assumed no scram
19L Odonis (L+6) vs AetV (X)
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Poland to Eastern Poland 3 bombers moved from Western Germany to Eastern Poland 1 fighter moved from Persia to Novosibirsk 1 artillery moved from Tsinghai to Novosibirsk 1 destroyer moved from 71 Sea Zone to 82 Sea Zone Combat - Germans Battle in 82 Sea Zone Germans attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 82 Sea Zone Germans win, taking 82 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Novosibirsk Germans attack with 1 artillery and 1 fighter Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 1 fighter in Novosibirsk, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Eastern Poland Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 2,33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from 125 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 bombers moved from Eastern Poland to Western Germany 7 mech_infantrys moved from Germany to Romania 5 armour moved from Poland to Romania 1 mech_infantry moved from Poland to Romania 3 infantry and 5 mech_infantrys moved from Slovakia Hungary to Romania 1 aaGun and 3 infantry moved from Denmark to Western Germany 2 infantry moved from Western Germany to Northern Italy 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Novosibirsk to Kansu 2 mech_infantrys moved from Iraq to Caucasus 2 mech_infantrys moved from Persia to Caucasus 1 mech_infantry moved from Persia to Eastern Persia 1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan 1 fighter moved from Western Germany to Northern Italy Place Units - Germans 1 armour, 1 fighter and 1 mech_infantry placed in Norway 2 armour and 1 mech_infantry placed in Persia 2 mech_infantrys placed in Iraq 1 armour and 1 mech_infantry placed in Egypt 2 infantry and 2 mech_infantrys placed in Germany 1 destroyer placed in 110 Sea Zone Germans undo move 5. 2 infantry placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6 Germans collect 54 PUs (1 lost to blockades); end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -0,17 Russians : -0,67 -
@Odonis I had to edit the TT out b/c I forgot to move the Tacb to it to destroy it.
I hope it is ok.
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia to Finland Russians take Finland from Italians 1 infantry moved from Baltic States to Eastern Poland 1 artillery, 15 infantry and 6 mech_infantrys moved from Belarus to Eastern Poland 6 artilleries, 6 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland 1 fighter moved from Bessarabia to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 3 infantry moved from Rostov to Caucasus 2 armour, 13 artilleries and 21 infantry moved from Volgograd to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 submarine moved from 105 Sea Zone to 110 Sea Zone Combat - Russians Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Eastern Poland Russians attack with 7 artilleries, 22 infantry and 7 mech_infantrys Germans defend with 2 infantry Russians roll dice for 7 artilleries, 22 infantry and 7 mech_infantrys in Eastern Poland, round 2 : 8/36 hits, 8.33 expected hits Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 7 artilleries, 21 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Caucasus Russians attack with 3 armour, 13 artilleries, 1 fighter, 25 infantry and 2 mech_infantrys Germans defend with 1 aaGun, 8 armour, 2 artilleries, 11 infantry and 9 mech_infantrys; Italians defend with 1 armour and 3 fighters AA fire in Caucasus : 0/1 hits, 0.17 expected hits Russians roll dice for 3 armour, 13 artilleries, 1 fighter, 25 infantry and 2 mech_infantrys in Caucasus, round 2 : 14/44 hits, 13.00 expected hits Germans roll dice for 1 aaGun, 9 armour, 2 artilleries, 3 fighters, 11 infantry and 9 mech_infantrys in Caucasus, round 2 : 17/34 hits, 13.83 expected hits 17 infantry owned by the Russians, 1 aaGun owned by the Germans, 11 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus Russians roll dice for 3 armour, 13 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys in Caucasus, round 3 : 5/27 hits, 9.67 expected hits Germans roll dice for 9 armour, 2 artilleries, 3 fighters and 7 mech_infantrys in Caucasus, round 3 : 10/21 hits, 9.50 expected hits 1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 1 artillery owned by the Russians and 5 mech_infantrys owned by the Germans lost in Caucasus Russians roll dice for 3 armour, 12 artilleries, 1 fighter and 1 mech_infantry in Caucasus, round 4 : 5/17 hits, 6.33 expected hits Germans roll dice for 9 armour, 2 artilleries, 3 fighters and 2 mech_infantrys in Caucasus, round 4 : 9/16 hits, 7.83 expected hits 2 artilleries owned by the Germans, 9 artilleries owned by the Russians, 2 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Caucasus Russians roll dice for 3 armour, 3 artilleries, 1 fighter and 1 mech_infantry in Caucasus, round 5 : 2/8 hits, 3.33 expected hits Germans roll dice for 8 armour and 3 fighters in Caucasus, round 5 : 4/11 hits, 6.00 expected hits 1 mech_infantry owned by the Russians, 3 artilleries owned by the Russians and 2 armour owned by the Germans lost in Caucasus Russians roll dice for 3 armour and 1 fighter in Caucasus, round 6 : 0/4 hits, 2.00 expected hits Germans roll dice for 6 armour and 3 fighters in Caucasus, round 6 : 6/9 hits, 5.00 expected hits 1 fighter owned by the Russians and 3 armour owned by the Russians lost in Caucasus Germans win with 6 armour and 3 fighters remaining. Battle score for attacker is -63 Casualties for Russians: 3 armour, 13 artilleries, 1 fighter, 25 infantry and 2 mech_infantrys Casualties for Germans: 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 9 mech_infantrys Casualties for Italians: 1 armour Non Combat Move - Russians 1 artillery moved from Ukraine to Rostov 1 infantry moved from Bryansk to Tambov 4 artilleries and 5 infantry moved from Karelia to Novgorod 2 artilleries and 1 infantry moved from Novgorod to Belarus 1 infantry moved from Vyborg to Novgorod Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Russia 2 armour and 1 artillery placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 4.67 Russians : -9.00 AA fire in Caucasus : : -0.17 -
@aequitas-et-veritas said in 19L Odonis (L+6) vs AetV (X):
@Odonis I had to edit the TT out b/c I forgot to move the Tacb to it to destroy it.
