@zlefin it will likely be a day or two before I can get to my next turn
19L Odonis (L+6) vs AetV (X)
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Syria 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 2 fighters moved from Southern Italy to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from Rostov to Persia 2 bombers moved from Romania to Persia 1 infantry moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 fighter moved from Southern Italy to Syria Combat - Italians Battle in Syria Italians attack with 1 fighter, 2 infantry and 1 marine British defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 fighter, 2 infantry and 1 marine in Syria, round 2 : 1/4 hits, 1,17 expected hits British roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria Italians win, taking Syria from British with 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Volgograd Italians attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd Italians win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Persia Italians attack with 2 bombers and 1 fighter British defend with 1 factory_minor and 3 infantry Italians roll dice for 2 bombers and 1 fighter in Persia, round 2 : 2/3 hits, 1,83 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits 1 fighter owned by the Italians and 2 infantry owned by the British lost in Persia Italians roll dice for 2 bombers in Persia, round 3 : 0/2 hits, 1,33 expected hits British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Italians lost in Persia Italians roll dice for 1 bomber in Persia, round 4 : 0/1 hits, 0,67 expected hits British roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Italians lost in Persia British win with 1 infantry remaining. Battle score for attacker is -28 Casualties for Italians: 2 bombers and 1 fighter Casualties for British: 2 infantry Battle in 97 Sea Zone Italians attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 submarine Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 1 fighter moved from Syria to Cyprus 1 artillery moved from Ukraine to Bessarabia 2 mech_infantrys moved from Romania to Eastern Poland 1 armour and 1 mech_infantry moved from Northern Italy to Romania 3 infantry moved from Northern Italy to Western Germany 2 fighters moved from 97 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Northern Italy 1 artillery placed in Southern Italy 1 transport placed in 97 Sea Zone Italians undo move 1. 2 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Northern Italy: 1 infantry EDIT: Removing units owned by Italians from Western Germany: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -2,17 British : 1,67 Americans : -0,17 Russians : 0,67 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 60 Sea Zone 1 artillery moved from Queensland to South Australia 1 aaGun moved from Queensland to South Australia Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 60 Sea Zone 1 artillery moved from Queensland to South Australia 1 aaGun moved from Queensland to South Australia Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Algeria to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 13 armour and 15 mech_infantrys moved from Northwest Persia to Iraq 7 mech_infantrys moved from Caucasus to Iraq 2 bombers moved from Rostov to Iraq 1 fighter moved from Rostov to Persia 1 mech_infantry moved from Caucasus to Iraq 1 mech_infantry moved from Caucasus to Persia 1 mech_infantry moved from Rostov to Samara Germans take Samara from Russians 2 artilleries and 2 infantry moved from Caucasus to Kazakhstan Combat - Germans Battle in Persia Germans attack with 1 fighter and 1 mech_infantry British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Iraq Germans attack with 13 armour, 2 bombers and 23 mech_infantrys British defend with 3 armour, 7 artilleries, 1 factory_minor, 2 fighters, 7 infantry and 7 mech_infantrys Germans roll dice for 13 armour, 2 bombers and 23 mech_infantrys in Iraq, round 2 : 15/38 hits, 11,67 expected hits British roll dice for 3 armour, 7 artilleries, 2 fighters, 7 infantry and 7 mech_infantrys in Iraq, round 2 : 7/26 hits, 9,83 expected hits 7 mech_infantrys owned by the British, 1 artillery owned by the British, 7 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Iraq Germans roll dice for 13 armour, 2 bombers and 16 mech_infantrys in Iraq, round 3 : 10/31 hits, 10,50 expected hits British roll dice for 3 armour, 6 artilleries and 2 fighters in Iraq, round 3 : 6/11 hits, 4,83 expected hits 6 artilleries owned by the British, 6 mech_infantrys owned by the Germans, 1 fighter owned by the British and 3 armour owned by the British lost in Iraq Germans roll dice for 13 armour, 2 bombers and 10 mech_infantrys in Iraq, round 4 : 16/25 hits, 9,50 expected hits British roll dice for 1 fighter in Iraq, round 4 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Iraq Germans win, taking Iraq from British with 13 armour, 2 bombers and 9 mech_infantrys remaining. Battle score for attacker is 59 Casualties for Germans: 14 mech_infantrys Casualties for British: 3 armour, 7 artilleries, 2 fighters, 7 infantry and 7 mech_infantrys Battle in Kazakhstan Germans attack with 2 artilleries and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Caucasus to Kazakhstan 1 artillery and 1 infantry moved from Rostov to Volgograd 3 infantry moved from Caucasus to Volgograd 1 aaGun