expected hits
3 Tanks owned by the Romanians and 3 Infantrys owned by the British lost in Alma Ata
British roll dice for 2 Adv.Fighters, 1 Elite and 7 Infantrys in Alma Ata, round 3 : 4/10 hits, 2.50 expected hits
Germans roll dice for 2 Tanks in Alma Ata, round 3 : 1/2 hits, 1.00 expected hits
2 Tanks owned by the Romanians and 1 Infantry owned by the British lost in Alma Ata
British win, taking Alma Ata from Germans with 2 Adv.Fighters, 1 Elite and 6 Infantrys remaining. Battle score for attacker is 17
Casualties for British: 4 Infantrys
Casualties for Romanians: 5 Tanks
Battle in Manchester
British attack with 1 Artillery, 18 Infantrys and 3 Tanks
Germans defend with 1 AAGun, 5 Artillerys, 5 Elites and 1 Factory
British roll dice for 1 Artillery, 18 Infantrys and 3 Tanks in Manchester, round 2 : 7/22 hits, 5.00 expected hits
Germans roll dice for 5 Artillerys and 5 Elites in Manchester, round 2 : 3/10 hits, 3.33 expected hits
5 Elites owned by the Germans, 2 Artillerys owned by the Germans and 3 Infantrys owned by the British lost in Manchester
British roll dice for 1 Artillery, 15 Infantrys and 3 Tanks in Manchester, round 3 : 5/19 hits, 4.50 expected hits
Germans roll dice for 3 Artillerys in Manchester, round 3 : 1/3 hits, 1.00 expected hits
3 Artillerys owned by the Germans and 1 Infantry owned by the British lost in Manchester
British win, taking Manchester from Germans with 1 Artillery, 14 Infantrys and 3 Tanks remaining. Battle score for attacker is 27
Casualties for British: 4 Infantrys
Casualties for Germans: 5 Artillerys and 5 Elites
Battle in Irkutsk
British attack with 1 Infantry and 1 Tank
Germans defend with 1 Mech.Inf
British roll dice for 1 Infantry and 1 Tank in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Mech.Inf in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry and 1 Tank in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Mech.Inf in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Irkutsk
British roll dice for 1 Tank in Irkutsk, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Mech.Inf in Irkutsk, round 4 : 1/1 hits, 0.33 expected hits
1 Tank owned by the British lost in Irkutsk
Germans win with 1 Mech.Inf remaining. Battle score for attacker is -7
Casualties for British: 1 Infantry and 1 Tank
Battle in Baffin
British attack with 1 Adv.Fighter
Germans defend with 1 Elite
British roll dice for 1 Adv.Fighter in Baffin, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 Elite in Baffin, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Germans and 1 Adv.Fighter owned by the British lost in Baffin
Germans win with no units remaining. Battle score for attacker is -7
Casualties for British: 1 Adv.Fighter
Casualties for Germans: 1 Elite
Non Combat Move - British
1 Adv.Fighter moved from Greenland to Montreal
2 Infantrys moved from London to Manchester
3 Infantrys moved from London to Wales
3 Infantrys moved from London to Manchester
2 Adv.Fighters moved from Alma Ata to Baluchistan
Place Units - British
6 Infantrys placed in Malaya
4 Artillerys and 4 Infantrys placed in London
4 Infantrys placed in Wales
2 Mech.Infs placed in Cape Town
3 Artillerys, 1 Elite and 1 Infantry placed in Delhi
2 Infantrys placed in Bombay
5 Infantrys placed in Madras
3 Artillerys and 3 Infantrys placed in Cairo
2 Infantrys placed in Montreal
2 Infantrys placed in Vancouver
Turn Complete - British
British collect 115 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : 3.17
Hisaichi : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Anzac
1 Marine moved from N.French Indochina to Kweichow
Anzac take Kweichow from Hisaichi
1 Marine moved from N.Thailand to N.French Indochina
3 Artillerys, 8 Infantrys and 1 Marine moved from S.Thailand to N.Thailand
4 Transports moved from 105 Sea Zone to 110 Sea Zone
7 Infantrys moved from Java to 110 Sea Zone
1 Infantry moved from Java to 110 Sea Zone
8 Infantrys and 4 Transports moved from 110 Sea Zone to 105 Sea Zone
8 Infantrys moved from 105 Sea Zone to S.Thailand
2 Infantrys moved from Wellington to 122 Sea Zone
1 Infantry and 1 Marine moved from Broome to 67 Sea Zone
1 Infantry, 1 Marine and 1 Transport moved from 67 Sea Zone to 105 Sea Zone
1 Infantry and 1 Marine moved from 105 Sea Zone to S.Thailand
3 Transports moved from 67 Sea Zone to 113 Sea Zone
3 Infantrys moved from West Papua to 113 Sea Zone
3 Infantrys moved from Townsville to 113 Sea Zone
3 Infantrys moved from Port Moresby to West Papua
6 Infantrys and 3 Transports moved from 113 Sea Zone to 67 Sea Zone
6 Infantrys moved from 67 Sea Zone to Java
1 Transport moved from 110 Sea Zone to 67 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Java
