@zlefin I would generally say that you are allowed to reconsider until decisions are made or dice rolled. I’ll look at it now but if you do change your mind at this point, let me know
19L Odonis (L+6) vs AetV (X)
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes Combat - Americans Americans creates battle in territory 20 Sea Zone Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 20 Sea Zone from Japanese, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Non Combat Move - Americans 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern Persia to India 1 armour moved from Egypt to 81 Sea Zone 1 armour, 1 cruiser and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Persia 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : 0.67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes Combat - Americans Americans creates battle in territory 20 Sea Zone Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 20 Sea Zone from Japanese, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Non Combat Move - Americans 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern Persia to India 1 armour moved from Egypt to 81 Sea Zone 1 armour, 1 cruiser and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Persia 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 4 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 mech_infantry moved from Iraq to Caucasus 1 armour moved from Persia to Caucasus 2 mech_infantrys moved from Persia to Caucasus 1 artillery and 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British Battle in 41 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Caucasus British attack with 1 armour and 3 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Syria to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Tobruk to Egypt 1 infantry moved from Tobruk to Alexandria 2 artilleries and 2 infantry moved from Eastern Persia to Persia 1 armour and 3 mech_infantrys moved from Eastern Persia to Persia 1 armour and 1 mech_infantry moved from India to Eastern Persia 1 fighter and 1 tactical_bomber moved from Burma to India 1 transport moved from 80 Sea Zone to 72 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Persia 2 artilleries and 1 infantry placed in Iraq 3 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
Germans : -0.33 British : 1.00 Americans : 0.67 Japanese : -0.67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 bomber moved from Southern Italy to Caucasus 1 bomber moved from Novgorod to Caucasus 2 armour moved from Rostov to Caucasus 1 armour moved from Ukraine to Caucasus 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Northern Italy to 95 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria 1 fighter moved from Southern Italy to Caucasus Combat - Italians Battle in Syria Battle in Bryansk Italians attack with 1 artillery and 1 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk 1 artillery owned by the Italians retreated to Ukraine Russians win, taking Syria from British with 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 3 armour, 2 bombers and 1 fighter British defend with 1 armour and 3 mech_infantrys Italians roll dice for 3 armour, 2 bombers and 1 fighter in Caucasus, round 2 : 5/6 hits, 3,33 expected hits Russians roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 3/4 hits, 1,50 expected hits 3 mech_infantrys owned by the British, 1 armour owned by the British and 3 armour owned by the Italians lost in Caucasus Italians win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 3 armour Casualties for British: 1 armour and 3 mech_infantrys Non Combat Move - Italians 1 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 fighter moved from Caucasus to Rostov 2 bombers moved from Caucasus to Romania 2 mech_infantrys moved from Northern Italy to Romania 1 fighter moved from Western Germany to Southern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 2,00 Russians : 1,83 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 mech_infantry EDIT: Adding units owned by ANZAC to Queensland: 1 mech_infantry EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 infantry moved from Morocco to Algeria 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
sorry! totally forgot I had already bought an industrial complex for Queensland! Edited in units - hope ok?
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 73 PUs; Germans buy 1 artillery, 7 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Novgorod to Bryansk 2 bombers moved from Novgorod to Bryansk 2 infantry moved from Rostov to Tambov 1 fighter moved from Novgorod to Tambov 13 armour and 13 mech_infantrys moved from Volgograd to Northwest Persia Germans take Caucasus from Russians 1 mech_infantry moved from Western Ukraine to Bryansk Combat - Germans Battle in Bryansk Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Bryansk, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Tambov, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 fighter and 1 infantry in Tambov, round 5 : 2/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Tambov, round 5 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Northwest Persia Germans attack with 13 armour and 13 mech_infantrys British defend with 2 infantry Germans roll dice for 13 armour and 13 mech_infantrys in Northwest Persia, round 2 : 6/26 hits, 8,67 expected hits British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 13 armour and 12 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Germans 3 mech_infantrys moved from Volgograd to Northwest Persia 2 aaGuns, 6 artilleries and 16 infantry moved from Rostov to Caucasus 9 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Western Ukraine to Rostov 1 fighter moved from Tambov to Rostov 2 bombers moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Eastern Poland to Smolensk 1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 2 mech_infantrys moved from Novgorod to Finland 4 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 4 infantry moved from Germany to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Normandy Bordeaux 10 mech_infantrys placed in Germany 2 infantry placed in Western Germany 2 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 tactical_bomber EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : -3,17 British : 0,33 Russians : -2,00 -
@Odonis said in 19L Odonis (L+6) vs AetV (X):
sorry! totally forgot I had already bought an industrial complex for Queensland! Edited in units - hope ok?
