assumed no scram
19L Odonis (L+6) vs AetV (X)
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Anglo Egyptian Sudan to Kenya Italians take Kenya from British 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 submarine moved from 98 Sea Zone to 81 Sea Zone 1 cruiser and 1 submarine moved from 81 Sea Zone to 76 Sea Zone 1 armour and 2 mech_infantrys moved from Vyborg to Finland Combat - Italians Battle in Algeria Battle in Finland Italians attack with 1 armour and 2 mech_infantrys Americans defend with 1 armour and 1 artillery Italians roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 2/3 hits, 0,83 expected hits Americans roll dice for 1 armour and 1 artillery in Finland, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Finland Italians win, taking Algeria from French, taking Finland from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Americans: 1 armour and 1 artillery Battle in 76 Sea Zone Italians attack with 1 cruiser and 1 submarine Americans defend with 1 cruiser Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Americans lost in 76 Sea Zone Italians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Non Combat Move - Italians 1 artillery and 1 infantry moved from Iraq to Persia 1 artillery and 1 infantry moved from Syria to Iraq 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 battleship moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 mech_infantry moved from Northern Italy to Romania 1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 submarine placed in 97 Sea Zone 2 armour placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 1,83 Americans : -0,83 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 46 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Tobruk to Alexandria British take Alexandria from Germans 1 infantry moved from Tunisia to Algeria Combat - French Battle in Algeria French attack with 1 infantry Italians defend with 1 infantry French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in Algeria, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Algeria, round 5 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in Algeria, round 6 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Algeria, round 6 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in Algeria, round 7 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Algeria, round 7 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in Algeria, round 8 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Algeria, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -1.33 French : -1.17 ANZAC : 0.00 Japanese : -1.00 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters, 2 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Karelia to Norway 3 bombers, 3 fighters, 5 mech_infantrys and 3 tactical_bombers moved from Vyborg to Norway 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from Caucasus to 80 Sea Zone 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 1 armour moved from French Equatorial Africa to Rhodesia 3 armour moved from Belgian Congo to Rhodesia 1 armour moved from Ethiopia to Tanganyika Territory Germans take Tanganyika Territory from British Combat - Germans Battle in 71 Sea Zone Germans attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 71 Sea Zone Germans win, taking 71 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 80 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 cruiser and 1 transport Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter in 80 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 cruiser and 1 transport in 80 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Germans lost in 80 Sea Zone Germans roll dice for 1 fighter in 80 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 cruiser and 1 transport in 80 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 fighter in 80 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits British roll dice for 1 cruiser and 1 transport in 80 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 80 Sea Zone 1 transport owned by the British lost in 80 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 13 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser and 1 transport Battle in Rhodesia Germans attack with 4 armour British defend with 1 armour Germans roll dice for 4 armour in Rhodesia, round 2 : 3/4 hits, 2,00 expected hits British roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Rhodesia Germans win, taking Rhodesia from British with 4 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Norway Germans attack with 3 bombers, 3 fighters, 6 mech_infantrys and 3 tactical_bombers British defend with 2 fighters; Americans defend with 3 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 1 infantry Germans roll dice for 3 bombers, 3 fighters, 6 mech_infantrys and 3 tactical_bombers in Norway, round 2 : 8/15 hits, 6,50 expected hits Americans roll dice for 3 armour, 1 artillery, 7 fighters and 1 infantry in Norway, round 2 : 7/12 hits, 6,83 expected hits 1 fighter owned by the Germans, 3 armour owned by the Americans, 3 fighters owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans and 5 mech_infantrys owned by the Germans lost in Norway Germans roll dice for 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Norway, round 3 : 3/8 hits, 4,50 expected hits Americans roll dice for 4 fighters in Norway, round 3 : 3/4 hits, 2,67 expected hits 2 fighters owned by the Germans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Norway Germans roll dice for 3 bombers, 1 mech_infantry and 1 tactical_bomber in Norway, round 4 : 3/5 hits, 2,67 expected hits Americans roll dice for 1 fighter in Norway, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the British lost in Norway Germans win, taking Norway from Americans with 3 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Germans: 3 fighters, 5 mech_infantrys and 2 tactical_bombers Casualties for Americans: 3 armour, 1 artillery, 5 fighters and 1 infantry Casualties for British: 2 fighters Non Combat Move - Germans 1 tactical_bomber moved from Norway to Western Germany 3 bombers moved from Norway to Western Germany 1 mech_infantry moved from Denmark to Germany 