2 Transports moved from 110 Sea Zone to 70 Sea Zone
4 Infantrys moved from New South Wales to 70 Sea Zone
4 Infantrys moved from 70 Sea Zone to Western Australia
2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
2 Infantrys moved from New South Wales to South Australia
5 Infantrys moved from Canberra to New South Wales
Purchase Units - Anzac
Anzac buy 12 Infantrys and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Non Combat Move - Anzac
Place Units - Anzac
Turning on Edit Mode
EDIT: Removing units owned by Anzac from 67 Sea Zone: 4 Infantrys and 1 Transport
EDIT: Adding units owned by Anzac to 67 Sea Zone: 1 Transport
EDIT: Adding units owned by Anzac to Java: 2 Infantrys
EDIT: Turning off Edit Mode
3 Infantrys placed in Townsville
3 Infantrys placed in Port Moresby
3 Infantrys placed in Broome
3 Infantrys placed in Canberra
2 Transports placed in 122 Sea Zone
Turn Complete - Anzac
Anzac collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Dutch
1 Artillery, 1 Infantry and 1 Tank moved from Hollandia to 112 Sea Zone
1 Infantry moved from Tanimbar to 112 Sea Zone
1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 Transport moved from 111 Sea Zone to 112 Sea Zone
4 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Transports moved from 105 Sea Zone to 110 Sea Zone
3 Infantrys moved from West Borneo to 110 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 112 Sea Zone to 110 Sea Zone
1 Adv.Fighter and 2 Fighters moved from Sikang to Hsining
13 Tanks moved from Sikang to Hsining
4 ArmoredCars, 1 Artillery, 9 Infantrys, 2 Marines, 1 Mech.Inf and 1 Tank moved from N.Thailand to Yunnan
7 Infantrys moved from S.Thailand to N.Thailand
1 Elite, 4 Infantrys and 1 Marine moved from Bangkok to S.Thailand
1 Elite, 3 Infantrys and 3 Marines moved from Malaya to S.Thailand
7 Infantrys and 4 Transports moved from 110 Sea Zone to 105 Sea Zone
7 Infantrys moved from 105 Sea Zone to S.Thailand
1 Infantry moved from E.Morocco to N.Algeria
1 Infantry moved from E.Morocco to S.Algeria
1 Mech.Inf moved from Yunnan to Shensi
Dutch take Shensi from Hisaichi
4 ArmoredCars and 1 Tank moved from Yunnan to Sikang
Purchase Units - Dutch
Dutch buy 2 ArmoredCars, 10 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Hsining
Dutch attack with 1 Adv.Fighter, 2 Fighters and 13 Tanks
Hisaichi defend with 1 AAGun, 1 Bunker, 1 Factory, 2 Infantrys and 5 Tanks
AA fire in Hsining : 2/3 hits, 0.50 expected hits
2 Fighters owned by the Dutch lost in Hsining
Dutch roll dice for 1 Adv.Fighter and 13 Tanks in Hsining, round 2 : 4/14 hits, 7.00 expected hits
Units damaged: 1 Bunker owned by the Hisaichi
Hisaichi roll dice for 1 Bunker, 2 Infantrys and 5 Tanks in Hsining, round 2 : 5/8 hits, 3.67 expected hits
1 Tank owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 5 Tanks owned by the Dutch lost in Hsining
Dutch roll dice for 1 Adv.Fighter and 8 Tanks in Hsining, round 3 : 2/9 hits, 4.50 expected hits
Hisaichi roll dice for 1 Bunker and 4 Tanks in Hsining, round 3 : 2/5 hits, 2.50 expected hits
2 Tanks owned by the Hisaichi and 2 Tanks owned by the Dutch lost in Hsining
Dutch roll dice for 1 Adv.Fighter and 6 Tanks in Hsining, round 4 : 2/7 hits, 3.50 expected hits
Hisaichi roll dice for 1 Bunker and 2 Tanks in Hsining, round 4 : 2/3 hits, 1.50 expected hits
2 Tanks owned by the Hisaichi and 2 Tanks owned by the Dutch lost in Hsining
Dutch roll dice for 1 Adv.Fighter and 4 Tanks in Hsining, round 5 : 4/5 hits, 2.50 expected hits
Hisaichi roll dice for 1 Bunker in Hsining, round 5 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Hisaichi and 1 Tank owned by the Dutch lost in Hsining
Dutch win, taking Hsining from Hisaichi, taking Kweichow from Anzac, taking E.Qinghai from British, taking E.Sinkiang from British, taking Lanchow from British, taking Shensi from Dutch, taking Szechwan from British with 1 Adv.Fighter and 3 Tanks remaining. Battle score for attacker is -31
Casualties for Dutch: 2 Fighters and 10 Tanks
Casualties for Hisaichi: 1 Bunker, 2 Infantrys and 5 Tanks
Non Combat Move - Dutch
1 Adv.Fighter moved from Hsining to Sikang
Place Units - Dutch
2 ArmoredCars, 3 Infantrys and 1 Mech.Inf placed in Bangkok
3 Infantrys placed in West Borneo
4 Infantrys placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 33 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Dutch from 110 Sea Zone: 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports
EDIT: Adding units owned by Dutch to 105 Sea Zone: 2 T.Boats
EDIT: Adding units owned by Dutch to S.Thailand: 2 Artillerys, 1 Elite and 1 Infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : 1.83
Dutch : -5.50
AA fire in Hsining : : 1.50