All good, no worries.
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Tambov 1 infantry moved from Kazakhstan to Volgograd Russians take Volgograd from Germans 1 artillery and 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Vologda 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Tambov 1 artillery and 2 infantry moved from Russia to Smolensk 10 artilleries and 30 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 10 artilleries and 30 infantry Germans defend with 2 mech_infantrys Russians roll dice for 10 artilleries and 30 infantry in Bryansk, round 2 : 8/40 hits, 10.00 expected hits Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 10 artilleries and 29 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 2 fighters moved from Tambov to Russia 3 infantry moved from Russia to Bryansk 2 aaGuns moved from Russia to Bryansk 4 armour and 2 mech_infantrys moved from Russia to Smolensk 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 artillery, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -1.83 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 destroyers, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes 1 marine moved from Java to 42 Sea Zone 1 battleship moved from 42 Sea Zone to 43 Sea Zone 1 marine and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery, 1 marine and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 battleship moved from 43 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 cruiser moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to Burma 2 infantry moved from Shan State to Burma 1 infantry moved from Kweichow to Shensi 3 artilleries and 1 mech_infantry moved from Szechwan to Shensi 3 mech_infantrys moved from Yunnan to Shensi 1 armour moved from Szechwan to Shensi 1 infantry moved from Szechwan to Sikang 2 infantry moved from Szechwan to Shensi 1 bomber moved from Malaya to Sikang 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 21 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone 1 fighter moved from Philippines to 21 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers in Celebes, round 2 : 4/6 hits, 3,00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 fighter, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 fighter Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 37 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 37 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 20 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 41 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2,00 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 2 fighters and 1 tactical_bomber in Burma, round 4 : 2/3 hits, 1,67 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Burma Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 2 infantry Battle in Sikang Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 0/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang retreated to Sikang Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Shensi Japanese attack with 1 armour, 3 artilleries, 3 infantry and 4 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in Shensi, round 2 : 3/11 hits, 3,17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 3 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sikang to Kweichow 1 aaGun moved from Yunnan to Kweichow 2 fighters and 1 tactical_bomber moved from Burma to French Indo China 2 mech_infantrys moved from Malaya to Yunnan 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 44 Sea Zone 4 carriers, 3 destroyers and 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 2 tactical_bombers moved from Celebes to 44 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone 1 carrier moved from 36 Sea Zone to 44 Sea Zone 3 fighters moved from 20 Sea Zone to Philippines 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to Philippines 1 fighter moved from Japan to French Indo China 2 aaGuns, 1 artillery and 10 infantry moved from Korea to Manchuria 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 2 destroyers placed in 6 Sea Zone 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5 Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
British : -0,33 French : -0,33 Americans : 2,00 Chinese : 0,33 UK_Pacific : 0,00 Japanese : 1,67 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 3 destroyers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 1 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway 2 fighters moved from 110 Sea Zone to 112 Sea Zone 2 carriers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 armour moved from Persia to 80 Sea Zone 1 armour and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 armour moved from 72 Sea Zone to French Madagascar 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 43 Sea Zone to 21 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Battle in Norway Battle in French Madagascar Battle in 21 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking Norway from Germans, taking French Madagascar from Neutral_Axis with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to 