1 infantry moved from Western Germany to Denmark 2 artilleries and 2 infantry moved from Holland Belgium to Western Germany 1 armour and 1 mech_infantry moved from Western Germany to Poland 6 infantry moved from Germany to Poland 4 armour moved from Germany to Poland 1 infantry moved from Slovakia Hungary to Romania 5 mech_infantrys moved from Romania to Slovakia Hungary 5 armour and 3 mech_infantrys moved from Iraq to Caucasus 2 mech_infantrys moved from Persia to Caucasus 1 fighter moved from 80 Sea Zone to Persia Place Units - Germans 2 fighters placed in Western Germany 1 submarine placed in 113 Sea Zone 1 artillery and 2 infantry placed in Egypt 2 mech_infantrys placed in Persia 2 mech_infantrys placed in Iraq 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : 0,50 British : -1,00 Americans : -0,17 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 infantry moved from Novgorod to Vyborg Russians take Vyborg from Italians 1 fighter and 1 tactical_bomber moved from Russia to Romania 1 infantry moved from Bessarabia to Romania 1 infantry moved from Eastern Poland to Romania Combat - Russians Battle in Romania Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry; Italians defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Romania Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 3 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Russians, 1 mech_infantry owned by the Italians and 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 infantry and 1 tactical_bomber Casualties for Germans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Romania to Bessarabia 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Bessarabia 5 artilleries and 5 infantry moved from Western Ukraine to Bessarabia 1 aaGun moved from Western Ukraine to Bessarabia 1 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Ukraine 7 artilleries and 4 infantry moved from Tambov to Volgograd 1 infantry moved from Turkmenistan to Kazakhstan 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Belarus to Eastern Poland 4 artilleries and 5 infantry moved from Novgorod to Karelia 1 aaGun, 12 infantry and 3 mech_infantrys moved from Novgorod to Belarus 1 infantry moved from Dzavhan to Yenisey 1 mech_infantry moved from Volgograd to Novosibirsk Place Units - Russians 1 armour, 1 artillery and 1 mech_infantry placed in Ukraine 3 infantry placed in Volgograd 2 artilleries and 1 infantry placed in Novgorod Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -0.83 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Szechwan to Sikang 1 artillery and 8 infantry moved from Shan State to Burma 4 infantry moved from Yunnan to Burma 3 mech_infantrys moved from French Indo China to Burma 2 bombers moved from Yunnan to Sikang 3 fighters moved from French Indo China to Burma 1 submarine moved from 42 Sea Zone to 61 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 3 fighters moved from Japan to Soviet Far East 1 bomber and 2 fighters moved from Japan to 4 Sea Zone 1 infantry moved from Yakut S.S.R. to Yenisey 1 armour moved from Kansu to Yenisey Japanese take Timguska from Russians Combat - Japanese Battle in 61 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 61 Sea Zone Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Soviet Far East Japanese attack with 3 fighters Americans defend with 1 artillery Japanese roll dice for 3 fighters in Soviet Far East, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Soviet Far East Japanese win with 3 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Yenisey Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Yenisey, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 4 Sea Zone Japanese attack with 1 bomber and 2 fighters Americans defend with 1 cruiser and 1 transport Japanese roll dice for 1 bomber and 2 fighters in 4 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 cruiser and 1 transport in 4 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 4 Sea Zone Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19 Casualties for Americans: 1 cruiser and 1 transport Battle in Burma Japanese attack with 1 artillery, 3 fighters, 12 infantry and 3 mech_infantrys British defend with 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 12 infantry and 3 mech_infantrys in Burma, round 2 : 2/19 hits, 4,50 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 3 fighters, 11 infantry and 3 mech_infantrys in Burma, round 3 : 4/18 hits, 4,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 fighters, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Sikang Japanese attack with 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Sikang, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 fighters could not land in Burma and were removed 3 infantry moved from Malaya to Shan State 1 infantry and 2 marines moved from Java to 42 Sea Zone 4 carriers, 2 destroyers, 2 fighters and 2 transports moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from Soviet Far East to 6 Sea Zone 1 bomber moved from 4 Sea Zone to Japan 2 fighters moved from 4 Sea Zone to 6 Sea Zone 1 aaGun and 2 infantry moved from Amur to Siberia 3 tactical_bombers moved from French Indo China to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 2 fighters moved from Philippines to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry and 2 marines moved from 35 Sea Zone to Philippines 1 fighter moved from Burma to French Indo China 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Yunnan 2 bombers moved from Sikang to French Indo China 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Anhwe 1 infantry moved from Shensi to Hopei 1 artillery moved from Suiyuyan to Shensi 1 infantry moved from Central Mongolia to Suiyuyan 1 infantry moved from Central Mongolia to Chahar 1 aaGun, 1 artillery and 3 infantry moved from Central Mongolia to Tsagaan Olom 1 infantry moved from Ulaanbaatar to Yakut S.S.R. Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 1 carrier, 2 destroyers and 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