moved from Caucasus to Volgograd 2 infantry moved from Caucasus to Volgograd 2 artilleries and 2 infantry moved from Caucasus to Northwest Persia 1 aaGun moved from Caucasus to Northwest Persia 4 armour moved from Ukraine to Eastern Poland 1 mech_infantry moved from Ukraine to Eastern Poland 1 artillery and 2 infantry moved from Ukraine to Bessarabia 2 mech_infantrys moved from Rostov to Bessarabia 10 mech_infantrys moved from Germany to Eastern Poland 1 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Finland to Novgorod 1 artillery and 5 infantry moved from Finland to Vyborg 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 2 tactical_bombers moved from Western Germany to 115 Sea Zone 2 bombers moved from Iraq to Greece 1 fighter moved from Persia to Northwest Persia Place Units - Germans 1 armour, 1 fighter and 1 mech_infantry placed in Novgorod 3 artilleries placed in Normandy Bordeaux 3 infantry and 6 mech_infantrys placed in Germany Germans undo move 1. 1 carrier placed in 115 Sea Zone 1 armour and 1 fighter placed in Novgorod 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : 10,33 British : -1,67 Russians : 0,67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Bryansk to Rostov Russians take Rostov from Italians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 artillery and 2 infantry moved from Russia to Samara 4 armour and 2 mech_infantrys moved from Smolensk to Belarus Russians take Belarus from Italians 4 armour and 2 mech_infantrys moved from Belarus to Novgorod 3 fighters and 1 tactical_bomber moved from Russia to Novgorod Combat - Russians Battle in Samara Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Novgorod Russians attack with 4 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 7 mech_infantrys AA fire in Novgorod : 0/3 hits, 0.50 expected hits Russians roll dice for 4 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 6/10 hits, 4.50 expected hits Germans roll dice for 1 aaGun, 2 armour, 1 fighter and 7 mech_infantrys in Novgorod, round 2 : 5/10 hits, 4.00 expected hits 2 mech_infantrys owned by the Russians, 1 aaGun owned by the Germans, 3 armour owned by the Russians and 5 mech_infantrys owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Novgorod, round 3 : 3/5 hits, 2.67 expected hits Germans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Novgorod, round 3 : 1/5 hits, 2.33 expected hits 1 fighter owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Novgorod, round 4 : 3/4 hits, 2.17 expected hits Germans roll dice for 1 armour and 1 fighter in Novgorod, round 4 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 armour, 2 fighters and 2 mech_infantrys Casualties for Germans: 1 aaGun, 2 armour, 1 fighter and 7 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 infantry moved from Smolensk to Belarus 1 artillery and 1 infantry moved from Smolensk to Archangel 1 infantry moved from Russia to Vologda 1 aaGun, 4 artilleries and 10 infantry moved from Russia to Tambov 1 mech_infantry moved from Russia to Archangel 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 3 artilleries, 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -0.83 Russians : 2.83 AA fire in Novgorod : : -0.50 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 bomber, 1 carrier, 6 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 armour, 3 artilleries, 3 infantry and 4 mech_infantrys moved from Shensi to Kansu 1 bomber moved from Kweichow to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 3 fighters and 1 tactical_bomber moved from French Indo China to Kansu 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 44 Sea Zone to 42 Sea Zone 3 fighters moved from 44 Sea Zone to Java 3 tactical_bombers moved from 44 Sea Zone to Java 2 fighters moved from 44 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 2 destroyers moved from 44 Sea Zone to 42 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 2 fighters moved from Philippines to 43 Sea Zone 1 tactical_bomber moved from Philippines to 43 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 battleship and 1 marine moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 3 fighters moved from Philippines to 21 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 marine, 1 submarine, 2 tactical_bombers and 1 transport Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 7/9 hits, 4,50 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Java, round 2 : 2/8 hits, 4,17 expected hits ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 infantry and 1 mech_infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 21 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 16 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer Japanese roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Kansu Japanese attack with 1 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber Chinese defend with 1 fighter and 13 infantry Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 9/17 hits, 6,17 expected hits Chinese roll dice for 1 fighter and 13 infantry in Kansu, round 2 : 5/14 hits, 5,00 expected hits 4 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 8/12 hits, 5,33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 3 : 3/5 hits, 2,00 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 2 artilleries, 4 infantry and 2 mech_infantrys Casualties for Chinese: 1 fighter and 