112 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser moved from 80 Sea Zone to 72 Sea Zone Place Units - Americans 1 bomber and 3 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : 0.67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 11 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 3 destroyers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 1 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway 2 fighters moved from 110 Sea Zone to 112 Sea Zone 2 carriers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 armour moved from Persia to 80 Sea Zone 1 armour and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 armour moved from 72 Sea Zone to French Madagascar 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 43 Sea Zone to 21 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Battle in Norway Battle in French Madagascar Battle in 21 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking Norway from Germans, taking French Madagascar from Neutral_Axis with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to 112 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser moved from 80 Sea Zone to 72 Sea Zone Place Units - Americans 1 bomber and 3 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 11 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Trans-Jordan to Syria Combat - British Battle in Syria British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Syria, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Syria, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Syria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Eastern Persia to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 5 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt 2 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 fighters moved from India to Iraq 3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 1 battleship, 1 carrier and 3 cruisers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to Norway Place Units - British 2 artilleries and 1 infantry placed in Iraq 3 mech_infantrys placed in Egypt 3 infantry placed in Persia 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3,6,4,2,6 British collect 37 PUs (1 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : -1.00 Italians : -1.00 Americans : 0.33 Japanese : 0.67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Syria 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 2 fighters moved from Southern Italy to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from Rostov to Persia 2 bombers moved from Romania to Persia 1 infantry moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 fighter moved from Southern Italy to Syria Combat - Italians Battle in Syria Italians attack with 1 fighter, 2 infantry and 1 marine British defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 fighter, 2 infantry and 1 marine in Syria, round 2 : 1/4 hits, 1,17 expected hits British roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria Italians win, taking Syria from British with 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Volgograd Italians attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd Italians win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Persia Italians attack with 2 bombers and 1 fighter British defend with 1 factory_minor and 3 infantry Italians roll dice for 2 bombers and 1 fighter in Persia, round 2 : 2/3 hits, 1,83 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits 1 fighter owned by the Italians and 2 infantry owned by the British lost in Persia Italians roll dice for 2 bombers in Persia, round 3 : 0/2 hits, 1,33 expected hits British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Italians lost in Persia Italians roll dice for 1 bomber in Persia, round 4 : 0/1 hits, 0,67 expected hits British roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Italians lost in Persia British win with 1 infantry remaining. Battle score for attacker is -28 Casualties for Italians: 2 bombers and 1 fighter Casualties for British: 2 infantry Battle in 97 Sea Zone Italians attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 submarine Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 1 fighter moved from Syria to Cyprus 1 artillery moved from Ukraine to Bessarabia 2 mech_infantrys moved from Romania to Eastern Poland 1 armour and 1 mech_infantry moved from Northern Italy to Romania 3 infantry moved from Northern Italy to Western Germany 2 fighters moved from 97 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Northern Italy 1 artillery placed in Southern Italy 1 transport placed in 97 Sea Zone Italians undo move 1. 2 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Northern Italy: 1 infantry EDIT: Removing units owned by Italians from Western Germany: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -2,17 British : 1,67 Americans : -0,17 Russians : 0,67 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 60 Sea Zone 1 artillery moved from Queensland to South Australia 1 aaGun moved from Queensland to South Australia Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 60 Sea Zone 1 artillery moved from Queensland to South Australia 1 aaGun moved from Queensland to South Australia Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Algeria to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 13 armour and 15 mech_infantrys moved from Northwest Persia to Iraq 7 mech_infantrys moved from Caucasus to Iraq 2 bombers moved from Rostov to Iraq 1 fighter moved from Rostov to Persia 1 mech_infantry moved from Caucasus to Iraq 1 mech_infantry moved from Caucasus to Persia 1 mech_infantry moved from Rostov to Samara Germans take Samara from Russians 2 artilleries and 2 infantry moved from Caucasus to Kazakhstan Combat - Germans Battle in Persia Germans attack with 1 fighter and 1 mech_infantry British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Iraq Germans attack with 13 armour, 2 bombers and 23 mech_infantrys British defend with 3 armour, 7 artilleries, 1 factory_minor, 2 fighters, 7 infantry and 7 mech_infantrys Germans roll dice for 13 armour, 2 bombers and 23 mech_infantrys in Iraq, round 2 : 15/38 hits, 11,67 expected hits British roll dice for 3 armour, 7 artilleries, 2 fighters, 7 infantry and 7 mech_infantrys in Iraq, round 2 : 7/26 hits, 9,83 expected hits 7 mech_infantrys owned by the British, 1 artillery owned by the British, 7 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Iraq Germans roll dice for 13 armour, 2 bombers and 16 mech_infantrys in Iraq, round 3 : 10/31 hits, 10,50 expected hits British roll dice for 3 armour, 6 artilleries and 2 fighters in Iraq, round 3 : 6/11 hits, 4,83 expected hits 6 artilleries owned by the British, 6 mech_infantrys owned by the Germans, 1 fighter owned by the British and 3 armour owned by the British lost in Iraq Germans roll dice for 13 armour, 2 bombers and 10 mech_infantrys in Iraq, round 4 : 16/25 hits, 9,50 expected hits British roll dice for 1 fighter in Iraq, round 4 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Iraq Germans win, taking Iraq from British with 13 armour, 2 bombers and 9 mech_infantrys remaining. Battle score for attacker is 59 Casualties for Germans: 14 mech_infantrys Casualties for British: 3 armour, 7 artilleries, 2 fighters, 7 infantry and 7 mech_infantrys Battle in Kazakhstan Germans attack with 2 artilleries and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Caucasus to Kazakhstan 1 artillery and 1 infantry moved from Rostov to Volgograd 3 infantry moved from Caucasus to Volgograd 1 aaGun moved from Caucasus to Volgograd 2 infantry moved from Caucasus to Volgograd 2 artilleries and 2 infantry moved from Caucasus to Northwest Persia 1 aaGun moved from Caucasus to Northwest Persia 4 armour moved from Ukraine to Eastern Poland 1 mech_infantry moved from Ukraine to Eastern Poland 1 artillery and 2 infantry moved from Ukraine to Bessarabia 2 mech_infantrys moved from Rostov to Bessarabia 10 mech_infantrys moved from Germany to Eastern Poland 1 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Finland to Novgorod 1 artillery and 5 infantry moved from Finland to Vyborg 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 2 tactical_bombers moved from Western Germany to 115 Sea Zone 2 bombers moved from Iraq to Greece 1 fighter moved from Persia to Northwest Persia Place Units - Germans 1 armour, 1 fighter and 1 mech_infantry placed in Novgorod 3 artilleries placed in Normandy Bordeaux 3 infantry and 6 mech_infantrys placed in Germany Germans undo move 1. 1 carrier placed in 115 Sea Zone 1 armour and 1 fighter placed in Novgorod 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : 10,33 British : -1,67 Russians : 0,67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Bryansk to Rostov Russians take Rostov from Italians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 artillery and 2 infantry moved from Russia to Samara 4 armour and 2 mech_infantrys moved from Smolensk to Belarus Russians take Belarus from Italians 4 armour and 2 mech_infantrys moved from Belarus to Novgorod 3 fighters and 1 tactical_bomber moved from Russia to Novgorod Combat - Russians Battle in Samara Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Novgorod Russians attack with 4 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 7 mech_infantrys AA fire in Novgorod : 0/3 hits, 0.50 expected hits Russians roll dice for 4 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 6/10 hits, 4.50 expected hits Germans roll dice for 1 aaGun, 2 armour, 1 fighter and 7 mech_infantrys in Novgorod, round 2 : 5/10 hits, 4.00 expected hits 2 mech_infantrys owned by the Russians, 1 aaGun owned by the Germans, 3 armour owned by the Russians and 5 mech_infantrys owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Novgorod, round 3 : 3/5 hits, 2.67 expected hits Germans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Novgorod, round 3 : 1/5 hits, 2.33 expected hits 1 fighter owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Novgorod, round 4 : 3/4 hits, 2.17 expected hits Germans roll dice for 1 armour and 1 fighter in Novgorod, round 4 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 armour, 2 fighters and 2 mech_infantrys Casualties for Germans: 1 aaGun, 2 armour, 1 fighter and 7 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 infantry moved from Smolensk to Belarus 1 artillery and 1 infantry moved from Smolensk to Archangel 1 infantry moved from Russia to Vologda 1 aaGun, 4 artilleries and 10 infantry moved from Russia to Tambov 1 mech_infantry moved from Russia to Archangel 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 3 artilleries, 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -0.83 Russians : 2.83 AA fire in Novgorod : : -0.50 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 bomber, 1 carrier, 6 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 armour, 3 artilleries, 3 infantry and 4 mech_infantrys moved from Shensi to Kansu 1 bomber moved from Kweichow to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 3 fighters and 1 tactical_bomber moved from French Indo China to Kansu 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 44 Sea Zone to 42 Sea Zone 3 fighters moved from 44 Sea Zone to Java 3 tactical_bombers moved from 44 Sea Zone to Java 2 fighters moved from 44 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 2 destroyers moved from 44 Sea Zone to 42 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 2 fighters moved from Philippines to 43 Sea Zone 1 tactical_bomber moved from Philippines to 43 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 battleship and 1 marine moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 3 fighters moved from Philippines to 21 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 marine, 1 submarine, 2 tactical_bombers and 1 transport Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 7/9 hits, 4,50 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Java, round 2 : 2/8 hits, 4,17 expected hits ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 infantry and 1 mech_infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 21 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 16 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer Japanese roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Kansu Japanese attack with 1 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber Chinese defend with 1 fighter and 13 infantry Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 9/17 hits, 6,17 expected hits Chinese roll dice for 1 fighter and 13 infantry in Kansu, round 2 : 5/14 hits, 5,00 expected hits 4 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 8/12 hits, 5,33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 3 : 3/5 hits, 2,00 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 2 artilleries, 4 infantry and 2 mech_infantrys Casualties for Chinese: 1 fighter and 13 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Kansu to Shensi 2 infantry moved from Manchuria to Jehol 1 artillery and 3 infantry moved from Manchuria to Amur 1 aaGun moved from Manchuria to Amur 1 infantry moved from Manchuria to Amur 2 infantry moved from Korea to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Yunnan to Szechwan 1 aaGun moved from Kweichow to Shensi 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Chahar 1 infantry moved from Kweichow to Hopei 1 mech_infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Shan State 3 infantry moved from Malaya to Shan State 4 infantry moved from 36 Sea Zone to French Indo China 3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 fighters moved from 43 Sea Zone to Philippines 1 tactical_bomber moved from 43 Sea Zone to French Indo China 2 fighters moved from 16 Sea Zone to Japan 2 fighters moved from 21 Sea Zone to Guam 1 fighter moved from 21 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to Amur 5 carriers moved from 44 Sea Zone to 42 Sea Zone 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 bomber moved from Kansu to French Indo China Place Units - Japanese 1 carrier and 2 submarines placed in 6 Sea Zone Japanese undo move 1. 1 submarine placed in 37 Sea Zone 1 infantry and 1 marine placed in Malaya 1 bomber and 2 infantry placed in French Indo China 1 carrier and 1 submarine placed in 6 Sea Zone 3 infantry placed in Japan Japanese undo move 2. 1 marine placed in Japan Japanese undo move 4. 2 infantry placed in Malaya 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans : 0,17 ANZAC : -0,67 Chinese : 1,00 Japanese : 5,17 -
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 5 fighters moved from 112 Sea Zone to Vyborg 1 armour and 1 mech_infantry moved from Norway to Finland Americans take Finland from Germans 1 armour and 1 mech_infantry moved from Finland to Vyborg 3 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Eastern United States to 112 Sea Zone 1 armour moved from French Madagascar to 72 Sea Zone 1 armour, 1 cruiser and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Persia 1 fighter moved from India to Persia Combat - AmericansCombat Hit Differential Summary :