ANZAC : -0,67 Americans : -0,50 Chinese : 0,33 UK_Pacific : -0,33 Russians : -0,67 Japanese : -0,00 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 4 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa Combat - Americans Battle in French Equatorial Africa Battle in 94 Sea Zone Americans attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win, taking French Equatorial Africa from Germans with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Americans 2 destroyers moved from 87 Sea Zone to 91 Sea Zone 3 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 4 submarines and 3 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 transport moved from 112 Sea Zone to 109 Sea Zone Place Units - Americans 2 artilleries, 4 fighters and 2 infantry placed in Eastern United States 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 4 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa Combat - Americans Battle in French Equatorial Africa Battle in 94 Sea Zone Americans attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win, taking French Equatorial Africa from Germans with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Americans 2 destroyers moved from 87 Sea Zone to 91 Sea Zone 3 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 4 submarines and 3 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 transport moved from 112 Sea Zone to 109 Sea Zone Place Units - Americans 2 artilleries, 4 fighters and 2 infantry placed in Eastern United States 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 3 armour, 1 artillery and 1 destroyer; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 2 armour, 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia Combat - British Battle in Rhodesia British attack with 2 armour, 1 artillery and 1 infantry Germans defend with 4 armour British roll dice for 2 armour, 1 artillery and 1 infantry in Rhodesia, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 4 armour in Rhodesia, round 2 : 2/4 hits, 2.00 expected hits 2 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Rhodesia British roll dice for 2 armour in Rhodesia, round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 2 armour in Rhodesia, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 2 armour in Rhodesia, round 4 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 armour in Rhodesia, round 4 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Rhodesia British roll dice for 1 armour in Rhodesia, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Rhodesia, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Rhodesia, round 6 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Rhodesia, round 6 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Rhodesia, round 7 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Rhodesia, round 7 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Rhodesia British win, taking Rhodesia from Germans with 1 armour remaining. Battle score for attacker is 11 Casualties for British: 1 armour, 1 artillery and 1 infantry Casualties for Germans: 4 armour Battle in Norway British attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway British roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Norway Germans win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - British Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 3 artilleries and 1 infantry EDIT: Adding units owned by UK_Pacific to West India: 3 artilleries and 1 infantry EDIT: Removing units owned by British from India: 1 aaGun EDIT: Adding units owned by UK_Pacific to West India: 1 aaGun EDIT: Turning off Edit Mode 3 armour placed in Union of South Africa 1 destroyer placed in 109 Sea Zone 1 artillery placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5 British collect 25 PUs; end with 25 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in West India change ownership: 1 aaGun, 3 artilleries and 1 infantryCombat Hit Differential Summary :
Germans : -1.17 British : -2.17 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Northern Italy to Romania 2 infantry moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from Syria to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Persia to Eastern Persia 3 fighters moved from Caucasus to Eastern Persia Combat - Italians Battle in Alexandria Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 0/2 hits, 1,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Romania Italians attack with 2 armour and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 2 infantry in Romania, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Persia Italians attack with 1 artillery, 3 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Eastern Persia, round 2 : 2/5 hits, 2,17 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Eastern Persia Italians win, taking Eastern Persia from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from Eastern Persia to Caucasus 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Northern Italy 1 armour and 2 mech_infantrys moved from Finland to Norway 1 infantry moved from Northern Italy to Southern Italy 1 submarine moved from 76 Sea Zone to 71 Sea Zone Place Units - Italians 2 infantry placed in Southern Italy 7 infantry and 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Belgian Congo: 1 infantry EDIT: Removing units owned by Italians from Kenya: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : -1,00 British : 0,00 Russians : -0,33 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 54 Sea Zone to 61 Sea Zone 1 fighter moved from Queensland to 61 Sea Zone 1 fighter moved from Queensland to 61 Sea Zone Combat - ANZAC Battle in Sumatra Battle in 61 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 61 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 61 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 61 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 61 Sea Zone ANZAC win, taking Sumatra from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 61 Sea Zone to Queensland 1 submarine moved from 54 Sea Zone to 43 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 75 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 57 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.33 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Poland to Eastern Poland 3 bombers moved from