13 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Kansu to Shensi 2 infantry moved from Manchuria to Jehol 1 artillery and 3 infantry moved from Manchuria to Amur 1 aaGun moved from Manchuria to Amur 1 infantry moved from Manchuria to Amur 2 infantry moved from Korea to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Yunnan to Szechwan 1 aaGun moved from Kweichow to Shensi 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Chahar 1 infantry moved from Kweichow to Hopei 1 mech_infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Shan State 3 infantry moved from Malaya to Shan State 4 infantry moved from 36 Sea Zone to French Indo China 3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 fighters moved from 43 Sea Zone to Philippines 1 tactical_bomber moved from 43 Sea Zone to French Indo China 2 fighters moved from 16 Sea Zone to Japan 2 fighters moved from 21 Sea Zone to Guam 1 fighter moved from 21 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to Amur 5 carriers moved from 44 Sea Zone to 42 Sea Zone 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 bomber moved from Kansu to French Indo China Place Units - Japanese 1 carrier and 2 submarines placed in 6 Sea Zone Japanese undo move 1. 1 submarine placed in 37 Sea Zone 1 infantry and 1 marine placed in Malaya 1 bomber and 2 infantry placed in French Indo China 1 carrier and 1 submarine placed in 6 Sea Zone 3 infantry placed in Japan Japanese undo move 2. 1 marine placed in Japan Japanese undo move 4. 2 infantry placed in Malaya 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans : 0,17 ANZAC : -0,67 Chinese : 1,00 Japanese : 5,17 -
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 5 fighters moved from 112 Sea Zone to Vyborg 1 armour and 1 mech_infantry moved from Norway to Finland Americans take Finland from Germans 1 armour and 1 mech_infantry moved from Finland to Vyborg 3 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Eastern United States to 112 Sea Zone 1 armour moved from French Madagascar to 72 Sea Zone 1 armour, 1 cruiser and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Persia 1 fighter moved from India to Persia Combat - AmericansCombat Hit Differential Summary :
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@Odonis @aequitas-et-veritas
scramble in 112? -
@Odonis No scramble.
Thank you. -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 5 fighters moved from 112 Sea Zone to Vyborg 1 armour and 1 mech_infantry moved from Norway to Finland Americans take Finland from Germans 1 armour and 1 mech_infantry moved from Finland to Vyborg 3 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Eastern United States to 112 Sea Zone 1 armour moved from French Madagascar to 72 Sea Zone 1 armour, 1 cruiser and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Persia 1 fighter moved from India to Persia Combat - Americans Battle in Denmark Battle in Persia Americans attack with 1 armour and 1 fighter Germans defend with 1 factory_minor and 1 mech_infantry Americans roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour and 1 fighter in Persia, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia Americans win, taking Denmark from Germans, taking Persia from Germans with 1 armour remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Germans: 1 mech_infantry Battle in Vyborg Americans attack with 1 armour, 5 fighters and 1 mech_infantry Germans defend with 1 artillery and 5 infantry Americans roll dice for 1 armour, 5 fighters and 1 mech_infantry in Vyborg, round 2 : 3/7 hits, 3.17 expected hits Germans roll dice for 1 artillery and 5 infantry in Vyborg, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Germans, 2 fighters owned by the Americans and 1 mech_infantry owned by the Americans lost in Vyborg Americans roll dice for 1 armour and 3 fighters in Vyborg, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Vyborg, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Vyborg Americans roll dice for 1 armour and 3 fighters in Vyborg, round 4 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 artillery in Vyborg, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -5 Casualties for Americans: 2 fighters and 1 mech_infantry Casualties for Germans: 1 artillery and 5 infantry Non Combat Move - Americans 3 fighters moved from Vyborg to Novgorod 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 46 Sea Zone to 33 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Midway 1 bomber moved from 112 Sea Zone to Norway Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 fighters placed in Eastern United States 1 factory_minor and 1 harbour placed in Norway Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 0.33 Americans : -0.67 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Combat - Chinese Chinese creates battle in territory Shensi Battle in Shensi Chinese attack with 1 infantry Japanese defend with 1 aaGun, 3 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 3 fighters and 1 tactical_bomber in Shensi, round 2 : 4/4 hits, 2.50 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 aaGun, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUsCombat Hit Differential Summary :
Chinese : -0.17 Japanese : 1.50 -
TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 fighters moved from Norway to 115 Sea Zone 1 battleship and 3 cruisers moved from 112 Sea Zone to 115 Sea Zone 1 carrier moved from 112 Sea Zone to 115 Sea Zone 1 fighter moved from United Kingdom to 115 Sea Zone 1 artillery and 2 infantry moved from India to Burma 1 tactical_bomber moved from India to Burma 4 infantry moved from Trans-Jordan to Syria Combat - British Battle in Syria British attack with 4 infantry Italians defend with 1 infantry and 1 marine British roll dice for 4 infantry in Syria, round 2 : 1/4 hits, 0.67 expected hits Italians roll dice for 1 infantry and 1 marine in Syria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria British roll dice for 3 infantry in Syria, round 3 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 marine in Syria, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Italians and 1 infantry owned by the British lost in Syria British win, taking Syria from Italians with 2 infantry remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Italians: 1 infantry and 1 marine Battle in Burma British attack with 1 artillery, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 115 Sea Zone British attack with 1 battleship, 1 carrier, 3 cruisers and 3 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transportCombat Hit Differential Summary :
British : 2.50 Italians : 1.00 Japanese : -0.33 -
TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 fighters moved from Norway to 115 Sea Zone 1 battleship and 3 cruisers moved from 112 Sea Zone to 115 Sea Zone 1 carrier moved from 112 Sea Zone to 115 Sea Zone 1 fighter moved from United Kingdom to 115 Sea Zone 1 artillery and 2 infantry moved from India to Burma 1 tactical_bomber moved from India to Burma 4 infantry moved from Trans-Jordan to Syria Combat - British Battle in Syria British attack with 4 infantry Italians defend with 1 infantry and 1 marine British roll dice for 4 infantry in Syria, round 2 : 1/4 hits, 0.67 expected hits Italians roll dice for 1 infantry and 1 marine in Syria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria British roll dice for 3 infantry in Syria, round 3 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 marine in Syria, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Italians and 1 infantry owned by the British lost in Syria British win, taking Syria from Italians with 2 infantry remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Italians: 1 infantry and 1 marine Battle in Burma British attack with 1 artillery, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 115 Sea Zone British attack with 1 battleship, 1 carrier, 3 cruisers and 3 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transport Turning on Edit Mode EDIT: Removing units owned by British from 112 Sea Zone: 1 transport EDIT: Removing units owned by British from Norway: 1 artillery and 1 infantry EDIT: Adding units owned by British to 115 Sea Zone: 1 transport EDIT: Adding units owned by British to Baltic States: 1 artillery and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 2.50 Italians : 1.00 Japanese : -0.33 -
submerge sub, or fight?
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@Odonis my sub is fighting.
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@Odonis, since there is no DD along with your attacker’s, I may want to have a peek on first round dice results before giving an Ool, please.
Thank you. -
TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 fighters moved from Norway to 115 Sea Zone 1 battleship and 3 cruisers moved from 112 Sea Zone to 115 Sea Zone 1 carrier moved from 112 Sea Zone to 115 Sea Zone 1 fighter moved from United Kingdom to 115 Sea Zone 1 artillery and 2 infantry moved from India to Burma 1 tactical_bomber moved from India to Burma 4 infantry moved from Trans-Jordan to Syria Combat - British Battle in Syria British attack with 4 infantry Italians defend with 1 infantry and 1 marine British roll dice for 4 infantry in Syria, round 2 : 1/4 hits, 0.67 expected hits Italians roll dice for 1 infantry and 1 marine in Syria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria British roll dice for 3 infantry in Syria, round 3 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 marine in Syria, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Italians and 1 infantry owned by the British lost in Syria British win, taking Syria from Italians with 2 infantry remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Italians: 1 infantry and 1 marine Battle in Burma British attack with 1 artillery, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 115 Sea Zone British attack with 1 battleship, 1 carrier, 3 cruisers and 3 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transport Turning on Edit Mode EDIT: Removing units owned by British from 112 Sea Zone: 1 transport EDIT: Removing units owned by British from Norway: 1 artillery and 1 infantry EDIT: Adding units owned by British to 115 Sea Zone: 1 transport EDIT: Adding units owned by British to Baltic States: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 3 fighters in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hitsCombat Hit Differential Summary :
Germans : -0.17 British : 3.00 Italians : 1.00 Japanese : -0.33 -
First round: your ss missed and my FTRs have 2/3 hits. Can’t move through to Cruisers / BB until casualties chosen for FTRs.
OOL?
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@Odonis tipp CV and BB, please.