I hope it is ok.
Wow, that was some b***it rollling considering I had a 84% chance to win! COuld ahve sealed my fate hereā¦
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and yes no problem on the edit!
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 bombers, 1 destroyer, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 2 bombers moved from French Indo China to Sumatra 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 cruiser and 1 marine moved from 35 Sea Zone to 41 Sea Zone Japanese take 44 Sea Zone from ANZAC 1 marine moved from 41 Sea Zone to Sumatra 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Timguska 1 infantry moved from Yenisey to Timguska 1 infantry moved from Tsagaan Olom to Olgiy Japanese take Olgiy from Russians 1 infantry moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 7 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone Japanese take 6 Sea Zone from Americans 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in Caroline Islands Battle in Sumatra Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 marine ANZAC defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 marine in Sumatra, round 2 : 3/5 hits, 2,33 expected hits ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Sumatra Japanese win, taking Caroline Islands from Americans, taking Sumatra from ANZAC with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry and 1 mech_infantry Battle in 16 Sea Zone Japanese attack with 7 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 7 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Italians to Caucasus: 1 armour EDIT: Removing units owned by Germans from Caucasus: 1 armour EDIT: Turning off Edit Mode 1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 41 Sea Zone 1 battleship and 2 carriers moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from Philippines to 41 Sea Zone 2 bombers moved from Sumatra to Malaya 3 infantry moved from Malaya to Shan State 3 infantry moved from Shan State to Burma 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kansu to Novosibirsk 1 aaGun, 1 artillery and 2 infantry moved from Tsagaan Olom to Kansu 1 fighter moved from French Indo China to Szechwan 1 aaGun and 1 artillery moved from Shensi to Tsinghai 1 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Japan to Philippines 1 bomber moved from Japan to Philippines 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 5 carriers, 4 destroyers, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone 7 fighters and 3 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Japan to Philippines Place Units - Japanese 2 submarines and 1 transport placed in 6 Sea Zone 1 destroyer placed in 36 Sea Zone 2 bombers placed in French Indo China 1 bomber and 2 infantry placed in Malaya 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4 Japanese collect 73 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
ANZAC : 0,33 Americans : 0,33 Japanese : 2,17 -
@Odonis, note that I changed the German/Italian casualty selection.
After round 1 of your combat your chance to win the battle diminshed to below 50%.
I agree that you had good chances at the beginning, but should have immediatly retreated after 1st RoC (Round of Combat) ImO.
I am not sure that if you had succeeded even with 11 average units surviving that this would have sealed Euro Axis fate.Japan is controlling the Pacific now. And Germany along w. Italy are ecconomically in good shape.
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@aequitas-et-veritas said in 19L Odonis (L+6) vs AetV (X):
@Odonis, note that I changed the German/Italian casualty selection.
After round 1 of your combat your chance to win the battle diminshed to below 50%.
I agree that you had good chances at the beginning, but should have immediatly retreated after 1st RoC (Round of Combat) ImO.
I am not sure that if you had succeeded even with 11 average units surviving that this would have sealed Euro Axis fate.Japan is controlling the Pacific now. And Germany along w. Italy are ecconomically in good shape.
True, but it would have made things interestng in the middle east!
Good game- rematch? Switch sides?
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@Odonis you concede?
Ehm, ok. Letās switch sides then.You are right, it would have been interesting in the Med East in terms who would be faster and more powerfulš¤
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@aequitas-et-veritas
Ok - let me know when youve set it up! -
@Odonis as Axis you will set up the game, unless you want me to do it.
I was Axis the last game:joy: -
@aequitas-et-veritas
Hey just on vacation so will try to set up in the next day or so -
@Odonis this is fine with me.
This was a plus 6 for Allies game. I am going to take an Inf in Egypt and an Inf in Sudan, please. -
@aequitas-et-veritas
Hey sorry - super busy month! you still interested in a game? -
@Odonis I am still interested but am very busy with games and life right now as well.
Maybe we start in two to three weeks?
What do you say? -