Western Germany to Eastern Poland 1 fighter moved from Persia to Novosibirsk 1 artillery moved from Tsinghai to Novosibirsk 1 destroyer moved from 71 Sea Zone to 82 Sea Zone Combat - Germans Battle in 82 Sea Zone Germans attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 82 Sea Zone Germans win, taking 82 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Novosibirsk Germans attack with 1 artillery and 1 fighter Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 1 fighter in Novosibirsk, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Eastern Poland Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 2,33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from 125 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 bombers moved from Eastern Poland to Western Germany 7 mech_infantrys moved from Germany to Romania 5 armour moved from Poland to Romania 1 mech_infantry moved from Poland to Romania 3 infantry and 5 mech_infantrys moved from Slovakia Hungary to Romania 1 aaGun and 3 infantry moved from Denmark to Western Germany 2 infantry moved from Western Germany to Northern Italy 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Novosibirsk to Kansu 2 mech_infantrys moved from Iraq to Caucasus 2 mech_infantrys moved from Persia to Caucasus 1 mech_infantry moved from Persia to Eastern Persia 1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan 1 fighter moved from Western Germany to Northern Italy Place Units - Germans 1 armour, 1 fighter and 1 mech_infantry placed in Norway 2 armour and 1 mech_infantry placed in Persia 2 mech_infantrys placed in Iraq 1 armour and 1 mech_infantry placed in Egypt 2 infantry and 2 mech_infantrys placed in Germany 1 destroyer placed in 110 Sea Zone Germans undo move 5. 2 infantry placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6 Germans collect 54 PUs (1 lost to blockades); end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -0,17 Russians : -0,67 -
@Odonis I had to edit the TT out b/c I forgot to move the Tacb to it to destroy it.
I hope it is ok.
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia to Finland Russians take Finland from Italians 1 infantry moved from Baltic States to Eastern Poland 1 artillery, 15 infantry and 6 mech_infantrys moved from Belarus to Eastern Poland 6 artilleries, 6 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland 1 fighter moved from Bessarabia to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 3 infantry moved from Rostov to Caucasus 2 armour, 13 artilleries and 21 infantry moved from Volgograd to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 submarine moved from 105 Sea Zone to 110 Sea Zone Combat - Russians Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Eastern Poland Russians attack with 7 artilleries, 22 infantry and 7 mech_infantrys Germans defend with 2 infantry Russians roll dice for 7 artilleries, 22 infantry and 7 mech_infantrys in Eastern Poland, round 2 : 8/36 hits, 8.33 expected hits Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 7 artilleries, 21 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Caucasus Russians attack with 3 armour, 13 artilleries, 1 fighter, 25 infantry and 2 mech_infantrys Germans defend with 1 aaGun, 8 armour, 2 artilleries, 11 infantry and 9 mech_infantrys; Italians defend with 1 armour and 3 fighters AA fire in Caucasus : 0/1 hits, 0.17 expected hits Russians roll dice for 3 armour, 13 artilleries, 1 fighter, 25 infantry and 2 mech_infantrys in Caucasus, round 2 : 14/44 hits, 13.00 expected hits Germans roll dice for 1 aaGun, 9 armour, 2 artilleries, 3 fighters, 11 infantry and 9 mech_infantrys in Caucasus, round 2 : 17/34 hits, 13.83 expected hits 17 infantry owned by the Russians, 1 aaGun owned by the Germans, 11 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus Russians roll dice for 3 armour, 13 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys in Caucasus, round 3 : 5/27 hits, 9.67 expected hits Germans roll dice for 9 armour, 2 artilleries, 3 fighters and 7 mech_infantrys in Caucasus, round 3 : 10/21 hits, 9.50 expected hits 1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 1 artillery owned by the Russians and 5 mech_infantrys owned by the Germans lost in Caucasus Russians roll dice for 3 armour, 12 artilleries, 1 fighter and 1 mech_infantry in Caucasus, round 4 : 5/17 hits, 6.33 expected hits Germans roll dice for 9 armour, 2 artilleries, 3 fighters and 2 mech_infantrys in Caucasus, round 4 : 9/16 hits, 7.83 expected hits 2 artilleries owned by the Germans, 9 artilleries owned by the Russians, 2 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Caucasus Russians roll dice for 3 armour, 3 artilleries, 1 fighter and 1 mech_infantry in Caucasus, round 5 : 2/8 hits, 3.33 expected hits Germans roll dice for 8 armour and 3 fighters in Caucasus, round 5 : 4/11 hits, 6.00 expected hits 1 mech_infantry owned by the Russians, 3 artilleries owned by the Russians and 2 armour owned by the Germans lost in Caucasus Russians roll dice for 3 armour and 1 fighter in Caucasus, round 6 : 0/4 hits, 2.00 expected hits Germans roll dice for 6 armour and 3 fighters in Caucasus, round 6 : 6/9 hits, 5.00 expected hits 1 fighter owned by the Russians and 3 armour owned by the Russians lost in Caucasus Germans win with 6 armour and 3 fighters remaining. Battle score for attacker is -63 Casualties for Russians: 3 armour, 13 artilleries, 1 fighter, 25 infantry and 2 mech_infantrys Casualties for Germans: 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 9 mech_infantrys Casualties for Italians: 1 armour Non Combat Move - Russians 1 artillery moved from Ukraine to Rostov 1 infantry moved from Bryansk to Tambov 4 artilleries and 5 infantry moved from Karelia to Novgorod 2 artilleries and 1 infantry moved from Novgorod to Belarus 1 infantry moved from Vyborg to Novgorod Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Russia 2 armour and 1 artillery placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 4.67 Russians : -9.00 AA fire in Caucasus : : -0.17 -
@aequitas-et-veritas said in 19L Odonis (L+6) vs AetV (X):
@Odonis I had to edit the TT out b/c I forgot to move the Tacb to it to destroy it.