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 5 fighters moved from 112 Sea Zone to Vyborg 1 armour and 1 mech_infantry moved from Norway to Finland Americans take Finland from Germans 1 armour and 1 mech_infantry moved from Finland to Vyborg 3 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Eastern United States to 112 Sea Zone 1 armour moved from French Madagascar to 72 Sea Zone 1 armour, 1 cruiser and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Persia 1 fighter moved from India to Persia Combat - Americans Battle in Denmark Battle in Persia Americans attack with 1 armour and 1 fighter Germans defend with 1 factory_minor and 1 mech_infantry Americans roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour and 1 fighter in Persia, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia Americans win, taking Denmark from Germans, taking Persia from Germans with 1 armour remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Germans: 1 mech_infantry Battle in Vyborg Americans attack with 1 armour, 5 fighters and 1 mech_infantry Germans defend with 1 artillery and 5 infantry Americans roll dice for 1 armour, 5 fighters and 1 mech_infantry in Vyborg, round 2 : 3/7 hits, 3.17 expected hits Germans roll dice for 1 artillery and 5 infantry in Vyborg, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Germans, 2 fighters owned by the Americans and 1 mech_infantry owned by the Americans lost in Vyborg Americans roll dice for 1 armour and 3 fighters in Vyborg, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Vyborg, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Vyborg Americans roll dice for 1 armour and 3 fighters in Vyborg, round 4 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 artillery in Vyborg, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -5 Casualties for Americans: 2 fighters and 1 mech_infantry Casualties for Germans: 1 artillery and 5 infantry Non Combat Move - Americans 3 fighters moved from Vyborg to Novgorod 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 46 Sea Zone to 33 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Midway 1 bomber moved from 112 Sea Zone to Norway Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 fighters placed in Eastern United States 1 factory_minor and 1 harbour placed in Norway Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Combat - Chinese Chinese creates battle in territory Shensi Battle in Shensi Chinese attack with 1 infantry Japanese defend with 1 aaGun, 3 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 3 fighters and 1 tactical_bomber in Shensi, round 2 : 4/4 hits, 2.50 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 aaGun, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 fighters moved from Norway to 115 Sea Zone 1 battleship and 3 cruisers moved from 112 Sea Zone to 115 Sea Zone 1 carrier moved from 112 Sea Zone to 115 Sea Zone 1 fighter moved from United Kingdom to 115 Sea Zone 1 artillery and 2 infantry moved from India to Burma 1 tactical_bomber moved from India to Burma 4 infantry moved from Trans-Jordan to Syria Combat - British Battle in Syria British attack with 4 infantry Italians defend with 1 infantry and 1 marine British roll dice for 4 infantry in Syria, round 2 : 1/4 hits, 0.67 expected hits Italians roll dice for 1 infantry and 1 marine in Syria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria British roll dice for 3 infantry in Syria, round 3 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 marine in Syria, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Italians and 1 infantry owned by the British lost in Syria British win, taking Syria from Italians with 2 infantry remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Italians: 1 infantry and 1 marine Battle in Burma British attack with 1 artillery, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 115 Sea Zone British attack with 1 battleship, 1 carrier, 3 cruisers and 3 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transport Turning on Edit Mode EDIT: Removing units owned by British from 112 Sea Zone: 1 transport EDIT: Removing units owned by British from Norway: 1 artillery and 1 infantry EDIT: Adding units owned by British to 115 Sea Zone: 1 transport EDIT: Adding units owned by British to Baltic States: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 3 fighters in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans British roll dice for 1 battleship, 1 carrier and 3 cruisers in 115 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport in 115 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 115 Sea Zone British roll dice for 1 battleship, 1 carrier, 2 cruisers and 3 fighters in 115 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport in 115 Sea Zone, round 3 : 3/6 hits, 2.83 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the British, 1 carrier owned by the Germans, 2 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 115 Sea Zone British roll dice for 1 battleship, 1 cruiser and 3 fighters in 115 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the British 1 battleship owned by the Germans, 1 transport owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 115 Sea Zone British win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 41 Casualties for British: 1 carrier, 2 cruisers and 1 fighter Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transport Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Baltic States from Germans to Russians EDIT: Turning off Edit Mode 2 fighters moved from 115 Sea Zone to Norway 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland 3 infantry moved from Trans-Jordan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 tactical_bomber moved from Burma to India Place Units - British 1 armour, 1 artillery and 1 infantry placed in Union of South Africa 3 infantry placed in Egypt 2 artilleries and 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,2 British collect 33 PUs (1 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.67 British : 3.00 Italians : 1.00 Americans : -0.67 Chinese : -0.17 Japanese : 1.17