I hope it is ok.
Wow, that was some b***it rollling considering I had a 84% chance to win! COuld ahve sealed my fate here…
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and yes no problem on the edit!
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 bombers, 1 destroyer, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 2 bombers moved from French Indo China to Sumatra 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 cruiser and 1 marine moved from 35 Sea Zone to 41 Sea Zone Japanese take 44 Sea Zone from ANZAC 1 marine moved from 41 Sea Zone to Sumatra 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Timguska 1 infantry moved from Yenisey to Timguska 1 infantry moved from Tsagaan Olom to Olgiy Japanese take Olgiy from Russians 1 infantry moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 7 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone Japanese take 6 Sea Zone from Americans 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in Caroline Islands Battle in Sumatra Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 marine ANZAC defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 marine in Sumatra, round 2 : 3/5 hits, 2,33 expected hits ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Sumatra Japanese win, taking Caroline Islands from Americans, taking Sumatra from ANZAC with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry and 1 mech_infantry Battle in 16 Sea Zone Japanese attack with 7 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 7 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Italians to Caucasus: 1 armour EDIT: Removing units owned by Germans from Caucasus: 1 armour EDIT: Turning off Edit Mode 1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 41 Sea Zone 1 battleship and 2 carriers moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from Philippines to 41 Sea Zone 2 bombers moved from Sumatra to Malaya 3 infantry moved from Malaya to Shan State 3 infantry moved from Shan State to Burma 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kansu to Novosibirsk 1 aaGun, 1 artillery and 2 infantry moved from Tsagaan Olom to Kansu 1 fighter moved from French Indo China to Szechwan 1 aaGun and 1 artillery moved from Shensi to Tsinghai 1 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Japan to Philippines 1 bomber moved from Japan to Philippines 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 5 carriers, 4 destroyers, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone 7 fighters and 3 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Japan to Philippines Place Units - Japanese 2 submarines and 1 transport placed in 6 Sea Zone 1 destroyer placed in 36 Sea Zone 2 bombers placed in French Indo China 1 bomber and 2 infantry placed in Malaya 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4 Japanese collect 73 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
ANZAC : 0,33 Americans : 0,33 Japanese : 2,17 -
@Odonis, note that I changed the German/Italian casualty selection.
After round 1 of your combat your chance to win the battle diminshed to below 50%.
I agree that you had good chances at the beginning, but should have immediatly retreated after 1st RoC (Round of Combat) ImO.
I am not sure that if you had succeeded even with 11 average units surviving that this would have sealed Euro Axis fate.Japan is controlling the Pacific now. And Germany along w. Italy are ecconomically in good shape.
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@aequitas-et-veritas said in 19L Odonis (L+6) vs AetV (X):
@Odonis, note that I changed the German/Italian casualty selection.
After round 1 of your combat your chance to win the battle diminshed to below 50%.
I agree that you had good chances at the beginning, but should have immediatly retreated after 1st RoC (Round of Combat) ImO.
I am not sure that if you had succeeded even with 11 average units surviving that this would have sealed Euro Axis fate.Japan is controlling the Pacific now. And Germany along w. Italy are ecconomically in good shape.
True, but it would have made things interestng in the middle east!
Good game- rematch? Switch sides?
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@Odonis you concede?
Ehm, ok. Let’s switch sides then.You are right, it would have been interesting in the Med East in terms who would be faster and more powerful🤔
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@aequitas-et-veritas
Ok - let me know when youve set it up! -
@Odonis as Axis you will set up the game, unless you want me to do it.
I was Axis the last game:joy:





